
msgid ""
msgstr ""
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msgid "Action Group"
msgstr "动作块组"


msgid "Groups of F-Curves"
msgstr "函数曲线组"


msgid "Channels"
msgstr "通道"


msgid "F-Curves in this group"
msgstr "当前组中的函数曲线"


msgid "Color Set"
msgstr "色彩设定"


msgid "Custom color set to use"
msgstr "可供使用的自定义配色"


msgid "Default Colors"
msgstr "默认颜色"


msgid "01 - Theme Color Set"
msgstr "01 - 主题配色集"


msgid "02 - Theme Color Set"
msgstr "02 - 主题配色集"


msgid "03 - Theme Color Set"
msgstr "03 - 主题配色集"


msgid "04 - Theme Color Set"
msgstr "04 - 主题配色集"


msgid "05 - Theme Color Set"
msgstr "05 - 主题配色集"


msgid "06 - Theme Color Set"
msgstr "06 - 主题配色集"


msgid "07 - Theme Color Set"
msgstr "07 - 主题配色集"


msgid "08 - Theme Color Set"
msgstr "08 - 主题配色集"


msgid "09 - Theme Color Set"
msgstr "09 - 主题配色集"


msgid "10 - Theme Color Set"
msgstr "10 - 主题配色集"


msgid "11 - Theme Color Set"
msgstr "11 - 主题配色集"


msgid "12 - Theme Color Set"
msgstr "12 - 主题配色集"


msgid "13 - Theme Color Set"
msgstr "13 - 主题配色集"


msgid "14 - Theme Color Set"
msgstr "14 - 主题配色集"


msgid "15 - Theme Color Set"
msgstr "15 - 主题配色集"


msgid "16 - Theme Color Set"
msgstr "16 - 主题配色集"


msgid "17 - Theme Color Set"
msgstr "17 - 主题配色集"


msgid "18 - Theme Color Set"
msgstr "18 - 主题配色集"


msgid "19 - Theme Color Set"
msgstr "19 - 主题配色集"


msgid "20 - Theme Color Set"
msgstr "20 - 主题配色集"


msgid "Custom Color Set"
msgstr "自定义配色集"


msgid "Colors"
msgstr "颜色"


msgid "Copy of the colors associated with the group's color set"
msgstr "将组的色彩设置复制出"


msgid "Color set is user-defined instead of a fixed theme color set"
msgstr "自定义色彩用于修改界面的主题颜色"


msgid "Lock"
msgstr "锁定"


msgid "Action group is locked"
msgstr "锁定的动作块组"


msgid "Name"
msgstr "名称"


msgid "Select"
msgstr "选择"


msgid "Action group is selected"
msgstr "选择的动作块组"


msgid "Expanded"
msgstr "扩展"


msgid "Action group is expanded"
msgstr "扩展的动作块组"


msgid "Actuator to apply actions in the game engine"
msgstr "接收器在游戏引擎中接受动作"


msgid "Active"
msgstr "活动项"


msgid "Set the active state of the actuator"
msgstr "设置促动器的当前状态"


msgid "Pinned"
msgstr "钉住"


msgid "Display when not linked to a visible states controller"
msgstr "在没有链接至可见控制器时显示"


msgid "Set actuator expanded in the user interface"
msgstr "在用户界面上扩展设置促动器"


msgid "Type"
msgstr "类型"


msgid "Action"
msgstr "动作"


msgid "Armature"
msgstr "骨架"


msgid "Camera"
msgstr "摄像机"


msgid "Constraint"
msgstr "约束"


msgid "Edit Object"
msgstr "编辑物体"


msgid "Filter 2D"
msgstr "平面过滤"


msgid "Game"
msgstr "游戏引擎"


msgid "Message"
msgstr "信息"


msgid "Motion"
msgstr "运动"


msgid "Mouse"
msgstr "鼠标"


msgid "Parent"
msgstr "父级"


msgid "Property"
msgstr "属性"


msgid "Random"
msgstr "随机"


msgid "Scene"
msgstr "场景"


msgid "Sound"
msgstr "声音"


msgid "State"
msgstr "状态"


msgid "Steering"
msgstr "转向"


msgid "Visibility"
msgstr "可见性"


msgid "Action Actuator"
msgstr "动作促动器"


msgid "Actuator to control the object movement"
msgstr "控制物体运动的促动器"


msgid "Child"
msgstr "子级"


msgid "Update Action on all children Objects as well"
msgstr "更新子物体上的动作"


msgid "Blend Mode"
msgstr "混合模式"


msgid "How this layer is blended with previous layers"
msgstr "当前层与上一层的混合方式"


msgid "Blend"
msgstr "混合"


msgid "Add"
msgstr "添加"


msgid "Blendin"
msgstr "混合进"


msgid "Number of frames of motion blending"
msgstr "混合运动的帧数"


msgid "End Frame"
msgstr "结束帧"


msgid "Frame Property"
msgstr "帧属性"


msgid "Assign the action's current frame number to this property"
msgstr "将动作的当前帧数指定给该属性"


msgid "Start Frame"
msgstr "起始帧"


msgid "Layer"
msgstr "层"


msgid "The animation layer to play the action on"
msgstr "播放动作的动画图层"


msgid "Layer Weight"
msgstr "层权重"


msgid "How much of the previous layer to blend into this one"
msgstr "前一个层与当前混合的比例"


msgid "Action Type"
msgstr "动作类型"


msgid "Action playback type"
msgstr "动作回放类型"


msgid "Play"
msgstr "播放"


msgid "Ping Pong"
msgstr "乒乓"


msgid "Flipper"
msgstr "轻击"


msgid "Loop Stop"
msgstr "环停"


msgid "Loop End"
msgstr "循环末端"


msgid "Priority"
msgstr "优先级"


msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"


msgid "Use this property to define the Action position"
msgstr "使用此属性来定义动作的位置"


msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
msgstr "根据位置标记将动作添加至当前全局或自身坐标轴的位置/旋转/缩放"


msgid "Continue"
msgstr "持续"


msgid "Restore last frame when switching on/off, otherwise play from the start each time"
msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"


msgid "Force"
msgstr "常力"


msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
msgstr "根据自身选项将动作应用至全局或自身作用力(仅限动态物体)"


msgid "L"
msgstr "L"


msgid "Let the Action act in local coordinates, used in Force and Add mode"
msgstr "让动作显示在自身坐标轴上,使用外力和添加模式"


msgid "Armature Actuator"
msgstr "骨骼促动器"


msgid "Bone"
msgstr "骨骼"


msgid "Bone on which the constraint is defined"
msgstr "定义了约束的骨头"


msgid "Name of the constraint to control"
msgstr "控制的约束名称"


msgid "Influence"
msgstr "影响"


msgid "Influence of this constraint"
msgstr "此约束的影响量"


msgid "Constraint Type"
msgstr "约束类型"


msgid "Run Armature"
msgstr "播放骨架"


msgid "Enable"
msgstr "启用"


msgid "Disable"
msgstr "禁用"


msgid "Set Target"
msgstr "设置目标"


msgid "Set Weight"
msgstr "权重设定"


msgid "Set Influence"
msgstr "设置影响量"


msgid "Secondary Target"
msgstr "第二目标"


msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"


msgid "Target"
msgstr "目标"


msgid "Set this object as the target of the constraint"
msgstr "设定当前物体为约束的目标体"


msgid "Weight"
msgstr "权重"


msgid "Weight of this constraint"
msgstr "当前约束的权重"


msgid "Camera Actuator"
msgstr "摄像机促动器"


msgid "Axis"
msgstr "轴向"


msgid "Axis the Camera will try to get behind"
msgstr "指定的摄像机轴将被置后"


msgid "+X"
msgstr "+X"


msgid "Camera tries to get behind the X axis"
msgstr "摄像机将试图置于 X 轴之后"


msgid "+Y"
msgstr "+Y"


msgid "Camera tries to get behind the Y axis"
msgstr "摄像机将试图置于 Y 轴之后"


msgid "-X"
msgstr "-X"


msgid "Camera tries to get behind the -X axis"
msgstr "摄像机将尝试在 -X 轴之后获取"


msgid "-Y"
msgstr "-Y"


msgid "Camera tries to get behind the -Y axis"
msgstr "摄像机将尝试在 -Y 轴之后获取"


msgid "Damping"
msgstr "阻尼"


msgid "Strength of the constraint that drives the camera behind the target"
msgstr "指定约束的强度来驱动目标背后的摄像机"


msgid "Height"
msgstr "高度"


msgid "Max"
msgstr "最大值"


msgid "Min"
msgstr "最小值"


msgid "Camera Object"
msgstr "摄像机物体"


msgid "Look at this Object"
msgstr "注视当前物体"


msgid "Constraint Actuator"
msgstr "约束促动器"


msgid "Actuator to handle Constraints"
msgstr "控制约束的促动器"


msgid "Max Angle"
msgstr "最大角度"


msgid "Min Angle"
msgstr "最小角度"


msgid "Damping factor: time constant (in frame) of low pass filter"
msgstr "阻尼系数:  低通过率的单帧恒定时间"


msgid "RotDamp"
msgstr "旋转阻尼"


msgid "Use a different damping for orientation"
msgstr "在轴向上使用不同的阻尼设定"


msgid "Direction"
msgstr "方向"


msgid "Direction of the ray"
msgstr "射线方向"


msgid "None"
msgstr "无"


msgid "X axis"
msgstr "X 轴"


msgid "Y axis"
msgstr "Y 轴"


msgid "Z axis"
msgstr "Z 轴"


msgid "-X axis"
msgstr "-X 轴"


msgid "-Y axis"
msgstr "-Y 轴"


msgid "-Z axis"
msgstr "-Z 轴"


msgid "Select the axis to be aligned along the reference direction"
msgstr "选择与参照方向同向的坐标轴"


msgid "Distance"
msgstr "距离"


msgid "Keep this distance to target"
msgstr "保持与目标的距离"


msgid "Damping factor of the force field spring"
msgstr "力场弹性的阻尼系数"


msgid "Spring force within the force field area"
msgstr "外力场的弹性外力"


msgid "Height of the force field area"
msgstr "外力场区域的高度"


msgid "Limit"
msgstr "限制"


msgid "Loc X"
msgstr "X 位移"


msgid "Loc Y"
msgstr "Y 位移"


msgid "Loc Z"
msgstr "Z 位移"


msgid "Material"
msgstr "材质"


msgid "Ray detects only Objects with this material"
msgstr "射线仅探测带有此材质的物体"


msgid "Constraints Mode"
msgstr "约束模式"


msgid "The type of the constraint"
msgstr "约束类型"


msgid "Location Constraint"
msgstr "位移约束"


msgid "Distance Constraint"
msgstr "约束距离"


msgid "Orientation Constraint"
msgstr "约束轴向"


msgid "Force Field Constraint"
msgstr "力场约束"


msgid "Ray detects only Objects with this property"
msgstr "射线仅探测带有此属性的物体"


msgid "Range"
msgstr "范围"


msgid "Maximum length of ray"
msgstr "射线的最大长度"


msgid "Reference Direction"
msgstr "参考方向"


msgid "Time"
msgstr "时间"


msgid "Maximum activation time in frame, 0 for unlimited"
msgstr "帧中的最大激活值, 0 为无限"


msgid "N"
msgstr "N"


msgid "Add a horizontal spring force on slopes"
msgstr "在斜率上添加一个水平的弹性力"


msgid "Rot Fh"
msgstr "Rot Fh"


msgid "Keep object axis parallel to normal"
msgstr "保持物体的坐标轴平行于法线"


msgid "Force Distance"
msgstr "外力距离"


msgid "Force distance of object to point of impact of ray"
msgstr "物体与射线影响点间的强制距离"


msgid "Set ray along object's axis or global axis"
msgstr "沿射线设置自身坐标轴或者全局坐标轴"


msgid "M/P"
msgstr "M/P"


msgid "Detect material instead of property"
msgstr "探测材质而不是属性"


msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
msgstr "设置沿自身坐标的物体坐标轴或者沿碰撞位置的全局法线轴"


msgid "PER"
msgstr "PER"


msgid "Persistent actuator: stays active even if ray does not reach target"
msgstr "持续促动器:即使光线未到达目标也保持激活"


msgid "Edit Object Actuator"
msgstr "编辑物体促动器"


msgid "Actuator used to edit objects"
msgstr "用于编辑物体的促动器"


msgid "Angular Velocity"
msgstr "角速度"


msgid "Angular velocity upon creation"
msgstr "初始角速度"


msgid "Dynamic Operation"
msgstr "动态方向"


msgid "Restore Dynamics"
msgstr "重置动态"


msgid "Suspend Dynamics"
msgstr "暂停动力"


msgid "Enable Rigid Body"
msgstr "开启刚体"


msgid "Disable Rigid Body"
msgstr "关闭刚体"


msgid "Set Mass"
msgstr "设置重量"


msgid "Linear Velocity"
msgstr "线速度"


msgid "Velocity upon creation"
msgstr "初速度"


msgid "Mass"
msgstr "质量"


msgid "The mass of the object"
msgstr "物体的质量"


msgid "Mesh"
msgstr "网格"


msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
msgstr "代替现成的,当留空时系统将重计算现有的物理网格"


msgid "The mode of the actuator"
msgstr "促动器的模式"


msgid "Add Object"
msgstr "添加物体"


msgid "End Object"
msgstr "最后一个物体"


msgid "Replace Mesh"
msgstr "替换网格"


msgid "Track to"
msgstr "跟随目标"


msgid "Dynamics"
msgstr "动力"


msgid "Object"
msgstr "物体"


msgid "Add this Object and all its children (can't be on a visible layer)"
msgstr "添加当前物体以及其子物体 (不能是个可见层)"


msgid "Duration the new Object lives or the track takes"
msgstr "新物体的存活或者跟踪时间"


msgid "Track Axis"
msgstr "跟随轴"


msgid "The axis that points to the target object"
msgstr "指向目标物体的轴"


msgid "Track to this Object"
msgstr "跟随此物体"


msgid "Up Axis"
msgstr "向上坐标轴"


msgid "The axis that points upward"
msgstr "指向上方的轴"


msgid "3D"
msgstr "3D"


msgid "Enable 3D tracking"
msgstr "开启 3D 跟踪器"


msgid "Apply the rotation locally"
msgstr "将物体的旋转应用至自身数据"


msgid "Apply the transformation locally"
msgstr "将物体的形变应用至自身数据"


msgid "Gfx"
msgstr "Gfx"


msgid "Replace the display mesh"
msgstr "替换显示网格"


msgid "Phys"
msgstr "物理"


msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
msgstr "替换物理网格 (仅限三角面-不支持复合形变)"


msgid "Filter 2D Actuator"
msgstr "2D 过滤促动器"


msgid "Actuator to apply screen graphic effects"
msgstr "应用视图效果的促动器"


msgid "Pass Number"
msgstr "通道编号"


msgid "Set filter order"
msgstr "设置过滤器顺序"


msgid "Script"
msgstr "脚本"


msgid "Filter 2D Type"
msgstr "3D 过滤类型"


msgid "Enable Filter"
msgstr "开启过滤器"


msgid "Disable Filter"
msgstr "关闭过滤器"


msgid "Remove Filter"
msgstr "移除过滤器"


msgid "Motion Blur"
msgstr "运动模糊"


msgid "Blur"
msgstr "模糊"


msgid "Sharpen"
msgstr "锐化"


msgid "Dilation"
msgstr "膨胀"


msgid "Erosion"
msgstr "侵蚀"


msgid "Laplacian"
msgstr "拉普拉斯"


msgid "Sobel"
msgstr "索贝尔"


msgid "Prewitt"
msgstr "维特"


msgid "Gray Scale"
msgstr "灰度等级"


msgid "Sepia"
msgstr "施佩尔"


msgid "Invert"
msgstr "反转"


msgid "Custom Filter"
msgstr "自定义过滤器"


msgid "Value"
msgstr "值"


msgid "Motion blur factor"
msgstr "运动模糊系数"


msgid "Enable/Disable Motion Blur"
msgstr "开启 / 关闭运动模糊"


msgid "Game Actuator"
msgstr "游戏促动器"


msgid "File"
msgstr "文件"


msgid "Start Game From File"
msgstr "从文件开启游戏"


msgid "Restart Game"
msgstr "重启游戏"


msgid "Quit Game"
msgstr "退出游戏"


msgid "Save bge.logic.globalDict"
msgstr "保存 bge.logic.globalDict"


msgid "Load bge.logic.globalDict"
msgstr "载入 bge.logic.globalDict"


msgid "Message Actuator"
msgstr "消息促动器"


msgid "Body"
msgstr "主体"


msgid "Optional, message body Text"
msgstr "可选,文本主体"


msgid "Prop Name"
msgstr "属性名称"


msgid "The message body will be set by the Property Value"
msgstr "文本主体将由属性值设定"


msgid "Toggle message type: either Text or a PropertyName"
msgstr "切换文本类型:可以是文本也可以是属性名称"


msgid "Text"
msgstr "文本"


msgid "Subject"
msgstr "服从"


msgid "Optional, message subject (this is what can be filtered on)"
msgstr "可选,文本标题"


msgid "To"
msgstr "顶"


msgid "Optional, send message to objects with this name only, or empty to broadcast"
msgstr "可选,仅将文本名发送给物体,或者仅发送空物体"


msgid "Mouse Actuator"
msgstr "鼠标促动器"


msgid "Local"
msgstr "自身"


msgid "Apply rotation locally"
msgstr "应用本地旋转"


msgid "Mode"
msgstr "模式"


msgid "Look"
msgstr "视图"


msgid "Object Axis"
msgstr "物体坐标"


msgid "X Axis"
msgstr "X 轴"


msgid "Y Axis"
msgstr "Y 轴"


msgid "Z Axis"
msgstr "Z 轴"


msgid "Reset"
msgstr "重置"


msgid "Sensitivity"
msgstr "敏感度"


msgid "Sensitivity of the X axis"
msgstr "X轴敏感度"


msgid "Sensitivity of the Y axis"
msgstr "Y轴敏感度"


msgid "Threshold"
msgstr "阈值"


msgid "Use X Axis"
msgstr "使用 X 轴"


msgid "Calculate mouse movement on the X axis"
msgstr "计算X轴上的鼠标运动"


msgid "Use Y Axis"
msgstr "使用 Y 轴"


msgid "Calculate mouse movement on the Y axis"
msgstr "计算Y轴上的鼠标运动"


msgid "Visible"
msgstr "可见"


msgid "Make mouse cursor visible"
msgstr "令鼠标指针可见"


msgid "Motion Actuator"
msgstr "运动促动器"


msgid "Angular velocity"
msgstr "角速度"


msgid "Damping Frames"
msgstr "阻尼帧"


msgid "Number of frames to reach the target velocity"
msgstr "到达目标速度的帧数"


msgid "Derivate Coefficient"
msgstr "摩擦系数"


msgid "Not required, high values can cause instability"
msgstr "非必选,较高的值将导致不稳定"


msgid "Upper limit for X force"
msgstr "设置外力的最高 X 限值"


msgid "Upper limit for Y force"
msgstr "设置外力的最高 Y 限值"


msgid "Upper limit for Z force"
msgstr "设置外力的最高 Z 限值"


msgid "Lower limit for X force"
msgstr "设置外力的最低 X 限值"


msgid "Lower limit for Y force"
msgstr "设置外力的最低 Y 限值"


msgid "Lower limit for Z force"
msgstr "设置外力的最低 Z 限值"


msgid "Integral Coefficient"
msgstr "内部摩擦"


msgid "Low value (0.01) for slow response, high value (0.5) for fast response"
msgstr "低值 (0.001) 将带来较慢的响应,高值 (0.5) 将带来快速的响应"


msgid "Motion Type"
msgstr "运动类型"


msgid "Specify the motion system"
msgstr "特定的运动系统"


msgid "Simple Motion"
msgstr "简单的运动"


msgid "Servo Control"
msgstr "伺服控制"


msgid "Character Motion"
msgstr "角色运动"


msgid "Loc"
msgstr "位置"


msgid "Location"
msgstr "位移"


msgid "Rot"
msgstr "转动"


msgid "Rotation"
msgstr "旋转"


msgid "Proportional Coefficient"
msgstr "衰减系数"


msgid "Typical value is 60x integral coefficient"
msgstr "典型的值为 60x 积分系数"


msgid "Reference Object"
msgstr "参考物体"


msgid "Reference object for velocity calculation, leave empty for world reference"
msgstr "用于计算速度的参考物体,留空时将选择世界参照"


msgid "Torque"
msgstr "转矩"


msgid "Toggle between ADD and SET character location"
msgstr "在添加和设置 LinV 之间切换"


msgid "Toggles between ADD and SET linV"
msgstr "在添加和设置 LinV 之间切换"


msgid "Jump"
msgstr "跳跃"


msgid "Make the character jump using the settings in the physics properties"
msgstr "利用选项中的物理属性来使角色跳起"


msgid "Angular velocity is defined in local coordinates"
msgstr "角速度被定义在自身坐标上"


msgid "Force is defined in local coordinates"
msgstr "外力被定义在自身坐标上"


msgid "Velocity is defined in local coordinates"
msgstr "速度被定义在自身坐标上"


msgid "Location is defined in local coordinates"
msgstr "位置被定义在自身坐标上"


msgid "Rotation is defined in local coordinates"
msgstr "旋转被定义在自身坐标上"


msgid "Torque is defined in local coordinates"
msgstr "扭矩被定义在自身坐标上"


msgid "X"
msgstr "X"


msgid "Set limit to force along the X axis"
msgstr "设置沿 X 轴的外力限值"


msgid "Y"
msgstr "Y"


msgid "Set limit to force along the Y axis"
msgstr "设置沿 Y 轴的外力限值"


msgid "Z"
msgstr "Z"


msgid "Set limit to force along the Z axis"
msgstr "设置沿 Z 轴的外力限值"


msgid "Parent Actuator"
msgstr "父级促动器"


msgid "Set Parent"
msgstr "设置父级"


msgid "Remove Parent"
msgstr "移除父级"


msgid "Parent Object"
msgstr "父级物体"


msgid "Set this object as parent"
msgstr "设置当前物体为父级"


msgid "Compound"
msgstr "复合"


msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
msgstr "添加当前物体形变至父级形变 (仅当父级形变处于计算时)"


msgid "Ghost"
msgstr "重影"


msgid "Make this object ghost while parented"
msgstr "绑定父级时显示为重影"


msgid "Property Actuator"
msgstr "属性促动器"


msgid "Actuator to handle properties"
msgstr "属性处理促动器"


msgid "Assign"
msgstr "指定"


msgid "Copy"
msgstr "复制"


msgid "Toggle"
msgstr "切换"


msgid "For bool/int/float/timer properties only"
msgstr "仅限布尔/整形/浮点型/时间属性"


msgid "Level"
msgstr "级别"


msgid "Copy from this Object"
msgstr "从物体上复制"


msgid "Property Name"
msgstr "属性名"


msgid "Copy this property"
msgstr "复制当前属性"


msgid "The name of the property"
msgstr "属性名称"


msgid "The name of the property or the value to use (use \"\" around strings)"
msgstr "属性名称或者调用的值 (使用\"\"来标记)"


msgid "Random Actuator"
msgstr "随机促动器"


msgid "Chance"
msgstr "机会"


msgid "Pick a number between 0 and 1, success if it's below this value"
msgstr "成功的取值范围仅为 0 到 1"


msgid "Distribution"
msgstr "分布"


msgid "Choose the type of distribution"
msgstr "选择贡献的类型"


msgid "Bool Constant"
msgstr "布尔约束"


msgid "Bool Uniform"
msgstr "布尔均衡"


msgid "Bool Bernoulli"
msgstr "Bool Bernoulli"


msgid "Int Constant"
msgstr "整型约束"


msgid "Int Uniform"
msgstr "整型均衡"


msgid "Int Poisson"
msgstr "Int Poisson"


msgid "Float Constant"
msgstr "浮点约束"


msgid "Float Uniform"
msgstr "浮点均衡"


msgid "Float Normal"
msgstr "浮点法线"


msgid "Float Neg. Exp."
msgstr "Float Neg. Exp."


msgid "Choose a number from a range: upper boundary of the range"
msgstr "从区间中选择一个数字:范围中的最大值"


msgid "Mean"
msgstr "平均值"


msgid "A normal distribution: mean of the distribution"
msgstr "正常分布:  分布的均值"


msgid "Choose a number from a range: lower boundary of the range"
msgstr "从区间中选择一个数字:范围中的最小值"


msgid "Always return this number"
msgstr "始终返回此数值"


msgid "Half-Life Time"
msgstr "半生时间"


msgid "Negative exponential dropoff"
msgstr "反向衰减中断"


msgid "Expected mean value of the distribution"
msgstr "预期的分布平均值"


msgid "Assign the random value to this property"
msgstr "为该属性指定随机值"


msgid "Seed"
msgstr "随机种"


msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
msgstr "随机生成器的初始随机种，使用 Python 以获得更大自由度 (使用0为禁用随机)"


msgid "SD"
msgstr "SD"


msgid "A normal distribution: standard deviation of the distribution"
msgstr "正常分布:  分布的标准偏量"


msgid "Always True"
msgstr "总是为真"


msgid "Always false or always true"
msgstr "永远为假或永远为真"


msgid "Scene Actuator"
msgstr "场景促动器"


msgid "Set this Camera (leave empty to refer to self object)"
msgstr "设置当前摄像机 (保持空物体作为自身参照)"


msgid "Restart"
msgstr "重启"


msgid "Set Scene"
msgstr "设置场景"


msgid "Set Camera"
msgstr "设置摄像机"


msgid "Add Overlay Scene"
msgstr "添加叠加场景"


msgid "Add Background Scene"
msgstr "添加背景场景"


msgid "Remove Scene"
msgstr "移除场景"


msgid "Suspend Scene"
msgstr "暂停场景"


msgid "Resume Scene"
msgstr "返回场景"


msgid "Scene to be added/removed/paused/resumed"
msgstr "新建/移除/暂停/重启的场景"


msgid "Sound file"
msgstr "声音文件"


msgid "Cone Inner Angle"
msgstr "锥体内角"


msgid "The angle of the inner cone"
msgstr "内角的角度"


msgid "Cone Outer Angle"
msgstr "锥体外角"


msgid "The angle of the outer cone"
msgstr "内角的角度"


msgid "Cone Outer Gain"
msgstr "锥体外侧增益"


msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
msgstr "椎体外侧增益 (椎体外围的增益将在此值与内侧正常增益值之间取插值)"


msgid "Maximum Distance"
msgstr "最大距离"


msgid "The maximum distance at which you can hear the sound"
msgstr "你能听到声音的最远距离"


msgid "Reference Distance"
msgstr "参考距离"


msgid "The distance where the sound has a gain of 1.0"
msgstr "声音增益为 1.0 时的距离"


msgid "Maximum Gain"
msgstr "最大增益"


msgid "The maximum gain of the sound, no matter how near it is"
msgstr "声音的最大增益, 无论距离远近"


msgid "Minimum Gain"
msgstr "最小增益"


msgid "The minimum gain of the sound, no matter how far it is away"
msgstr "声音的最小增益, 无论距离远近"


msgid "Play Mode"
msgstr "播放模式"


msgid "Play Stop"
msgstr "播放停止"


msgid "Play End"
msgstr "播放结束"


msgid "Loop Bidirectional"
msgstr "双向循环"


msgid "Loop Bidirectional Stop"
msgstr "双向循环结束点"


msgctxt "Sound"
msgid "Pitch"
msgstr "音高"


msgid "Pitch of the sound"
msgstr "音高"


msgid "Rolloff"
msgstr "滚落"


msgid "The influence factor on volume depending on distance"
msgstr "由距离决定的音量影响系数"


msgid "3D Sound"
msgstr "3D 声音"


msgid "Enable/Disable 3D Sound"
msgstr "开启/关闭 3D 声音"


msgctxt "Sound"
msgid "Volume"
msgstr "音量"


msgid "Initial volume of the sound"
msgstr "声音的初始音量"


msgid "State Actuator"
msgstr "状态促动器"


msgid "Actuator to handle states"
msgstr "用于处理状态的促动器"


msgid "Operation"
msgstr "操作"


msgid "Select the bit operation on object state mask"
msgstr "在物体状态遮罩中选择比特设置"


msgid "Set State"
msgstr "设置状态"


msgid "Add State"
msgstr "添加状态"


msgid "Remove State"
msgstr "移除状态"


msgid "Change State"
msgstr "改变状态"


msgid "Steering Actuator"
msgstr "指导促动器"


msgid "Acceleration"
msgstr "加速度"


msgid "Max acceleration"
msgstr "最大加速度"


msgid "Dist"
msgstr "距离"


msgid "Relax distance"
msgstr "松弛间隔"


msgid "Facing"
msgstr "面朝向"


msgid "Enable automatic facing"
msgstr "开启自动面朝向"


msgid "Axis for automatic facing"
msgstr "用于自动面朝向的轴心"


msgid "-Z"
msgstr "-Z"


msgid "Lock Z velocity"
msgstr "锁定Z向速度"


msgid "Behavior"
msgstr "行为"


msgid "Seek"
msgstr "搜索"


msgid "Flee"
msgstr "逃逸"


msgid "Path following"
msgstr "路径跟随"


msgid "Navigation Mesh Object"
msgstr "导航网格物体"


msgid "Navigation mesh"
msgstr "导航网格"


msgid "Use normal of the navmesh to set \"UP\" vector"
msgstr "使用网格的法线来设置顶部矢量"


msgid "Self Terminated"
msgstr "自身终止"


msgid "Terminate when target is reached"
msgstr "当到达时终止"


msgid "Visualize"
msgstr "可视化"


msgid "Enable debug visualization for 'Path following'"
msgstr "为 '路径跟随' 启用可视化调试"


msgid "Target Object"
msgstr "目标物体"


msgid "Target object"
msgstr "目标物体"


msgid "Turn Speed"
msgstr "转向速率"


msgid "Max turn speed"
msgstr "最大转向速率"


msgid "Update period"
msgstr "更新阶段"


msgid "Path update period"
msgstr "路径更新阶段"


msgid "Velocity"
msgstr "速度"


msgid "Velocity magnitude"
msgstr "速度比"


msgid "Visibility Actuator"
msgstr "可见促动器"


msgid "Actuator to set visibility and occlusion of the object"
msgstr "设置物体可见性和闭塞性的加速器"


msgid "Children"
msgstr "子级"


msgid "Set all the children of this object to the same visibility/occlusion recursively"
msgstr "查看当前拥有相同可视化 / 阻塞属性物体的全部子物体"


msgid "Occlusion"
msgstr "环境光吸收"


msgid "Set the object to occlude objects behind it (initialized from the object type in physics button)"
msgstr "使此物体对其后的物体形成遮挡 (预置来自物理属性按钮中的物体类型)"


msgid "Module"
msgstr "模块"


msgid "Module name"
msgstr "模块名"


msgid "Compute Device Type"
msgstr "计算设备类型"


msgid "Device to use for computation (rendering with Cycles)"
msgstr "用于计算 (使用 Cycles 进行渲染) 的设备"


msgid "Fribidi Library"
msgstr "Fribidi 库文件"


msgid "The FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in svn's libraries repository"
msgstr "FriBidi C 语言编译库的文件 (Linux 系统下为 .so, Windows 系统下为 .dll), 若在 Windows 系统下则可能进行编辑. 例如, 在使用包含在 svn 的存储库中的库文件时"


msgid "Gettext 'msgfmt' executable"
msgstr "可执行 Gettext 'msgfmt'"


msgid "The gettext msgfmt 'compiler'. You’ll likely have to edit it if you’re under Windows"
msgstr "gettext msgfmt 的 '编译器', 如果是在 WIndows 系统下, 可能会编辑此项"


msgid "Translation Root"
msgstr "移动"


msgid "The bf-translation repository"
msgstr "bf-translation 存储库"


msgid "Import Paths"
msgstr "导入单位"


msgid "Additional paths to add to sys.path (';' separated)"
msgstr "添加 sys.path 的附加路径 (用 ';' 隔开)"


msgid "Source Root"
msgstr "平方根"


msgid "The Blender source root path"
msgstr "Blender 源文件的根路径"


msgid "Spell Cache"
msgstr "拼写缓存"


msgid "A cache storing validated msgids, to avoid re-spellchecking them"
msgstr "存储经确认的 msgid 的缓存, 以避免再次拼写检查"


msgid "Warn Msgid Not Capitalized"
msgstr "提醒 Msgid 未大写"


msgid "Warn about messages not starting by a capitalized letter (with a few allowed exceptions!)"
msgstr "对未以大写字母开头的信息发出提醒 (容许个别例外!)"


msgid "Persistent Data Path"
msgstr "持久数据"


msgid "The name of a json file storing those settings (unfortunately, Blender's system does not work here)"
msgstr "存储这些设置的 JSon 文件的名称 (但 Blender 的系统对此不支持)"


msgid "Path"
msgstr "路径"


msgid "Animation Data"
msgstr "动画数据"


msgid "Action Blending"
msgstr "混合动作"


msgid "Method used for combining Active Action's result with result of NLA stack"
msgstr "用于合成活动动作和 NLA 堆结果的方法"


msgid "Replace"
msgstr "替换"


msgid "Result strip replaces the accumulated results by amount specified by influence"
msgstr "根据影响力参数设置对累积结果进行替换的片段结果"


msgid "Weighted result of strip is added to the accumulated results"
msgstr "添加到累积结果的片段权重结果"


msgid "Subtract"
msgstr "相减"


msgid "Weighted result of strip is removed from the accumulated results"
msgstr "从累积结果中移除的片段权重结果"


msgid "Multiply"
msgstr "正片叠底"


msgid "Weighted result of strip is multiplied with the accumulated results"
msgstr "从累积结果中增加的片段权重结果"


msgid "Action Extrapolation"
msgstr "外推动作"


msgid "Action to take for gaps past the Active Action's range (when evaluating with NLA)"
msgstr "动作影响"


msgid "Nothing"
msgstr "无"


msgid "Strip has no influence past its extents"
msgstr "条带对它以前的范围无影响"


msgid "Hold"
msgstr "保持"


msgid "Hold the first frame if no previous strips in track, and always hold last frame"
msgstr "如果没有前系的条带在堆栈中就保持第一帧, 永远留住最后一帧"


msgid "Hold Forward"
msgstr "前进"


msgid "Only hold last frame"
msgstr "仅保持最后一帧"


msgid "Action Influence"
msgstr "动作影响"


msgid "Amount the Active Action contributes to the result of the NLA stack"
msgstr "计数 NLA 堆栈中对结果起作用的活动动作"


msgid "Drivers"
msgstr "驱动器"


msgid "NLA Tracks"
msgstr "NLA 轨道"


msgid "NLA Tracks (i.e. Animation Layers)"
msgstr "NLA 轨道 (即动画层)"


msgid "NLA Evaluation Enabled"
msgstr "开启 NLA 解算"


msgid "NLA stack is evaluated when evaluating this block"
msgstr "解算此块的同时解算 NLA 堆栈"


msgid "Animation Visualization"
msgstr "动画可视化"


msgid "Settings for the visualization of motion"
msgstr "可视化运动的设置"


msgid "Motion Paths"
msgstr "运动路径"


msgid "Motion Path settings for visualization"
msgstr "视觉化动作路径设置"


msgid "Onion Skinning"
msgstr "洋葱皮"


msgid "Onion Skinning (ghosting) settings for visualization"
msgstr "洋葱皮 (重影) 的视觉设置"


msgid "Motion Path Settings"
msgstr "运动路径设置"


msgid "Motion Path settings for animation visualization"
msgstr "用于可视化动画的运动路径设置"


msgid "Bake Location"
msgstr "烘焙位置"


msgid "When calculating Bone Paths, use Head or Tips"
msgstr "当计算骨骼路径时, 使用头或尾"


msgid "Heads"
msgstr "头"


msgid "Calculate bone paths from heads"
msgstr "从头计算骨骼的路径"


msgid "Tails"
msgstr "尾"


msgid "Calculate bone paths from tails"
msgstr "从尾计算骨骼的路径"


msgid "After Current"
msgstr "当前之后"


msgid "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
msgstr "紧跟当前帧后的可见帧数量 (仅当‘在当前帧’洋葱皮方法时)"


msgid "Before Current"
msgstr "当前之前"


msgid "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
msgstr "在当前帧前的可见帧数量 (仅当‘在当前帧’洋葱皮方法时)"


msgid "End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
msgstr "显示/计算在最终帧范围内的路径(不为‘在当前帧’洋葱皮方法提供)"


msgid "Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
msgstr "显示 / 计算起始帧路径"


msgid "Frame Step"
msgstr "帧步长"


msgid "Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)"
msgstr "在路径中的可见帧数量 (仅当‘在当前帧’洋葱皮方法时)"


msgid "Show Frame Numbers"
msgstr "显示帧序号"


msgid "Show frame numbers on Motion Paths"
msgstr "在运动路径上显示帧序号"


msgid "All Action Keyframes"
msgstr "全部激活关键帧"


msgid "For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)"
msgstr "对于骨骼运动路径, 在组中仅通过匹配名称来对全部动作关键帧进行搜索(更慢)"


msgid "Highlight Keyframes"
msgstr "高亮关键帧"


msgid "Emphasize position of keyframes on Motion Paths"
msgstr "在运动路径中强调关键帧的位置"


msgid "Show Keyframe Numbers"
msgstr "显示关键帧序号"


msgid "Show frame numbers of Keyframes on Motion Paths"
msgstr "显示在动作路径上的关键帧的数量"


msgid "Paths Type"
msgstr "路径类型"


msgid "Type of range to show for Motion Paths"
msgstr "运动路径的区域显示类型"


msgid "Around Frame"
msgstr "附近帧上"


msgid "Display Paths of poses within a fixed number of frames around the current frame"
msgstr "显示姿态的路径, 姿态在当前帧上进行了修正"


msgid "In Range"
msgstr "帧区间内"


msgid "Display Paths of poses within specified range"
msgstr "显示指定范围内的姿态路径"


msgid "Onion Skinning Settings"
msgstr "洋葱皮设置"


msgid "Onion Skinning settings for animation visualization"
msgstr "设置洋葱皮在动画中可见"


msgid "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
msgstr "最后一帧范围内的残影显示"


msgid "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
msgstr "范围中的起始帧开始显示残影"


msgid "Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)"
msgstr "残影显示中的帧数"


msgid "On Selected Bones Only"
msgstr "仅选中骨骼"


msgid "For Pose-Mode drawing, only draw ghosts for selected bones"
msgstr "在姿态绘制中, 只显示选择了骨头的残影"


msgid "Method used for determining what ghosts get drawn"
msgstr "重影的显示方式"


msgid "No Ghosts"
msgstr "无重影"


msgid "Do not show any ghosts"
msgstr "不显示任何重影"


msgid "Around Current Frame"
msgstr "在当前帧附近"


msgid "Show ghosts from around the current frame"
msgstr "在邻近帧上显示重影"


msgid "Show ghosts for the specified frame range"
msgstr "为指定帧显示重影"


msgid "On Keyframes"
msgstr "关键帧上"


msgid "Show ghosts on keyframes"
msgstr "在关键帧上显示重影"


msgid "Any Type"
msgstr "任意类型"


msgid "RNA type used for pointers to any possible data"
msgstr "用 RNA 类型来指向任意可能的类型"


msgid "Area in a subdivided screen, containing an editor"
msgstr "细分的一个屏幕中, 包含编辑器"


msgid "Area height"
msgstr "面积高度"


msgid "Regions"
msgstr "区域"


msgid "Regions this area is subdivided in"
msgstr "区域将细分成块"


msgid "Show Menus"
msgstr "显示菜单"


msgid "Show menus in the header"
msgstr "显示标题栏菜单"


msgid "Spaces"
msgstr "空格"


msgid "Spaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)"
msgstr "此区域中所包含的空间, 首项为活动的空间 (注: 适用于存储之前曾在某个特定区域使用过的 3D 视图空间, 以获得先前的视图朝向 )"


msgid "Editor Type"
msgstr "编辑器类型"


msgid "Current editor type for this area"
msgstr "此区域当前的编辑器类型"


msgid "Empty"
msgstr "空物体"


msgid "3D View"
msgstr "3D 视图"


msgid "3D viewport"
msgstr "3D 视口:"


msgid "Timeline"
msgstr "时间线"


msgid "Timeline and playback controls"
msgstr "时间线及回放控制"


msgid "Graph Editor"
msgstr "曲线编辑器"


msgid "Edit drivers and keyframe interpolation"
msgstr "编辑驱动器及关键帧插值"


msgid "Dope Sheet"
msgstr "动画摄影表"


msgid "Adjust timing of keyframes"
msgstr "调节关键帧时间"


msgid "NLA Editor"
msgstr "NLA 编辑器"


msgid "Combine and layer Actions"
msgstr "动作合并与分层"


msgid "UV/Image Editor"
msgstr "UV/ 图像编辑器"


msgid "View and edit images and UV Maps"
msgstr "查看并编辑图像和 UV 贴图"


msgid "Movie Clip Editor"
msgstr "影片剪辑编辑器"


msgid "Motion tracking tools"
msgstr "运动追踪工具"


msgid "Video Sequence Editor"
msgstr "序列编辑器"


msgid "Video editing tools"
msgstr "视频编辑工具"


msgid "Node Editor"
msgstr "节点编辑器"


msgid "Editor for node-based shading and compositing tools"
msgstr "针对节点着色与合成工具的编辑器"


msgid "Text Editor"
msgstr "文本编辑器"


msgid "Edit scripts and in-file documentation"
msgstr "编辑脚本及内建文档"


msgid "Logic Editor"
msgstr "逻辑编辑器"


msgid "Game logic editing"
msgstr "游戏逻辑编辑"


msgid "Properties"
msgstr "属性"


msgid "Outliner"
msgstr "大纲视图"


msgid "User Preferences"
msgstr "用户设置"


msgid "Edit persistent configuration settings"
msgstr "编辑持久性配置设置项"


msgid "Info"
msgstr "信息"


msgid "Main menu bar and list of error messages (drag down to expand and display)"
msgstr "主菜单条及错误信息列表 (向下拖拽可扩展显示)"


msgid "File Browser"
msgstr "文件浏览器"


msgid "Browse for files and assets"
msgstr "浏览文件及资源"


msgid "Python Console"
msgstr "Python 控制台"


msgid "Interactive programmatic console for advanced editing and script development"
msgstr "交互式编程控制台, 用于高级编辑及脚本开发"


msgid "Width"
msgstr "宽度"


msgid "Area width"
msgstr "面积宽度"


msgid "X Position"
msgstr "X 位置"


msgid "The window relative vertical location of the area"
msgstr "复制目标物体的位置"


msgid "Y Position"
msgstr "Y 位置"


msgid "The window relative horizontal location of the area"
msgstr "区域窗口的相对水平位置"


msgid "Active Bone"
msgstr "激活的骨骼"


msgid "Background Image"
msgstr "背景图"


msgid "Image and settings for display in the 3D View background"
msgstr "在 3D 视图中背景图的显示设置"


msgid "MovieClip"
msgstr "影片剪辑"


msgid "Movie clip displayed and edited in this space"
msgstr "空间中激活并可编辑的视频"


msgid "Clip User"
msgstr "剪辑用户"


msgid "Parameters defining which frame of the movie clip is displayed"
msgstr "定义每帧上视频显示范围的参数"


msgid "Depth"
msgstr "深度"


msgid "Draw under or over everything"
msgstr "在所有物体的前方或后方显示背景图"


msgid "Back"
msgstr "后"


msgid "Front"
msgstr "前"


msgid "Frame Method"
msgstr "帧方法"


msgid "How the image fits in the camera frame"
msgstr "图像在摄像机框中的适配方式"


msgid "Stretch"
msgstr "拉伸"


msgid "Fit"
msgstr "适配"


msgid "Crop"
msgstr "裁切"


msgid "Image"
msgstr "图像"


msgid "Image displayed and edited in this space"
msgstr "当前空间中显示和编辑的图像"


msgid "Image User"
msgstr "图像用户"


msgid "Parameters defining which layer, pass and frame of the image is displayed"
msgstr "用于定义显示哪一个层, 通道和帧的参数"


msgid "X Offset"
msgstr "X 向偏移"


msgid "Offset image horizontally from the world origin"
msgstr "图像相对于世界原点的水平位置偏移"


msgid "Y Offset"
msgstr "Y 向偏移"


msgid "Offset image vertically from the world origin"
msgstr "图像相对于世界原点的位置偏移"


msgid "Opacity"
msgstr "不透明度"


msgid "Image opacity to blend the image against the background color"
msgstr "图像与背景色的不透明融合度"


msgid "Show Background Image"
msgstr "显示背景图"


msgid "Show this image as background"
msgstr "将此图像作为背景图显示"


msgid "Show Expanded"
msgstr "扩展显示"


msgid "Show the expanded in the user interface"
msgstr "扩展显示用户界面"


msgid "Show On Foreground"
msgstr "前景显示"


msgid "Show this image in front of objects in viewport"
msgstr "在视图中的物体前侧显示此图像"


msgid "Size"
msgstr "尺寸"


msgid "Background Source"
msgstr "背景图来源"


msgid "Data source used for background"
msgstr "用于背景图的数据源"


msgid "Movie Clip"
msgstr "影片剪辑"


msgid "Camera Clip"
msgstr "摄像机剪辑"


msgid "Use movie clip from active scene camera"
msgstr "使用为活动的场景摄像机所设定的影片剪辑"


msgid "Flip Horizontally"
msgstr "水平翻转"


msgid "Flip the background image horizontally"
msgstr "水平翻转背景图片"


msgid "Flip Vertically"
msgstr "垂直翻转"


msgid "Flip the background image vertically"
msgstr "垂直翻转背景图片"


msgid "Image Axis"
msgstr "图像坐标轴"


msgid "The axis to display the image on"
msgstr "用于显示图像的坐标轴"


msgid "Left"
msgstr "左"


msgid "Show background image while looking to the left"
msgstr "在左视图中显示背景图像"


msgid "Right"
msgstr "右"


msgid "Show background image while looking to the right"
msgstr "在右视图中显示背景图像"


msgid "Show background image in back view"
msgstr "在后视图中显示背景图像"


msgid "Show background image in front view"
msgstr "在前视图中显示背景图像"


msgid "Bottom"
msgstr "底"


msgid "Show background image in bottom view"
msgstr "在底视图中显示背景图像"


msgid "Top"
msgstr "顶"


msgid "Show background image in top view"
msgstr "在顶视图中显示背景图像"


msgid "All Views"
msgstr "所有视图"


msgid "Show background image in all views"
msgstr "在所有视图中显示背景图像"


msgid "Show background image in camera view"
msgstr "在摄像机视角中显示背景图"


msgid "Background Images"
msgstr "背景图"


msgid "Bake Pixel"
msgstr "烘焙像素"


msgid "Bake Data"
msgstr "烘焙数据"


msgid "Cage Extrusion"
msgstr "罩体挤出"


msgid "Distance to use for the inward ray cast when using selected to active"
msgstr "使用 '所选物体 -> 活动物体' 时的内侧光线投射距离"


msgid "Cage Object"
msgstr "闭合物体"


msgid "Object to use as cage instead of calculating the cage from the active object with cage extrusion"
msgstr "使用物体来做为封口，而不是使用激活物体的延长部分"


msgid "File Path"
msgstr "文件路径"


msgid "Image filepath to use when saving externally"
msgstr "将图像存为外部文件时使用的文件路径"


msgid "Vertical dimension of the baking map"
msgstr "烘焙贴图的纵向尺寸"


msgid "Image Format"
msgstr "图像格式"


msgid "Margin"
msgstr "边距"


msgid "Extends the baked result as a post process filter"
msgstr "将烘焙结果扩展为后期处理滤镜"


msgid "Normal Space"
msgstr "法线空间"


msgid "Axis to bake in blue channel"
msgstr "蓝色通道的烘焙轴向"


msgid "+Z"
msgstr "+Z"


msgid "Axis to bake in green channel"
msgstr "绿色通道的烘焙轴向"


msgid "Axis to bake in red channel"
msgstr "红色通道的烘焙轴向"


msgid "Choose normal space for baking"
msgstr "烘培使用法线空间"


msgid "Bake the normals in object space"
msgstr "在物体空间上烘培法线"


msgid "Tangent"
msgstr "切向"


msgid "Bake the normals in tangent space"
msgstr "在切线空间上执行烘培"


msgid "Emit"
msgstr "自发光"


msgid "Direct"
msgstr "直接光"


msgid "Indirect"
msgstr "间接光"


msgid "Color"
msgstr "颜色"


msgid "Diffuse"
msgstr "漫射"


msgid "Glossy"
msgstr "光泽"


msgid "Transmission"
msgstr "传递"


msgid "Subsurface"
msgstr "表面细分"


msgid "Save Mode"
msgstr "保存模式"


msgid "Choose how to save the baking map"
msgstr "选择烘焙贴图的保存方式"


msgid "Internal"
msgstr "内置"


msgid "External"
msgstr "外部数据"


msgid "Save the baking map in an external file"
msgstr "将烘焙贴图保存为外部文件"


msgid "Automatic Name"
msgstr "自动命名"


msgid "Automatically name the output file with the pass type (external only)"
msgstr "自动命名输出文件 (仅对外部文件)"


msgid "Cage"
msgstr "罩体"


msgid "Cast rays to active object from a cage"
msgstr "从一个罩体向当前物体投射射线"


msgid "Clear"
msgstr "清空"


msgid "Clear Images before baking (internal only)"
msgstr "烘培前清除图像（仅限内置渲染器）"


msgid "AO"
msgstr "AO"


msgid "Selected to Active"
msgstr "所选物体 -> 活动物体"


msgid "Bake shading on the surface of selected objects to the active object"
msgstr "将当前选择物体的表面着色烘培至活动物体上"


msgid "Split Materials"
msgstr "分离材质"


msgid "Split external images per material (external only)"
msgstr "每种材质生成各自的外部图像 (仅对外部文件)"


msgid "Horizontal dimension of the baking map"
msgstr "烘焙贴图的横向尺寸"


msgid "Bezier Curve Point"
msgstr "贝塞尔曲线的光标"


msgid "Bezier curve point with two handles"
msgstr "带两个控制器的贝齐尔曲线点"


msgid "Control Point"
msgstr "控制点"


msgid "Coordinates of the control point"
msgstr "坐标的控制点"


msgid "Handle 1"
msgstr "控制柄 1"


msgid "Coordinates of the first handle"
msgstr "第一个控制器的坐标系"


msgid "Handle 1 Type"
msgstr "控制柄类型 1"


msgid "Handle types"
msgstr "控制柄类型"


msgid "Free"
msgstr "自由"


msgid "Vector"
msgstr "矢量"


msgid "Aligned"
msgstr "对齐"


msgid "Auto"
msgstr "自动"


msgid "Handle 2"
msgstr "控制柄 2"


msgid "Coordinates of the second handle"
msgstr "第二个控制器的坐标系"


msgid "Handle 2 Type"
msgstr "控制柄类型 2"


msgid "Hide"
msgstr "隐藏"


msgid "Visibility status"
msgstr "可见状态"


msgid "Bevel Radius"
msgstr "斜面半径"


msgid "Radius for beveling"
msgstr "斜角的半径"


msgid "Control Point selected"
msgstr "选择的控制点"


msgid "Control point selection status"
msgstr "选择控制点的状态"


msgid "Handle 1 selected"
msgstr "已选中控制柄 1"


msgid "Handle 1 selection status"
msgstr "控制柄 1 的选择状态"


msgid "Handle 2 selected"
msgstr "已选中控制柄 2"


msgid "Handle 2 selection status"
msgstr "控制柄 2 的选择状态"


msgid "Tilt"
msgstr "倾斜"


msgid "Tilt in 3D View"
msgstr "在 3D 视图中倾斜"


msgid "Softbody goal weight"
msgstr "软体的目标权重"


msgid "Blendfile Data"
msgstr "Blender 文件数据"


msgid "Actions"
msgstr "动作"


msgid "Armatures"
msgstr "骨架"


msgid "Brushes"
msgstr "笔刷"


msgid "Cameras"
msgstr "摄像机"


msgid "Curves"
msgstr "曲线"


msgid "Filename"
msgstr "文件名"


msgid "Path to the .blend file"
msgstr ". blend 文件路径"


msgid "Vector Fonts"
msgstr "矢量字体"


msgid "Grease Pencil"
msgstr "蜡笔"


msgid "Groups"
msgstr "组"


msgid "Images"
msgstr "图像"


msgid "File Has Unsaved Changes"
msgstr "文件包含未保存的变更"


msgid "Have recent edits been saved to disk"
msgstr "将最近的编辑结果保存到磁盘"


msgid "File is Saved"
msgstr "文件已保存"


msgid "Has the current session been saved to disk as a .blend file"
msgstr "将当前状态保存到磁盘, 作为一个 .blend 文件"


msgid "Lamps"
msgstr "灯光"


msgid "Lattices"
msgstr "晶格"


msgid "Libraries"
msgstr "库"


msgid "Line Styles"
msgstr "线条样式"


msgid "Masks"
msgstr "遮罩"


msgid "Materials"
msgstr "材质"


msgid "Meshes"
msgstr "网格"


msgid "Metaballs"
msgstr "融球"


msgid "Movie Clips"
msgstr "影片剪辑"


msgid "Node Groups"
msgstr "节点组"


msgid "Objects"
msgstr "物体"


msgid "Palettes"
msgstr "图案"


msgid "Particles"
msgstr "粒子系统"


msgid "Scenes"
msgstr "场景"


msgid "Screens"
msgstr "屏幕"


msgid "Shape Keys"
msgstr "形态键"


msgid "Sounds"
msgstr "声音"


msgid "Speakers"
msgstr "扬声器"


msgid "Texts"
msgstr "文本"


msgid "Textures"
msgstr "纹理"


msgid "Use Autopack"
msgstr "使用自动打包"


msgid "Automatically pack all external data into .blend file"
msgstr "自动将所有外部数据打包到 .blend 文件中"


msgid "Version"
msgstr "版本"


msgid "Window Managers"
msgstr "窗口管理器"


msgid "Worlds"
msgstr "世界环境"


msgid "Blender RNA"
msgstr "Blender RNA"


msgid "Blender RNA structure definitions"
msgstr "Blender 的 RNA 结构类型定义"


msgid "Structs"
msgstr "结构"


msgid "Boid Rule"
msgstr "群组规则"


msgid "Boid rule name"
msgstr "群组规则名称"


msgid "Goal"
msgstr "结果"


msgid "Go to assigned object or loudest assigned signal source"
msgstr "前往被指定的物体或最显著的被指定信号源"


msgid "Avoid"
msgstr "避免"


msgid "Get away from assigned object or loudest assigned signal source"
msgstr "远离被指定的物体或最显著的被指定信号源"


msgid "Avoid Collision"
msgstr "避免碰撞"


msgid "Maneuver to avoid collisions with other boids and deflector objects in near future"
msgstr "为避免在不久后与其他群簇及及导向器物体碰撞的机动行为"


msgid "Separate"
msgstr "分离"


msgid "Keep from going through other boids"
msgstr "与其他群集保持距离"


msgid "Flock"
msgstr "聚集"


msgid "Move to center of neighbors and match their velocity"
msgstr "移到中心并和周围保持一定的速度"


msgid "Follow Leader"
msgstr "跟随引导对象"


msgid "Follow a boid or assigned object"
msgstr "跟随一个群簇或被指定对象"


msgid "Average Speed"
msgstr "平均速率"


msgid "Maintain speed, flight level or wander"
msgstr "维持飞行或行走漫游的速率"


msgid "Fight"
msgstr "飞行"


msgid "Go to closest enemy and attack when in range"
msgstr "找到最近的一个敌人并厮杀"


msgid "In Air"
msgstr "在空中"


msgid "Use rule when boid is flying"
msgstr "当群集飞的时候使用规则"


msgid "On Land"
msgstr "在地上"


msgid "Use rule when boid is on land"
msgstr "群集在地上时使用规则"


msgid "How much velocity's z-component is kept constant"
msgstr "Z 向分量的恒定速率大小"


msgid "Speed"
msgstr "速率"


msgid "Percentage of maximum speed"
msgstr "最大速率百分比"


msgid "Wander"
msgstr "徘徊"


msgid "How fast velocity's direction is randomized"
msgstr "速率方向的随机变化速度"


msgid "Fear factor"
msgstr "排列系数"


msgid "Avoid object if danger from it is above this threshold"
msgstr "如果超过当前阈值时躲避物体"


msgid "Object to avoid"
msgstr "要避开的物体"


msgid "Predict"
msgstr "预测"


msgid "Predict target movement"
msgstr "偏转目标运动"


msgid "Look ahead"
msgstr "向前看"


msgid "Time to look ahead in seconds"
msgstr "向前看的时间"


msgid "Boids"
msgstr "群体"


msgid "Avoid collision with other boids"
msgstr "避免与其他物体的碰撞"


msgid "Deflectors"
msgstr "偏转"


msgid "Avoid collision with deflector objects"
msgstr "避免与偏转物体发生碰撞"


msgid "Fight Distance"
msgstr "飞行距离"


msgid "Attack boids at max this distance"
msgstr "在当前的最大距离处添加群体"


msgid "Flee Distance"
msgstr "逃逸距离"


msgid "Flee to this distance"
msgstr "逸出到此距离"


msgid "Distance behind leader to follow"
msgstr "跟随者与父级物体的距离"


msgid "Follow this object instead of a boid"
msgstr "跟随当前物体而不是群体"


msgid "Queue Size"
msgstr "队列规模"


msgid "How many boids in a line"
msgstr "在一条线上的群体"


msgid "Line"
msgstr "直线"


msgid "Follow leader in a line"
msgstr "跟随线条的首端"


msgid "Goal object"
msgstr "目标物体"


msgid "Boid Settings"
msgstr "群簇设定"


msgid "Settings for boid physics"
msgstr "群簇的物理属性设定"


msgid "Accuracy"
msgstr "精度"


msgid "Accuracy of attack"
msgstr "攻击的精度"


msgid "Active Boid Rule"
msgstr "激活的群簇规则"


msgid "Active Boid State Index"
msgstr "激活帧的群簇状态目录"


msgid "Aggression"
msgstr "进攻"


msgid "Boid will fight this times stronger enemy"
msgstr "攻击更强壮的敌人"


msgid "Max Air Acceleration"
msgstr "最大空中加速度"


msgid "Maximum acceleration in air (relative to maximum speed)"
msgstr "空中最大加速度"


msgid "Max Air Angular Velocity"
msgstr "最大空中角速度"


msgid "Maximum angular velocity in air (relative to 180 degrees)"
msgstr "空中最大角速度"


msgid "Air Personal Space"
msgstr "空中的个体私有空间"


msgid "Radius of boids personal space in air (% of particle size)"
msgstr "空中的独立范围"


msgid "Max Air Speed"
msgstr "最大空速"


msgid "Maximum speed in air"
msgstr "空中的最大速率"


msgid "Min Air Speed"
msgstr "最小空速"


msgid "Minimum speed in air (relative to maximum speed)"
msgstr "空中的最小速率"


msgid "Banking"
msgstr "倾斜"


msgid "Amount of rotation around velocity vector on turns"
msgstr "绕一个速度矢量旋转的数值"


msgid "Health"
msgstr "健康状态"


msgid "Initial boid health when born"
msgstr "出生是的初始健康状态"


msgid "Boid height relative to particle size"
msgstr "根据粒子大小定高"


msgid "Max Land Acceleration"
msgstr "最大着陆加速度"


msgid "Maximum acceleration on land (relative to maximum speed)"
msgstr "着陆时的最大加速度"


msgid "Max Land Angular Velocity"
msgstr "最大着陆角速度"


msgid "Maximum angular velocity on land (relative to 180 degrees)"
msgstr "着陆时的最大角速度"


msgid "Jump Speed"
msgstr "跳跃速率"


msgid "Maximum speed for jumping"
msgstr "最大跳跃速率"


msgid "Land Personal Space"
msgstr "着陆独占空间"


msgid "Radius of boids personal space on land (% of particle size)"
msgstr "群簇在着陆时的独占空间范围（粒子大小的百分比值）"


msgid "Landing Smoothness"
msgstr "着陆平滑度"


msgid "How smoothly the boids land"
msgstr "群簇着陆的平滑度"


msgid "Max Land Speed"
msgstr "最大着陆速率"


msgid "Maximum speed on land"
msgstr "着陆时的最大速率"


msgid "Land Stick Force"
msgstr "着陆粘滞力"


msgid "How strong a force must be to start effecting a boid on land"
msgstr "影响着陆群簇所需的起始作用力"


msgid "Pitch"
msgstr "缝合"


msgid "Amount of rotation around side vector"
msgstr "边矢量的转动量"


msgid "Maximum distance from which a boid can attack"
msgstr "被攻击的最小距离"


msgid "Boid States"
msgstr "群簇状态"


msgid "Strength"
msgstr "强度/力度"


msgid "Maximum caused damage on attack per second"
msgstr "最小攻击伤害"


msgid "Allow Climbing"
msgstr "允许攀爬"


msgid "Allow boids to climb goal objects"
msgstr "允许攀爬到目标物体"


msgid "Allow Flight"
msgstr "允许厮杀"


msgid "Allow boids to move in air"
msgstr "允许群簇在空中移动"


msgid "Allow Land"
msgstr "允许着陆"


msgid "Allow boids to move on land"
msgstr "允许群簇在着陆时移动"


msgid "Boid State"
msgstr "群簇状态"


msgid "Boid state for boid physics"
msgstr "物理状态"


msgid "Active Boid Rule Index"
msgstr "激活的群组规则目录"


msgid "Falloff"
msgstr "衰减"


msgid "Boid state name"
msgstr "状态名称"


msgid "Rule Fuzziness"
msgstr "没有模糊规则"


msgid "Boid Rules"
msgstr "群集规则"


msgid "Rule Evaluation"
msgstr "规则解算"


msgid "How the rules in the list are evaluated"
msgstr "列表中规则如果估算"


msgid "Fuzzy"
msgstr "模糊"


msgid "Rules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)"
msgstr "由上至下时规则无效, (仅对首个规则予以考虑, 其影响高于模糊阈值)"


msgid "A random rule is selected for each boid"
msgstr "随机一个规则"


msgid "Average"
msgstr "平均"


msgid "All rules are averaged"
msgstr "所有规则平均"


msgid "Volume"
msgstr "体积"


msgid "B-Bone Ease In"
msgstr "样条骨渐入"


msgid "Length of first Bezier Handle (for B-Bones only)"
msgstr "第一个贝塞尔控制柄的长度 (仅用于样条骨)"


msgid "B-Bone Ease Out"
msgstr "样条骨渐出"


msgid "Length of second Bezier Handle (for B-Bones only)"
msgstr "第二个贝塞尔控制柄的长度 (仅用于样条骨)"


msgid "B-Bone Segments"
msgstr "样条骨段"


msgid "Number of subdivisions of bone (for B-Bones only)"
msgstr "骨骼的细分等级 (仅用于样条骨)"


msgid "B-Bone Display X Width"
msgstr "样条骨的 X 向宽度"


msgid "B-Bone X size"
msgstr "X 向样条骨尺寸"


msgid "B-Bone Display Z Width"
msgstr "样条骨的 Z 向宽度"


msgid "B-Bone Z size"
msgstr "Z 向样条骨尺寸"


msgid "Bones which are children of this bone"
msgstr "改骨头的子骨头"


msgid "Envelope Deform Distance"
msgstr "封套的形变距离"


msgid "Bone deformation distance (for Envelope deform only)"
msgstr "骨头变形距离"


msgid "Envelope Deform Weight"
msgstr "封套的形变权重"


msgid "Bone deformation weight (for Envelope deform only)"
msgstr "骨头变形权重"


msgid "Foot"
msgstr "脚步"


msgid "Mark this bone as a 'foot', which determines retargeted animation's translation"
msgstr "将当前骨骼设置为脚部,用于重计算动画时的形变"


msgid "Head"
msgstr "首端"


msgid "Location of head end of the bone relative to its parent"
msgstr "定位骨头的头底部"


msgid "Armature-Relative Head"
msgstr "骨骼相关头部"


msgid "Location of head end of the bone relative to armature"
msgstr "定位头的底部相关的骨骼"


msgid "Envelope Head Radius"
msgstr "封套的头部半径"


msgid "Radius of head of bone (for Envelope deform only)"
msgstr "骨头的头的半径"


msgid "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)"
msgstr "在非编辑模式下, 骨骼不可见 (即物体模式或姿态模式)"


msgid "Selectable"
msgstr "可选的"


msgid "Bone is able to be selected"
msgstr "可选择的骨骼"


msgid "Layers"
msgstr "层 / 通道"


msgid "Layers bone exists in"
msgstr "骨骼所在的层"


msgid "Bone Matrix"
msgstr "骨骼矩阵"


msgid "3x3 bone matrix"
msgstr "3x3 骨骼矩阵"


msgid "Bone Armature-Relative Matrix"
msgstr "骨头相关的矩阵"


msgid "4x4 bone matrix relative to armature"
msgstr "相应骨架的 4x4 骨骼矩阵"


msgid "Parent bone (in same Armature)"
msgstr "父骨架(在同一个骨架上)"


msgid "Select Head"
msgstr "选择头"


msgid "Select Tail"
msgstr "选择尾"


msgid "Draw Wire"
msgstr "绘制线框"


msgid "Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)"
msgstr "骨头显示为线宽"


msgid "Tail"
msgstr "尾端"


msgid "Location of tail end of the bone"
msgstr "骨骼尾部末端的位置"


msgid "Armature-Relative Tail"
msgstr "尾部相关骨骼"


msgid "Location of tail end of the bone relative to armature"
msgstr "定位尾部的底部相关的骨骼"


msgid "Envelope Tail Radius"
msgstr "封套的尾部半径"


msgid "Radius of tail of bone (for Envelope deform only)"
msgstr "骨头尾的半径"


msgid "Twist Fix"
msgstr "扭曲校正"


msgid "Fix Twist on this bone"
msgstr "修复当前骨骼上的扭曲"


msgid "Connected"
msgstr "相连项"


msgid "When bone has a parent, bone's head is stuck to the parent's tail"
msgstr "当骨骼存在父级时, 骨头的头部附着在父级骨骼的尾部"


msgid "Cyclic Offset"
msgstr "循环偏移量"


msgid "When bone doesn't have a parent, it receives cyclic offset effects (Deprecated)"
msgstr "骨头无父, 接受圆效应影响"


msgid "Deform"
msgstr "形变"


msgid "Enable Bone to deform geometry"
msgstr "骨头不使任何几何体变形"


msgid "Multiply Vertex Group with Envelope"
msgstr "封套的多顶点组"


msgid "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
msgstr "骨头变形, 套封会多重影响顶点组"


msgid "Inherit Rotation"
msgstr "继承旋转"


msgid "Bone inherits rotation or scale from parent bone"
msgstr "骨头继承父骨头的旋转或缩放"


msgid "Inherit Scale"
msgstr "继承缩放"


msgid "Bone inherits scaling from parent bone"
msgstr "继承父骨头的缩放"


msgid "Local Location"
msgstr "锁定坐标"


msgid "Bone location is set in local space"
msgstr "骨头坐标设置为自身空间"


msgid "Relative Parenting"
msgstr "相对父子关系"


msgid "Object children will use relative transform, like deform"
msgstr "子物体将使用相对变换, 例如形变"


msgid "Bone Group"
msgstr "骨骼组"


msgid "Groups of Pose Channels (Bones)"
msgstr "姿态通道的组"


msgid "Bone Groups"
msgstr "骨骼组"


msgid "Brush Capabilities"
msgstr "笔刷功能"


msgid "Read-only indications of which brush operations are supported by the current brush"
msgstr "只读型提示信息, 提示当前笔刷所支持的笔刷操作"


msgid "Has Overlay"
msgstr "有叠加"


msgid "Has Random Texture Angle"
msgstr "存在随机纹理角度值"


msgid "Has Smooth Stroke"
msgstr "具有平滑笔触特性"


msgid "Has Spacing"
msgstr "具有间隔特性"


msgid "Stereo"
msgstr "立体声"


msgid "Off-Axis"
msgstr "离轴"


msgid "Off-axis frustums converging in a plane"
msgstr "汇聚到平面的离轴锥台"


msgid "Parallel"
msgstr "平行"


msgid "Parallel cameras with no convergence"
msgstr "无汇聚角的平行摄像机"


msgid "Toe-in"
msgstr "前束角"


msgid "Rotated cameras, looking at the convergence distance"
msgstr "旋转后的摄像机，朝向汇聚距离"


msgid "Interocular Distance"
msgstr "目间距"


msgid "Pivot"
msgstr "轴心"


msgid "Center"
msgstr "中心"


msgid "Child Particle"
msgstr "子粒子"


msgid "Child particle interpolated from simulated or edited particles"
msgstr "子粒子从编辑的粒子中插值"


msgid "Cloth Collision Settings"
msgstr "布料的碰撞设置"


msgid "Cloth simulation settings for self collision and collision with other objects"
msgstr "布料自碰撞或者对其他物体碰撞"


msgid "Collision Quality"
msgstr "碰撞质量"


msgid "How many collision iterations should be done. (higher is better quality but slower)"
msgstr "碰撞迭代次数"


msgid "Restitution"
msgstr "分辨率"


msgid "Amount of velocity lost on collision"
msgstr "碰撞时损失的速率"


msgid "Minimum Distance"
msgstr "最小距离"


msgid "Minimum distance between collision objects before collision response takes in"
msgstr "碰撞物体间的最小碰撞发生距离"


msgid "Repulsion Distance"
msgstr "排斥间隔"


msgid "Maximum distance to apply repulsion force, must be greater than minimum distance"
msgstr "最大斥力, 要大于最小距离"


msgid "Friction"
msgstr "摩擦"


msgid "Friction force if a collision happened (higher = less movement)"
msgstr "如果碰撞发生设置阻力"


msgid "Collision Group"
msgstr "碰撞组"


msgid "Limit colliders to this Group"
msgstr "限定当前组的碰撞"


msgid "Repulsion Force"
msgstr "排斥力"


msgid "Repulsion force to apply on cloth when close to colliding"
msgstr "近距碰撞时布料的排斥力"


msgid "Self Collision Quality"
msgstr "自碰撞质量"


msgid "How many self collision iterations should be done (higher is better quality but slower)"
msgstr "自碰撞迭代次数"


msgid "Self Minimum Distance"
msgstr "最小距离"


msgid "0.5 means no distance at all, 1.0 is maximum distance"
msgstr "0.5 表示无距离, 1.0 为最大距离"


msgid "Self Friction"
msgstr "自摩擦"


msgid "Friction/damping with self contact"
msgstr "自作用时摩擦 / 阻力"


msgid "Enable Collision"
msgstr "开启碰撞"


msgid "Enable collisions with other objects"
msgstr "开启与其他物体的碰撞"


msgid "Enable Self Collision"
msgstr "开启自碰撞"


msgid "Enable self collisions"
msgstr "开启自碰撞"


msgid "Selfcollision Vertex Group"
msgstr "自碰撞的顶点组"


msgid "Vertex group to define vertices which are not used during self collisions"
msgstr "顶点组, 用于定义在自碰撞过程中不使用的顶点"


msgid "Cloth Settings"
msgstr "布料设置"


msgid "Cloth simulation settings for an object"
msgstr "物体的布料模拟设置"


msgid "Air Damping"
msgstr "空阻"


msgid "Air has normally some thickness which slows falling things down"
msgstr "空气会让薄物体降缓速度"


msgid "Bending Stiffness"
msgstr "抗弯刚性"


msgid "Wrinkle coefficient (higher = less smaller but more big wrinkles)"
msgstr "褶皱效应"


msgid "Bending Stiffness Maximum"
msgstr "抗弯刚性最大值"


msgid "Maximum bending stiffness value"
msgstr "抗弯刚性的最大值"


msgid "Collider Friction"
msgstr "碰撞的摩擦力"


msgid "Target Density Strength"
msgstr "目标密度强度"


msgid "Target Density"
msgstr "目标密度"


msgid "Maximum density of hair"
msgstr "毛发的最大密度"


msgid "Effector Weights"
msgstr "权重效果"


msgid "Goal Default"
msgstr "目标默认"


msgid "Default Goal (vertex target position) value, when no Vertex Group used"
msgstr "默认目标值, 当无顶点组时"


msgid "Goal Damping"
msgstr "目标阻尼"


msgid "Goal (vertex target position) friction"
msgstr "目标摩擦"


msgid "Goal Maximum"
msgstr "目标最大值"


msgid "Goal maximum, vertex group weights are scaled to match this range"
msgstr "最大目标, 顶点组权重扩大到最大范围"


msgid "Goal Minimum"
msgstr "目标最小值"


msgid "Goal minimum, vertex group weights are scaled to match this range"
msgstr "最小目标, 顶点组权重缩小到次范围"


msgid "Goal Stiffness"
msgstr "目标硬度"


msgid "Goal (vertex target position) spring stiffness"
msgstr "目标弹簧硬度"


msgid "Gravity"
msgstr "重力"


msgid "Gravity or external force vector"
msgstr "重力或外力矢量"


msgid "Internal Friction"
msgstr "内部摩擦"


msgid "Mass of cloth material"
msgstr "布料材质的重量"


msgid "Pin Stiffness"
msgstr "钉硬度"


msgid "Pin (vertex target position) spring stiffness"
msgstr "钉固(顶点位置)弹簧刚度"


msgid "Quality"
msgstr "品质"


msgid "Quality of the simulation in steps per frame (higher is better quality but slower)"
msgstr "模拟质量"


msgid "Rest Shape Key"
msgstr "重置形态键"


msgid "Shape key to use the rest spring lengths from"
msgstr "用于剩余弹簧长度的形态键"


msgid "Sewing Force Max"
msgstr "最大缝合力"


msgid "Maximum sewing force"
msgstr "缝合力的最大值"


msgid "Shrink Factor Max"
msgstr "最大收缩因数"


msgid "Max amount to shrink cloth by"
msgstr "布料最大收缩量"


msgid "Shrink Factor Min"
msgstr "最小收缩因数"


msgid "Min amount to shrink cloth by"
msgstr "布料最小收缩量"


msgid "Spring Damping"
msgstr "弹簧阻尼"


msgid "Damping of cloth velocity (higher = more smooth, less jiggling)"
msgstr "布料的阻尼速度 (值越高, 则越平滑, 抖动越轻微)"


msgid "Structural Stiffness"
msgstr "结构刚度"


msgid "Overall stiffness of structure"
msgstr "结构的整体刚度"


msgid "Structural Stiffness Maximum"
msgstr "结构刚度最大值"


msgid "Maximum structural stiffness value"
msgstr "结构刚度的最大值"


msgid "Pin Cloth"
msgstr "钉住布料"


msgid "Enable pinning of cloth vertices to other objects/positions"
msgstr "使布料订在其他物体 / 位置上"


msgid "Sew Cloth"
msgstr "缝合布料"


msgid "Pulls loose edges together"
msgstr "将松散边线拉到一起"


msgid "Stiffness Scaling"
msgstr "刚度比例"


msgid "If enabled, stiffness can be scaled along a weight painted vertex group"
msgstr "启用后, 硬度可以通过刷权重来缩放"


msgid "Velocity Damping"
msgstr "速率衰减"


msgid "Damp velocity to help cloth reach the resting position faster (1.0 = no damping, 0.0 = fully dampened)"
msgstr "有助于布料较快到达静止位置的阻尼速率 (1.0=无阻尼, 0.0=完全阻尼)"


msgid "Bending Stiffness Vertex Group"
msgstr "抗弯刚性的顶点组"


msgid "Vertex group for fine control over bending stiffness"
msgstr "精细控制的顶点组"


msgid "Mass Vertex Group"
msgstr "质量顶点组"


msgid "Vertex Group for pinning of vertices"
msgstr "顶点组定住顶点"


msgid "Shrink Vertex Group"
msgstr "收缩顶点组"


msgid "Vertex Group for shrinking cloth"
msgstr "用于收缩布料的顶点组"


msgid "Structural Stiffness Vertex Group"
msgstr "结构刚度的顶点组"


msgid "Vertex group for fine control over structural stiffness"
msgstr "精细控制的顶点组"


msgid "Voxel Grid Cell Size"
msgstr "体素栅格的单元格大小"


msgid "Solver Result"
msgstr "解算器结果"


msgid "Average Error"
msgstr "平均误差"


msgid "Average Iterations"
msgstr "平均迭代"


msgid "Maximum Error"
msgstr "最大误差"


msgid "Maximum error during substeps"
msgstr "子步进中的最大误差"


msgid "Maximum Iterations"
msgstr "最大迭代"


msgid "Minimum Error"
msgstr "最小误差"


msgid "Minimum error during substeps"
msgstr "子步进中的最小误差"


msgid "Minimum Iterations"
msgstr "最小迭代"


msgid "Status"
msgstr "状态"


msgid "Success"
msgstr "成功"


msgid "Computation was successful"
msgstr "计算成功"


msgid "Numerical Issue"
msgstr "数值问题"


msgid "Invalid Input"
msgstr "非法输入"


msgid "Collision Settings"
msgstr "碰撞设置"


msgid "Collision settings for object in physics simulation"
msgstr "物体仿真的碰撞设置"


msgid "Absorption"
msgstr "吸收"


msgid "How much of effector force gets lost during collision with this object (in percent)"
msgstr "对象的作用力"


msgid "Amount of damping during collision"
msgstr "碰撞时候的阻尼"


msgid "Damping Factor"
msgstr "阻尼系数"


msgid "Amount of damping during particle collision"
msgstr "粒子碰撞时的阻力数量"


msgid "Random Damping"
msgstr "随机阻尼"


msgid "Random variation of damping"
msgstr "任意阻尼变量"


msgid "Friction Factor"
msgstr "摩擦系数"


msgid "Amount of friction during particle collision"
msgstr "粒子碰撞时候的摩擦数量"


msgid "Random Friction"
msgstr "随机摩擦"


msgid "Random variation of friction"
msgstr "随机摩擦变化"


msgid "Permeability"
msgstr "渗透率"


msgid "Chance that the particle will pass through the mesh"
msgstr "粒子穿透面片的概率"


msgid "Stickiness"
msgstr "粘度"


msgid "Amount of stickiness to surface collision"
msgstr "表面碰撞粘度"


msgid "Inner Thickness"
msgstr "内部厚度"


msgid "Outer Thickness"
msgstr "外部厚度"


msgid "Outer face thickness"
msgstr "外面厚度"


msgid "Enabled"
msgstr "已开启"


msgid "Enable this objects as a collider for physics systems"
msgstr "将该物体设置为物理仿真的碰撞器"


msgid "Kill Particles"
msgstr "消除粒子"


msgid "Kill collided particles"
msgstr "消除碰撞的粒子"


msgid "Color management specific to display device"
msgstr "针对显示设备的色彩管理"


msgid "Display Device"
msgstr "显示设备"


msgid "Display device name"
msgstr "显示设备名称"


msgid "Default"
msgstr "默认"


msgid "Input color space settings"
msgstr "输入色彩空间设置"


msgid "Input Color Space"
msgstr "输入色彩空间"


msgid "Color space of the image or movie on disk"
msgstr "磁盘上的图像或影片的色彩空间"


msgid "Rec. 709 (Full Range), Blender native linear space"
msgstr "Rec. 709 (全范围), Blender 原生的线性空间"


msgid "ACES linear space"
msgstr "ACES 线性空间"


msgid "Color space used for images which contains non-color data (i,e, normal maps)"
msgstr "包含非色彩数据的图像所使用的色彩空间 (即, 法线贴图)"


msgid "Standard RGB Display Space"
msgstr "标准 RGB 色彩显示空间"


msgid "The simple video conversion from a gamma 2.2 sRGB space"
msgstr "来自 Gamma 2.2 sRGB 色彩空间的简单视频转换"


msgid "Color Space"
msgstr "色彩空间"


msgid "Color space that the sequencer operates in"
msgstr "序列所使用的场景"


msgid "Color management settings used for displaying images on the display"
msgstr "用于显示图像的色彩映射曲线"


msgid "Curve"
msgstr "曲线"


msgid "Color curve mapping applied before display transform"
msgstr "在显示变换前应用色彩曲线映射"


msgid "Exposure"
msgstr "曝光度"


msgid "Exposure (stops) applied before display transform"
msgstr "在显示形变前启用(停止)应用"


msgid "Gamma"
msgstr "伽玛"


msgid "Amount of gamma modification applied after display transform"
msgstr "显示形变后应用的伽玛修改数量"


msgid "Do not modify image in an artistic manner"
msgstr "不要用于图片的艺术加工"


msgid "Use Curves"
msgstr "使用曲线"


msgid "Use RGB curved for pre-display transformation"
msgstr "使用控制器来完成缩放变形"


msgid "View Transform"
msgstr "查看变换"


msgid "View used when converting image to a display space"
msgstr "当将图像转换到显示的色彩空间时的呈现结果"


msgid "Do not perform any color transform on display, use old non-color managed technique for display"
msgstr "请勿在显示时执行任何色彩变换操作, 请将旧的非色彩管理技术用于显示"


msgid "Color Mapping"
msgstr "色彩映射"


msgid "Color mapping settings"
msgstr "颜色映射设定"


msgid "Blend color to mix with texture output color"
msgstr "渐变色彩以便混合至输出贴图的色彩"


msgid "Blend Factor"
msgstr "混合系数"


msgid "Blend Type"
msgstr "混合类型"


msgid "Mode used to mix with texture output color"
msgstr "用于混合纹理输出颜色的模式"


msgid "Mix"
msgstr "混合"


msgid "Screen"
msgstr "滤色"


msgid "Overlay"
msgstr "叠加"


msgid "Difference"
msgstr "差值"


msgid "Divide"
msgstr "相除"


msgid "Darken"
msgstr "变暗"


msgid "Lighten"
msgstr "变亮"


msgid "Hue"
msgstr "色相"


msgid "Saturation"
msgstr "饱和度"


msgid "Soft Light"
msgstr "柔光"


msgid "Linear Light"
msgstr "线性光"


msgid "Brightness"
msgstr "亮度"


msgid "Adjust the brightness of the texture"
msgstr "调整贴图的亮度"


msgid "Color Ramp"
msgstr "颜色渐变"


msgid "Contrast"
msgstr "对比度"


msgid "Adjust the contrast of the texture"
msgstr "调整纹理对比度"


msgid "Adjust the saturation of colors in the texture"
msgstr "调整贴图色彩的色调"


msgid "Use Color Ramp"
msgstr "使用颜色渐变"


msgid "Toggle color ramp operations"
msgstr "切换颜色渐变操作"


msgid "Color ramp mapping a scalar value to a color"
msgstr "映射色彩标量值的颜色渐变"


msgid "Color Mode"
msgstr "色彩模式"


msgid "Elements"
msgstr "元素"


msgid "Color Interpolation"
msgstr "色彩插值"


msgid "Set color interpolation"
msgstr "设置色彩插值"


msgid "Near"
msgstr "相近"


msgid "Far"
msgstr "远"


msgid "Clockwise"
msgstr "顺时针"


msgid "Counter-Clockwise"
msgstr "逆时针"


msgid "Interpolation"
msgstr "插值类型"


msgid "Set interpolation between color stops"
msgstr "设置两个色彩隔断间的差值算法"


msgid "Ease"
msgstr "移动"


msgid "Cardinal"
msgstr "原始"


msgid "Linear"
msgstr "线性"


msgid "B-Spline"
msgstr "插值样条"


msgid "Constant"
msgstr "常值"


msgid "Color Ramp Element"
msgstr "颜色渐变元素"


msgid "Element defining a color at a position in the color ramp"
msgstr "在颜色渐变中定义的颜色位置的元素"


msgid "Alpha"
msgstr "Alpha"


msgid "Set alpha of selected color stop"
msgstr "设置所选颜色截点的 Alpha"


msgid "Set color of selected color stop"
msgstr "为选中的色柄设置颜色"


msgid "Position"
msgstr "位置"


msgid "Set position of selected color stop"
msgstr "设置所选色柄的位置"


msgid "Console Input"
msgstr "控制台输入"


msgid "Input line for the interactive console"
msgstr "交互控制的可输入行数"


msgctxt "Text"
msgid "Line"
msgstr "行"


msgid "Text in the line"
msgstr "文本行数"


msgid "Console line type when used in scrollback"
msgstr "在回滚中使用的控制台行类型"


msgid "Output"
msgstr "输出"


msgid "Input"
msgstr "输入"


msgid "Error"
msgstr "错误"


msgid "Constraint modifying the transformation of objects and bones"
msgstr "约束物体和骨骼的形变修改"


msgid "Constraint is the one being edited "
msgstr "仅能被编辑的约束"


msgid "Lin error"
msgstr "连接错误"


msgid "Amount of residual error in Blender space unit for constraints that work on position"
msgstr "位置上的一定错误约束数量"


msgid "Rot error"
msgstr "旋转错误"


msgid "Amount of residual error in radians for constraints that work on orientation"
msgstr "轴向上的约束器残留误差量, 以弧度计"


msgid "Amount of influence constraint will have on the final solution"
msgstr "最终结果的约束影响数量"


msgid "Proxy Local"
msgstr "自身代理"


msgid "Constraint was added in this proxy instance (i.e. did not belong to source Armature)"
msgstr "在代理实例中添加约束 (即, 不附属于源骨架)"


msgid "Valid"
msgstr "有效"


msgid "Constraint has valid settings and can be evaluated"
msgstr "约束有有效的设置"


msgid "Enable/Disable Constraint"
msgstr "开启 / 关闭约束"


msgid "Constraint name"
msgstr "约束名称"


msgid "Owner Space"
msgstr "主体空间"


msgid "Space that owner is evaluated in"
msgstr "主体的解算空间"


msgid "World Space"
msgstr "世界空间"


msgid "The constraint is applied relative to the world coordinate system"
msgstr "约束将被相对应用至世界坐标系统"


msgid "Pose Space"
msgstr "姿态空间"


msgid "The constraint is applied in Pose Space, the object transformation is ignored"
msgstr "姿态空间上的约束, 物体移动被忽略"


msgid "Local With Parent"
msgstr "自身带父系"


msgid "The constraint is applied relative to the local coordinate system of the object, with the parent transformation added"
msgstr "约束在物体的自身坐标系中应用, 再加父物体的移动"


msgid "Local Space"
msgstr "自身空间"


msgid "The constraint is applied relative to the local coordinate system of the object"
msgstr "约束将相对应用于物体的自身坐标系统"


msgid "Constraint's panel is expanded in UI"
msgstr "界面中的约束面板"


msgid "Target Space"
msgstr "目标空间"


msgid "Space that target is evaluated in"
msgstr "目标对象的解算空间"


msgid "The transformation of the target is evaluated relative to the world coordinate system"
msgstr "世界坐标系中目标对象的变换解算轴"


msgid "The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored"
msgstr "只在姿态空间中解算变换目标, 目标骨骼移动被忽略"


msgid "The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added"
msgstr "只在自身坐标空间中估算位置目标, 当父移动添加时"


msgid "The transformation of the target is evaluated relative to its local coordinate system"
msgstr "只在自身坐标空间中进行计算"


msgid "Camera Solver"
msgstr "摄像机解算"


msgid "Follow Track"
msgstr "跟踪路径"


msgid "Object Solver"
msgstr "物体解算"


msgid "Copy Location"
msgstr "复制位置"


msgid "Copy the location of a target (with an optional offset), so that they move together"
msgstr "复制一个对象的位置数据 (可选择连同偏移量一同复制), 以便让它们同步移动"


msgid "Copy Rotation"
msgstr "复制旋转"


msgid "Copy the rotation of a target (with an optional offset), so that they rotate together"
msgstr "复制一个对象的旋转数据 (可选择连同偏移量一同复制), 以便让它们同步旋转"


msgid "Copy Scale"
msgstr "复制缩放"


msgid "Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount"
msgstr "复制一个对象的缩放数据 (可选择连同偏移量一同复制), 以便让它们同步缩放"


msgid "Copy Transforms"
msgstr "复制形变"


msgid "Copy all the transformations of a target, so that they move together"
msgstr "复制一个对象的所有变换数据"


msgid "Limit Distance"
msgstr "限定距离"


msgid "Restrict movements to within a certain distance of a target (at the time of constraint evaluation only)"
msgstr "将一个对象的运动限制在特定距离内 (仅在估算约束结果时使用)"


msgid "Limit Location"
msgstr "限定位移"


msgid "Restrict movement along each axis within given ranges"
msgstr "将运动限制在指定的轴向上"


msgid "Limit Rotation"
msgstr "限定旋转"


msgid "Restrict rotation along each axis within given ranges"
msgstr "将旋转限制在指定的轴向上"


msgid "Limit Scale"
msgstr "限定缩放"


msgid "Restrict scaling along each axis with given ranges"
msgstr "将缩放限制在指定的轴向上"


msgid "Maintain Volume"
msgstr "维持体积"


msgid "Compensate for scaling one axis by applying suitable scaling to the other two axes"
msgstr "在另外两个轴向上进行相应的缩放以补偿某个轴向上的缩放 (即: 维持体积)"


msgid "Transformation"
msgstr "自设变换"


msgid "Use one transform property from target to control another (or same) property on owner"
msgstr "使用对象的某个变换属性对主体的某一个 (或同一个) 属性进行控制"


msgid "Clamp To"
msgstr "轴向限定"


msgid "Restrict movements to lie along a curve by remapping location along curve's longest axis"
msgstr "通过将位置坐标沿曲线的最长轴向重新映射，将运动路径限定在曲线上"


msgid "Damped Track"
msgstr "阻尼跟随"


msgid "Point towards a target by performing the smallest rotation necessary"
msgstr "经由最小幅度的必要旋转指向目标对象"


msgid "Inverse Kinematics"
msgstr "反向运动学"


msgid "Control a chain of bones by specifying the endpoint target (Bones only)"
msgstr "通过指定末端目标对象控制骨骼链  （仅作用于骨骼）"


msgid "Locked Track"
msgstr "锁定跟随"


msgid "Rotate around the specified ('locked') axis to point towards a target"
msgstr "沿指定 ('锁定') 的轴, 向目标对象旋转"


msgid "Spline IK"
msgstr "样条线 IK"


msgid "Align chain of bones along a curve (Bones only)"
msgstr "沿一条曲线排列骨骼链 (仅用于骨骼)"


msgid "Stretch To"
msgstr "拉伸至"


msgid "Stretch along Y-Axis to point towards a target"
msgstr "沿 Y 轴延伸, 以指向目标对象"


msgid "Track To"
msgstr "标准跟随"


msgid "Legacy tracking constraint prone to twisting artifacts"
msgstr "遗传跟踪约束可用于纠正形变痕迹"


msgid "Use transform property of target to look up pose for owner from an Action"
msgstr "使用目标对象的变换属性, 在一个动作中查找用于主体的姿态"


msgid "Child Of"
msgstr "子级"


msgid "Make target the 'detachable' parent of owner"
msgstr "将目标对象做为主体的 \"可分离\" 父级"


msgid "Floor"
msgstr "基面"


msgid "Use position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner can not cross"
msgstr "使用目标对象的位置或旋转信息定义一个主体无法穿越的‘墙体’或‘地面’"


msgid "Follow Path"
msgstr "跟随路径"


msgid "Use to animate an object/bone following a path"
msgstr "用于为物体或骨骼设定路径跟随动画"


msgid "Change pivot point for transforms (buggy)"
msgstr "更换变换轴心点 (待完善)"


msgid "Rigid Body Joint"
msgstr "刚体关节"


msgid "Use to define a Rigid Body Constraint (for Game Engine use only)"
msgstr "用于定义刚体约束（仅用于游戏引擎）"


msgid "Shrinkwrap"
msgstr "缩裹"


msgid "Restrict movements to surface of target mesh"
msgstr "将运动限制在目标网格表面"


msgid "Action Constraint"
msgstr "动作约束"


msgid "Map an action to the transform axes of a bone"
msgstr "将动作映射至骨骼的形变轴"


msgid "The constraining action"
msgstr "受约束的动作"


msgid "Last frame of the Action to use"
msgstr "动作所使用的末帧"


msgid "First frame of the Action to use"
msgstr "用于动作约束的起始帧"


msgid "Maximum"
msgstr "最大值"


msgid "Maximum value for target channel range"
msgstr "目标通道范围的最大值"


msgid "Minimum"
msgstr "最小值"


msgid "Minimum value for target channel range"
msgstr "目标通道范围的最小值"


msgid "Sub-Target"
msgstr "子目标"


msgid "Transform Channel"
msgstr "形变通道"


msgid "Transformation channel from the target that is used to key the Action"
msgstr "使用目标物体的变换通道插入动作关键帧"


msgid "X Location"
msgstr "X 位移"


msgid "Y Location"
msgstr "Y 位移"


msgid "Z Location"
msgstr "Z 位移"


msgid "X Rotation"
msgstr "X 旋转"


msgid "Y Rotation"
msgstr "Y 旋转"


msgid "Z Rotation"
msgstr "Z 旋转"


msgid "X Scale"
msgstr "X 缩放"


msgid "Y Scale"
msgstr "Y 缩放"


msgid "Z Scale"
msgstr "Z 缩放"


msgid "Object Action"
msgstr "物体动作"


msgid "Bones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channels"
msgstr "仅限骨骼: 将动作的物体形变通道应用到骨骼的约束上, 而不是骨骼的通道上"


msgid "Camera Solver Constraint"
msgstr "摄像机解算约束"


msgid "Lock motion to the reconstructed camera movement"
msgstr "将运动信息锁定给重建后的摄像机运动"


msgid "Movie Clip to get tracking data from"
msgstr "要获取追踪数据的影片剪辑"


msgid "Active Clip"
msgstr "当前激活的剪辑"


msgid "Use active clip defined in scene"
msgstr "在定义的场景中使用激活的剪辑"


msgid "Child Of Constraint"
msgstr "子级约束"


msgid "Create constraint-based parent-child relationship"
msgstr "创建基于约束的父子关系"


msgid "Inverse Matrix"
msgstr "反向矩阵"


msgid "Transformation matrix to apply before"
msgstr "之前应用的变换矩阵"


msgid "Location X"
msgstr "X 位置"


msgid "Use X Location of Parent"
msgstr "使用父级的 X 轴位置"


msgid "Location Y"
msgstr "Y 位置"


msgid "Use Y Location of Parent"
msgstr "使用父级的 Y 轴位置"


msgid "Location Z"
msgstr "Z 位置"


msgid "Use Z Location of Parent"
msgstr "使用父级的 Z 轴位置"


msgid "Rotation X"
msgstr "X 旋转"


msgid "Use X Rotation of Parent"
msgstr "使用父级的 X 轴转动"


msgid "Rotation Y"
msgstr "Y 旋转"


msgid "Use Y Rotation of Parent"
msgstr "使用父级的 Y 轴转动"


msgid "Rotation Z"
msgstr "Z 旋转"


msgid "Use Z Rotation of Parent"
msgstr "使用父级的 Z 轴转动"


msgid "Scale X"
msgstr "X 向缩放"


msgid "Use X Scale of Parent"
msgstr "使用父级的 X 轴缩放"


msgid "Scale Y"
msgstr "Y 向缩放"


msgid "Use Y Scale of Parent"
msgstr "使用父级的 Y 轴缩放"


msgid "Scale Z"
msgstr "Z 缩放"


msgid "Use Z Scale of Parent"
msgstr "使用父级的 Z 轴缩放"


msgid "Clamp To Constraint"
msgstr "轴向限定约束"


msgid "Constrain an object's location to the nearest point along the target path"
msgstr "将物体位置约束到目标路径中的最近一点上"


msgid "Main Axis"
msgstr "主轴"


msgid "Main axis of movement"
msgstr "运动的主轴"


msgid "Target Object (Curves only)"
msgstr "目标物体 (仅曲线)"


msgid "Cyclic"
msgstr "循环"


msgid "Treat curve as cyclic curve (no clamping to curve bounding box)"
msgstr "将曲线视作循环曲线 (不限制曲线的边界盒)"


msgid "Copy Location Constraint"
msgstr "复制位置约束"


msgid "Copy the location of the target"
msgstr "复制目标物体的位置"


msgid "Head/Tail"
msgstr "头 / 尾"


msgid "Target along length of bone: Head=0, Tail=1"
msgstr "沿骨骼长度瞄准: 头=0, 尾=1"


msgid "Invert X"
msgstr "反转 X"


msgid "Invert the X location"
msgstr "反转 X 的位置"


msgid "Invert Y"
msgstr "反转 Y"


msgid "Invert the Y location"
msgstr "反转 Y 的位置"


msgid "Invert Z"
msgstr "反转 Z"


msgid "Invert the Z location"
msgstr "反转 Z 的位置"


msgid "Offset"
msgstr "偏移量"


msgid "Add original location into copied location"
msgstr "为已复制的位移添加初始位移"


msgid "Copy X"
msgstr "复制 X"


msgid "Copy the target's X location"
msgstr "复制目标的 X 位置"


msgid "Copy Y"
msgstr "复制 Y"


msgid "Copy the target's Y location"
msgstr "复制目标的 Y 位置"


msgid "Copy Z"
msgstr "复制 Z"


msgid "Copy the target's Z location"
msgstr "复制目标的 Z 位置"


msgid "Copy Rotation Constraint"
msgstr "复制旋转约束"


msgid "Copy the rotation of the target"
msgstr "复制目标物体的旋转"


msgid "Invert the X rotation"
msgstr "反转 X 旋转"


msgid "Invert the Y rotation"
msgstr "反转 Y 旋转"


msgid "Invert the Z rotation"
msgstr "反转 Z 旋转"


msgid "Add original rotation into copied rotation"
msgstr "为已复制的旋转添加初始旋转"


msgid "Copy the target's X rotation"
msgstr "复制目标的 X 轴转角值"


msgid "Copy the target's Y rotation"
msgstr "复制目标的 Y 轴转角值"


msgid "Copy the target's Z rotation"
msgstr "复制目标的 Z 轴转角值"


msgid "Copy Scale Constraint"
msgstr "复制缩放约束"


msgid "Copy the scale of the target"
msgstr "复制目标的缩放"


msgid "Add original scale into copied scale"
msgstr "为已复制的缩放添加初始缩放"


msgid "Copy the target's X scale"
msgstr "复制目标的 X 轴缩放"


msgid "Copy the target's Y scale"
msgstr "复制目标的 Y 轴缩放"


msgid "Copy the target's Z scale"
msgstr "复制目标的 Z 轴缩放"


msgid "Copy Transforms Constraint"
msgstr "复制形变约束"


msgid "Copy all the transforms of the target"
msgstr "复制目标物体的全部变换数据"


msgid "Damped Track Constraint"
msgstr "阻尼跟随约束"


msgid "Point toward target by taking the shortest rotation path"
msgstr "经由最短的旋转路径指向目标体"


msgid "Axis that points to the target object"
msgstr "指向目标物体的轴"


msgid "Floor Constraint"
msgstr "基面约束"


msgid "Use the target object for location limitation"
msgstr "将目标物体用于位置限定"


msgid "Floor Location"
msgstr "基面位置"


msgid "Location of target that object will not pass through"
msgstr "物体无法逾越的目标位置"


msgid "Offset of floor from object origin"
msgstr "基面与物体原心之间的偏移距离"


msgid "Use Rotation"
msgstr "使用旋转"


msgid "Use the target's rotation to determine floor"
msgstr "使用目标物体的旋转确定基面"


msgid "Sticky"
msgstr "黏性"


msgid "Immobilize object while constrained"
msgstr "约束时固定物体"


msgid "Follow Path Constraint"
msgstr "路径跟随约束"


msgid "Lock motion to the target path"
msgstr "将运动锁定到目标路径"


msgid "Forward Axis"
msgstr "前进轴"


msgid "Axis that points forward along the path"
msgstr "沿路径朝向下方的轴"


msgid "Offset from the position corresponding to the time frame"
msgstr "相对于时间帧的偏移"


msgid "Offset Factor"
msgstr "偏移系数"


msgid "Percentage value defining target position along length of curve"
msgstr "确定目标位置在曲线长度上的的百分比值"


msgid "Axis that points upward"
msgstr "朝向上方的轴"


msgid "Follow Curve"
msgstr "跟随曲线"


msgid "Object will follow the heading and banking of the curve"
msgstr "物体将跟随曲线的走向与倾斜趋势"


msgid "Curve Radius"
msgstr "曲率半径"


msgid "Object is scaled by the curve radius"
msgstr "通过曲率半径缩放物体"


msgid "Fixed Position"
msgstr "固定位置"


msgid "Object will stay locked to a single point somewhere along the length of the curve regardless of time"
msgstr "物体将保持锁定至曲线长度中的某单一点上, 不论时间点"


msgid "Follow Track Constraint"
msgstr "跟随跟踪约束"


msgid "Lock motion to the target motion track"
msgstr "将运动锁定到目标运动轨迹上"


msgid "Camera to which motion is parented (if empty active scene camera is used)"
msgstr "运动的父级摄像机 (如果为空, 则使用激活的场景摄像机)"


msgid "Depth Object"
msgstr "深度目标"


msgid "Object used to define depth in camera space by projecting onto surface of this object"
msgstr "用于定义摄像机空间景深的物体, 采用向其表面进行投射的方式"


msgid "How the footage fits in the camera frame"
msgstr "视频在摄像机中的匹配方式"


msgid "Movie tracking object to follow (if empty, camera object is used)"
msgstr "要跟随的影片追踪物体 (如果为空, 则使用摄像机物体)"


msgid "Track"
msgstr "跟踪"


msgid "Movie tracking track to follow"
msgstr "用于跟随影片追踪轨"


msgid "3D Position"
msgstr "3D 位置"


msgid "Use 3D position of track to parent to"
msgstr "使用轨迹 3D 位置绑定父级"


msgid "Undistort"
msgstr "移除畸变"


msgid "Kinematic Constraint"
msgstr "运动学约束"


msgid "Chain Length"
msgstr "链长"


msgid "How many bones are included in the IK effect - 0 uses all bones"
msgstr "IK 效果中所包含的骨骼数量 - 0 表示使用所有骨骼"


msgid "Radius of limiting sphere"
msgstr "球体的限定半径"


msgid "IK Type"
msgstr "IK 类型"


msgid "Copy Pose"
msgstr "复制姿态"


msgid "Iterations"
msgstr "迭代"


msgid "Maximum number of solving iterations"
msgstr "解算迭代的最大次数"


msgid "Limit Mode"
msgstr "极限模式"


msgid "Distances in relation to sphere of influence to allow"
msgstr "与影响球域有关的容许距离"


msgid "Inside"
msgstr "向内"


msgid "The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物体将被约束在一个围绕目标物体的虚拟球体内部，其半径由限定距离值决定"


msgid "Outside"
msgstr "外向"


msgid "The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物体将被约束在一个围绕目标物体的虚拟球体外部，其半径由限定距离值决定"


msgid "On Surface"
msgstr "曲面上"


msgid "The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物体将被约束在一个围绕目标物体的虚拟球体的表面上，其半径由限定距离值决定"


msgid "Lock X Pos"
msgstr "锁定 X 轴位置"


msgid "Constraint position along X axis"
msgstr "沿 X 轴向的约束"


msgid "Lock Y Pos"
msgstr "锁定 Y 轴位置"


msgid "Constraint position along Y axis"
msgstr "沿 Y 轴向的约束"


msgid "Lock Z Pos"
msgstr "锁定 Z 轴位置"


msgid "Constraint position along Z axis"
msgstr "沿 Z 轴向的约束"


msgid "Lock X Rot"
msgstr "锁定 X 轴旋转"


msgid "Constraint rotation along X axis"
msgstr "约束沿 X 轴的转动"


msgid "Lock Y Rot"
msgstr "锁定 Y 轴旋转"


msgid "Constraint rotation along Y axis"
msgstr "约束沿 Y 轴的转动"


msgid "Lock Z Rot"
msgstr "锁定 Z 轴旋转"


msgid "Constraint rotation along Z axis"
msgstr "约束沿 Z 轴的转动"


msgid "Orientation Weight"
msgstr "定向权重"


msgid "For Tree-IK: Weight of orientation control for this target"
msgstr "用于树形 IK: 控制此目标的权重朝向"


msgid "Pole Angle"
msgstr "极向角度"


msgid "Pole rotation offset"
msgstr "极向旋转偏移"


msgid "Pole Sub-Target"
msgstr "极向子目标"


msgid "Pole Target"
msgstr "极向目标"


msgid "Object for pole rotation"
msgstr "用于极向旋转的物体"


msgid "Axis Reference"
msgstr "参考轴"


msgid "Constraint axis Lock options relative to Bone or Target reference"
msgstr "与骨骼或参照目标有关的约束轴锁定选项"


msgid "Chain follows position of target"
msgstr "跟随目标位置的链"


msgid "Chain follows rotation of target"
msgstr "链条跟随目标旋转"


msgid "Enable IK Stretching"
msgstr "开启 IK 拉伸"


msgid "Use Tail"
msgstr "使用尾部"


msgid "Include bone's tail as last element in chain"
msgstr "包含骨骼尾端, 作为链的最末元素"


msgid "For Tree-IK: Weight of position control for this target"
msgstr "对于 IK 树:当前目标的位置控制权重值"


msgid "Limit Distance Constraint"
msgstr "限定距离"


msgid "Limit the distance from target object"
msgstr "限定相对于目标物体的间距"


msgid "For Transform"
msgstr "针对形变"


msgid "Transforms are affected by this constraint as well"
msgstr "各项变换也会受到此约束的影响"


msgid "Limit Location Constraint"
msgstr "限定位置"


msgid "Limit the location of the constrained object"
msgstr "限定被约束物体的位置"


msgid "Maximum X"
msgstr "X 最大值"


msgid "Highest X value to allow"
msgstr "X 向最高允许值"


msgid "Maximum Y"
msgstr "Y 最大值"


msgid "Highest Y value to allow"
msgstr "Y 向最高允许值"


msgid "Maximum Z"
msgstr "Z 最大值"


msgid "Highest Z value to allow"
msgstr "Z 向最高允许值"


msgid "Minimum X"
msgstr "X 最小值"


msgid "Lowest X value to allow"
msgstr "X 向最低允许值"


msgid "Minimum Y"
msgstr "Y 最小值"


msgid "Lowest Y value to allow"
msgstr "Y 向最低允许值"


msgid "Minimum Z"
msgstr "Z 最小值"


msgid "Lowest Z value to allow"
msgstr "Z 向最低允许值"


msgid "Use the maximum X value"
msgstr "使用最大 X 值"


msgid "Use the maximum Y value"
msgstr "使用最大 Y 值"


msgid "Use the maximum Z value"
msgstr "使用最大 Z 值"


msgid "Use the minimum X value"
msgstr "使用最小 X 值"


msgid "Use the minimum Y value"
msgstr "使用最小 Y 值"


msgid "Use the minimum Z value"
msgstr "使用最小 Z 值"


msgid "Limit Rotation Constraint"
msgstr "限定旋转约束"


msgid "Limit the rotation of the constrained object"
msgstr "限定被约束物体的旋转"


msgid "Limit X"
msgstr "X 限值"


msgid "Limit Y"
msgstr "Y 限值"


msgid "Limit Z"
msgstr "Z 限值"


msgid "Limit Size Constraint"
msgstr "尺寸限制约束"


msgid "Limit the scaling of the constrained object"
msgstr "限定被约束物体的缩放"


msgid "Locked Track Constraint"
msgstr "锁定跟随约束"


msgid "Point toward the target along the track axis, while locking the other axis"
msgstr "指向跟随轴向, 同时锁定其他轴向"


msgid "Locked Axis"
msgstr "锁定轴"


msgid "Maintain Volume Constraint"
msgstr "维持体积约束"


msgid "Maintain a constant volume along a single scaling axis"
msgstr "在单一缩放轴向保持恒定体积"


msgid "Free Axis"
msgstr "自由轴向"


msgid "The free scaling axis of the object"
msgstr "物体的自由缩放轴向"


msgid "Volume of the bone at rest"
msgstr "静态骨骼的体积"


msgid "Object Solver Constraint"
msgstr "物体解算器约束"


msgid "Lock motion to the reconstructed object movement"
msgstr "锁定运动为重建物体运动"


msgid "Movie tracking object to follow"
msgstr "视频追踪的跟随物体"


msgid "Pivot Constraint"
msgstr "轴心约束"


msgid "Rotate around a different point"
msgstr "绕另一点旋转"


msgid "Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point"
msgstr "轴心相对于目标的偏移(当指定了目标时), 或与主体位置间的距离(当未启用指定位置时), 或轴心点的绝对位置"


msgid "Enabled Rotation Range"
msgstr "启用旋转范围"


msgid "Rotation range on which pivoting should occur"
msgstr "绕轴旋转的幅度"


msgid "Always"
msgstr "总是"


msgid "Use the pivot point in every rotation"
msgstr "为每个旋转方向使用轴心点"


msgid "-X Rot"
msgstr "-X 旋转"


msgid "Use the pivot point in the negative rotation range around the X-axis"
msgstr "为 X 轴负向旋转幅度使用轴心点"


msgid "-Y Rot"
msgstr "-Y 旋转"


msgid "Use the pivot point in the negative rotation range around the Y-axis"
msgstr "为 Y 轴负向旋转幅度使用轴心点"


msgid "-Z Rot"
msgstr "-Z 旋转"


msgid "Use the pivot point in the negative rotation range around the Z-axis"
msgstr "为 Z 轴负向旋转幅度使用轴心点"


msgid "X Rot"
msgstr "X 旋转"


msgid "Use the pivot point in the positive rotation range around the X-axis"
msgstr "为 X 轴正向旋转幅度使用轴心点"


msgid "Y Rot"
msgstr "Y 旋转"


msgid "Use the pivot point in the positive rotation range around the Y-axis"
msgstr "为 Y 轴正向旋转幅度使用轴心点"


msgid "Z Rot"
msgstr "Z 旋转"


msgid "Use the pivot point in the positive rotation range around the Z-axis"
msgstr "为 Z 轴正向旋转幅度使用轴心点"


msgid "Target Object, defining the position of the pivot when defined"
msgstr "目标物体, 指定轴心的位置"


msgid "Use Relative Offset"
msgstr "使用相对偏移"


msgid "Offset will be an absolute point in space instead of relative to the target"
msgstr "偏移将为一个绝对空间点位, 而不是相对于目标物体的位置 "


msgid "Python Constraint"
msgstr "Python 约束"


msgid "Use Python script for constraint evaluation"
msgstr "使用 Python 脚本进行约束求值"


msgid "Script Error"
msgstr "脚本错误"


msgid "The linked Python script has thrown an error"
msgstr "关联的 Python 脚本抛出一个错误"


msgid "Number of Targets"
msgstr "目标个数"


msgid "Usually only 1-3 are needed"
msgstr "通常仅需 1-3 个"


msgid "Targets"
msgstr "目标"


msgid "Target Objects"
msgstr "目标物体"


msgid "The text object that contains the Python script"
msgstr "包含 Python 脚本的文本物体"


msgid "Use Targets"
msgstr "使用目标"


msgid "Use the targets indicated in the constraint panel"
msgstr "使用约束面板中的目标物体"


msgid "Rigid Body Joint Constraint"
msgstr "刚体关节约束"


msgid "For use with the Game Engine"
msgstr "用于游戏引擎"


msgid "Axis X"
msgstr "X 轴向"


msgid "Rotate pivot on X axis"
msgstr "沿 X 轴旋转轴心点"


msgid "Axis Y"
msgstr "Y 轴向"


msgid "Rotate pivot on Y axis"
msgstr "沿 Y 轴旋转轴心点"


msgid "Axis Z"
msgstr "Z 轴向"


msgid "Rotate pivot on Z axis"
msgstr "沿 Z 轴旋转轴心点"


msgid "Child Object"
msgstr "子物体"


msgid "Child object"
msgstr "子物体"


msgid "Maximum Angular Limit X"
msgstr "X 最大角度限值"


msgid "Maximum Angular Limit Y"
msgstr "Y 最大角度限值"


msgid "Maximum Angular Limit Z"
msgstr "Z 最大角度限值"


msgid "Minimum Angular Limit X"
msgstr "X 最小角度限值"


msgid "Minimum Angular Limit Y"
msgstr "Y 最小角度限值"


msgid "Minimum Angular Limit Z"
msgstr "Z 最小角度限值"


msgid "Maximum Limit X"
msgstr "X 最大限值"


msgid "Maximum Limit Y"
msgstr "Y 最大限值"


msgid "Maximum Limit Z"
msgstr "Z 最大限值"


msgid "Minimum Limit X"
msgstr "X 最小限值"


msgid "Minimum Limit Y"
msgstr "Y 最小限值"


msgid "Minimum Limit Z"
msgstr "Z 最小限值"


msgid "Pivot Type"
msgstr "轴心类型"


msgid "Ball"
msgstr "球"


msgid "Allow rotations around all axes"
msgstr "允许沿任意轴向旋转"


msgid "Hinge"
msgstr "铰链"


msgid "Work in one plane, allow rotations around one axis only"
msgstr "作用于单一平面, 仅允许沿单一轴向旋转"


msgid "Cone Twist"
msgstr "锥形扭转"


msgid "Allow rotations around all axes with limits for the cone and twist axes"
msgstr "允许椎轴和扭轴沿任意轴向进行有限旋转"


msgid "Generic 6 DoF"
msgstr "6 级景深"


msgid "No constraints by default, limits can be set individually"
msgstr "默认无约束,可分别进行限定"


msgid "Pivot X"
msgstr "X 向轴心"


msgid "Offset pivot on X"
msgstr "X 向轴心偏移"


msgid "Pivot Y"
msgstr "Y 向轴心"


msgid "Offset pivot on Y"
msgstr "Y 向轴心偏移"


msgid "Pivot Z"
msgstr "Z 向轴心"


msgid "Offset pivot on Z"
msgstr "Z 向轴心偏移"


msgid "Draw Pivot"
msgstr "绘制中心"


msgid "Display the pivot point and rotation in 3D view"
msgstr "在 3D 视图中显示轴心点及转角"


msgid "Angular X Limit"
msgstr "X 向角度限值"


msgid "Use minimum/maximum X angular limit"
msgstr "使用 X 轴向的最小 / 最大角度限值"


msgid "Angular Y Limit"
msgstr "Y 向角度限值"


msgid "Use minimum/maximum Y angular limit"
msgstr "使用 Y 轴向的最小 / 最大角度限值"


msgid "Angular Z Limit"
msgstr "Z 向角度限值"


msgid "Use minimum/maximum Z angular limit"
msgstr "使用 Z 轴向的最小 / 最大角度限值"


msgid "Use minimum/maximum X limit"
msgstr "使用最小 / 最大 X 向限值"


msgid "Use minimum/maximum y limit"
msgstr "使用最小 / 最大 Y 向限值"


msgid "Use minimum/maximum z limit"
msgstr "使用最小 / 最大 Z 向限值"


msgid "Disable Linked Collision"
msgstr "禁用连环碰撞"


msgid "Disable collision between linked bodies"
msgstr "在关联体之间禁用碰撞"


msgid "Shrinkwrap Constraint"
msgstr "缩裹约束"


msgid "Create constraint-based shrinkwrap relationship"
msgstr "建立基于约束的缩裹关系"


msgid "Distance to Target"
msgstr "与目标的间距"


msgid "Project Axis"
msgstr "项目坐标"


msgid "Axis constrain to"
msgstr "轴向约束目标"


msgid "Axis Space"
msgstr "轴向空间"


msgid "Space for the projection axis"
msgstr "投射轴的坐标空间"


msgid "Project Distance"
msgstr "项目距离"


msgid "Limit the distance used for projection (zero disables)"
msgstr "限定相对于目标物体的间距"


msgid "Shrinkwrap Type"
msgstr "缩裹类型"


msgid "Select type of shrinkwrap algorithm for target position"
msgstr "选择目标位置的缩裹算法类型"


msgid "Nearest Surface Point"
msgstr "最近的表面点"


msgid "Shrink the location to the nearest target surface"
msgstr "缩小与最近目标表面间的位置"


msgid "Project"
msgstr "投影"


msgid "Shrink the location to the nearest target surface along a given axis"
msgstr "缩小与指定轴向上的最近目标表面间的位置"


msgid "Nearest Vertex"
msgstr "最近的点"


msgid "Shrink the location to the nearest target vertex"
msgstr "缩小与最近目标顶点间的位置"


msgid "Spline IK Constraint"
msgstr "样条线 IK 约束"


msgid "Align 'n' bones along a curve"
msgstr "将 'n' 个骨骼对齐到曲线"


msgid "Volume Variation"
msgstr "体积变化"


msgid "Factor between volume variation and stretching"
msgstr "体积变化与拉伸之间的系数值"


msgid "Volume Variation Maximum"
msgstr "体积变化最大值"


msgid "Volume Variation Minimum"
msgstr "体积变化最小值"


msgid "How many bones are included in the chain"
msgstr "链中包含的骨骼数量"


msgid "Joint Bindings"
msgstr "关节绑定"


msgid "(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages"
msgstr "(仅供有经验者使用) 沿链条走向的关节的相对位置百分比"


msgid "Curve that controls this relationship"
msgstr "控制此关系的曲线"


msgid "Chain Offset"
msgstr "链条偏移"


msgid "Offset the entire chain relative to the root joint"
msgstr "相对于根关节, 对整条链进行偏移"


msgid "Use Curve Radius"
msgstr "使用曲线半径"


msgid "Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode"
msgstr "端点的平均半径用于调节骨骼的 X 向与Z 向缩放, 先于 X 和 Z 缩放模式"


msgid "Even Divisions"
msgstr "均匀分格"


msgid "Ignore the relative lengths of the bones when fitting to the curve"
msgstr "当骨骼匹配到曲线时, 忽略其相对长度"


msgid "Y Stretch"
msgstr "拉伸 Y"


msgid "Stretch the Y axis of the bones to fit the curve"
msgstr "拉伸骨骼的 Y 轴以适配到曲线"


msgid "XZ Scale Mode"
msgstr "XZ 缩放模式"


msgid "Method used for determining the scaling of the X and Z axes of the bones"
msgstr "用于确定骨骼的 X 轴和 Z 轴缩放的方法"


msgid "Don't scale the X and Z axes (Default)"
msgstr "不缩放 X 轴和 Z 轴 (默认)"


msgid "Bone Original"
msgstr "骨头原点"


msgid "Use the original scaling of the bones"
msgstr "使用谷歌的初始缩放"


msgid "Scale of the X and Z axes is the inverse of the Y-Scale"
msgstr "对 X 与 Z 轴向的缩放是对 Y 轴向的反转缩放"


msgid "Volume Preservation"
msgstr "体积维持"


msgid "Stretch To Constraint"
msgstr "拉伸约束"


msgid "Stretch to meet the target object"
msgstr "为活动物体添加一个拉伸约束"


msgid "Keep Axis"
msgstr "保持坐标轴"


msgid "Axis to maintain during stretch"
msgstr "拉伸时的维持轴"


msgid "Keep X Axis"
msgstr "选择 X 轴向"


msgid "Keep Z Axis"
msgstr "选择 Z 轴向"


msgid "Original Length"
msgstr "初始长度"


msgid "Length at rest position"
msgstr "初始位置的间距"


msgid "Maintain the object's volume as it stretches"
msgstr "在拉伸时保持物体体积"


msgid "XZ"
msgstr "XZ"


msgid "Track To Constraint"
msgstr "标准跟随约束"


msgid "Aim the constrained object toward the target"
msgstr "使受约束的物体朝向目标体"


msgid "Target Z"
msgstr "目标 Z"


msgid "Target's Z axis, not World Z axis, will constraint the Up direction"
msgstr "目标物体的 Z 轴, 非世界的 Z 轴, 将约束上方向"


msgid "Transformation Constraint"
msgstr "自设变换约束"


msgid "Map transformations of the target to the object"
msgstr "将目标体的变换结果映射到该物体上"


msgid "From Maximum X"
msgstr "来自 X 的最大值"


msgid "Top range of X axis source motion"
msgstr "X 轴向源物体运动范围上限"


msgid "From Maximum Y"
msgstr "来自 Y 的最大值"


msgid "Top range of Y axis source motion"
msgstr "Y 轴向源物体运动范围上限"


msgid "From Maximum Z"
msgstr "来自 Z 的最大值"


msgid "Top range of Z axis source motion"
msgstr "Z 轴向源物体运动范围上限"


msgid "From Minimum X"
msgstr "来自 X 的最小值"


msgid "Bottom range of X axis source motion"
msgstr "X 轴向源物体运动范围下限"


msgid "From Minimum Y"
msgstr "来自 Y 的最小值"


msgid "Bottom range of Y axis source motion"
msgstr "Y 轴向源物体运动范围下限"


msgid "From Minimum Z"
msgstr "来自 Z 的最小值"


msgid "Bottom range of Z axis source motion"
msgstr "Z 轴向源物体运动范围下限"


msgid "Map From"
msgstr "映射自"


msgid "The transformation type to use from the target"
msgstr "使用目标物体的变换类型"


msgid "Scale"
msgstr "比例"


msgid "Map To"
msgstr "映射至"


msgid "The transformation type to affect of the constrained object"
msgstr "对被约束物体产生影响的变换类型"


msgid "Map To X From"
msgstr "映射到 X 源"


msgid "The source axis constrained object's X axis uses"
msgstr "约束物体 X 轴的源轴向"


msgid "Map To Y From"
msgstr "映射到 Y 源"


msgid "The source axis constrained object's Y axis uses"
msgstr "约束物体 Y 轴的源轴向"


msgid "Map To Z From"
msgstr "映射到 Z 源"


msgid "The source axis constrained object's Z axis uses"
msgstr "约束物体 Z 轴的源轴向"


msgid "To Maximum X"
msgstr "至 X 的最大值"


msgid "Top range of X axis destination motion"
msgstr "X 轴向目标物体运动范围上限"


msgid "To Maximum Y"
msgstr "至 Y 的最大值"


msgid "Top range of Y axis destination motion"
msgstr "Y 轴向目标物体运动范围上限"


msgid "To Maximum Z"
msgstr "至 Z 的最大值"


msgid "Top range of Z axis destination motion"
msgstr "Z 轴向目标物体运动范围上限"


msgid "To Minimum X"
msgstr "至 X 的最小值"


msgid "Bottom range of X axis destination motion"
msgstr "X 轴向目标物体运动范围下限"


msgid "To Minimum Y"
msgstr "至 Y 的最小值"


msgid "Bottom range of Y axis destination motion"
msgstr "Y 轴向目标物体运动范围下限"


msgid "To Minimum Z"
msgstr "至 Z 的最小值"


msgid "Bottom range of Z axis destination motion"
msgstr "Z 轴向目标物体运动范围下限"


msgid "Extrapolate Motion"
msgstr "外推运动"


msgid "Extrapolate ranges"
msgstr "外推范围"


msgid "Constraint Target"
msgstr "约束目标"


msgid "Target object for multi-target constraints"
msgstr "多目标约束的物体"


msgid "Game engine logic brick to process events, connecting sensors to actuators"
msgstr "游戏引擎逻辑块处理事务, 连接感知器和执行器"


msgid "Set the active state of the controller"
msgstr "设置控制器的活动状态"


msgid "Actuators"
msgstr "促动器"


msgid "The list containing the actuators connected to the controller"
msgstr "与控制器相连的促动器列表"


msgid "Set controller expanded in the user interface"
msgstr "在用户界面中扩展设置控制器"


msgid "Set Controller state index (1 to 30)"
msgstr "设置控制器状态"


msgid "And"
msgstr "And"


msgid "Logic And"
msgstr "逻辑 And"


msgid "Or"
msgstr "Or"


msgid "Logic Or"
msgstr "逻辑 Or"


msgid "Nand"
msgstr " Nand"


msgid "Logic Nand"
msgstr "逻辑 Nand"


msgid "Nor"
msgstr "Nor"


msgid "Logic Nor"
msgstr "逻辑 Nor"


msgid "Xor"
msgstr "Xor"


msgid "Logic Xor"
msgstr "逻辑 Xor"


msgid "Xnor"
msgstr "Xnor"


msgid "Logic Xnor"
msgstr "逻辑 Xnor"


msgid "Expression"
msgstr "表达式"


msgid "Python"
msgstr "Python"


msgid "Mark controller for execution before all non-marked controllers (good for startup scripts)"
msgstr "将标记的控制器在所有未标记的控制器前执行"


msgid "And Controller"
msgstr "添加控制器"


msgid "Controller passing on events based on a logical AND operation"
msgstr "控制器传递基于逻辑 AND 运算符的事件"


msgid "Expression Controller"
msgstr "表达式控制器"


msgid "Controller passing on events based on the evaluation of an expression"
msgstr "控制器传递基于表达式求值的事件"


msgid "Nand Controller"
msgstr "与非控制器"


msgid "Controller passing on events based on a logical NAND operation"
msgstr "控制器传递基于逻辑 NAND 运算符的事件"


msgid "Nor Controller"
msgstr "或非控制器"


msgid "Controller passing on events based on a logical NOR operation"
msgstr "控制器传递基于逻辑 NOR 运算符的事件"


msgid "Or Controller"
msgstr "或控制器"


msgid "Controller passing on events based on a logical OR operation"
msgstr "控制器传递基于逻辑 OR 运算符的事件"


msgid "Python Controller"
msgstr "Python 控制器"


msgid "Controller executing a python script"
msgstr "用于执行 Python 脚本的控制器"


msgid "Execution Method"
msgstr "执行模式"


msgid "Python script type (textblock or module - faster)"
msgstr "Python 脚本类型 (文本块或模块 - 较快)"


msgid "Module name and function to run, e.g. \"someModule.main\" (internal texts and external python files can be used)"
msgstr "模块名称以及运行功能, 例如 \"someModule.main\" (可使用内部文本, 以及外部python文件)"


msgid "D"
msgstr "D"


msgid "Continuously reload the module from disk for editing external modules without restarting"
msgstr "从磁盘持续重新载入模块, 无需重启, 即可编辑模块"


msgid "Xnor Controller"
msgstr "Xnor 控制器"


msgid "Controller passing on events based on a logical XNOR operation"
msgstr "控制器传递基于逻辑 XNOR 运算符的事件"


msgid "Xor Controller"
msgstr "Xor 控制器"


msgid "Controller passing on events based on a logical XOR operation"
msgstr "控制器传递基于逻辑 XOR 运算符的事件"


msgid "Curve in a curve mapping"
msgstr "曲线映射中的曲线"


msgid "Extend"
msgstr "扩展选择"


msgid "Extrapolate the curve or extend it horizontally"
msgstr "过插值曲线"


msgid "Horizontal"
msgstr "水平"


msgid "Extrapolated"
msgstr "外插"


msgid "Points"
msgstr "点"


msgid "Point of a curve used for a curve mapping"
msgstr "使用曲线映射来指向一个曲线"


msgid "Handle Type"
msgstr "控制柄类型"


msgid "Curve interpolation at this point: Bezier or vector"
msgstr "曲线插值在当前点"


msgid "Auto Handle"
msgstr "自动型控制柄"


msgid "Vector Handle"
msgstr "矢量型控制柄"


msgid "X/Y coordinates of the curve point"
msgstr "曲线点的 X / Y 坐标轴"


msgid "Selection state of the curve point"
msgstr "曲线点的选择状态"


msgid "Curve mapping to map color, vector and scalar values to other values using a user defined curve"
msgstr "曲线映射到映射色彩"


msgid "Black Level"
msgstr "黑阶"


msgid "For RGB curves, the color that black is mapped to"
msgstr "RGB 曲线, 色彩的黑色映射"


msgid "Clip Max X"
msgstr "X 最大剪切值"


msgid "Clip Max Y"
msgstr "Y 最大剪切值"


msgid "Clip Min X"
msgstr "X 最小剪切值"


msgid "Clip Min Y"
msgstr "Y 最小剪切值"


msgid "Clip"
msgstr "范围"


msgid "Force the curve view to fit a defined boundary"
msgstr "让曲线适应指定的区域"


msgid "White Level"
msgstr "白阶"


msgid "For RGB curves, the color that white is mapped to"
msgstr "RGB 曲线的白色映射"


msgid "Poly"
msgstr "多段线"


msgid "Bezier"
msgstr "贝塞尔"


msgid "Cursor"
msgstr "光标"


msgid "Surface"
msgstr "面"


msgid "Tolerance"
msgstr "容差"


msgid "Method"
msgstr "方法"


msgid "Split"
msgstr "拆分"


msgid "Plane"
msgstr "平面"


msgid "View"
msgstr "视图"


msgid "Active Spline"
msgstr "激活的样条"


msgid "Safe Areas"
msgstr "安全区"


msgid "Action Safe Margins"
msgstr "操作安全框"


msgid "Settings for filtering the channels shown in animation editors"
msgstr "过滤动画编辑器显示通道的设置"


msgid "F-Curve Name Filter"
msgstr "函数曲线过滤器名称"


msgid "F-Curve live filtering string"
msgstr "函数曲线实时过滤行"


msgid "Filtering Group"
msgstr "过滤组"


msgid "Group that included object should be a member of"
msgstr "被包括的物体需要先群组化"


msgid "Name Filter"
msgstr "名称过滤"


msgid "Display Armature"
msgstr "显示骨架"


msgid "Include visualization of armature related animation data"
msgstr "包含与动画数据相关的可视化骨架"


msgid "Display Camera"
msgstr "显示摄像机"


msgid "Include visualization of camera related animation data"
msgstr "包含与动画数据相关的可视化摄像机"


msgid "Display Curve"
msgstr "显示曲线"


msgid "Include visualization of curve related animation data"
msgstr "包含与动画数据相关的可视化曲线"


msgid "Show Datablock Filters"
msgstr "显示数据块过滤器"


msgid "Show options for whether channels related to certain types of data are included"
msgstr "显示通道里数据包含何种类型的选项"


msgid "Collapse Summary"
msgstr "折叠概要"


msgid "Display Grease Pencil"
msgstr "显示铅笔"


msgid "Display Hidden"
msgstr "显示隐藏"


msgid "Include channels from objects/bone that are not visible"
msgstr "包含不可见物体 / 骨头的通道"


msgid "Display Lamp"
msgstr "显示灯光"


msgid "Include visualization of lamp related animation data"
msgstr "包含与动画数据相关的可视化灯光"


msgid "Display Lattices"
msgstr "显示晶格"


msgid "Include visualization of lattice related animation data"
msgstr "包含与动画数据相关的可视化晶格"


msgid "Display Line Style"
msgstr "显示线条样式"


msgid "Include visualization of Line Style related Animation data"
msgstr "包含与动画数据相关的可视化线条类型"


msgid "Display Material"
msgstr "重复材质"


msgid "Include visualization of material related animation data"
msgstr "包含与动画数据相关的可视化材质"


msgid "Display Meshes"
msgstr "显示网格"


msgid "Include visualization of mesh related animation data"
msgstr "包含与动画数据相关的可视化网格"


msgid "Display Metaball"
msgstr "显示融球"


msgid "Include visualization of metaball related animation data"
msgstr "包含与动画数据相关的可视化融球"


msgid "Include Missing NLA"
msgstr "包含丢失的非线性动画"


msgid "Display Modifier Data"
msgstr "显示修改器数据"


msgid "Display Node"
msgstr "显示节点"


msgid "Include visualization of node related animation data"
msgstr "包含与动画数据相关的可视化节点"


msgid "Show Errors"
msgstr "显示错误信息"


msgid "Only include F-Curves and drivers that are disabled or have errors"
msgstr "仅包括关闭或出错的函数曲线和驱动"


msgid "Only Objects in Group"
msgstr "仅群组中的物体"


msgid "Only include channels from objects in the specified group"
msgstr "仅包含特定群组中的物体"


msgid "Only Matching F-Curves"
msgstr "仅匹配函数曲线"


msgid "Only include F-Curves with names containing search text"
msgstr "仅显示命名与搜索文字相匹配的函数曲线"


msgid "Only Selected"
msgstr "仅选中"


msgid "Only include channels relating to selected objects and data"
msgstr "近包含与选择物体和数据相关的通道"


msgid "Display Particle"
msgstr "显示粒子"


msgid "Include visualization of particle related animation data"
msgstr "包含与动画数据相关的可视化粒子"


msgid "Display Scene"
msgstr "显示场景"


msgid "Include visualization of scene related animation data"
msgstr "包含与动画数据相关的可视化场景"


msgid "Display Shapekeys"
msgstr "显示形态键"


msgid "Include visualization of shape key related animation data"
msgstr "包含与动画数据相关的可视化形态键"


msgid "Display Speaker"
msgstr "显示播放器"


msgid "Include visualization of speaker related animation data"
msgstr "包含与动画数据相关的可视化播放器"


msgid "Display Summary"
msgstr "显示概要"


msgid "Display an additional 'summary' line (Dope Sheet editors only)"
msgstr "显示额外的 '汇总' 信息行 (仅对动画摄影表有效)"


msgid "Display Texture"
msgstr "显示贴图"


msgid "Include visualization of texture related animation data"
msgstr "包含与动画数据相关的可视化贴图"


msgid "Display Transforms"
msgstr "显示形变"


msgid "Include visualization of object-level animation data (mostly transforms)"
msgstr "包含与动画数据相关的可视化物体层级(通常为形变效果)"


msgid "Display World"
msgstr "显示世界"


msgid "Include visualization of world related animation data"
msgstr "包含与动画数据相关的可视化世界"


msgid "Source"
msgstr "源"


msgid "ID-Block representing source data, usually ID_SCE (i.e. Scene)"
msgstr "ID 表示源数据, 以及当前的 ID_SCE (针对动画摄影表), 和 ID_SC (针对蜡笔工具)"


msgid "Driver for the value of a setting based on an external value"
msgstr "对外部值的响应的驱动"


msgid "Expression to use for Scripted Expression"
msgstr "用于脚本的表达式"


msgid "Invalid"
msgstr "非法输入"


msgid "Driver could not be evaluated in past, so should be skipped"
msgstr "驱动不在过去计算"


msgid "Show Debug Info"
msgstr "显示调试"


msgid "Show intermediate values for the driver calculations to allow debugging of drivers"
msgstr "立即宣誓驱动值"


msgid "Driver type"
msgstr "驱动器类型"


msgid "Averaged Value"
msgstr "平均化值"


msgid "Sum Values"
msgstr "和值"


msgid "Scripted Expression"
msgstr "脚本的表达式"


msgid "Minimum Value"
msgstr "最小值"


msgid "Maximum Value"
msgstr "最大值"


msgid "Variables"
msgstr "变量"


msgid "Properties acting as inputs for this driver"
msgstr "驱动的输入动作属性"


msgid "Driver Target"
msgstr "驱动目标"


msgid "Source of input values for driver variables"
msgstr "驱动变量的输入值源"


msgid "Bone Name"
msgstr "骨骼名称"


msgid "Name of PoseBone to use as target"
msgstr "用着目标的姿态骨头名字"


msgid "Data Path"
msgstr "数据路径"


msgid "RNA Path (from ID-block) to property used"
msgstr "RNA 路径"


msgid "ID"
msgstr "ID"


msgid "ID-block that the specific property used can be found from (id_type property must be set first)"
msgstr "可以被指定找到的 ID 块"


msgid "Type of ID-block that can be used"
msgstr "被使用的 ID 块类型"


msgid "Transform Space"
msgstr "形变空间"


msgid "Space in which transforms are used"
msgstr "移动的空间"


msgid "Transforms include effects of parenting/restpose and constraints"
msgstr "移动的影响"


msgid "Transforms don't include parenting/restpose or constraints"
msgstr "约束未包含的移动"


msgid "Transforms include effects of constraints but not parenting/restpose"
msgstr "约束包含的移动"


msgid "Driver variable type"
msgstr "驱动变量类型"


msgid "Driver Variable"
msgstr "驱动变量"


msgid "Variable from some source/target for driver relationship"
msgstr "驱动关系中的变量源 / 目标"


msgid "Name to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)"
msgstr "在脚本表达式 / 函数中使用到的名字"


msgid "Sources of input data for evaluating this variable"
msgstr "变量输入的源"


msgid "Single Property"
msgstr "单个属性"


msgid "Use the value from some RNA property (Default)"
msgstr "RNA 属性的值"


msgid "Final transformation value of object or bone"
msgstr "物体或骨骼的最终形变"


msgid "Rotational Difference"
msgstr "旋转差值"


msgid "Use the angle between two bones"
msgstr "使用两个骨头的角度"


msgid "Distance between two bones or objects"
msgstr "两个骨骼或物体的间距"


msgid "Object Duplicate"
msgstr "物体镜像体"


msgid "An object duplicate"
msgstr "一个物体的镜像体"


msgid "Don't show dupli object in viewport or render"
msgstr "在视图或渲染时不显示副本物体"


msgid "Index"
msgstr "索引"


msgid "Index in the lowest-level dupli list"
msgstr "最底层副本列表中的索引"


msgid "Object Duplicate Matrix"
msgstr "镜像物体举证"


msgid "Object duplicate transformation matrix"
msgstr "物体的复制变换矩阵"


msgid "Object being duplicated"
msgstr "镜像的物体"


msgid "Generated Coordinates"
msgstr "生成坐标"


msgid "Generated coordinates in parent object space"
msgstr "父级物体空间中的生成坐标"


msgid "Particle System"
msgstr "粒子系统"


msgid "Particle system that this dupli object was instanced from"
msgstr "此副本物体的实例所属的粒子系统"


msgid "Persistent ID"
msgstr "固定 ID"


msgid "Persistent identifier for inter-frame matching of objects with motion blur"
msgstr "用于带运动模糊的物体内部帧匹配的持久标识"


msgid "Dupli Type"
msgstr "副本类型"


msgid "Duplicator type that generated this dupli object"
msgstr "生成此副本物体的复制体"


msgid "Frames"
msgstr "帧数量"


msgid "Make copy of object for every frame"
msgstr "将物体复制到每一帧"


msgid "Verts"
msgstr "顶点"


msgid "Duplicate child objects on all vertices"
msgstr "将子物体复制到所有点上"


msgid "Faces"
msgstr "面"


msgid "Duplicate child objects on all faces"
msgstr "将子物体复制到所有面"


msgid "Group"
msgstr "群组"


msgid "Enable group instancing"
msgstr "启用关联组"


msgid "UV Coordinates"
msgstr "UV 坐标"


msgid "UV coordinates in parent object space"
msgstr "旋转面内侧的 UV 坐标"


msgid "Brush Settings"
msgstr "笔刷设定"


msgid "Brush settings"
msgstr "笔刷设定"


msgid "Inner Proximity"
msgstr "内侧邻近"


msgid "Proximity falloff is applied inside the volume"
msgstr "在体积内部应用邻近衰减"


msgid "Material to use (if not defined, material linked to the mesh is used)"
msgstr "所用材质 (如果不指定, 则使用网格的关联材质)"


msgid "Paint Alpha"
msgstr "绘制 Alpha"


msgid "Paint alpha"
msgstr "绘制 Alpha"


msgid "Paint Color"
msgstr "绘制色彩"


msgid "Color of the paint"
msgstr "绘制的颜色"


msgid "Proximity Distance"
msgstr "邻近距离"


msgid "Maximum distance from brush to mesh surface to affect paint"
msgstr "笔刷到网格表面的最大影响距离"


msgid "Paint Color Ramp"
msgstr "绘制颜色渐变"


msgid "Color ramp used to define proximity falloff"
msgstr "用于定义邻近衰减的颜色渐变"


msgid "Paint Source"
msgstr "绘制源"


msgid "Object Center"
msgstr "物体中心"


msgid "Proximity"
msgstr "邻近度"


msgid "Mesh Volume + Proximity"
msgstr "网格体积 + 邻近"


msgid "Mesh Volume"
msgstr "网格体积"


msgid "Paint Wetness"
msgstr "颜料湿度"


msgid "Paint wetness, visible in wetmap (some effects only affect wet paint)"
msgstr "颜料的湿度, 在湿度映射中可见 (某些效果仅对湿颜料有影响)"


msgid "Particle Systems"
msgstr "粒子系统"


msgid "The particle system to paint with"
msgstr "要进行绘画的粒子系统"


msgid "Proximity falloff type"
msgstr "邻近衰减类型"


msgid "Smooth"
msgstr "平滑"


msgid "Ray Direction"
msgstr "光线方向"


msgid "Ray direction to use for projection (if brush object is located in that direction it's painted)"
msgstr "用于投射的光线方向 (如果笔刷物体位于绘图层一侧)"


msgid "Canvas Normal"
msgstr "画布法线"


msgid "Brush Normal"
msgstr "笔刷法线"


msgid "Z-Axis"
msgstr "Z 轴"


msgid "Smooth Radius"
msgstr "平滑半径"


msgid "Smooth falloff added after solid radius"
msgstr "加在固实半径之后的平滑衰减"


msgid "Smudge Strength"
msgstr "涂膜强度"


msgid "Smudge effect strength"
msgstr "涂抹效果的强度"


msgid "Solid Radius"
msgstr "实体半径"


msgid "Radius that will be painted solid"
msgstr "固实绘画的半径"


msgid "Absolute Alpha"
msgstr "绝对 Alpha"


msgid "Only increase alpha value if paint alpha is higher than existing"
msgstr "如果图案的 Alpha 值高于已有的图案时, 仅增加 Alpha 值"


msgid "Use object material"
msgstr "使用物体材质"


msgid "Use object material to define color and influence"
msgstr "使用物体材质定义颜色与影响量"


msgid "Negate Volume"
msgstr "反面体积"


msgid "Negate influence inside the volume"
msgstr "体积内部的负向影响"


msgid "Erase Paint"
msgstr "擦除绘画"


msgid "Erase / remove paint instead of adding it"
msgstr "擦除/移除绘画, 而不是添加"


msgid "Use Particle Radius"
msgstr "使用粒子半径"


msgid "Use radius from particle settings"
msgstr "使用粒子设置中的半径"


msgid "Brush is projected to canvas from defined direction within brush proximity"
msgstr "笔刷从指定的笔刷邻近方向投射到画布上"


msgid "Only Use Alpha"
msgstr "仅使用 Alpha"


msgid "Only read color ramp alpha"
msgstr "仅读取颜色渐变 Alpha"


msgid "Do Smudge"
msgstr "进行涂抹"


msgid "Make this brush to smudge existing paint as it moves"
msgstr "使用此笔刷在移动的同时对已有图案进行涂抹"


msgid "Multiply Alpha"
msgstr "正片叠底 Alpha"


msgid "Multiply brush influence by velocity color ramp alpha"
msgstr "将速度颜色渐变 Alpha 正片叠底到笔刷的影响值"


msgid "Replace Color"
msgstr "替换颜色"


msgid "Replace brush color by velocity color ramp"
msgstr "使用速率颜色渐变替换笔刷颜色"


msgid "Multiply Depth"
msgstr "叠加深度"


msgid "Multiply brush intersection depth (displace, waves) by velocity ramp alpha"
msgstr "将速度颜色渐变 Alpha 叠加到笔刷的交叉深度 (置换, 波纹)"


msgid "Max Velocity"
msgstr "最大速度"


msgid "Velocity considered as maximum influence (Blender units per frame)"
msgstr "作为最大影响量的速率 (Blender单位/帧)"


msgid "Velocity Color Ramp"
msgstr "速率颜色渐变"


msgid "Color ramp used to define brush velocity effect"
msgstr "用于定义笔刷速率效果的颜色渐变"


msgid "Clamp Waves"
msgstr "限固波形"


msgid "Maximum level of surface intersection used to influence waves (use 0.0 to disable)"
msgstr "用于影响波形的最大交互表层 (0.0为禁用)"


msgid "Factor"
msgstr "系数"


msgid "Multiplier for wave influence of this brush"
msgstr "用此笔刷的波形影响量倍值"


msgid "Wave Type"
msgstr "波纹类型"


msgid "Depth Change"
msgstr "改变深度"


msgid "Obstacle"
msgstr "障碍"


msgid "Reflect Only"
msgstr "仅反射"


msgid "Canvas Settings"
msgstr "画布设定"


msgid "Dynamic Paint canvas settings"
msgstr "动态绘画画布设定"


msgid "Paint Surface List"
msgstr "绘画表面列表"


msgid "Paint surface list"
msgstr "绘画表面列表"


msgid "Paint Surface"
msgstr "绘制表面"


msgid "A canvas surface layer"
msgstr "画布层面"


msgid "Brush Group"
msgstr "笔刷组"


msgid "Only use brush objects from this group"
msgstr "仅使用此组中的笔刷物体"


msgid "Influence Scale"
msgstr "影响范围"


msgid "Adjust influence brush objects have on this surface"
msgstr "调节笔刷物体对当前表层的影响量"


msgid "Radius Scale"
msgstr "半径缩放"


msgid "Adjust radius of proximity brushes or particles for this surface"
msgstr "调节用于此表层的笔刷或粒子的邻近半径"


msgid "Color Dry"
msgstr "色彩干化"


msgid "The wetness level when colors start to shift to the background"
msgstr "当颜色开始移至背景层时的湿度等级"


msgid "Color Spread"
msgstr "色彩扩散"


msgid "How fast colors get mixed within wet paint"
msgstr "颜色与湿图的混合速度"


msgid "Max Displace"
msgstr "最大置换"


msgid "Maximum level of depth intersection in object space (use 0.0 to disable)"
msgstr "物体空间中的深度交叉最大值 (0.0 代表禁用)"


msgid "Displace Factor"
msgstr "置换系数"


msgid "Strength of displace when applied to the mesh"
msgstr "当应用到网格时的置换强度"


msgid "Data Type"
msgstr "数据类型"


msgid "Displacement"
msgstr "置换"


msgid "Dissolve Speed"
msgstr "消融速率"


msgid "Approximately in how many frames should dissolve happen"
msgstr "消融效果显现的大致帧数"


msgid "How much surface acceleration affects dripping"
msgstr "表层滴移效果的加速程度"


msgid "How much surface velocity affects dripping"
msgstr "影响表层滴移的速率大小"


msgid "Dry Speed"
msgstr "干化速率"


msgid "Approximately in how many frames should drying happen"
msgstr "干化效果显现的大致帧数"


msgid "Effect Type"
msgstr "特效类型"


msgid "Spread"
msgstr "扩散"


msgid "Drip"
msgstr "滴移"


msgid "Shrink"
msgstr "收缩"


msgid "Simulation end frame"
msgstr "模拟的结束帧"


msgid "Simulation start frame"
msgstr "模拟起始帧"


msgid "Sub-Steps"
msgstr "子步长"


msgid "Do extra frames between scene frames to ensure smooth motion"
msgstr "在场景帧之间执行附加帧, 以确保平滑运动"


msgid "File Format"
msgstr "文件格式"


msgid "OpenEXR"
msgstr "OpenEXR"


msgid "Output Path"
msgstr "输出路径"


msgid "Directory to save the textures"
msgstr "纹理的保存目录"


msgid "Resolution"
msgstr "分辨率"


msgid "Output image resolution"
msgstr "图像输出分辨率"


msgid "Initial color of the surface"
msgstr "层面的初始颜色"


msgid "Initial Color"
msgstr "初始颜色"


msgid "UV Texture"
msgstr "UV 贴图"


msgid "Vertex Color"
msgstr "顶点颜色"


msgid "Data Layer"
msgstr "数据层"


msgid "Texture"
msgstr "纹理"


msgid "Is Active"
msgstr "是激活"


msgid "Toggle whether surface is processed or ignored"
msgstr "控制是否处理或忽略表层"


msgid "Use Cache"
msgstr "使用缓存"


msgid "Surface name"
msgstr "曲面名称"


msgid "Output Name"
msgstr "输出名称"


msgid "Name used to save output from this surface"
msgstr "此表层输出文件的存储名称"


msgid "Point Cache"
msgstr "控制点缓存"


msgid "Preview"
msgstr "预览"


msgid "Paint"
msgstr "图像绘制"


msgid "Wetmap"
msgstr "湿度图"


msgid "Show Preview"
msgstr "显示预览"


msgid "Display surface preview in 3D-views"
msgstr "在 3D 视图中显示层面预览"


msgid "Shrink Speed"
msgstr "收缩速率"


msgid "How fast shrink effect moves on the canvas surface"
msgstr "收缩效果在画布表层的运动速度"


msgid "Spread Speed"
msgstr "扩散速率"


msgid "How fast spread effect moves on the canvas surface"
msgstr "扩散效果在画布表层的移动速度"


msgid "Format"
msgstr "格式"


msgid "Surface Format"
msgstr "层面格式"


msgid "Vertex"
msgstr "顶点"


msgid "Image Sequence"
msgstr "图像序列"


msgid "Surface Type"
msgstr "表面类型"


msgid "Anti-aliasing"
msgstr "抗锯齿"


msgid "Use 5x multisampling to smooth paint edges"
msgstr "使用 5 级多重采样以平滑绘制边缘"


msgid "Use Color Preview"
msgstr "使用色彩预览"


msgid "Whether this surface has some color preview for 3D view"
msgstr "无论当前表面上是否有用于 3D 视图预览的色彩"


msgid "Dissolve"
msgstr "消融"


msgid "Enable to make surface changes disappear over time"
msgstr "启用后, 可使表层的变化随时间消失"


msgid "Slow"
msgstr "减慢"


msgid "Use logarithmic dissolve (makes high values to fade faster than low values)"
msgstr "使用指数型消融 (值越高,消褪越快)"


msgid "Use Drip"
msgstr "使用滴移"


msgid "Process drip effect (drip wet paint to gravity direction)"
msgstr "处理滴移效果 (湿颜料沿重力方向滴移)"


msgid "Use logarithmic drying (makes high values to dry faster than low values)"
msgstr "使用对数式干化 (值越高, 则干化速度越快)"


msgid "Dry"
msgstr "干化"


msgid "Enable to make surface wetness dry over time"
msgstr "启用后, 可使表层的湿度随时间干化"


msgid "Incremental"
msgstr "递增"


msgid "New displace is added cumulatively on top of existing"
msgstr "新的置换以渐增形式添加到当前层的顶部"


msgid "Use Output"
msgstr "使用输出"


msgid "Save this output layer"
msgstr "保存此输出层"


msgid "Premultiply alpha"
msgstr "预乘 Alpha"


msgid "Multiply color by alpha (recommended for Blender input)"
msgstr "叠加颜色的 Alpha 值 (推荐用于 Blender 输入)"


msgid "Use Shrink"
msgstr "使用收缩"


msgid "Process shrink effect (shrink paint areas)"
msgstr "处理收缩效果 (收缩颜料区域)"


msgid "Use Spread"
msgstr "使用扩散"


msgid "Process spread effect (spread wet paint around surface)"
msgstr "处理扩散效果 (表层湿颜料的扩散)"


msgid "Open Borders"
msgstr "开放边界"


msgid "Pass waves through mesh edges"
msgstr "让波形越过网格的边缘"


msgid "UV Map"
msgstr "UV 贴图"


msgid "UV map name"
msgstr "UV 贴图名称"


msgid "Wave damping factor"
msgstr "波形衰减系数"


msgid "Smoothness"
msgstr "平滑度"


msgid "Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)"
msgstr "将波形的最大斜度限制在模拟点之间 (使用更高的值做出更平滑的波形, 将损失一定的细节)"


msgid "Wave propagation speed"
msgstr "波形传播速率"


msgid "Spring"
msgstr "弹性"


msgid "Spring force that pulls water level back to zero"
msgstr "推动水平面回归海拔零值的弹力"


msgid "Timescale"
msgstr "时间比例"


msgid "Wave time scaling factor"
msgstr "波纹次数缩放比"


msgid "Edit Bone"
msgstr "编辑骨骼"


msgid "Location of head end of the bone"
msgstr "骨骼头尾的位置"


msgid "Bone is not visible when in Edit Mode"
msgstr "骨骼在编辑模式下不可见"


msgid "Bone is not able to be transformed when in Edit Mode"
msgstr "编辑模式骨头不能移动"


msgid "Editbone Matrix"
msgstr "骨骼编辑的矩阵"


msgid "Matrix combining loc/rot of the bone (head position, direction and roll), in armature space (WARNING: does not include/support bone's length/size)"
msgstr "将骨骼位移与旋转的复合矩阵 (即骨骼头端的位置、朝向及旋转角度), 基于骨架空间 (警告: 请勿包含 / 维持骨骼的长度 / 尺寸)"


msgid "Parent edit bone (in same Armature)"
msgstr "父系的编辑骨骼(在骨架中)"


msgid "Roll"
msgstr "滚动"


msgid "Bone rotation around head-tail axis"
msgstr "在骨头的头尾坐标上旋转"


msgid "Head Select"
msgstr "选择头"


msgid "Tail Select"
msgstr "选择尾部"


msgid "Effector weights for physics simulation"
msgstr "物体模拟的权重效果"


msgid "All"
msgstr "全部"


msgid "All effector's weight"
msgstr "所有影响的权重"


msgid "Use For Growing Hair"
msgstr "在增长的毛发中使用"


msgid "Use force fields when growing hair"
msgstr "在增长的毛发中使用力场"


msgid "Boid"
msgstr "群簇"


msgid "Boid effector weight"
msgstr "群集影响权重"


msgid "Charge"
msgstr "电荷"


msgid "Charge effector weight"
msgstr "电荷影响权重"


msgid "Curve Guide"
msgstr "曲线引导"


msgid "Curve guide effector weight"
msgstr "曲线引导影响权重"


msgid "Drag"
msgstr "拖拽"


msgid "Drag effector weight"
msgstr "拖拽权重效果"


msgid "Force effector weight"
msgstr "力场影响权重"


msgid "Global gravity weight"
msgstr "全局重力"


msgid "Effector Group"
msgstr "效果组"


msgid "Limit effectors to this Group"
msgstr "限定仅作用至当前组"


msgid "Harmonic"
msgstr "谐振"


msgid "Harmonic effector weight"
msgstr "谐振影响权重"


msgid "Lennard-Jones"
msgstr "兰纳琼斯分子力"


msgid "Lennard-Jones effector weight"
msgstr "兰纳琼斯权重效果"


msgid "Magnetic"
msgstr "磁力"


msgid "Magnetic effector weight"
msgstr "磁影响权重"


msgid "Smoke Flow"
msgstr "烟流"


msgid "Smoke Flow effector weight"
msgstr "烟流效果器权重"


msgid "Texture effector weight"
msgstr "纹理效果权重"


msgid "Turbulence"
msgstr "紊流"


msgid "Turbulence effector weight"
msgstr "湍流效果器权重"


msgid "Vortex"
msgstr "涡流"


msgid "Vortex effector weight"
msgstr "顶点效果权重"


msgid "Wind"
msgstr "风力"


msgid "Wind effector weight"
msgstr "风影响权重"


msgid "Enum Item Definition"
msgstr "数值条目定义"


msgid "Definition of a choice in an RNA enum property"
msgstr "定义一个 RNA 数值类型选择"


msgid "Description"
msgstr "描述"


msgid "Description of the item's purpose"
msgstr "描述条目的目的"


msgid "Icon"
msgstr "图标"


msgid "Icon of the item"
msgstr "项目的图标"


msgid "Identifier"
msgstr "识别符"


msgid "Unique name used in the code and scripting"
msgstr "在代码和脚本中使用的唯一名字"


msgid "Human readable name"
msgstr "可读名称"


msgid "Value of the item"
msgstr "对象值"


msgid "Environment map created by the renderer and cached for subsequent renders"
msgstr "渲染器生成的环境贴图"


msgid "Clip End"
msgstr "结束点"


msgid "Objects further than this are not visible to map"
msgstr "远离次点的物体不显示在贴图中"


msgid "Clip Start"
msgstr "起始点"


msgid "Objects nearer than this are not visible to map"
msgstr "物体对象近的不显示"


msgid "Number of times a map will be rendered recursively (mirror effects)"
msgstr "贴图的递归渲染次数(最小效果)"


msgid "Validity"
msgstr "有效性"


msgid "True if this map is ready for use, False if it needs rendering"
msgstr "如果贴图已被使用时设置为真, 如果需要渲染则设置为假"


msgid "Ignore Layers"
msgstr "忽略层"


msgid "Hide objects on these layers when generating the Environment Map"
msgstr "在生成环境贴图时隐藏这些图层上的物体"


msgid "Mapping"
msgstr "映射"


msgid "Cube"
msgstr "立方体"


msgid "Use environment map with six cube sides"
msgstr "使用六面环境贴图"


msgid "Only one side is rendered, with Z axis pointing in direction of image"
msgstr "仅渲染一面, 为 Z 轴指向的图像方向"


msgid "Pixel resolution of the rendered environment map"
msgstr "渲染的环境贴图的像素分辨率"


msgid "Static"
msgstr "静态"


msgid "Calculate environment map only once"
msgstr "仅计算环境贴图一次"


msgid "Animated"
msgstr "播放动画"


msgid "Calculate environment map at each rendering"
msgstr "每次渲染时都计算环境贴图"


msgid "Image File"
msgstr "图像文件"


msgid "Load a saved environment map image from disk"
msgstr "从磁盘中载入保存的环境图像"


msgid "Viewpoint Object"
msgstr "可视物体"


msgid "Object to use as the environment map's viewpoint location"
msgstr "用于定位环境贴图视觉位置的物体"


msgid "Zoom"
msgstr "缩放"


msgid "F-Curve"
msgstr "函数曲线"


msgid "F-Curve defining values of a period of time"
msgstr "一段时间内函数曲线的定义值"


msgid "RNA Array Index"
msgstr "RNA 阵列目录"


msgid "Index to the specific property affected by F-Curve if applicable"
msgstr "应用后函数曲线将要影响的属性目录"


msgid "Color of the F-Curve in the Graph Editor"
msgstr "在曲线编辑中的函数曲线色彩"


msgid "Method used to determine color of F-Curve in Graph Editor"
msgstr "在曲线编辑中确定函数曲线色彩的方法"


msgid "Auto Rainbow"
msgstr "自动彩虹"


msgid "Cycle through the rainbow, trying to give each curve a unique color"
msgstr "循环取用彩虹色, 尝试为各条曲线指定唯一的颜色"


msgid "Auto XYZ to RGB"
msgstr "XYZ 自动转 RGB"


msgid "Use axis colors for transform and color properties, and auto-rainbow for the rest"
msgstr "将轴向颜色用于变换及颜色属性, 对其余的属性自动应用彩虹色"


msgid "User Defined"
msgstr "用户设置"


msgid "Use custom hand-picked color for F-Curve"
msgstr "为函数曲线使用手动拾取的颜色"


msgid "RNA Path to property affected by F-Curve"
msgstr "被函数曲线影响的 RNA 路径属性"


msgid "Driver"
msgstr "驱动器"


msgid "Channel Driver (only set for Driver F-Curves)"
msgstr "通道驱动器(仅适用于函数曲线驱动器)"


msgid "Extrapolation"
msgstr "延伸模式"


msgid "Method used for evaluating value of F-Curve outside first and last keyframes"
msgstr "用于函数曲线首末关键帧区间外侧的求值方法"


msgid "Hold values of endpoint keyframes"
msgstr "保持末端点关键帧的值"


msgid "Use slope of curve leading in/out of endpoint keyframes"
msgstr "使用曲线斜率引入 / 引出末端点关键帧"


msgid "Action Group that this F-Curve belongs to"
msgstr "当前函数曲线属于的动作块组"


msgid "F-Curve and its keyframes are hidden in the Graph Editor graphs"
msgstr "在函数曲线编辑器中隐藏函数曲线和其关键帧"


msgid "False when F-Curve could not be evaluated in past, so should be skipped when evaluating"
msgstr "当函数曲线在过去无法被解算时应设置为 False, 因此会在解算时跳过"


msgid "Keyframes"
msgstr "关键帧"


msgid "User-editable keyframes"
msgstr "用户可编辑的关键帧"


msgid "F-Curve's settings cannot be edited"
msgstr "无法编辑函数曲线的设置"


msgid "Modifiers"
msgstr "修改器"


msgid "Modifiers affecting the shape of the F-Curve"
msgstr "影响函数曲线形状的修改器"


msgid "Muted"
msgstr "禁用"


msgid "F-Curve is not evaluated"
msgstr "无法解算函数曲线"


msgid "Sampled Points"
msgstr "采样点"


msgid "Sampled animation data"
msgstr "采样的动画数据"


msgid "F-Curve is selected for editing"
msgstr "选择可编辑的函数曲线"


msgid "F-Curve Sample"
msgstr "函数曲线采样"


msgid "Sample point for F-Curve"
msgstr "函数曲线的采样点"


msgid "Point"
msgstr "点"


msgid "Point coordinates"
msgstr "控制点的坐标系"


msgid "Selection status"
msgstr "选择状态"


msgid "FFmpeg Settings"
msgstr "FFmpeg 设置"


msgid "FFmpeg related settings for the scene"
msgstr "与 FFmpeg 相关的场景设置"


msgid "Bitrate"
msgstr "比率"


msgid "Audio bitrate (kb/s)"
msgstr "音频比率(kb/s)"


msgid "Audio Channels"
msgstr "音频声道"


msgid "Audio channel count"
msgstr "音频声道的数量"


msgid "Mono"
msgstr "单声道"


msgid "Set audio channels to mono"
msgstr "设置为单声道"


msgid "Set audio channels to stereo"
msgstr "设置为立体声"


msgid "4 Channels"
msgstr "4 声道"


msgid "Set audio channels to 4 channels"
msgstr "将音频通道设置为 4 通道"


msgid "5.1 Surround"
msgstr "5.1声道环绕"


msgid "Set audio channels to 5.1 surround sound"
msgstr "设置为5.1声道环绕"


msgid "7.1 Surround"
msgstr "7.1声道环绕"


msgid "Set audio channels to 7.1 surround sound"
msgstr "设置为7.1声道环绕"


msgid "Audio Codec"
msgstr "音频编码器"


msgid "FFmpeg audio codec to use"
msgstr "使用的 FFmpeg 音频编码器"


msgid "Vorbis"
msgstr "Vorbis"


msgid "Samplerate"
msgstr "采样率"


msgid "Audio samplerate(samples/s)"
msgstr "音频采样率(每秒采样次数)"


msgid "Audio volume"
msgstr "音量"


msgid "Buffersize"
msgstr "缓冲区尺寸"


msgid "Rate control: buffer size (kb)"
msgstr "比率控制:缓冲区的尺寸(kb)"


msgid "Codec"
msgstr "编码器"


msgid "FFmpeg codec to use"
msgstr "使用的 FFmpeg 解码器"


msgid "MPEG-1"
msgstr "MPEG-1"


msgid "MPEG-2"
msgstr "MPEG-2"


msgid "MPEG-4(divx)"
msgstr "MPEG-4(divx)"


msgid "HuffYUV"
msgstr "HuffYUV"


msgid "H.264"
msgstr "H.264"


msgid "Theora"
msgstr "Theora"


msgid "Flash Video"
msgstr "Flash 视频"


msgid "FFmpeg video codec #1"
msgstr "FFmpeg video codec #1"


msgid "QT rle / QT Animation"
msgstr "QT RLE 格式编码 / QT 动画格式编码"


msgid "DNxHD"
msgstr "DNxHD"


msgid "High quality"
msgstr "高质量"


msgid "Medium quality"
msgstr "中等品质"


msgid "Low quality"
msgstr "低等品质"


msgid "Fast"
msgstr "快速"


msgid "Container"
msgstr "容器"


msgid "MPEG-4"
msgstr "MPEG-4"


msgid "Quicktime"
msgstr "Quicktime"


msgid "Ogg"
msgstr "Ogg"


msgid "Matroska"
msgstr "Matroska (MKV)"


msgid "Flash"
msgstr "Flash"


msgid "Max Rate"
msgstr "最大帧率"


msgid "Rate control: max rate (kb/s)"
msgstr "比率控制: 最大帧率 (kb/s)"


msgid "Min Rate"
msgstr "最小帧率"


msgid "Rate control: min rate (kb/s)"
msgstr "比率控制: 最小帧率 (kb/s)"


msgid "Mux Rate"
msgstr "码率"


msgid "Mux rate (bits/s(!))"
msgstr "最大码率(bits/s)"


msgid "Mux Packet Size"
msgstr "最大码包尺寸"


msgid "Mux packet size (byte)"
msgstr "最大码包率(byte)"


msgid "Autosplit Output"
msgstr "自动分割输出"


msgid "Autosplit output at 2GB boundary"
msgstr "将输出自动分割成 2G 的存储单位"


msgid "Lossless Output"
msgstr "无损输出"


msgid "Use lossless output for video streams"
msgstr "为视频流使用无损输出"


msgid "Video bitrate (kb/s)"
msgstr "视频比率 (kb/s)"


msgid "F-Modifier"
msgstr "函数修改器"


msgid "Modifier for values of F-Curve"
msgstr "针对函数曲线的修改器值"


msgid "F-Curve Modifier is the one being edited "
msgstr "正在编辑的函数曲线修改器"


msgid "Blend In"
msgstr "淡入"


msgid "Number of frames from start frame for influence to take effect"
msgstr "影响效果开始起作用的时间帧"


msgid "Blend Out"
msgstr "淡出"


msgid "Number of frames from end frame for influence to fade out"
msgstr "影响渐弱的结束帧号"


msgid "Frame that modifier's influence ends (if Restrict Frame Range is in use)"
msgstr "影响效果结束的时间帧(仅在约束了帧范围时使用)"


msgid "Frame that modifier's influence starts (if Restrict Frame Range is in use)"
msgstr "影响效果开始的时间帧(仅在约束了帧范围时使用)"


msgid "Amount of influence F-Curve Modifier will have when not fading in/out"
msgstr "在函数曲线修改器淡入 / 出时的影响值"


msgid "Disabled"
msgstr "已关闭"


msgid "F-Curve Modifier has invalid settings and will not be evaluated"
msgstr "函数曲线修改器拥有无效设置并且无法完成解算"


msgid "F-Curve Modifier will not be evaluated"
msgstr "函数曲线修改器将不予解算"


msgid "F-Curve Modifier's panel is expanded in UI"
msgstr "在 UI 中展开函数曲线修改器面板"


msgid "F-Curve Modifier Type"
msgstr "函数曲线的修改器类型"


msgid "Generator"
msgstr "生成器"


msgid "Generate a curve using a factorized or expanded polynomial"
msgstr "使用分解多项式扩展多项式生成一条曲线"


msgid "Built-In Function"
msgstr "内建函数"


msgid "Generate a curve using standard math functions such as sin and cos"
msgstr "使用标准数学函数生成一条曲线 (如 sin、cos 等)"


msgid "Envelope"
msgstr "封套"


msgid "Reshape F-Curve values - e.g. change amplitude of movements"
msgstr "改变函数曲线数值 (例如, 改变运动幅度) "


msgid "Cycles"
msgstr "循环"


msgid "Cyclic extend/repeat keyframe sequence"
msgstr "循环扩展 / 重复关键帧序列"


msgid "Noise"
msgstr "噪波"


msgid "Add pseudo-random noise on top of F-Curves"
msgstr "在函数曲线上添加伪随机噪波"


msgid "Limits"
msgstr "限制"


msgid "Restrict maximum and minimum values of F-Curve"
msgstr "限制函数曲线的最大值与最小值"


msgid "Stepped Interpolation"
msgstr "步进插值模式"


msgid "Snap values to nearest grid-step - e.g. for a stop-motion look"
msgstr "将值吸附到最近的栅格上 (例如, 用于模拟单格拍制手法)"


msgid "Use Influence"
msgstr "使用影响"


msgid "F-Curve Modifier's effects will be tempered by a default factor"
msgstr "函数曲线修改器的影响效果将被暂时以一个默认参数替代"


msgid "Restrict Frame Range"
msgstr "限定的帧范围"


msgid "F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them"
msgstr "函数曲线修改器仅会应用到特定的帧区间以便使其遮罩在脱离时能连贯显示"


msgid "Cycles F-Modifier"
msgstr "循环函数修改器"


msgid "Repeat the values of the modified F-Curve"
msgstr "重复已修改的函数曲线值"


msgid "After Cycles"
msgstr "之后循环"


msgid "Maximum number of cycles to allow after last keyframe (0 = infinite)"
msgstr "最末关键帧之后所允许的最大循环次数"


msgid "Before Cycles"
msgstr "之前循环"


msgid "Maximum number of cycles to allow before first keyframe (0 = infinite)"
msgstr "在首个关键帧之前所允许的最大循环次数 (0 = 无限)"


msgid "After Mode"
msgstr "之后模式"


msgid "Cycling mode to use after last keyframe"
msgstr "最末关键帧之后所使用的循环模式"


msgid "No Cycles"
msgstr "无循环"


msgid "Don't do anything"
msgstr "不作用"


msgid "Repeat Motion"
msgstr "重复运动"


msgid "Repeat keyframe range as-is"
msgstr "原样重复关键帧范围"


msgid "Repeat with Offset"
msgstr "带偏移重复"


msgid "Repeat keyframe range, but with offset based on gradient between start and end values"
msgstr "重复关键帧区间, 但带有偏移量, 基于起始值与结束值之间的梯度值"


msgid "Repeat Mirrored"
msgstr "重复镜像部分"


msgid "Alternate between forward and reverse playback of keyframe range"
msgstr "切换针对关键帧区间的正向与逆向回放"


msgid "Before Mode"
msgstr "之前模式"


msgid "Cycling mode to use before first keyframe"
msgstr "首个关键帧之前所使用的循环模式"


msgid "Envelope F-Modifier"
msgstr "封套函数修改器"


msgid "Scale the values of the modified F-Curve"
msgstr "缩放已修改曲线的值"


msgid "Control Points"
msgstr "控制点"


msgid "Control points defining the shape of the envelope"
msgstr "定义封套形状的控制点"


msgid "Default Maximum"
msgstr "默认最大值"


msgid "Upper distance from Reference Value for 1:1 default influence"
msgstr "参照值与上界之间的距离, 默认影响量为1:1"


msgid "Default Minimum"
msgstr "默认最小值"


msgid "Lower distance from Reference Value for 1:1 default influence"
msgstr "参照值与下界之间的距离, 默认影响量为1:1"


msgid "Reference Value"
msgstr "参考值"


msgid "Value that envelope's influence is centered around / based on"
msgstr "封套的影响值被居中 / 作为基准"


msgid "Built-In Function F-Modifier"
msgstr "内建函数  曲线修改器"


msgid "Generate values using a Built-In Function"
msgstr "使用内建函数生成值"


msgid "Amplitude"
msgstr "振幅"


msgid "Scale factor determining the maximum/minimum values"
msgstr "决定最大 / 最小值的缩放系数"


msgid "Type of built-in function to use"
msgstr "内建函数类型"


msgid "Sine"
msgstr "正弦"


msgid "Cosine"
msgstr "余弦"


msgid "Square Root"
msgstr "平方根"


msgid "Natural Logarithm"
msgstr "自然对数"


msgid "Normalized Sine"
msgstr "规格化的正弦"


msgid "sin(x) / x"
msgstr "sin(x) / x"


msgid "Phase Multiplier"
msgstr "相位倍值"


msgid "Scale factor determining the 'speed' of the function"
msgstr "决定函数'速率'的缩放系数"


msgid "Phase Offset"
msgstr "相位偏移"


msgid "Constant factor to offset time by for function"
msgstr "用于函数的时间偏移的常数参量"


msgid "Additive"
msgstr "添加"


msgid "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
msgstr "由修改器生成的值被应用到已有值的基础之上, 而不是覆盖它们"


msgid "Value Offset"
msgstr "值偏移"


msgid "Constant factor to offset values by"
msgstr "偏移值的常数参量"


msgid "Generator F-Modifier"
msgstr "生成器  曲线修改器"


msgid "Deterministically generate values for the modified F-Curve"
msgstr "按需为已修改的函数曲线的生成值"


msgid "Coefficients"
msgstr "系数"


msgid "Coefficients for 'x' (starting from lowest power of x^0)"
msgstr "'x'系数 (始于x^0的最低次幂)"


msgid "Type of generator to use"
msgstr "生成器类型"


msgid "Expanded Polynomial"
msgstr "扩展多项式"


msgid "Factorized Polynomial"
msgstr "已分解多项式"


msgid "Polynomial Order"
msgstr "多项式阶数"


msgid "The highest power of 'x' for this polynomial (number of coefficients - 1)"
msgstr "多项式中'x'的最高幂次值 (系数值 -1)"


msgid "Limit F-Modifier"
msgstr "值限定  曲线修改器"


msgid "Limit the time/value ranges of the modified F-Curve"
msgstr "限定已修改的函数曲线的时间 / 值的范围"


msgid "Noise F-Modifier"
msgstr "噪音函数修改器"


msgid "Give randomness to the modified F-Curve"
msgstr "为所修改的函数曲线指定随机量"


msgid "Method of modifying the existing F-Curve"
msgstr "现有函数曲线的修改方法"


msgid "Amount of fine level detail present in the noise"
msgstr "良好等级的噪波细节量"


msgid "Time offset for the noise effect"
msgstr "噪波效果的时间偏移"


msgid "Phase"
msgstr "阶段"


msgid "A random seed for the noise effect"
msgstr "噪波效果的随机种"


msgid "Scaling (in time) of the noise"
msgstr "噪波的缩放(按时间)"


msgid "Amplitude of the noise - the amount that it modifies the underlying curve"
msgstr "噪波振幅 - 针对基本曲线的修改量"


msgid "Python F-Modifier"
msgstr "Python 函数修改器"


msgid "Perform user-defined operation on the modified F-Curve"
msgstr "在已修改的函数曲线上执行用户指定的操作"


msgid "Stepped Interpolation F-Modifier"
msgstr "步进插值  曲线修改器"


msgid "Hold each interpolated value from the F-Curve for several frames without changing the timing"
msgstr "为多个帧保留函数曲线中的各插值, 无需更改时标"


msgid "Frame that modifier's influence ends (if applicable)"
msgstr "修改器的作用结束帧 (若可用)"


msgid "Reference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)"
msgstr "帧在得到保留之前的参考数量 (为 '1-3' 对 '5-7' 的保留样式进行保留)"


msgid "Frame that modifier's influence starts (if applicable)"
msgstr "修改器的作用起始帧 (若可用)"


msgid "Step Size"
msgstr "步阶尺寸"


msgid "Number of frames to hold each value"
msgstr "持有各值的帧数量"


msgid "Use End Frame"
msgstr "使用最后一帧"


msgid "Restrict modifier to only act before its 'end' frame"
msgstr "限制修改器仅作用于其'结束'帧"


msgid "Use Start Frame"
msgstr "使用第一帧"


msgid "Restrict modifier to only act after its 'start' frame"
msgstr "限制修改器仅作用于其'起始'帧"


msgid "Envelope Control Point"
msgstr "封套控制点"


msgid "Control point for envelope F-Modifier"
msgstr "函数修改器封套的控制点"


msgid "Frame"
msgstr "帧"


msgid "Frame this control-point occurs on"
msgstr "控制点发生作用的帧"


msgid "Upper bound of envelope at this control-point"
msgstr "控制点封套的上边界"


msgid "Lower bound of envelope at this control-point"
msgstr "控制点封套的下边界"


msgid "Field Settings"
msgstr "立场设置"


msgid "Field settings for an object in physics simulation"
msgstr "物体仿真的物体力场设置"


msgid "Effect particles' location"
msgstr "影响粒子的位置"


msgid "Effect particles' dynamic rotation"
msgstr "粒子的动态转动效果"


msgid "Maximum distance for the field to work"
msgstr "场的有效工作最大距离"


msgid "Minimum distance for the field's fall-off"
msgstr "场降低的最小距离"


msgid "Falloff Power"
msgstr "衰减力度"


msgid "Fall-Off"
msgstr "衰减"


msgid "Sphere"
msgstr "球形"


msgid "Tube"
msgstr "管形"


msgid "Cone"
msgstr "锥形"


msgid "Flow"
msgstr "流"


msgid "Convert effector force into air flow velocity"
msgstr "转换效果的外力为空气的速度"


msgid "Amount"
msgstr "数量"


msgid "Amount of clumping"
msgstr "簇集的数量"


msgid "Shape"
msgstr "形状"


msgid "Shape of clumping"
msgstr "簇集的形状"


msgid "Guide-free time from particle life's end"
msgstr "从粒子生命的结束到牵引 - 自由的时间"


msgid "The amplitude of the offset"
msgstr "偏移量的幅度"


msgid "Which axis to use for offset"
msgstr "使用偏移量的轴"


msgid "Frequency"
msgstr "频率"


msgid "The frequency of the offset (1/total length)"
msgstr "偏移的频率(1/总长)"


msgid "Adjust the offset to the beginning/end"
msgstr "根据首位调整偏移量"


msgid "Kink"
msgstr "扭结"


msgid "Type of periodic offset on the curve"
msgstr "曲线的周期偏移类型"


msgid "Curl"
msgstr "卷曲"


msgid "Radial"
msgstr "径向"


msgid "Wave"
msgstr "波浪"


msgid "Braid"
msgstr "编织"


msgid "The distance from which particles are affected fully"
msgstr "粒子受完全影响的间距"


msgid "Harmonic Damping"
msgstr "谐波阻尼"


msgid "Damping of the harmonic force"
msgstr "阻尼的谐振强度"


msgid "Inflow"
msgstr "流入"


msgid "Inwards component of the vortex force"
msgstr "顶点外力的中心组件"


msgid "Linear Drag"
msgstr "线性拖拽"


msgid "Drag component proportional to velocity"
msgstr "与速度成比例的拖拽分量"


msgid "Amount of noise for the force strength"
msgstr "外力的噪量数量"


msgid "Quadratic Drag"
msgstr "二次型拖拽"


msgid "Drag component proportional to the square of velocity"
msgstr "与速率的平方值成比例的拖拽分量"


msgid "Radial Falloff Power"
msgstr "半径上的衰减能量"


msgid "Radial falloff power (real gravitational falloff = 2)"
msgstr "半径上的衰减能量(真实重力的衰减=2)"


msgid "Maximum Radial Distance"
msgstr "最大化半径距离"


msgid "Maximum radial distance for the field to work"
msgstr "场的有效工作最大半径距离"


msgid "Minimum Radial Distance"
msgstr "最小半径距离"


msgid "Minimum radial distance for the field's fall-off"
msgstr "场降低的最小半径"


msgid "Rest Length"
msgstr "静止长度"


msgid "Rest length of the harmonic force"
msgstr "谐和力的静止长度"


msgid "Seed of the noise"
msgstr "种子的噪量"


msgid "Which direction is used to calculate the effector force"
msgstr "用于计算效果作用力的方向"


msgid "Every Point"
msgstr "每个点"


msgid "Size of the turbulence"
msgstr "湍流尺寸"


msgid "Domain Object"
msgstr "域物体"


msgid "Select domain object of the smoke simulation"
msgstr "选择相同组中的所有物体"


msgid "Strength of force field"
msgstr "力场强度"


msgid "Texture to use as force"
msgstr "用于力场的贴图"


msgid "Texture Mode"
msgstr "贴图类型"


msgid "How the texture effect is calculated (RGB & Curl need a RGB texture, else Gradient will be used instead)"
msgstr "贴图影响的计算方式 ( RGB 与旋量需要一个 RGB 纹理, 否则将使用渐变)"


msgid "Gradient"
msgstr "梯度渐变"


msgid "Nabla"
msgstr "纳布拉"


msgid "Defines size of derivative offset used for calculating gradient and curl"
msgstr "定义用于计算梯度和卷曲的衍生偏移量尺寸"


msgid "Type of field"
msgstr "场类型"


msgid "Radial field toward the center of object"
msgstr "通过物体中西的场半径"


msgid "Constant force along the force object's local Z axis"
msgstr "为力场物体的自身 Z 轴提供一个定值外力"


msgid "Spiraling force that twists the force object's local Z axis"
msgstr "给一个螺旋外力来扭曲场力的自身 Z 轴"


msgid "Forcefield depends on the speed of the particles"
msgstr "外力场基于粒子的速率"


msgid "The source of this force field is the zero point of a harmonic oscillator"
msgstr "当前外力场的源基于谐波震荡算子的基准点"


msgid "Spherical forcefield based on the charge of particles, only influences other charge force fields"
msgstr "基于粒子的球形外力, 仅影响其他外力场"


msgid "Forcefield based on the Lennard-Jones potential"
msgstr "基于列奥纳多 - 琼斯的潜在外力"


msgid "Forcefield based on a texture"
msgstr "基于贴图纹理的外力"


msgid "Create a force along a curve object"
msgstr "沿曲线物体创建一个外力"


msgid "Create turbulence with a noise field"
msgstr "创建一个噪场湍流"


msgid "Create a force that dampens motion"
msgstr "创建一个外力来抑制运动"


msgid "Create a force based on smoke simulation air flow"
msgstr "用于烟雾模拟边界的物体"


msgid "2D"
msgstr "2D"


msgid "Apply force only in 2D"
msgstr "仅在平面上应用外力"


msgid "Force gets absorbed by collision objects"
msgstr "外力被碰撞物体吸收"


msgid "Use Global Coordinates"
msgstr "使用全局坐标系"


msgid "Use effector/global coordinates for turbulence"
msgstr "为湍流使用影响 / 全局坐标系"


msgid "Based on distance/falloff it adds a portion of the entire path"
msgstr "基于距离 / 衰减的路径额外分配部分"


msgid "Weights"
msgstr "权重"


msgid "Use curve weights to influence the particle influence along the curve"
msgstr "使用曲线的权重沿曲线去影响粒子的影响效果"


msgid "Use Max"
msgstr "使用最大值"


msgid "Use a maximum distance for the field to work"
msgstr "为场设置最大距离值"


msgid "Use Min"
msgstr "使用最小值"


msgid "Use a minimum distance for the field's fall-off"
msgstr "场衰减的最小半径距离"


msgid "Multiple Springs"
msgstr "多重弹性"


msgid "Every point is effected by multiple springs"
msgstr "每一个点均受多重弹力的作用"


msgid "Use Coordinates"
msgstr "使用坐标轴"


msgid "Use object/global coordinates for texture"
msgstr "为纹理坐标使用物体 / 全局坐标系"


msgid "Use a maximum radial distance for the field to work"
msgstr "场工作的最大半径距离"


msgid "Use a minimum radial distance for the field's fall-off"
msgstr "为场的衰减使用最小半径距离"


msgid "Root Texture Coordinates"
msgstr "贴图根坐标系"


msgid "Texture coordinates from root particle locations"
msgstr "从粒子的根部位置上获取贴图坐标"


msgid "Apply Density"
msgstr "应用密度"


msgid "Adjust force strength based on smoke density"
msgstr "基于烟雾密度来调节外力强度"


msgid "Z Direction"
msgstr "Z 向"


msgid "Effect in full or only positive/negative Z direction"
msgstr "作用效果于全部或者 +/- Z 方向"


msgid "Both Z"
msgstr "双 Z 向"


msgid "File Select Parameters"
msgstr "文件选择参数"


msgid "Save"
msgstr "保存"


msgid "Directory"
msgstr "文件夹"


msgid "Directory displayed in the file browser"
msgstr "在文件浏览器中显示文件所在目录"


msgid "Tiny"
msgstr "细"


msgid "Small"
msgstr "小"


msgid "Normal"
msgstr "法线"


msgid "Large"
msgstr "大"


msgid "Display Mode"
msgstr "显示模式"


msgid "Display mode for the file list"
msgstr "文件列表的显示模式"


msgid "Short List"
msgstr "短列表"


msgid "Display files as short list"
msgstr "显示短文件列表"


msgid "Long List"
msgstr "长列表"


msgid "Display files as a detailed list"
msgstr "显示文件的详细信息"


msgid "Thumbnails"
msgstr "显示缩略图"


msgid "Display files as thumbnails"
msgstr "显示文件的缩略图"


msgid "File Name"
msgstr "文件名"


msgid "Active file in the file browser"
msgstr "在文件浏览器中的激活文件"


msgid "Extension Filter"
msgstr "扩展名过滤"


msgid "Fonts"
msgstr "字体"


msgid "Geometry"
msgstr "几何数据"


msgid "Shading"
msgstr "着色方式"


msgid "Environment"
msgstr "环境"


msgid "Blend File"
msgstr "Blend 文件"


msgid "Show Hidden"
msgstr "显示隐藏项"


msgid "Show hidden dot files"
msgstr "显示隐藏的 (.) 文件"


msgid "Sort"
msgstr "排序"


msgid "Sort alphabetically"
msgstr "按首字母排序"


msgid "Sort the file list alphabetically"
msgstr "按文件首字母排序"


msgid "Sort by extension"
msgstr "按扩展名排序"


msgid "Sort by time"
msgstr "按时间排序"


msgid "Sort files by modification time"
msgstr "根据文件修改时间进行排序"


msgid "Sort by size"
msgstr "按大小排序"


msgid "Sort files by size"
msgstr "按照文件的大小进行排序"


msgid "Title"
msgstr "标题"


msgid "Title for the file browser"
msgstr "文件浏览器的标题"


msgid "Filter Files"
msgstr "过滤文件"


msgid "Enable filtering of files"
msgstr "开启文件过滤"


msgid "Filter BlenderBackup files"
msgstr "过滤工程文件"


msgid "Show .blend1, .blend2, etc. files"
msgstr "显示. blend 文件"


msgid "Filter Blender"
msgstr "过滤 Blender 文件"


msgid "Show .blend files"
msgstr "显示. blend 文件"


msgid "Filter Folder"
msgstr "过滤文件夹"


msgid "Show folders"
msgstr "显示所有文件夹"


msgid "Filter Fonts"
msgstr "过滤字体文件"


msgid "Show font files"
msgstr "显示字体文件"


msgid "Filter Images"
msgstr "过滤图像文件"


msgid "Show image files"
msgstr "显示图像文件"


msgid "Filter Movies"
msgstr "过滤视频文件"


msgid "Show movie files"
msgstr "显示视频文件"


msgid "Filter Script"
msgstr "过滤脚本"


msgid "Show script files"
msgstr "显示脚本文件"


msgid "Filter Sound"
msgstr "过滤声音文件"


msgid "Show sound files"
msgstr "显示声音文件"


msgid "Filter Text"
msgstr "过滤文本文件"


msgid "Show text files"
msgstr "显示文本文件"


msgid "Fluid Simulation Settings"
msgstr "流体模拟设置"


msgid "Fluid simulation settings for an object taking part in the simulation"
msgstr "流体仿真中物体的流体仿真设置"


msgid "Type of participation in the fluid simulation"
msgstr "流体仿真的参与类型"


msgid "Domain"
msgstr "域"


msgid "Bounding box of this object represents the computational domain of the fluid simulation"
msgstr "物体用于表述计算流体仿真区域的盒形边缘"


msgid "Fluid"
msgstr "流体"


msgid "Object represents a volume of fluid in the simulation"
msgstr "用于表现仿真流量的物体"


msgid "Object is a fixed obstacle"
msgstr "物体是固定的障碍物"


msgid "Object adds fluid to the simulation"
msgstr "在仿真中添加流体的物体"


msgid "Outflow"
msgstr "流出"


msgid "Object removes fluid from the simulation"
msgstr "在仿真中移除流体的物体"


msgid "Particle"
msgstr "粒子"


msgid "Object is made a particle system to display particles generated by a fluidsim domain object"
msgstr "由粒子系统组成的物体将用于显示由流体域物体生成的粒子"


msgid "Control"
msgstr "控制"


msgid "Object is made a fluid control mesh, which influences the fluid"
msgstr "物体由流体控制网格组成, 将影响流体效果"


msgid "Control Fluid Simulation Settings"
msgstr "控制流体模拟的设定"


msgid "Fluid simulation settings for objects controlling the motion of fluid in the simulation"
msgstr "流体模拟设置项, 在模拟过程中, 用于使用物体控制流体运动的"


msgid "Attraction Radius"
msgstr "吸引半径"


msgid "Force field radius around the control object"
msgstr "所控物体周围的力场半径"


msgid "Attraction Strength"
msgstr "吸引强度"


msgid "Force strength for directional attraction towards the control object"
msgstr "朝向控制物体的的定向吸引力强度"


msgid "End Time"
msgstr "最终时间"


msgid "Time when the control particles are deactivated"
msgstr "被操控粒子的失效时间"


msgid "Quality which is used for object sampling (higher = better but slower)"
msgstr "物体采样的品质(值越高, 效果越好, 但速度越慢)"


msgid "Start Time"
msgstr "开始时间"


msgid "Time when the control particles are activated"
msgstr "控制粒子的激活时间点"


msgid "Object contributes to the fluid simulation"
msgstr "物体参与流体模拟"


msgid "Reverse Frames"
msgstr "反转帧序"


msgid "Reverse control object movement"
msgstr "反相控制物体运动"


msgid "Velocity Radius"
msgstr "速率半径"


msgid "Velocity Strength"
msgstr "速率强度"


msgid "Force strength of how much of the control object's velocity is influencing the fluid velocity"
msgstr "控制物体的速率对流体速率的影响力强度"


msgid "Domain Fluid Simulation Settings"
msgstr "域的流体模拟设定"


msgid "Fluid simulation settings for the domain of a fluid simulation"
msgstr "流体模拟域的流体模拟设定"


msgid "Compressibility"
msgstr "压缩性"


msgid "Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size)"
msgstr "考虑到万有引力, 允许固定流体的压缩特性 (直接影响模拟步长)"


msgid "Simulation time of the last blender frame (in seconds)"
msgstr "blender最末帧的模拟时间 (秒)"


msgid "Directory (and/or filename prefix) to store baked fluid simulation files in"
msgstr "用于存放已烘焙的流体模拟文件的目录 (和/或文件名前缀)"


msgid "Fluid Mesh Vertices"
msgstr "流体网格顶点"


msgid "Vertices of the fluid mesh generated by simulation"
msgstr "顶点"


msgid "Cache Offset"
msgstr "缓存偏移"


msgid "Offset when reading baked cache"
msgstr "读取已烘焙缓存时的偏移量"


msgid "Generate Particles"
msgstr "生成粒子"


msgid "Amount of particles to generate (0=off, 1=normal, >1=more)"
msgstr "粒子生成量 (0=关闭, 1=正常, >1=较多)"


msgid "Gravity in X, Y and Z direction"
msgstr "X, Y, Z方向的重力"


msgid "Grid Levels"
msgstr "栅格级数"


msgid "Number of coarsened grids to use (-1 for automatic)"
msgstr "粗糙栅格的使用量 (-1代表自动)"


msgid "Memory Estimate"
msgstr "内存估算"


msgid "Estimated amount of memory needed for baking the domain"
msgstr "烘焙域所需内存的预估量"


msgid "Partial Slip Amount"
msgstr "部分滑动量"


msgid "Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip"
msgstr "无滑动及自由滑动之间的混合量, 0为无滑动, 1为自由滑动"


msgid "Preview Resolution"
msgstr "预览精度"


msgid "Preview resolution in X,Y and Z direction"
msgstr "X, Y和Z方向的预览精度"


msgid "Render Display Mode"
msgstr "渲染显示模式"


msgid "How to display the mesh for rendering"
msgstr "网格的渲染显示方式"


msgid "Display geometry"
msgstr "显示几何体"


msgid "Display preview quality results"
msgstr "显示预览级的品质结果"


msgid "Final"
msgstr "最终"


msgid "Display final quality results"
msgstr "显示最终品质结果"


msgid "Domain resolution in X,Y and Z direction"
msgstr "X, Y和Z方向的域精度"


msgid "Simulation Speed"
msgstr "模拟速率"


msgid "Fluid motion rate (0 = stationary, 1 = normal speed)"
msgstr "流体运动速率 (0=静止, 1=常速)"


msgid "Real World Size"
msgstr "真实世界尺寸"


msgid "Size of the simulation domain in meters"
msgstr "模拟域的尺寸 (米)"


msgid "Slip Type"
msgstr "滑动类型"


msgid "No Slip"
msgstr "不滑动"


msgid "Obstacle causes zero normal and tangential velocity (=sticky), default for all (only option for moving objects)"
msgstr "障碍体使法向与切向速率归零 (即粘连效果), 默认对所有物体开启 (仅用于运动的物体)"


msgid "Partial Slip"
msgstr "部分滑动"


msgid "Mix between no-slip and free-slip (non moving objects only!)"
msgstr "在无滑动与自由滑动间进行混合 (仅用于静止的物体!)"


msgid "Free Slip"
msgstr "自由滑动"


msgid "Obstacle only causes zero normal velocity (=not sticky, non moving objects only!)"
msgstr "障碍体仅使法向速率归零 (即不粘连的效果, 仅用于静止的物体!)"


msgid "Simulation time of the first blender frame (in seconds)"
msgstr "blender首帧的模拟时间 (秒)"


msgid "Surface Smoothing"
msgstr "表面平滑"


msgid "Amount of surface smoothing (a value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing)"
msgstr "表面光滑量 (0为无光滑, 1为标准光滑, 值大于1则为非常光滑)"


msgid "Surface Subdivisions"
msgstr "表面细分"


msgid "Number of isosurface subdivisions (this is necessary for the inclusion of particles into the surface generation - WARNING: can lead to longer computation times !)"
msgstr "等值面细分次数 (当粒子参与表面的生成过程时尤为必要 - 警告: 这将导致较长的计算时间!)"


msgid "Simulation Threads"
msgstr "用于模拟的线程数"


msgid "Override number of threads for the simulation, 0 is automatic"
msgstr "覆盖模拟线程数, 若为 0, 则代表自动"


msgid "Tracer Particles"
msgstr "显迹粒子"


msgid "Number of tracer particles to generate"
msgstr "粒子追踪器的生成数量"


msgid "Reverse fluid frames"
msgstr "反转流体帧"


msgid "Generate Speed Vectors"
msgstr "生成运动矢量"


msgid "Generate speed vectors for vector blur"
msgstr "为矢量模糊生成运动矢量"


msgid "Remove air bubbles"
msgstr "移除气泡"


msgid "Removes the air gap between fluid surface and obstacles - WARNING: Can result in a dissolving surface in other areas"
msgstr "移除流体表面与障碍体间的气隙 - 警告: 能够在其他表面上引起消融效果"


msgid "Override Time"
msgstr "覆盖时间"


msgid "Use a custom start and end time (in seconds) instead of the scene's timeline"
msgstr "使用自定义的起始与结束时间 (秒), 来代替场景时间线"


msgid "Viewport Display Mode"
msgstr "视图显示模式"


msgid "How to display the mesh in the viewport"
msgstr "网格的视图显示方式"


msgid "Viscosity Base"
msgstr "速率基数"


msgid "Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)"
msgstr "速率设定: 以10的 (指数*-1) 次方相乘"


msgid "Viscosity Exponent"
msgstr "速率指数"


msgid "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)"
msgstr "速率的负指数值 (用于简化输入较小的值, 如 5*10^-6)"


msgid "Fluid Fluid Simulation Settings"
msgstr "流体模拟设置"


msgid "Fluid simulation settings for the fluid in the simulation"
msgstr "在流体仿真中物体的流体仿真设置"


msgid "Initial Velocity"
msgstr "初始速度"


msgid "Initial velocity of fluid"
msgstr "流体的初速度"


msgid "Export Animated Mesh"
msgstr "输出动画网格"


msgid "Export this mesh as an animated one (slower and enforces No Slip, only use if really necessary [e.g. armatures or parented objects], animated pos/rot/scale F-Curves do not require it)"
msgstr "将网格带动画导出 (较慢, 仅供必要时使用 [如: 骨架或有层级的物体], 函数曲线中,姿态/旋转/缩放的动画无需此项)"


msgid "Volume Initialization"
msgstr "初始体积"


msgid "Use only the inner volume of the mesh"
msgstr "进使用网格的内部体积"


msgid "Shell"
msgstr "外形"


msgid "Use only the outer shell of the mesh"
msgstr "仅适用外层网格"


msgid "Both"
msgstr "两者"


msgid "Use both the inner volume and the outer shell of the mesh"
msgstr "同时使用网格的内部体积与外壳"


msgid "Inflow Fluid Simulation Settings"
msgstr "注入流体的设置"


msgid "Fluid simulation settings for objects adding fluids in the simulation"
msgstr "引入流体的物体的流体模拟设定"


msgid "Inflow Velocity"
msgstr "注入速度"


msgid "Local Coordinates"
msgstr "自身坐标系"


msgid "Use local coordinates for inflow (e.g. for rotating objects)"
msgstr "为流入类型使用自身坐标 (如物体的旋转)"


msgid "Obstacle Fluid Simulation Settings"
msgstr "流体障碍物的设置"


msgid "Fluid simulation settings for obstacles in the simulation"
msgstr "障碍物的流体模拟设定"


msgid "Impact Factor"
msgstr "影响系数"


msgid "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces (can be used to tweak total mass)"
msgstr "这是一个用于运动物体的非物理值 -它用于控制障碍体对流体的影响效果, 若值为0, 则效果类似于流出体 (即删除流体); 1 为默认值; 当 >1 时, 则影响程度较大 (可用于调节总质量)"


msgid "Outflow Fluid Simulation Settings"
msgstr "流出类型的流体模拟设定"


msgid "Fluid simulation settings for objects removing fluids from the simulation"
msgstr "移除流体的物体的流体模拟设定"


msgid "Particle Fluid Simulation Settings"
msgstr "粒子流体模拟设定"


msgid "Fluid simulation settings for objects storing fluid particles generated by the simulation"
msgstr "存放由模拟生成之流体粒子的物体的流体模拟设定"


msgid "Alpha Influence"
msgstr "Alpha 影响"


msgid "Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full (larger particles get lower alphas, smaller ones higher values)"
msgstr "粒子的alpha变化量, 与尺寸的影响量相反: 0=关闭 (alpha值相同), 1=全开 (较大粒子的alpha值较低, 而较小粒子的alpha值则较高)"


msgid "Directory (and/or filename prefix) to store and load particles from"
msgstr "粒子的存储与加载目录 (可包括文件名前缀)"


msgid "Particle Influence"
msgstr "粒子影响"


msgid "Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger"
msgstr "粒子尺寸的缩放量: 0=关闭 (所有粒子的尺寸相同), 1=完全开启 (可用值区间为 0.2 - 2.0), >1=缩放差异度较大"


msgid "Tracer"
msgstr "跟踪"


msgid "Show tracer particles"
msgstr "显示跟踪粒子"


msgid "Drops"
msgstr "滴落"


msgid "Show drop particles"
msgstr "显示坠落粒子"


msgid "Floats"
msgstr "浮点型"


msgid "Show floating foam particles"
msgstr "显示漂浮粒子"


msgid "Freestyle Line Set"
msgstr "Freestyle 线条集"


msgid "Line set for associating lines and style parameters"
msgstr "用于关联线条与样式参数的线条集"


msgid "Edge Type Combination"
msgstr "边线类型组合"


msgid "Logical OR"
msgstr "逻辑 OR"


msgid "Logical AND"
msgstr "逻辑 AND"


msgid "Edge Type Negation"
msgstr "边线类型排除"


msgid "Specify either inclusion or exclusion of feature edges selected by edge types"
msgstr "指定包含或排除所选的特征边类型"


msgid "Inclusive"
msgstr "包含"


msgid "Select feature edges satisfying the given edge type conditions"
msgstr "选择满足指定边线类型的特征边"


msgid "Exclusive"
msgstr "排除"


msgid "Select feature edges not satisfying the given edge type conditions"
msgstr "选择不满足指定边线类型的特征边"


msgid "Border"
msgstr "边界范围"


msgid "Exclude border edges"
msgstr "排除边界边"


msgid "Contour"
msgstr "轮廓"


msgid "Exclude contours"
msgstr "排除轮廓"


msgid "Crease"
msgstr "折痕"


msgid "Exclude crease edges"
msgstr "排除折痕边"


msgid "Edge Mark"
msgstr "标记边"


msgid "Exclude edge marks"
msgstr "基础标记边"


msgid "External Contour"
msgstr "外部轮廓"


msgid "Exclude external contours"
msgstr "排除外部轮廓"


msgid "Material Boundary"
msgstr "材质边界"


msgid "Exclude edges at material boundaries"
msgstr "排除材质分界边"


msgid "Ridge & Valley"
msgstr "脊线 & 谷线"


msgid "Exclude ridges and valleys"
msgstr "排除脊边与谷边"


msgid "Silhouette"
msgstr "剪影"


msgid "Exclude silhouette edges"
msgstr "排除轮廓边"


msgid "Suggestive Contour"
msgstr "影射轮廓"


msgid "Exclude suggestive contours"
msgstr "排除影射轮廓"


msgid "Face Mark Condition"
msgstr "面标记条件"


msgid "One Face"
msgstr "单面"


msgid "Both Faces"
msgstr "双面"


msgid "Face Mark Negation"
msgstr "面标记反向条件"


msgid "Group Negation"
msgstr "组导航"


msgid "Line Style"
msgstr "线条样式"


msgid "Line style settings"
msgstr "线条样式设定"


msgid "Line Set Name"
msgstr "线条集名称"


msgid "Line set name"
msgstr "线条集名称"


msgid "End"
msgstr "结束"


msgid "Last QI value of the QI range"
msgstr "QI 范围的结束 QI 值"


msgid "Start"
msgstr "起始"


msgid "First QI value of the QI range"
msgstr "QI 范围的起始 QI 值"


msgid "Select border edges (open mesh edges)"
msgstr "选择边界边（开放的网格边）"


msgid "Selection by Edge Types"
msgstr "按边线类型选择"


msgid "Select feature edges based on edge types"
msgstr "按边线类型选择特征边"


msgid "Selection by Face Marks"
msgstr "按面标记选择"


msgid "Select feature edges by face marks"
msgstr "按面标记选择特征边"


msgid "Selection by Group"
msgstr "按组选择"


msgid "Select feature edges based on a group of objects"
msgstr "基于一组物体选择特征边"


msgid "Selection by Image Border"
msgstr "按图像边界选择"


msgid "Select feature edges by image border (less memory consumption)"
msgstr "基于图像边界选择特征边 (消耗较少内存)"


msgid "Selection by Visibility"
msgstr "按可见性选择"


msgid "Select feature edges based on visibility"
msgstr "按可见性选择特征边"


msgid "Select edges at material boundaries"
msgstr "选择材质分界边"


msgid "Render"
msgstr "渲染"


msgid "Enable or disable this line set during stroke rendering"
msgstr "在渲染笔触时启用或禁用此线条集"


msgid "Select visible feature edges"
msgstr "选择可见的特征边"


msgid "Hidden"
msgstr "隐藏"


msgid "Select hidden feature edges"
msgstr "选择隐藏的特征边"


msgid "QI Range"
msgstr "QI 范围"


msgid "Freestyle Module"
msgstr "Freestyle 模块"


msgid "Style module configuration for specifying a style module"
msgstr "样式模块配置, 用于指定样式模块"


msgid "Style Module"
msgstr "样式模块"


msgid "Python script to define a style module"
msgstr "定义样式模块的 Python 脚本"


msgid "Use"
msgstr "使用"


msgid "Enable or disable this style module during stroke rendering"
msgstr "在渲染笔触时启用或禁用此样式模块"


msgid "Style Modules"
msgstr "样式模块"


msgid "A list of style modules (to be applied from top to bottom)"
msgstr "样式模块列表 (从上至下应用)"


msgid "Freestyle Settings"
msgstr "Freestyle 设置"


msgid "Crease Angle"
msgstr "折痕角"


msgid "Angular threshold for detecting crease edges"
msgstr "角阈值, 用于定义折痕边的检测"


msgid "Kr Derivative Epsilon"
msgstr "极小 Kr 导数"


msgid "Kr derivative epsilon for computing suggestive contours"
msgstr "极小 Kr 导数, 用于计算影射轮廓"


msgid "Line Sets"
msgstr "线条集"


msgid "Control Mode"
msgstr "控制模式"


msgid "Select the Freestyle control mode"
msgstr "选择 Freestyle 的控制模式"


msgid "Python Scripting Mode"
msgstr "Python 脚本编写模式"


msgid "Advanced mode for using style modules written in Python"
msgstr "用于使用 Python 样式模块的高级模式"


msgid "Parameter Editor Mode"
msgstr "参数编辑器模式"


msgid "Basic mode for interactive style parameter editing"
msgstr "基本模式, 用于交互式样式参数编辑"


msgid "Sphere Radius"
msgstr "球半径"


msgid "Sphere radius for computing curvatures"
msgstr "球面半径, 用于计算曲率"


msgid "Advanced Options"
msgstr "高级选项"


msgid "Enable advanced edge detection options (sphere radius and Kr derivative epsilon)"
msgstr "启用高级边线检测选项 (球面半径及 极小 Kr 导数)"


msgid "Culling"
msgstr "背面剔除"


msgid "If enabled, out-of-view edges are ignored"
msgstr "如果启用此项, 将忽略视野外的边线"


msgid "Material Boundaries"
msgstr "材质边界"


msgid "Enable material boundaries"
msgstr "启用材质边界"


msgid "Ridges and Valleys"
msgstr "脊线和谷线"


msgid "Enable ridges and valleys"
msgstr "启用谷脊线"


msgid "Face Smoothness"
msgstr "面平滑度"


msgid "Take face smoothness into account in view map calculation"
msgstr "在计算视图映射时考虑面光滑度"


msgid "Suggestive Contours"
msgstr "影射轮廓线"


msgid "Enable suggestive contours"
msgstr "启用映射轮廓"


msgid "GPU DOF"
msgstr "GPU景深"


msgid "Blades"
msgstr "刃型"


msgid "Focal Length"
msgstr "焦距"


msgid "Focus distance"
msgstr "焦点距离"


msgid "F-stop"
msgstr "光圈级数"


msgid "High Quality"
msgstr "高质量"


msgid "Sensor"
msgstr "触发器"


msgid "GPU FX Settings"
msgstr "GPU的特效设置"


msgid "Depth Of Field"
msgstr "景深"


msgid "SSAO"
msgstr "SSAO"


msgid "GPU SSAO"
msgstr "GPU SSAO"


msgid "Attenuation"
msgstr "衰减量"


msgid "Strength of the SSAO effect"
msgstr "SSAO效果的强度"


msgid "Samples"
msgstr "采样"


msgid "Number of samples"
msgstr "采样数"


msgid "Angle"
msgstr "角度"


msgid "Jitter"
msgstr "抖动"


msgid "Thickness"
msgstr "厚度"


msgid "Thickness of strokes (in pixels)"
msgstr "笔触的粗细程度 (像素)"


msgid "Grease Pencil Frame"
msgstr "蜡笔绘制帧"


msgid "Collection of related sketches on a particular frame"
msgstr "在一部分帧上的相邻示意收集"


msgid "Frame Number"
msgstr "帧编号"


msgid "The frame on which this sketch appears"
msgstr "当前示意显示的帧"


msgid "Paint Lock"
msgstr "绘制锁定"


msgid "Frame is being edited (painted on)"
msgstr "被编辑的帧(在其上绘制)"


msgid "Frame is selected for editing in the Dope Sheet"
msgstr "选择用于动画摄影表编辑的帧"


msgid "Strokes"
msgstr "笔触"


msgid "Freehand curves defining the sketch on this frame"
msgstr "自由控制柄在当前帧上定义了示意"


msgid "Easing"
msgstr "过渡"


msgid "Automatic Easing"
msgstr "自动缓动"


msgid "Ease In"
msgstr "渐入"


msgid "Ease Out"
msgstr "淡出"


msgid "Ease In and Out"
msgstr "淡入淡出"


msgid "Period"
msgstr "周期"


msgid "Straight-line interpolation between A and B (i.e. no ease in/out)"
msgstr "在A与B之间进行直线内插 (即, 无渐入/渐出)"


msgid "Custom"
msgstr "自定义"


msgid "Sinusoidal"
msgstr "正弦曲线形"


msgid "Sinusoidal easing (weakest, almost linear but with a slight curvature)"
msgstr "正弦型缓动"


msgid "Quadratic"
msgstr "二次型"


msgid "Quadratic easing"
msgstr "二次方缓动"


msgid "Cubic"
msgstr "矩形"


msgid "Cubic easing"
msgstr "三次松型"


msgid "Quartic"
msgstr "四次型"


msgid "Quartic easing"
msgstr "四次松型"


msgid "Quintic"
msgstr "五次"


msgid "Quintic easing"
msgstr "五次松型"


msgid "Exponential"
msgstr "指数型"


msgid "Exponential easing (dramatic)"
msgstr "指数型缓动"


msgid "Circular"
msgstr "圆状"


msgid "Circular easing (strongest and most dynamic)"
msgstr "循环型缓动"


msgid "Cubic easing with overshoot and settle"
msgstr "三次松型, 采用过冲及稳定时间"


msgid "Bounce"
msgstr "反弹"


msgid "Elastic"
msgstr "弹性"


msgid "Grease Pencil Layer"
msgstr "蜡笔图层"


msgid "Collection of related sketches"
msgstr "相关草图的收集"


msgid "Active Frame"
msgstr "激活帧"


msgid "Frame currently being displayed for this layer"
msgstr "当前图层上显示的帧"


msgid "Sketches for this layer on different frames"
msgstr "在该图层上不同帧的示意"


msgid "Set layer Visibility"
msgstr "设置层的可见性"


msgid "Layer name"
msgstr "图层名称"


msgid "Locked"
msgstr "已锁定"


msgid "Protect layer from further editing and/or frame changes"
msgstr "保护图层不受后续编辑与 / 或帧变动的影响"


msgid "Frame Locked"
msgstr "帧已锁定"


msgid "Lock current frame displayed by layer"
msgstr "锁定当前层的显示帧"


msgid "Layer Opacity"
msgstr "图层不透明度"


msgid "Parent Bone"
msgstr "父级骨骼"


msgid "Name of parent bone in case of a bone parenting relation"
msgstr "父级骨骼名称, 用于顶点父子关系中"


msgid "Parent Type"
msgstr "父级类型"


msgid "Type of parent relation"
msgstr "父子关系类型"


msgid "Layer is selected for editing in the Dope Sheet"
msgstr "已为动画摄影表选择目标编辑层"


msgid "Show Points"
msgstr "显示控制点"


msgid "Draw the points which make up the strokes (for debugging purposes)"
msgstr "绘制组成笔触的点(用于调试)"


msgid "X Ray"
msgstr "透视效果"


msgid "Make the layer draw in front of objects"
msgstr "在物体的前侧显示层"


msgid "Ghost frames on either side of frame"
msgstr "在帧的两侧显示残影帧效果"


msgid "Fill Opacity"
msgstr "填充的不透明度"


msgid "Fill Color"
msgstr "填充色"


msgid "Add effect of brush"
msgstr "新增笔刷效果"


msgid "Subtract effect of brush"
msgstr "笔刷的消减效果"


msgid "Radius"
msgstr "半径"


msgid "Radius of the brush in pixels"
msgstr "笔刷的半径像素值"


msgid "Brush strength"
msgstr "笔刷强度"


msgid "Strength Pressure"
msgstr "力度压感"


msgid "Enable tablet pressure sensitivity for strength"
msgstr "启用数位板力度压感"


msgid "Brush"
msgstr "笔刷"


msgid "Tool"
msgstr "工具"


msgid "Grab"
msgstr "抓起"


msgid "Push"
msgstr "推"


msgid "Twist"
msgstr "扭曲"


msgid "Pinch"
msgstr "夹捏"


msgid "Randomize"
msgstr "随机"


msgid "Clone"
msgstr "克隆"


msgid "Grease Pencil Stroke"
msgstr "蜡笔笔触"


msgid "Freehand curve defining part of a sketch"
msgstr "用于定义部分示意的曲线自由控制柄"


msgid "Palette Color"
msgstr "调色板"


msgid "Draw Mode"
msgstr "绘制模式"


msgid "Stroke is in screen-space"
msgstr "视屏空间中的笔触"


msgid "3D Space"
msgstr "3D 空间"


msgid "Stroke is in 3D-space"
msgstr "3D 空间中的笔触"


msgid "2D Space"
msgstr "2D 空间"


msgid "Stroke is in 2D-space"
msgstr "2D 空间中的笔触"


msgid "2D Image"
msgstr "2D 图像"


msgid "Stroke is in 2D-space (but with special 'image' scaling)"
msgstr "2D空间中的笔触(但仅开启'图像'缩放)"


msgid "Stroke Points"
msgstr "笔触控制点"


msgid "Stroke data points"
msgstr "笔触数据点"


msgid "Triangles"
msgstr "三角形"


msgid "Grease Pencil Stroke Point"
msgstr "蜡笔的笔触控制点"


msgid "Data point for freehand stroke curve"
msgstr "用于自由笔触的曲线控制点数据"


msgid "Coordinates"
msgstr "坐标"


msgid "Pressure"
msgstr "压强"


msgid "Pressure of tablet at point when drawing it"
msgstr "数位板的绘图压力"


msgid "Game Object Settings"
msgstr "游戏物体的设置"


msgid "Game engine related settings for the object"
msgstr "物体的游戏引擎相关设置"


msgid "Game engine actuators to act on events"
msgstr "用于出演事件的游戏引擎演员"


msgid "Collision Shape"
msgstr "碰撞类型"


msgid "Box"
msgstr "方框"


msgid "Cylinder"
msgstr "柱体"


msgid "Convex Hull"
msgstr "凸壳"


msgid "Triangle Mesh"
msgstr "三角网格"


msgid "Capsule"
msgstr "胶囊"


msgid "The collision group of the object"
msgstr "物体的缩放"


msgid "Collision Margin"
msgstr "碰撞边距"


msgid "Extra margin around object for collision detection, small amount required for stability"
msgstr "用于检测碰撞的物体外侧边距,更小的尺寸更稳定"


msgid "Collision Mask"
msgstr "碰撞遮罩"


msgid "The groups this object can collide with"
msgstr "从当前物体上移除的组"


msgid "Controllers"
msgstr "控制器"


msgid "Game engine controllers to process events, connecting sensors to actuators"
msgstr "用于执行事件的游戏引擎控制器, 用于将传感器连接到促动器上"


msgid "General movement damping"
msgstr "普通的运动阻尼"


msgid "Fall Speed Max"
msgstr "最大下落速率"


msgid "Maximum speed at which the character will fall"
msgstr "角色掉落的最大速率"


msgid "Form Factor"
msgstr "构形系数"


msgid "Form factor scales the inertia tensor"
msgstr "形成惯性张量的构形系数"


msgid "Friction Coefficients"
msgstr "摩擦系数"


msgid "Relative friction coefficients in the in the X, Y and Z directions, when anisotropic friction is enabled"
msgstr "启用各向异性摩擦时, X,Y和Z方向上的相对摩擦系数"


msgid "Jump Force"
msgstr "弹跳力"


msgid "Upward velocity applied to the character when jumping"
msgstr "跳起时应用到角色的向上速度"


msgid "Lock X Axis"
msgstr "锁定 X 轴"


msgid "Disable simulation of linear motion along the X axis"
msgstr "关闭在 X 轴上的线性运动仿真"


msgid "Lock Y Axis"
msgstr "锁定 Y 轴"


msgid "Disable simulation of linear motion along the Y axis"
msgstr "关闭在 Y 轴上的线性运动仿真"


msgid "Lock Z Axis"
msgstr "锁定 Z 轴"


msgid "Disable simulation of linear motion along the Z axis"
msgstr "关闭在 Z 轴上的线性运动仿真"


msgid "Lock X Rotation Axis"
msgstr "锁定 X 旋转"


msgid "Disable simulation of angular motion along the X axis"
msgstr "关闭在 X 轴上的角度运动仿真"


msgid "Lock Y Rotation Axis"
msgstr "锁定 Y 旋转"


msgid "Disable simulation of angular motion along the Y axis"
msgstr "关闭在 Y 轴上的角度运动仿真"


msgid "Lock Z Rotation Axis"
msgstr "锁定 Z 旋转"


msgid "Disable simulation of angular motion along the Z axis"
msgstr "关闭在 ZZ 轴上的角度运动仿真"


msgid "Mass of the object"
msgstr "物体的质量"


msgid "Obstacle Radius"
msgstr "障碍半径"


msgid "Radius of object representation in obstacle simulation"
msgstr "障碍物模拟模式下的物体呈现半径"


msgid "Physics Type"
msgstr "物理类型"


msgid "Select the type of physical representation"
msgstr "选择物理表现类型"


msgid "No Collision"
msgstr "无碰撞"


msgid "Disable collision for this object"
msgstr "关闭当前物体的碰撞属性"


msgid "Stationary object"
msgstr "静态的物体"


msgid "Dynamic"
msgstr "动态"


msgid "Linear physics"
msgstr "线性化物理"


msgid "Rigid Body"
msgstr "刚体"


msgid "Linear and angular physics"
msgstr "线性或角物理"


msgid "Soft Body"
msgstr "软体"


msgid "Soft body"
msgstr "软体"


msgid "Occluder"
msgstr "遮挡"


msgid "Occluder for optimizing scene rendering"
msgstr "场景渲染的闭塞优化器"


msgid "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"
msgstr "碰撞传感器, 用于检测静态或动态物体但不包括其他拥有碰撞触发的物体"


msgid "Navigation Mesh"
msgstr "导航网格"


msgid "Character"
msgstr "字符"


msgid "Simple kinematic physics appropriate for game characters"
msgstr "适用于游戏角色的简单运动学物理"


msgid "Game engine properties"
msgstr "游戏引擎属性"


msgid "Radius of bounding sphere and material physics"
msgstr "边界球半径与材质物理效果"


msgid "Rotation Damping"
msgstr "旋转阻尼"


msgid "General rotation damping"
msgstr "常规的旋转衰减"


msgid "Sensors"
msgstr "触发器"


msgid "Game engine sensor to detect events"
msgstr "游戏引擎传感器对事件的探测"


msgid "Show Actuators"
msgstr "显示促动器"


msgid "Shows actuators for this object in the user interface"
msgstr "在用户界面中显示促动器"


msgid "Show Controllers"
msgstr "显示控制"


msgid "Shows controllers for this object in the user interface"
msgstr "在用户界面中显示物体的控制器"


msgid "Debug State"
msgstr "调试状态"


msgid "Print state debug info in the game engine"
msgstr "游戏引擎中打印调试状态信息"


msgid "Show Sensors"
msgstr "显示传感器"


msgid "Shows sensors for this object in the user interface"
msgstr "在用户界面中显示物体的传感器"


msgid "States"
msgstr "状态表示"


msgid "Show state panel"
msgstr "显示状态面板"


msgid "Soft Body Settings"
msgstr "软体设置"


msgid "Settings for Bullet soft body simulation"
msgstr "软体模拟的 Bullet 设置"


msgid "Initial State"
msgstr "初始状态"


msgid "Initial state when the game starts"
msgstr "游戏开始时的初始状态"


msgid "State determining which controllers are displayed"
msgstr "用于决定控制器显示的状态"


msgid "Step Height"
msgstr "步长高度"


msgid "Maximum height of steps the character can run over"
msgstr "粒子颜色矢量的最大间距"


msgid "Actor"
msgstr "演员"


msgid "Object is detected by the Near and Radar sensor"
msgstr "用于接近和雷达传感器的探测物体"


msgid "Set all state bits"
msgstr "设置全部状态"


msgid "Anisotropic Friction"
msgstr "各向异性摩擦"


msgid "Enable anisotropic friction"
msgstr "开启各向异性摩擦"


msgid "Use Collision Bounds"
msgstr "使用碰撞边界"


msgid "Specify a collision bounds type other than the default"
msgstr "指定默认之外的碰撞边界类型"


msgid "Collision Compound"
msgstr "碰撞混合"


msgid "Add children to form a compound collision object"
msgstr "添加子系以便形成一个合成的碰撞物体"


msgid "Object does not react to collisions, like a ghost"
msgstr "物体不补偿碰撞,就像一个鬼魂"


msgid "Use Material Force Field"
msgstr "使用材质外力场"


msgid "React to force field physics settings in materials"
msgstr "在材质中反映物理的力场设置"


msgid "Create obstacle"
msgstr "创建障碍物"


msgid "Create representation for obstacle simulation"
msgstr "为障碍模拟创建代表"


msgid "Record Animation"
msgstr "记录动画"


msgid "Record animation objects without physics"
msgstr "不带物理模拟录制动画物体"


msgid "Rotate From Normal"
msgstr "自法线方向旋转"


msgid "Use face normal to rotate object, so that it points away from the surface"
msgstr "使用面法线旋转物体, 以使其指向背离表面"


msgid "No Sleeping"
msgstr "不休眠"


msgid "Disable auto (de)activation in physics simulation"
msgstr "禁用自动激活 / 禁用物理模拟"


msgid "Used State"
msgstr "使用状态"


msgid "States which are being used by controllers"
msgstr "表示被控制器使用的情况"


msgid "Velocity Max"
msgstr "最大速度"


msgid "Velocity Min"
msgstr "最小速度"


msgid "Game Property"
msgstr "游戏属性"


msgid "Game engine user defined object property"
msgstr "游戏引擎中用户定义的物体属性"


msgid "Available as GameObject attributes in the game engine's python API"
msgstr "可用于游戏引擎的 python API 中的 GameObject 特性"


msgid "Debug"
msgstr "调试"


msgid "Print debug information for this property"
msgstr "为此属性打印调试信息"


msgid "Boolean"
msgstr "布尔"


msgid "Boolean Property"
msgstr "布尔属性"


msgid "Integer"
msgstr "整数"


msgid "Integer Property"
msgstr "整数属性"


msgid "Float"
msgstr "浮点型"


msgid "Floating-Point Property"
msgstr "浮点属性"


msgid "String"
msgstr "字符串型"


msgid "String Property"
msgstr "字符串型属性"


msgid "Timer"
msgstr "计时器"


msgid "Timer Property"
msgstr "时间属性"


msgid "Game Boolean Property"
msgstr "游戏布尔属性"


msgid "Game engine user defined Boolean property"
msgstr "游戏引擎中用户定义的布尔属性"


msgid "Property value"
msgstr "属性值"


msgid "Game Float Property"
msgstr "游戏浮点属性"


msgid "Game engine user defined floating point number property"
msgstr "游戏引擎中用户定义的浮点数属性"


msgid "Game Integer Property"
msgstr "游戏整型属性"


msgid "Game engine user defined integer number property"
msgstr "游戏引擎中用户定义的整型属性"


msgid "Game String Property"
msgstr "游戏字符串型属性"


msgid "Game engine user defined text string property"
msgstr "游戏引擎中用户定义的字符串属性"


msgid "Game Timer Property"
msgstr "游戏计时器属性"


msgid "Game engine user defined timer property"
msgstr "游戏引擎中用户定义的计时器属性"


msgid "Game Soft Body Settings"
msgstr "游戏的软体设置"


msgid "Soft body simulation settings for an object in the game engine"
msgstr "游戏引擎中的软体模拟设定"


msgid "Cluster Iterations"
msgstr "聚类的迭代"


msgid "Number of cluster iterations"
msgstr "簇迭代次数"


msgid "Collision margin for soft body. Small value makes the algorithm unstable"
msgstr "软体的碰撞边距. 值越低, 则算法的结果越不稳定"


msgid "Dynamic Friction"
msgstr "动态摩擦"


msgid "Linear Stiffness"
msgstr "线性刚度"


msgid "Linear stiffness of the soft body links"
msgstr "软体关联项的线性刚度"


msgid "Position Iterations"
msgstr "平滑迭代"


msgid "Position solver iterations"
msgstr "位置解算器迭代次数"


msgid "Shape matching threshold"
msgstr "形变匹配阈值"


msgid "Bending Const"
msgstr "弯曲约束"


msgid "Enable bending constraints"
msgstr "开启弯曲约束"


msgid "Rigid to Soft Body"
msgstr "刚体至软体"


msgid "Enable cluster collision between soft and rigid body"
msgstr "启用在软体与刚体间的群簇碰撞"


msgid "Soft to Soft Body"
msgstr "软体至软体"


msgid "Enable cluster collision between soft and soft body"
msgstr "开启软体之间的群聚碰撞"


msgid "Shape Match"
msgstr "形状匹配"


msgid "Enable soft body shape matching goal"
msgstr "启用软体形状的匹配目标"


msgid "Welding"
msgstr "焊接"


msgid "Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)"
msgstr "权重阈值: 被视作等距的邻近顶点间的距离 => 若设为0.0, 则关闭焊接检测, 并可加快场景读取 (前提是网格未携带副本)"


msgid "Active Brush"
msgstr "激活的笔刷"


msgid "Active Layer"
msgstr "激活层"


msgid "Statistical view of the levels of color in an image"
msgstr "图像统计视图范围"


msgid "Channels to display when drawing the histogram"
msgstr "绘制直方图时所显示的通道"


msgid "Luma"
msgstr "亮度"


msgid "Red Green Blue"
msgstr "红绿蓝"


msgid "Red"
msgstr "红"


msgid "Green"
msgstr "绿"


msgid "Blue"
msgstr "蓝"


msgid "Show Line"
msgstr "显示线型"


msgid "Display lines rather than filled shapes"
msgstr "显示为线型, 而不是填充型"


msgid "Is Indirect"
msgstr "是间接光"


msgid "Is this ID block linked indirectly"
msgstr "此 ID 块是否为间接链接"


msgid "Is Updated"
msgstr "是更新的"


msgid "Is Updated Data"
msgstr "是更新的数据"


msgid "Library"
msgstr "库"


msgid "Tag"
msgstr "标签"


msgid "Fake User"
msgstr "伪用户"


msgid "Users"
msgstr "用户"


msgid "A collection of F-Curves for animation"
msgstr "动画类曲线集合"


msgid "F-Curves"
msgstr "函数曲线"


msgid "The individual F-Curves that make up the action"
msgstr "组成动作的各条函数曲线"


msgid "Frame Range"
msgstr "帧范围"


msgid "The final frame range of all F-Curves within this action"
msgstr "当前动作中所有函数曲线的最终帧区间"


msgid "Convenient groupings of F-Curves"
msgstr "曲线图形的便捷群组"


msgid "Type of ID block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU ARE DOING"
msgstr "可供该动作使用的ID数据块类型 - 除非了解用途，否则请勿改动"


msgid "Pose Markers"
msgstr "姿态标记"


msgid "Markers specific to this action, for labeling poses"
msgstr "为当前动作指定的标记, 用于标记姿态"


msgid "Bones"
msgstr "骨骼"


msgid "Vertex Deformer"
msgstr "顶点形变方式"


msgid "Vertex Deformer Method (Game Engine only)"
msgstr "顶点塑性方法(仅用于游戏引擎)"


msgid "Blender"
msgstr "Blender"


msgid "Use Blender's armature vertex deformation"
msgstr "使用 Blender 的骨架顶点形变"


msgid "BGE"
msgstr "BGE"


msgid "Use vertex deformation code optimized for the BGE"
msgstr "为 Blender 游戏引擎使用顶点形变码"


msgid "Draw Type"
msgstr "绘制类型"


msgid "Octahedral"
msgstr "八面锥"


msgid "Display bones as octahedral shape (default)"
msgstr "以八面锥样式显示骨骼 (，默认)"


msgid "Stick"
msgstr "棍形"


msgid "Display bones as simple 2D lines with dots"
msgstr "以带点的 2D 简明线条样式显示骨骼"


msgid "B-Bone"
msgstr "样条骨"


msgid "Display bones as boxes, showing subdivision and B-Splines"
msgstr "以方条样式显示骨骼, 显示插值样条的细分效果"


msgid "Display bones as extruded spheres, showing deformation influence volume"
msgstr "以球状挤出样式显示骨骼, 可显示形变的影响量"


msgid "Wire"
msgstr "线框"


msgid "Display bones as thin wires, showing subdivision and B-Splines"
msgstr "以细线样式显示骨骼, 可显示插值样条的细分效果"


msgid "Edit Bones"
msgstr "编辑骨骼"


msgid "Frame Skip"
msgstr "跳帧"


msgid "Number of frames to skip - for previewing retargets quickly (1 is fully sampled)"
msgstr "要跳过的帧数量 - 以便对重定向进行快速预览 (1代表完整采样)"


msgid "Ghosting End Frame"
msgstr "残影结束帧"


msgid "Ghosting Start Frame"
msgstr "残影起始帧"


msgid "Ghosting Frame Step"
msgstr "残影帧步长"


msgid "Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)"
msgstr "残影模式的帧步长 (不适用于 '位于关键帧'类型的洋葱皮显示方法)"


msgid "Ghosting Step"
msgstr "残影步长"


msgid "Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)"
msgstr "以残影样式当前帧前后步进帧的数量(仅用于‘当前帧附近’类型的洋葱皮显示方式)"


msgid "Ghost Type"
msgstr "残影类型"


msgid "Method of Onion-skinning for active Action"
msgstr "活动物体的洋葱皮透视方法"


msgid "Display Ghosts of poses within a fixed number of frames around the current frame"
msgstr "显示当前帧前后指定数量帧内的姿态残影"


msgid "Display Ghosts of poses within specified range"
msgstr "显示指定区间内的姿态残影"


msgid "Display Ghosts of poses on Keyframes"
msgstr "显示关键帧中的姿态残影"


msgid "Is Editmode"
msgstr "是编辑模式"


msgid "True when used in editmode"
msgstr "在编辑模式下使用时为真"


msgid "Visible Layers"
msgstr "可见层"


msgid "Armature layer visibility"
msgstr "骨架层可见性"


msgid "Layer Proxy Protection"
msgstr "层代理保护"


msgid "Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo"
msgstr "代理实例中的受保护层被恢复到代理设定"


msgid "Pose Position"
msgstr "姿态位置"


msgid "Show armature in binding pose or final posed state"
msgstr "在姿态绑定状态或最终姿态中显示骨架"


msgid "Show armature in posed state"
msgstr "在最终姿态中显示骨架"


msgid "Rest Position"
msgstr "重置位置"


msgid "Show Armature in binding pose state (no posing possible)"
msgstr "在姿态绑定状态中（无法调节姿态）显示骨架"


msgid "Draw Axes"
msgstr "绘制坐标"


msgid "Draw bone axes"
msgstr "绘制骨骼坐标"


msgid "Draw Custom Bone Shapes"
msgstr "绘制自定义组形状"


msgid "Draw bones with their custom shapes"
msgstr "显示骨骼"


msgid "Draw Bone Group Colors"
msgstr "绘制骨骼组颜色"


msgid "Draw bone group colors"
msgstr "绘制骨骼组颜色"


msgid "Draw Names"
msgstr "绘制名称"


msgid "Draw bone names"
msgstr "绘制骨头名称"


msgid "Draw Ghosts on Selected Bones Only"
msgstr "仅绘制所选骨骼的残影"


msgid "Auto IK"
msgstr "自动 IK"


msgid "Add temporary IK constraints while grabbing bones in Pose Mode"
msgstr "在姿态模式下移动骨骼时, 为其添加临时 IK 约束"


msgid "Delay Deform"
msgstr "延迟形变"


msgid "Don't deform children when manipulating bones in Pose Mode"
msgstr "在姿态模式下操控骨骼时, 不对子级进行形变操作"


msgid "X-Axis Mirror"
msgstr "X 轴镜像"


msgid "Apply changes to matching bone on opposite side of X-Axis"
msgstr "应用更改结果, 沿 X 轴的相反方向匹配骨骼"


msgid "Autosmooth"
msgstr "自动平滑"


msgid "Amount of smoothing to automatically apply to each stroke"
msgstr "自动应用到各个笔触的平滑量"


msgid "Blending mode"
msgstr "混合模式"


msgid "Brush blending mode"
msgstr "笔刷混合模式"


msgid "Use mix blending mode while painting"
msgstr "在绘画时使用 '混合' 混合模式"


msgid "Use add blending mode while painting"
msgstr "在绘画时使用 '相加' 混合模式"


msgid "Use subtract blending mode while painting"
msgstr "在绘画时使用 '相减' 混合模式"


msgid "Use multiply blending mode while painting"
msgstr "在绘画时使用 '相乘' 混合模式"


msgid "Use lighten blending mode while painting"
msgstr "在绘画时使用 '变亮' 混合模式"


msgid "Use darken blending mode while painting"
msgstr "在绘画时使用 '变暗' 混合模式"


msgid "Erase Alpha"
msgstr "擦除 Alpha"


msgid "Erase alpha while painting"
msgstr "绘画时擦除 Alpha"


msgid "Add Alpha"
msgstr "添加 Alpha"


msgid "Add alpha while painting"
msgstr "绘画时添加 Alpha"


msgid "Use overlay blending mode while painting"
msgstr "在绘画时使用 '相加' 混合模式"


msgid "Hard light"
msgstr "强光"


msgid "Use hard light blending mode while painting"
msgstr "在绘图时使用强光混合模式"


msgid "Use color burn blending mode while painting"
msgstr "在绘图时使用变暗混合模式"


msgid "Use linear burn blending mode while painting"
msgstr "在绘图时使用线性加深混合模式"


msgid "Color dodge"
msgstr "颜色减淡"


msgid "Use color dodge blending mode while painting"
msgstr "在绘图时使用颜色减淡混合模式"


msgid "Use screen blending mode while painting"
msgstr "在绘图时使用叠加混合模式"


msgid "Soft light"
msgstr "柔光"


msgid "Use softlight blending mode while painting"
msgstr "在绘图时使用柔光混合模式"


msgid "Pin light"
msgstr "点光"


msgid "Use pinlight blending mode while painting"
msgstr "在绘图时使用点光混合模式"


msgid "Use vividlight blending mode while painting"
msgstr "在绘图时使用动态光混合模式"


msgid "Linear light"
msgstr "线性光"


msgid "Use linearlight blending mode while painting"
msgstr "在绘图时使用线性光混合模式"


msgid "Use difference blending mode while painting"
msgstr "在绘图时使用差值混合混合模式"


msgid "Exclusion"
msgstr "排除"


msgid "Use exclusion blending mode while painting"
msgstr "在绘图时使用排斥混合模式"


msgid "Use hue blending mode while painting"
msgstr "在绘图时使用色调混合模式"


msgid "Use saturation blending mode while painting"
msgstr "在绘图时使用饱和度混合模式"


msgid "Use luminosity blending mode while painting"
msgstr "在绘图时使用亮度混合模式"


msgid "Use color blending mode while painting"
msgstr "在绘图时使用色彩混合模式"


msgid "Kernel Radius"
msgstr "核心范围"


msgid "Blur Mode"
msgstr "模糊模式"


msgid "Gaussian"
msgstr "高斯"


msgid "Brush's capabilities"
msgstr "笔刷的能力"


msgid "Clone Alpha"
msgstr "克隆 Alpha"


msgid "Opacity of clone image display"
msgstr "克隆图像的不透明度显示"


msgid "Clone Image"
msgstr "克隆图像"


msgid "Image for clone tool"
msgstr "克隆工具用图"


msgid "Clone Offset"
msgstr "克隆位移"


msgid "Crease Brush Pinch Factor"
msgstr "皱痕笔刷"


msgid "How much the crease brush pinches"
msgstr "皱痕笔刷夹捏度"


msgid "Add Color"
msgstr "添加颜色"


msgid "Color of cursor when adding"
msgstr "添加是的光标颜色"


msgid "Subtract Color"
msgstr "除去颜色"


msgid "Color of cursor when subtracting"
msgstr "减除时的指针颜色"


msgid "Mask Texture Overlay Alpha"
msgstr "遮罩纹理图的叠加 Alpha"


msgid "Editable falloff curve"
msgstr "可编辑衰减曲线"


msgid "Fill Threshold"
msgstr "填充阈值"


msgid "Gradient Stroke Mode"
msgstr "渐变笔画模式"


msgid "Repeat"
msgstr "重复"


msgid "Clamp"
msgstr "限定"


msgid "Brush Height"
msgstr "笔刷权重"


msgid "Affectable height of brush (layer height for layer tool, i.e.)"
msgstr "笔刷的影响高度 (即, 供涂层工具所使用的层高度)"


msgid "Brush Icon Filepath"
msgstr "笔刷图标文件路径"


msgid "File path to brush icon"
msgstr "笔刷图标的文件路径"


msgid "Image Paint Tool"
msgstr "图像绘制工具"


msgid "Draw"
msgstr "绘制"


msgid "Soften"
msgstr "柔化"


msgid "Smear"
msgstr "涂抹"


msgid "Fill"
msgstr "填充"


msgid "Mask"
msgstr "遮罩"


msgid "Jitter the position of the brush while painting"
msgstr "绘图时抖动笔刷的位置"


msgid "Jitter the position of the brush in pixels while painting"
msgstr "绘制时抖动笔刷的位置, 以像素为单位"


msgid "Mask Stencil Dimensions"
msgstr "遮罩镂板尺寸"


msgid "Dimensions of mask stencil in viewport"
msgstr "遮罩镂板在视口中的尺寸"


msgid "Mask Stencil Position"
msgstr "遮罩镂板位置"


msgid "Position of mask stencil in viewport"
msgstr "遮罩镂板在视口中的位置"


msgid "Mask Texture"
msgstr "遮罩纹理"


msgid "Mask Texture Slot"
msgstr "遮罩纹理槽"


msgid "Mask Tool"
msgstr "遮罩工具"


msgid "Normal Weight"
msgstr "法线权重"


msgid "How much grab will pull vertexes out of surface during a grab"
msgstr "在拖拽过程中  可将顶点拉出表面的拖拽力"


msgid "Paint Curve"
msgstr "绘画曲线"


msgid "Active Paint Curve"
msgstr "活动的绘画曲线"


msgid "Plane Offset"
msgstr "平面偏移"


msgid "Adjust plane on which the brush acts towards or away from the object surface"
msgstr "调节笔刷朝向或背离物体表面的作用平面"


msgid "Plane Trim"
msgstr "平面修剪"


msgid "If a vertex is further away from offset plane than this, then it is not affected"
msgstr "如果某顶点超出偏移面, 将不受影响"


msgid "Rake"
msgstr "变向"


msgid "Rate"
msgstr "*Rate"


msgid "Interval between paints for Airbrush"
msgstr "喷枪的颜料间距"


msgid "Sculpt Capabilities"
msgstr "雕刻能力"


msgid "Brush's capabilities in sculpt mode"
msgstr "雕刻模式下的笔刷性能"


msgid "Sculpt Plane"
msgstr "雕刻面"


msgid "Area Plane"
msgstr "区域面"


msgid "View Plane"
msgstr "视图面"


msgid "X Plane"
msgstr "X 平面"


msgid "Y Plane"
msgstr "Y 平面"


msgid "Z Plane"
msgstr "Z 平面"


msgid "Sculpt Tool"
msgstr "雕刻工具"


msgid "Blob"
msgstr "球体"


msgid "Clay"
msgstr "黏塑"


msgid "Clay Strips"
msgstr "黏条"


msgid "Flatten"
msgstr "平化"


msgid "Inflate"
msgstr "膨胀"


msgid "Nudge"
msgstr "推移"


msgid "Rotate"
msgstr "旋转"


msgid "Scrape"
msgstr "刮削"


msgid "Simplify"
msgstr "简化"


msgid "Snake Hook"
msgstr "蛇形钩"


msgid "Thumb"
msgstr "显示缩略图"


msgid "Secondary Color"
msgstr "二次色"


msgid "Sharp Threshold"
msgstr "锐度阈值"


msgid "Smooth Stroke Factor"
msgstr "平滑笔触系数"


msgid "Higher values give a smoother stroke"
msgstr "值越高, 笔触越平滑"


msgid "Smooth Stroke Radius"
msgstr "平滑笔触半径"


msgid "Minimum distance from last point before stroke continues"
msgstr "在笔触继续之前, 与前一点间的最小距离"


msgid "Spacing"
msgstr "间隔"


msgid "Spacing between brush daubs as a percentage of brush diameter"
msgstr "将笔刷涂料间距作为笔刷直径的百分比率"


msgid "Stencil Dimensions"
msgstr "镂板尺寸"


msgid "Dimensions of stencil in viewport"
msgstr "镂板在视口中的尺寸"


msgid "Stencil Position"
msgstr "镂板位置"


msgid "Position of stencil in viewport"
msgstr "镂板在视口中的位置"


msgid "How powerful the effect of the brush is when applied"
msgstr "应用笔刷时的影响力度"


msgid "Stroke Method"
msgstr "笔触方式"


msgid "Dots"
msgstr "点"


msgid "Apply paint on each mouse move step"
msgstr "在鼠标每次的步进移动时应用绘画结果"


msgid "Drag Dot"
msgstr "拖拽点"


msgid "Allows a single dot to be carefully positioned"
msgstr "允许精准定位单独的点"


msgid "Space"
msgstr "间隔"


msgid "Limit brush application to the distance specified by spacing"
msgstr "按指定间隔进行涂刷"


msgid "Airbrush"
msgstr "喷枪"


msgid "Keep applying paint effect while holding mouse (spray)"
msgstr "当按住鼠标不放时, 持续应用颜料效果 (喷涂)"


msgid "Anchored"
msgstr "锚定"


msgid "Keep the brush anchored to the initial location"
msgstr "保持笔刷锚定至初始位置"


msgid "Texture Overlay Alpha"
msgstr "纹理叠加 Alpha"


msgid "Texture Sample Bias"
msgstr "纹理有偏采样"


msgid "Value added to texture samples"
msgstr "纹理采样增加值"


msgid "Texture Slot"
msgstr "贴图槽"


msgid "Unprojected Radius"
msgstr "未投影半径"


msgid "Radius of brush in Blender units"
msgstr "笔刷半径(单位为BU)"


msgid "Accumulate"
msgstr "累积"


msgid "Accumulate stroke daubs on top of each other"
msgstr "笔触颜料相互叠加"


msgid "Adaptive Spacing"
msgstr "自适配间隔"


msgid "Space daubs according to surface orientation instead of screen space"
msgstr "间隔颜料参照表层的坐标空间, 而非屏幕坐标空间"


msgid "When this is disabled, lock alpha while painting"
msgstr "当此项禁用时, 将在绘画时锁定alpha"


msgid "Use Cursor Overlay"
msgstr "使用光标叠加"


msgid "Show cursor in viewport"
msgstr "视图中显示光标"


msgid "Override Overlay"
msgstr "覆盖叠加层"


msgid "Don't show overlay during a stroke"
msgstr "在下笔时不显示覆盖图"


msgid "Custom Icon"
msgstr "自定义图标"


msgid "Set the brush icon from an image file"
msgstr "使用图像文件用作笔刷图标"


msgid "Edge-to-edge"
msgstr "边到边"


msgid "Drag anchor brush from edge-to-edge"
msgstr "将锚刷从一边拖向另一边"


msgid "Use Front-Face"
msgstr "使用前面"


msgid "Brush only affects vertexes that face the viewer"
msgstr "笔刷仅影响朝向视角一侧的顶点"


msgid "Use Gradient"
msgstr "使用渐变色"


msgid "Inverse Smooth Pressure"
msgstr "反转平滑压感"


msgid "Lighter pressure causes more smoothing to be applied"
msgstr "压力越轻, 则越平滑"


msgid "Use Blender Units"
msgstr "使用 Blender 单位"


msgid "When locked brush stays same size relative to object; when unlocked brush size is given in pixels"
msgstr "当锁定的笔刷相对于物体保持同一尺寸时, 当以像素值来指定未锁定的笔刷尺寸时"


msgid "Plane Offset Pressure"
msgstr "平面位移压感"


msgid "Enable tablet pressure sensitivity for offset"
msgstr "启用数位板位移压感"


msgid "Original Normal"
msgstr "原始法线"


msgid "When locked keep using normal of surface where stroke was initiated"
msgstr "锁定时, 将持续使用笔触起始处的表面法线"


msgid "Use Texture"
msgstr "使用贴图"


msgid "Use this brush in texture paint mode"
msgstr "在纹理绘制模式下使用该笔刷"


msgid "Use Sculpt"
msgstr "使用雕刻"


msgid "Use this brush in sculpt mode"
msgstr "在雕刻模式下使用该笔刷"


msgid "Use Vertex"
msgstr "使用顶点"


msgid "Use this brush in vertex paint mode"
msgstr "顶点绘制模式下使用该笔刷"


msgid "Use Weight"
msgstr "使用权重"


msgid "Use this brush in weight paint mode"
msgstr "权重绘制模式下使用该笔刷"


msgid "Persistent"
msgstr "持续"


msgid "Sculpt on a persistent layer of the mesh"
msgstr "在单一层中进行雕刻"


msgid "Use Plane Trim"
msgstr "使用平面裁切"


msgid "Enable Plane Trim"
msgstr "启用平面裁剪"


msgid "Jitter Pressure"
msgstr "抖动压感"


msgid "Enable tablet pressure sensitivity for jitter"
msgstr "为抖动启用数位板压感"


msgid "Off"
msgstr "关闭"


msgid "Ramp"
msgstr "渐变"


msgid "Cutoff"
msgstr "遮断"


msgid "Size Pressure"
msgstr "压感区大小"


msgid "Enable tablet pressure sensitivity for size"
msgstr "为尺寸启用数位板压感"


msgid "Spacing Pressure"
msgstr "间隔压感"


msgid "Enable tablet pressure sensitivity for spacing"
msgstr "为间距启用数位板压感"


msgid "Use Texture Overlay"
msgstr "使用纹理叠加"


msgid "Show texture in viewport"
msgstr "视图中显示纹理"


msgid "Absolute Jitter"
msgstr "绝对抖动"


msgid "Jittering happens in screen space, not relative to brush size"
msgstr "基于屏幕空间执行抖动, 而非笔刷大小"


msgid "Restore Mesh"
msgstr "复原网格"


msgid "Allow a single dot to be carefully positioned"
msgstr "允许仔细定位单一点"


msgid "Smooth Stroke"
msgstr "平滑笔画"


msgid "Brush lags behind mouse and follows a smoother path"
msgstr "笔刷会在鼠标轨迹之后沿平滑轨迹产生滞后跟随效果"


msgid "Use Automatic Strength Adjustment"
msgstr "使用自动力度调节"


msgid "Automatically adjust strength to give consistent results for different spacings"
msgstr "自动调节力度, 为不同的间隔指定一致的结果"


msgid "Blur the color with surrounding values"
msgstr "将颜色与邻近值进行模糊"


msgid "Vertex weight when brush is applied"
msgstr "应用笔刷后的顶点权重"


msgid "Path to external displacements file"
msgstr "外部置换文件的路径"


msgid "Forward"
msgstr "前进"


msgid "Sequence"
msgstr "序列"


msgid "Up"
msgstr "向上"


msgid "Field of View"
msgstr "视野"


msgid "Camera lens field of view"
msgstr "摄像机镜头的视野范围"


msgid "Horizontal FOV"
msgstr "水平视场"


msgid "Camera lens horizontal field of view"
msgstr "摄像机镜头的水平视野范围"


msgid "Vertical FOV"
msgstr "垂直视场"


msgid "Camera lens vertical field of view"
msgstr "摄像机镜头的垂直视野范围"


msgid "Camera far clipping distance"
msgstr "摄像机远裁距"


msgid "Camera near clipping distance"
msgstr "摄像机近裁距"


msgid "Cycles Camera Settings"
msgstr "Cycles 摄像机设置"


msgid "Cycles camera settings"
msgstr "Cycles 摄像机设置"


msgid "DOF Distance"
msgstr "景深距离"


msgid "Distance to the focus point for depth of field"
msgstr "与焦点之间的距离, 用于景深"


msgid "DOF Object"
msgstr "景深物体"


msgid "Use this object to define the depth of field focal point"
msgstr "使用此物体指定焦点景深"


msgid "Draw Size"
msgstr "绘制尺寸"


msgid "Apparent size of the Camera object in the 3D View"
msgstr "摄像机物体在 3D 视图中的感官尺寸"


msgid "GPU Depth Of Field"
msgstr "GPU景深"


msgid "Perspective Camera lens value in millimeters"
msgstr "透视摄像机"


msgid "Lens Unit"
msgstr "镜头尺寸"


msgid "Unit to edit lens in for the user interface"
msgstr "用户界面的镜头编辑单位"


msgid "Millimeters"
msgstr "毫米"


msgid "Specify the lens in millimeters"
msgstr "以毫米为单位指定镜头参数"


msgid "Specify the lens as the field of view's angle"
msgstr "使用焦距定义视野角度"


msgid "Orthographic Scale"
msgstr "正交比例"


msgid "Orthographic Camera scale (similar to zoom)"
msgstr "正交摄像机缩放(类似放大缩小)"


msgid "Passepartout Alpha"
msgstr "外框 Alpha"


msgid "Opacity (alpha) of the darkened overlay in Camera view"
msgstr "摄像机视图中暗调叠加的不透明度 (或 Alpha)"


msgid "Sensor Fit"
msgstr "传感器适配"


msgid "Method to fit image and field of view angle inside the sensor"
msgstr "用于在传感器中适配图像与视野角度的方法"


msgid "Fit to the sensor width or height depending on image resolution"
msgstr "根据图像分辨率适配传感器的宽或高"


msgid "Fit to the sensor width"
msgstr "适配至传感器宽度"


msgid "Vertical"
msgstr "垂直"


msgid "Fit to the sensor height"
msgstr "适配至传感器高度"


msgid "Sensor Height"
msgstr "传感器高度"


msgid "Vertical size of the image sensor area in millimeters"
msgstr "图像传感器区域的垂直尺寸 (mm)"


msgid "Sensor Width"
msgstr "传感器宽度"


msgid "Horizontal size of the image sensor area in millimeters"
msgstr "图像传感器区域的水平尺寸 (mm)"


msgid "Shift X"
msgstr "X 移动"


msgid "Shift Y"
msgstr "Y 移动"


msgid "Composition Guides"
msgstr "构图辅助线"


msgid "Draw overlay"
msgstr "显示辅助线"


msgid "Center Diagonal"
msgstr "对角中分"


msgid "Thirds"
msgstr "九宫分割"


msgid "Golden"
msgstr "黄金分割"


msgid "Golden Triangle A"
msgstr "黄金三角切A"


msgid "Golden Triangle B"
msgstr "黄金三角切B"


msgid "Harmonious Triangle A"
msgstr "均衡三角切A"


msgid "Harmonious Triangle B"
msgstr "均衡三角切B"


msgid "Show Limits"
msgstr "显示极限"


msgid "Draw the clipping range and focus point on the camera"
msgstr "在摄像机中显示剪切范围及焦点"


msgid "Show Mist"
msgstr "显示迷雾"


msgid "Draw a line from the Camera to indicate the mist area"
msgstr "显示从摄像机出发指向雾场区域的一条直线"


msgid "Show Name"
msgstr "显示名称"


msgid "Show the active Camera's name in Camera view"
msgstr "在摄像机视图中显示激活摄像机的名称"


msgid "Show Passepartout"
msgstr "显示外边框"


msgid "Show a darkened overlay outside the image area in Camera view"
msgstr "在摄像机视图图像的外部区域显示暗色叠加"


msgid "Show Safe Areas"
msgstr "显示安全区"


msgid "Show Sensor Size"
msgstr "显示传感器尺寸"


msgid "Show sensor size (film gate) in Camera view"
msgstr "在摄像机视图中显示传感器尺寸 (片门)"


msgid "Camera types"
msgstr "摄像机类型"


msgid "Perspective"
msgstr "透视"


msgid "Orthographic"
msgstr "正交"


msgid "Panoramic"
msgstr "全景"


msgid "Bevel Depth"
msgstr "倒角深度"


msgid "Bevel depth when not using a bevel object"
msgstr "未使用倒角物体时的倒角深度"


msgid "End Bevel Factor"
msgstr "倒角的终止范围"


msgid "Factor that defines to where beveling of spline happens (0=to the very beginning, 1=to the very end)"
msgstr "定义倒角在样条曲线上出现位置的系数 (0=起始位置, 1=结束位置)"


msgid "End Mapping Type"
msgstr "映射结束类型"


msgid "Determines how the end bevel factor is mapped to a spline"
msgstr "倒角结束范围映射到样条线的方式"


msgid "Map the bevel factor to the number of subdivisions of a spline (U resolution)"
msgstr "将倒角范围映射到样条线的细分级数 (U 向解析度)"


msgid "Segments"
msgstr "段数"


msgid "Map the bevel factor to the length of a segment and to the number of subdivisions of a segment"
msgstr "将倒角范围映射到段的长度及段细分级数"


msgid "Spline"
msgstr "样条线"


msgid "Map the bevel factor to the length of a spline"
msgstr "将倒角范围映射到样条线的长度"


msgid "Start Mapping Type"
msgstr "映射起始类型"


msgid "Determines how the start bevel factor is mapped to a spline"
msgstr "倒角起始范围映射到样条线的方式"


msgid "Start Bevel Factor"
msgstr "倒角的起始系数"


msgid "Factor that defines from where beveling of spline happens (0=from the very beginning, 1=from the very end)"
msgstr "定义样条曲线倒角出现位置的系数 (0=初始位置, 1=结束位置)"


msgid "Bevel Object"
msgstr "倒角物体"


msgid "Curve object name that defines the bevel shape"
msgstr "定义倒角形状的曲线物体名称"


msgid "Bevel Resolution"
msgstr "倒角分辨率"


msgid "Bevel resolution when depth is non-zero and no specific bevel object has been defined"
msgstr "当深度值非零, 并且未指定倒角物体时的倒角精度"


msgid "Cycles Mesh Settings"
msgstr "Cycles 网格设置"


msgid "Cycles mesh settings"
msgstr "Cycles 网格设置"


msgid "Dimensions"
msgstr "规格尺寸"


msgid "Select 2D or 3D curve type"
msgstr "选择2D或3D曲线类型"


msgid "Clamp the Z axis of the curve"
msgstr "限定曲线的 Z 轴"


msgid "Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used"
msgstr "允许在当前曲线的Z 轴方向上进行编辑, 同时允许使用斜倾及曲率半径"


msgid "Evaluation Time"
msgstr "解算时间"


msgid "Parametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)"
msgstr "物体沿曲线长度进行'跟随'的预期位置参量 (通过与'路径长度'值相除, 可估算出位置)"


msgid "Extrude"
msgstr "挤出"


msgid "Amount of curve extrusion when not using a bevel object"
msgstr "未使用倒角物体时, 曲线的挤出量"


msgid "Fill Mode"
msgstr "填充模式"


msgid "Mode of filling curve"
msgstr "曲线填充模式"


msgid "Full"
msgstr "全部"


msgid "Half"
msgstr "一半"


msgid "Offset the curve to adjust the width of a text"
msgstr "用于调节文本宽度的曲线偏移量"


msgid "Path Length"
msgstr "路径长度"


msgid "The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting"
msgstr "遍历整条路径所需的帧数量, 为'估算时长'的设置项定义最大值"


msgid "Render Resolution U"
msgstr "U 渲染分辨率"


msgid "Render Resolution V"
msgstr "V 渲染分辨率"


msgid "Resolution U"
msgstr "分辨率 U"


msgid "Surface resolution in U direction"
msgstr "U 向表面精度"


msgid "Resolution V"
msgstr "分辨率 V"


msgid "Surface resolution in V direction"
msgstr "曲面的 V 向精度"


msgid "Draw Handles"
msgstr "显示控制柄"


msgid "Display Bezier handles in editmode"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Draw Normals"
msgstr "绘制法线"


msgid "Display 3D curve normals in editmode"
msgstr "在编辑模式中显示 3D 曲线法线"


msgid "Splines"
msgstr "样条线"


msgid "Collection of splines in this curve data object"
msgstr "此曲线数据物体中的样条线集合"


msgid "Taper Object"
msgstr "锥化物体"


msgid "Curve object name that defines the taper (width)"
msgstr "用于定义锥化 (宽度) 的曲线物体名称"


msgid "Texture Space Location"
msgstr "纹理空间位置"


msgid "Texture space location"
msgstr "纹理空间位置"


msgid "Texture Space Size"
msgstr "纹理空间尺寸"


msgid "Texture space size"
msgstr "纹理空间尺寸"


msgid "Twist Method"
msgstr "扭曲方法"


msgid "The type of tilt calculation for 3D Curves"
msgstr "3D 曲线的平铺计算类型"


msgid "Z-Up"
msgstr "Z 朝上"


msgid "Use Z-Up axis to calculate the curve twist at each point"
msgstr "使用上向 Z 轴计算曲线各点的扭转"


msgid "Use the least twist over the entire curve"
msgstr "在整条曲线中使用最小量的扭转"


msgid "Use the tangent to calculate twist"
msgstr "使用切向计算扭曲"


msgid "Twist Smooth"
msgstr "扭曲平滑"


msgid "Smoothing iteration for tangents"
msgstr "为切线使用平滑迭代"


msgid "Auto Texture Space"
msgstr "自动纹理空间"


msgid "Adjust active object's texture space automatically when transforming object"
msgstr "当对物体进行变换操作时, 自动调节当前活动物体的纹理空间"


msgid "Bounds Clamp"
msgstr "紧固边框"


msgid "Option for curve-deform: Use the mesh bounds to clamp the deformation"
msgstr "曲线形变选项:  将网格边界用于限制形变"


msgid "Fill Caps"
msgstr "封盖"


msgid "Fill caps for beveled curves"
msgstr "为倒角曲线封盖"


msgid "Fill Deformed"
msgstr "填充形变结果"


msgid "Fill curve after applying shape keys and all modifiers"
msgstr "在应用形态键及所有修改器后填充曲线"


msgid "Map Taper"
msgstr "映射锥化"


msgid "Map effect of taper object on actually beveled curve"
msgstr "基于放样曲线的锥形物体映射效果"


msgid "Enable the curve to become a translation path"
msgstr "将曲线作为转化路径"


msgid "Follow"
msgstr "跟随"


msgid "Make curve path children to rotate along the path"
msgstr "使曲线路径的子物体沿路径旋转"


msgid "Option for paths and curve-deform: apply the curve radius with path following it and deforming"
msgstr "路径及曲线形变的选项:  将曲率半径应用到跟随它并进行形变的路径上"


msgid "Option for curve-deform: make deformed child to stretch along entire path"
msgstr "曲线形变选项:  使发生形变的子物体沿整条路径拉伸"


msgid "Use UV for mapping"
msgstr "使用 UV 进行映射"


msgid "Uses the UV values as Generated textured coordinates"
msgstr "将 UV 值用于已生成的纹理坐标"


msgid "Surface Curve"
msgstr "曲面曲线"


msgid "Use UV for Mapping"
msgstr "使用 UV 映射"


msgid "Text Curve"
msgstr "文本曲线"


msgid "The active text box"
msgstr "激活的文本框"


msgid "Align text to the left"
msgstr "文本左对齐"


msgid "Center text"
msgstr "文本居中"


msgid "Align text to the right"
msgstr "文本右对齐"


msgid "Justify"
msgstr "左右对齐"


msgid "Align to the left and the right"
msgstr "文本左右对齐"


msgid "Flush"
msgstr "分散对齐"


msgid "Align to the left and the right, with equal character spacing"
msgstr "按照均等的字符间隔, 左右对齐到左右两侧"


msgid "Body Text"
msgstr "文本主体"


msgid "Content of this text object"
msgstr "文本物体的内容"


msgid "Character Info"
msgstr "字符信息"


msgid "Stores the style of each character"
msgstr "存储各字符的样式"


msgid "Edit Format"
msgstr "编辑格式"


msgid "Editing settings character formatting"
msgstr "字符格式编辑设定"


msgid "Object Font"
msgstr "物体字形"


msgid "Text on Curve"
msgstr "曲线路径文本"


msgid "Curve deforming text object"
msgstr "曲线变形式文本物体"


msgid "Font"
msgstr "字形"


msgid "Font Bold"
msgstr "粗体"


msgid "Font Bold Italic"
msgstr "粗斜体"


msgid "Font Italic"
msgstr "斜体"


msgid "Horizontal offset from the object origin"
msgstr "相对于物体原点的横向偏移"


msgid "Vertical offset from the object origin"
msgstr "相对于物体原点的纵向偏移"


msgid "Shear"
msgstr "切变"


msgid "Italic angle of the characters"
msgstr "斜体字符的角度"


msgid "Font size"
msgstr "字号"


msgid "Small Caps"
msgstr "小型大写"


msgid "Scale of small capitals"
msgstr "小型大写字符的缩放"


msgid "Global spacing between characters"
msgstr "全局字间"


msgid "Distance between lines of text"
msgstr "文本的行距"


msgid "Spacing between words"
msgstr "字词间距"


msgid "Textboxes"
msgstr "文本框"


msgid "Underline Thickness"
msgstr "下划线厚度"


msgid "Underline Position"
msgstr "下划线位置"


msgid "Vertical position of underline"
msgstr "下划线的垂直位置"


msgid "Fast Editing"
msgstr "快速编辑"


msgid "Don't fill polygons while editing"
msgstr "编辑时不填充多边形"


msgid "Freestyle Line Style"
msgstr "Freestyle 线条样式"


msgid "Freestyle line style, reusable by multiple line sets"
msgstr "Freestyle 线条样式, 可供多个样式集重复使用"


msgid "Active Texture"
msgstr "激活的贴图"


msgid "Active texture slot being displayed"
msgstr "显示的激活纹理槽"


msgid "Active Texture Index"
msgstr "激活纹理的索引"


msgid "Index of active texture slot"
msgstr "激活的纹理槽的索引"


msgid "Alpha Transparency"
msgstr "Alpha 透明度"


msgid "Base alpha transparency, possibly modified by alpha transparency modifiers"
msgstr "基底的 Alpha 透明度, 可应用 Alpha 透明度修改器"


msgid "Alpha Modifiers"
msgstr "Alpha 修改器"


msgid "List of alpha transparency modifiers"
msgstr "Alpha 透明度修改器列表"


msgid "Max 2D Angle"
msgstr "最大 2D 角度"


msgid "Maximum 2D angle for splitting chains"
msgstr "用于链式裂解的平面最大夹角值"


msgid "Min 2D Angle"
msgstr "最小 2D 角度"


msgid "Minimum 2D angle for splitting chains"
msgstr "用于链式裂解的平面最小夹角值"


msgid "Caps"
msgstr "端点样式"


msgid "Select the shape of both ends of strokes"
msgstr "选择笔触的两个末端的形状"


msgid "Butt"
msgstr "底盖"


msgid "Butt cap (flat)"
msgstr "截头末端 (扁平式)"


msgid "Round"
msgstr "圆滑"


msgid "Round cap (half-circle)"
msgstr "圆头末端 (半圆式)"


msgid "Square"
msgstr "正方形"


msgid "Square cap (flat and extended)"
msgstr "方块末端 (扁平延伸式)"


msgid "Chaining Method"
msgstr "链型方式"


msgid "Select the way how feature edges are jointed to form chains"
msgstr "选用特征边的链形衔接方式"


msgid "Plain"
msgstr "朴素"


msgid "Plain chaining"
msgstr "简单链形"


msgid "Sketchy"
msgstr "素描风格"


msgid "Sketchy chaining with a multiple touch"
msgstr "带有一个多触点样式的草绘链形"


msgid "Base line color, possibly modified by line color modifiers"
msgstr "基底线条的颜色, 可应用线条颜色修改器"


msgid "Color Modifiers"
msgstr "色彩修改器"


msgid "List of line color modifiers"
msgstr "线条颜色修改器列表"


msgid "Dash 1"
msgstr "虚线 1"


msgid "Length of the 1st dash for dashed lines"
msgstr "虚线上第 1 条划线的长度"


msgid "Dash 2"
msgstr "虚线 2"


msgid "Length of the 2nd dash for dashed lines"
msgstr "虚线上第 2 条划线的长度"


msgid "Dash 3"
msgstr "虚线 3"


msgid "Length of the 3rd dash for dashed lines"
msgstr "虚线上第 3 条划线的长度"


msgid "Gap 1"
msgstr "间隙 1"


msgid "Length of the 1st gap for dashed lines"
msgstr "虚线上第 1 条间隙的长度"


msgid "Gap 2"
msgstr "间隙 2"


msgid "Length of the 2nd gap for dashed lines"
msgstr "虚线上第 2 条间隙的长度"


msgid "Gap 3"
msgstr "间隙 3"


msgid "Length of the 3rd gap for dashed lines"
msgstr "虚线上第 3 条间隙的长度"


msgid "Geometry Modifiers"
msgstr "几何形状修改器"


msgid "List of stroke geometry modifiers"
msgstr "笔触几何形状修改器列表"


msgid "Integration Type"
msgstr "插值类型"


msgid "First"
msgstr "起始点"


msgid "Last"
msgstr "结束点"


msgid "Max 2D Length"
msgstr "最大 2D 边长"


msgid "Min 2D Length"
msgstr "最短平面长度"


msgid "If true, chains of feature edges are split at material boundaries"
msgstr "如果为真, 则特征边"


msgid "Node Tree"
msgstr "节点树"


msgid "Panel"
msgstr "面板"


msgid "Select the property panel to be shown"
msgstr "选择想要显示的属性面板"


msgid "Show the panel for stroke construction"
msgstr "显示笔触构型"


msgid "Show the panel for line color options"
msgstr "显示线条颜色选项面板"


msgid "Show the panel for alpha transparency options"
msgstr "显示 Alpha 透明度选项"


msgid "Show the panel for line thickness options"
msgstr "显示线条宽度选项面板"


msgid "Show the panel for stroke geometry options"
msgstr "显示笔触形态选项面板"


msgid "Show the panel for stroke texture options"
msgstr "显示笔触纹理选项面板"


msgid "Rounds"
msgstr "圈数"


msgid "Number of rounds in a sketchy multiple touch"
msgstr "一个草绘多重触点上的圆头数量"


msgid "Sort Key"
msgstr "排序键"


msgid "Distance from Camera"
msgstr "到摄像机的距离"


msgid "2D Length"
msgstr "2D 长度"


msgid "Projected X"
msgstr "X投射"


msgid "Projected Y"
msgstr "Y投射"


msgid "Sort Order"
msgstr "排序次序"


msgid "Select the sort order"
msgstr "选择排序次序"


msgid "Default order of the sort key"
msgstr "默认的排序次序"


msgid "Reverse"
msgstr "反向"


msgid "Reverse order"
msgstr "逆序"


msgid "Split Dash 1"
msgstr "裂解划线 1"


msgid "Length of the 1st dash for splitting"
msgstr "第 1 条裂解短划线的长度"


msgid "Split Dash 2"
msgstr "裂解划线 2"


msgid "Length of the 2nd dash for splitting"
msgstr "第 2 条裂解短划线的长度"


msgid "Split Dash 3"
msgstr "裂解划线 3"


msgid "Length of the 3rd dash for splitting"
msgstr "第 3 条裂解短划线的长度"


msgid "Split Gap 1"
msgstr "裂解划线间隙 1"


msgid "Length of the 1st gap for splitting"
msgstr "第 1 条裂解划线间隙的长度"


msgid "Split Gap 2"
msgstr "裂解划线间隙 2"


msgid "Length of the 2nd gap for splitting"
msgstr "第 2 条裂解划线间隙的长度"


msgid "Split Gap 3"
msgstr "裂解划线间隙 3"


msgid "Length of the 3rd gap for splitting"
msgstr "第 3 条裂解划线间隙的长度"


msgid "Split Length"
msgstr "拆分长度"


msgid "Curvilinear 2D length for chain splitting"
msgstr "用于链式裂解的曲线平面长度"


msgid "Texture slots defining the mapping and influence of textures"
msgstr "定义纹理的映射与影响量的纹理槽"


msgid "Texture spacing"
msgstr "纹理空间"


msgid "Base line thickness, possibly modified by line thickness modifiers"
msgstr "基底线条的粗细度, 可应用线条粗细修改器"


msgid "Thickness Modifiers"
msgstr "宽度修改器"


msgid "List of line thickness modifiers"
msgstr "宽度修改器列表"


msgid "Thickness Position"
msgstr "线宽位置"


msgid "Relative"
msgstr "相对"


msgid "Thickness Ratio"
msgstr "厚度配比"


msgid "Use Max 2D Angle"
msgstr "使用平面最大夹角"


msgid "Split chains at points with angles larger than the maximum 2D angle"
msgstr "当曲线段间夹角值大于平面夹角最小值时执行裂解"


msgid "Use Min 2D Angle"
msgstr "使用平面夹角最小值"


msgid "Split chains at points with angles smaller than the minimum 2D angle"
msgstr "当曲线段间夹角值小于平面夹角最小值时执行裂解"


msgid "Chaining"
msgstr "链形"


msgid "Enable chaining of feature edges"
msgstr "启用链形特征边"


msgid "Dashed Line"
msgstr "虚线"


msgid "Enable or disable dashed line"
msgstr "启用或禁用虚线样式"


msgid "Use Max 2D Length"
msgstr "使用最大平面长度"


msgid "Enable the selection of chains by a maximum 2D length"
msgstr "启用按某个最大平面长度值执行链形选择"


msgid "Use Min 2D Length"
msgstr "使用最短平面长度"


msgid "Enable the selection of chains by a minimum 2D length"
msgstr "启用按某个最小平面长度值执行链形选择"


msgid "Use Nodes"
msgstr "使用节点"


msgid "Same Object"
msgstr "相同的物体"


msgid "If true, only feature edges of the same object are joined"
msgstr "如果为真, 则仅衔接同一物体上的特征边"


msgid "Sorting"
msgstr "排列"


msgid "Arrange the stacking order of strokes"
msgstr "排列笔触的堆叠次序"


msgid "Use Split Length"
msgstr "使用裂解长度"


msgid "Enable chain splitting by curvilinear 2D length"
msgstr "启用基于曲线平面长度的链式裂解"


msgid "Use Split Pattern"
msgstr "使用裂解模式"


msgid "Use Textures"
msgstr "使用纹理"


msgid "Freehand annotation sketchbook"
msgstr "自由画线簿"


msgid "Dupli Offset"
msgstr "副本偏移"


msgid "Offset from the origin to use when instancing as DupliGroup"
msgstr "以副本组方式实例化时, 相对于原心的偏移量"


msgid "Dupli Layers"
msgstr "副本层"


msgid "Layers visible when this group is instanced as a dupli"
msgstr "当将此组实例化为副本时的可见层"


msgid "A collection of this groups objects"
msgstr "一个组物体的集合"


msgid "Alpha Mode"
msgstr "Alpha 模式"


msgid "Representation of alpha information in the RGBA pixels"
msgstr "在 RGBA 像素中显示 Alpha 信息"


msgid "Straight"
msgstr "直接"


msgid "Transparent RGB and alpha pixels are unmodified"
msgstr "不修改透明色和 Alpha 像素"


msgid "Premultiplied"
msgstr "预乘"


msgid "Transparent RGB pixels are multiplied by the alpha channel"
msgstr "将 RGB 像素叠加至 Alpha 通道中"


msgid "Bindcode"
msgstr "绑顶码"


msgid "OpenGL bindcode"
msgstr "OpenGL 绑顶码"


msgid "Number of channels in pixels buffer"
msgstr "像素缓存中的通道数量"


msgid "Color Space Settings"
msgstr "色彩空间设定"


msgid "Image bit depth"
msgstr "图像位深"


msgid "Display Aspect"
msgstr "显示纵横比"


msgid "Display Aspect for this image, does not affect rendering"
msgstr "显示此图像的纵横比, 不影响渲染"


msgid "Field Order"
msgstr "场顺序"


msgid "Order of video fields (select which lines are displayed first)"
msgstr "视频场序(选择优先显示的线)"


msgid "Upper First"
msgstr "上场优先"


msgid "Upper field first"
msgstr "上场优先"


msgid "Lower First"
msgstr "下场为先"


msgid "Lower field first"
msgstr "下场优先"


msgid "Format used for re-saving this file"
msgstr "用于重新保存此文件的格式"


msgid "Output image in bitmap format"
msgstr "输出图像为 bitmap 文件格式"


msgid "Iris"
msgstr "Iris"


msgid "Output image in (old!) SGI IRIS format"
msgstr "使用过时的 SGI IRIS 格式输出"


msgid "Output image in PNG format"
msgstr "输出图像为 PNG 文件格式"


msgid "Output image in JPEG format"
msgstr "输出图像为 JPEG 文件格式"


msgid "JPEG 2000"
msgstr "JPEG 2000"


msgid "Output image in JPEG 2000 format"
msgstr "输出图像为 JPEG 2000 文件格式"


msgid "Targa"
msgstr "Targa"


msgid "Output image in Targa format"
msgstr "输出图像为 TARGA 文件格式"


msgid "Targa Raw"
msgstr "Targa Raw"


msgid "Output image in uncompressed Targa format"
msgstr "使用未压缩的 Targa 格式输出图像"


msgid "Cineon"
msgstr "Cineon"


msgid "Output image in Cineon format"
msgstr "输出图像为 Cineon 文件格式"


msgid "Output image in DPX format"
msgstr "输出图像为 DPX 文件格式"


msgid "OpenEXR MultiLayer"
msgstr "OpenEXR MultiLayer"


msgid "Output image in multilayer OpenEXR format"
msgstr "使用多层 OpenEXR 格式输出图像"


msgid "Output image in OpenEXR format"
msgstr "输出图像为 OpenEXR 文件格式"


msgid "Radiance HDR"
msgstr "Radiance HDR"


msgid "Output image in Radiance HDR format"
msgstr "输出图像为 HDR 文件格式"


msgid "Output image in TIFF format"
msgstr "输出图像为 TIFF 文件格式"


msgid "AVI JPEG"
msgstr "AVI JPEG"


msgid "Output video in AVI JPEG format"
msgstr "输出视频为 AVI 文件格式"


msgid "AVI Raw"
msgstr "AVI Raw"


msgid "Output video in AVI Raw format"
msgstr "输出视频为 AVI RAW 文件格式"


msgid "Frame Server"
msgstr "帧服务器"


msgid "Output image to a frameserver"
msgstr "输出图像至帧服务器"


msgid "Image/Movie file name"
msgstr "图像 / 影片的文件名称"


msgid "Image/Movie file name (without data refreshing)"
msgstr "图像/影片的文件名称 (无数据刷新)"


msgid "Animation Speed"
msgstr "动画速度"


msgid "Speed of the animation in frames per second"
msgstr "动画速度 (帧/秒)"


msgid "Duration"
msgstr "期限"


msgid "Duration (in frames) of the image (1 when not a video/sequence)"
msgstr "(帧)范围内的图像 (为1就不是视频/序列)"


msgid "Animation End"
msgstr "动画末尾"


msgid "End frame of an animated texture"
msgstr "纹理动画的结束帧"


msgid "Animation Start"
msgstr "动画开始"


msgid "Start frame of an animated texture"
msgstr "纹理动画的起始帧"


msgid "Generated Height"
msgstr "生成高度"


msgid "Generated image height"
msgstr "生成图像的高度"


msgid "Generated Type"
msgstr "生成类型"


msgid "Generated image type"
msgstr "生成图像类型"


msgid "Blank"
msgstr "单色图"


msgid "Generate a blank image"
msgstr "生成一张单色图像"


msgid "UV Grid"
msgstr "UV 栅格图"


msgid "Generated grid to test UV mappings"
msgstr "为测试 UV 映射而生成的栅格图像"


msgid "Color Grid"
msgstr "彩色栅格图"


msgid "Generated improved UV grid to test UV mappings"
msgstr "为测试映射而生成的改进型 UV 栅格图像"


msgid "Generated Width"
msgstr "生成的宽度"


msgid "Generated image width"
msgstr "生成图像的宽度"


msgid "Dirty"
msgstr "污迹"


msgid "Image has changed and is not saved"
msgstr "图像已改变, 且并未保存"


msgid "Is Float"
msgstr "浮点型"


msgid "True if this image is stored in float buffer"
msgstr "如果图像存储在浮点缓存中则为真"


msgid "Multiple Views"
msgstr "多视角"


msgid "Stereo 3D"
msgstr "立体3D"


msgid "Mapping type to use for this image in the game engine"
msgstr "用于游戏引擎图像的映射类型"


msgid "Use UV coordinates for mapping the image"
msgstr "将 UV 坐标用于图像映射"


msgid "Reflection"
msgstr "反射"


msgid "Use reflection mapping for mapping the image"
msgstr "为图像映射使用反射映射"


msgid "Packed File"
msgstr "打包文件"


msgid "Packed Files"
msgstr "打包文件"


msgid "Pixels"
msgstr "像素点"


msgid "Image pixels in floating point values"
msgstr "图像像素, 以浮点值表示"


msgid "Render Slots"
msgstr "渲染槽"


msgid "X/Y pixels per meter"
msgstr "每米的X 向/Y 向像素"


msgid "Width and height in pixels, zero when image data cant be loaded"
msgstr "像素的宽和高, 当无法读取图像数据时, 值为零"


msgid "Where the image comes from"
msgstr "图像来源"


msgid "Single Image"
msgstr "单张图像"


msgid "Single image file"
msgstr "单张图像文件"


msgid "Multiple image files, as a sequence"
msgstr "多张图像文件, 作为一个序列"


msgid "Movie"
msgstr "影片"


msgid "Movie file"
msgstr "影片文件"


msgid "Generated"
msgstr "生成"


msgid "Generated image"
msgstr "由程序生成的图像"


msgid "Viewer"
msgstr "预览器"


msgid "Compositing node viewer"
msgstr "合成节点预览器"


msgid "Settings for stereo 3d"
msgstr "立体3D的设置"


msgid "Tiles X"
msgstr "X 向拼贴"


msgid "Degree of repetition in the X direction"
msgstr "X 方向上的重复程度"


msgid "Tiles Y"
msgstr "Y 向拼贴"


msgid "Degree of repetition in the Y direction"
msgstr "Y 方向上的重复程度"


msgid "How to generate the image"
msgstr "图像的生成方式"


msgid "Multilayer"
msgstr "多图层"


msgid "UV Test"
msgstr "UV 测试网格"


msgid "Render Result"
msgstr "渲染结果"


msgid "Compositing"
msgstr "合成处理"


msgid "Use Alpha"
msgstr "使用 Alpha"


msgid "Use the alpha channel information from the image or make image fully opaque"
msgstr "使用图像中的 Alpha 通道信息或使图像完全不透明"


msgid "Use as animated texture in the game engine"
msgstr "用作游戏引擎中的动态纹理"


msgid "Clamp X"
msgstr "紧固X"


msgid "Disable texture repeating horizontally"
msgstr "显示水平方向的纹理重复"


msgid "Clamp Y"
msgstr "紧固Y"


msgid "Disable texture repeating vertically"
msgstr "禁用垂直方向的纹理重复"


msgid "Fields"
msgstr "视频场"


msgid "Use fields of the image"
msgstr "使用图像的场"


msgid "Float Buffer"
msgstr "浮点缓存"


msgid "Generate floating point buffer"
msgstr "生成浮点缓冲"


msgid "Tiles"
msgstr "拼贴"


msgid "Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)"
msgstr "用于面的平铺模式 (默认使用 shift-LMB 从所选的面中拾取平铺部分)"


msgid "View as Render"
msgstr "预览为渲染结果"


msgid "Apply render part of display transformation when displaying this image on the screen"
msgstr "在屏幕上显示图像时应用显示转换的渲染部分"


msgid "Views Format"
msgstr "视图格式"


msgid "Individual"
msgstr "各面"


msgid "Evaluation time for absolute shape keys"
msgstr "为绝对形态键计算时长"


msgid "Key Blocks"
msgstr "键块"


msgid "Shape keys"
msgstr "形态键"


msgid "Reference Key"
msgstr "参考帧"


msgid "Make shape keys relative, otherwise play through shapes as a sequence using the evaluation time"
msgstr "设为相对形态键, 否则将使用时长解算将形态键作为序列播放"


msgid "User"
msgstr "用户"


msgid "Light color"
msgstr "灯光颜色"


msgid "Cycles Lamp Settings"
msgstr "Cycles 的灯光设置"


msgid "Cycles lamp settings"
msgstr "Cycles 的灯光设置"


msgid "Falloff distance - the light is at half the original intensity at this point"
msgstr "衰减距离 - 此点的光线强度较初始值减半"


msgid "Energy"
msgstr "能量"


msgid "Amount of light that the lamp emits"
msgstr "灯光发射的光线总量"


msgid "Node tree for node based lamps"
msgstr "基于节点灯光的节点树"


msgctxt "Lamp"
msgid "Type"
msgstr "类型"


msgid "Type of Lamp"
msgstr "灯光类型"


msgctxt "Lamp"
msgid "Point"
msgstr "点光"


msgid "Omnidirectional point light source"
msgstr "全向点光源 (泛光灯)"


msgctxt "Lamp"
msgid "Sun"
msgstr "日光"


msgid "Constant direction parallel ray light source"
msgstr "定向平行光源"


msgctxt "Lamp"
msgid "Spot"
msgstr "聚光"


msgid "Directional cone light source"
msgstr "定向锥形光源"


msgctxt "Lamp"
msgid "Hemi"
msgstr "半球光"


msgid "180 degree constant light source"
msgstr "180° 恒定光源"


msgctxt "Lamp"
msgid "Area"
msgstr "面光"


msgid "Directional area light source"
msgstr "定向面光源"


msgid "Do diffuse shading"
msgstr "执行漫射着色"


msgid "Negative"
msgstr "负向"


msgid "Cast negative light"
msgstr "投射负值光"


msgid "Use shader nodes to render the lamp"
msgstr "使用着色器节点渲染灯光"


msgid "Illuminate objects only on the same layers the lamp is on"
msgstr "仅对灯光所在层中的物体进行照明"


msgid "Specular"
msgstr "高光"


msgid "Create specular highlights"
msgstr "创建高光的亮部"


msgid "Area Lamp"
msgstr "面光源"


msgid "Directional area lamp"
msgstr "定向面光源"


msgid "Compress"
msgstr "压缩工程"


msgid "Deep shadow map compression threshold"
msgstr "深度阴影映射的压缩阈值"


msgid "Light gamma correction value"
msgstr "亮部伽玛校正值"


msgid "Shadow Map Type"
msgstr "阴影映射类型"


msgid "The shadow mapping algorithm used"
msgstr "使用的阴影映射追踪算法"


msgid "Simple"
msgstr "简单型"


msgid "Simple shadow maps"
msgstr "阴影的采样地图"


msgid "Variance"
msgstr "方差"


msgid "Variance shadow maps"
msgstr "方差阴影地图"


msgid "Shadow Adaptive Threshold"
msgstr "阴影自适应阈值"


msgid "Threshold for Adaptive Sampling (Raytraced shadows)"
msgstr "自适应采样的阈值 (光线追踪阴影)"


msgid "Shadow Buffer Bias"
msgstr "阴影缓冲偏移"


msgid "Shadow buffer sampling bias"
msgstr "阴影缓冲采样偏移"


msgid "Shadow Buffer Bleed Bias"
msgstr "阴影缓冲出血偏移"


msgid "Bias for reducing light-bleed on variance shadow maps"
msgstr "为降低光线透射时阴影映射差异的偏移量"


msgid "Shadow Buffer Clip End"
msgstr "阴影缓冲区段结束点"


msgid "Shadow map clip end, beyond which objects will not generate shadows"
msgstr "阴影映射区段起始点, 越过此点的物体将不产生阴影"


msgid "Shadow Buffer Clip Start"
msgstr "阴影缓冲区段起始点"


msgid "Shadow map clip start, below which objects will not generate shadows"
msgstr "阴影映射区段结束点, 越过此点的物体将不产生阴影"


msgid "Number of shadow buffer samples"
msgstr "阴影缓冲采样次数"


msgid "Shadow Buffer Size"
msgstr "阴影缓冲尺寸"


msgid "Resolution of the shadow buffer, higher values give crisper shadows but use more memory"
msgstr "阴影缓冲精度, 值越高, 阴影越清晰, 但会消耗更多内存"


msgid "Shadow Buffer Soft"
msgstr "阴影柔和缓冲"


msgid "Size of shadow buffer sampling area"
msgstr "阴影缓冲采样的区域大小"


msgid "Shadow Buffer Type"
msgstr "阴影缓冲类型"


msgid "Type of shadow buffer"
msgstr "阴影缓冲类型"


msgid "Classical"
msgstr "齐整"


msgid "Classic shadow buffer"
msgstr "齐整型的阴影缓冲"


msgid "Classic-Halfway"
msgstr "半齐整"


msgid "Regular buffer, averaging the closest and 2nd closest Z value to reducing bias artifacts"
msgstr "齐整型缓冲, 通过对最近的Z深度与第二近的Z深度取均值来降低不自然的效果"


msgid "Irregular"
msgstr "不规则"


msgid "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing"
msgstr "参差型的缓冲一般会产生锐利的阴影, 但不参与光线追踪"


msgid "Deep"
msgstr "深度"


msgid "Deep shadow buffer supports transparency and better filtering, at the cost of more memory usage and processing time"
msgstr "深度型阴影缓冲支持透明度以及更好的过滤效果, 但会耗费较多的内存用量及处理时间"


msgid "Shadow Color"
msgstr "阴影色彩"


msgid "Color of shadows cast by the lamp"
msgstr "灯光投射的阴影颜色"


msgid "Shadow Filter Type"
msgstr "阴影过滤类型"


msgid "Type of shadow filter (Buffer Shadows)"
msgstr "阴影过滤类型 (缓冲阴影)"


msgid "Apply the Box filter to shadow buffer samples"
msgstr "为阴影缓冲采样使用矩形波过滤"


msgid "Tent"
msgstr "三角形"


msgid "Apply the Tent Filter to shadow buffer samples"
msgstr "为阴影缓冲采样使用三角波过滤"


msgid "Gauss"
msgstr "高斯"


msgid "Apply the Gauss filter to shadow buffer samples"
msgstr "为阴影缓冲采样使用高斯过滤"


msgid "No Shadow"
msgstr "无阴影"


msgid "Ray Shadow"
msgstr "光线追踪阴影"


msgid "Use ray tracing for shadow"
msgstr "为阴影使用光线追踪"


msgid "Shadow Ray Sampling Method"
msgstr "阴影光线的采样方法"


msgid "Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower"
msgstr "生成阴影采样的方法: 自适QMC的速度最快, 常值QMC的噪点较少, 但速度较慢"


msgid "Adaptive QMC"
msgstr "自适应QMC"


msgid "Constant QMC"
msgstr "恒定QMC"


msgid "Constant Jittered"
msgstr "恒定抖动"


msgid "Shadow Ray Samples"
msgstr "阴影光线采样"


msgid "Number of samples taken extra (samples x samples)"
msgstr "额外采样数 (采样 x 采样)"


msgid "Shadow Ray Samples Y"
msgstr "Y 向阴影光线采样"


msgid "Shadow Sample Buffers"
msgstr "阴影采样缓冲"


msgid "Number of shadow buffers to render for better AA, this increases memory usage"
msgstr "为获得较好抗锯齿效果所需的阴影缓冲次数, 这将增加内存占用"


msgid "Only one buffer rendered"
msgstr "仅渲染一种缓冲"


msgid "Render 4 buffers for better AA, this quadruples memory usage"
msgstr "为获得较好的抗锯齿效果而渲染4次缓冲, 这将占用4倍的内存"


msgid "Render 9 buffers for better AA, this uses nine times more memory"
msgstr "为获得较好的抗锯齿效果而渲染9次缓冲, 这将占用9倍的内存"


msgid "Shadow Soft Size"
msgstr "阴影软尺寸"


msgid "Light size for ray shadow sampling (Raytraced shadows)"
msgstr "用于光线阴影采样的光源尺寸 (光线追踪的阴影)"


msgid "Shape of the area lamp"
msgstr "面灯光的形状"


msgid "Rectangle"
msgstr "长方形"


msgid "Size of the area of the area Lamp, X direction size for Rectangle shapes"
msgstr "面光灯的尺寸, 若为矩形, 则为 X 向尺寸"


msgid "Size Y"
msgstr "Y 尺寸"


msgid "Size of the area of the area Lamp in the Y direction for Rectangle shapes"
msgstr "面光灯的尺寸, 若为矩形, 则为 Y 向尺寸"


msgid "Autoclip End"
msgstr "自动范围结束点"


msgid "Automatic calculation of clipping-end, based on visible vertices"
msgstr "基于可见点, 自动计算区段结束点"


msgid "Autoclip Start"
msgstr "自动范围起始点"


msgid "Automatic calculation of clipping-start, based on visible vertices"
msgstr "基于可见点, 自动计算区段起始点"


msgid "Dither"
msgstr "抖动量"


msgid "Use 2x2 dithering for sampling  (Constant Jittered sampling)"
msgstr "使用2x2脉动式采样 (持续抖动采样)"


msgid "Use noise for sampling  (Constant Jittered sampling)"
msgstr "使用噪点采样 (连续抖动采样)"


msgid "Only Shadow"
msgstr "仅阴影"


msgid "Cast shadows only, without illuminating objects"
msgstr "仅投射阴影, 不照明物体"


msgid "Shadow Layer"
msgstr "阴影层"


msgid "Objects on the same layers only cast shadows"
msgstr "仅同层中的物体投射阴影"


msgid "Umbra"
msgstr "全影"


msgid "Emphasize parts that are fully shadowed (Constant Jittered sampling)"
msgstr "完全投影的突出部分 (连续抖动采样)"


msgid "Hemi Lamp"
msgstr "半球光源"


msgid "180 degree constant lamp"
msgstr "180度恒定光源 (半光)"


msgid "Point Lamp"
msgstr "点光源"


msgid "Omnidirectional point lamp"
msgstr "全向点光源(泛光)"


msgid "Falloff Curve"
msgstr "衰减曲线"


msgid "Custom Lamp Falloff Curve"
msgstr "自定义灯光衰减曲线"


msgid "Falloff Type"
msgstr "衰减类型"


msgid "Intensity Decay with distance"
msgstr "随距离的衰减强度"


msgid "Inverse Linear"
msgstr "反向线性"


msgid "Inverse Square"
msgstr "反向平方"


msgid "Custom Curve"
msgstr "自定义曲线"


msgid "Lin/Quad Weighted"
msgstr "线性 / 平方加权"


msgid "Linear Attenuation"
msgstr "线性衰减"


msgid "Linear distance attenuation"
msgstr "线性距离衰减"


msgid "Quadratic Attenuation"
msgstr "平方衰减"


msgid "Quadratic distance attenuation"
msgstr "二次间隔衰减"


msgid "Shadow Ray Samples X"
msgstr "X 向阴影光线采样"


msgid "Set light intensity to zero beyond lamp distance"
msgstr "将超过灯光范围的光线强度设为0"


msgid "Spot Lamp"
msgstr "聚光灯"


msgid "Directional cone lamp"
msgstr "定向的锥形灯"


msgid "Halo Intensity"
msgstr "光晕强度"


msgid "Brightness of the spotlight's halo cone"
msgstr "聚光灯的光锥区亮度"


msgid "Halo Step"
msgstr "光晕步长"


msgid "Volumetric halo sampling frequency"
msgstr "体积光晕采样频率"


msgid "Buffer Shadow"
msgstr "缓冲阴影"


msgid "Let spotlight produce shadows using shadow buffer"
msgstr "让聚光灯使用阴影缓冲生成阴影"


msgid "Show Cone"
msgstr "显示区域"


msgid "Draw transparent cone in 3D view to visualize which objects are contained in it"
msgstr "在 3D 视图中显示透明锥, 便于查看所包含的物体"


msgid "Spot Blend"
msgstr "融合区比例"


msgid "The softness of the spotlight edge"
msgstr "聚光边缘的柔和度"


msgid "Spot Size"
msgstr "光斑尺寸"


msgid "Angle of the spotlight beam"
msgstr "聚光灯的光束夹角"


msgid "Halo"
msgstr "光晕"


msgid "Render spotlight with a volumetric halo"
msgstr "以体积化的光晕样式渲染聚光灯"


msgid "Cast a square spot light shape"
msgstr "投射方形的聚光照明效果"


msgid "Sun Lamp"
msgstr "太阳光"


msgid "Constant direction parallel ray lamp"
msgstr "定向平行灯光"


msgid "Frustum Size"
msgstr "平截头体的尺寸"


msgid "Size of the frustum used for creating the shadow map"
msgstr "用于计算法线的衍生偏移尺寸"


msgid "Sky Settings"
msgstr "天空设置"


msgid "Sky related settings for sun lamps"
msgstr "与天空相关的日光设定"


msgid "Interpolation Type U"
msgstr "插值类型 U"


msgid "Catmull-Rom"
msgstr "凯特摩 - 若门"


msgid "BSpline"
msgstr "插值样条"


msgid "Interpolation Type V"
msgstr "插值类型 V"


msgid "Interpolation Type W"
msgstr "插值类型 W"


msgid "Points of the lattice"
msgstr "晶格的点"


msgid "U"
msgstr "U"


msgid "Point in U direction (can't be changed when there are shape keys)"
msgstr "在 U 向生效 (当存在形态键时无法更改)"


msgid "V"
msgstr "V"


msgid "Point in V direction (can't be changed when there are shape keys)"
msgstr "在 V 向生效 (当存在形态键时无法更改)"


msgid "W"
msgstr "W"


msgid "Point in W direction (can't be changed when there are shape keys)"
msgstr "在W向生效 (当存在形态键时无法更改)"


msgid "Only draw, and take into account, the outer vertices"
msgstr "仅显示,且仅考虑外围点"


msgid "Vertex Group"
msgstr "顶点组"


msgid "Vertex group to apply the influence of the lattice"
msgstr "用于影响晶格的顶点组"


msgid "External .blend file from which data is linked"
msgstr "关联数据所在的外部. blend 文件"


msgid "Path to the library .blend file"
msgstr ". blend 库文件路径"


msgid "Active Shape Index"
msgstr "激活的形态键索引"


msgid "Index of active layer in list of all mask's layers"
msgstr "所有遮罩层列表中的活动层索引"


msgid "Final frame of the mask (used for sequencer)"
msgstr "最终遮罩帧 (用于序列编辑器)"


msgid "First frame of the mask (used for sequencer)"
msgstr "遮罩的第一帧(用于序列编辑)"


msgid "Collection of layers which defines this mask"
msgstr "定义该遮罩的层集合"


msgid "Active node material"
msgstr "激活节点材质"


msgid "Alpha transparency of the material"
msgstr "材质的 Alpha 透明度"


msgid "Ambient"
msgstr "环境色"


msgid "Amount of global ambient color the material receives"
msgstr "材质接收到的全局环境色总量"


msgid "Cycles Material Settings"
msgstr "Cycles 材质设定"


msgid "Cycles material settings"
msgstr "Cycles 材质设定"


msgid "Darkness"
msgstr "暗度"


msgid "Minnaert darkness"
msgstr "明纳尔特暗调"


msgid "Diffuse Color"
msgstr "漫射颜色"


msgid "Diffuse color of the material"
msgstr "材质的漫射颜色"


msgid "Diffuse Fresnel"
msgstr "漫射菲涅尔"


msgid "Power of Fresnel"
msgstr "菲涅尔强度"


msgid "Diffuse Fresnel Factor"
msgstr "漫射菲涅尔系数"


msgid "Blending factor of Fresnel"
msgstr "菲涅尔混合系数"


msgid "Diffuse Intensity"
msgstr "漫射强度"


msgid "Amount of diffuse reflection"
msgstr "漫反射量"


msgid "Diffuse Ramp"
msgstr "漫射色渐变"


msgid "Color ramp used to affect diffuse shading"
msgstr "用于影响漫射着色的颜色渐变"


msgid "Diffuse Ramp Blend"
msgstr "漫射色渐变混合"


msgid "Blending method of the ramp and the diffuse color"
msgstr "颜色渐变与漫射颜色的混合方式"


msgid "Dodge"
msgstr "减淡"


msgid "Burn"
msgstr "加深"


msgid "Diffuse Ramp Factor"
msgstr "漫射衰减系数"


msgid "Blending factor (also uses alpha in Colorband)"
msgstr "混合系数 (在颜色渐变中使用 Alpha)"


msgid "Diffuse Ramp Input"
msgstr "漫射颜色渐变输入接口"


msgid "How the ramp maps on the surface"
msgstr "颜色渐变在物体表面的映射方式"


msgid "Shader"
msgstr "着色器"


msgid "Result"
msgstr "渲染结果"


msgid "Diffuse Shader Model"
msgstr "漫射着色器模型"


msgid "Lambert"
msgstr "兰伯特"


msgid "Use a Lambertian shader"
msgstr "使用兰伯特 (Lambertian) 着色器"


msgid "Oren-Nayar"
msgstr "奥伦 - 纳亚尔"


msgid "Use an Oren-Nayar shader"
msgstr "使用奥伦-纳亚尔 (Oren-Nayar) 着色器"


msgid "Toon"
msgstr "卡通效果"


msgid "Use a toon shader"
msgstr "使用卡通效果 (Toon) 着色器"


msgid "Minnaert"
msgstr "明纳尔特"


msgid "Use a Minnaert shader"
msgstr "使用明纳尔特 (Minnaert) 着色器"


msgid "Fresnel"
msgstr "菲涅尔"


msgid "Use a Fresnel shader"
msgstr "使用菲涅尔着色器"


msgid "Diffuse Toon Size"
msgstr "漫射卡通效果尺寸"


msgid "Size of diffuse toon area"
msgstr "漫射卡通效果的尺寸"


msgid "Diffuse Toon Smooth"
msgstr "漫射卡通平滑效果"


msgid "Smoothness of diffuse toon area"
msgstr "漫射卡通效果的平滑度"


msgid "Amount of light to emit"
msgstr "光线的发射量"


msgid "Game Settings"
msgstr "游戏设定"


msgid "Game material settings"
msgstr "游戏纹理设定"


msgid "Halo settings for the material"
msgstr "光晕材质设定"


msgid "Invert Z Depth"
msgstr "反转 Z 深度"


msgid "Render material's faces with an inverted Z buffer (scanline only)"
msgstr "使用反向Z缓冲渲染材质所在面 (仅扫描线)"


msgid "Light Group"
msgstr "灯光组"


msgid "Limit lighting to lamps in this Group"
msgstr "仅使用此组内的灯光进行照明"


msgid "Line Color"
msgstr "线条色彩"


msgid "Line Priority"
msgstr "线条优先属性"


msgid "Mirror Color"
msgstr "镜射颜色"


msgid "Mirror color of the material"
msgstr "材质的镜射颜色"


msgid "Node tree for node based materials"
msgstr "节点材质的节点树"


msgid "Z Offset"
msgstr "Z 偏移"


msgid "Give faces an artificial offset in the Z buffer for Z transparency"
msgstr "在Z缓冲中, 为面赋予一个伪偏移量, 以获得Z 向透明效果"


msgid "Pass Index"
msgstr "通道索引"


msgid "Physics"
msgstr "物理"


msgid "Game physics settings"
msgstr "游戏物理设定"


msgid "Preview render type"
msgstr "渲染预览类型"


msgid "Type of preview render"
msgstr "渲染预览类型"


msgid "Flat"
msgstr "平展"


msgid "Flat XY plane"
msgstr "XY 平面"


msgid "Monkey"
msgstr "猴头"


msgid "Hair"
msgstr "毛发"


msgid "Hair strands"
msgstr "发股"


msgid "World Sphere"
msgstr "世界天球"


msgid "Large sphere with sky"
msgstr "带天空环境的巨型球"


msgid "Raytrace Mirror"
msgstr "光线追踪反射"


msgid "Raytraced reflection settings for the material"
msgstr "参与光线追踪的反射材质设定"


msgid "Raytrace Transparency"
msgstr "光线追踪透明度"


msgid "Raytraced transparency settings for the material"
msgstr "参与光线追踪的透明材质设定"


msgid "Roughness"
msgstr "糙度"


msgid "Oren-Nayar Roughness"
msgstr "奥伦 - 纳亚尔糙度"


msgid "Factor to multiply shadow buffer bias with (0 is ignore)"
msgstr "用于叠加阴影缓冲偏移的系数 (0表示忽略)"


msgid "Shadow Casting Alpha"
msgstr "阴影投射 Alpha"


msgid "Shadow casting alpha, in use for Irregular and Deep shadow buffer"
msgstr "阴影投射alpha, 用于不规则阴影与深度阴影的缓冲"


msgid "Shadow Type"
msgstr "阴影类型"


msgid "How to draw shadows"
msgstr "阴影的显示方式"


msgid "Shadow and Distance"
msgstr "阴影和距离"


msgid "Old shadow only method"
msgstr "仅使用旧式阴影的方式"


msgid "Shadow Only"
msgstr "仅阴影"


msgid "Improved shadow only method"
msgstr "仅使用改良式阴影"


msgid "Shadow and Shading"
msgstr "阴影和着色"


msgid "Improved shadow only method which also renders lightless areas as shadows"
msgstr "仅使用改良式阴影, 同时将无光区渲染为阴影"


msgid "Shadow Ray Bias"
msgstr "阴影光线偏移"


msgid "Shadow raytracing bias to prevent terminator problems on shadow boundary"
msgstr "阴影光线偏移, 用于避免阴影边界处的明暗交界问题"


msgid "Specular Alpha"
msgstr "高光透明通道"


msgid "Alpha transparency for specular areas"
msgstr "高光范围的 Alpha 透明度"


msgid "Specular Color"
msgstr "高光色彩"


msgid "Specular color of the material"
msgstr "材质的高光色"


msgid "Specular Hardness"
msgstr "高光硬度"


msgid "How hard (sharp) the specular reflection is"
msgstr "高光反射的硬度 (锐度)"


msgid "Specular Intensity"
msgstr "高光强度"


msgid "How intense (bright) the specular reflection is"
msgstr "高光反射的强度 (亮度)"


msgid "Specular IOR"
msgstr "高光折射率"


msgid "Specular index of refraction"
msgstr "高光的折射率"


msgid "Specular Ramp"
msgstr "高光色渐变"


msgid "Color ramp used to affect specular shading"
msgstr "用于影响高光着色的颜色渐变"


msgid "Specular Ramp Blend"
msgstr "高光颜色渐变混合"


msgid "Blending method of the ramp and the specular color"
msgstr "颜色渐变与高光颜色的混合方式"


msgid "Specular Ramp Factor"
msgstr "高光颜色渐变系数"


msgid "Specular Ramp Input"
msgstr "高光颜色渐变输入"


msgid "Specular Shader Model"
msgstr "高光阴影模型"


msgid "CookTorr"
msgstr "库克·托伦斯"


msgid "Use a Cook-Torrance shader"
msgstr "使用库克·托伦斯 (CookTorr) 着色器"


msgid "Phong"
msgstr "冯氏"


msgid "Use a Phong shader"
msgstr "使用冯氏 (Phong) 着色器"


msgid "Blinn"
msgstr "宾氏"


msgid "Use a Blinn shader"
msgstr "使用宾氏 (Blinn) 着色器"


msgid "WardIso"
msgstr "华德各向异性"


msgid "Use a Ward anisotropic shader"
msgstr "使用华德各向异性 (WardIso) 着色器"


msgid "Specular Slope"
msgstr "高光斜率"


msgid "The standard deviation of surface slope"
msgstr "表面坡度的标准偏差"


msgid "Specular Toon Size"
msgstr "高光卡通尺寸"


msgid "Size of specular toon area"
msgstr "高光卡通区的尺寸"


msgid "Specular Toon Smooth"
msgstr "高光卡通平滑"


msgid "Smoothness of specular toon area"
msgstr "高光卡通区的光滑度"


msgid "Strand"
msgstr "发股"


msgid "Strand settings for the material"
msgstr "发股材质设定"


msgid "Subsurface Scattering"
msgstr "次表面散射 (SSS)"


msgid "Subsurface scattering settings for the material"
msgstr "表面散射材质设定"


msgid "Texture Slot Images"
msgstr "图片贴图槽"


msgid "Texture Slots"
msgstr "贴图槽"


msgid "Translucency"
msgstr "半透明"


msgid "Amount of diffuse shading on the back side"
msgstr "背面的漫射着色量"


msgid "Transparency Method"
msgstr "透明度方法"


msgid "Method to use for rendering transparency"
msgstr "用于渲染透明度的方法"


msgid "Mask the background"
msgstr "对背景使用遮罩"


msgid "Z Transparency"
msgstr "Z 透明"


msgid "Use alpha buffer for transparent faces"
msgstr "为透明面使用 Alpha 缓冲"


msgid "Raytrace"
msgstr "光线追踪"


msgid "Use raytracing for transparent refraction rendering"
msgstr "为透明折射渲染使用光线追踪"


msgid "Material type defining how the object is rendered"
msgstr "定义物体渲染方式的材质类型"


msgid "Render object as a surface"
msgstr "以表面类型渲染物体"


msgid "Render the edges of faces as wires (not supported in raytracing)"
msgstr "将面的边线渲染为线框样式 (不支持光线追踪)"


msgid "Render object as a volume"
msgstr "以体积类型渲染物体"


msgid "Render object as halo particles"
msgstr "以光晕类型渲染物体"


msgid "Cast Approximate"
msgstr "近似投影"


msgid "Allow this material to cast shadows when using approximate ambient occlusion"
msgstr "当使用近似 AO 时, 允许材质投射阴影"


msgid "Cast Buffer Shadows"
msgstr "投射缓冲阴影"


msgid "Allow this material to cast shadows from shadow buffer lamps"
msgstr "允许材质投射来自阴影缓冲灯光的阴影"


msgid "Cast Shadows"
msgstr "产生阴影"


msgid "Allow this material to cast shadows"
msgstr "允许此材质投射阴影"


msgid "Cast Shadows Only"
msgstr "仅投射阴影"


msgid "Make objects with this material appear invisible (not rendered), only casting shadows"
msgstr "使具有此材质的物体可见 (不被渲染), 仅投射阴影"


msgid "Cubic Interpolation"
msgstr "三次插值"


msgid "Use cubic interpolation for diffuse values, for smoother transitions"
msgstr "为漫射值使用三次插值, 可使过渡更平滑"


msgid "Use Diffuse Ramp"
msgstr "使用漫射色渐变"


msgid "Toggle diffuse ramp operations"
msgstr "切换漫射色渐变操作"


msgid "Face Textures"
msgstr "面纹理"


msgid "Replace the object's base color with color from UV map image textures"
msgstr "用 UV 映射图像纹理的颜色替换物体的基础色"


msgid "Face Textures Alpha"
msgstr "面纹理 alpha 通道"


msgid "Replace the object's base alpha value with alpha from UV map image textures"
msgstr "使用 UV 映射图纹理的alpha值替换物体的alpha基值"


msgid "Full Oversampling"
msgstr "全采样"


msgid "Force this material to render full shading/textures for all anti-aliasing samples"
msgstr "强制使用此材质为所有的抗锯齿采样进行完整的着色 / 纹理渲染"


msgid "Light Group Exclusive"
msgstr "专用灯光组"


msgid "Material uses the light group exclusively - these lamps are excluded from other scene lighting"
msgstr "材质使用单独的灯光组 - 这些灯光不会对其他场景部分进行照明"


msgid "Light Group Local"
msgstr "自身灯光组"


msgid "When linked in, material uses local light group with the same name"
msgstr "链接时, 材质使用相同命名的自身照明组"


msgid "Use Mist"
msgstr "使用雾场"


msgid "Use mist with this material (in world settings)"
msgstr "为此材质使用雾场 (参见世界设置项)"


msgid "Use shader nodes to render the material"
msgstr "使用着色器节点渲染材质"


msgid "Object Color"
msgstr "物体颜色"


msgid "Modulate the result with a per-object color"
msgstr "使用各物体的颜色调节最终效果"


msgid "Render shadows as the material's alpha value, making the material transparent except for shadowed areas"
msgstr "将阴影渲染为材质的 Alpha 值, 使除阴影区域的材质透明"


msgid "Ray Shadow Bias"
msgstr "光线阴影偏移"


msgid "Prevent raytraced shadow errors on surfaces with smooth shaded normals (terminator problem)"
msgstr "使用光滑着色法线, 避免表面光线追踪的阴影错误 (明暗交界问题)"


msgid "Traceable"
msgstr "可追踪"


msgid "Include this material and geometry that uses it in raytracing calculations"
msgstr "在光线追踪计算时, 包含此材质以及使用它的几何体"


msgid "Shadeless"
msgstr "无明暗"


msgid "Make this material insensitive to light or shadow"
msgstr "使材质丧失对光线和阴影的作用结果"


msgid "Shadows"
msgstr "阴影"


msgid "Allow this material to receive shadows"
msgstr "允许此材质接收阴影"


msgid "Sky"
msgstr "天空"


msgid "Render this material with zero alpha, with sky background in place (scanline only)"
msgstr "以alpha零值渲染此材质, 使用对应位置的天空背景 (仅扫描线)"


msgid "Use Specular Ramp"
msgstr "使用高光色渐变"


msgid "Toggle specular ramp operations"
msgstr "切换高光色渐变操作"


msgid "Tangent Shading"
msgstr "切向着色"


msgid "Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects"
msgstr "使用材质的切向矢量进行着色, 而非法向 - 用于产生各向异性着色效果"


msgid "Enable/Disable each texture"
msgstr "启用 / 禁用各纹理"


msgid "Transparency"
msgstr "透明"


msgid "Render material as transparent"
msgstr "渲染为透明材质"


msgid "Receive Transparent Shadows"
msgstr "接受透明阴影"


msgid "Allow this object to receive transparent shadows cast through other objects"
msgstr "允许此物体接受从其他物体投射过来的透明阴影"


msgid "UV Project"
msgstr "UV 投射"


msgid "Use to ensure UV interpolation is correct for camera projections (use with UV project modifier)"
msgstr "用于确保摄像机投射的 UV 插值正确 (配合 UV 投射修改器使用)"


msgid "Vertex Color Light"
msgstr "顶点颜色照明"


msgid "Add vertex colors as additional lighting"
msgstr "将顶点色用作额外照明"


msgid "Vertex Color Paint"
msgstr "顶点颜色绘制"


msgid "Replace object base color with vertex colors (multiply with 'texture face' face assigned textures)"
msgstr "使用顶点色替代物体基础色 (与被指定了'纹理面'的面的纹理进行叠加)"


msgid "Volume settings for the material"
msgstr "体积类型材质的设定"


msgid "Auto Smooth Angle"
msgstr "自动光滑角度"


msgid "Edges"
msgstr "边"


msgid "Edges of the mesh"
msgstr "光晕的硬度"


msgid "Loops"
msgstr "循环"


msgid "Loops of the mesh (polygon corners)"
msgstr "网格的循环结构(多边形转角)"


msgid "Float Property Layers"
msgstr "浮点型属性层"


msgid "Int Property Layers"
msgstr "整数型属性层"


msgid "String Property Layers"
msgstr "字符串型属性层"


msgid "Polygons"
msgstr "多边形"


msgid "Polygons of the mesh"
msgstr "网格的多边形"


msgid "Double Sided"
msgstr "双面"


msgid "Draw Bevel Weights"
msgstr "显示倒角权重"


msgid "Display weights created for the Bevel modifier"
msgstr "显示用于倒角修改器的权重"


msgid "Draw Creases"
msgstr "显示折痕"


msgid "Draw Seams"
msgstr "显示缝合线"


msgid "Display UV unwrapping seams"
msgstr "显示 UV 展开缝合边"


msgid "Draw Sharp"
msgstr "显示锐边"


msgid "Draw Edges"
msgstr "显示边线"


msgid "Display selected edges using highlights in the 3D view and UV editor"
msgstr "在 3D 视图和 UV 编辑器中高亮显示所选边"


msgid "Edge Angle"
msgstr "边角度"


msgid "Display selected edge angle, using global values when set in the transform panel"
msgstr "显示所选边线的夹角, 当在变换面板中设定时, 使用全局值"


msgid "Edge Length"
msgstr "边长"


msgid "Display selected edge lengths, using global values when set in the transform panel"
msgstr "显示所选边线的长度, 当在变换面板中设定时, 使用全局值"


msgid "Face Angles"
msgstr "面的顶角"


msgid "Display the angles in the selected edges, using global values when set in the transform panel"
msgstr "显示所选边的夹角值, 当在变换面板中设定时, 使用全局值"


msgid "Face Area"
msgstr "面的面积"


msgid "Display the area of selected faces, using global values when set in the transform panel"
msgstr "显示所选面的面积值, 当在变换面板中设定时, 使用全局值"


msgid "Indices"
msgstr "索引"


msgid "Display the index numbers of selected vertices, edges, and faces"
msgstr "显示所选点线面的编号"


msgid "Draw Faces"
msgstr "绘制帧"


msgid "Display all faces as shades in the 3D view and UV editor"
msgstr "在 3D 视图和 UV 编辑器中以暗影样式显示所有面"


msgid "Draw Freestyle Edge Marks"
msgstr "显示 Freestyle 边标记"


msgid "Display Freestyle edge marks, used with the Freestyle renderer"
msgstr "显示 Freestyle 的标记边, 用于 Freestyle 渲染器"


msgid "Draw Freestyle Face Marks"
msgstr "显示 Freestyle 面标记"


msgid "Display Freestyle face marks, used with the Freestyle renderer"
msgstr "显示 Freestyle 的标记面, 用于 Freestyle 渲染器"


msgid "Display face normals as lines"
msgstr "用线显示面法线"


msgid "Draw Split Normals"
msgstr "显示拆分法线"


msgid "Display vertex-per-face normals as lines"
msgstr "显示单面顶点法线线条"


msgid "Draw Vertex Normals"
msgstr "显示顶点法线"


msgid "Display vertex normals as lines"
msgstr "以线形显示顶点法线"


msgid "Stat Vis"
msgstr "统计信息"


msgid "Display statistical information about the mesh"
msgstr "显示与网格相关的统计信息"


msgid "Show Weights"
msgstr "显示权重"


msgid "Draw weights in editmode"
msgstr "在编辑模式下显示权重"


msgid "Skin Vertices"
msgstr "皮肤顶点"


msgid "All skin vertices"
msgstr "全部表皮的顶点"


msgid "Tessellated Face UV Maps"
msgstr "格纹面 UV 贴图"


msgid "All UV maps for tessellated faces (read-only, for use by renderers)"
msgstr "细分后曲面的所有 UV 映射图 (只读属性, 供渲染器调用)"


msgid "Tessellated Face Colors"
msgstr "格纹面颜色"


msgid "All tessellated face colors (read-only, for use by renderers)"
msgstr "所有细分后曲面的颜色 (只读属性, 供渲染器调用)"


msgid "TessFaces"
msgstr "棋盘面"


msgid "Tessellated faces of the mesh (derived from polygons)"
msgstr "网格的细分曲面 (衍生自多边形)"


msgid "Texture Space Mesh"
msgstr "纹理空间网格"


msgid "Derive texture coordinates from another mesh"
msgstr "参照其他网格体生成纹理坐标"


msgid "Texture Mesh"
msgstr "纹理网格"


msgid "Use another mesh for texture indices (vertex indices must be aligned)"
msgstr "将另一个网格用于纹理编号 (需与顶点编号保持一致)"


msgid "Selected Edge Total"
msgstr "所选边总数"


msgid "Selected edge count in editmode"
msgstr "编辑模式下所选边线的计数"


msgid "Selected Face Total"
msgstr "所选面总数"


msgid "Selected face count in editmode"
msgstr "编辑模式下所选面的计数值"


msgid "Selected Vert Total"
msgstr "所选顶点总数"


msgid "Selected vertex count in editmode"
msgstr "编辑模式下所选顶点的计数值"


msgid "Auto Smooth"
msgstr "自动光滑"


msgid "Store Edge Bevel Weight"
msgstr "存储边线倒角权重"


msgid "Store Edge Crease"
msgstr "存储褶边"


msgid "Store Vertex Bevel Weight"
msgstr "存储顶点倒角权重"


msgid "Topology Mirror"
msgstr "拓扑镜像"


msgid "Use topology based mirroring (for when both sides of mesh have matching, unique topology)"
msgstr "使用基于拓扑的镜像方式 (当网格两侧具有匹配且唯一的拓扑结构时可用)"


msgid "X Mirror"
msgstr "X 向镜像"


msgid "X Axis mirror editing"
msgstr "X 轴向镜像编辑"


msgid "Paint Mask"
msgstr "绘制遮罩"


msgid "Face selection masking for painting"
msgstr "用于绘画的面选区遮罩"


msgid "Vertex Selection"
msgstr "顶点选择"


msgid "Vertex selection masking for painting (weight paint only)"
msgstr "顶点选择遮罩, 用于绘制 (仅限权重绘制)"


msgid "Clone UV loop layer"
msgstr "克隆 UV 环线层"


msgid "UV loop layer to be used as cloning source"
msgstr "作为克隆源的 UV 环线层"


msgid "Clone UV loop layer Index"
msgstr "克隆 UV 环线层索引"


msgid "Clone UV loop layer index"
msgstr "克隆 UV 环线层索引"


msgid "Mask UV loop layer"
msgstr "遮罩 UV 循环层"


msgid "UV loop layer to mask the painted area"
msgstr "用于对所绘区域进行遮罩的 UV 循环层"


msgid "Mask UV loop layer Index"
msgstr "遮罩 UV 循环层索引"


msgid "Mask UV loop layer index"
msgstr "遮罩 UV 循环层索引"


msgid "UV Loop Layers"
msgstr "UV 环层"


msgid "All UV loop layers"
msgstr "所有 UV 环层"


msgid "Clone UV Map"
msgstr "克隆 UV 贴图"


msgid "UV map to be used as cloning source"
msgstr "作为克隆源的 UV 贴图"


msgid "Clone UV Map Index"
msgstr "克隆 UV 贴图索引"


msgid "Clone UV map index"
msgstr "克隆 UV 贴图索引"


msgid "Mask UV Map"
msgstr "遮罩 UV 贴图"


msgid "UV map to mask the painted area"
msgstr "用于对所绘区域进行遮罩的 UV 映射图"


msgid "Mask UV Map Index"
msgstr "遮罩 UV 贴图索引"


msgid "Mask UV map index"
msgstr "遮罩 UV 贴图索引"


msgid "UV Maps"
msgstr "UV 贴图"


msgid "All UV maps"
msgstr "所有 UV 贴图"


msgid "Vertex Colors"
msgstr "顶点颜色"


msgid "All vertex colors"
msgstr "所有顶点颜色"


msgid "Vertex Paint Mask"
msgstr "顶点绘制遮罩"


msgid "Vertex paint mask"
msgstr "顶点绘制遮罩"


msgid "Vertices"
msgstr "顶点"


msgid "Vertices of the mesh"
msgstr "网格的顶点"


msgid "Meta elements"
msgstr "元素元"


msgid "Render Size"
msgstr "渲染尺寸"


msgid "Polygonization resolution in rendering"
msgstr "渲染过程中的多边形化精度"


msgid "Wire Size"
msgstr "线号"


msgid "Polygonization resolution in the 3D viewport"
msgstr "3D 视图中的多边形化精度"


msgid "Influence of meta elements"
msgstr "元素元的影响"


msgid "Update"
msgstr "更新"


msgid "Metaball edit update behavior"
msgstr "融球的编辑更新性能表现"


msgid "While editing, update metaball always"
msgstr "编辑时, 总是更新融球"


msgid "While editing, update metaball in half resolution"
msgstr "编辑时, 以减半的精度更新融球"


msgid "While editing, update metaball without polygonization"
msgstr "编辑时, 不以多边形化样式更新融球"


msgid "Never"
msgstr "从不"


msgid "While editing, don't update metaball at all"
msgstr "编辑时, 从不更新融球"


msgid "Display Aspect for this clip, does not affect rendering"
msgstr "现实此剪辑的纵横比, 不会影响到渲染结果"


msgid "Filename of the movie or sequence file"
msgstr "影片或序列文件的文件名"


msgid "Detected duration of movie clip in frames"
msgstr "检测到的视频帧区间"


msgid "Frame Offset"
msgstr "帧偏移"


msgid "Offset of footage first frame relative to it's file name (affects only how footage is loading, does not change data associated with a clip)"
msgstr "与文件名对应的镜头首帧偏移 (仅影响镜头的读取方式, 不改变剪辑的关联数据)"


msgid "Global scene frame number at which this movie starts playing (affects all data associated with a clip)"
msgstr "此影片在全局场景中的起始播放帧号 (影响所有与剪辑关联的数据)"


msgid "Grease pencil data for this movie clip"
msgstr "此影片剪辑的蜡笔数据"


msgid "Where the clip comes from"
msgstr "剪辑来源"


msgid "Movie File"
msgstr "视频文件"


msgid "Use Proxy / Timecode"
msgstr "使用代理 / 时间码"


msgid "Use a preview proxy and/or timecode index for this clip"
msgstr "为此剪辑使用预览代理和 / 或时间码索引"


msgid "Proxy Custom Directory"
msgstr "代理自定目录"


msgid "Create proxy images in a custom directory (default is movie location)"
msgstr "在自定义目录下创建代理图像序列 (默认为影片所在目录)"


msgid "Node tree consisting of linked nodes used for shading, textures and compositing"
msgstr "节点树, 包含用于着色、纹理及合成的所链接节点"


msgid "Active Input"
msgstr "活动的输入项"


msgid "Index of the active input"
msgstr "活动的输入索引"


msgid "Active Output"
msgstr "活动的输出项"


msgid "Index of the active output"
msgstr "活动的输出项索引"


msgid "The node tree icon"
msgstr "节点树图标"


msgid "ID Name"
msgstr "ID 名称"


msgid "Label"
msgstr "标签"


msgid "The node tree label"
msgstr "节点树标签"


msgid "Grease Pencil Data"
msgstr "蜡笔数据"


msgid "Inputs"
msgstr "输入"


msgid "Node tree inputs"
msgstr "节点树输入"


msgid "Links"
msgstr "链接"


msgid "Nodes"
msgstr "节点"


msgid "Outputs"
msgstr "输出"


msgid "Node tree outputs"
msgstr "节点树输出"


msgid "Node Tree type (deprecated, bl_idname is the actual node tree type identifier)"
msgstr "节点树类型（不推荐使用，bl_idname 为实际节点树类型的标识符）"


msgid "Shader nodes"
msgstr "着色器节点"


msgid "Texture nodes"
msgstr "纹理节点"


msgid "Compositing nodes"
msgstr "合成节点"


msgid "Compositor Node Tree"
msgstr "合成器节点树"


msgid "Node tree consisting of linked nodes used for compositing"
msgstr "节点树, 包含用于合成的所链接节点"


msgid "Chunksize"
msgstr "块尺寸"


msgid "Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)"
msgstr "区块最大尺寸 (较小值可获得更好的多线程分配, 但较消耗系统资源)"


msgid "32x32"
msgstr "32x32"


msgid "Chunksize of 32x32"
msgstr "块尺寸32x32"


msgid "64x64"
msgstr "64x64"


msgid "Chunksize of 64x64"
msgstr "块尺寸64x64"


msgid "128x128"
msgstr "128x128"


msgid "Chunksize of 128x128"
msgstr "块尺寸 128x128"


msgid "256x256"
msgstr "256x256"


msgid "Chunksize of 256x256"
msgstr "256x256 的块尺寸"


msgid "512x512"
msgstr "512x512"


msgid "Chunksize of 512x512"
msgstr "块尺寸512x512"


msgid "1024x1024"
msgstr "1024x1024"


msgid "Chunksize of 1024x1024"
msgstr "1024x1024 的块尺寸"


msgid "Edit Quality"
msgstr "编辑品质"


msgid "Quality when editing"
msgstr "编辑时的质量"


msgid "High"
msgstr "高"


msgid "Medium"
msgstr "中度"


msgid "Low"
msgstr "低"


msgid "Render Quality"
msgstr "渲染品质"


msgid "Quality when rendering"
msgstr "渲染时的品质"


msgid "Buffer Groups"
msgstr "缓存组"


msgid "Enable buffering of group nodes"
msgstr "启用组节点缓存"


msgid "OpenCL"
msgstr "OpenCL"


msgid "Enable GPU calculations"
msgstr "开启 GPU 计算"


msgid "Two Pass"
msgstr "双层"


msgid "Use two pass execution during editing: first calculate fast nodes, second pass calculate all nodes"
msgstr "编辑时使用双传递执行: 先计算快速节点, 再传递计算所有节点"


msgid "Viewer Border"
msgstr "视图边界"


msgid "Use boundaries for viewer nodes and composite backdrop"
msgstr "使用为预览节点及合成背景使用边界"


msgid "Shader Node Tree"
msgstr "着色器节点树"


msgid "Texture Node Tree"
msgstr "纹理节点树"


msgid "Node tree consisting of linked nodes used for textures"
msgstr "节点树, 包含用于纹理的所链接节点"


msgid "Active Material"
msgstr "激活的材质?层"


msgid "Active material being displayed"
msgstr "显示的已激活材质"


msgid "Active Material Index"
msgstr "激活的材质索引"


msgid "Index of active material slot"
msgstr "激活的材质槽索引"


msgid "Active Shape Key"
msgstr "激活的形态键"


msgid "Current shape key"
msgstr "当前形态键"


msgid "Active Shape Key Index"
msgstr "激活的形态键索引"


msgid "Current shape key index"
msgstr "当前形态键索引"


msgid "Bounding Box"
msgstr "边界框"


msgid "Object's bounding box in object-space coordinates, all values are -1.0 when not available"
msgstr "物体空间坐标中的物体边界盒, 当不可用时, 所有的值为 -1.0"


msgid "Settings for using the object as a collider in physics simulation"
msgstr "在物理模拟中将物体用于碰撞体的设定"


msgid "Object color and alpha, used when faces have the ObColor mode enabled"
msgstr "物体颜色与alpha, 当面的物体颜色模式被激活时可用"


msgid "Constraints"
msgstr "约束"


msgid "Constraints affecting the transformation of the object"
msgstr "影响物体变换的约束器"


msgid "Cycles Object Settings"
msgstr "Cycles 物体设置"


msgid "Cycles object settings"
msgstr "Cycles 物体设置"


msgid "Cycles Visibility Settings"
msgstr "Cycles 可见性设定"


msgid "Cycles visibility settings"
msgstr "Cycles 可见性设定"


msgid "Data"
msgstr "数据"


msgid "Object data"
msgstr "物体数据"


msgid "Delta Location"
msgstr "位置增量"


msgid "Extra translation added to the location of the object"
msgstr "添加到物体原有位置上的额外位移数据"


msgid "Delta Rotation (Euler)"
msgstr "旋转增量(欧拉)"


msgid "Extra rotation added to the rotation of the object (when using Euler rotations)"
msgstr "在物体的旋转基础上增加的额外旋转值 (当使用欧拉旋转时)"


msgid "Delta Rotation (Quaternion)"
msgstr "旋转增量(四元数)"


msgid "Extra rotation added to the rotation of the object (when using Quaternion rotations)"
msgstr "在物体的旋转基础上增加的额外旋转值 (当使用四元数旋转时)"


msgid "Delta Scale"
msgstr "缩放增量"


msgid "Extra scaling added to the scale of the object"
msgstr "添加到物体原有缩放上的额外缩放数据"


msgid "Absolute bounding box dimensions of the object"
msgstr "物体的绝对边界盒尺寸"


msgid "Draw Bounds Type"
msgstr "显示边界类型"


msgid "Object boundary display type"
msgstr "物体边界的显示类型"


msgid "Draw bounds as box"
msgstr "显示为盒状边界"


msgid "Draw bounds as sphere"
msgstr "显示为球状边界"


msgid "Draw bounds as cylinder"
msgstr "显示为柱状边界"


msgid "Draw bounds as cone"
msgstr "显示为锥状边界"


msgid "Draw bounds as capsule"
msgstr "以胶囊型显示边界"


msgid "Maximum Draw Type"
msgstr "最大化显示类型"


msgid "Maximum draw type to display object with in viewport"
msgstr "最高级别的绘制类型, 用于在视口中显示物体"


msgid "Bounds"
msgstr "边界范围"


msgid "Draw the bounds of the object"
msgstr "显示物体的边界框"


msgid "Draw the object as a wireframe"
msgstr "以线框模式显示物体"


msgid "Solid"
msgstr "实体"


msgid "Draw the object as a solid (if solid drawing is enabled in the viewport)"
msgstr "以实体样式显示物体 (当视口中开启实体绘制时有效)"


msgid "Textured"
msgstr "贴图"


msgid "Draw the object with textures (if textures are enabled in the viewport)"
msgstr "以纹理样式显示物体 (当视口中开启实体绘制时有效)"


msgid "Dupli Faces Scale"
msgstr "副本面缩放比例"


msgid "Scale the DupliFace objects"
msgstr "缩放副本面"


msgid "Dupli Frames End"
msgstr "副本帧的结束帧"


msgid "End frame for DupliFrames"
msgstr "副本帧的结束帧"


msgid "Dupli Frames Off"
msgstr "副本帧的无效作用帧"


msgid "Recurring frames to exclude from the Dupliframes"
msgstr "从副本帧中移除的重现帧"


msgid "Dupli Frames On"
msgstr "副本帧的有效作用帧"


msgid "Number of frames to use between DupOff frames"
msgstr "区间内的忽略帧数"


msgid "Dupli Frames Start"
msgstr "副本帧的起始帧"


msgid "Start frame for DupliFrames"
msgstr "副本帧的起始帧"


msgid "Dupli Group"
msgstr "副本组"


msgid "Instance an existing group"
msgstr "将一个已有的组实例化"


msgid "Dupli list"
msgstr "副本列表"


msgid "Object duplis"
msgstr "物体副本"


msgid "If not None, object duplication method to use"
msgstr "如果不为'无', 则表示物体副本所用的方法"


msgid "Empty Display Size"
msgstr "空物体的显示尺寸"


msgid "Size of display for empties in the viewport"
msgstr "空物体在视图中所显示的尺寸"


msgid "Empty Display Type"
msgstr "空物体的显示类型"


msgid "Viewport display style for empties"
msgstr "空物体的视图显示样式"


msgid "Plain Axes"
msgstr "纯轴"


msgid "Arrows"
msgstr "箭头"


msgid "Single Arrow"
msgstr "单向箭头"


msgid "Circle"
msgstr "圆形"


msgid "Origin Offset"
msgstr "原心点偏移"


msgid "Origin offset distance"
msgstr "原心点偏移距离"


msgid "Settings for using the object as a field in physics simulation"
msgstr "在物理模拟时, 将物体用作某个场的设定"


msgid "Restrict View"
msgstr "限制可见"


msgid "Restrict visibility in the viewport"
msgstr "在视图中限制可见性"


msgid "Restrict Render"
msgstr "限制渲染"


msgid "Restrict renderability"
msgstr "限制可渲染性"


msgid "Restrict Select"
msgstr "限制选择"


msgid "Restrict selection in the viewport"
msgstr "在视图中限制可选性"


msgid "Layers the object is on"
msgstr "物体所在层"


msgid "Local View Layers"
msgstr "自身视图层"


msgid "3D local view layers the object is on"
msgstr "物体所在的 3D 自身视图层"


msgid "Location of the object"
msgstr "物体的位置"


msgid "Lock Location"
msgstr "锁定位移"


msgid "Lock editing of location in the interface"
msgstr "在界面中锁定位移编辑"


msgid "Lock Rotation"
msgstr "锁定旋转"


msgid "Lock editing of rotation in the interface"
msgstr "在界面中锁定旋转"


msgid "Lock Rotation (4D Angle)"
msgstr "锁定旋转(4D角度)"


msgid "Lock editing of 'angle' component of four-component rotations in the interface"
msgstr "在界面中锁定组件的四个角度编辑"


msgid "Lock Rotations (4D)"
msgstr "锁定旋转(4D)"


msgid "Lock editing of four component rotations by components (instead of as Eulers)"
msgstr "使用组件锁定四个组件的旋转编辑(而不是使用欧拉计算)"


msgid "Lock Scale"
msgstr "锁定缩放"


msgid "Lock editing of scale in the interface"
msgstr "在界面中锁定缩放的编辑"


msgid "Level of Detail Levels"
msgstr "细节层次等级"


msgid "A collection of detail levels to automatically switch between"
msgstr "一组细节等级, 用于从中自动切换"


msgid "Material Slots"
msgstr "材质槽"


msgid "Material slots in the object"
msgstr "物体上的材质槽"


msgid "Input Matrix"
msgstr "输入矩阵"


msgid "Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied"
msgstr "在应用约束及父级影响之前, 接入位置、旋转、以及缩放 (包括增量) 的矩阵"


msgid "Local Matrix"
msgstr "自身矩阵"


msgid "Matrix"
msgstr "矩阵"


msgid "Inverse of object's parent matrix at time of parenting"
msgstr "建立父子关系时, 物体的父级反转矩阵"


msgid "Matrix World"
msgstr "矩阵世界"


msgid "Worldspace transformation matrix"
msgstr "世界坐标系的变换矩阵"


msgid "Object interaction mode"
msgstr "物体的交互模式"


msgid "Object Mode"
msgstr "物体模式"


msgid "Edit Mode"
msgstr "编辑模式"


msgid "Pose Mode"
msgstr "姿态模式"


msgid "Sculpt Mode"
msgstr "雕刻模式"


msgid "Vertex Paint"
msgstr "顶点绘制"


msgid "Weight Paint"
msgstr "权重绘制"


msgid "Texture Paint"
msgstr "纹理绘制"


msgid "Particle Edit"
msgstr "粒子编辑"


msgid "Edit Strokes"
msgstr "编辑笔触"


msgid "Modifiers affecting the geometric data of the object"
msgstr "影响物体几何数据的修改器"


msgid "Motion Path"
msgstr "运动路径"


msgid "Motion Path for this element"
msgstr "元素的运动路径"


msgid "The object is parented to an object"
msgstr "该物体已与一个物体建立了父子关系"


msgid "Lattice"
msgstr "晶格"


msgid "The object is parented to a lattice"
msgstr "此物体成为晶格体的子级"


msgid "The object is parented to a vertex"
msgstr "该物体已与一个顶点建立了父子关系"


msgid "3 Vertices"
msgstr "3 点"


msgid "The object is parented to a bone"
msgstr "该物体已与一个骨骼建立了父子关系"


msgid "Parent Vertices"
msgstr "父级顶点"


msgid "Indices of vertices in case of a vertex parenting relation"
msgstr "顶点编号, 用于顶点父子关系中"


msgid "Particle systems emitted from the object"
msgstr "粒子系统直接由物体发射"


msgid "Pose"
msgstr "姿态"


msgid "Current pose for armatures"
msgstr "骨架的当前姿态"


msgid "Pose Library"
msgstr "姿态库"


msgid "Action used as a pose library for armatures"
msgstr "用作骨架姿态库的动作"


msgid "Proxy"
msgstr "代理"


msgid "Library object this proxy object controls"
msgstr "由此代理物体控制的库物体"


msgid "Proxy Group"
msgstr "代理组"


msgid "Library group duplicator object this proxy object controls"
msgstr "由代理物体控制的库副本组物体"


msgid "Rigid Body Settings"
msgstr "软体设定"


msgid "Settings for rigid body simulation"
msgstr "刚体模拟设定"


msgid "Rigid Body Constraint"
msgstr "刚体约束"


msgid "Constraint constraining rigid bodies"
msgstr "用于刚性物体的持续约束"


msgid "Axis-Angle Rotation"
msgstr "坐标角度旋转"


msgid "Angle of Rotation for Axis-Angle rotation representation"
msgstr "替代坐标角度旋转的旋转角度"


msgid "Euler Rotation"
msgstr "欧拉旋转"


msgid "Rotation in Eulers"
msgstr "欧拉旋转"


msgid "Rotation Mode"
msgstr "旋转模式"


msgid "Quaternion (WXYZ)"
msgstr "四元数运算(WXYZ)"


msgid "No Gimbal Lock"
msgstr "无万向轴锁定"


msgid "XYZ Euler"
msgstr "XYZ 欧拉"


msgid "XYZ Rotation Order - prone to Gimbal Lock (default)"
msgstr "YXZ旋转次序 - 类似于万向节锁 (默认)"


msgid "XZY Euler"
msgstr "XZY 欧拉"


msgid "XZY Rotation Order - prone to Gimbal Lock"
msgstr "XZY旋转次序 - 类似于万向节锁"


msgid "YXZ Euler"
msgstr "YXZ 欧拉"


msgid "YXZ Rotation Order - prone to Gimbal Lock"
msgstr "YXZ旋转次序 - 类似于万向节锁"


msgid "YZX Euler"
msgstr "YZX 欧拉"


msgid "YZX Rotation Order - prone to Gimbal Lock"
msgstr "YZX旋转次序 - 类似于万向节锁"


msgid "ZXY Euler"
msgstr "ZXY 欧拉"


msgid "ZXY Rotation Order - prone to Gimbal Lock"
msgstr "ZXY旋转次序 - 类似于万向节锁"


msgid "ZYX Euler"
msgstr "ZYX 欧拉"


msgid "ZYX Rotation Order - prone to Gimbal Lock"
msgstr "ZYX旋转次序 - 类似于万向节锁"


msgid "Axis Angle"
msgstr "坐标轴角度"


msgid "Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector"
msgstr "坐标角度(W+XYZ), 定义了由3D矢量所定义的某坐标轴转角"


msgid "Quaternion Rotation"
msgstr "四元数旋转"


msgid "Rotation in Quaternions"
msgstr "四元数的旋转"


msgid "Scaling of the object"
msgstr "物体的缩放"


msgid "Object selection state"
msgstr "物体的选中状态"


msgid "Draw All Edges"
msgstr "绘制所有的边"


msgid "Display all edges for mesh objects"
msgstr "显示网格物体的全部边"


msgid "Display the object's origin and axes"
msgstr "显示物体的圆心和轴线"


msgid "Draw Bounds"
msgstr "绘制边界框"


msgid "Display the object's bounds"
msgstr "显示物体边界"


msgid "Draw Name"
msgstr "绘制名称"


msgid "Display the object's name"
msgstr "显示物体名称"


msgid "Shape Key Lock"
msgstr "形态键锁定"


msgid "Always show the current Shape for this Object"
msgstr "总是显示此物体的当前形变"


msgid "Draw Texture Space"
msgstr "显示纹理空间"


msgid "Display the object's texture space"
msgstr "显示带物体的纹理空间"


msgid "Draw Transparent"
msgstr "显示透明"


msgid "Display material transparency in the object (unsupported for duplicator drawing)"
msgstr "显示物体的透明度 (不支持副本的显示)"


msgid "Add the object's wireframe over solid drawing"
msgstr "在实体绘制结果上添加物体线框"


msgid "X-Ray"
msgstr "透视模式"


msgid "Make the object draw in front of others (unsupported for duplicator drawing)"
msgstr "在其他物体的前面显示物体 (不支持副本的显示)"


msgid "Slow Parent Offset"
msgstr "父子关系延时偏移"


msgid "Delay in the parent relationship"
msgstr "父子关系延时"


msgid "Settings for soft body simulation"
msgstr "软体模拟设定"


msgid "Axis that points in 'forward' direction (applies to DupliFrame when parent 'Follow' is enabled)"
msgstr "指向'前方'的轴 (当启用父级物体的'跟随'选项时应用到副本帧)"


msgid "Type of Object"
msgstr "物体类型"


msgid "Meta"
msgstr "融球"


msgid "Lamp"
msgstr "灯光"


msgid "Speaker"
msgstr "扬声器"


msgid "Axis that points in the upward direction (applies to DupliFrame when parent 'Follow' is enabled)"
msgstr "指向上方的轴 (当启用父级物体的'跟随'选项时应用到副本帧)"


msgid "Dupli Faces Inherit Scale"
msgstr "副本面的继承缩放"


msgid "Scale dupli based on face size"
msgstr "根据面的尺寸缩放副本"


msgid "Dupli Frames Speed"
msgstr "副本帧的速度"


msgid "Set dupliframes to use the current frame instead of parent curve's evaluation time"
msgstr "将副本帧设置为使用当前帧, 而非父级曲线的解算时长"


msgid "Dupli Verts Rotation"
msgstr "副本点的旋转"


msgid "Rotate dupli according to vertex normal"
msgstr "按顶点法线旋转副本"


msgid "Dynamic Topology Sculpting"
msgstr "动态拓扑雕刻"


msgid "Extra Data Update"
msgstr "额外数据更新"


msgid "Refresh this object's data again on frame changes, dependency graph hack"
msgstr "在帧变化时刷新当前物体的数据"


msgid "Extra Object Update"
msgstr "额外物体更新"


msgid "Refresh this object again on frame changes, dependency graph hack"
msgstr "在帧变化时再次刷新此物体, 将改变依赖图"


msgid "Shape Key Edit Mode"
msgstr "形态键编辑模式"


msgid "Apply shape keys in edit mode (for Meshes only)"
msgstr "在编辑模式下应用形态键 (仅用于网格物体)"


msgid "Slow Parent"
msgstr "父子关系延时"


msgid "Create a delay in the parent relationship (beware: this isn't renderfarm safe and may be invalid after jumping around the timeline)"
msgstr "在父子关系中建立延迟 (注: 在使用渲染农场时可能会不稳定, 并且可能会在时间线中进行跳转时失效)"


msgid "Vertex Groups"
msgstr "顶点组"


msgid "Vertex groups of the object"
msgstr "物体的顶点组"


msgid "Particle Settings"
msgstr "粒子设定"


msgid "Particle settings, reusable by multiple particle systems"
msgstr "例子设定, 可供多粒子系统重复调用"


msgid "Active Dupli Object"
msgstr "活动的副本"


msgid "Active Dupli Object Index"
msgstr "活动的副本物体索引"


msgid "Degrees"
msgstr "角度"


msgid "How many degrees path has to curve to make another render segment"
msgstr "用于制造另一个渲染区段所需的路径弯曲角度"


msgid "Pixel"
msgstr "像素点"


msgid "How many pixels path has to cover to make another render segment"
msgstr "路径为制造另一个渲染区段而需要覆盖的像素数量"


msgid "Angular velocity amount (in radians per second)"
msgstr "角速度量(弧度/秒)"


msgid "Angular Velocity Axis"
msgstr "角速度轴向"


msgid "What axis is used to change particle rotation with time"
msgstr "用于随时间改变粒子旋转状态的轴"


msgid "Global X"
msgstr "全局X"


msgid "Global Y"
msgstr "全局Y"


msgid "Global Z"
msgstr "全局Z"


msgid "Effect Children"
msgstr "影响子粒子"


msgid "Apply effectors to children"
msgstr "为子粒子应用效果器"


msgid "Align to"
msgstr "对齐到"


msgid "In respect to what the billboards are aligned"
msgstr "符合方板的对齐方式"


msgid "Animate"
msgstr "动画"


msgid "How to animate billboard textures"
msgstr "方板的纹理动画方式"


msgid "Age"
msgstr "年龄"


msgid "Billboard Object"
msgstr "方板物体"


msgid "Billboards face this object (default is active camera)"
msgstr "方板朝向此物体 (默认为激活的摄像机)"


msgid "Billboard Offset"
msgstr "方板偏移"


msgid "How to offset billboard textures"
msgstr "方板的纹理偏移方式"


msgid "Billboard Scale"
msgstr "方板缩放"


msgid "Scale billboards relative to particle size"
msgstr "缩放与粒子尺寸相关的方板"


msgid "Tilt of the billboards"
msgstr "方板的倾斜"


msgid "Random Tilt"
msgstr "随机倾斜"


msgid "Random tilt of the billboards"
msgstr "方板的随机倾斜"


msgid "UV Split"
msgstr "UV 拆分"


msgid "Number of rows/columns to split UV coordinates for billboards"
msgstr "为方板拆分的 UV 坐标行数/列数"


msgid "Billboard Velocity Head"
msgstr "方板首速率"


msgid "Scale billboards by velocity"
msgstr "按速率缩放方板"


msgid "Billboard Velocity Tail"
msgstr "方板尾速率"


msgid "Threshold of branching"
msgstr "分支阈值"


msgid "Brownian"
msgstr "布朗"


msgid "Length"
msgstr "长度"


msgid "Length of child paths"
msgstr "子粒子轨迹长度"


msgid "Amount of particles left untouched by child path length"
msgstr "未受子粒子路程影响的粒子数量"


msgid "Children Per Parent"
msgstr "各父级的子粒子数"


msgid "Number of children/parent"
msgstr "子粒子 / 父粒子数量"


msgid "Parting Factor"
msgstr "分界系数"


msgid "Create parting in the children based on parent strands"
msgstr "根据父粒子的发股为子粒子创建分界"


msgid "Parting Maximum"
msgstr "最大分界值"


msgid "Maximum root to tip angle (tip distance/root distance for long hair)"
msgstr "根级与末级之间的最大角 (长发的末级距离/根级距离)"


msgid "Parting Minimum"
msgstr "最小分界值"


msgid "Minimum root to tip angle (tip distance/root distance for long hair)"
msgstr "根级与末级之间的最小角 (长发的末级距离/根级距离)"


msgid "Child Radius"
msgstr "子粒子半径"


msgid "Radius of children around parent"
msgstr "子粒子与父粒子间的半径"


msgid "Child Roundness"
msgstr "子粒子圆化"


msgid "Roundness of children around parent"
msgstr "父粒子周边子粒子的分布圆度"


msgid "Child Size"
msgstr "子尺寸"


msgid "A multiplier for the child particle size"
msgstr "子粒子大小的倍值"


msgid "Random Child Size"
msgstr "随机子尺寸"


msgid "Random variation to the size of the child particles"
msgstr "随机变化子粒子的大小"


msgid "Children From"
msgstr "子粒子源"


msgid "Create child particles"
msgstr "创建子粒子"


msgid "Interpolated"
msgstr "插值型"


msgid "Clump"
msgstr "簇"


msgid "Color Maximum"
msgstr "色彩最大值"


msgid "Maximum length of the particle color vector"
msgstr "粒子颜色矢量的最大间距"


msgid "Number"
msgstr "*Number"


msgid "Total number of particles"
msgstr "总粒子数"


msgid "Adaptive Subframe Threshold"
msgstr "自适配子帧阈值"


msgid "The relative distance a particle can move before requiring more subframes (target Courant number); 0.01-0.3 is the recommended range"
msgstr "粒子在需要更多副帧之前的相对运动距离 (目标库朗数); 建议的值区间为 0.1-0.3"


msgid "Long Hair"
msgstr "长毛发"


msgid "Calculate children that suit long hair well"
msgstr "计算适用于较长毛发的子粒子"


msgid "Cycles Hair Settings"
msgstr "Cycles 毛发设定"


msgid "Cycles hair settings"
msgstr "Cycles 毛发设定"


msgid "Damp"
msgstr "阻尼"


msgid "Amount of damping"
msgstr "衰减量"


msgid "How to distribute particles on selected element"
msgstr "粒子在所选元素上的分布方式"


msgid "Jittered"
msgstr "抖动"


msgid "Grid"
msgstr "栅格"


msgid "Amount of air-drag"
msgstr "空气阻力量"


msgid "Draw Color"
msgstr "绘制色彩"


msgid "Draw additional particle data as a color"
msgstr "将额外的粒子数据以某种颜色绘制"


msgid "Particle Drawing"
msgstr "粒子显示"


msgid "How particles are drawn in viewport"
msgstr "粒子在视图中的显示方式"


msgid "Rendered"
msgstr "渲染"


msgid "Cross"
msgstr "*Cross"


msgid "Display"
msgstr "显示"


msgid "Percentage of particles to display in 3D view"
msgstr "在 3D 视图中所显示的粒子百分比"


msgid "Size of particles on viewport in pixels (0=default)"
msgstr "粒子在视图中的像素大小 (默认值为0)"


msgid "Steps"
msgstr "步数"


msgid "How many steps paths are drawn with (power of 2)"
msgstr "路径的显示步数 (2的幂次值)"


msgid "Show Objects in this Group in place of particles"
msgstr "用此组中的物体代替粒子进行显示"


msgid "Dupli Object"
msgstr "副本物体"


msgid "Show this Object in place of particles"
msgstr "用物体代替粒子来显示"


msgid "Dupli Group Weights"
msgstr "副本组权重"


msgid "Weights for all of the objects in the dupli group"
msgstr "用于副本组中所有物体的权重"


msgid "Stiffness"
msgstr "硬度"


msgid "Hair stiffness for effectors"
msgstr "用于效果器的毛发硬度"


msgid "Effector Number"
msgstr "效果器编号"


msgid "How many particles are effectors (0 is all particles)"
msgstr "用作效果器的粒子数量 (0代表使用所有粒子)"


msgid "Emit From"
msgstr "发射源"


msgid "Where to emit particles from"
msgstr "毛粒子的发射位置"


msgid "SPH Fluid Settings"
msgstr "SPH 流体设置"


msgid "Force Field 1"
msgstr "力场1"


msgid "Force Field 2"
msgstr "力场2"


msgid "Frame number to stop emitting particles"
msgstr "用于停止发射粒子的帧数"


msgid "Frame number to start emitting particles"
msgstr "粒子发射的起始帧号"


msgid "Grid Randomness"
msgstr "栅格随机性"


msgid "Add random offset to the grid locations"
msgstr "为栅格位置添加随机偏移"


msgid "The resolution of the particle grid"
msgstr "粒子栅格精度"


msgid "Hair Length"
msgstr "头发长度"


msgid "Length of the hair"
msgstr "头发的长度"


msgid "Number of hair segments"
msgstr "毛发段数"


msgid "Hexagonal Grid"
msgstr "六角栅格"


msgid "Create the grid in a hexagonal pattern"
msgstr "创建六角形栅格图"


msgid "Integration"
msgstr "集成"


msgid "Algorithm used to calculate physics, from the fastest to the most stable/accurate: Midpoint, Euler, Verlet, RK4 (Old)"
msgstr "用于计算物理效果的算法, 从最快到最稳定/精确的顺序依次为: 中位点, 欧拉, 维莱, RK4 (旧式)"


msgid "Euler"
msgstr "欧拉"


msgid "Verlet"
msgstr "维莱"


msgid "Midpoint"
msgstr "中点"


msgid "Invert Grid"
msgstr "反转栅格"


msgid "Invert what is considered object and what is not"
msgstr "反转对物体与非物体的认定"


msgid "Particles were created by a fluid simulation"
msgstr "由流体模拟穿件的粒子"


msgid "Amount of jitter applied to the sampling"
msgstr "用于采样的抖动量"


msgid "Loop count"
msgstr "循环计数"


msgid "Number of times the keys are looped"
msgstr "键控循环次数"


msgid "Keys Step"
msgstr "保持步长"


msgid "Type of periodic offset on the path"
msgstr "路径中的周期性偏移类型"


msgid "Amplitude Clump"
msgstr "振幅簇"


msgid "How much clump affects kink amplitude"
msgstr "簇集效果对扭结幅度的影响量"


msgid "Axis Random"
msgstr "随机轴"


msgid "Flatness"
msgstr "平直度"


msgid "How flat the hairs are"
msgstr "毛发的平直度"


msgid "Random Length"
msgstr "随机长度"


msgid "Give path length a random variation"
msgstr "为路径长度赋予一个随机变量"


msgid "Lifetime"
msgstr "生命周期"


msgid "Life span of the particles"
msgstr "粒子寿命"


msgid "Give the particle life a random variation"
msgstr "为粒子寿命赋予一个随机变量"


msgid "Length of the line's head"
msgstr "线头长度"


msgid "Length of the line's tail"
msgstr "线尾长度"


msgid "Lock Billboard"
msgstr "锁定方板"


msgid "Lock the billboards align axis"
msgstr "锁定方板锁的对齐轴"


msgid "Boids 2D"
msgstr "2D 群体"


msgid "Constrain boids to a surface"
msgstr "将 boids 约束到表面"


msgid "Mass of the particles"
msgstr "粒子集合"


msgid "Material Index"
msgstr "材质索引"


msgid "Index of material slot used for rendering particles"
msgstr "材质槽索引, 用于渲染粒子"


msgid "Material Slot"
msgstr "材质槽"


msgid "Material slot used for rendering particles"
msgstr "用于渲染粒子的材质槽"


msgid "Dummy"
msgstr "伪"


msgid "Object Aligned"
msgstr "物体对齐"


msgid "The size of the particles"
msgstr "粒子大小"


msgid "Path End"
msgstr "路径末端"


msgid "End time of drawn path"
msgstr "已绘制路径的结束时间"


msgid "Path Start"
msgstr "路径起始"


msgid "Starting time of drawn path"
msgstr "显示路径的起始帧"


msgid "Rotation around the chosen orientation axis"
msgstr "所选坐标系轴向上的转角"


msgid "Random Phase"
msgstr "旋转相位"


msgid "Randomize rotation around the chosen orientation axis"
msgstr "对所选坐标系轴向上的转角进行随机化设定"


msgid "Particle physics type"
msgstr "粒子物理学类型"


msgid "No"
msgstr "无"


msgid "Newtonian"
msgstr "牛顿"


msgid "Keyed"
msgstr "键控"


msgid "React On"
msgstr "作用目标"


msgid "The event of target particles to react on"
msgstr "目标粒子的响应事件"


msgid "Death"
msgstr "消失"


msgid "Collision"
msgstr "碰撞"


msgid "Reactor"
msgstr "反应器"


msgid "Regrow"
msgstr "再生"


msgid "Regrow hair for each frame"
msgstr "毛发在每一帧中重新生长"


msgid "How many steps paths are rendered with (power of 2)"
msgstr "路径的渲染步数 (2的幂次值)"


msgid "Particle Rendering"
msgstr "粒子渲染"


msgid "How particles are rendered"
msgstr "粒子的渲染方式"


msgid "Billboard"
msgstr "方板"


msgid "Rendered Children"
msgstr "已渲染的子粒子"


msgid "Number of children/parent for rendering"
msgstr "子 / 父粒子的渲染数量"


msgid "Random Orientation"
msgstr "随机朝向"


msgid "Randomize particle orientation"
msgstr "对粒子朝向进行随机化设定"


msgid "Orientation axis"
msgstr "坐标系轴向"


msgid "Particle orientation axis (does not affect Explode modifier's results)"
msgstr "粒子坐标轴 (不影响爆破修改器的结果)"


msgid "Normal-Tangent"
msgstr "法向-切向"


msgid "Velocity / Hair"
msgstr "速率 / 毛发"


msgid "Object X"
msgstr "物体X"


msgid "Object Y"
msgstr "物体Y"


msgid "Object Z"
msgstr "物体Z"


msgid "Rough1"
msgstr "表面糙度 1"


msgid "Amount of location dependent rough"
msgstr "由位置决定的粗糙量"


msgid "Size1"
msgstr "尺寸1"


msgid "Size of location dependent rough"
msgstr "视位置而定的坯面尺寸"


msgid "Rough2"
msgstr "表面糙度2"


msgid "Amount of random rough"
msgstr "随机粗糙量"


msgid "Size2"
msgstr "尺寸2"


msgid "Size of random rough"
msgstr "随机坯面尺寸"


msgid "Amount of particles left untouched by random rough"
msgstr "未受随机坯面影响的粒子数量"


msgid "Roughness Curve"
msgstr "糙度曲线"


msgid "Shape of end point rough"
msgstr "端点的粗糙形状"


msgid "Rough Endpoint"
msgstr "粗糙端点"


msgid "Amount of end point rough"
msgstr "端点粗糙量"


msgid "Draw boid health"
msgstr "显示群集康度"


msgid "Show particle number"
msgstr "显示粒子数"


msgid "Show particle size"
msgstr "显示粒子大小"


msgid "Unborn"
msgstr "未出生"


msgid "Show particles before they are emitted"
msgstr "在发射前显示粒子"


msgid "Show particle velocity"
msgstr "显示粒子速率"


msgid "Speed of simplification"
msgstr "简化速度"


msgid "Reference Size"
msgstr "参照尺寸"


msgid "Reference size in pixels, after which simplification begins"
msgstr "参照的像素大小, 此后开始简化"


msgid "Transition"
msgstr "过渡"


msgid "Transition period for fading out strands"
msgstr "发股淡出的过渡期"


msgid "Speed of Simplification"
msgstr "简化速度"


msgid "Random Size"
msgstr "随机尺寸"


msgid "Give the particle size a random variation"
msgstr "为粒子大小赋予一个随机变量"


msgid "Subframes"
msgstr "子帧"


msgid "Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))"
msgstr "模拟所使用的副帧, 用于获得更好的稳定性, 以及更好的颗粒度模拟 (dt = 时步 / (副帧数 + 1))"


msgid "Rotate the surface tangent"
msgstr "旋转表面切向"


msgid "Tweak"
msgstr "拖拽"


msgid "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)"
msgstr "物理时步倍值 (1.0表示1帧=1/25秒)"


msgid "Timestep"
msgstr "时步"


msgid "The simulation timestep per frame (seconds per frame)"
msgstr "每帧的模拟时步 (秒/帧)"


msgid "Trail Count"
msgstr "拖尾计数"


msgid "Number of trail particles"
msgstr "拖尾粒子数量"


msgid "Particle Type"
msgstr "粒子类型"


msgid "Emitter"
msgstr "发射体"


msgid "Absolute Path Time"
msgstr "绝对轨迹时间"


msgid "Path timing is in absolute frames"
msgstr "在绝对帧中进行定时"


msgid "Automatic Subframes"
msgstr "自动子帧"


msgid "Automatically set the number of subframes"
msgstr "自动设定子帧数"


msgid "Advanced"
msgstr "高级"


msgid "Use full physics calculations for growing hair"
msgstr "为生长的毛发使用完整物理计算"


msgid "Died"
msgstr "消逝"


msgid "Show particles after they have died"
msgstr "显示消亡后的粒子"


msgid "Die on hit"
msgstr "碰撞后消失"


msgid "Particles die when they collide with a deflector object"
msgstr "粒子与导向物体碰撞时的消逝时间"


msgid "Emit in random order of elements"
msgstr "以随机次序发射元素"


msgid "Even Distribution"
msgstr "均匀分布"


msgid "Use even distribution from faces based on face areas or edge lengths"
msgstr "使用均匀的面上分布, 基于面的面积或边线长度"


msgid "Global"
msgstr "全局"


msgid "Use object's global coordinates for duplication"
msgstr "将物体的全局坐标用于复制操作"


msgid "Use Count"
msgstr "使用计数"


msgid "Use object multiple times in the same group"
msgstr "在同一组内重复使用物体"


msgid "Pick Random"
msgstr "随机拾取"


msgid "Pick objects from group randomly"
msgstr "从组中随机拾取物体"


msgid "Interpolate hair using B-Splines"
msgstr "使用插值样条插补毛发"


msgid "Use Modifier Stack"
msgstr "使用修改器堆栈"


msgid "Mass from Size"
msgstr "以尺寸集合"


msgid "Multiply mass by particle size"
msgstr "将粒子尺寸叠加到聚集度"


msgid "Parents"
msgstr "父粒子"


msgid "Render parent particles"
msgstr "渲染父粒子"


msgid "Multi React"
msgstr "多重作用"


msgid "React multiple times"
msgstr "多次进行作用"


msgid "Start/End"
msgstr "开始 / 结束"


msgid "Give birth to unreacted particles eventually"
msgstr "为终未产生作用的粒子赋予活力"


msgid "Draw steps of the particle path"
msgstr "显示粒子轨迹的步长"


msgid "Render emitter Object also"
msgstr "渲染发射体"


msgid "Use object's rotation for duplication (global x-axis is aligned particle rotation axis)"
msgstr "为副本使用物体的旋转 (全局的X 轴与粒子的旋转轴对齐)"


msgid "Rotations"
msgstr "旋转"


msgid "Calculate particle rotations"
msgstr "计算粒子的旋转"


msgid "Use object's scale for duplication"
msgstr "将物体的缩放用于副本"


msgid "Self Effect"
msgstr "自体作用"


msgid "Child Simplification"
msgstr "子粒子简化"


msgid "Remove child strands as the object becomes smaller on the screen"
msgstr "当物体在屏幕中变小时移除子发股"


msgid "Viewport"
msgstr "视口"


msgid "Size Deflect"
msgstr "偏转大小"


msgid "Use particle's size in deflection"
msgstr "在偏转时使用粒子的尺寸"


msgid "Use the strand primitive for rendering"
msgstr "使用发股模版进行渲染"


msgid "Multiply line length by particle speed"
msgstr "将粒子速度与路线长度相乘"


msgid "Whole Group"
msgstr "全部组"


msgid "Use whole group at once"
msgstr "同时使用完整组"


msgid "P/F"
msgstr "P/F"


msgid "Emission locations / face (0 = automatic)"
msgstr "发射位置/面 (0 = 自动)"


msgid "Virtual Parents"
msgstr "虚拟父级"


msgid "Relative amount of virtual parents"
msgstr "虚拟父级的相对量"


msgid "Active Movie Clip"
msgstr "激活的影片剪辑"


msgid "Active movie clip used for constraints and viewport drawing"
msgstr "激活的影片剪辑, 用于约束及视口显示"


msgid "Active scene layer index"
msgstr "激活的场景层索引"


msgid "Distance Model"
msgstr "间隔样式"


msgid "Distance model for distance attenuation calculation"
msgstr "间距样式, 用于计算间距衰减"


msgid "No distance attenuation"
msgstr "无间隔衰减"


msgid "Inverse"
msgstr "反向选择"


msgid "Inverse distance model"
msgstr "反相间隔样式"


msgid "Inverse Clamped"
msgstr "反向夹固项"


msgid "Inverse distance model with clamping"
msgstr "带限制的反向间距样式"


msgid "Linear distance model"
msgstr "线性间隔样式"


msgid "Linear Clamped"
msgstr "线性夹固项"


msgid "Linear distance model with clamping"
msgstr "带限制的线性间距样式"


msgid "Exponent"
msgstr "紧固"


msgid "Exponent distance model"
msgstr "指数间隔模式"


msgid "Exponent Clamped"
msgstr "限固指数"


msgid "Exponent distance model with clamping"
msgstr "带限制的指数型间距样式"


msgid "Doppler Factor"
msgstr "多普勒系数"


msgid "Pitch factor for Doppler effect calculation"
msgstr "音高系数, 用于计算多普勒效应"


msgid "Speed of Sound"
msgstr "声音的速度"


msgid "Speed of sound for Doppler effect calculation"
msgstr "声音速度, 用于计算多普勒效应"


msgid "Background Scene"
msgstr "背景场景"


msgid "Background set scene"
msgstr "背景设置场景"


msgid "Active camera, used for rendering the scene"
msgstr "激活的摄像机, 用于渲染场景"


msgid "Cursor Location"
msgstr "光标位置"


msgid "3D cursor location"
msgstr "3D 游标的位置"


msgid "Cycles Render Settings"
msgstr "Cycles 渲染设置"


msgid "Cycles render settings"
msgstr "Cycles 渲染设置"


msgid "Cycles Hair Rendering Settings"
msgstr "Cycles 毛发渲染设置"


msgid "Cycles hair rendering settings"
msgstr "Cycles 毛发渲染设置"


msgid "Display Settings"
msgstr "显示设置"


msgid "Settings of device saved image would be displayed on"
msgstr "选择显示渲染图像的位置"


msgid "Current Frame"
msgstr "当前帧"


msgid "Current Frame, to update animation data from python frame_set() instead"
msgstr "当前的帧, 通过 python 脚本的 frame_set() 更新动画数据"


msgid "Current Frame Final"
msgstr "最终当前帧"


msgid "Current frame with subframe and time remapping applied"
msgstr "圆形松型"


msgid "Final frame of the playback/rendering range"
msgstr "回放 / 渲染区间的结束帧"


msgid "Current Sub-Frame"
msgstr "当前子帧"


msgid "Preview Range End Frame"
msgstr "预览范围结束帧"


msgid "Alternative end frame for UI playback"
msgstr "用户界面中可选的回放结束帧"


msgid "Preview Range Start Frame"
msgstr "预览范围起始帧"


msgid "Alternative start frame for UI playback"
msgstr "用户界面中可选的回放起始帧"


msgid "First frame of the playback/rendering range"
msgstr "回放 / 渲染的区间起始帧"


msgid "Number of frames to skip forward while rendering/playing back each frame"
msgstr "渲染与回放各帧时, 向前跳过的帧的数量"


msgid "Game Data"
msgstr "游戏数据"


msgid "Constant acceleration in a given direction"
msgstr "指定方向上的匀加速度"


msgid "NLA TweakMode"
msgstr "NLA 调节模式"


msgid "Whether there is any action referenced by NLA being edited (strictly read-only)"
msgstr "是否存在任何被非线编辑器所引用的动作正处于编辑状态 (完全只读)"


msgid "Absolute Keying Sets"
msgstr "绝对插帧集"


msgid "Absolute Keying Sets for this Scene"
msgstr "当前场景中的绝对插帧集"


msgid "All Keying Sets"
msgstr "所有插帧集"


msgid "All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)"
msgstr "所有可用的插帧集 (当前场景中内建及专有的插帧集)"


msgid "Lock Frame Selection"
msgstr "锁定选中帧"


msgid "Compositing node tree"
msgstr "合成节点树"


msgid "Bases"
msgstr "基层"


msgid "Transform Orientations"
msgstr "变换参照坐标系"


msgid "Render Data"
msgstr "渲染数据"


msgid "Rigid Body World"
msgstr "刚体世界环境"


msgid "Sequence Editor"
msgstr "序列编辑器"


msgid "Sequencer Color Space Settings"
msgstr "序列容器的色彩空间设定"


msgid "Settings of color space sequencer is working in"
msgstr "当前的序列容器色彩空间设定"


msgid "Sync Mode"
msgstr "同步模式"


msgid "How to sync playback"
msgstr "回放的同步方式"


msgid "No Sync"
msgstr "无同步"


msgid "Do not sync, play every frame"
msgstr "不同步, 播放每一帧"


msgid "Frame Dropping"
msgstr "帧优化"


msgid "Drop frames if playback is too slow"
msgstr "如果回放速度过慢, 将按需执行弃帧"


msgid "AV-sync"
msgstr "音视频同步"


msgid "Sync to audio playback, dropping frames"
msgstr "与音频回放同步, 按需执行弃帧"


msgid "Timeline Markers"
msgstr "时间轴标记"


msgid "Markers used in all timelines for the current scene"
msgstr "当前场景中所有时间线上的标记"


msgid "Tool Settings"
msgstr "工具设置"


msgid "Unit Settings"
msgstr "单位设定"


msgid "Unit editing settings"
msgstr "单位编辑设定"


msgid "Audio Muted"
msgstr "已静音"


msgid "Play back of audio from Sequence Editor will be muted"
msgstr "序列编辑器的音频回放将被禁用"


msgid "Audio Scrubbing"
msgstr "滑音"


msgid "Play audio from Sequence Editor while scrubbing"
msgstr "在滑动标记时播放序列编辑器中的声音"


msgid "Audio Sync"
msgstr "音频同步"


msgid "Play back and sync with audio clock, dropping frames if frame display is too slow"
msgstr "回放并与音频时钟同步, 如果帧的显示速度过慢, 将按需执行弃帧"


msgid "Play back dropping frames if frame display is too slow"
msgstr "如果帧的显示速度过慢, 回放时将按需执行弃帧"


msgid "Global Gravity"
msgstr "全局重力"


msgid "Use global gravity for all dynamics"
msgstr "为所有动力学应用使用全局重力"


msgid "Enable the compositing node tree"
msgstr "启用合成节点树"


msgid "Use Preview Range"
msgstr "使用预览范围"


msgid "Stamp Note"
msgstr "标记自定义标记"


msgid "User defined note for the render stamping"
msgstr "为渲染戳记使用默认的注释信息"


msgid "View Settings"
msgstr "视图设置"


msgid "Color management settings applied on image before saving"
msgstr "保存前应用到图像上的色彩管理选项"


msgid "World"
msgstr "世界环境"


msgid "World used for rendering the scene"
msgstr "用于渲染场景的世界环境"


msgid "Areas"
msgstr "区域"


msgid "Areas the screen is subdivided into"
msgstr "屏幕的细分区域"


msgid "Animation Playing"
msgstr "动画回放"


msgid "Animation playback is active"
msgstr "动画回放处于激活状态"


msgid "Active scene to be edited in the screen"
msgstr "在视图中进行编辑的激活场景"


msgid "Maximize"
msgstr "最大化"


msgid "An area is maximized, filling this screen"
msgstr "区域已被最大化, 覆盖整个屏幕范围"


msgid "All 3D View Editors"
msgstr "所有视图 3D 视图编辑器"


msgid "Animation Editors"
msgstr "动画编辑器"


msgid "Clip Editors"
msgstr "剪辑编辑器"


msgid "Image Editors"
msgstr "图像编辑器"


msgid "Node Editors"
msgstr "节点编辑器"


msgid "Property Editors"
msgstr "属性编辑器"


msgid "Sequencer Editors"
msgstr "序列编辑器"


msgid "Top-Left 3D Editor"
msgstr "左上角的 3D 编辑器"


msgid "Caching"
msgstr "缓存"


msgid "The sound file is decoded and loaded into RAM"
msgstr "声音文件已被解码并读取到内存中"


msgid "If the file contains multiple audio channels they are rendered to a single one"
msgstr "如果文件包含多条音轨, 将渲染为单一整体"


msgid "How strong the distance affects volume, depending on distance model"
msgstr "距离对音量的影响强度, 视距离模式而定"


msgid "Inner Cone Angle"
msgstr "内侧锥角"


msgid "Angle of the inner cone, in degrees, inside the cone the volume is 100 %"
msgstr "内锥角度值, 在此锥范围内, 音量是100%"


msgid "Outer Cone Angle"
msgstr "外侧锥角"


msgid "Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated"
msgstr "外锥角度值, 此锥范围外的音量为外锥的音量值, 在内锥与外锥之间使用插补音量值"


msgid "Outer Cone Volume"
msgstr "锥体外侧音量"


msgid "Volume outside the outer cone"
msgstr "外锥之外的音量"


msgid "Maximum distance for volume calculation, no matter how far away the object is"
msgstr "音量的最大计算距离"


msgid "Reference distance at which volume is 100 %"
msgstr "音量为100%处的参照距离"


msgctxt "Sound"
msgid "Mute"
msgstr "静音"


msgid "Mute the speaker"
msgstr "扬声器静音"


msgid "Playback pitch of the sound"
msgstr "回放音高"


msgid "How loud the sound is"
msgstr "声音的大小程度"


msgid "Maximum Volume"
msgstr "最大值"


msgid "Maximum volume, no matter how near the object is"
msgstr "最大音量, 无论物体距离有多近"


msgid "Minimum Volume"
msgstr "最小值"


msgid "Minimum volume, no matter how far away the object is"
msgstr "最小音量, 无论物体距离有多远"


msgid "Current Character"
msgstr "当前字符"


msgid "Index of current character in current line, and also start index of character in selection if one exists"
msgstr "当前字符在当前行中的索引, 同时也是选中内容中字符的起始索引, 如果存在"


msgid "Current Line"
msgstr "当前行"


msgid "Current line, and start line of selection if one exists"
msgstr "当前行, 以及选中内容的起始行, 如果存在"


msgid "Current Line Index"
msgstr "当前行"


msgid "Filename of the text file"
msgstr "文本文件的文件名"


msgid "Text file has been edited since last save"
msgstr "上次保存之后, 文本文件已被编辑过"


msgid "Memory"
msgstr "内存"


msgid "Text file is in memory, without a corresponding file on disk"
msgstr "文本文件存在于缓存中, 无需对应磁盘上的文件"


msgid "Modified"
msgstr "修改器影响"


msgid "Text file on disk is different than the one in memory"
msgstr "磁盘上的文本文件与内存中的不同"


msgid "Lines"
msgstr "行数"


msgid "Lines of text"
msgstr "文本行"


msgid "Selection End Character"
msgstr "选区末尾字符"


msgid "Index of character after end of selection in the selection end line"
msgstr "选区末行中结尾选区字符的索引"


msgid "Selection End Line"
msgstr "选区末尾行"


msgid "End line of selection"
msgstr "所选内容末尾行"


msgid "Register"
msgstr "注册"


msgid "Register this text as a module on loading, Text name must end with \".py\""
msgstr "将此文本注册为加载模块, 文本命名必须以 \".py\" 结尾"


msgid "Tabs as Spaces"
msgstr "制表符自动转换为空格"


msgid "Automatically converts all new tabs into spaces"
msgstr "自动将新制表符转换为空格"


msgid "Factor Blue"
msgstr "蓝色系数"


msgid "Factor Green"
msgstr "绿色系数"


msgid "Factor Red"
msgstr "红色系数"


msgid "Node tree for node-based textures"
msgstr "节点纹理的节点树"


msgid "Procedural - create a ramp texture"
msgstr "程序类纹理 - 创建一种过渡纹理"


msgid "Clouds"
msgstr "云絮"


msgid "Procedural - create a cloud-like fractal noise texture"
msgstr "程序类纹理 - 创建一种絮状的分形噪波纹理"


msgid "Distorted Noise"
msgstr "畸变噪波"


msgid "Procedural - noise texture distorted by two noise algorithms"
msgstr "程序类纹理 - 使用两种噪波畸变算法的杂色纹理"


msgid "Environment Map"
msgstr "环境贴图"


msgid "Create a render of the environment mapped to a texture"
msgstr "创建映射至纹理的环境渲染图"


msgid "Image or Movie"
msgstr "图像 / 影片"


msgid "Allow for images or movies to be used as textures"
msgstr "允许将图像或影片用作纹理"


msgid "Magic"
msgstr "幻彩"


msgid "Procedural - color texture based on trigonometric functions"
msgstr "程序型纹理 - 基于三角函数的色彩纹理"


msgid "Marble"
msgstr "大理石纹"


msgid "Procedural - marble-like noise texture with wave generated bands"
msgstr "程序类纹理 - 类似大理石的纹理, 可生成波形条纹"


msgid "Musgrave"
msgstr "马氏分形"


msgid "Procedural - highly flexible fractal noise texture"
msgstr "程序型纹理 - 非常灵活的分形噪波纹理"


msgid "Procedural - random noise, gives a different result every time, for every frame, for every pixel"
msgstr "程序型纹理 - 随机噪点, 每次、每帧及每像素都会产生不同的结果"


msgid "Ocean"
msgstr "洋面"


msgid "Use a texture generated by an Ocean modifier"
msgstr "使用由洋面修改器生成的纹理"


msgid "Point Density"
msgstr "点密度"


msgid "Stucci"
msgstr "斯氏分形"


msgid "Procedural - create a fractal noise texture"
msgstr "程序型纹理 - 创建一种分形噪波纹理"


msgid "Voronoi"
msgstr "沃罗诺伊图"


msgid "Procedural - create cell-like patterns based on Worley noise"
msgstr "程序类纹理 - 创建一种基于沃利噪波的细胞样式的图案"


msgid "Voxel Data"
msgstr "体素数据"


msgid "Create a 3D texture based on volumetric data"
msgstr "创建一种基于体积数据的 3D 纹理"


msgid "Wood"
msgstr "木纹"


msgid "Procedural - wave generated bands or rings, with optional noise"
msgstr "程序类纹理 - 波形生成的条纹或环纹, 可使用噪波"


msgid "Make this a node-based texture"
msgstr "将其作为节点纹理"


msgid "Show Alpha"
msgstr "显示 Alpha"


msgid "Show Alpha in Preview Render"
msgstr "在渲染预览中显示 alpha 信息"


msgid "Blend Texture"
msgstr "混合纹理"


msgid "Procedural color blending texture"
msgstr "程序型颜色混合纹理"


msgid "Progression"
msgstr "级进样式"


msgid "Style of the color blending"
msgstr "颜色的混合样式"


msgid "Create a linear progression"
msgstr "创建一种线性级进样式"


msgid "Create a quadratic progression"
msgstr "创建一种二次型级进样式"


msgid "Create a progression easing from one step to the next"
msgstr "创建一种逐阶过渡型级进样式"


msgid "Diagonal"
msgstr "斜纹"


msgid "Create a diagonal progression"
msgstr "创建一种斜线型级进样式"


msgid "Spherical"
msgstr "球形"


msgid "Create a spherical progression"
msgstr "创建一种球面型级进样式"


msgid "Quadratic sphere"
msgstr "二次型球面"


msgid "Create a quadratic progression in the shape of a sphere"
msgstr "创建一种球面二次型级进样式"


msgid "Create a radial progression"
msgstr "创建一种径向型级进样式"


msgid "Flip Axis"
msgstr "翻转轴向"


msgid "Flip the texture's X and Y axis"
msgstr "翻转纹理的X 轴和Y 轴"


msgid "No flipping"
msgstr "无翻转"


msgid "Clouds Texture"
msgstr "云絮纹理"


msgid "Procedural noise texture"
msgstr "程序型噪波纹理"


msgid "Determine whether Noise returns grayscale or RGB values"
msgstr "决定噪点是否返回灰度或 RGB 值"


msgid "Grayscale"
msgstr "灰度"


msgid "Size of derivative offset used for calculating normal"
msgstr "用于计算法线的衍生偏移尺寸"


msgid "Noise Basis"
msgstr "噪波基型"


msgid "Noise basis used for turbulence"
msgstr "用于湍流的噪波基数"


msgid "Blender Original"
msgstr "Blender 原生"


msgid "Noise algorithm - Blender original: Smooth interpolated noise"
msgstr "噪波算法 - Blender原始型: 平滑差值噪波"


msgid "Original Perlin"
msgstr "原始型佩尔林"


msgid "Noise algorithm - Original Perlin: Smooth interpolated noise"
msgstr "噪波算法 - 初始型佩尔林: 平滑差值噪波"


msgid "Improved Perlin"
msgstr "增强型佩尔林"


msgid "Noise algorithm - Improved Perlin: Smooth interpolated noise"
msgstr "噪波算法 - 增强型佩尔林: 平滑差值噪波"


msgid "Voronoi F1"
msgstr "沃罗诺伊图 F1"


msgid "Noise algorithm - Voronoi F1: Returns distance to the closest feature point"
msgstr "噪波算法 - 沃罗诺伊图F1: 到最近特征点的返回间隔"


msgid "Voronoi F2"
msgstr "沃罗诺伊图 F2"


msgid "Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point"
msgstr "噪波算法 - 沃罗诺伊图F2: 到第二近特征点的返回间隔"


msgid "Voronoi F3"
msgstr "沃罗诺伊图 F3"


msgid "Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point"
msgstr "噪波算法 - 沃罗诺伊图F3: 到第三近特征点的返回间隔"


msgid "Voronoi F4"
msgstr "沃罗诺伊图 F4"


msgid "Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point"
msgstr "噪波算法 - 沃罗诺伊图F1: 到第四近特征点的返回间隔"


msgid "Voronoi F2-F1"
msgstr "沃罗诺伊图 F2-F1"


msgid "Noise algorithm - Voronoi F1-F2"
msgstr "噪波算法 - 沃罗诺伊图F1-F2"


msgid "Voronoi Crackle"
msgstr "沃罗诺伊图"


msgid "Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges"
msgstr "缺顶"


msgid "Cell Noise"
msgstr "噪波"


msgid "Noise algorithm - Cell Noise: Square cell tessellation"
msgstr "噪波算法 - 细胞格噪波: 二次型细胞格纹"


msgid "Noise Depth"
msgstr "噪波深度"


msgid "Depth of the cloud calculation"
msgstr "云纹的计算深度"


msgid "Noise Size"
msgstr "噪波尺寸"


msgid "Scaling for noise input"
msgstr "噪波输入比例"


msgid "Noise Type"
msgstr "噪波类型"


msgid "Soft"
msgstr "柔和"


msgid "Generate soft noise (smooth transitions)"
msgstr "生成柔和噪波 (平滑过渡)"


msgid "Hard"
msgstr "犀利"


msgid "Generate hard noise (sharp transitions)"
msgstr "生成犀利噪波 (锐利过渡)"


msgid "Procedural distorted noise texture"
msgstr "程序型畸变噪波纹理"


msgid "Distortion Amount"
msgstr "畸变量"


msgid "Amount of distortion"
msgstr "畸变的程度"


msgid "Noise Distortion"
msgstr "噪波畸变"


msgid "Noise basis for the distortion"
msgstr "畸变噪波基型"


msgid "Environment map texture"
msgstr "环境贴图纹理"


msgid "Get the environment map associated with this texture"
msgstr "获取与此纹理相关联的环境贴图"


msgid "Filter Eccentricity"
msgstr "离心滤镜"


msgid "Maximum eccentricity (higher gives less blur at distant/oblique angles, but is also slower)"
msgstr "最大离心率 (值越高, 则远处角/斜角处就越模糊, 但速度也会越慢)"


msgid "Filter Probes"
msgstr "滤镜试样"


msgid "Maximum number of samples (higher gives less blur at distant/oblique angles, but is also slower)"
msgstr "最大采样次数 (值越高, 则远处角/斜角处就越模糊, 但速度也会越慢)"


msgid "Filter Size"
msgstr "过滤尺寸"


msgid "Multiply the filter size used by MIP Map and Interpolation"
msgstr "叠加滤镜尺寸, 用于插值和多级纹理"


msgid "Filter"
msgstr "滤镜"


msgid "Texture filter to use for sampling image"
msgstr "用于图像采样的纹理滤镜"


msgid "Area"
msgstr "*Area"


msgid "Source image file to read the environment map from"
msgstr "用于读取环境贴图的源图像文件"


msgid "Minimum Filter Size"
msgstr "最小滤镜尺寸"


msgid "Use Filter Size as a minimal filter value in pixels"
msgstr "将滤镜尺寸用作最小过滤值, 以像素为单位"


msgid "MIP Map"
msgstr "多级纹理"


msgid "Use auto-generated MIP maps for the image"
msgstr "为图像使用自动生成的多级纹理"


msgid "MIP Map Gaussian filter"
msgstr "多级纹理高斯滤镜"


msgid "Use Gauss filter to sample down MIP maps"
msgstr "使用高斯过滤, 对多级纹理进行向下采样"


msgid "Image Texture"
msgstr "图像纹理"


msgid "Checker Distance"
msgstr "棋盘格间隔"


msgid "Distance between checker tiles"
msgstr "棋盘格的拼格间距"


msgid "Crop Maximum X"
msgstr "X 向裁切最大值"


msgid "Maximum X value to crop the image"
msgstr "图像的 X 轴向最大裁切值"


msgid "Crop Maximum Y"
msgstr "Y 向裁切最大值"


msgid "Maximum Y value to crop the image"
msgstr "图像的 Y 轴向最大裁切值"


msgid "Crop Minimum X"
msgstr "X 向裁切最小值"


msgid "Minimum X value to crop the image"
msgstr "图像的 X 轴向最小裁切值"


msgid "Crop Minimum Y"
msgstr "Y 向裁切最小值"


msgid "Minimum Y value to crop the image"
msgstr "为图像的 Y 轴向最小裁切值"


msgid "Extension"
msgstr "文件扩展名"


msgid "How the image is extrapolated past its original bounds"
msgstr "超出原始边界的图像外插方式"


msgid "Extend by repeating edge pixels of the image"
msgstr "以重复图像边线像素的方式进行扩展"


msgid "Clip to image size and set exterior pixels as transparent"
msgstr "修剪为图像尺寸, 并将外部像素设为透明"


msgid "Clip Cube"
msgstr "切边方盒"


msgid "Clip to cubic-shaped area around the image and set exterior pixels as transparent"
msgstr "将图像周围修剪为立方块状的区域, 并将外部像素设为透明"


msgid "Cause the image to repeat horizontally and vertically"
msgstr "沿水平和垂直方向重复图像"


msgid "Checker"
msgstr "棋盘格"


msgid "Cause the image to repeat in checker board pattern"
msgstr "以棋盘格图案重复图像"


msgid "Invert Alpha"
msgstr "反转 Alpha 通道"


msgid "Invert all the alpha values in the image"
msgstr "反转图像的所有 alpha 值"


msgid "Repeat X"
msgstr "重复X"


msgid "Repetition multiplier in the X direction"
msgstr "沿 X 轴的重复倍值"


msgid "Repeat Y"
msgstr "重复Y"


msgid "Repetition multiplier in the Y direction"
msgstr "沿 Y 轴的重复倍值"


msgid "Use the alpha channel information in the image"
msgstr "使用图像中的 Alpha 通道信息"


msgid "Calculate Alpha"
msgstr "计算 Alpha"


msgid "Calculate an alpha channel based on RGB values in the image"
msgstr "根据图像的RGB值计算 Alpha 通道"


msgid "Checker Even"
msgstr "棋盘格偶数块"


msgid "Even checker tiles"
msgstr "棋盘格偶数格拼贴"


msgid "Checker Odd"
msgstr "奇数位的棋盘格"


msgid "Odd checker tiles"
msgstr "奇数位的棋盘格拼贴"


msgid "Derivative Map"
msgstr "衍生图"


msgid "Use red and green as derivative values"
msgstr "将红色和蓝色用作衍生值"


msgid "Interpolate pixels using selected filter"
msgstr "使用所选的过滤器进行像素插补"


msgid "Mirror X"
msgstr "镜像X"


msgid "Mirror the image repetition on the X direction"
msgstr "沿 X 轴镜射重复图像"


msgid "Mirror Y"
msgstr "镜像Y"


msgid "Mirror the image repetition on the Y direction"
msgstr "沿 Y 轴镜射重复图像"


msgid "Normal Map"
msgstr "法线贴图"


msgid "Use image RGB values for normal mapping"
msgstr "将图像的 RGB 值用于法线映射"


msgid "Magic Texture"
msgstr "迷幻纹理"


msgid "Depth of the noise"
msgstr "噪波深度"


msgid "Turbulence of the noise"
msgstr "噪波紊乱度"


msgid "Marble Texture"
msgstr "大理石纹理"


msgid "Pattern"
msgstr "名称样式"


msgid "Use soft marble"
msgstr "使用柔和的大理石纹"


msgid "Sharp"
msgstr "锐利"


msgid "Use more clearly defined marble"
msgstr "使用轮廓更加分明的大理石纹"


msgid "Sharper"
msgstr "较锐利"


msgid "Use very clearly defined marble"
msgstr "使用轮廓非常分明的大理石纹"


msgid "Noise Basis 2"
msgstr "噪波基型2"


msgid "Sin"
msgstr "正弦波"


msgid "Use a sine wave to produce bands"
msgstr "使用正弦波形产生条纹"


msgid "Saw"
msgstr "锯状波"


msgid "Use a saw wave to produce bands"
msgstr "使用锯状波形产生条纹"


msgid "Tri"
msgstr "三角波"


msgid "Use a triangle wave to produce bands"
msgstr "使用三角波形产生条纹"


msgid "Turbulence of the bandnoise and ringnoise types"
msgstr "条纹噪波类型与环纹噪波类型的紊乱度"


msgid "Procedural musgrave texture"
msgstr "程序型马氏分形纹理"


msgid "Highest Dimension"
msgstr "最大尺寸"


msgid "Highest fractal dimension"
msgstr "最高分形维数"


msgid "Gain"
msgstr "增益"


msgid "The gain multiplier"
msgstr "增益倍值"


msgid "Lacunarity"
msgstr "缺顶"


msgid "Gap between successive frequencies"
msgstr "连续频率的间隔"


msgid "Fractal noise algorithm"
msgstr "分形噪波算法"


msgid "Multifractal"
msgstr "多重分形"


msgid "Use Perlin noise as a basis"
msgstr "使用佩尔林噪波作为基型"


msgid "Ridged Multifractal"
msgstr "脊状多重分形"


msgid "Use Perlin noise with inflection as a basis"
msgstr "使用弯曲基型的佩尔林噪波"


msgid "Hybrid Multifractal"
msgstr "混合式多重分形"


msgid "Use Perlin noise as a basis, with extended controls"
msgstr "使用佩尔林噪波作为基型, 可进行附加控制"


msgid "fBM"
msgstr "fBM"


msgid "Fractal Brownian Motion, use Brownian noise as a basis"
msgstr "分形布朗运动, 使用布朗噪波作为基值"


msgid "Hetero Terrain"
msgstr "异向地形"


msgid "Similar to multifractal"
msgstr "近似多重分形"


msgid "Noise Intensity"
msgstr "噪波强度"


msgid "Intensity of the noise"
msgstr "噪波的强度"


msgid "Octaves"
msgstr "倍频"


msgid "Number of frequencies used"
msgstr "所使用的频数"


msgid "The fractal offset"
msgstr "分形偏移"


msgid "Noise Texture"
msgstr "杂色纹理"


msgid "Settings for the Ocean texture"
msgstr "洋面纹理设置"


msgid "The ocean data associated with this texture"
msgstr "与此纹理关联的洋面数据"


msgid "Settings for the Point Density texture"
msgstr "点密度纹理的设定"


msgid "The point density settings associated with this texture"
msgstr "与纹理相关的点密度设定"


msgid "Stucci Texture"
msgstr "斯氏分形纹理"


msgid "Plastic"
msgstr "塑性"


msgid "Use standard stucci"
msgstr "使用标准的斯氏分形"


msgid "Wall in"
msgstr "内凹"


msgid "Create Dimples"
msgstr "创建凹痕"


msgid "Wall out"
msgstr "外凸"


msgid "Create Ridges"
msgstr "创建皱纹"


msgid "Procedural voronoi texture"
msgstr "程序型沃罗诺伊纹理"


msgid "Coloring"
msgstr "着色"


msgid "Intensity"
msgstr "强度"


msgid "Only calculate intensity"
msgstr "仅计算强度"


msgid "Color cells by position"
msgstr "依照定位的色元"


msgid "Position and Outline"
msgstr "位置和轮廓"


msgid "Use position plus an outline based on F2-F1"
msgstr "将位置附加到基于 F2-F1 的轮廓"


msgid "Position, Outline, and Intensity"
msgstr "位置, 轮廓和亮度"


msgid "Multiply position and outline by intensity"
msgstr "将位置和轮廓与亮度相乘"


msgid "Distance Metric"
msgstr "间隔矩阵"


msgid "Algorithm used to calculate distance of sample points to feature points"
msgstr "用于计算采样点与特征点间距的算法"


msgid "Actual Distance"
msgstr "实际间隔"


msgid "sqrt(x*x+y*y+z*z)"
msgstr "sqrt(x*x+y*y+z*z)"


msgid "Distance Squared"
msgstr "方形矩阵间隔"


msgid "(x*x+y*y+z*z)"
msgstr "(x*x+y*y+z*z)"


msgid "Manhattan"
msgstr "曼哈顿点距"


msgid "The length of the distance in axial directions"
msgstr "沿轴向的距离长度"


msgid "Chebychev"
msgstr "切比雪夫"


msgid "The length of the longest Axial journey"
msgstr "沿轴持续的最大长度"


msgid "Minkowski 1/2"
msgstr "闵可夫斯基 1/2"


msgid "Set Minkowski variable to 0.5"
msgstr "闵可夫斯基设定为0.5"


msgid "Minkowski 4"
msgstr "闵可夫斯基 4"


msgid "Set Minkowski variable to 4"
msgstr "将闵可夫斯基变量设定为 4"


msgid "Minkowski"
msgstr "闵可夫斯基"


msgid "Use the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)"
msgstr "使用明氏函数计算间隔 (指数值决定边界的形态)"


msgid "Minkowski Exponent"
msgstr "闵可夫斯基指数"


msgid "Minkowski exponent"
msgstr "闵可夫斯基指数"


msgid "Scales the intensity of the noise"
msgstr "噪波强度比"


msgid "Weight 1"
msgstr "权重1"


msgid "Voronoi feature weight 1"
msgstr "沃罗诺伊图特征权重1"


msgid "Weight 2"
msgstr "权重2"


msgid "Voronoi feature weight 2"
msgstr "沃罗诺伊图特征权重2"


msgid "Weight 3"
msgstr "权重3"


msgid "Voronoi feature weight 3"
msgstr "沃罗诺伊图特征权重3"


msgid "Weight 4"
msgstr "权重4"


msgid "Voronoi feature weight 4"
msgstr "沃罗诺伊图特征权重4"


msgid "Settings for the Voxel Data texture"
msgstr "体素数据纹理的设定"


msgid "The voxel data associated with this texture"
msgstr "与此纹理关联的体素数据"


msgid "Wood Texture"
msgstr "木纹纹理"


msgid "Bands"
msgstr "条带"


msgid "Use standard wood texture in bands"
msgstr "为条纹使用标准木纹纹理"


msgid "Rings"
msgstr "环"


msgid "Use wood texture in rings"
msgstr "使用环状的木纹纹理"


msgid "Band Noise"
msgstr "条纹噪波"


msgid "Add noise to standard wood"
msgstr "为标准木纹添加噪点"


msgid "Ring Noise"
msgstr "环纹噪波"


msgid "Add noise to rings"
msgstr "为环纹添加噪波"


msgid "Vector Font"
msgstr "矢量字体"


msgid "Vector font for Text objects"
msgstr "文本物体所使用的矢量字体"


msgid "Window Manager"
msgstr "窗口管理器"


msgid "Category"
msgstr "类别"


msgid "Search"
msgstr "搜索"


msgid "Search within the selected filter"
msgstr "在所选过滤器中搜索"


msgid "Support"
msgstr "支持"


msgid "Display support level"
msgstr "显示支持级别"


msgid "Official"
msgstr "官方版"


msgid "Officially supported"
msgstr "官方支持"


msgid "Community"
msgstr "社区版"


msgid "Maintained by community developers"
msgstr "由社区开发者进行维护"


msgid "Testing"
msgstr "测试版"


msgid "Newly contributed scripts (excluded from release builds)"
msgstr "新近贡献的脚本 (不包括官方发布版)"


msgid "Text Clipboard"
msgstr "文本剪贴板"


msgid "Key Configurations"
msgstr "按键配置"


msgid "Registered key configurations"
msgstr "已注册的按键配置"


msgid "Operators"
msgstr "操作项"


msgid "Operator registry"
msgstr "操作项注册"


msgid "Windows"
msgstr "窗口"


msgid "Open windows"
msgstr "打开窗口"


msgid "Ambient Color"
msgstr "环境色"


msgid "Ambient color of the world"
msgstr "世界的环境色"


msgid "The color range that will be mapped to 0-1"
msgstr "将被映射到 0-1 之间的色彩范围"


msgid "Cycles World Settings"
msgstr "Cycles 世界设定"


msgid "Cycles world settings"
msgstr "Cycles 世界设定"


msgid "Amount of exponential color correction for light"
msgstr "光照的指数型校色量"


msgid "Horizon Color"
msgstr "视平线色"


msgid "Color at the horizon"
msgstr "视平线颜色"


msgid "Lighting"
msgstr "光照"


msgid "World lighting settings"
msgstr "世界光照设定"


msgid "Mist"
msgstr "雾场"


msgid "World mist settings"
msgstr "世界无偿设定"


msgid "Node tree for node based worlds"
msgstr "世界节点的节点树"


msgid "Use shader nodes to render the world"
msgstr "使用着色器节点渲染世界"


msgid "Blend Sky"
msgstr "混色天空"


msgid "Render background with natural progression from horizon to zenith"
msgstr "以自然级进方式从天顶到视平线渲染背景"


msgid "Paper Sky"
msgstr "墙纸天空"


msgid "Flatten blend or texture coordinates"
msgstr "展平混合或纹理坐标"


msgid "Real Sky"
msgstr "真实天空"


msgid "Render background with a real horizon, relative to the camera angle"
msgstr "以真实的地平线样式渲染背景, 视摄像机角度而定"


msgid "Zenith Color"
msgstr "天顶色"


msgid "Color at the zenith"
msgstr "天空顶部的颜色"


msgid "Base type for IK solver parameters"
msgstr "IK 解算器参数的基本类型"


msgid "IK Solver"
msgstr "IK 解算器"


msgid "IK solver for which these parameters are defined"
msgstr "这些被定义参数所应用的目标 IK 解算器"


msgid "Standard"
msgstr "标准"


msgid "Original IK solver"
msgstr "原始的 IK 解算器"


msgid "iTaSC"
msgstr "iTaSC"


msgid "Multi constraint, stateful IK solver"
msgstr "多重约束, 存在状态的 IK 解算器"


msgid "bItasc"
msgstr "bItasc"


msgid "Parameters for the iTaSC IK solver"
msgstr "用于 iTaSC 型 IK 解算器的参数"


msgid "Epsilon"
msgstr "Epsilon"


msgid "Singular value under which damping is progressively applied (higher values=more stability, less reactivity - default=0.1)"
msgstr "渐进式阻尼的应用参照奇值 (值越高, 则越稳定, 反应越少 - 默认值是0.5)"


msgid "Maximum damping coefficient when singular value is nearly 0 (higher values=more stability, less reactivity - default=0.5)"
msgstr "当奇值接近 0 时的最大阻尼系数 (值越高, 则越稳定, 反应越少 - 默认值是0.5)"


msgid "Feedback"
msgstr "反馈"


msgid "Feedback coefficient for error correction, average response time is 1/feedback (default=20)"
msgstr "用于纠错的反馈系数, 平均响应时间为1/反馈值 (默认值为20)"


msgid "Maximum number of iterations for convergence in case of reiteration"
msgstr "执行会聚重复迭代时的最大迭代次数"


msgid "Animation"
msgstr "动画"


msgid "Stateless solver computing pose starting from current action and non-IK constraints"
msgstr "无状态的解算器, 计算始于当前动作的姿态, 以及非 IK 型约束"


msgid "Simulation"
msgstr "模拟"


msgid "State-full solver running in real-time context and ignoring actions and non-IK constraints"
msgstr "存在状态的解算器, 运行实时的内容, 并忽略动作及非 IK 型约束"


msgid "Precision"
msgstr "精度"


msgid "Precision of convergence in case of reiteration"
msgstr "用于重复迭代的聚敛精度"


msgid "Reiteration"
msgstr "重复"


msgid "Defines if the solver is allowed to reiterate (converge until precision is met) on none, first or all frames"
msgstr "定义是否允许解算器对首帧或所有帧执行重复迭代 (直到达到精度时的聚敛), 或不对任何帧执行"


msgid "The solver does not reiterate, not even on first frame (starts from rest pose)"
msgstr "解算器不执行重复迭代, 即使针对首帧 (从静置姿态开始)"


msgid "Initial"
msgstr "初始"


msgid "The solver reiterates (converges) on the first frame but not on subsequent frame"
msgstr "解算器对首帧执行重复迭代(聚敛), 但不针对后续帧"


msgid "The solver reiterates (converges) on all frames"
msgstr "解算器重叠(覆盖)至所有帧"


msgid "Solver"
msgstr "解算器"


msgid "Solving method selection: automatic damping or manual damping"
msgstr "解算方法选择:  自动衰减或手动衰减"


msgid "Selective Damped Least Square"
msgstr "可选的阻尼最小二乘法"


msgid "Damped Least Square with Numerical Filtering"
msgstr "数值过滤型衰减最小二乘法"


msgid "Num steps"
msgstr "步长数"


msgid "Divide the frame interval into this many steps"
msgstr "将帧区间分隔为若干阶段"


msgid "Max step"
msgstr "最大步长"


msgid "Higher bound for timestep in second in case of automatic substeps"
msgstr "时步上限 (单位为'秒'), 用于自动分步"


msgid "Min step"
msgstr "最小步长"


msgid "Lower bound for timestep in second in case of automatic substeps"
msgstr "时步下限 (单位为'秒'), 用于自动分步"


msgid "Auto step"
msgstr "自动步长"


msgid "Automatically determine the optimal number of steps for best performance/accuracy trade off"
msgstr "自动确定最佳步数值, 以便在性能与精确度实现最佳平衡"


msgid "Maximum joint velocity in rad/s (default=50)"
msgstr "关节的最大速率, 单位是'弧度/秒' (默认值为50)"


msgid "Settings for image formats"
msgstr "图像格式设定"


msgid "B"
msgstr "B"


msgid "Log conversion reference blackpoint"
msgstr "参考黑点的对数转换"


msgid "G"
msgstr "G"


msgid "Log conversion gamma"
msgstr "伽玛转换的日志"


msgid "Log conversion reference whitepoint"
msgstr "参考白点的对数转换"


msgid "Color Depth"
msgstr "色深"


msgid "Bit depth per channel"
msgstr "每个通道的比特深度"


msgid "8 bit color channels"
msgstr "8 位色彩通道"


msgid "10 bit color channels"
msgstr "10 位色彩通道"


msgid "12 bit color channels"
msgstr "12 位色彩通道"


msgid "16 bit color channels"
msgstr "16 位色彩通道"


msgid "32 bit color channels"
msgstr "32 位色彩通道"


msgid "Choose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels"
msgstr "使用黑白色来保存灰度图像, RGB 保存红,绿和蓝色通道, RGBA 保存红, 绿, 蓝色和透明通道"


msgid "Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)"
msgstr "保存图像为8位灰度模式(仅支持PNG,JPEG,TGA,TIF)"


msgid "Images are saved with RGB (color) data"
msgstr "保存渲染图像的 RGB 色彩信息"


msgid "Images are saved with RGB and Alpha data (if supported)"
msgstr "保存渲染图像的 RGB 和 Alpha 数据 (需格式支持)"


msgid "Compression"
msgstr "压缩"


msgid "Codec settings for OpenEXR"
msgstr "OpenEXR 的编码设置"


msgid "Pxr24 (lossy)"
msgstr "Pxr24 (有损)"


msgid "ZIP (lossless)"
msgstr "ZIP (无损)"


msgid "PIZ (lossless)"
msgstr "PIZ (无损)"


msgid "RLE (lossless)"
msgstr "RLE (无损)"


msgid "ZIPS (lossless)"
msgstr "ZIPS (无损)"


msgid "B44 (lossy)"
msgstr "B44 (有损)"


msgid "File format to save the rendered images as"
msgstr "将渲染图像另存为文件格式"


msgid "Quality for image formats that support lossy compression"
msgstr "支持有损压缩的图像格式品质"


msgid "Log"
msgstr "对数"


msgid "Convert to logarithmic color space"
msgstr "转换至对数色彩空间"


msgid "Cinema (48)"
msgstr "Cinema (48)"


msgid "Use Openjpeg Cinema Preset (48fps)"
msgstr "使用 Openjpeg Cinema 预设 (48fps)"


msgid "Cinema"
msgstr "剧院"


msgid "Use Openjpeg Cinema Preset"
msgstr "使用 Openjpeg Cinema 预设"


msgid "YCC"
msgstr "YCC"


msgid "Save luminance-chrominance-chrominance channels instead of RGB colors"
msgstr "使用亮度-色度-色度通道来代替RGB通道"


msgid "When rendering animations, save JPG preview images in same directory"
msgstr "当渲染动画时, 在相同的目录下存储 JPG 预览图像"


msgid "Z Buffer"
msgstr "Z 缓冲"


msgid "Save the z-depth per pixel (32 bit unsigned int z-buffer)"
msgstr "保存每个像素的Z深度(32为无符号整型Z缓冲)"


msgid "Image Preview"
msgstr "图像预览"


msgid "Icon Pixels"
msgstr "图标像素"


msgid "Icon Size"
msgstr "图标尺寸"


msgid "Image Size"
msgstr "图像尺寸"


msgid "Fields per Frame"
msgstr "帧的场"


msgid "Number of fields per rendered frame (2 fields is 1 image)"
msgstr "每渲染帧的场数量 (2场为1张图)"


msgid "Current frame number in image sequence or movie"
msgstr "影片或图像序列中的当前帧号"


msgid "Number of images of a movie to use"
msgstr "影片中所使用的图像数量"


msgid "Offset the number of the frame to use in the animation"
msgstr "对动画帧的数量进行偏移"


msgid "Global starting frame of the movie/sequence, assuming first picture has a #1"
msgstr "影片/序列的全局起始帧, 假设第一帧图像名称包含#1"


msgid "Layer in multilayer image"
msgstr "多层图像的层"


msgid "Pass"
msgstr "通递层"


msgid "Pass in multilayer image"
msgstr "多层图像的通道"


msgid "Auto Refresh"
msgstr "自动刷新"


msgid "Always refresh image on frame changes"
msgstr "总是在帧变化时刷新图像"


msgid "Cycle the images in the movie"
msgstr "在影片中循环图像"


msgid "Has Accumulate"
msgstr "具有堆积特性"


msgid "Has Radius"
msgstr "包含范围"


msgid "Has Space Attenuation"
msgstr "具有间隔衰减特性"


msgid "Key Configuration"
msgstr "按键配置"


msgid "Input configuration, including keymaps"
msgstr "输入配置, 包括按键功能映射表"


msgid "Indicates that a keyconfig was defined by the user"
msgstr "由用户自定义键设置"


msgid "Key Maps"
msgstr "按键设置"


msgid "Key maps configured as part of this configuration"
msgstr "按键功能映射表为当前设置的一部分"


msgid "Name of the key configuration"
msgstr "键设置的名称"


msgid "Key Map"
msgstr "按键功能映射表"


msgid "Modal Keymap"
msgstr "模块按键功能映射表"


msgid "Indicates that a keymap is used for translate modal events for an operator"
msgstr "一个按键功能映射表被定义为纪录用于响应促动器的模块事件"


msgid "Keymap is defined by the user"
msgstr "用户自定义按键功能映射表"


msgid "Items"
msgstr "对象"


msgid "Items in the keymap, linking an operator to an input event"
msgstr "按键功能映射表中的对象, 用于连接输入事件的相应动作"


msgid "Name of the key map"
msgstr "按键功能映射表的名称"


msgid "Region Type"
msgstr "区域类型"


msgid "Optional region type keymap is associated with"
msgstr "可选的区域性按键功能映射表对象"


msgid "Window"
msgstr "窗口"


msgid "Header"
msgstr "标题栏"


msgid "Temporary"
msgstr "临时文件夹"


msgid "Tools"
msgstr "工具"


msgid "Tool Properties"
msgstr "工具属性"


msgid "Children Expanded"
msgstr "子扩展"


msgid "Children expanded in the user interface"
msgstr "用户界面的子扩展设置"


msgid "Items Expanded"
msgstr "对象扩展"


msgid "Expanded in the user interface"
msgstr "用户界面的扩展"


msgid "Space Type"
msgstr "相同类型"


msgid "Optional space type keymap is associated with"
msgstr "可选的按键功能映射表连接类型"


msgid "Key Map Item"
msgstr "按键功能映射表对象"


msgid "Item in a Key Map"
msgstr "按键功能映射表中的对象"


msgid "Activate or deactivate item"
msgstr "激活或取消激活项目"


msgid "Alt"
msgstr "Alt"


msgid "Alt key pressed"
msgstr "按住 Alt 键"


msgid "Any"
msgstr "任意"


msgid "Any modifier keys pressed"
msgstr "按住任意修改键"


msgid "Ctrl"
msgstr "Ctrl"


msgid "Control key pressed"
msgstr "按住 Ctrl 键"


msgid "ID of the item"
msgstr "对象ID"


msgid "Identifier of operator to call on input event"
msgstr "调用输入事件的促动器识别符"


msgid "Is this keymap item user defined (doesn't just replace a builtin item)"
msgstr "当前键设置是否为用户自定义(并不只是替换设置)"


msgid "User Modified"
msgstr "用户修改"


msgid "Is this keymap item modified by the user"
msgstr "当前键设置是否被用户修改"


msgid "Regular key pressed as a modifier"
msgstr "按键作用为修改器"


msgid "Map Type"
msgstr "映射类型"


msgid "Type of event mapping"
msgstr "事件映射类型"


msgid "Keyboard"
msgstr "键盘"


msgid "Text Input"
msgstr "文本输入"


msgid "Name of operator (translated) to call on input event"
msgstr "调用输入事件的促动器名称"


msgid "OS Key"
msgstr "系统键"


msgid "Operating system key pressed"
msgstr "按住系统按键"


msgid "Properties to set when the operator is called"
msgstr "设置被调用促动器的属性"


msgid "Property Value"
msgstr "属性值"


msgid "The value this event translates to in a modal keymap"
msgstr "当前值用于传输键设置"


msgid "Shift"
msgstr "Shift"


msgid "Shift key pressed"
msgstr "按住 Shift 键"


msgid "Show key map event and property details in the user interface"
msgstr "显示按键事件以及用户界面的属性细节"


msgid "Type of event"
msgstr "事件类型"


msgid "Press"
msgstr "按下"


msgid "Release"
msgstr "松开"


msgid "Click"
msgstr "单击"


msgid "Double Click"
msgstr "双击"


msgid "North"
msgstr "北"


msgid "North-East"
msgstr "东北"


msgid "East"
msgstr "东"


msgid "South-East"
msgstr "东南"


msgid "South"
msgstr "南"


msgid "South-West"
msgstr "西南"


msgid "West"
msgstr "西"


msgid "North-West"
msgstr "西北"


msgid "Bezier curve point with two handles defining a Keyframe on an F-Curve"
msgstr "具有两个控制柄的贝塞尔曲线点, 定义一个函数曲线上的一个关键帧"


msgid "Left Handle"
msgstr "左控制柄"


msgid "Coordinates of the left handle (before the control point)"
msgstr "左控制柄的坐标轴(在控制点之前)"


msgid "Left Handle Type"
msgstr "左控制柄类型"


msgid "Automatic"
msgstr "自动"


msgid "Auto Clamped"
msgstr "自动钳制"


msgid "Auto handles clamped to not overshoot"
msgstr "自动处理钳制, 以免过度"


msgid "Right Handle"
msgstr "右控制柄"


msgid "Coordinates of the right handle (after the control point)"
msgstr "右控制柄的坐标轴(在控制点之后)"


msgid "Right Handle Type"
msgstr "右控制柄类型"


msgid "Interpolation method to use for segment of the F-Curve from this Keyframe until the next Keyframe"
msgstr "从当前关键帧到下一个关键帧之间的函数曲线段所使用的插值方法"


msgid "No interpolation, value of A gets held until B is encountered"
msgstr "无插值, 直到出现B时将A保持住"


msgid "Smooth interpolation between A and B, with some control over curve shape"
msgstr "设置两个色彩隔断间的差值算法"


msgid "Left handle selection status"
msgstr "左选择状态"


msgid "Right handle selection status"
msgstr "右选择状态"


msgid "Type of keyframe (for visual purposes only)"
msgstr "关键帧类型(仅用于视图)"


msgid "Keyframe"
msgstr "关键帧"


msgid "Normal keyframe - e.g. for key poses"
msgstr "常规关键帧 - 例如: 用于关键姿态"


msgid "Breakdown"
msgstr "间断"


msgid "Extreme"
msgstr "极端"


msgid "Keying Set"
msgstr "插帧集"


msgid "Settings that should be keyframed together"
msgstr "应当被一同插入关键帧的设置项"


msgid "A short description of the keying set"
msgstr "插帧集的简短描述"


msgid "If this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is \"BUILTIN_KSI_location\", and bl_idname is not set by the script, then bl_idname = \"BUILTIN_KSI_location\")"
msgstr "如果设置了此项, 插帧集将获取一个自定义ID, 否则它将使用类名称来定义插帧集 (例如, 如果类名称是\"BUILTIN_KSI_location\", 并且bl_idname并未被脚本设定, 则bl_idname = \"BUILTIN_KSI_location\")"


msgid "UI Name"
msgstr "UI 名称"


msgid "Absolute"
msgstr "绝对"


msgid "Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)"
msgstr "插帧集定义了要插入关键帧的指定路径/设置项 (即, 不依赖于界面内容)"


msgid "Paths"
msgstr "路径"


msgid "Keying Set Paths to define settings that get keyframed together"
msgstr "插帧集路径, 用于定义被一同插入关键帧的设置项"


msgid "Type Info"
msgstr "系统信息"


msgid "Callback function defines for built-in Keying Sets"
msgstr "回叫函数, 用于定义内建的插帧集"


msgid "Only insert keyframes where they're needed in the relevant F-Curves"
msgstr "仅在函数曲线中所需的相关位置插入关键帧"


msgid "Insert keyframes based on 'visual transforms'"
msgstr "基于 '目视变换' 插入关键帧"


msgid "Insert a keyframe on each of the already existing F-Curves"
msgstr "在已有的各条函数曲线上插入关键帧"


msgid "Available"
msgstr "可用项"


msgid "Insert keyframes for additional location offset"
msgstr "为附加的位置偏移插入关键帧"


msgid "Insert keyframes for additional rotation offset"
msgstr "为附加的旋转偏移插入关键帧"


msgid "Delta Rotation"
msgstr "旋转增量"


msgid "Insert keyframes for additional scaling factor"
msgstr "为附加的缩放偏移插入关键帧"


msgid "Insert a keyframe on each of the location and rotation channels"
msgstr "在各个位置及旋转通道上插入关键帧"


msgid "LocRot"
msgstr "位置 + 旋转"


msgid "Insert a keyframe on each of the location and scale channels"
msgstr "在各个位置及缩放通道上插入关键帧"


msgid "LocScale"
msgstr "位置 + 缩放"


msgid "Insert a keyframe on each of the rotation and scale channels"
msgstr "在各个旋转及缩放通道上插入关键帧"


msgid "RotScale"
msgstr "旋转 + 缩放"


msgid "Insert a keyframe on each of the location channels, taking into account effects of constraints "
msgstr "在各个位置通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual Location"
msgstr "视图位置"


msgid "Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints "
msgstr "在各个位置及旋转通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual LocRot"
msgstr "视图位置 + 旋转"


msgid "Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects "
msgstr "在各个位置, 旋转及缩放通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual LocRotScale"
msgstr "位置/旋转/缩放的视图状态"


msgid "Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints "
msgstr "在各个位置及缩放通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual LocScale"
msgstr "位置 / 缩放的视图状态"


msgid "Insert a keyframe on each of the rotation channels, taking into account effects of constraints "
msgstr "在各个旋转通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual Rotation"
msgstr "视图旋转"


msgid "Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints "
msgstr "在各个旋转和缩放通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual RotScale"
msgstr "旋转 / 缩放的视图状态"


msgid "Insert a keyframe on each of the scale channels, taking into account effects of constraints "
msgstr "在各个缩放通道上插入关键帧, 将约束器的影响计算在内"


msgid "Visual Scaling"
msgstr "缩放的视图状态"


msgid "Insert a keyframe on each of the location, rotation, and scale channels"
msgstr "在各个位置, 旋转及缩放通道上插入关键帧"


msgid "LocRotScale"
msgstr "位置+旋转+缩放"


msgid "Insert a keyframe on each of the location channels"
msgstr "在各个位置通道上插入关键帧"


msgid "Insert a keyframe on each of the rotation channels"
msgstr "在各个旋转通道上插入关键帧"


msgid "Insert a keyframe on each of the scale channels"
msgstr "在各个缩放通道上插入关键帧"


msgid "Scaling"
msgstr "缩放比例"


msgid "Insert a keyframe for all properties that are likely to get animated in a character rig "
msgstr "为角色绑定中所有可能进行动画设定的属性插入关键帧"


msgid "Whole Character"
msgstr "完整字符"


msgid "Keying Set Path"
msgstr "插帧集路径"


msgid "Path to a setting for use in a Keying Set"
msgstr "用于一个插帧集的设置项路径"


msgid "Index to the specific setting if applicable"
msgstr "可用的指定设置索引"


msgid "Path to property setting"
msgstr "属性设置的路径"


msgid "Group Name"
msgstr "组名称"


msgid "Name of Action Group to assign setting(s) for this path to"
msgstr "供为该路径指定设定项的目标动作组名称"


msgid "Grouping Method"
msgstr "群组方式"


msgid "Method used to define which Group-name to use"
msgstr "定义组名称的方法"


msgid "Named Group"
msgstr "命名组"


msgid "Keying Set Name"
msgstr "插帧集名称"


msgid "ID-Block"
msgstr "ID 块"


msgid "ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)"
msgstr "为插帧集插入关键帧的ID块的目标添加位置 (仅用于专有插帧集)"


msgid "Entire Array"
msgstr "全部帧列"


msgid "When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used"
msgstr "当选择了一个 '阵列/矢量'类型(位置、旋转、颜色等)时, 将使用整个阵列"


msgid "Active Keying Set"
msgstr "激活的插帧集"


msgid "Keying Sets"
msgstr "插帧集"


msgid "Lamp Sky Settings"
msgstr "灯光的天空设置"


msgid "Sky related settings for a sun lamp"
msgstr "日光灯光的天空相关设定"


msgid "Atmosphere Distance Factor"
msgstr "大气的距离系数"


msgid "Multiplier to convert blender units to physical distance"
msgstr "用于将 blender 单位转换为物理距离的倍值"


msgid "Atmosphere Extinction"
msgstr "大气消失"


msgid "Extinction scattering contribution factor"
msgstr "消散散射的贡献系数"


msgid "Atmosphere Inscatter"
msgstr "大气内散射"


msgid "Scatter contribution factor"
msgstr "散射的贡献系数"


msgid "Atmosphere Turbidity"
msgstr "大气浑浊度"


msgid "Sky turbidity"
msgstr "天空浑浊度"


msgid "Backscattered Light"
msgstr "背部散射亮度"


msgid "Backscattered light"
msgstr "背部散射亮度"


msgid "Horizon Brightness"
msgstr "水平亮度"


msgid "Horizon brightness"
msgstr "水平亮度"


msgid "Sky Blend"
msgstr "融合天空"


msgid "Blend factor with sky"
msgstr "天空的混合系数"


msgid "Sky Blend Mode"
msgstr "天空混合模式"


msgid "Blend mode for combining sun sky with world sky"
msgstr "日照天空与世界天空的混合模式"


msgid "Sky Color Space"
msgstr "天空色彩空间"


msgid "Color space to use for internal XYZ->RGB color conversion"
msgstr "用于内置XYZ转RGB色彩的色彩空间"


msgid "Sky Exposure"
msgstr "天空曝光度"


msgid "Strength of sky shading exponential exposure correction"
msgstr "天空着色指数曝光修正强度"


msgid "Horizon Spread"
msgstr "水平散布"


msgid "Sun Brightness"
msgstr "太阳亮度"


msgid "Sun brightness"
msgstr "太阳亮度"


msgid "Sun Intensity"
msgstr "太阳强度"


msgid "Sun intensity"
msgstr "太阳强度"


msgid "Sun Size"
msgstr "太阳尺寸"


msgid "Sun size"
msgstr "太阳尺寸"


msgid "Atmosphere"
msgstr "大气"


msgid "Apply sun effect on atmosphere"
msgstr "对大气应用日光效果"


msgid "Apply sun effect on sky"
msgstr "为天空应用日照效果"


msgid "Point in the lattice grid"
msgstr "晶格体栅格上的点"


msgid "Deformed Location"
msgstr "形变位置"


msgid "Weights for the vertex groups this point is member of"
msgstr "此顶点所属顶点组的权重值"


msgid "Point selected"
msgstr "选中的点"


msgid "Line Style Modifier"
msgstr "线条样式修改器"


msgid "Base type to define modifiers"
msgstr "用于定义修改器的基型"


msgid "Line Style Alpha Modifier"
msgstr "线条样式 Alpha 修改器"


msgid "Base type to define alpha transparency modifiers"
msgstr "用于定义 Alpha 透明度修改器的基型"


msgid "Along Stroke"
msgstr "沿笔触"


msgid "Curve used for the curve mapping"
msgstr "用于曲线映射的曲线"


msgid "Select the mapping type"
msgstr "选择映射类型"


msgid "Use linear mapping"
msgstr "使用线性映射"


msgid "Use curve mapping"
msgstr "使用曲线映射"


msgid "Modifier Name"
msgstr "修改器名称"


msgid "Name of the modifier"
msgstr "修改器的名称"


msgid "Modifier Type"
msgstr "修改器类型"


msgid "Type of the modifier"
msgstr "修改器类型"


msgid "Curvature 3D"
msgstr "曲率 3D"


msgid "Distance from Object"
msgstr "到物体的距离"


msgid "Max Curvature"
msgstr "最大曲率"


msgid "Maximum Curvature"
msgstr "最大曲率"


msgid "Min Curvature"
msgstr "最小曲率"


msgid "Minimum Curvature"
msgstr "最小曲率"


msgid "Range Max"
msgstr "范围上限"


msgid "Upper bound of the input range the mapping is applied"
msgstr "映射所应用的输入范围的上界值"


msgid "Range Min"
msgstr "范围下限"


msgid "Lower bound of the input range the mapping is applied"
msgstr "映射所应用的输入范围的下界值"


msgid "Material Attribute"
msgstr "材质属性"


msgid "Specify which material attribute is used"
msgstr "指定所使用的材质特性"


msgid "Line Color Alpha"
msgstr "线条色的Alpha"


msgid "Diffuse Color Red"
msgstr "红色漫反射"


msgid "Diffuse Color Green"
msgstr "绿色漫反射"


msgid "Diffuse Color Blue"
msgstr "蓝色漫反射"


msgid "Specular Color Red"
msgstr "红色高光"


msgid "Specular Color Green"
msgstr "绿色高光"


msgid "Specular Color Blue"
msgstr "蓝色高光"


msgid "Amplitude of the noise"
msgstr "噪波振幅"


msgid "Period of the noise"
msgstr "噪波周期"


msgid "Seed for the noise generation"
msgstr "生成噪波的随机种值"


msgid "Line Style Color Modifier"
msgstr "线条样式颜色修改器"


msgid "Base type to define line color modifiers"
msgstr "用于定义线条颜色修改器的基型"


msgid "Change line color along stroke"
msgstr "沿笔触改变线条颜色"


msgid "Color ramp used to change line color"
msgstr "色带, 用于改变线条颜色"


msgid "Change line color based on the distance from the camera"
msgstr "基于与摄像机间的距离改变线条颜色"


msgid "Change line color based on the distance from an object"
msgstr "基于与物体间的距离改变线条颜色"


msgid "Change line color based on a material attribute"
msgstr "基于某个材质属性改变线条颜色"


msgid "Use color ramp to map the BW average into an RGB color"
msgstr "使用色带将黑白色的平均值映射到某个RGB颜色值"


msgid "Change line color based on random noise"
msgstr "基于随机噪波改变线条色"


msgid "Line Style Geometry Modifier"
msgstr "线条样式几何形状修改器"


msgid "Base type to define stroke geometry modifiers"
msgstr "用于定义笔触几何形状修改器的基型"


msgid "2D Offset"
msgstr "2D 偏移"


msgid "Add two-dimensional offsets to stroke backbone geometry"
msgstr "添加二维偏移, 形成支柱几何形状"


msgid "2D Transform"
msgstr "2D 变换"


msgid "Backbone Stretcher"
msgstr "支柱拉伸"


msgid "Bezier Curve"
msgstr "贝塞尔曲线"


msgid "Blueprint"
msgstr "蓝图"


msgid "Guiding Lines"
msgstr "引导线"


msgid "Perlin Noise 1D"
msgstr "柏林噪波 1D"


msgid "Perlin Noise 2D"
msgstr "柏林噪波 2D"


msgid "Polygonization"
msgstr "多边形化"


msgid "Sampling"
msgstr "采样"


msgid "Simplification"
msgstr "简化"


msgid "Sinus Displacement"
msgstr "凹置换"


msgid "Spatial Noise"
msgstr "空间噪点"


msgid "Tip Remover"
msgstr "尖端移除"


msgid "Rotation Angle"
msgstr "旋转角度"


msgid "Rotation angle"
msgstr "旋转角度"


msgid "Pivot of scaling and rotation operations"
msgstr "缩放及旋转操作的轴心"


msgid "Stroke Center"
msgstr "笔触中心"


msgid "Stroke Start"
msgstr "笔触起始"


msgid "Stroke End"
msgstr "笔触结束"


msgid "Stroke Point Parameter"
msgstr "笔触点参数"


msgid "Absolute 2D Point"
msgstr "绝对 2D 点"


msgid "2D X coordinate of the absolute pivot"
msgstr "绝对轴心的 2D X 向坐标"


msgid "2D Y coordinate of the absolute pivot"
msgstr "绝对轴心的 2D Y 向坐标"


msgid "Scaling factor that is applied along the X axis"
msgstr "沿 X 轴应用的缩放系数"


msgid "Scaling factor that is applied along the Y axis"
msgstr "沿 Y 轴应用的缩放系数"


msgid "Backbone Length"
msgstr "主干长度"


msgid "Amount of backbone stretching"
msgstr "主干拉伸量"


msgid "Random Backbone"
msgstr "随机主干"


msgid "Randomness of the backbone stretching"
msgstr "主干拉伸随机性"


msgid "Random Center"
msgstr "随机中心"


msgid "Randomness of the center"
msgstr "中心随机性"


msgid "Random Radius"
msgstr "使用半径"


msgid "Randomness of the radius"
msgstr "半径随机性"


msgid "Number of rounds in contour strokes"
msgstr "轮廓笔触的圆角数量"


msgid "Select the shape of blueprint contour strokes"
msgstr "选择蓝图的轮廓笔触形状"


msgid "Circles"
msgstr "圆形"


msgid "Draw a blueprint using circular contour strokes"
msgstr "使用圆形轮廓笔触绘制蓝图"


msgid "Ellipses"
msgstr "椭圆形"


msgid "Draw a blueprint using elliptic contour strokes"
msgstr "使用椭圆轮廓笔触绘制蓝图"


msgid "Squares"
msgstr "方形"


msgid "Draw a blueprint using square contour strokes"
msgstr "使用方形轮廓笔触绘制蓝图"


msgid "Modify the stroke geometry so that it corresponds to its main direction line"
msgstr "修改笔触构型, 使其迎合主方向线"


msgid "Displacement that is applied to the main direction line along its normal"
msgstr "沿自身法线应用到主方向线的位移"


msgid "Add one-dimensional Perlin noise to stroke backbone geometry"
msgstr "为笔触主干构型添加单维柏林噪波"


msgid "Amplitude of the Perlin noise"
msgstr "柏林噪波振幅"


msgid "Displacement direction"
msgstr "置换方向"


msgid "Frequency of the Perlin noise"
msgstr "柏林噪波频率"


msgid "Number of octaves (i.e., the amount of detail of the Perlin noise)"
msgstr "倍频数量 (例如, 柏林噪波的细节量)"


msgid "Seed for random number generation (if negative, time is used as a seed instead)"
msgstr "\v"


msgid "Polygonalization"
msgstr "多边形化"


msgid "Modify the stroke geometry so that it looks more 'polygonal'"
msgstr "修改笔触构型, 使其趋于多边形化"


msgid "New sampling value to be used for subsequent modifiers"
msgstr "用于后续修改器的新采样值"


msgid "Simplify the stroke set"
msgstr "简化笔触集"


msgid "Add sinus displacement to stroke backbone geometry"
msgstr "为笔触主干构型添加凹陷位移"


msgid "Amplitude of the sinus displacement"
msgstr "凹陷位移的幅度"


msgid "Phase of the sinus displacement"
msgstr "凹陷位移的阶段"


msgid "Wavelength"
msgstr "波长"


msgid "Wavelength of the sinus displacement"
msgstr "凹陷位移的波长"


msgid "Add spatial noise to stroke backbone geometry"
msgstr "为笔触主干构型添加空间噪波"


msgid "Amplitude of the spatial noise"
msgstr "空间噪波的振幅"


msgid "Number of octaves (i.e., the amount of detail of the spatial noise)"
msgstr "倍频数量 (例如, 空间噪波的细节量)"


msgid "Scale of the spatial noise"
msgstr "空间噪波比例"


msgid "If true, the spatial noise is smooth"
msgstr "若启用, 则平滑显示空间噪波"


msgid "Pure Random"
msgstr "纯随机"


msgid "If true, the spatial noise does not show any coherence"
msgstr "若启用, 则不同调显示空间噪波"


msgid "Remove a piece of stroke at the beginning and the end of stroke backbone"
msgstr "移除一个笔触"


msgid "Tip Length"
msgstr "尖端长度"


msgid "Length of tips to be removed"
msgstr "要移除的端点长度"


msgid "Line Style Thickness Modifier"
msgstr "线条样式粗细度修改器"


msgid "Base type to define line thickness modifiers"
msgstr "用于定义线条宽度修改器的基型"


msgid "Change line thickness along stroke"
msgstr "线条粗细沿笔触变化"


msgid "Calligraphy"
msgstr "书法样式"


msgid "Value Max"
msgstr "最大值"


msgid "Value Min"
msgstr "最小值"


msgid "Orientation"
msgstr "参照坐标系"


msgid "Angle of the main direction"
msgstr "与主方向的夹角"


msgid "Max Thickness"
msgstr "最大厚度"


msgid "Min Thickness"
msgstr "最小厚度"


msgid "Maximum thickness"
msgstr "最粗"


msgid "Minimum thickness"
msgstr "最小厚度"


msgid "Asymmetric"
msgstr "不对称"


msgid "Use Material"
msgstr "使用材质"


msgid "Use Mesh"
msgstr "使用网格"


msgid "Mask Layer"
msgstr "遮罩层"


msgid "Single layer used for masking pixels"
msgstr "用于遮罩像素的单个层"


msgid "Render Opacity"
msgstr "渲染不透明度"


msgid "Method of blending mask layers"
msgstr "混合遮罩层的方法"


msgid "Merge Add"
msgstr "合并添加"


msgid "Merge Subtract"
msgstr "合并相减"


msgctxt "Curve"
msgid "Falloff"
msgstr "衰减"


msgid "Falloff type the feather"
msgstr "羽化的衰减类型"


msgctxt "Curve"
msgid "Smooth"
msgstr "平滑"


msgid "Smooth falloff"
msgstr "平滑衰减"


msgctxt "Curve"
msgid "Sphere"
msgstr "球状"


msgid "Spherical falloff"
msgstr "球形衰减"


msgctxt "Curve"
msgid "Root"
msgstr "根凸"


msgid "Root falloff"
msgstr "根部衰减"


msgctxt "Curve"
msgid "Inverse Square"
msgstr "平方反比"


msgid "Inverse Square falloff"
msgstr "平方反比衰减"


msgctxt "Curve"
msgid "Sharp"
msgstr "锐利"


msgid "Sharp falloff"
msgstr "尖锐衰减"


msgctxt "Curve"
msgid "Linear"
msgstr "线性"


msgid "Linear falloff"
msgstr "线性衰减"


msgid "Invert the mask black/white"
msgstr "反转遮罩的黑白"


msgid "Unique name of layer"
msgstr "图层的唯一名称"


msgid "Collection of splines which defines this layer"
msgstr "定义此层的样条线集合"


msgid "Calculate Holes"
msgstr "计算孔洞"


msgid "Calculate Overlap"
msgstr "计算重叠"


msgid "Mask Layers"
msgstr "遮罩层"


msgid "Mask Parent"
msgstr "父级遮罩"


msgid "Parenting settings for masking element"
msgstr "遮罩元素的默认设置"


msgid "ID-block to which masking element would be parented to or to it's property"
msgstr "遮罩元素的父级或自身属性的 ID 块"


msgid "ID Type"
msgstr "标识类型"


msgid "Sub Parent"
msgstr "子父级"


msgid "Point Track"
msgstr "单点追踪"


msgid "Plane Track"
msgstr "平面追踪"


msgid "Mask spline"
msgstr "遮罩样条"


msgid "Single spline used for defining mask shape"
msgstr "选择用于编辑的路径控制点"


msgid "Feather Offset"
msgstr "羽化偏移"


msgid "The method used for calculating the feather offset"
msgstr "用于计算效果作用力的方向"


msgid "Even"
msgstr "均匀"


msgid "Calculate even feather offset"
msgstr "计算羽化偏移"


msgid "Calculate feather offset as a second curve"
msgstr "将羽化偏移量计算为第二条曲线"


msgid "Collection of points"
msgstr "点集"


msgid "Make this spline a closed loop"
msgstr "使激活的样条成为闭合的循环"


msgid "Make this spline filled"
msgstr "将样条封闭"


msgid "Self Intersection Check"
msgstr "自摩擦检测"


msgid "Prevent feather from self-intersections"
msgstr "为光线的交互使用一个材质"


msgid "Weight Interpolation"
msgstr "权重插值"


msgid "The type of weight interpolation for spline"
msgstr "曲线样条的插值权重类型"


msgid "Mask Spline Point"
msgstr "遮罩曲线点"


msgid "Single point in spline used for defining mask"
msgstr "选择用于编辑的路径控制点"


msgid "Feather Points"
msgstr "羽化控制点"


msgid "Points defining feather"
msgstr "点控制羽化"


msgid "Handle type"
msgstr "控制柄类型"


msgid "Aligned Single"
msgstr "单边对齐"


msgid "Weight of the point"
msgstr "点权重"


msgid "Mask Spline UW Point"
msgstr "遮罩线条的 UW 点"


msgid "Single point in spline segment defining feather"
msgstr "用于定义羽化放样段上的单个点"


msgid "U coordinate of point along spline segment"
msgstr "沿样条段的点的 U 坐标"


msgid "Weight of feather point"
msgstr "羽化点的权重"


msgid "Material Game Settings"
msgstr "游戏材质设置"


msgid "Blend Mode for Transparent Faces"
msgstr "透明面的混合模式"


msgid "Opaque"
msgstr "不透明"


msgid "Render color of textured face as color"
msgstr "将纹理面的颜色渲染为颜色"


msgid "Render face transparent and add color of face"
msgstr "渲染面的透明度, 并添加面颜色"


msgid "Alpha Clip"
msgstr "Alpha 剪切"


msgid "Use the image alpha values clipped with no blending (binary alpha)"
msgstr "使用无混合剪切图的 Alpha 值 (二进制 Alpha)"


msgid "Alpha Blend"
msgstr "Alpha 混合"


msgid "Render polygon transparent, depending on alpha channel of the texture"
msgstr "渲染多边形透明度, 视纹理的 Alpha 通道而定"


msgid "Alpha Sort"
msgstr "Alpha 排序"


msgid "Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible)"
msgstr "执行面排序, 以校准alpha显示 (较慢, 如果有可能, 则使用Alpha剪切代替)"


msgid "Alpha Anti-Aliasing"
msgstr "Alpha 抗锯齿"


msgid "Face Orientations"
msgstr "面方向"


msgid "Especial face orientation options"
msgstr "特定面向选项"


msgid "No transformation"
msgstr "无形变"


msgid "Screen aligned billboard"
msgstr "对齐到屏幕的方板"


msgid "Billboard with Z-axis constraint"
msgstr "受 Z 轴约束的方板"


msgid "Shadow"
msgstr "阴影"


msgid "Faces are used for shadow"
msgstr "用于投影的面"


msgid "Invisible"
msgstr "不可见"


msgid "Make face invisible"
msgstr "使面可见"


msgid "Use physics properties of materials "
msgstr "使用材质的物理属性"


msgid "Use material as text in Game Engine "
msgstr "在游戏引擎中使用材质为文字"


msgid "Backface Culling"
msgstr "背面剔除"


msgid "Hide Back of the face in Game Engine "
msgstr "在游戏引擎中隐藏面的背侧"


msgid "Material Halo"
msgstr "光晕材质"


msgid "Strength of the add effect"
msgstr "叠加效果的强度"


msgid "Flare Boost"
msgstr "耀光促动"


msgid "Give the flare extra strength"
msgstr "为耀斑指定一个延长长度"


msgid "Flare Seed"
msgstr "耀光种"


msgid "Offset in the flare seed table"
msgstr "耀斑种子的偏移量"


msgid "Flare Size"
msgstr "耀光尺寸"


msgid "Factor by which the flare is larger than the halo"
msgstr "比光晕体积更大的耀斑系数"


msgid "Flares Sub"
msgstr "子耀斑"


msgid "Number of sub-flares"
msgstr "子耀斑的数量"


msgid "Flare Subsize"
msgstr "耀光子尺寸"


msgid "Dimension of the sub-flares, dots and circles"
msgstr "为耀斑指定一个维度, 点数和圆圈数"


msgid "Hardness"
msgstr "硬度"


msgid "Hardness of the halo"
msgstr "光晕的硬度"


msgid "Line Number"
msgstr "行号"


msgid "Number of star shaped lines rendered over the halo"
msgstr "在光晕之上渲染的星形线条数量"


msgid "Number of rings rendered over the halo"
msgstr "在光晕之上渲染的光环数量"


msgid "Randomize ring dimension and line location"
msgstr "任意维度的光环和线条位置"


msgid "Dimension of the halo"
msgstr "光晕的尺寸"


msgid "Star Tips"
msgstr "星光末端"


msgid "Number of points on the star shaped halo"
msgstr "星形光晕上的点数"


msgid "Extreme Alpha"
msgstr "极端 Alpha"


msgid "Use extreme alpha"
msgstr "使用极端 Alpha"


msgid "Flare"
msgstr "耀光"


msgid "Render halo as a lens flare"
msgstr "将光晕渲染为镜头耀光"


msgid "Render star shaped lines over halo"
msgstr "在光晕之上渲染的星形线条"


msgid "Render rings over halo"
msgstr "光晕之上的光环"


msgid "Shaded"
msgstr "着色"


msgid "Let halo receive light and shadows from external objects"
msgstr "让光晕从其他物体上接受光照和阴影"


msgid "Soften the edges of halos at intersections with other geometry"
msgstr "柔化边的光晕效果以便和其他几何体融合"


msgid "Star"
msgstr "星光"


msgid "Render halo as a star"
msgstr "将光晕渲染为星光"


msgid "Give halo a texture"
msgstr "光晕赋予一个帖图"


msgid "Vertex Normal"
msgstr "顶点法线"


msgid "Use the vertex normal to specify the dimension of the halo"
msgstr "使用点的法线来决定光晕的方向"


msgid "Material Physics"
msgstr "物理材质"


msgid "Elasticity"
msgstr "弹性"


msgid "Elasticity of collisions"
msgstr "碰撞的弹性"


msgid "Damping of the spring force, when inside the physics distance area"
msgstr "在物理有效区域内, 弹力的阻尼效果"


msgid "Distance of the physics area"
msgstr "物理区域的距离"


msgid "Upward spring force, when inside the physics distance area"
msgstr "当进入物理距离区域时, 为前向弹力"


msgid "Coulomb friction coefficient, when inside the physics distance area"
msgstr "当进入物理距离区域时, 库仑摩擦系数"


msgid "Align to Normal"
msgstr "对齐至法线"


msgid "Align dynamic game objects along the surface normal, when inside the physics distance area"
msgstr "当进入物理距离区域时, 将动态游戏物体对齐至表面法向"


msgid "Material Raytrace Mirror"
msgstr "材质的光线跟踪反射"


msgid "Maximum allowed number of light inter-reflections"
msgstr "最大可允许的内反射光线数量"


msgid "Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)"
msgstr "反射光线的最大距离(超出此距离的光线将渐变至天空颜色或材质颜色)"


msgid "Fade-out Color"
msgstr "渐隐色彩"


msgid "The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)"
msgstr "不相交光线最大距离的光线颜色(材质色彩仅适用于室内场景, 室外的天空色彩)"


msgid "Power of Fresnel for mirror reflection"
msgstr "镜面反射的菲涅尔强度"


msgid "Fresnel Factor"
msgstr "菲涅尔系数"


msgid "Blending factor for Fresnel"
msgstr "菲涅尔混合系数"


msgid "Gloss Anisotropy"
msgstr "各异向性光泽度"


msgid "The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent"
msgstr "折射光的形状, 从0.0(圆形)至1.0(矩形)"


msgid "Gloss Amount"
msgstr "光泽数量"


msgid "The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)"
msgstr "折射的光泽度(值小于1.0时为漫射, 模糊反射)"


msgid "Gloss Samples"
msgstr "光泽采样"


msgid "Number of cone samples averaged for blurry reflections"
msgstr "模糊折射的平均锥形采样数"


msgid "Gloss Threshold"
msgstr "光泽阈值"


msgid "Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)"
msgstr "自适应采样的阈值(如果采样的贡献值[百分比计算]少于当前数量则停止采样)"


msgid "Reflectivity"
msgstr "反射率"


msgid "Amount of mirror reflection for raytrace"
msgstr "光线追踪镜面反射的数量"


msgid "Enable raytraced reflections"
msgstr "开启光线追踪反射"


msgid "Material Raytrace Transparency"
msgstr "材质的光线追踪透明"


msgid "Maximum allowed number of light inter-refractions"
msgstr "内折射光线的最大允许量"


msgid "Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)"
msgstr "在完全过滤前光线穿透透明材质的最大深度(0.0时为关闭)"


msgid "Falloff power for transmissivity filter effect (1.0 is linear)"
msgstr "透明度的衰减过滤效果(1.0时为线性)"


msgid "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)"
msgstr "光线追踪透明混合至材质漫射颜色的数量(模拟吸收)"


msgid "Power of Fresnel for transparency (Ray or ZTransp)"
msgstr "菲涅尔透视的强度(光线追踪或者Z深度模式)"


msgid "The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions"
msgstr "折射的清晰度.值小于1.0时为漫射, 模糊折射"


msgid "Number of cone samples averaged for blurry refractions"
msgstr "模糊折射的锥形平均采样数"


msgid "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped"
msgstr "自适应采样的阈值.如果采样的贡献值(百分比计算)少于当前数量则停止采样"


msgid "IOR"
msgstr "IOR 折射率"


msgid "Angular index of refraction for raytraced refraction"
msgstr "光线反射时的反射角度"


msgid "Material slot in an object"
msgstr "物体上的材质槽"


msgid "Link"
msgstr "关联"


msgid "Link material to object or the object's data"
msgstr "链接材质至物体或物体的数据"


msgid "Material slot name"
msgstr "材质槽名称"


msgid "Material Strand"
msgstr "发股材质"


msgid "Blend Distance"
msgstr "Blend 单位距离"


msgid "Worldspace distance over which to blend in the surface normal"
msgstr "用于与表面法线混合的世界空间间隔"


msgid "Root Size"
msgstr "根尺寸"


msgid "Start size of strands in pixels or Blender units"
msgstr "发股尖的像素级或 Blender 单位的尺寸"


msgid "Positive values make strands rounder, negative ones make strands spiky"
msgstr "正值让发股更圆, 负值让发股更尖"


msgid "Minimum Size"
msgstr "最小尺寸"


msgid "Minimum size of strands in pixels"
msgstr "发股的最小像素值"


msgid "Tip Size"
msgstr "梢尺寸"


msgid "End size of strands in pixels or Blender units"
msgstr "发股末端的像素级或 Blender 单位的尺寸"


msgid "Blender Units"
msgstr "Blender 单位"


msgid "Use Blender units for widths instead of pixels"
msgstr "为宽度使用 Blender 单位而不是像素值"


msgid "Surface Diffuse"
msgstr "表面漫射"


msgid "Make diffuse shading more similar to shading the surface"
msgstr "将表面着色近似于漫射着色"


msgid "Use direction of strands as normal for tangent-shading"
msgstr "使用发股方向作为切向着色的法线方向"


msgid "Name of UV map to override"
msgstr "要覆盖的 UV 贴图名称"


msgid "Width Fade"
msgstr "宽度渐隐"


msgid "Transparency along the width of the strand"
msgstr "发股的宽度透明值"


msgid "Material Subsurface Scattering"
msgstr "次表面散射材质"


msgid "Back scattering weight"
msgstr "背部散射权重"


msgid "Scattering color"
msgstr "散射颜色"


msgid "Color Factor"
msgstr "色彩系数"


msgid "Blend factor for SSS colors"
msgstr "次表面散射色的混合系数"


msgid "Error Tolerance"
msgstr "公差错误"


msgid "Error tolerance (low values are slower and higher quality)"
msgstr "错误容差(较低的值可以带来更好的效果, 但是更慢)"


msgid "Front scattering weight"
msgstr "前部散射权重"


msgid "Index of refraction (higher values are denser)"
msgstr "折射目录(较高的值效果越密集)"


msgid "Mean red/green/blue scattering path length"
msgstr "红/绿/蓝色的平均散射路径长度"


msgid "Object scale factor"
msgstr "物体缩放系数"


msgid "Texture Factor"
msgstr "纹理系数"


msgid "Texture scattering blend factor"
msgstr "纹理散射混合系数"


msgid "Enable diffuse subsurface scattering effects in a material"
msgstr "在一个材质上开启次表面散射效果"


msgid "Material Volume"
msgstr "体材质"


msgid "Asymmetry"
msgstr "非对称"


msgid "Back scattering (-1.0) to Forward scattering (1.0) and the range in between"
msgstr "从后向散射 (-1.0) 到前向散射 (1.0) 的范围设置"


msgid "Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory"
msgstr "体素栅格的分辨率, 低分辨率速度更快, 高分辨率则消耗更多内存"


msgid "Density"
msgstr "密度"


msgid "The base density of the volume"
msgstr "体的基本密度"


msgid "Density Scale"
msgstr "缩放密度"


msgid "Multiplier for the material's density"
msgstr "材质密度倍值"


msgid "Depth Cutoff"
msgstr "截止深度"


msgid "Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy"
msgstr "如果穿透值低于此亮度将停止光线追踪-较高的值则以牺牲准确性的代价为体密集度加速"


msgid "Emission"
msgstr "自发光"


msgid "Amount of light that gets emitted by the volume"
msgstr "体自发光的数量"


msgid "Emission Color"
msgstr "自发光颜色"


msgid "Color of emitted light"
msgstr "自发光的颜色"


msgid "Lighting Mode"
msgstr "光照模式"


msgid "Method of shading, attenuating, and scattering light through the volume"
msgstr "着色, 衰减和散射光穿透体的方法, "


msgid "Do not calculate lighting and shadows"
msgstr "不计算灯光和阴影"


msgid "Shadowed"
msgstr "带阴影"


msgid "Multiple Scattering"
msgstr "多重散射"


msgid "Shaded + Multiple Scattering"
msgstr "着色 + 多重散射"


msgid "Diffusion"
msgstr "漫射"


msgid "Diffusion factor, the strength of the blurring effect"
msgstr "漫射系数, 模糊效果的强度"


msgid "Multiplier for multiple scattered light energy"
msgstr "多重散射光能量倍值"


msgid "Proportional distance over which the light is diffused"
msgstr "漫反射光线的成比间隔"


msgid "Multiplier to make out-scattered light brighter or darker (non-physically correct)"
msgstr "用于使外散射光更亮或更暗的倍值(非物理校正)"


msgid "Reflection Color"
msgstr "反射色彩"


msgid "Color of light scattered out of the volume (does not affect transmission)"
msgstr "体外部的散射光颜色(不影响传递光)"


msgid "Scattering"
msgstr "散射"


msgid "Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate"
msgstr "体积外部的光线吸收数量-外散射量越大,光线的渗透度越浅"


msgid "Step Calculation"
msgstr "计算步长"


msgid "Method of calculating the steps through the volume"
msgstr "计算体穿透的方法"


msgid "Randomized"
msgstr "随机的"


msgid "Distance between subsequent volume depth samples"
msgstr "连续体深度采样的间隔距离"


msgid "Transmission Color"
msgstr "传递光颜色"


msgid "Result color of the volume, after other light has been scattered/absorbed"
msgstr "体积在光照散射 / 吸收后的颜色"


msgid "External Shadows"
msgstr "额外阴影"


msgid "Receive shadows from sources outside the volume (temporary)"
msgstr "在体外接受阴影(暂时的)"


msgid "Light Cache"
msgstr "光照缓存"


msgid "Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy"
msgstr "将着色信息预计算至体素栅格, 可较精确地为着色加速"


msgid "Camera Presets"
msgstr "摄像机预设"


msgid "Predefined tracking camera intrinsics"
msgstr "预定义的轨迹摄像机内部参数"


msgctxt "MovieClip"
msgid "CLIP_MT_clip"
msgstr "剪辑"


msgctxt "MovieClip"
msgid "Clip"
msgstr "剪辑"


msgid "Reconstruction"
msgstr "重建"


msgid "Select Grouped"
msgstr "按组选择"


msgid "Predefined track color"
msgstr "预定义的轨迹色"


msgid "Color Presets"
msgstr "颜色预设"


msgid "Track Color Specials"
msgstr "轨迹颜色指定"


msgid "Transform"
msgstr "变换"


msgid "Show/Hide"
msgstr "显示 / 隐藏"


msgid "Predefined tracking settings"
msgstr "预定义的追踪设定"


msgid "Tracking Presets"
msgstr "追踪预设"


msgid "Specials"
msgstr "专用项"


msgid "Cloth Presets"
msgstr "布料预设"


msgid "Console"
msgstr "控制台"


msgid "Languages..."
msgstr "语言..."


msgid "Integrator Presets"
msgstr "积分器预设"


msgid "Sampling Presets"
msgstr "采样预设"


msgid "Bone Group Specials"
msgstr "特殊骨骼组"


msgid "Channel"
msgstr "通道"


msgid "Delete"
msgstr "删除"


msgid "Key"
msgstr "关键帧"


msgid "Marker"
msgstr "标记"


msgid "Bookmarks Specials"
msgstr "书签专用项"


msgid "Fluid Presets"
msgstr "流体预设"


msgid "Snap"
msgstr "吸附"


msgid "Grease Pencil Settings"
msgstr "蜡笔设置"


msgid "Grease Pencil Tools"
msgstr "蜡笔工具"


msgid "Group Specials"
msgstr "组专用项"


msgid "UVs"
msgstr "UV"


msgid "Mirror"
msgstr "镜射"


msgid "Proportional Editing"
msgstr "衰减编辑"


msgid "UV Select Mode"
msgstr "UV 选择模式"


msgid "Show/Hide Faces"
msgstr "显示 / 隐藏面"


msgid "Weld/Align"
msgstr "焊接 / 对齐"


msgid "Export"
msgstr "导出"


msgid "External Data"
msgstr "外部数据"


msgid "Import"
msgstr "导入"


msgid "Data Previews"
msgstr "数据预览"


msgid "Help"
msgstr "帮助"


msgid "Metaball"
msgstr "融球"


msgid "OpenGL Render Options"
msgstr "OpenGL 渲染选项"


msgid "Sun & Sky Presets"
msgstr "太阳&天空预设"


msgid "Material Specials"
msgstr "特殊材质"


msgid "SSS Presets"
msgstr "SSS 预设"


msgid "Shape Key Specials"
msgstr "特殊形态键"


msgid "Vertex Group Specials"
msgstr "特殊顶点组"


msgid "Edit"
msgstr "编辑"


msgid "Converter"
msgstr "转换器"


msgid "Distort"
msgstr "畸变"


msgid "Layout"
msgstr "布局"


msgid "Matte"
msgstr "遮片"


msgid "Node"
msgstr "节点"


msgid "Predefined node color"
msgstr "预定义的节点色"


msgid "Node Color Specials"
msgstr "指定节点颜色"


msgid "Level Of Detail Tools"
msgstr "细节层次工具"


msgid "Hair Dynamics Presets"
msgstr "毛发动力学预设"


msgid "Particle Specials"
msgstr "粒子专用项"


msgid "FFMPEG Presets"
msgstr "FFMPEG 编码预设"


msgid "Frame Rate Presets"
msgstr "帧率预设"


msgid "Lineset Specials"
msgstr "线条样式专用项"


msgid "Render Presets"
msgstr "渲染预设"


msgid "Effect Strip"
msgstr "效果片段"


msgid "Change"
msgstr "改变"


msgid "Strip"
msgstr "片段"


msgid "View Type"
msgstr "视图类型"


msgid "Environment Map Specials"
msgstr "特殊环境纹理"


msgid "Texture Specials"
msgstr "特殊纹理"


msgid "Text To 3D Object"
msgstr "将文本转换为 3D 物体"


msgid "Templates"
msgstr "模板"


msgid "Open Shading Language"
msgstr "开放式着色语言 (OSL)"


msgid "Auto-Keyframing Mode"
msgstr "自动插入关键帧模式"


msgid "Cache"
msgstr "缓存"


msgid "Playback"
msgstr "回放"


msgid "AppPresets"
msgstr "应用预设"


msgid "Presets"
msgstr "预设"


msgid "KeyPresets"
msgstr "键预设"


msgid "3D Mouse Settings"
msgstr "3D 鼠标设置"


msgid "Splash"
msgstr "显示欢迎画面"


msgid "Angle Control"
msgstr "角度控制"


msgid "Disable Bone Options"
msgstr "禁用骨骼设置"


msgid "Enable Bone Options"
msgstr "启用骨骼设置"


msgid "Toggle Bone Options"
msgstr "开启骨骼设置"


msgid "Enabled Modes"
msgstr "已开启的模式"


msgid "Bone Roll"
msgstr "骨骼扭转"


msgid "GPencil"
msgstr "蜡笔"


msgid "Interpolate"
msgstr "插值"


msgid "Clean up"
msgstr "清理"


msgid "Normals"
msgstr "法向"


msgid "Mesh Select Mode"
msgstr "网格选择模式"


msgid "Select Similar"
msgstr "选择相似"


msgid "Special Characters"
msgstr "特殊字符"


msgid "Hide/Mask"
msgstr "隐藏 / 遮罩"


msgid "Hooks"
msgstr "挂钩"


msgid "Make Links"
msgstr "生成关联项"


msgid "Make Single User"
msgstr "使其独立化"


msgid "Apply"
msgstr "应用"


msgid "Quick Effects"
msgstr "快速效果"


msgid "Propagate"
msgstr "传导"


msgid "In-Betweens"
msgstr "间帧调整"


msgid "Clear Transform"
msgstr "清空变换"


msgid "Sculpt"
msgstr "雕刻模式"


msgid "Clone Layer"
msgstr "克隆图层"


msgid "UV Mapping"
msgstr "UV 映射"


msgid "Align View"
msgstr "对齐视图"


msgid "Align View to Active"
msgstr "将视图对齐至激活项"


msgid "Navigation"
msgstr "视图切换"


msgid "Operator Presets"
msgstr "操作项预设"


msgid "Mesh Vertex Color"
msgstr "网格顶点的颜色"


msgid "Vertex colors for a face in a Mesh"
msgstr "网格面的顶点色"


msgid "Color 1"
msgstr "色彩 1"


msgid "Color 2"
msgstr "色彩 2"


msgid "Color 3"
msgstr "色彩 3"


msgid "Color 4"
msgstr "色彩 4"


msgid "Mesh Vertex Color Layer"
msgstr "网格顶点颜色的图层"


msgid "Sets the layer as active for display and editing"
msgstr "设置用于显示和编辑的激活图层"


msgid "Active Render"
msgstr "激活渲染"


msgid "Sets the layer as active for rendering"
msgstr "设置用于渲染的激活图层"


msgid "Name of Vertex color layer"
msgstr "顶点色图层的名称"


msgid "Mesh Edge"
msgstr "网格边"


msgid "Bevel Weight"
msgstr "倒角权重"


msgid "Weight used by the Bevel modifier"
msgstr "应用于倒角修改器创建的权重"


msgid "Index of this edge"
msgstr "此条边线的索引"


msgid "Loose"
msgstr "松散"


msgid "Loose edge"
msgstr "松散边"


msgid "Freestyle Edge Mark"
msgstr "Freestyle 标记边"


msgid "Seam"
msgstr "缝合边"


msgid "Seam edge for UV unwrapping"
msgstr "为 UV 展开缝合边线"


msgid "Vertex indices"
msgstr "顶点目录"


msgid "Mesh Loop"
msgstr "循环网格"


msgid "Bitangent"
msgstr "双切向"


msgid "Bitangent vector of this vertex for this polygon (must be computed beforehand using calc_tangents, *use it only if really needed*, slower access than bitangent_sign)"
msgstr "用于此多边形的此顶点的双切向矢量 (必须使用 calc_tangents 执行预计算, *仅在需要时使用*, 存取速度慢于 bitangent_sign)"


msgid "Bitangent Sign"
msgstr "双切向标记"


msgid "Sign of the bitangent vector of this vertex for this polygon (must be computed beforehand using calc_tangents, bitangent = bitangent_sign * cross(normal, tangent))"
msgstr "此多边形的顶点的双切向矢量标记 (必须使用 calc_tangents 执行预计算, bitangent = bitangent_sign * cross(normal, tangent))"


msgid "Edge"
msgstr "边"


msgid "Edge index"
msgstr "边线索引"


msgid "Index of this loop"
msgstr "此循环结构的顶点索引"


msgid "Local space unit length split normal vector of this vertex for this polygon (must be computed beforehand using calc_normals_split or calc_tangents)"
msgstr "此多边形的词顶点的自身空间单位长度的法向裂解矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"


msgid "Local space unit length tangent vector of this vertex for this polygon (must be computed beforehand using calc_tangents)"
msgstr "此多边形的词顶点的自身空间单位长度的切向裂解矢量 (必须使用 calc_tangents 执行预计算)"


msgid "Vertex index"
msgstr "顶点索引"


msgid "Vertex loop colors in a Mesh"
msgstr "网格中的循环点颜色"


msgid "Mesh Paint Mask Property"
msgstr "网格绘画遮罩属性"


msgid "Mesh Polygon"
msgstr "网格多边形"


msgid "Polygon Area"
msgstr "多边形区域"


msgid "Read only area of this polygon"
msgstr "此多边形的只读区域"


msgid "Polygon Center"
msgstr "多边形中心"


msgid "Center of this polygon"
msgstr "此多边形的中心"


msgid "Index of this polygon"
msgstr "此多边形的索引"


msgid "Loop Start"
msgstr "循环起点"


msgid "Index of the first loop of this polygon"
msgstr "此多边形的首个循环边索引"


msgid "Loop Total"
msgstr "总循环数"


msgid "Polygon Normal"
msgstr "多边形法线"


msgid "Local space unit length normal vector for this polygon"
msgstr "多边形的自身空间单位长度的法线矢量"


msgid "Freestyle Face Mark"
msgstr "Freestyle 面标记"


msgid "Mesh Polygon Float Property"
msgstr "网格当变形浮点型属性"


msgid "User defined floating point number value in a float properties layer"
msgstr "在浮点属性层中使用默认的浮点数值"


msgid "Mesh Polygon Float Property Layer"
msgstr "网格多边形浮点型属性层"


msgid "User defined layer of floating point number values"
msgstr "使用浮点数值的默认层"


msgid "Mesh Polygon Int Property"
msgstr "网格多边形整型属性"


msgid "User defined integer number value in an integer properties layer"
msgstr "在整型属性层中使用默认的整型数值"


msgid "Mesh Polygon Int Property Layer"
msgstr "网格多边形整型属性层"


msgid "User defined layer of integer number values"
msgstr "在整型属性数值的默认层"


msgid "Mesh Polygon String Property"
msgstr "网格多边形字符串型属性"


msgid "User defined string text value in a string properties layer"
msgstr "在字符串属性层中使用默认的字符串文本值"


msgid "Mesh Polygon String Property Layer"
msgstr "网格多边形字符串型属性层"


msgid "User defined layer of string text values"
msgstr "使用字符串文本值的默认层"


msgid "Skin Vertex"
msgstr "表皮顶点"


msgid "Per-vertex skin data for use with the Skin modifier"
msgstr "用于蒙皮修改器的逐顶点蒙皮数据"


msgid "Radius of the skin"
msgstr "表皮的半径"


msgid "If vertex has multiple adjacent edges, it is hulled to them directly"
msgstr "如果顶点被多条相邻边共用, 那么它会直接附在其上"


msgid "Root"
msgstr "根"


msgid "Vertex is a root for rotation calculations and armature generation"
msgstr "顶点是旋转运算及骨架生成的根点"


msgid "Mesh Skin Vertex Layer"
msgstr "网格皮肤的顶点层"


msgid "Name of skin layer"
msgstr "表皮层的名称"


msgid "Mesh Visualize Statistics"
msgstr "网格可视化统计"


msgid "Distort Max"
msgstr "最大畸变量"


msgid "Maximum angle to display"
msgstr "最大显示角"


msgid "Distort Min"
msgstr "最小畸变量"


msgid "Minimum angle to display"
msgstr "最小显示角"


msgid "Overhang Max"
msgstr "最大悬垂"


msgid "Overhang Min"
msgstr "最小悬垂"


msgid "Thickness Max"
msgstr "最打厚度"


msgid "Maximum for measuring thickness"
msgstr "用于衡量宽度的最大值"


msgid "Thickness Min"
msgstr "最小厚度"


msgid "Minimum for measuring thickness"
msgstr "用于衡量宽度的最小值"


msgid "Number of samples to test per face"
msgstr "针对各个面的测试采样数"


msgid "Overhang"
msgstr "悬垂"


msgid "Intersect"
msgstr "交集"


msgid "Distortion"
msgstr "畸变"


msgid "Mesh TessFace"
msgstr "网格棋盘面"


msgid "Read only area of this face"
msgstr "此面的只读区域"


msgid "Index of this face"
msgstr "当前面的索引"


msgid "Face Normal"
msgstr "面法线"


msgid "Local space unit length normal vector for this face"
msgstr "面的自身空间单位长度的法线矢量"


msgid "Split Normals"
msgstr "翻转法线"


msgid "Local space unit length split normals vectors of the vertices of this face (must be computed beforehand using calc_normals_split or calc_tangents, and then calc_tessface)"
msgstr "此面的自身空间单位长度的顶点拆分法线矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"


msgid "Fixed size vertex indices array"
msgstr "顶点索引阵列的固定尺寸"


msgid "Mesh UV Map Face"
msgstr "网格的 UV 贴图面"


msgid "UV map and image texture for a face"
msgstr "面的 UV 贴图与图像纹理"


msgid "UV"
msgstr "UV"


msgid "UV 1"
msgstr "UV 1"


msgid "UV 2"
msgstr "UV 2"


msgid "UV 3"
msgstr "UV 3"


msgid "UV 4"
msgstr "UV 4"


msgid "UV Raw"
msgstr "UV Raw"


msgid "Fixed size UV coordinates array"
msgstr "UV 坐标系阵列的的固定尺寸"


msgid "Mesh UV Map"
msgstr "网格的 UV 贴图"


msgid "Set the map as active for display and editing"
msgstr "将贴图设定为激活项, 用于显示和编辑"


msgid "Active Clone"
msgstr "激活的克隆"


msgid "Set the map as active for cloning"
msgstr "将贴图设定为激活项, 用于克隆"


msgid "Set the map as active for rendering"
msgstr "将贴图设定为激活项, 用于渲染"


msgid "Name of UV map"
msgstr "UV 贴图名称"


msgid "UV Pinned"
msgstr "钉住UV"


msgid "UV Select"
msgstr "UV 选择"


msgid "UV Edge Select"
msgstr "UV 线选择"


msgid "Mesh Vertex"
msgstr "网格顶点"


msgid "Weight used by the Bevel modifier 'Only Vertices' option"
msgstr "供倒角修改器的'仅顶点'选项所使用的权重值"


msgid "Weights for the vertex groups this vertex is member of"
msgstr "用于此顶点所属顶点组的权重值"


msgid "Index of this vertex"
msgstr "顶点序列"


msgid "Undeformed Location"
msgstr "未变形位置"


msgid "Mesh Vertex Float Property"
msgstr "网格顶点浮点型属性"


msgid "Mesh Vertex Float Property Layer"
msgstr "网格顶点浮点型属性层"


msgid "Mesh Vertex Int Property"
msgstr "网格顶点整型属性"


msgid "Mesh Vertex Int Property Layer"
msgstr "网格顶点整型属性层"


msgid "Mesh Vertex String Property"
msgstr "网格多边形字符串型属性"


msgid "Mesh Vertex String Property Layer"
msgstr "网格多边形字符串型属性层"


msgid "Active Element"
msgstr "活动元素"


msgid "Meta Element"
msgstr "元元素"


msgid "Hide element"
msgstr "隐藏元素"


msgid "Normalized quaternion rotation"
msgstr "规格化的四元数旋转"


msgid "Size X"
msgstr "X 尺寸"


msgid "Size of element, use of components depends on element type"
msgstr "元素大小, 根据元素类型使用组件"


msgid "Size Z"
msgstr "Z 尺寸"


msgid "Stiffness defines how much of the element to fill"
msgstr "刚度定义了元素的充实程度"


msgid "Metaball types"
msgstr "融球类型"


msgid "Ellipsoid"
msgstr "椭圆体"


msgid "Set metaball as negative one"
msgstr "将融球设定为负向模式"


msgid "Modifier affecting the geometry data of an object"
msgstr "修改器影响物体的几何体网格数据"


msgid "Modifier name"
msgstr "修改器名称"


msgid "Set modifier expanded in the user interface"
msgstr "在用户界面中扩展修改器"


msgid "On Cage"
msgstr "显示罩体"


msgid "Use modifier during render"
msgstr "在渲染时应用修改器"


msgid "Realtime"
msgstr "实时"


msgid "Display modifier in viewport"
msgstr "在视口中显示修改器结果"


msgid "Data Transfer"
msgstr "数据传递"


msgid "Mesh Cache"
msgstr "网格缓存"


msgid "Normal Edit"
msgstr "法线编辑"


msgid "UV Warp"
msgstr "UV 偏移"


msgid "Vertex Weight Edit"
msgstr "顶点权重编辑"


msgid "Vertex Weight Mix"
msgstr "顶点权重混合"


msgid "Vertex Weight Proximity"
msgstr "顶点权重邻近"


msgid "Array"
msgstr "阵列"


msgid "Bevel"
msgstr "倒角"


msgid "Build"
msgstr "建形"


msgid "Decimate"
msgstr "精简"


msgid "Edge Split"
msgstr "拆边"


msgid "Multiresolution"
msgstr "多级精度"


msgid "Remesh"
msgstr "重构网格"


msgid "Screw"
msgstr "螺旋"


msgid "Skin"
msgstr "表皮"


msgid "Solidify"
msgstr "实体化"


msgid "Subdivision Surface"
msgstr "表面细分"


msgid "Triangulate"
msgstr "三角形"


msgid "Wireframe"
msgstr "线框"


msgid "Cast"
msgstr "铸型"


msgid "Displace"
msgstr "置换"


msgid "Hook"
msgstr "钩挂"


msgid "Laplacian Smooth"
msgstr "拉普拉斯平滑"


msgid "Laplacian Deform"
msgstr "拉普拉斯变形"


msgid "Mesh Deform"
msgstr "网格形变"


msgid "Simple Deform"
msgstr "简易形变"


msgid "Warp"
msgstr "弯绕"


msgid "Cloth"
msgstr "布料"


msgid "Dynamic Paint"
msgstr "动态绘画"


msgid "Explode"
msgstr "爆破"


msgid "Fluid Simulation"
msgstr "流体模拟"


msgid "Particle Instance"
msgstr "粒子实例"


msgid "Smoke"
msgstr "烟雾"


msgid "Apply on spline"
msgstr "应用到样条线"


msgid "Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface"
msgstr "将此形变及所有先前的形变修改器应用到样条点上, 而不是闭合的曲线 / 曲面"


msgid "Armature Modifier"
msgstr "骨架修改器"


msgid "Armature deformation modifier"
msgstr "骨架变形修改器"


msgid "Invert vertex group influence"
msgstr "反转顶点组的影响度"


msgid "Armature object to deform with"
msgstr "用以形变的骨架物体"


msgid "Use Bone Envelopes"
msgstr "使用骨骼封套"


msgid "Bind Bone envelopes to armature modifier"
msgstr "将骨骼封套绑定到骨架修改器"


msgid "Preserve Volume"
msgstr "维持体积"


msgid "Deform rotation interpolation with quaternions"
msgstr "四元数形变旋转插值"


msgid "Multi Modifier"
msgstr "多重修改器"


msgid "Use same input as previous modifier, and mix results using overall vgroup"
msgstr "使用和先前修改器相同的输入接口, 并使用整体顶点组混合结果"


msgid "Use Vertex Groups"
msgstr "使用顶点组"


msgid "Bind vertex groups to armature modifier"
msgstr "将顶点组绑定到骨架修改器"


msgid "Name of Vertex Group which determines influence of modifier per point"
msgstr "顶点组的名称, 用于确定各点的修改器影响量"


msgid "Array Modifier"
msgstr "阵列修改器"


msgid "Array duplication modifier"
msgstr "阵列复制修改器"


msgid "Constant Offset Displacement"
msgstr "恒定偏移置换"


msgid "Value for the distance between arrayed items"
msgstr "阵列项目的间距值"


msgid "Count"
msgstr "数量"


msgid "Number of duplicates to make"
msgstr "副本个数"


msgid "Curve object to fit array length to"
msgstr "用于适应阵列长度的曲线物体"


msgid "End Cap"
msgstr "末端物体"


msgid "Mesh object to use as an end cap"
msgstr "用作末端封盖的网格物体"


msgid "Length to fit array within"
msgstr "阵列的匹配长度"


msgid "Fit Type"
msgstr "适配类型"


msgid "Array length calculation method"
msgstr "阵列长度的计算方法"


msgid "Fixed Count"
msgstr "固定数量"


msgid "Duplicate the object a certain number of times"
msgstr "以指定的数目对物体进行复制"


msgid "Fit Length"
msgstr "适配长度"


msgid "Duplicate the object as many times as fits in a certain length"
msgstr "以适应指定长度的数目对物体进行复制"


msgid "Fit Curve"
msgstr "适配曲线"


msgid "Fit the duplicated objects to a curve"
msgstr "将复制的物体适配到曲线"


msgid "Merge Distance"
msgstr "合并间距"


msgid "Limit below which to merge vertices"
msgstr "限制合并点的范围在此阈值以下"


msgid "Object Offset"
msgstr "物体偏移"


msgid "Use the location and rotation of another object to determine the distance and rotational change between arrayed items"
msgstr "使用另一物体的位置及旋转信息, 确定阵列项之间的距离及旋转变化"


msgid "Relative Offset Displacement"
msgstr "相对偏移置换"


msgid "The size of the geometry will determine the distance between arrayed items"
msgstr "几何体的尺寸将会确定阵列项之间的距离"


msgid "Start Cap"
msgstr "前端物体"


msgid "Mesh object to use as a start cap"
msgstr "用作前端封盖的网格物体"


msgid "Constant Offset"
msgstr "恒定偏移"


msgid "Add a constant offset"
msgstr "指定恒定偏移"


msgid "Merge Vertices"
msgstr "合并顶点"


msgid "Merge vertices in adjacent duplicates"
msgstr "以相邻重复项合并顶点"


msgid "Merge vertices in first and last duplicates"
msgstr "以首末两处的重复项合并顶点"


msgid "Add another object's transformation to the total offset"
msgstr "将另一个物体的变换数据添加到偏移总量"


msgid "Relative Offset"
msgstr "相对偏移"


msgid "Add an offset relative to the object's bounding box"
msgstr "添加一个偏移量, 相对于物体的边界盒"


msgid "Bevel Modifier"
msgstr "倒角修改器"


msgid "Bevel modifier to make edges and vertices more rounded"
msgstr "倒角修改器, 用于使边线和顶点更加圆滑"


msgid "Angle above which to bevel edges"
msgstr "边线倒角的起始角度值"


msgid "Edge Weight Method"
msgstr "边线权重方法"


msgid "What edge weight to use for weighting a vertex"
msgstr "用于为顶点加权的边线权重"


msgid "Sharpest"
msgstr "最锐利"


msgid "Largest"
msgstr "最大"


msgid "Limit Method"
msgstr "限定方式"


msgid "Bevel the entire mesh by a constant amount"
msgstr "以恒定量对整体网格进行倒角"


msgid "Only bevel edges with sharp enough angles between faces"
msgstr "仅针对面夹角足够锐的倒角边"


msgid "Use bevel weights to determine how much bevel is applied in edge mode"
msgstr "使用倒角权重来确定倒角的应用量; 在点/线选择模式下分别应用它们"


msgid "Use vertex group weights to select whether vertex or edge is beveled"
msgstr "使用顶点组权重来选择是否对顶点或边执行倒角"


msgid "Loop Slide"
msgstr "环切线滑移"


msgid "Amount Type"
msgstr "量级类型"


msgid "Amount is offset of new edges from original"
msgstr "倒角量为新生成边与原始边之间的偏移量"


msgid "Amount is width of new face"
msgstr "倒角量为新生成面的宽度"


msgid "Amount is perpendicular distance from original edge to bevel face"
msgstr "倒角量为原始边到倒角面的垂直距离"


msgid "Percent"
msgstr "百分比"


msgid "Amount is percent of adjacent edge length"
msgstr "倒角量为邻边长度百分比"


msgid "Profile"
msgstr "轮廓"


msgid "The profile shape (0.5 = round)"
msgstr "轮廓形状 (0.5 = 圆形)"


msgid "Number of segments for round edges/verts"
msgstr "圆滑边 / 顶点的分段数"


msgid "Clamp Overlap"
msgstr "限定覆盖图尺寸"


msgid "Clamp the width to avoid overlap"
msgstr "限定宽度以避免覆盖"


msgid "Only Vertices"
msgstr "仅顶点"


msgid "Bevel verts/corners, not edges"
msgstr "对顶点/转角进行倒角, 而非边线"


msgid "Vertex group name"
msgstr "顶点组名称"


msgid "Bevel value/amount"
msgstr "倒角值 / 数量"


msgid "Boolean Modifier"
msgstr "布尔修改器"


msgid "Boolean operations modifier"
msgstr "布尔运算修改器"


msgid "Mesh object to use for Boolean operation"
msgstr "进行布尔运算的网格物体"


msgid "Keep the part of the mesh that intersects with the other selected object"
msgstr "保留与其他选中的物体相交的网格部分"


msgid "Union"
msgstr "并集"


msgid "Combine two meshes in an additive way"
msgstr "以附加方式合并两个网格"


msgid "Combine two meshes in a subtractive way"
msgstr "以删剪方式合并两个网格"


msgid "Build Modifier"
msgstr "建形修改器"


msgid "Build effect modifier"
msgstr "建形效果修改器"


msgid "Total time the build effect requires"
msgstr "建形效果所需的总时长"


msgid "Start frame of the effect"
msgstr "效果的起始帧"


msgid "Seed for random if used"
msgstr "若使用, 则为随机种"


msgid "Randomize the faces or edges during build"
msgstr "对线或面进行随机化建形"


msgid "Reversed"
msgstr "反向"


msgid "Cast Modifier"
msgstr "铸型修改器"


msgid "Modifier to cast to other shapes"
msgstr "将物体铸成其他形状的修改器"


msgid "Cast Type"
msgstr "铸型类型"


msgid "Target object shape"
msgstr "目标物体形状"


msgid "Cuboid"
msgstr "方体"


msgid "Control object: if available, its location determines the center of the effect"
msgstr "操控物体: 若可用, 则其位置将决定影响中心"


msgid "Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)"
msgstr "仅对与影响中心的距离在此范围内的顶点进行形变 (0 = 无限)"


msgid "Size of projection shape (leave as 0 for auto)"
msgstr "投影形状的大小 (0 = 自动)"


msgid "From Radius"
msgstr "使用半径范围"


msgid "Use radius as size of projection shape (0 = auto)"
msgstr "使用半径作为投影形状的大小 (0 = 自动)"


msgid "Use transform"
msgstr "使用变换"


msgid "Use object transform to control projection shape"
msgstr "使用物体的变换对投影形状进行操控"


msgid "Cloth Modifier"
msgstr "布料修改器"


msgid "Cloth simulation modifier"
msgstr "布料模拟修改器"


msgid "Hair Grid Resolution"
msgstr "毛发栅格解析度"


msgid "Collision Modifier"
msgstr "碰撞修改器"


msgid "Collision modifier defining modifier stack position used for collision"
msgstr "碰撞修改器, 定义用于碰撞的修改器堆栈位置"


msgid "Settings"
msgstr "设置"


msgid "Lambda Factor"
msgstr "Lambda 系数"


msgid "Smooth factor effect"
msgstr "光滑系数影响量"


msgid "Rest Source"
msgstr "重置源"


msgid "Length Weight"
msgstr "长度权重"


msgid "Only Smooth"
msgstr "仅平滑"


msgid "Pin Boundaries"
msgstr "钉固边界"


msgid "Curve Modifier"
msgstr "曲线函数修改器"


msgid "Curve deformation modifier"
msgstr "曲线形变修改器"


msgid "Deform Axis"
msgstr "形变轴"


msgid "The axis that the curve deforms along"
msgstr "曲线的形变参照轴"


msgid "Curve object to deform with"
msgstr "作为形变参照的曲线物体"


msgid "Edge Data Types"
msgstr "边数据类型"


msgid "UV Seam"
msgstr "UV接缝"


msgid "Subsurf Crease"
msgstr "次表面折痕"


msgid "Transfer bevel weights"
msgstr "传递权重"


msgid "Freestyle Mark"
msgstr "Freestyle标记"


msgid "Transfer Freestyle edge mark"
msgstr "传递 Freestyle 标记边"


msgid "VCol"
msgstr "VCol"


msgid "Transfer UV layers"
msgstr "传递 UV 层"


msgid "Poly Data Types"
msgstr "网格数据类型"


msgid "Transfer Freestyle face mark"
msgstr "传递 Freestyle 面标记"


msgid "Vertex Data Types"
msgstr "顶点数据类型"


msgid "Vertex Group(s)"
msgstr "顶点组"


msgid "Edge Mapping"
msgstr "边映射"


msgid "Topology"
msgstr "拓扑"


msgid "Copy from identical topology meshes"
msgstr "从拓扑结构相同的网格复制"


msgid "Nearest Vertices"
msgstr "最近的顶点"


msgid "Nearest Edge"
msgstr "最近的边"


msgid "Nearest Face Edge"
msgstr "最近的面边"


msgid "By Name"
msgstr "按名称"


msgid "By Order"
msgstr "按排序"


msgid "All Layers"
msgstr "所有层"


msgid "Selected Pose Bones"
msgstr "选择姿势骨骼"


msgid "Transfer all vertex groups used by selected pose bones"
msgstr "传递被所选的姿态骨骼所使用的所有的顶点组"


msgid "Max Distance"
msgstr "最大距离"


msgid "Mix Factor"
msgstr "混合系数"


msgid "Mix Mode"
msgstr "混合节点"


msgid "Above Threshold"
msgstr "阈值上"


msgid "Below Threshold"
msgstr "下限阈值"


msgid "Source Object"
msgstr "源物体"


msgid "Object to transfer data from"
msgstr "要传递的数据的所属物体"


msgid "Face Mapping"
msgstr "面映射"


msgid "Nearest Face"
msgstr "最近的面"


msgid "Ray Radius"
msgstr "光线半径"


msgid "Object Transform"
msgstr "物体变换"


msgid "Face Data"
msgstr "面数据"


msgid "Vertex Data"
msgstr "顶点数据"


msgid "Vertex Mapping"
msgstr "点映射"


msgid "Nearest vertex"
msgstr "最近的顶点"


msgid "Copy from closest vertex"
msgstr "从最近顶点复制"


msgid "Nearest Edge Vertex"
msgstr "最近的边顶点"


msgid "Nearest Face Vertex"
msgstr "最近的面顶点"


msgid "Copy from closest vertex of closest face"
msgstr "从最近面上的最近顶点复制"


msgid "Decimate Modifier"
msgstr "精简修改器"


msgid "Decimation modifier"
msgstr "精简修改器"


msgid "Angle Limit"
msgstr "角度限制"


msgid "Only dissolve angles below this (planar only)"
msgstr "仅融并低于此值的角度 (仅平面)"


msgid "Collapse"
msgstr "塌陷"


msgid "Use edge collapsing"
msgstr "使用边线塌陷"


msgid "Un-Subdivide"
msgstr "反细分"


msgid "Use un-subdivide face reduction"
msgstr "使用反细分式减面"


msgid "Planar"
msgstr "平面"


msgid "Dissolve geometry to form planar polygons"
msgstr "融并几何体, 以形成平面多边形"


msgid "Delimit"
msgstr "划界"


msgid "Limit merging geometry"
msgstr "限制合并几何体"


msgid "Delimit by face directions"
msgstr "按面朝向划界"


msgid "Delimit by face material"
msgstr "按面材质划界"


msgid "Delimit by edge seams"
msgstr "按标记边划界"


msgid "Face Count"
msgstr "面数"


msgid "The current number of faces in the decimated mesh"
msgstr "当前精简后的网格面数"


msgid "Invert vertex group influence (collapse only)"
msgstr "反转顶点组的影响量 (仅塌陷)"


msgid "Number of times reduce the geometry (unsubdivide only)"
msgstr "几何体减面次数 (仅用于反细分)"


msgid "Ratio"
msgstr "比率"


msgid "Ratio of triangles to reduce to (collapse only)"
msgstr "三角面的目标降低比率 (仅塌陷)"


msgid "Keep triangulated faces resulting from decimation (collapse only)"
msgstr "精简时保留生成的三角面 (仅用于塌陷类型)"


msgid "All Boundaries"
msgstr "所有边界"


msgid "Dissolve all vertices inbetween face boundaries (planar only)"
msgstr "融并面边界间的所有顶点 (仅用于平面类型)"


msgid "Symmetry"
msgstr "对称"


msgid "Vertex group name (collapse only)"
msgstr "顶点组名称 (仅塌陷)"


msgid "Vertex group strength"
msgstr "顶点组强度"


msgid "Displace Modifier"
msgstr "置换修改器"


msgid "Displacement modifier"
msgstr "置换修改器"


msgid "Use the texture's intensity value to displace in the X direction"
msgstr "使用纹理强度值进行 X 向的置换"


msgid "Use the texture's intensity value to displace in the Y direction"
msgstr "使用纹理强度值进行 Y 向的置换"


msgid "Use the texture's intensity value to displace in the Z direction"
msgstr "使用纹理强度值进行 Z 向的置换"


msgid "RGB to XYZ"
msgstr "RGB -> XYZ"


msgid "Use the texture's RGB values to displace the mesh in the XYZ direction"
msgstr "使用纹理的RGB值在网格的XYZ方向进行置换"


msgid "Midlevel"
msgstr "中间值"


msgid "Material value that gives no displacement"
msgstr "无置换效果时的材质值"


msgid "Amount to displace geometry"
msgstr "几何体的置换量"


msgid "Texture Coordinates"
msgstr "贴图坐标系"


msgid "Use the local coordinate system for the texture coordinates"
msgstr "为纹理坐标使用自身坐标系"


msgid "Use the global coordinate system for the texture coordinates"
msgstr "为纹理坐标使用全局坐标系"


msgid "Use the linked object's local coordinate system for the texture coordinates"
msgstr "为纹理坐标使用关联物体的自身坐标系"


msgid "Use UV coordinates for the texture coordinates"
msgstr "将 UV 坐标用于纹理坐标"


msgid "Texture Coordinate Object"
msgstr "纹理坐标系物体"


msgid "Object to set the texture coordinates"
msgstr "用于设置纹理坐标系的物体"


msgid "Dynamic Paint Modifier"
msgstr "动态绘画修改器"


msgid "Dynamic Paint modifier"
msgstr "动态绘画修改器"


msgid "Canvas"
msgstr "画布"


msgid "EdgeSplit Modifier"
msgstr "锐边修改器"


msgid "Edge splitting modifier to create sharp edges"
msgstr "用于创建锐边的拆边修改器"


msgid "Split Angle"
msgstr "切分角度"


msgid "Angle above which to split edges"
msgstr "切分边线的最小角度"


msgid "Use Edge Angle"
msgstr "使用边线角度"


msgid "Split edges with high angle between faces"
msgstr "在面与面之间使用较大角度切分边线"


msgid "Use Sharp Edges"
msgstr "使用锐边"


msgid "Split edges that are marked as sharp"
msgstr "按照已标记的锐边来切分边线"


msgid "Explode Modifier"
msgstr "爆破修改器"


msgid "Explosion effect modifier based on a particle system"
msgstr "基于粒子系统的爆破效果修改器"


msgid "Particle UV"
msgstr "粒子UV"


msgid "UV map to change with particle age"
msgstr "随粒子寿命而变化的 UV 贴图"


msgid "Protect"
msgstr "保护"


msgid "Clean vertex group edges"
msgstr "清理顶点组边线"


msgid "Alive"
msgstr "活跃"


msgid "Show mesh when particles are alive"
msgstr "粒子活跃时显示网格"


msgid "Dead"
msgstr "消逝"


msgid "Show mesh when particles are dead"
msgstr "粒子消逝时显示网格"


msgid "Show mesh when particles are unborn"
msgstr "粒子显现前显示网格"


msgid "Cut Edges"
msgstr "切割边线"


msgid "Cut face edges for nicer shrapnel"
msgstr "以更好的碎片效果切割面的边线"


msgid "Use particle size for the shrapnel"
msgstr "为碎片使用粒子尺寸"


msgid "Fluid Simulation Modifier"
msgstr "流体模拟修改器"


msgid "Fluid simulation modifier"
msgstr "流体模拟修改器"


msgid "Settings for how this object is used in the fluid simulation"
msgstr "此物体流体模拟中的使用方式设定"


msgid "Hook Modifier"
msgstr "钩挂修改器"


msgid "Hook modifier to modify the location of vertices"
msgstr "钩挂修改器, 用于修改顶点位置"


msgid "Hook Center"
msgstr "勾镰中心"


msgid "If not zero, the distance from the hook where influence ends"
msgstr "如果不为0, 则表示钩挂与影响的结束位置间的距离"


msgctxt "Curve"
msgid "Falloff Type"
msgstr "衰减类型"


msgctxt "Curve"
msgid "No Falloff"
msgstr "无衰减"


msgctxt "Curve"
msgid "Curve"
msgstr "曲线"


msgctxt "Curve"
msgid "Constant"
msgstr "常值"


msgid "Parent Object for hook, also recalculates and clears offset"
msgstr "挂钩的父级物体, 同时重新计算并清除偏移"


msgid "Relative force of the hook"
msgstr "挂钩的相对作用力"


msgid "Name of Parent Bone for hook (if applicable), also recalculates and clears offset"
msgstr "用于钩挂的父级骨骼名称 (如果可用), 同时重算并清除偏移"


msgid "Laplacian Deform Modifier"
msgstr "拉普拉斯塑形修改器"


msgid "Mesh deform modifier"
msgstr "网格形变修改器"


msgid "Bound"
msgstr "边界范围"


msgid "Whether geometry has been bound to anchors"
msgstr "无论几何体是否已被绑定到控制体上"


msgid "Vertex Group for Anchors"
msgstr "用于锚点的顶点组"


msgid "Name of Vertex Group which determines Anchors"
msgstr "定义锚点的顶点组名称"


msgid "Laplacian Smooth Modifier"
msgstr "拉普拉斯光滑修改器"


msgid "Smoothing effect modifier"
msgstr "平滑效果修改器"


msgid "Lambda Border"
msgstr "Lambda 边界"


msgid "Lambda factor in border"
msgstr "边界内的 Lambda 系数"


msgid "Normalized"
msgstr "规格化"


msgid "Improve and stabilize the enhanced shape"
msgstr "改善并稳定增强后的形状"


msgid "Apply volume preservation after smooth"
msgstr "平滑后应用体积值"


msgid "Smooth object along X axis"
msgstr "沿 X 轴平滑物体"


msgid "Smooth object along Y axis"
msgstr "沿 Y 轴平滑物体"


msgid "Smooth object along Z axis"
msgstr "沿 Z 轴平滑物体"


msgid "Lattice Modifier"
msgstr "晶格修改器"


msgid "Lattice deformation modifier"
msgstr "晶格形变修改器"


msgid "Lattice object to deform with"
msgstr "用以形变的晶格物体"


msgid "Strength of modifier effect"
msgstr "修改器的效果强度"


msgid "Mask Modifier"
msgstr "遮罩修改器"


msgid "Mask modifier to hide parts of the mesh"
msgstr "遮罩修改器, 用于隐藏部分网格"


msgid "Armature to use as source of bones to mask"
msgstr "用作骨骼遮罩源的骨架"


msgid "Use vertices that are not part of region defined"
msgstr "使用指定区域之外的顶点"


msgid "Cache Modifier"
msgstr "缓存修改器"


msgid "Cache Mesh"
msgstr "缓存网格"


msgid "MDD "
msgstr "MDD "


msgid "Deform Mode"
msgstr "形变模式"


msgid "Overwrite"
msgstr "覆盖"


msgid "Replace vertex coords with cached values"
msgstr "用缓存坐标值代替顶点坐标值"


msgid "Integrate"
msgstr "集成"


msgid "Integrate deformation from this modifiers input with the mesh-cache coords (useful for shape keys)"
msgstr "整合来自该修改器的形变结 输入网格缓存坐标 (适用于形态键)"


msgid "Evaluation Factor"
msgstr "估算系数"


msgid "Evaluation time in seconds"
msgstr "估算时间, 单位为秒"


msgid "Evaluation Frame"
msgstr "解算帧"


msgid "The frame to evaluate (starting at 0)"
msgstr "待估算的帧 (始于0帧)"


msgid "Influence of the deformation"
msgstr "形变影响量"


msgid "Frame Scale"
msgstr "帧缩放"


msgid "Frame Start"
msgstr "起始帧"


msgid "Add this to the start frame"
msgstr "将其添加到起始帧"


msgid "None "
msgstr "无"


msgid "Time Mode"
msgstr "时间模式"


msgid "Use the time from the scene"
msgstr "使用场景时间"


msgid "Use the modifier's own time evaluation"
msgstr "使用修改器自身的时间解算"


msgid "Method to control playback time"
msgstr "回放时间的控制方法"


msgid "Control playback using a frame-number (ignoring time FPS and start frame from the file)"
msgstr "使用某帧数值控制回放 (忽略帧速率及该文件中的起始帧)"


msgid "Control playback using time in seconds"
msgstr "使用时间控制回放, 单位为秒"


msgid "Control playback using a value between [0, 1]"
msgstr "使用值控制回放, 区间为 [0, 1]"


msgid "MeshDeform Modifier"
msgstr "网格形变修改器"


msgid "Mesh deformation modifier to deform with other meshes"
msgstr "使用其他网格进行形变的网格形变修改器"


msgid "Whether geometry has been bound to control cage"
msgstr "几何体是否已被绑定到控制罩体"


msgid "Mesh object to deform with"
msgstr "用于形变参照的网格物体"


msgid "The grid size for binding"
msgstr "用于约束的栅格尺寸"


msgid "Recompute binding dynamically on top of other deformers (slower and more memory consuming)"
msgstr "先于在其他形变而对绑定进行动态重算 (速度较慢, 且耗费较多内存)"


msgid "Mirror Modifier"
msgstr "镜像修改器"


msgid "Mirroring modifier"
msgstr "镜像修改器"


msgid "Merge Limit"
msgstr "合并限距"


msgid "Distance within which mirrored vertices are merged"
msgstr "与镜像顶点的合并间距"


msgid "Mirror Object"
msgstr "镜像物体"


msgid "Object to use as mirror"
msgstr "镜像参照物体"


msgid "Prevent vertices from going through the mirror during transform"
msgstr "避免顶点在变换时穿过镜像"


msgid "Merge vertices within the merge threshold"
msgstr "对合并阈值之内的顶点进行合并"


msgid "Mirror U"
msgstr "镜像 U"


msgid "Mirror the U texture coordinate around the 0.5 point"
msgstr "在 0.5 点处镜射 U 向的纹理坐标"


msgid "Mirror V"
msgstr "镜像 V"


msgid "Mirror the V texture coordinate around the 0.5 point"
msgstr "在 0.5 点处镜射 V 向的纹理坐标"


msgid "Mirror Vertex Groups"
msgstr "镜像顶点组"


msgid "Mirror vertex groups (e.g. .R->.L)"
msgstr "镜像顶点组(如: .R->.L)"


msgid "Enable X axis mirror"
msgstr "启用 X 轴镜像"


msgid "Enable Y axis mirror"
msgstr "启用 Y 轴镜像"


msgid "Enable Z axis mirror"
msgstr "启用 Z 轴镜像"


msgid "Multires Modifier"
msgstr "多级精度修改器"


msgid "Multiresolution mesh modifier"
msgstr "多级精度网格修改器"


msgid "Store multires displacements outside the .blend file, to save memory"
msgstr "在.blend文件之外存储多级精度的置换信息, 以便节约空间"


msgid "Levels"
msgstr "层级"


msgid "Number of subdivisions to use in the viewport"
msgstr "视图中使用的细分级数"


msgid "Render Levels"
msgstr "渲染级"


msgid "The subdivision level visible at render time"
msgstr "渲染时可见的细分级数"


msgid "Sculpt Levels"
msgstr "雕刻级"


msgid "Number of subdivisions to use in sculpt mode"
msgstr "雕刻模式中使用的戏份级数"


msgid "Optimal Display"
msgstr "优化显示"


msgid "Skip drawing/rendering of interior subdivided edges"
msgstr "忽略内部细分边线的显示 / 渲染"


msgid "Subdivision Type"
msgstr "细分 l 类型"


msgid "Select type of subdivision algorithm"
msgstr "选择类型细分算法类型"


msgid "Catmull-Clark"
msgstr "Catmull-Clark"


msgid "Total Levels"
msgstr "总级数"


msgid "Number of subdivisions for which displacements are stored"
msgstr "用于存储置换信息的细分级数"


msgid "Subdivide UVs"
msgstr "细分 UV"


msgid "Use subsurf to subdivide UVs"
msgstr "使用表面细分对 UV 进行细分"


msgid "Directional"
msgstr "定向"


msgid "Normals 'track' (point to) the target object"
msgstr "法线‘追踪’（指向）目标物体"


msgid "Ocean Modifier"
msgstr "洋面修改器"


msgid "Simulate an ocean surface"
msgstr "模拟海洋表面的效果"


msgid "Foam Fade"
msgstr "水沫消退"


msgid "How much foam accumulates over time (baked ocean only)"
msgstr "水沫随时间的积聚量 (仅用于经过烘焙的洋面)"


msgid "Choppiness"
msgstr "翻滚度"


msgid "Choppiness of the wave's crest (adds some horizontal component to the displacement)"
msgstr "波峰翻滚度 (为置换添加一些水平分量)"


msgid "Damp reflected waves going in opposite direction to the wind"
msgstr "使反射波沿风向的反方向进行衰减"


msgid "Depth of the solid ground below the water surface"
msgstr "固实地面在水面下的深度"


msgid "Cache Path"
msgstr "缓存路径"


msgid "Path to a folder to store external baked images"
msgstr "用于存储外部烘焙图像的文件夹路径"


msgid "Foam Coverage"
msgstr "水沫覆盖度"


msgid "Amount of generated foam"
msgstr "水沫生成量"


msgid "Foam Layer Name"
msgstr "水沫层名称"


msgid "Name of the vertex color layer used for foam"
msgstr "用于水沫的顶点颜色层名称"


msgid "Bake End"
msgstr "烘培结束帧"


msgid "End frame of the ocean baking"
msgstr "洋面烘焙的结束帧"


msgid "Bake Start"
msgstr "烘焙起始帧"


msgid "Start frame of the ocean baking"
msgstr "洋面烘焙的起始帧"


msgid "Method of modifying geometry"
msgstr "几何体的修改方式"


msgid "Generate"
msgstr "生成"


msgid "Generate ocean surface geometry at the specified resolution"
msgstr "以指定的精度生成洋面几何体"


msgid "Displace existing geometry according to simulation"
msgstr "根据模拟结果, 对现有几何体执行置换操作"


msgid "Ocean is Cached"
msgstr "洋面已缓存"


msgid "Whether the ocean is using cached data or simulating"
msgstr "洋面是否正在使用缓存数据, 或者执行模拟"


msgid "Random Seed"
msgstr "随机种"


msgid "Seed of the random generator"
msgstr "随机生成器的种数"


msgid "Repetitions of the generated surface in X"
msgstr "所生成表面的的 X 向重复量"


msgid "Repetitions of the generated surface in Y"
msgstr "所生成表面的的 Y 向重复量"


msgid "Resolution of the generated surface"
msgstr "所生成表面的精度"


msgid "Surface scale factor (does not affect the height of the waves)"
msgstr "洋面缩放系数 (不影响波浪高度)"


msgid "Spatial Size"
msgstr "空间尺寸"


msgid "Size of the simulation domain (in meters), and of the generated geometry (in BU)"
msgstr "模拟域尺寸 (单位: 米), 以及所生成几何体的尺寸 (单位: BU)"


msgid "Current time of the simulation"
msgstr "当前的模拟时间点"


msgid "Generate Foam"
msgstr "生成水沫"


msgid "Generate foam mask as a vertex color channel"
msgstr "以顶点颜色通道的形式生成水沫蒙板"


msgid "Generate Normals"
msgstr "生成法线"


msgid "Output normals for bump mapping - disabling can speed up performance if its not needed"
msgstr "为凹凸映射输出法线 - 如果不需要, 禁用此项可提升性能"


msgid "Wave Alignment"
msgstr "波浪齐整度"


msgid "How much the waves are aligned to each other"
msgstr "最小目标值, 放大顶点权重以匹配此范围"


msgid "Wave Direction"
msgstr "波浪方向"


msgid "Main direction of the waves when they are (partially) aligned"
msgstr "波浪(部分)对齐时的主方向"


msgid "Wave Scale"
msgstr "波浪尺度"


msgid "Scale of the displacement effect"
msgstr "外部置换文件的路径"


msgid "Smallest Wave"
msgstr "最小波浪"


msgid "Shortest allowed wavelength"
msgstr "最短容许波长"


msgid "Wind Velocity"
msgstr "风速率"


msgid "Wind speed"
msgstr "风速"


msgid "ParticleInstance Modifier"
msgstr "粒子实例修改器"


msgid "Particle system instancing modifier"
msgstr "粒子系统实例化修改器"


msgid "Pole axis for rotation"
msgstr "旋转极向轴"


msgid "Object that has the particle system"
msgstr "拥有粒子系统的物体"


msgid "Particle System Number"
msgstr "粒子系统数量"


msgid "Position along path"
msgstr "位置顺沿路径"


msgid "Random Position"
msgstr "随机位置"


msgid "Randomize position along path"
msgstr "沿路径的随机位置"


msgid "Show instances when particles are alive"
msgstr "粒子活跃时显示实例项"


msgid "Show instances when particles are dead"
msgstr "粒子消逝时显示实例项"


msgid "Show instances when particles are unborn"
msgstr "在粒子产生之前显示实例"


msgid "Create instances from child particles"
msgstr "从子粒子创建实例项"


msgid "Create instances from normal particles"
msgstr "创建常规粒子的实例项"


msgid "Create instances along particle paths"
msgstr "沿粒子路径创建实例项"


msgid "Keep Shape"
msgstr "保持形态"


msgid "Don't stretch the object"
msgstr "请勿拉伸物体"


msgid "Use particle size to scale the instances"
msgstr "使用粒子尺寸缩放实例项"


msgid "ParticleSystem Modifier"
msgstr "粒子系统修改器"


msgid "Particle system simulation modifier"
msgstr "粒子系统模拟修改器"


msgid "Particle System that this modifier controls"
msgstr "此修改器所控制的粒子系统"


msgid "Remesh Modifier"
msgstr "重构网格修改器"


msgid "Generate a new surface with regular topology that follows the shape of the input mesh"
msgstr "生成新的表面, 使用跟随输入网格形态的常规拓扑"


msgid "Blocks"
msgstr "区块"


msgid "Output a blocky surface with no smoothing"
msgstr "输出为一个块状表面, 不应用光滑"


msgid "Output a smooth surface with no sharp-features detection"
msgstr "输出为一个光滑表面, 不检测锐利特征"


msgid "Output a surface that reproduces sharp edges and corners from the input mesh"
msgstr "输出为一个表面, 重制输出网格的锐边及转角"


msgid "Octree Depth"
msgstr "八叉树算法深度"


msgid "Resolution of the octree; higher values give finer details"
msgstr "八叉树式重建: 值越高, 细节越好"


msgid "The ratio of the largest dimension of the model over the size of the grid"
msgstr "在栅格尺寸之上的模型的最大尺寸范围"


msgid "Sharpness"
msgstr "锐度"


msgid "Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input"
msgstr "异常值容差; 较低的值可过滤噪点, 较高的值可将边线重制为更接近输入网格的效果"


msgid "If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component"
msgstr "移除不连贯部分后, 组件的最小维持尺寸, 作为最大组件中的多边形数量比"


msgid "Remove Disconnected Pieces"
msgstr "移除分离的块"


msgid "Smooth Shading"
msgstr "平滑着色"


msgid "Output faces with smooth shading rather than flat shaded"
msgstr "输出为光滑着色面,, 而非平展着色"


msgid "Screw Modifier"
msgstr "螺旋修改器"


msgid "Revolve edges"
msgstr "旋转边线"


msgid "Angle of revolution"
msgstr "旋转角度"


msgid "Screw axis"
msgstr "螺旋轴"


msgid "Number of times to apply the screw operation"
msgstr "螺旋操作的应用次数"


msgid "Object to define the screw axis"
msgstr "用于定义螺旋轴的物体"


msgid "Render Steps"
msgstr "渲染步数"


msgid "Number of steps in the revolution"
msgstr "步进精度"


msgid "Offset the revolution along its axis"
msgstr "沿其轴向偏移精度"


msgid "Calc Order"
msgstr "计算顺序"


msgid "Calculate the order of edges (needed for meshes, but not curves)"
msgstr "计算边序 (适用于网格, 但不适用于曲线)"


msgid "Flip"
msgstr "翻转"


msgid "Flip normals of lathed faces"
msgstr "翻转车削面的法线"


msgid "Object Screw"
msgstr "物体螺旋"


msgid "Use the distance between the objects to make a screw"
msgstr "参照两物体的间距制作螺旋体"


msgid "Stretch U"
msgstr "拉伸 U"


msgid "Stretch the U coordinates between 0-1 when UV's are present"
msgstr "当显示 UV 时, 在坐标域 0-1 内拉伸 U 向坐标"


msgid "Stretch V"
msgstr "拉伸 V"


msgid "Stretch the V coordinates between 0-1 when UV's are present"
msgstr "当显示 UV 时, 在坐标域 0-1 内拉伸 V 向坐标"


msgid "Shrinkwrap Modifier"
msgstr "缩裹修改器"


msgid "Shrink wrapping modifier to shrink wrap and object to a target"
msgstr "缩裹修改器, 用于将包套及物体收缩到目标上"


msgid "Auxiliary Target"
msgstr "辅助目标"


msgid "Additional mesh target to shrink to"
msgstr "用于收缩的附加目标网格"


msgid "Face Cull"
msgstr "面剔除"


msgid "Stop vertices from projecting to a face on the target when facing towards/away"
msgstr "当面向/背向时, 阻断投射到目标面上的顶点"


msgid "No culling"
msgstr "无剔除"


msgid "No projection when in front of the face"
msgstr "当位于面前方时无投影"


msgid "No projection when behind the face"
msgstr "当位于面后方时无投影"


msgid "Distance to keep from the target"
msgstr "与目标之间的距离"


msgid "Project Limit"
msgstr "投射限定"


msgid "Subsurf Levels"
msgstr "表面细分等级"


msgid "Number of subdivisions that must be performed before extracting vertices' positions and normals"
msgstr "须在提取顶点位置及法线数据之前执行的细分次数"


msgid "Mesh target to shrink to"
msgstr "要执行收缩的目标网格"


msgid "Keep Above Surface"
msgstr "保留上表面"


msgid "Allow vertices to move in the negative direction of axis"
msgstr "允许顶点沿负轴方向移动"


msgid "Positive"
msgstr "正向"


msgid "Allow vertices to move in the positive direction of axis"
msgstr "允许顶点沿正轴方向移动"


msgid "Shrink the mesh to the nearest target surface"
msgstr "将网格收缩至最近的目标面"


msgid "Shrink the mesh to the nearest target surface along a given axis"
msgstr "沿指定的轴向, 将网格收缩至最近的目标面"


msgid "Shrink the mesh to the nearest target vertex"
msgstr "将网格收缩至最近的目标点"


msgid "SimpleDeform Modifier"
msgstr "简易形变修改器"


msgid "Simple deformation modifier to apply effects such as twisting and bending"
msgstr "简易形变修改器, 用于应用如旋钮及弯曲等效果"


msgid "Angle of deformation"
msgstr "变形角度"


msgid "Rotate around the Z axis of the modifier space"
msgstr "沿修改器坐标空间的 Z 轴进行旋转"


msgid "Bend"
msgstr "弯曲"


msgid "Bend the mesh over the Z axis of the modifier space"
msgstr "沿修改器空间的 Z 轴执行网格弯曲"


msgid "Taper"
msgstr "锥化"


msgid "Linearly scale along Z axis of the modifier space"
msgstr "沿修改器空间的 Z 轴执行线性缩放"


msgid "Stretch the object along the Z axis of the modifier space"
msgstr "沿修改器坐标空间的 Z 轴进行拉伸"


msgid "Amount to deform object"
msgstr "物体形变量"


msgid "Lower/Upper limits for deform"
msgstr "形变的下限及上限"


msgid "Do not allow deformation along the X axis"
msgstr "不允许沿 X 轴锥化"


msgid "Do not allow deformation along the Y axis"
msgstr "不允许沿 Y 轴形变"


msgid "Origin"
msgstr "原点"


msgid "Skin Modifier"
msgstr "蒙皮修改器"


msgid "Generate Skin"
msgstr "生成蒙皮"


msgid "Branch Smoothing"
msgstr "分支平滑"


msgid "Smooth complex geometry around branches"
msgstr "在分支附近平滑复杂几何体"


msgid "Avoid making unsymmetrical quads across the X axis"
msgstr "避免在 X 轴之间产生不对称的四边形"


msgid "Avoid making unsymmetrical quads across the Y axis"
msgstr "避免在 Y 轴之间产生不对称的四边形"


msgid "Avoid making unsymmetrical quads across the Z axis"
msgstr "避免在 Z 轴之间产生不对称的四边形"


msgid "Smoke Modifier"
msgstr "烟雾修改器"


msgid "Smoke simulation modifier"
msgstr "平滑效果修改器"


msgid "Domain Settings"
msgstr "域设置"


msgid "Flow Settings"
msgstr "喷出设置"


msgid "Inflow/Outflow"
msgstr "流入 / 流出"


msgid "Smooth Modifier"
msgstr "平滑修改器"


msgid "Soft Body Modifier"
msgstr "软体修改器"


msgid "Soft body simulation modifier"
msgstr "软体模拟类修改器"


msgid "Soft Body Point Cache"
msgstr "软体点缓存"


msgid "Solidify Modifier"
msgstr "实体化修改器"


msgid "Create a solid skin by extruding, compensating for sharp angles"
msgstr "通过挤压创建出实体外壳, 补偿锐角"


msgid "Inner Crease"
msgstr "内侧折痕"


msgid "Assign a crease to inner edges"
msgstr "为内侧边线指定一个折痕"


msgid "Outer Crease"
msgstr "外侧折痕"


msgid "Assign a crease to outer edges"
msgstr "为外侧边线指定一个折痕"


msgid "Rim Crease"
msgstr "边缘折痕"


msgid "Assign a crease to the edges making up the rim"
msgstr "为形成外缘的边线指定一个折痕"


msgid "Vertex Group Invert"
msgstr "顶点组反转"


msgid "Invert the vertex group influence"
msgstr "反转顶点组的影响值"


msgid "Material Offset"
msgstr "材质偏移"


msgid "Offset material index of generated faces"
msgstr "所生成面的偏移材质索引"


msgid "Rim Material Offset"
msgstr "边缘材质偏移"


msgid "Offset material index of generated rim faces"
msgstr "所生成凸面的偏移材质索引"


msgid "Offset the thickness from the center"
msgstr "从中心位置开始偏移厚度"


msgid "Thickness of the shell"
msgstr "外壳厚度"


msgid "Offset clamp based on geometry scale"
msgstr "基于几何体缩放的偏移限值"


msgid "Vertex Group Factor"
msgstr "顶点组系数"


msgid "Thickness factor to use for zero vertex group influence"
msgstr "用于顶点组零影响时的厚度系数"


msgid "Even Thickness"
msgstr "均衡厚度"


msgid "Maintain thickness by adjusting for sharp corners (slow, disable when not needed)"
msgstr "通过调节锐角来维持厚度 (较慢, 不需要时可禁用)"


msgid "Flip Normals"
msgstr "翻转法线"


msgid "Invert the face direction"
msgstr "反转面的位置"


msgid "High Quality Normals"
msgstr "高品质法线"


msgid "Calculate normals which result in more even thickness (slow, disable when not needed)"
msgstr "计算可获得更均匀厚度的法线 (较慢, 不需要时可禁用)"


msgid "Fill Rim"
msgstr "填充边缘"


msgid "Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)"
msgstr "在面边线的内、外表面之间创建循环边 (较慢, 不需要时可禁用)"


msgid "Subsurf Modifier"
msgstr "表面细分修改器"


msgid "Subdivision surface modifier"
msgstr "表面细分修改器"


msgid "Number of subdivisions to perform"
msgstr "渲染细分级"


msgid "Number of subdivisions to perform when rendering"
msgstr "渲染时所使用的细分级"


msgid "Surface Modifier"
msgstr "表面修改器"


msgid "Surface modifier defining modifier stack position used for surface fields"
msgstr "表面修改器, 定义用于表面场的修改器堆栈位置"


msgid "Triangulate Modifier"
msgstr "三角化修改器"


msgid "Triangulate Mesh"
msgstr "将网格三角化"


msgid "Polygon Method"
msgstr "多边形划分方法"


msgid "Beauty"
msgstr "布线优化"


msgid "Quad Method"
msgstr "矩形面划分方法"


msgid "Method for splitting the quads into triangles"
msgstr "矩形面拆分三角面的方式"


msgid "Beauty "
msgstr "布线优化"


msgid "Split the quads in nice triangles, slower method"
msgstr "将矩形面拆分成较为理想的三角面, 此方法较慢"


msgid "Fixed"
msgstr "固定"


msgid "Split the quads on the first and third vertices"
msgstr "将矩形面沿第1、3次顶点拆分成三角面 "


msgid "Fixed Alternate"
msgstr "固定交替"


msgid "Split the quads on the 2nd and 4th vertices"
msgstr "将矩形面沿第2、4次顶点拆分成三角面 "


msgid "Shortest Diagonal"
msgstr "最短对角线"


msgid "Split the quads based on the distance between the vertices"
msgstr "在将矩形面拆分成三角面 "


msgid "UV Project Modifier"
msgstr "UV 投射修改器"


msgid "UV projection modifier to set UVs from a projector"
msgstr "UV 投射修改器, 使用投射源进行 UV 设定"


msgid "Horizontal Aspect Ratio"
msgstr "水平纵横比"


msgid "Vertical Aspect Ratio"
msgstr "垂直纵横比"


msgid "Number of Projectors"
msgstr "投射源数量"


msgid "Number of projectors to use"
msgstr "所用投影源的数量"


msgid "Projectors"
msgstr "投影源"


msgid "Horizontal Scale"
msgstr "水平标度"


msgid "Vertical Scale"
msgstr "垂直缩放"


msgid "Override Image"
msgstr "覆盖图像"


msgid "Override faces' current images with the given image"
msgstr "使用指定图像覆盖面的现有图像"


msgid "UVWarp Modifier"
msgstr "UV 偏移修改器"


msgid "Add target position to uv coordinates"
msgstr "将目标位置添加到 UV 坐标"


msgid "U-Axis"
msgstr "U- 轴"


msgid "V-Axis"
msgstr "V- 轴"


msgid "Bone From"
msgstr "源骨骼"


msgid "Bone defining offset"
msgstr "骨骼界定偏移"


msgid "Bone To"
msgstr "目标骨骼"


msgid "UV Center"
msgstr "UV 中心"


msgid "Center point for rotate/scale"
msgstr "用于旋转 / 缩放的中心点"


msgid "Object From"
msgstr "源物体"


msgid "Object defining offset"
msgstr "物体界定偏移"


msgid "Object To"
msgstr "目标物体"


msgid "UV Layer"
msgstr "UV 层"


msgid "UV Layer name"
msgstr "UV 层名称"


msgid "WeightVG Edit Modifier"
msgstr "权重顶点组编辑修改器"


msgid "Edit the weights of vertices in a group"
msgstr "对顶点组中的点进行权重编辑"


msgid "Add Threshold"
msgstr "添加阈值"


msgid "Lower bound for a vertex's weight to be added to the vgroup"
msgstr "要添加到顶点组的顶点的权重下限"


msgid "Default Weight"
msgstr "默认权重"


msgid "Default weight a vertex will have if it is not in the vgroup"
msgstr "要添加到顶点组的顶点的默认权重"


msgid "How weights are mapped to their new values"
msgstr "权重被映射到新值的方式"


msgid "Null action"
msgstr "空动作"


msgctxt "Curve"
msgid "Custom Curve"
msgstr "自定义曲线"


msgctxt "Curve"
msgid "Random"
msgstr "随机"


msgctxt "Curve"
msgid "Median Step"
msgstr "中值梯级"


msgid "Map all values below 0.5 to 0.0, and all others to 1.0"
msgstr "将所有低于0.5的值映射至0.0, 其余映射至1.0 "


msgid "Mapping Curve"
msgstr "映射曲线"


msgid "Custom mapping curve"
msgstr "自定义映射曲线"


msgid "Global influence of current modifications on vgroup"
msgstr "当前顶点组修改结果的全局影响量"


msgid "Which object to take texture coordinates from"
msgstr "纹理坐标的源物体"


msgid "Which texture coordinates to use for mapping"
msgstr "用于映射的纹理坐标"


msgid "Use local generated coordinates"
msgstr "使用自身生成的坐标系"


msgid "Use global coordinates"
msgstr "使用全局坐标系"


msgid "Use local generated coordinates of another object"
msgstr "使用取自其他物体的自身坐标"


msgid "Use coordinates from an UV layer"
msgstr "使用 UV 层的坐标系"


msgid "Use Channel"
msgstr "使用通道"


msgid "Which texture channel to use for masking"
msgstr "用于遮罩的纹理通道"


msgid "Masking Tex"
msgstr "遮罩纹理"


msgid "Masking texture"
msgstr "遮罩纹理"


msgid "Mask VGroup"
msgstr "遮罩顶点组"


msgid "Masking vertex group name"
msgstr "遮罩顶点组名称"


msgid "Remove Threshold"
msgstr "移除阈值"


msgid "Upper bound for a vertex's weight to be removed from the vgroup"
msgstr "从顶点组移除的顶点的权重值上限"


msgid "Group Add"
msgstr "添加组"


msgid "Add vertices with weight over threshold to vgroup"
msgstr "向顶点组中添加权重值高于阈值的顶点"


msgid "Group Remove"
msgstr "移除组"


msgid "Remove vertices with weight below threshold from vgroup"
msgstr "从顶点组中移除权重值低于阈值的顶点"


msgid "WeightVG Mix Modifier"
msgstr "权重顶点组混合修改器"


msgid "Mix the weights of two vertex groups"
msgstr "混合两个顶点组的权重"


msgid "Default Weight A"
msgstr "默认权重A"


msgid "Default weight a vertex will have if it is not in the first A vgroup"
msgstr "顶点不在顶点组 A 中时的默认权重值"


msgid "Default Weight B"
msgstr "默认权重B"


msgid "Default weight a vertex will have if it is not in the second B vgroup"
msgstr "顶点不在顶点组 B 中时的默认权重值"


msgid "How weights from vgroup B affect weights of vgroup A"
msgstr "顶点组B的权重对顶点组A权重值的影响方式"


msgid "Replace VGroup A's weights by VGroup B's ones"
msgstr "用顶点组B的的权重替换顶点组A的权重"


msgid "Add VGroup B's weights to VGroup A's ones"
msgstr "顶点组A与B的权重值相加"


msgid "Subtract VGroup B's weights from VGroup A's ones"
msgstr "顶点组A与B的权重值相减"


msgid "Multiply VGroup A's weights by VGroup B's ones"
msgstr "顶点组A与B的权重值相乘"


msgid "Divide VGroup A's weights by VGroup B's ones"
msgstr "顶点组A与B的权重值相除"


msgid "Difference between VGroup A's and VGroup B's weights"
msgstr "顶点组A与B权重的差值"


msgid "Average value of VGroup A's and VGroup B's weights"
msgstr "顶点组A与B的权重平均值"


msgid "Vertex Set"
msgstr "顶点设定"


msgid "Which vertices should be affected"
msgstr "将会影响到哪些顶点"


msgid "Affect all vertices (might add some to VGroup A)"
msgstr "作用于所有顶点 (可能添加部分到顶点组A中)"


msgid "VGroup A"
msgstr "顶点组A"


msgid "Affect vertices in VGroup A"
msgstr "影响顶点组 A 中的点"


msgid "VGroup B"
msgstr "顶点组B"


msgid "Affect vertices in VGroup B (might add some to VGroup A)"
msgstr "作用于顶点组B中的所有顶点 (可能将某些添加到顶点组A中)"


msgid "VGroup A or B"
msgstr "顶点组A或B"


msgid "Affect vertices in at least one of both VGroups (might add some to VGroup A)"
msgstr "作用于至少其中一个顶点组中的顶点 (可能添加部分到顶点组A中)"


msgid "VGroup A and B"
msgstr "顶点组A和B"


msgid "Affect vertices in both groups"
msgstr "影响骨骼组中的点"


msgid "Vertex Group A"
msgstr "顶点组A"


msgid "First vertex group name"
msgstr "首个顶点组的名称"


msgid "Vertex Group B"
msgstr "顶点组B"


msgid "Second vertex group name"
msgstr "第二顶点组名称"


msgid "WeightVG Proximity Modifier"
msgstr "权重顶点组邻近修改器"


msgid "Set the weights of vertices in a group from a target object's distance"
msgstr "按照与目标物体的间距, 设置一个组中的顶点权重"


msgid "Highest"
msgstr "最高"


msgid "Distance mapping to weight 1.0"
msgstr "将权重值映射为1.0的距离"


msgid "Lowest"
msgstr "最低"


msgid "Distance mapping to weight 0.0"
msgstr "将权重值映射为0.0的距离"


msgid "Proximity Geometry"
msgstr "邻近几何体"


msgid "Use the shortest computed distance to target object's geometry as weight"
msgstr "将与目标物体的几何外形之间的最短计算距离用于权重"


msgid "Compute distance to nearest vertex"
msgstr "计算最近点距"


msgid "Compute distance to nearest edge"
msgstr "计算与最近边的间距"


msgid "Face"
msgstr "面"


msgid "Compute distance to nearest face"
msgstr "计算与最近面的间距"


msgid "Proximity Mode"
msgstr "邻近模式"


msgid "Which distances to target object to use"
msgstr "目标物体所使用的参照距离"


msgid "Use distance between affected and target objects"
msgstr "使用被影响物体与目标物体间的距离"


msgid "Use distance between affected object's vertices and target object, or target object's geometry"
msgstr "使用受影响物体的顶点与目标物体间的距离, 或与目标物体几何外形间的距离"


msgid "Object to calculate vertices distances from"
msgstr "用于计算顶点间距的参照物体"


msgid "Warp Modifier"
msgstr "弯绕修改器"


msgid "Warp modifier"
msgstr "弯绕改器"


msgid "Radius to apply"
msgstr "应用半径"


msgid "From"
msgstr "从"


msgid "Object to transform from"
msgstr "变换起始处的物体"


msgid "Object to transform to"
msgstr "变换目标处的物体"


msgid "Preserve volume when rotations are used"
msgstr "使用旋转时保持体积"


msgid "Vertex group name for modulating the deform"
msgstr "用于调节形变的顶点组名称"


msgid "Wave Modifier"
msgstr "波动修改器"


msgid "Wave effect modifier"
msgstr "波动效果的修改器"


msgid "Damping Time"
msgstr "衰减时间"


msgid "Number of frames in which the wave damps out after it dies"
msgstr "波形消失后, 其衰退所需的帧数"


msgid "Falloff Radius"
msgstr "衰减半径"


msgid "Distance after which it fades out"
msgstr "淡出间隔"


msgid "Height of the wave"
msgstr "浪高"


msgid "Lifetime of the wave in frames, zero means infinite"
msgstr "波形寿命, 单位为帧, 0 代表无限"


msgid "Narrowness"
msgstr "窄度"


msgid "Distance between the top and the base of a wave, the higher the value, the more narrow the wave"
msgstr "波形顶端与波形基面间的距离, 值越高, 则波形越窄"


msgid "Speed of the wave, towards the starting point when negative"
msgstr "波形速度, 若为负值, 则朝向起始点"


msgid "Start Position Object"
msgstr "起始位置物体"


msgid "Object which defines the wave center"
msgstr "用于定义波形中心的物体"


msgid "Start Position X"
msgstr "X 起始位置"


msgid "X coordinate of the start position"
msgstr "起始位置的 X 坐标"


msgid "Start Position Y"
msgstr "?起始位置"


msgid "Y coordinate of the start position"
msgstr "起始位置的 Y 坐标"


msgid "Time Offset"
msgstr "时间偏移"


msgid "Either the starting frame (for positive speed) or ending frame (for negative speed.)"
msgstr "起始帧 (为正值时) 或结束帧 (为负值时)"


msgid "Cyclic wave effect"
msgstr "周期性的波浪效果"


msgid "Displace along normals"
msgstr "沿发线置换"


msgid "X Normal"
msgstr "X 向法线"


msgid "Enable displacement along the X normal"
msgstr "启用沿 X 向的法线置换"


msgid "Y Normal"
msgstr "Y 向发线"


msgid "Enable displacement along the Y normal"
msgstr "启用沿 Y 向的法线置换"


msgid "Z Normal"
msgstr "Z 向法线"


msgid "Enable displacement along the Z normal"
msgstr "启用沿 Z 向的法线置换"


msgid "X axis motion"
msgstr "X 轴向运动"


msgid "Y axis motion"
msgstr "Y 轴向运动"


msgid "Vertex group name for modulating the wave"
msgstr "应用波动效果的顶点组名称"


msgid "Distance between the waves"
msgstr "波浪间距"


msgid "Wireframe Modifier"
msgstr "线框修改器"


msgid "Wireframe effect modifier"
msgstr "线框效果修改器"


msgid "Crease weight (if active)"
msgstr "折痕权重 (若激活)"


msgid "Thickness factor"
msgstr "厚度系数"


msgid "Boundary"
msgstr "边界范围"


msgid "Support face boundaries"
msgstr "支持面边界"


msgid "Offset Relative"
msgstr "相对偏移"


msgid "Crease hub edges for improved subsurf"
msgstr "创建毂线折痕  以改善细分效果"


msgid "Offset Even"
msgstr "均等偏移"


msgid "Scale the offset to give more even thickness"
msgstr "缩放偏移量, 以获得更均匀的厚度"


msgid "Scale the offset by surrounding geometry"
msgstr "使用邻近的几何体缩放偏移量"


msgid "Remove original geometry"
msgstr "移除原始几何体"


msgid "Cache of the worldspace positions of an element over a frame range"
msgstr "在一个帧区间内, 一个元素的世界空间位置缓存"


msgid "End frame of the stored range"
msgstr "存储区域的结束帧"


msgid "Starting frame of the stored range"
msgstr "存储区域的开始帧"


msgid "Edit Path"
msgstr "编辑路径"


msgid "Path is being edited"
msgstr "被编辑的路径"


msgid "Number of frames cached"
msgstr "缓存的帧数量"


msgid "Motion Path Points"
msgstr "运动路径控制点"


msgid "Cached positions per frame"
msgstr "每帧中的位置缓存"


msgid "Use Bone Heads"
msgstr "使用骨骼头"


msgid "For PoseBone paths, use the bone head location when calculating this path"
msgstr "对于姿态骨骼的路径, 当计算此路径时, 使用骨骼的头位置"


msgid "Motion Path Cache Point"
msgstr "缓存运动路径的控制点"


msgid "Cached location on path"
msgstr "轨迹中的位置缓存"


msgid "Path point is selected for editing"
msgstr "选择用于编辑的路径控制点"


msgid "Movie Clip Proxy"
msgstr "影片剪辑代理"


msgid "Proxy parameters for a movie clip"
msgstr "影片剪辑的代理参数"


msgid "Build proxy resolution 100% of the original footage dimension"
msgstr "创建代理图像序列, 分辨率为原始镜头尺寸的100%"


msgid "Build proxy resolution 25% of the original footage dimension"
msgstr "创建代理图像序列, 分辨率为原始镜头尺寸的25%"


msgid "Build proxy resolution 50% of the original footage dimension"
msgstr "创建代理图像序列, 分辨率为原始镜头尺寸的50%"


msgid "Build proxy resolution 75% of the original footage dimension"
msgstr "创建代理图像序列, 分辨率为原始镜头尺寸的75%"


msgid "Free Run"
msgstr "自由运行"


msgid "Build free run time code index"
msgstr "建立自由运行时间码索引"


msgid "Free Run (Rec Date)"
msgstr "自由运行 (录制日期)"


msgid "Build free run time code index using Record Date/Time"
msgstr "使用录制日期 / 时间建立自由运行时间码索引"


msgid "Rec Run"
msgstr "录制运行"


msgid "Build record run time code index"
msgstr "建立录制运行时间码索引"


msgid "Build proxy resolution 100% of the original undistorted footage dimension"
msgstr "创建代理图像序列, 分辨率为移除畸变的镜头尺寸的100%"


msgid "Build proxy resolution 25% of the original undistorted footage dimension"
msgstr "创建代理图像序列, 分辨率为移除畸变的镜头尺寸的25%"


msgid "Build proxy resolution 50% of the original undistorted footage dimension"
msgstr "创建代理图像序列, 分辨率为移除畸变的镜头尺寸的50%"


msgid "Build proxy resolution 75% of the original undistorted footage dimension"
msgstr "创建代理图像序列, 分辨率为移除畸变的镜头尺寸的75%"


msgid "Location to store the proxy files"
msgstr "代理文件的存储位置"


msgid "JPEG quality of proxy images"
msgstr "代理图像的 JPEG 品质"


msgid "Timecode"
msgstr "时间码"


msgid "No TC in use"
msgstr "不使用时间码"


msgid "Record Run"
msgstr "录制运行"


msgid "Use images in the order they are recorded"
msgstr "使用图像的录制顺序"


msgid "Use global timestamp written by recording device"
msgstr "使用由录制设备写入的全局时间戳"


msgid "Free Run (rec date)"
msgstr "自由运行 (录制日期)"


msgid "Interpolate a global timestamp using the record date and time written by recording device"
msgstr "使用摄录设备所记录的日期与时间插补一个全局时间戳"


msgid "Free Run No Gaps"
msgstr "无缝自由进行"


msgid "Record run, but ignore timecode, changes in framerate or dropouts"
msgstr "录制运行, 但忽略时间码, 随帧速率或丢失的信号而变化"


msgid "Scopes for statistical view of a movie clip"
msgstr "影片剪辑的统计视图的范围"


msgid "Movie Clip User"
msgstr "影片剪辑用户"


msgid "Current frame number in movie or image sequence"
msgstr "影片或图像序列中的当前帧号"


msgid "Proxy render size"
msgstr "代理渲染尺寸"


msgid "Draw preview using full resolution or different proxy resolutions"
msgstr "使用完整分辨率或不同的代理分辨率显示预览"


msgid "Proxy size 25%"
msgstr "代理尺寸 25%"


msgid "Proxy size 50%"
msgstr "代理尺寸 50%"


msgid "Proxy size 75%"
msgstr "代理尺寸 75%"


msgid "Proxy size 100%"
msgstr "代理尺寸 100%"


msgid "No proxy, full render"
msgstr "无代理, 完全渲染"


msgid "Render Undistorted"
msgstr "渲染未失真代理"


msgid "Render preview using undistorted proxy"
msgstr "使用未失真的代理进行渲染预览"


msgid "Movie tracking reconstructed camera data"
msgstr "影片追踪的摄像机重建数据"


msgid "Match-moving reconstructed camera data from tracker"
msgstr "源自轨迹的摄像机运动匹配重建数据"


msgid "Average error of reconstruction"
msgstr "重建的平均误差"


msgid "Frame number marker is keyframed on"
msgstr "标记所插关键帧的帧号"


msgid "Movie tracking data"
msgstr "视频追踪数据"


msgid "Match-moving data for tracking"
msgstr "追踪的匹配运动数据"


msgid "Active Object Index"
msgstr "活动物体索引"


msgid "Index of active object"
msgstr "活动物体的索引"


msgid "Collection of objects in this tracking data object"
msgstr "此追踪数据物体中的物体集合"


msgid "Plane Tracks"
msgstr "平面追踪轨迹"


msgid "Collection of plane tracks in this tracking data object"
msgstr "当前追踪数据物体的平面追踪集合"


msgid "Tracks"
msgstr "轨迹"


msgid "Collection of tracks in this tracking data object"
msgstr "此追踪数据物体的轨迹集合"


msgid "Movie tracking camera data"
msgstr "影片追踪的摄像机数据"


msgid "Match-moving camera data for tracking"
msgstr "用于追踪的摄像机运动匹配数据"


msgid "Distortion Model"
msgstr "畸变模型"


msgid "Distortion model used for camera lenses"
msgstr "用于摄像机镜头的畸变模型"


msgid "Polynomial"
msgstr "多项式"


msgid "Divisions"
msgstr "细分"


msgid "K1"
msgstr "K1"


msgid "K2"
msgstr "K2"


msgid "Camera's focal length"
msgstr "摄像机焦距"


msgid "First coefficient of third order polynomial radial distortion"
msgstr "三阶多项式径向畸变的第一项系数"


msgid "Second coefficient of third order polynomial radial distortion"
msgstr "三阶多项式径向畸变的第二项系数"


msgid "K3"
msgstr "K3"


msgid "Third coefficient of third order polynomial radial distortion"
msgstr "三阶多项式径向畸变的第三项系数"


msgid "Pixel Aspect Ratio"
msgstr "像素纵横比"


msgid "Pixel aspect ratio"
msgstr "像素纵横比"


msgid "Principal Point"
msgstr "主点"


msgid "Optical center of lens"
msgstr "镜头光心"


msgid "Width of CCD sensor in millimeters"
msgstr "CCD传感器的宽度 (mm)"


msgid "Units"
msgstr "单位"


msgid "Units used for camera focal length"
msgstr "摄像机的焦距单位"


msgid "px"
msgstr "px"


msgid "Use pixels for units of focal length"
msgstr "使用像素作为焦距的单位"


msgid "mm"
msgstr "mm"


msgid "Use millimeters for units of focal length"
msgstr "使用厘米作为焦距的单位"


msgid "Movie Tracking Dopesheet"
msgstr "移动追踪的动画体"


msgid "Match-moving dopesheet data"
msgstr "运动匹配的动画序列数据"


msgid "Include channels from objects/bone that aren't visible"
msgstr "包含不可见物体 / 骨头的通道"


msgid "Dopesheet Sort Field"
msgstr "动画编辑器排序部分"


msgid "Method to be used to sort channels in dopesheet view"
msgstr "在动画编辑器视图中排序通道的方法"


msgid "Sort channels by their names"
msgstr "使用名称来排序通道"


msgid "Longest"
msgstr "最长"


msgid "Sort channels by longest tracked segment"
msgstr "根据最长跟踪部分排序通道"


msgid "Total"
msgstr "总数"


msgid "Sort channels by overall amount of tracked segments"
msgstr "按轨迹段总数对通道排序"


msgid "Sort channels by average reprojection error of tracks after solve"
msgstr "按解算后的轨迹平均二次投射误差对通道排序"


msgid "Invert Dopesheet Sort"
msgstr "反向动画编辑器的排序"


msgid "Invert sort order of dopesheet channels"
msgstr "反转动画编辑器中通道的排序"


msgid "Movie tracking marker data"
msgstr "影片的追踪标记数据"


msgid "Match-moving marker data for tracking"
msgstr "用于追踪的标记运动匹配数据"


msgid "Marker position at frame in normalized coordinates"
msgstr "帧内标记的规格化坐标位置"


msgid "Keyframed"
msgstr "已插关键帧"


msgid "Is marker muted for current frame"
msgstr "为当前帧禁用的标记"


msgid "Pattern Bounding Box"
msgstr "图案的边界框"


msgid "Pattern area bounding box in normalized coordinates"
msgstr "规格化坐标中的限定间隔"


msgid "Pattern Corners"
msgstr "图块拐角"


msgid "Array of coordinates which represents pattern's corners in normalized coordinates relative to marker position"
msgstr "相对于标记的规格化坐标中的图块左下角"


msgid "Search Max"
msgstr "最大搜索范围"


msgid "Right-bottom corner of search area in normalized coordinates relative to marker position"
msgstr "相对于标记的规格化坐标中的搜索区块右下角"


msgid "Search Min"
msgstr "最小搜索范围"


msgid "Left-bottom corner of search area in normalized coordinates relative to marker position"
msgstr "相对于标记的规格化坐标中的搜索区块左下角"


msgid "Movie tracking object data"
msgstr "影片追踪物体数据"


msgid "Match-moving object tracking and reconstruction data"
msgstr "匹配运动的物体追踪及重建数据"


msgid "Object is used for camera tracking"
msgstr "用于摄像机追踪的物体"


msgid "Keyframe A"
msgstr "关键帧A"


msgid "First keyframe used for reconstruction initialization"
msgstr "用于重建初始化的起始关键帧"


msgid "Keyframe B"
msgstr "关键帧B"


msgid "Second keyframe used for reconstruction initialization"
msgstr "用于初始化重建的第二关键帧"


msgid "Unique name of object"
msgstr "物体的唯一名称"


msgid "Scale of object solution in camera space"
msgstr "摄像机空间中的物体解算缩放"


msgid "Active Track"
msgstr "活动的轨"


msgid "Active Object"
msgstr "活动物体"


msgid "Movie Tracking Plane Marker Data"
msgstr "影片追踪平面标记数据"


msgid "Match-moving plane marker data for tracking"
msgstr "用于追踪的运动匹配镜头追踪平面标记数据"


msgid "Corners"
msgstr "转角"


msgid "Movie tracking plane track data"
msgstr "影片追踪平面轨迹数据"


msgid "Match-moving plane track data for tracking"
msgstr "用于追踪的镜头追踪轨迹数据"


msgid "Image Opacity"
msgstr "图片不透明度"


msgid "Opacity of the image"
msgstr "图片的不透明度"


msgid "Markers"
msgstr "标记"


msgid "Collection of markers in track"
msgstr "轨迹中的标记集"


msgid "Unique name of track"
msgstr "轨迹的唯一名称"


msgid "Plane track is selected"
msgstr "平面追踪轨迹已选中"


msgid "Auto Keyframe"
msgstr "自动关键帧"


msgid "Automatic keyframe insertion when moving plane corners"
msgstr "自动在可用的函数曲线中插入关键帧"


msgid "Collection of solved cameras"
msgstr "已解算摄像机集合"


msgid "Movie tracking reconstruction data"
msgstr "影片追踪重建数据"


msgid "Match-moving reconstruction data from tracker"
msgstr "源自轨迹的运动匹配重建数据"


msgid "Reconstructed"
msgstr "已重建"


msgid "Is tracking data contains valid reconstruction information"
msgstr "追踪数据包含有效的重建信息"


msgid "Movie tracking settings"
msgstr "影片追踪设定"


msgid "Match moving settings"
msgstr "运动匹配设定"


msgid "Cleanup action to execute"
msgstr "要执行的清理动作"


msgid "Select unclean tracks"
msgstr "选择不良轨迹"


msgid "Delete Track"
msgstr "删除轨道"


msgid "Delete unclean tracks"
msgstr "删除不良轨迹"


msgid "Delete Segments"
msgstr "删除片段"


msgid "Delete unclean segments of tracks"
msgstr "删除不良的轨迹区段"


msgid "Reprojection Error"
msgstr "二次投射误差"


msgid "Effect on tracks which have a larger re-projection error"
msgstr "作用于二次投射误差较大的轨迹"


msgid "Tracked Frames"
msgstr "被追踪帧"


msgid "Effect on tracks which are tracked less than the specified amount of frames"
msgstr "作用于被追踪帧量低于指定帧量的轨迹"


msgid "Correlation"
msgstr "关联度"


msgid "Default minimum value of correlation between matched pattern and reference that is still treated as successful tracking"
msgstr "匹配图块与参照图块之间的默认最小校准值, 参照图块仍被视为追踪成功"


msgid "Frames Limit"
msgstr "帧限制"


msgid "Every tracking cycle, this number of frames are tracked"
msgstr "每个追踪循环, 追踪此数量的帧"


msgid "Default distance from image boundary at which marker stops tracking"
msgstr "与标记停止追踪时的图像边界之间的默认距离"


msgid "Motion model"
msgstr "运动模型"


msgid "Default motion model to use for tracking"
msgstr "用于跟踪的默认运动模型"


msgid "Search for markers that are perspectively deformed (homography) between frames"
msgstr "在帧间搜索产生透视变形 (单应性) 的标记"


msgid "Search for markers that are affine-deformed (t, r, k, and skew) between frames"
msgstr "在帧间搜索产生仿射变形的标记 (t, r, k, 以及斜切)"


msgid "Search for markers that are translated, rotated, and scaled between frames"
msgstr "搜索在帧之间有形变,旋转和缩放的标记"


msgid "Search for markers that are translated and scaled between frames"
msgstr "在帧间搜索经移动和缩放的标记"


msgid "Search for markers that are translated and rotated between frames"
msgstr "在帧间搜索经移动和旋转的标记"


msgid "Search for markers that are translated between frames"
msgstr "在帧间搜索经移动的标记"


msgid "Pattern Match"
msgstr "区块匹配"


msgid "Track pattern from given frame when tracking marker to next frame"
msgstr "当追踪标记时, 从指定帧到下一帧的轨迹模式"


msgid "Track pattern from keyframe to next frame"
msgstr "从关键帧向下一帧追踪图案区块"


msgid "Previous frame"
msgstr "上一帧"


msgid "Track pattern from current frame to next frame"
msgstr "从当前帧到下一帧的轨迹模式"


msgid "Pattern Size"
msgstr "区块尺寸"


msgid "Size of pattern area for newly created tracks"
msgstr "图案区块的大小, 用于新建的轨迹"


msgid "Search Size"
msgstr "搜索范围大小"


msgid "Size of search area for newly created tracks"
msgstr "新建轨迹所使用的搜索区块大小"


msgid "Distance between two bundles used for scene scaling"
msgstr "用于场景缩放的两点束间距"


msgid "Distance between two bundles used for object scaling"
msgstr "用于物体缩放的两点束间距"


msgid "Refine"
msgstr "改善"


msgid "Refine intrinsics during camera solving"
msgstr "在执行摄像机解算时改进固有参数"


msgid "Do not refine camera intrinsics"
msgstr "不改进摄像机的固有参数"


msgid "Refine focal length"
msgstr "改善焦距"


msgid "Focal length, K1"
msgstr "焦距, K1"


msgid "Refine focal length and radial distortion K1"
msgstr "改进焦距及径向畸变参数K1"


msgid "Focal length, K1, K2"
msgstr "焦距, K1, K2"


msgid "Refine focal length and radial distortion K1 and K2"
msgstr "改进焦距及径向畸变参数K1和K2"


msgid "Focal Length, Optical Center, K1, K2"
msgstr "焦距, 光心, K1, K2"


msgid "Refine focal length, optical center and radial distortion K1 and K2"
msgstr "改进焦距, 光心及径向畸变参数K1和K2"


msgid "Focal Length, Optical Center"
msgstr "焦距, 光心点"


msgid "Refine focal length and optical center"
msgstr "改进角度和光心"


msgid "K1, K2"
msgstr "K1, K2"


msgid "Refine radial distortion K1 and K2"
msgstr "优化 K1 和 K2 的径向畸变"


msgid "Show default options expanded in the user interface"
msgstr "在用户界面内扩展显示默认选项"


msgid "Show extra options expanded in the user interface"
msgstr "在用户界面内扩展显示额外选项"


msgid "Limit speed of tracking to make visual feedback easier (this does not affect the tracking quality)"
msgstr "限制追踪速度, 以实现更轻松的目视反馈结果 (这不会影响追踪结果的品质)"


msgid "Fastest"
msgstr "最远"


msgid "Track as fast as it's possible"
msgstr "以尽可能快的速度执行追踪"


msgid "Double"
msgstr "加倍"


msgid "Track with double speed"
msgstr "以双倍速度追踪"


msgid "Track with realtime speed"
msgstr "以实时速度追踪"


msgid "Track with half of realtime speed"
msgstr "以 1/2 的实时速度追踪"


msgid "Quarter"
msgstr "四分之一"


msgid "Track with quarter of realtime speed"
msgstr "以 1/4 的实时速度追踪"


msgid "Use Blue Channel"
msgstr "使用蓝色通道"


msgid "Use blue channel from footage for tracking"
msgstr "使用镜头的蓝色通道进行追踪"


msgid "Prepass"
msgstr "预通道"


msgid "Use a brute-force translation-only initialization when tracking"
msgstr "追踪时, 仅将暴力转化机制用于初始化"


msgid "Use Green Channel"
msgstr "使用绿色通道"


msgid "Use green channel from footage for tracking"
msgstr "使用镜头的绿色通道进行追踪"


msgid "Use Mask"
msgstr "使用遮罩"


msgid "Normalize"
msgstr "规格化"


msgid "Normalize light intensities while tracking (slower)"
msgstr "追踪时将光线亮度规格化 (较慢)"


msgid "Use Red Channel"
msgstr "使用红色通道"


msgid "Use red channel from footage for tracking"
msgstr "使用镜头的红色通道进行追踪"


msgid "Keyframe Selection"
msgstr "关键帧选择"


msgid "Tripod Motion"
msgstr "三角架运动"


msgid "Use special solver to track a stable camera position, such as a tripod"
msgstr "使用特殊解算器追踪一个固定的摄像机位置, 如三脚架"


msgid "Movie tracking stabilization data"
msgstr "运动追踪稳像数据"


msgid "Active Track Index"
msgstr "激活轨迹的索引"


msgid "Nearest"
msgstr "最近"


msgid "Bilinear"
msgstr "双线性"


msgid "Bicubic"
msgstr "双立方"


msgid "Location Influence"
msgstr "位置影响度"


msgid "Influence of stabilization algorithm on footage location"
msgstr "针对镜头位置的稳像算法影响量"


msgid "Rotation Influence"
msgstr "旋转影响度"


msgid "Influence of stabilization algorithm on footage rotation"
msgstr "针对镜头旋转的稳像算法影响量"


msgid "Scale Influence"
msgstr "缩放影响度"


msgid "Influence of stabilization algorithm on footage scale"
msgstr "针对镜头缩放的稳像算法影响量"


msgid "Maximal Scale"
msgstr "比例上限"


msgid "Limit the amount of automatic scaling"
msgstr "限制自动缩放量"


msgid "Use 2D stabilization"
msgstr "使用平面稳像"


msgid "Use 2D stabilization for footage"
msgstr "为镜头使用平面稳像"


msgid "Autoscale"
msgstr "自动缩放"


msgid "Automatically scale footage to cover unfilled areas when stabilizing"
msgstr "执行稳像时, 自动缩放镜头以覆盖未填充区域"


msgid "Stabilize Rotation"
msgstr "稳定旋转"


msgid "Movie tracking track data"
msgstr "影片追踪轨迹数据"


msgid "Match-moving track data for tracking"
msgstr "用于追踪的运动匹配轨迹数据"


msgid "Average error of re-projection"
msgstr "二次投射的平均误差"


msgid "Bundle"
msgstr "点束"


msgid "Position of bundle reconstructed from this track"
msgstr "根据此轨迹重建的绑定点位置"


msgid "Color of the track in the Movie Clip Editor and the 3D viewport after a solve"
msgstr "影片剪辑编辑器及 3D 视口中的已解算轨迹的颜色"


msgid "Minimal value of correlation between matched pattern and reference that is still treated as successful tracking"
msgstr "匹配图块与参照图块之间的最小相关性, 该参照图块仍被视为追踪成功"


msgid "Grease pencil data for this track"
msgstr "当前跟踪的铅笔数据"


msgid "Has Bundle"
msgstr "存在点束"


msgid "True if track has a valid bundle"
msgstr "轨迹存在有效绑定点时可用"


msgid "Track is hidden"
msgstr "轨迹为隐藏状态"


msgid "Track is locked and all changes to it are disabled"
msgstr "轨迹已锁定, 将禁用所有改动"


msgid "Distance from image boundary at which marker stops tracking"
msgstr "与标记停止追踪时所处的图像边界之间的距离"


msgid "Track is selected"
msgstr "轨迹已选中"


msgid "Select Anchor"
msgstr "设置锚点"


msgid "Track's anchor point is selected"
msgstr "轨迹锚点已选中"


msgid "Select Pattern"
msgstr "按名称选择"


msgid "Track's pattern area is selected"
msgstr "轨迹图案区块已选中"


msgid "Select Search"
msgstr "选择搜索区"


msgid "Track's search area is selected"
msgstr "轨迹搜索区块已选中"


msgid "Apply track's mask on displaying preview"
msgstr "在显示预览时应用通道的遮罩"


msgid "Use a brute-force translation only pre-track before refinement"
msgstr "在优化前使用仅强力转化式的预追踪"


msgid "Custom Color"
msgstr "自定义颜色"


msgid "Use custom color instead of theme-defined"
msgstr "使用自定义颜色代替主题定义色"


msgid "Display what the tracking algorithm sees in the preview"
msgstr "在预览视图中显示所用的追踪算法"


msgid "Normalize light intensities while tracking. Slower"
msgstr "在追踪时对光强度值规格化.  速度较慢"


msgid "NLA Strip"
msgstr "NLA 片段"


msgid "A container referencing an existing Action"
msgstr "用于引用一个现有动作的容器"


msgid "Action referenced by this strip"
msgstr "参考此片段的动作"


msgid "Action End Frame"
msgstr "动作的最后一帧"


msgid "Last frame from action to use"
msgstr "所用动作的结束帧"


msgid "Action Start Frame"
msgstr "动作的第一帧"


msgid "First frame from action to use"
msgstr "所用动作的起始帧"


msgid "NLA Strip is active"
msgstr "NLA 片段被激活"


msgid "Number of frames at start of strip to fade in influence"
msgstr "在片段起始处产生渐入效果的帧数量"


msgid "Blending"
msgstr "混合"


msgid "Method used for combining strip's result with accumulated result"
msgstr "片段结果与累计结果间的合并方式"


msgid "Action to take for gaps past the strip extents"
msgstr "超出片段范围的空隙处所使用的动作"


msgid "F-Curves for controlling the strip's influence and timing"
msgstr "用于操控片段的影响与时序的函数曲线"


msgid "Amount the strip contributes to the current result"
msgstr "贡献给当前结果的片段数量"


msgid "Modifiers affecting all the F-Curves in the referenced Action"
msgstr "修改器在参考动作中影响函数曲线"


msgid "NLA Strip is not evaluated"
msgstr "NLA 片段未经计算"


msgid "Number of times to repeat the action range"
msgstr "在动作区域内的重复次数"


msgid "Scaling factor for action"
msgstr "动作的缩放系数"


msgid "NLA Strip is selected"
msgstr "选择的 NLA 片段"


msgid "Strip Time"
msgstr "片段时间"


msgid "Frame of referenced Action to evaluate"
msgstr "参照动作的解算帧"


msgid "NLA Strips"
msgstr "NLA 片段"


msgid "NLA Strips that this strip acts as a container for (if it is of type Meta)"
msgstr "将此片段用作容器的NLA片段 (如果其类型为元)"


msgid "Type of NLA Strip"
msgstr "NLA 片段的类型"


msgid "Action Clip"
msgstr "动作剪辑"


msgid "NLA Strip references some Action"
msgstr "NLA 片段引用部分动作"


msgid "NLA Strip 'transitions' between adjacent strips"
msgstr "在两个选择的相邻片段间添加一个过渡片段"


msgid "NLA Strip acts as a container for adjacent strips"
msgstr "NLA 片段用作相邻片段的容器"


msgid "Sound Clip"
msgstr "声音偶啊芭堤雅不"


msgid "NLA Strip representing a sound event for speakers"
msgstr "为扬声器表现声音事件的 NLA 片段"


msgid "Animated Influence"
msgstr "动画影响力"


msgid "Influence setting is controlled by an F-Curve rather than automatically determined"
msgstr "影响量的设定由一个函数曲线控制, 而不是自动决定"


msgid "Animated Strip Time"
msgstr "动画的片段时间"


msgid "Strip time is controlled by an F-Curve rather than automatically determined"
msgstr "片段的时长由一个函数曲线控制, 而不是自动决定 "


msgid "Cyclic Strip Time"
msgstr "循环片段时长"


msgid "Cycle the animated time within the action start & end"
msgstr "循环位于动作首尾之间的动画时长"


msgid "Auto Blend In/Out"
msgstr "自动混入 / 混出"


msgid "Number of frames for Blending In/Out is automatically determined from overlapping strips"
msgstr "混入 / 混出所需的帧数量由重叠片段自动确定"


msgid "NLA Strip is played back in reverse order (only when timing is automatically determined)"
msgstr "使用逆序回放NLA片段 (仅当自动确定时序时)"


msgid "Sync Action Length"
msgstr "同步动作块长度"


msgid "NLA Track"
msgstr "NLA 轨道"


msgid "A animation layer containing Actions referenced as NLA strips"
msgstr "一个包含引用为 NLA 片段的动作的动画层"


msgid "NLA Track is active"
msgstr "激活 NLA 轨道"


msgid "Solo"
msgstr "孤立"


msgid "NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)"
msgstr "NLA轨道对自身进行计算 (即禁用激活的动作, 以及其他所有处于相同动画数据块中的NLA轨道)"


msgid "NLA Track is locked"
msgstr "锁定的 NLA 片段"


msgid "NLA Track is not evaluated"
msgstr "未解算的 NLA 轨道"


msgid "NLA Track is selected"
msgstr "选择的 NLA 轨道"


msgid "NLA Strips on this NLA-track"
msgstr "在这个NLA轨道上的NLA片段"


msgid "Node in a node tree"
msgstr "节点树中的节点"


msgid "The node icon"
msgstr "节点图标"


msgid "The node label"
msgstr "节点标签"


msgid "Static Type"
msgstr "静态类型"


msgid "Node type (deprecated, use with care)"
msgstr "节点类型 (不建议使用此项, 请谨慎使用)"


msgid "Custom Node"
msgstr "自定义节点"


msgid "Custom color of the node body"
msgstr "自定义节点主体颜色"


msgid "Absolute bounding box dimensions of the node"
msgstr "物体的绝对碰撞边界尺寸"


msgid "Height of the node"
msgstr "节点高度"


msgid "Internal Links"
msgstr "内部连线"


msgid "Internal input-to-output connections for muting"
msgstr "从输入端到输出端的内部连线, 用于禁用模式的显示"


msgid "Optional custom node label"
msgstr "可选的自定义节点标签"


msgid "Mute"
msgstr "禁用"


msgid "Unique node identifier"
msgstr "节点的唯一标识符"


msgid "Parent this node is attached to"
msgstr "此节点的父级"


msgid "Node selection state"
msgstr "节点选取状态"


msgid "Old Shading"
msgstr "旧版着色"


msgid "New Shading"
msgstr "新版着色"


msgid "Show Options"
msgstr "显示选项"


msgid "Show Texture"
msgstr "显示纹理"


msgid "Draw node in viewport textured draw mode"
msgstr "在视图纹理绘制模式下显示节点"


msgid "Node type (deprecated, use bl_static_type or bl_idname for the actual identifier string)"
msgstr "节点类型 (不建议使用此项, 建议为实际的标识符字串使用 bl_static_type 或  bl_idname)"


msgid "Use custom color for the node"
msgstr "为节点使用自定义颜色"


msgid "Width of the node"
msgstr "节点宽度"


msgid "Width Hidden"
msgstr "宽度被隐藏"


msgid "Width of the node in hidden state"
msgstr "隐藏状态下的节点宽度"


msgid "Custom Group"
msgstr "自定义节点组"


msgid "Interface"
msgstr "界面"


msgid "Interface socket data"
msgstr "接口插糟数据"


msgid "Compositor Node"
msgstr "合成器节点"


msgid "Alpha Over"
msgstr "Alpha 上叠"


msgid "Premul"
msgstr "预乘"


msgid "Convert Premul"
msgstr "转换叠加"


msgid "Bilateral Blur"
msgstr "双边模糊"


msgid "Color Sigma"
msgstr "色彩西格玛"


msgid "Space Sigma"
msgstr "空间西格玛"


msgid "Aspect Correction"
msgstr "比例校正"


msgid "Type of aspect correction to use"
msgstr "使用的比例校正类型"


msgid "Relative Size X"
msgstr "X 向相对尺寸"


msgid "Relative Size Y"
msgstr "Y 向相对尺寸"


msgid "Filter Type"
msgstr "过滤类型"


msgid "Fast Gaussian"
msgstr "快速高斯"


msgid "Catrom"
msgstr "卡特姆 - 罗"


msgid "Mitch"
msgstr "米切尔"


msgid "Bokeh"
msgstr "散景"


msgid "Use circular filter (slower)"
msgstr "使用圆形滤镜 (较慢)"


msgid "Apply filter on gamma corrected values"
msgstr "将滤镜应用到伽玛校正值"


msgid "Use relative (percent) values to define blur radius"
msgstr "使用相对(百分比)值定义模糊半径"


msgid "Variable Size"
msgstr "变量大小"


msgid "Support variable blur per-pixel when using an image for size input"
msgstr "当使用图像作为输入尺寸时, 支持每像素的可变模糊"


msgid "Bokeh Blur"
msgstr "散景模糊"


msgid "Max Blur"
msgstr "最大模糊"


msgid "Blur limit, maximum CoC radius"
msgstr "模糊限制, 最大模糊圈半径"


msgid "Bokeh Image"
msgstr "散景图"


msgid "Angle of the bokeh"
msgstr "边缘的角度"


msgid "Catadioptric"
msgstr "反射折射的"


msgid "Level of catadioptric of the bokeh"
msgstr "散景的反射折射级别"


msgid "Flaps"
msgstr "塌陷"


msgid "Number of flaps"
msgstr "耀斑的数量"


msgid "Rounding"
msgstr "圆滑"


msgid "Level of rounding of the bokeh"
msgstr "散景圆滑级别"


msgid "Lens shift"
msgstr "镜头平移"


msgid "Shift of the lens components"
msgstr "镜头元件的平移"


msgid "Box Mask"
msgstr "方形遮罩"


msgid "Height of the box"
msgstr "矩形盒高"


msgid "Mask type"
msgstr "遮罩类型"


msgid "Not"
msgstr "非"


msgid "Rotation angle of the box"
msgstr "矩形盒的旋转角度"


msgid "Width of the box"
msgstr "矩形盒的宽度"


msgid "X position of the middle of the box"
msgstr "矩形盒中心的 X 位置"


msgid "Y position of the middle of the box"
msgstr "矩形盒中心的 Y 位置"


msgid "Bright/Contrast"
msgstr "亮度 / 对比度"


msgid "Channel Key"
msgstr "通道抠像"


msgid "RGB Color Space"
msgstr "RGB 色彩空间"


msgid "HSV Color Space"
msgstr "HSV 色彩空间"


msgid "YUV Color Space"
msgstr "YUV 色彩空间"


msgid "YCbCr"
msgstr "YCbCr"


msgid "YCbCr Color Space"
msgstr "YCbCr 色彩空间"


msgid "Limit Channel"
msgstr "限定通道"


msgid "Limit by this channel's value"
msgstr "以此通道的值限定"


msgid "Values higher than this setting are 100% opaque"
msgstr "若值高于此设置, 则完全不透明"


msgid "Algorithm"
msgstr "算法"


msgid "Algorithm to use to limit channel"
msgstr "用于限定通道的算法"


msgid "Single"
msgstr "单一"


msgid "Limit by single channel"
msgstr "单一通道限定"


msgid "Limit by max of other channels "
msgstr "以其他通道的最大值限定"


msgid "Values lower than this setting are 100% keyed"
msgstr "若值高于此设置, 则被完全抠除"


msgid "Channel used to determine matte"
msgstr "用于决定遮片的通道"


msgid "Chroma Key"
msgstr "色度抠像"


msgid "Alpha falloff"
msgstr "Alpha 衰减"


msgid "Lift"
msgstr "Lift"


msgid "Alpha lift"
msgstr "alpha Lift"


msgid "Shadow Adjust"
msgstr "阴影调节"


msgid "Adjusts the brightness of any shadows captured"
msgstr "调节任何捕获阴影的亮度"


msgid "Tolerance below which colors will be considered as exact matches"
msgstr "容差值, 低于此值的颜色将被认定为完全匹配"


msgid "Acceptance"
msgstr "容差"


msgid "Tolerance for a color to be considered a keying color"
msgstr "用于认定抠像色的色彩容差"


msgid "Color Balance"
msgstr "色彩平衡"


msgid "Correction Formula"
msgstr "校正规则"


msgid "Lift/Gamma/Gain"
msgstr "Lift/Gamma/Gain"


msgid "Offset/Power/Slope (ASC-CDL)"
msgstr "Offset/Power/Slope (ASC-CDL)"


msgid "ASC-CDL standard color correction"
msgstr "ASC-CDL 标准颜色校正"


msgid "Correction for Highlights"
msgstr "亮调校正"


msgid "Correction for Midtones"
msgstr "中间调校正"


msgid "Correction for Shadows"
msgstr "暗调校正"


msgid "Basis"
msgstr "基型"


msgid "Power"
msgstr "能量"


msgid "Slope"
msgstr "斜率"


msgid "Color Correction"
msgstr "色彩校正"


msgid "Blue channel active"
msgstr "激活的蓝色通道"


msgid "Green channel active"
msgstr "激活的绿色通道"


msgid "Highlights Contrast"
msgstr "亮度对比度"


msgid "Highlights contrast"
msgstr "高亮对比度"


msgid "Highlights Gain"
msgstr "高亮增益"


msgid "Highlights gain"
msgstr "高亮增益"


msgid "Highlights Gamma"
msgstr "高亮伽玛值"


msgid "Highlights gamma"
msgstr "高亮伽玛"


msgid "Highlights Lift"
msgstr "高亮亮度提升"


msgid "Highlights lift"
msgstr "亮调 lift"


msgid "Highlights Saturation"
msgstr "高亮饱和度"


msgid "Highlights saturation"
msgstr "高亮饱和度"


msgid "Master Contrast"
msgstr "主对比度"


msgid "Master contrast"
msgstr "主对比度"


msgid "Master Gain"
msgstr "主增益"


msgid "Master gain"
msgstr "主色调 gain"


msgid "Master Gamma"
msgstr "主伽玛值"


msgid "Master gamma"
msgstr "主伽玛值"


msgid "Master Lift"
msgstr "主调提升"


msgid "Master lift"
msgstr "主色调 lift"


msgid "Master Saturation"
msgstr "主色调饱和度"


msgid "Master saturation"
msgstr "主色调饱和度"


msgid "Midtones Contrast"
msgstr "中间调对比度"


msgid "Midtones contrast"
msgstr "中间调对比度"


msgid "Midtones End"
msgstr "中间调末端"


msgid "End of midtones"
msgstr "中间调的尾部"


msgid "Midtones Gain"
msgstr "中间调增益"


msgid "Midtones gain"
msgstr "中间调增益"


msgid "Midtones Gamma"
msgstr "中间调伽玛"


msgid "Midtones gamma"
msgstr "伽玛中间调"


msgid "Midtones Lift"
msgstr "中间调 lift"


msgid "Midtones lift"
msgstr "中间调 lift"


msgid "Midtones Saturation"
msgstr "中间调饱和"


msgid "Midtones saturation"
msgstr "中间调饱和"


msgid "Midtones Start"
msgstr "中间调开始"


msgid "Start of midtones"
msgstr "色调起始位置"


msgid "Red channel active"
msgstr "激活的红色通道"


msgid "Shadows Contrast"
msgstr "阴影对比度"


msgid "Shadows contrast"
msgstr "阴影对比度"


msgid "Shadows Gain"
msgstr "阴影增益"


msgid "Shadows gain"
msgstr "阴影增益"


msgid "Shadows Gamma"
msgstr "阴影伽玛"


msgid "Shadows gamma"
msgstr "阴影伽玛"


msgid "Shadows Lift"
msgstr "阴影提升"


msgid "Shadows lift"
msgstr "阴影提升"


msgid "Shadows Saturation"
msgstr "暗调饱和度"


msgid "Shadows saturation"
msgstr "阴影饱和度"


msgid "Color Key"
msgstr "色彩抠像"


msgid "H"
msgstr "H"


msgid "Hue tolerance for colors to be considered a keying color"
msgstr "用于认定剔除颜色的色相容差"


msgid "S"
msgstr "S"


msgid "Saturation Tolerance for the color"
msgstr "颜色饱和度容差值"


msgid "Value Tolerance for the color"
msgstr "颜色容差值"


msgid "Color Spill"
msgstr "色彩溢出"


msgid "Red Spill Suppression"
msgstr "红色溢出抑制"


msgid "Green Spill Suppression"
msgstr "绿色溢出抑制"


msgid "Blue Spill Suppression"
msgstr "蓝色溢出抑制"


msgid "Limit by Red"
msgstr "以红色限定"


msgid "Limit by Green"
msgstr "以绿色限定"


msgid "Limit by Blue"
msgstr "以蓝色限定"


msgid "Simple Limit Algorithm"
msgstr "简单限定算法"


msgid "Average Limit Algorithm"
msgstr "均衡限定算法"


msgid "Scale limit by value"
msgstr "以值限定缩放"


msgid "Blue spillmap scale"
msgstr "蓝色溢出映射比"


msgid "Green spillmap scale"
msgstr "绿色溢出映射比"


msgid "R"
msgstr "R"


msgid "Red spillmap scale"
msgstr "红色溢出映射比"


msgid "Unspill"
msgstr "移除色溢"


msgid "Compensate all channels (differently) by hand"
msgstr "手动补偿所有通道（分别补偿）"


msgid "Combine HSVA"
msgstr "合并 HSVA"


msgid "Combine RGBA"
msgstr "合并 RGBA"


msgid "Combine YCbCrA"
msgstr "合并 YCCA"


msgid "ITU 601"
msgstr "ITU 601"


msgid "ITU 709"
msgstr "ITU 709"


msgid "Jpeg"
msgstr "Jpeg"


msgid "Combine YUVA"
msgstr "合并 YUVA"


msgid "Composite"
msgstr "合成"


msgid "Colors are treated alpha premultiplied, or colors output straight (alpha gets set to 1)"
msgstr "经预乘Alpha处理的颜色, 或输出为直接alpha的颜色 (alpha值设为1)"


msgid "Corner Pin"
msgstr "边角定位"


msgid "X2"
msgstr "X2"


msgid "Y2"
msgstr "Y2"


msgid "X1"
msgstr "X1"


msgid "Y1"
msgstr "Y1"


msgid "Use relative values to crop image"
msgstr "以相对值裁切图像"


msgid "Crop Image Size"
msgstr "裁切图像尺寸"


msgid "Whether to crop the size of the input image"
msgstr "是否裁剪导入图像的尺寸"


msgid "RGB Curves"
msgstr "RGB 曲线"


msgid "Vector Curves"
msgstr "矢量曲线"


msgid "Directional Blur"
msgstr "定向模糊"


msgid "Center X"
msgstr "中心X"


msgid "Center Y"
msgstr "中心Y"


msgid "Spin"
msgstr "旋绕"


msgid "Wrap"
msgstr "循环"


msgid "Defocus"
msgstr "散焦"


msgid "Bokeh shape rotation offset"
msgstr "散景形状的偏移转角"


msgid "Bokeh Type"
msgstr "散景类型"


msgid "Octagonal"
msgstr "八边形"


msgid "8 sides"
msgstr "8 边"


msgid "Heptagonal"
msgstr "七边形"


msgid "7 sides"
msgstr "7 边"


msgid "Hexagonal"
msgstr "六边形"


msgid "6 sides"
msgstr "6 边"


msgid "Pentagonal"
msgstr "五边形"


msgid "5 sides"
msgstr "5 边"


msgid "4 sides"
msgstr "4 边"


msgid "Triangular"
msgstr "三角形"


msgid "3 sides"
msgstr "3 边"


msgid "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius"
msgstr "焦点模糊量, 128=无限=完美聚焦效果, 若值减半, 则会使模糊半径翻倍"


msgid "CoC radius threshold, prevents background bleed on in-focus midground, 0=off"
msgstr "模糊圈半径阈值, 避免背景溢出到间景的非焦点区, 0= 关闭"


msgid "Gamma Correction"
msgstr "伽玛校正"


msgid "Enable gamma correction before and after main process"
msgstr "在主过程前后启用伽玛校正"


msgid "Enable low quality mode, useful for preview"
msgstr "启用低质量模式,有助于预览"


msgid "Use Z-Buffer"
msgstr "使用 Z 缓冲区"


msgid "Disable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)"
msgstr "当使用一张图像代替真实z-缓冲作为输入源时, 则禁用此项 (如果不是基于图像的结点, 将自动启用, 例如时间节点)"


msgid "Z-Scale"
msgstr "Z 缩放"


msgid "Scale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1"
msgstr "当不使用z-缓冲时, 则对Z输入源进行缩放, 用于控制由白色或输入值1所指定的最大模糊量"


msgid "Despeckle"
msgstr "去噪"


msgid "Threshold for detecting pixels to despeckle"
msgstr "待去斑像素的检测阈值"


msgid "Neighbor"
msgstr "邻近项"


msgid "Threshold for the number of neighbor pixels that must match"
msgstr "须匹配的相邻像素的数量阈值"


msgid "Difference Key"
msgstr "色差抠像"


msgid "Color distances below this additional threshold are partially keyed"
msgstr "低于此附加阈值的色距将被部分剔除"


msgid "Color distances below this threshold are keyed"
msgstr "对低于此阈值的色距执行抠像"


msgid "Dilate/Erode"
msgstr "膨胀 / 腐蚀"


msgid "Distance to grow/shrink (number of iterations)"
msgstr "扩张/收缩的距离 (迭代次数)"


msgid "Edge to inset"
msgstr "插入的边线"


msgid "Growing/shrinking mode"
msgstr "生长 / 收缩模式"


msgid "Step"
msgstr "步长"


msgid "Feather"
msgstr "羽化"


msgid "Distance Key"
msgstr "色距抠像"


msgid "RGB color space"
msgstr "RGB 色彩空间"


msgid "YCbCr Suppression"
msgstr "YCbCr 色彩消除"


msgid "Double Edge Mask"
msgstr "双边遮罩"


msgid "Buffer Edge Mode"
msgstr "缓冲边线模式"


msgid "Bleed Out"
msgstr "溢出"


msgid "Allow mask pixels to bleed along edges"
msgstr "允许遮罩像素, 以沿边线溢出"


msgid "Keep In"
msgstr "抑制"


msgid "Restrict mask pixels from touching edges"
msgstr "约束遮罩像素, 使之远离边缘"


msgid "Inner Edge Mode"
msgstr "内边模式"


msgid "All pixels on inner mask edge are considered during mask calculation"
msgstr "在执行双边计算时, 将考虑到内侧遮罩边上的所有像素"


msgid "Adjacent Only"
msgstr "仅相邻项"


msgid "Only inner mask pixels adjacent to outer mask pixels are considered during mask calculation"
msgstr "在执行双边计算时, 仅考虑到与外侧遮罩像素相邻的内侧遮罩像素"


msgid "Ellipse Mask"
msgstr "椭圆遮罩"


msgid "Height of the ellipse"
msgstr "椭圆遮罩的高度"


msgid "Rotation angle of the ellipse"
msgstr "椭圆遮罩的旋转角度"


msgid "Width of the ellipse"
msgstr "椭圆遮罩的宽度"


msgid "X position of the middle of the ellipse"
msgstr "椭圆遮罩中心点的 X 向位置"


msgid "Y position of the middle of the ellipse"
msgstr "椭圆遮罩中心点的 Y 向位置"


msgid "Laplace"
msgstr "拉普拉斯过滤"


msgid "Kirsch"
msgstr "克什边缘检测"


msgid "Flip X"
msgstr "翻转X"


msgid "Flip Y"
msgstr "翻转Y"


msgid "Flip X & Y"
msgstr "翻转 X/Y 轴向"


msgid "Glare"
msgstr "辉光"


msgid "Angle Offset"
msgstr "偏移角"


msgid "Streak angle offset"
msgstr "条斑偏移角"


msgid "Color Modulation"
msgstr "颜色调整"


msgid "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect"
msgstr "色彩调节量, 用于调节条斑及残影的颜色, 以获得光谱色散效果"


msgid "Fade"
msgstr "淡入"


msgid "Streak fade-out factor"
msgstr "条斑淡出系数"


msgid "Glare Type"
msgstr "耀光类型"


msgid "Ghosts"
msgstr "残影"


msgid "Streaks"
msgstr "条斑"


msgid "Fog Glow"
msgstr "雾晕"


msgid "Simple Star"
msgstr "简单星形"


msgid "-1 is original image only, 0 is exact 50/50 mix, 1 is processed image only"
msgstr "-1代表仅使用原始图像, 0代表50/50精确混合, 1代表仅使用已加工图像"


msgid "If not set to high quality, the effect will be applied to a low-res copy of the source image"
msgstr "若未设定为高品质, 效果将应用到源图像的低分辨率副本上"


msgid "Glow/glare size (not actual size; relative to initial size of bright area of pixels)"
msgstr "辉光/眩光大小 (并非真实尺寸; 而是相对于像素明亮区的初始大小)"


msgid "Total number of streaks"
msgstr "条斑总量"


msgid "The glare filter will only be applied to pixels brighter than this value"
msgstr "仅将眩光滤镜应用到亮度高于此值的像素"


msgid "Rotate 45"
msgstr "旋转 45 度"


msgid "Simple star filter: add 45 degree rotation offset"
msgstr "简单星形滤镜: 添加 45 度旋转偏角"


msgid "Hue Correct"
msgstr "色相校正"


msgid "Hue Saturation Value"
msgstr "色相/饱和度/明度"


msgid "ID Mask"
msgstr "ID 遮罩"


msgid "Pass index number to convert to alpha"
msgstr "用于转换为 Alpha 的通道索引"


msgid "Anti-Aliasing"
msgstr "抗锯齿"


msgid "Apply an anti-aliasing filter to the mask"
msgstr "为遮罩应用一个抗锯齿滤镜"


msgid "Has Layers"
msgstr "有层"


msgid "True if this image has any named layer"
msgstr "如果此图像存在任何已命名的层则为真"


msgid "Has View"
msgstr "有视图"


msgid "Placeholder"
msgstr "建立文件存储区"


msgid "Auto-Refresh"
msgstr "自动刷新"


msgid "Straight Alpha Output"
msgstr "直接型 Alpha 输出"


msgid "Put Node output buffer to straight alpha instead of premultiplied"
msgstr "将节点输出缓存应用到直接型 Alpha, 而非预乘型"


msgid "Inpaint"
msgstr "瑕疵修复"


msgid "Distance to inpaint (number of iterations)"
msgstr "瑕疵修复间隔 (迭代次数)"


msgid "RGB"
msgstr "RGB"


msgid "Keying"
msgstr "关键帧集"


msgid "Post Blur"
msgstr "后置模糊"


msgid "Matte blur size which applies after clipping and dilate/eroding"
msgstr "遮片模糊尺寸, 应用于裁剪和膨胀 / 腐蚀之后"


msgid "Pre Blur"
msgstr "预模糊"


msgid "Chroma pre-blur size which applies before running keyer"
msgstr "色度预模糊尺寸, 应用于抠像器运行之前"


msgid "Clip Black"
msgstr "限制黑色"


msgid "Value of non-scaled matte pixel which considers as fully background pixel"
msgstr "无缩放遮片的像素值, 视为完整的背景像素"


msgid "Clip White"
msgstr "亮调"


msgid "Value of non-scaled matte pixel which considers as fully foreground pixel"
msgstr "无缩放遮片的像素值, 视为完整的前景像素"


msgid "Despill Balance"
msgstr "非溢出平衡"


msgid "Balance between non-key colors used to detect amount of key color to be removed"
msgstr "用于检测待移除键色量的非键色间的平衡量"


msgid "Despill Factor"
msgstr "非溢出系数"


msgid "Factor of despilling screen color from image"
msgstr "图像上的溢出色彩参数"


msgid "Matte dilate/erode side"
msgstr "遮片的膨胀 / 侵蚀侧"


msgid "Edge Kernel Radius"
msgstr "边缘核心半径"


msgid "Radius of kernel used to detect whether pixel belongs to edge"
msgstr "用于探测像素是否位于边上的核心半径"


msgid "Edge Kernel Tolerance"
msgstr "边缘核心容差"


msgid "Tolerance to pixels inside kernel which are treating as belonging to the same plane"
msgstr "视为属于相同平面的核心内部像素容差"


msgid "Feather Distance"
msgstr "羽化距离"


msgid "Distance to grow/shrink the feather"
msgstr "羽化扩张 / 收缩的距离"


msgctxt "Curve"
msgid "Feather Falloff"
msgstr "羽化衰减"


msgid "Screen Balance"
msgstr "屏幕平衡"


msgid "Balance between two non-primary channels primary channel is comparing against"
msgstr "作为主通道的比对参照的两个非主通道间的平衡量"


msgid "Keying Screen"
msgstr "屏幕抠像"


msgid "Tracking Object"
msgstr "追踪物体"


msgid "Lens Distortion"
msgstr "镜头畸变"


msgid "For positive distortion factor only: scale image such that black areas are not visible"
msgstr "仅用于正畸变系数: 缩放图像, 直到黑色区域不可见"


msgid "Enable/disable jittering (faster, but also noisier)"
msgstr "开启/关闭抖动 (较快, 但噪点较多)"


msgid "Projector"
msgstr "投影源"


msgid "Enable/disable projector mode (the effect is applied in horizontal direction only)"
msgstr "开启/关闭投影器模式 (效果仅在水平方向上应用)"


msgid "C"
msgstr "C"


msgid "Combined RGB"
msgstr "合成 RGB"


msgid "Red Channel"
msgstr "红色通道"


msgid "Green Channel"
msgstr "绿色通道"


msgid "Blue Channel"
msgstr "蓝色通道"


msgid "Luminance Channel"
msgstr "亮度通道"


msgid "Luminance Key"
msgstr "亮度抠像"


msgid "Map Range"
msgstr "映射范围"


msgid "Clamp result of the node to 0..1 range"
msgstr "将节点结果范围限制在0.1倍"


msgid "Map UV"
msgstr "映射 UV"


msgid "Map Value"
msgstr "映射值"


msgid "Use Maximum"
msgstr "使用最大值"


msgid "Use Minimum"
msgstr "使用最小值"


msgid "Number of motion blur samples"
msgstr "运动模糊的采样数"


msgid "Shutter"
msgstr "快门"


msgid "Exposure for motion blur as a factor of FPS"
msgstr "作为帧速率系数的运动模糊的曝光量"


msgid "Size Source"
msgstr "尺寸源"


msgid "Where to get the mask size from for aspect/size information"
msgstr "用于朝向 / 尺寸信息的遮罩尺寸的获取源"


msgid "Scene Size"
msgstr "场景尺寸"


msgid "Use pixel size for the buffer"
msgstr "为阴影使用的像素尺寸"


msgid "Fixed/Scene"
msgstr "固定的 / 场景"


msgid "Pixel size scaled by scene percentage"
msgstr "按场景比例缩放的像素大小"


msgid "Anti-Alias"
msgstr "抗锯齿"


msgid "Use feather information from the mask"
msgstr "使用遮罩中的羽化信息"


msgid "Math"
msgstr "运算"


msgid "Arcsine"
msgstr "反正弦"


msgid "Arccosine"
msgstr "反余弦"


msgid "Arctangent"
msgstr "切向"


msgid "Logarithm"
msgstr "对数"


msgid "Less Than"
msgstr "小于"


msgid "Greater Than"
msgstr "大于"


msgid "Modulo"
msgstr "模数"


msgid "Include alpha of second input in this operation"
msgstr "将第二输入接口的 alpha 包含到当前操作"


msgid "Movie Distortion"
msgstr "影片畸变"


msgid "Distortion to use to filter image"
msgstr "用于过滤图像的畸变方式"


msgid "File Output"
msgstr "文件输出"


msgid "Active Input Index"
msgstr "激活的输入项索引"


msgid "Active input index in details view list"
msgstr "细节信息表中激活的输入源索引"


msgid "Base Path"
msgstr "基本路径"


msgid "Base output path for the image"
msgstr "图像的基本输出路径"


msgid "File Slots"
msgstr "文件槽"


msgid "EXR Layer Slots"
msgstr "EXR 层槽"


msgid "Pixelate"
msgstr "像素化"


msgid "Plane Track Deform"
msgstr "平面追踪变形"


msgid "Alpha Convert"
msgstr "Alpha 转换"


msgid "Conversion between premultiplied alpha and key alpha"
msgstr "在预乘alpha与键值alpha之间进行转换"


msgid "Straight to Premul"
msgstr "直接 -> 预乘"


msgid "Premul to Straight"
msgstr "预乘 -> 直接"


msgid "RGB to BW"
msgstr "RGB -> BW"


msgid "Render Layers"
msgstr "渲染层"


msgid "Method to use to filter rotation"
msgstr "用于过滤旋转的方法"


msgid "Offset image horizontally (factor of image size)"
msgstr "水平偏移图像 (图像尺寸参数)"


msgid "Offset image vertically (factor of image size)"
msgstr "垂直偏移图像 (图像尺寸参数)"


msgid "Coordinate space to scale relative to"
msgstr "用于相对缩放的坐标空间"


msgid "Separate HSVA"
msgstr "分离 HSVA"


msgid "Separate RGBA"
msgstr "分离 RGBA"


msgid "Separate YCbCrA"
msgstr "分离 YCCA"


msgid "Separate YUVA"
msgstr "分离 YUVA"


msgid "Set Alpha"
msgstr "设置 Alpha"


msgid "Split Viewer"
msgstr "对照预览"


msgid "Stabilize 2D"
msgstr "平面稳像"


msgid "Method to use to filter stabilization"
msgstr "用于过滤稳像的方法"


msgid "Ray Length"
msgstr "光线长度"


msgid "Length of rays as a factor of the image size"
msgstr "作为图像尺寸系数的射线长度值"


msgid "Source point of rays as a factor of the image width & height"
msgstr "作为图像宽高系数的射线源点"


msgid "Switch"
msgstr "切换"


msgid "Off: first socket, On: second socket"
msgstr "关闭: 第一个接口, 开启:  第二个接口"


msgid "Node Output"
msgstr "节点输出"


msgid "For node-based textures, which output node to use"
msgstr "对于基于纹理的节点, 决定将使用哪个输出节点"


msgid "Tonemap"
msgstr "色调映射"


msgid "Adaptation"
msgstr "自适应"


msgid "If 0, global; if 1, based on pixel intensity"
msgstr "如果为0, 则代表全局; 如果为1, 则基于像素光强度"


msgid "Set to 0 to use estimate from input image"
msgstr "设为0, 以使用来自输入图像的预估信息"


msgid "If 0, same for all channels; if 1, each independent"
msgstr "若值为0, 所有通道一致; 若值为1, 则相互独立"


msgid "If not used, set to 1"
msgstr "如果不使用, 则设为1"


msgid "If less than zero, darkens image; otherwise, makes it brighter"
msgstr "若值小于0, 将降低图像亮度; 否则将增加图像亮度"


msgid "The value the average luminance is mapped to"
msgstr "平均亮度的映射值"


msgid "Normally always 1, but can be used as an extra control to alter the brightness curve"
msgstr "值通常为1, 但可用做一个代替亮度曲线的额外控制"


msgid "Tonemap Type"
msgstr "色泽贴图类型"


msgid "R/D Photoreceptor"
msgstr "R/D 感光器"


msgid "Rh Simple"
msgstr "Rh 单相"


msgid "Track Position"
msgstr "跟踪位置"


msgid "Frame to be used for relative position"
msgstr "用在相对位置的帧"


msgid "Which marker position to use for output"
msgstr "用于输出的标记位置"


msgid "Output absolute position of a marker"
msgstr "输出标记的绝对位置"


msgid "Relative Start"
msgstr "相对开始"


msgid "Output position of a marker relative to first marker of a track"
msgstr "某个标记相对于某轨迹中首个标记的输出位置"


msgid "Relative Frame"
msgstr "相邻帧"


msgid "Output position of a marker relative to marker at given frame number"
msgstr "某个标记相对于指定帧号上的标记的输出位置"


msgid "Absolute Frame"
msgstr "绝对帧"


msgid "Method to use to filter transform"
msgstr "用于过滤变化的的方法"


msgid "Translate"
msgstr "移动"


msgid "Wrapping"
msgstr "包裹"


msgid "Wrap image on a specific axis"
msgstr "在指定的轴向上包绕"


msgid "No wrapping on X and Y"
msgstr "不在X 轴和Y 轴向上包绕"


msgid "Wrap all pixels on the X axis"
msgstr "在 X 轴向上包绕所有像素"


msgid "Wrap all pixels on the Y axis"
msgstr "在 Y 轴向上包绕所有像素"


msgid "Both Axes"
msgstr "两个轴"


msgid "Wrap all pixels on both axes"
msgstr "在两个轴向上包绕所有像素"


msgid "ColorRamp"
msgstr "颜色渐变"


msgid "Vector Blur"
msgstr "矢量模糊"


msgid "Blur Factor"
msgstr "模糊系数"


msgid "Scaling factor for motion vectors (actually, 'shutter speed', in frames)"
msgstr "运动矢量的缩放系数 (即 '宽门速度', 以帧为单位)"


msgid "Max Speed"
msgstr "最大速度"


msgid "Maximum speed, or zero for none"
msgstr "最大速度, 或用 0 表示无"


msgid "Min Speed"
msgstr "最小速度"


msgid "Minimum speed for a pixel to be blurred (used to separate background from foreground)"
msgstr "被模糊化的像素的最小速度 (用于从前景中分离出背景)"


msgid "Curved"
msgstr "曲线化"


msgid "Interpolate between frames in a Bezier curve, rather than linearly"
msgstr "在帧与帧之间插补贝塞尔曲线, 而不是线性曲线"


msgid "Tile order"
msgstr "平铺顺序"


msgid "Expand from center"
msgstr "从中央展开"


msgid "Random tiles"
msgstr "随机尺寸"


msgid "Bottom up"
msgstr "底视图"


msgid "Expand from bottom"
msgstr "从底部展开"


msgid "Rule of thirds"
msgstr "三分法"


msgid "Expand from 9 places"
msgstr "从 9 处扩展"


msgid "Z Combine"
msgstr "Z 通道合成"


msgid "Take Alpha channel into account when doing the Z operation"
msgstr "当执行Z运算时, 考虑alpha通道"


msgid "Anti-Alias Z"
msgstr "Z 向抗锯齿"


msgid "Label Font Size"
msgstr "标签字体大小"


msgid "Font size to use for displaying the label"
msgstr "用于显示标签的字体大小"


msgid "Shrink the frame to minimal bounding box"
msgstr "将栈板范围缩至最小边界"


msgid "Group Input"
msgstr "组输入"


msgid "Group Output"
msgstr "组输出"


msgid "True if this node is used as the active group output"
msgstr "若将此节点用作活动的节点组输出项, 则表示可用"


msgid "Reroute"
msgstr "转接点"


msgid "Shader Node"
msgstr "着色器节点"


msgid "Material shader node"
msgstr "材质着色器节点"


msgid "Add Shader"
msgstr "相加着色器"


msgid "Ambient Occlusion"
msgstr "环境光遮蔽 (AO)"


msgid "Attribute"
msgstr "属性"


msgid "Attribute Name"
msgstr "属性名称"


msgid "Background"
msgstr "背景"


msgid "Blackbody"
msgstr "黑体"


msgid "Bright Contrast"
msgstr "亮度对比度"


msgid "Anisotropic BSDF"
msgstr "各向异性 BSDF"


msgid "Beckmann"
msgstr "贝克曼"


msgid "Diffuse BSDF"
msgstr "漫射 BSDF"


msgid "Glass BSDF"
msgstr "玻璃 BSDF"


msgid "Glossy BSDF"
msgstr "光泽 BSDF"


msgid "Hair BSDF"
msgstr "毛发 BSDF"


msgid "Component"
msgstr "组件"


msgid "Refraction BSDF"
msgstr "折射 BSDF"


msgid "Toon BSDF"
msgstr "卡通 BSDF"


msgid "Translucent BSDF"
msgstr "半透 BSDF"


msgid "Transparent BSDF"
msgstr "透明 BSDF"


msgid "Velvet BSDF"
msgstr "丝绒 BSDF"


msgid "Bump"
msgstr "凹凸"


msgid "Camera Data"
msgstr "摄像机数据"


msgid "Combine HSV"
msgstr "合并 HSVA"


msgid "Combine RGB"
msgstr "合成 RGB"


msgid "Combine XYZ"
msgstr "合并 XYZ"


msgid "Extended Material"
msgstr "扩展材质"


msgid "Invert Normal"
msgstr "反转法线"


msgid "Material Node uses inverted normal"
msgstr "材质节点使用反转法线"


msgid "Material Node outputs Diffuse"
msgstr "材质节点输出漫射"


msgid "Material Node outputs Specular"
msgstr "材质节点输出高光色"


msgid "Vertex Color Layer"
msgstr "顶点颜色层"


msgid "Hair Info"
msgstr "毛发信息"


msgid "Holdout"
msgstr "阻隔"


msgid "Hue/Saturation"
msgstr "色相 / 饱和度"


msgid "Lamp Data"
msgstr "灯光数据"


msgid "Lamp Object"
msgstr "灯光物体"


msgid "Light Falloff"
msgstr "光线衰减"


msgid "Light Path"
msgstr "光程"


msgid "Maximum value for clipping"
msgstr "剪切的最大值"


msgid "Minimum value for clipping"
msgstr "用于剪切的最小格"


msgid "Has Maximum"
msgstr "使用最大值"


msgid "Whether to use maximum clipping value"
msgstr "是否使用最大剪切值"


msgid "Has Minimum"
msgstr "使用最小值"


msgid "Whether to use minimum clipping value"
msgstr "是否使用最小剪切值"


msgid "Transform a point"
msgstr "变换一个点"


msgid "Transform a direction vector"
msgstr "变换一个方向矢量"


msgid "Transform a normal vector with unit length"
msgstr "按单位长度变换一个法向矢量"


msgid "MixRGB"
msgstr "混合 RGB"


msgid "Mix Shader"
msgstr "混合着色器"


msgid "Space of the input normal"
msgstr "输入法线的空间"


msgid "Tangent Space"
msgstr "切向空间"


msgid "Tangent space normal mapping"
msgstr "切向空间法线映射"


msgid "Object Space"
msgstr "物体空间"


msgid "Object space normal mapping"
msgstr "物体空间法线映射"


msgid "World space normal mapping"
msgstr "世界空间法线映射"


msgid "Blender Object Space"
msgstr "Blender 物体空间"


msgid "Blender World Space"
msgstr "Blender 世界坐标"


msgid "UV Map for tangent space maps"
msgstr "用于切向空间映射的 UV 映射"


msgid "Object Info"
msgstr "物体信息"


msgid "True if this node is used as the active output"
msgstr "若将此节点用作当前激活的输出节点, 则可用"


msgid "Lamp Output"
msgstr "灯光输出"


msgid "Line Style Output"
msgstr "线条样式输出"


msgid "Material Output"
msgstr "材质输出"


msgid "World Output"
msgstr "世界输出"


msgid "Particle Info"
msgstr "粒子信息"


msgid "Bytecode"
msgstr "字节码"


msgid "Compile bytecode for shader script node"
msgstr "为着色器脚本节点编译字节码"


msgid "Bytecode Hash"
msgstr "字节码散列"


msgid "Hash of compile bytecode, for quick equality checking"
msgstr "编译字节码的哈希值, 用于快速等项检查"


msgid "Shader script path"
msgstr "着色器脚本路径"


msgid "Script Source"
msgstr "脚本源"


msgid "Use external .osl or .oso file"
msgstr "使用外部 .osl 或 .oso 文件"


msgid "Internal shader script to define the shader"
msgstr "用于定义着色器的内部着色器脚本"


msgid "Auto Update"
msgstr "自动更新"


msgid "Automatically update the shader when the .osl file changes (external scripts only)"
msgstr "当 .osl 文件变更时自动更新着色器 (仅用于外部脚本)"


msgid "Separate HSV"
msgstr "分离 HSVA"


msgid "Separate RGB"
msgstr "分离 RGB"


msgid "Separate XYZ"
msgstr "分离 XYZ"


msgid "Squeeze Value"
msgstr "挤压值"


msgid "Axis for radial tangents"
msgstr "径向切线的轴"


msgid "Method to use for the tangent"
msgstr "用于切线的方法"


msgid "Radial tangent around the X, Y or Z axis"
msgstr "X, Y或Z 轴方向上的径向切线"


msgid "Tangent from UV map"
msgstr "来自 UV 映射的切线"


msgid "UV Map for tangent generated from UV"
msgstr "由 UV 生成的用于切线的 UV 映射"


msgid "Brick Texture"
msgstr "砖墙纹理"


msgid "Offset Amount"
msgstr "偏移量"


msgid "Offset Frequency"
msgstr "品议频率"


msgid "Squash Amount"
msgstr "挤压量"


msgid "Squash Frequency"
msgstr "挤压频率"


msgid "Texture Mapping"
msgstr "纹理映射"


msgid "Texture coordinate mapping settings"
msgstr "纹理坐标映射设定"


msgid "Checker Texture"
msgstr "棋盘格纹理"


msgid "Texture Coordinate"
msgstr "纹理坐标"


msgid "From Dupli"
msgstr "来自副本"


msgid "Use the parent of the dupli object if possible"
msgstr "使用副本物体的父级, 若可能"


msgid "Environment Texture"
msgstr "环境纹理"


msgid "Image file color space"
msgstr "图像文件的色彩空间"


msgid "Image contains color data, and will be converted to linear color for rendering"
msgstr "图像包含了色彩数据, 将会被转换为用于渲染的线性色"


msgid "Non-Color Data"
msgstr "非色彩数据"


msgid "Image contains non-color data, for example a displacement or normal map, and will not be converted"
msgstr "图像包含了非色彩数据, 例如, 一张置换贴图或法线贴图, 此类数据将不会被转换"


msgid "Texture interpolation"
msgstr "贴图插值"


msgid "Linear interpolation"
msgstr "线性插值"


msgid "No interpolation (sample closest texel)"
msgstr "无插值 (采样邻近纹素)"


msgid "Cubic interpolation (CPU only)"
msgstr "三次插值 (仅用于 CPU)"


msgid "Bicubic when magnifying, else bilinear (OSL only)"
msgstr "放大时使用双三次插值, 否则使用双线性插值 (仅用于 OSL)"


msgid "Projection"
msgstr "投影"


msgid "Projection of the input image"
msgstr "输入图像的投影"


msgid "Equirectangular"
msgstr "方形"


msgid "Equirectangular or latitude-longitude projection"
msgstr "正方型或经纬型投影"


msgid "Mirror Ball"
msgstr "镜像球"


msgid "Projection from an orthographic photo of a mirror ball"
msgstr "源自一个球面反射镜的正交型照片投影"


msgid "Gradient Texture"
msgstr "渐变纹理"


msgid "Gradient Type"
msgstr "渐变类型"


msgid "Method to project 2D image on object with a 3D texture vector"
msgstr "使用3D纹理矢量向物体投射2D图像的方法"


msgid "Image is projected flat using the X and Y coordinates of the texture vector"
msgstr "使用纹理矢量的X 轴和Y 轴对图像进行平面投射"


msgid "Image is projected using different components for each side of the object space bounding box"
msgstr "使用不同的组件向物体空间边界框的各个面投射图像"


msgid "Projection Blend"
msgstr "投射混合"


msgid "For box projection, amount of blend to use between sides"
msgstr "两面之间的混合量, 用于方形投射"


msgid "Level of detail in the added turbulent noise"
msgstr "所添加的紊流噪波的精细度级别"


msgid "Musgrave Texture"
msgstr "马氏分形纹理"


msgid "Object to take point data from"
msgstr "点数据的来源物体"


msgid "Color Source"
msgstr "色彩源"


msgid "Data to derive color results from"
msgstr "色彩结果的数据源"


msgid "Particle Age"
msgstr "粒子年龄"


msgid "Lifetime mapped as 0.0 - 1.0 intensity"
msgstr "映射强度在 0.0 - 1.0 之间的寿命"


msgid "Particle Speed"
msgstr "粒子速度"


msgid "Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity"
msgstr "映射强度在 0.0 - 1.0 之间的粒子速度 (速率的绝对量)"


msgid "Particle Velocity"
msgstr "粒子速度"


msgid "XYZ velocity mapped to RGB colors"
msgstr "XYZ速度映射至RGB色彩"


msgid "Particle System to render as points"
msgstr "将粒子系统渲染为点"


msgid "Point Source"
msgstr "点源"


msgid "Point data to use as renderable point density"
msgstr "用于可渲染式密度点的点数据"


msgid "Generate point density from a particle system"
msgstr "由一个粒子系统生成点密度"


msgid "Object Vertices"
msgstr "物体顶点"


msgid "Generate point density from an object's vertices"
msgstr "由一个物体的顶点生成的点密度"


msgid "Radius from the shaded sample to look for points within"
msgstr "着色采样中的点查找半径"


msgid "Coordinate system to calculate voxels in"
msgstr "用于计算体素的坐标系"


msgid "Vertex Weight"
msgstr "顶点权重"


msgid "Sky Texture"
msgstr "天空纹理"


msgid "Ground Albedo"
msgstr "地面反照率"


msgid "Ground color that is subtly reflected in the sky"
msgstr "轻微反射到天空中的地面颜色"


msgid "Sky Type"
msgstr "天空类型"


msgid "Preetham"
msgstr "Preetham"


msgid "Hosek / Wilkie"
msgstr "Hosek / Wilkie"


msgid "Sun Direction"
msgstr "太阳方向"


msgid "Direction from where the sun is shining"
msgstr "日光的源照射方向"


msgid "Turbidity"
msgstr "浑浊度"


msgid "Atmospheric turbidity"
msgstr "大气浑浊度"


msgid "Voronoi Texture"
msgstr "沃罗诺伊纹理"


msgid "Cells"
msgstr "细胞格"


msgid "Wave Texture"
msgstr "波浪纹理"


msgid "Use standard wave texture in bands"
msgstr "使用标准的斜纹波纹理"


msgid "Use wave texture in rings"
msgstr "使用环状波纹理"


msgid "UV Along Stroke"
msgstr "沿笔触的UV"


msgid "Use Tips"
msgstr "使用末端"


msgid "UV coordinates to be used for mapping"
msgstr "用于映射的UV坐标"


msgid "Vector Math"
msgstr "矢量运算"


msgid "Dot Product"
msgstr "点乘"


msgid "Cross Product"
msgstr "差乘"


msgid "Vector Transform"
msgstr "矢量变换"


msgid "Convert From"
msgstr "转换自"


msgid "Space to convert from"
msgstr "转换前的空间"


msgid "Convert To"
msgstr "转换到"


msgid "Space to convert to"
msgstr "转换后的空间"


msgid "Volume Absorption"
msgstr "体积吸收"


msgid "Volume Scatter"
msgstr "体积散射"


msgid "Pixel Size"
msgstr "像素大小"


msgid "Texture Node"
msgstr "纹理节点"


msgid "At"
msgstr "属性"


msgid "Bricks"
msgstr "砖墙"


msgid "Offset every N rows"
msgstr "每隔 N 行的偏移量"


msgid "Squash every N rows"
msgstr "每隔 N 行的挤压量"


msgid "Curve Time"
msgstr "曲线时间"


msgid "Mix RGB"
msgstr "混合 RGB"


msgid "Value to Normal"
msgstr "值转法线"


msgid "Node Instance Hash"
msgstr "节点实例散列"


msgid "Hash table containing node instance data"
msgstr "包含节点实例数据的散列表"


msgid "Socket Template"
msgstr "节点接口模板"


msgid "Identifier of the socket"
msgstr "槽位标识"


msgid "Name of the socket"
msgstr "插槽数量"


msgid "Data type of the socket"
msgstr "槽位的数据类型"


msgid "Int"
msgstr "整型"


msgid "Link is valid"
msgstr "连接有效"


msgid "From node"
msgstr "来自节点"


msgid "From socket"
msgstr "来自接口"


msgid "Is Hidden"
msgstr "是隐藏项"


msgid "Link is hidden due to invisible sockets"
msgstr "鉴于插口不可见, 已将连线隐藏"


msgid "To node"
msgstr "至节点"


msgid "To socket"
msgstr "至接口"


msgid "Output File Slot"
msgstr "输出文件槽"


msgid "Single layer file slot of the file output node"
msgstr "文件输出节点的单独层文件槽"


msgid "Subpath used for this slot"
msgstr "在当前槽中使用的子路径"


msgid "Use Node Format"
msgstr "使用节点格式"


msgid "Output File Layer Slot"
msgstr "输出文件的层槽"


msgid "Multilayer slot of the file output node"
msgstr "文件输出节点的多层槽"


msgid "OpenEXR layer name used for this slot"
msgstr "当前使用的 OpenEXR 层名称"


msgid "Node Socket"
msgstr "节点接口"


msgid "Input or output socket of a node"
msgstr "一个节点的输入或输出接口"


msgid "Enable the socket"
msgstr "启用插接口"


msgid "Hide the socket"
msgstr "隐藏接口"


msgid "Hide Value"
msgstr "隐藏值"


msgid "Hide the socket input value"
msgstr "隐藏槽位的输入值"


msgid "Unique identifier for mapping sockets"
msgstr "用于映射插口的唯一标识符"


msgid "Linked"
msgstr "关联"


msgid "True if the socket is connected"
msgstr "当接口已连接时为真"


msgid "Is Output"
msgstr "输出"


msgid "True if the socket is an output, otherwise input"
msgstr "如果为输出槽, 则为真, 否则为输入槽"


msgid "Link Limit"
msgstr "连接限制"


msgid "Max number of links allowed for this socket"
msgstr "此槽位允许的最大连接数"


msgid "Socket name"
msgstr "接口名称"


msgid "Node owning this socket"
msgstr "此插口所属的节点"


msgid "Socket links are expanded in the user interface"
msgstr "在用户界面中扩展显示接口连线"


msgid "Data type"
msgstr "数据类型"


msgid "Boolean Node Socket"
msgstr "布尔节点接口"


msgid "Boolean value socket of a node"
msgstr "节点的布尔值插口"


msgid "Default Value"
msgstr "默认值"


msgid "Input value used for unconnected socket"
msgstr "用于未连接插口的输入值"


msgid "Color Node Socket"
msgstr "色彩节点接口"


msgid "RGBA color socket of a node"
msgstr "节点的 RGBA 颜色插口"


msgid "Float Node Socket"
msgstr "浮点节点接口"


msgid "Floating point number socket of a node"
msgstr "节点的浮点数值插口"


msgid "Integer Node Socket"
msgstr "整型节点接口"


msgid "Integer number socket of a node"
msgstr "节点的整型数值插口"


msgid "Shader Node Socket"
msgstr "着色器节点接口"


msgid "Shader socket of a node"
msgstr "节点的着色插口"


msgid "String Node Socket"
msgstr "字符串节点接口"


msgid "String socket of a node"
msgstr "节点的字符串插口"


msgid "Vector Node Socket"
msgstr "矢量节点接口"


msgid "3D vector socket of a node"
msgstr "节点的 3D 矢量插口"


msgid "Virtual Node Socket"
msgstr "虚拟节点插口"


msgid "Virtual socket of a node"
msgstr "节点的虚拟插口"


msgid "Node Socket Template"
msgstr "节点接口模板"


msgid "Parameters to define node sockets"
msgstr "用于定义节点插口的参数"


msgid "Boolean Node Socket Interface"
msgstr "布尔节点接口界面"


msgid "Color Node Socket Interface"
msgstr "色彩型节点插口"


msgid "Float Node Socket Interface"
msgstr "浮点型节点插口"


msgid "Maximum value"
msgstr "最大值"


msgid "Minimum value"
msgstr "最小值"


msgid "Integer Node Socket Interface"
msgstr "整数型节点插口"


msgid "Shader Node Socket Interface"
msgstr "着色器型节点插口"


msgid "String Node Socket Interface"
msgstr "字符串型节点插口"


msgid "Vector Node Socket Interface"
msgstr "矢量型节点插口"


msgid "Node Tree Path"
msgstr "节点树路径"


msgid "Element of the node space tree path"
msgstr "节点空间的树状路径元素"


msgid "Base node tree from context"
msgstr "根据环境生成的基础节点树"


msgid "Active Node"
msgstr "激活的节点"


msgid "Object Base"
msgstr "物体基础"


msgid "An object instance in a scene"
msgstr "场景中的物体实例"


msgid "Layers the object base is on"
msgstr "物体基础所在的层"


msgid "3D local view layers the object base is on"
msgstr "物体所在层的 3D 自身视图层"


msgid "Object this base links to"
msgstr "链接的物体基础"


msgid "Object base selection state"
msgstr "基础物体的选择状态"


msgid "Object Constraints"
msgstr "物体约束"


msgid "Ocean Texture settings"
msgstr "洋面纹理设定"


msgid "Modifier Object"
msgstr "修改器物体"


msgid "Object containing the ocean modifier"
msgstr "用于约束洋面修改器的物体"


msgid "The data that is output by the texture"
msgstr "经由纹理输出的数据"


msgid "Output XYZ displacement in RGB channels"
msgstr "将XYZ方向的置换结果输出为RGB通道值"


msgid "Foam"
msgstr "水沫"


msgid "Output Foam (wave overlap) amount in single channel"
msgstr "单一通道中的水沫(波形重叠部分)输出量"


msgid "Eigenvalues"
msgstr "特征值"


msgid "Positive Eigenvalues"
msgstr "正值特征值"


msgid "Eigenvectors (-)"
msgstr "特征矢量 (-)"


msgid "Negative Eigenvectors"
msgstr "负值特征矢量"


msgid "Eigenvectors (+)"
msgstr "特征矢量 (+)"


msgid "Positive Eigenvectors"
msgstr "正值特征矢量"


msgid "Operator Options"
msgstr "操作项选项"


msgid "Operator Properties"
msgstr "操作项属性"


msgid "Input properties of an Operator"
msgstr "操作器的输入属性"


msgctxt "Operator"
msgid "Clean Keyframes"
msgstr "清理关键帧"


msgid "Simplify F-Curves by removing closely spaced keyframes"
msgstr "通过移除过近的关键帧来简化函数曲线"


msgctxt "Operator"
msgid "Mouse Select Keys"
msgstr "鼠标选择关键帧"


msgid "Select keyframes by clicking on them"
msgstr "单击选择关键帧"


msgid "Only Channel"
msgstr "仅通道"


msgid "Select all the keyframes in the channel under the mouse"
msgstr "选择通道中鼠标下的所有关键帧"


msgid "Column Select"
msgstr "选择列"


msgid "Select all keyframes that occur on the same frame as the one under the mouse"
msgstr "选择所有在鼠标光标下的全部关键帧"


msgid "Extend Select"
msgstr "扩展选择"


msgctxt "Operator"
msgid "Copy Keyframes"
msgstr "拷贝关键帧"


msgid "Copy selected keyframes to the copy/paste buffer"
msgstr "将选择的关键帧拷贝至缓冲"


msgctxt "Operator"
msgid "Delete Keyframes"
msgstr "删除关键帧"


msgid "Remove all selected keyframes"
msgstr "删除全部选择关键帧"


msgctxt "Operator"
msgid "Duplicate Keyframes"
msgstr "复制关键帧"


msgid "Make a copy of all selected keyframes"
msgstr "复制选定的关键帧"


msgctxt "Operator"
msgid "Duplicate"
msgstr "复制"


msgid "Make a copy of all selected keyframes and move them"
msgstr "复制并移动所有选中的关键帧"


msgid "Duplicate Keyframes"
msgstr "复制关键帧"


msgid "Transform selected items by mode type"
msgstr "根据模式类型转换形变的项目"


msgctxt "Operator"
msgid "Set Keyframe Extrapolation"
msgstr "设置关键帧外推"


msgid "Set extrapolation mode for selected F-Curves"
msgstr "设置选择函数曲线的外推模式"


msgid "Constant Extrapolation"
msgstr "常值外推"


msgid "Values on endpoint keyframes are held"
msgstr "保持端点的关键帧"


msgid "Linear Extrapolation"
msgstr "线性外推"


msgid "Straight-line slope of end segments are extended past the endpoint keyframes"
msgstr "末端线段的直线斜率被延展, 超出末端关键帧"


msgid "Make Cyclic (F-Modifier)"
msgstr "使用循环(函数修改器)"


msgid "Add Cycles F-Modifier if one doesn't exist already"
msgstr "若尚未存在循环型F-曲敏, 则添加"


msgid "Clear Cyclic (F-Modifier)"
msgstr "清除循环(函数修改器)"


msgid "Remove Cycles F-Modifier if not needed anymore"
msgstr "若不需要循环型函数曲线, 则将其移除"


msgctxt "Operator"
msgid "Jump to Keyframes"
msgstr "跳转到关键帧"


msgid "Set the current frame to the average frame value of selected keyframes"
msgstr "将当前帧设为所选关键帧的平均帧值"


msgctxt "Operator"
msgid "Set Keyframe Handle Type"
msgstr "设置关键帧控制柄类型"


msgid "Set type of handle for selected keyframes"
msgstr "设置所选关键帧的控制柄类型"


msgctxt "Operator"
msgid "Set Keyframe Interpolation"
msgstr "设置关键帧的插值模式"


msgid "Set interpolation mode for the F-Curve segments starting from the selected keyframes"
msgstr "从选择的关键帧上设置函数曲线段的插值模式"


msgctxt "Operator"
msgid "Insert Keyframes"
msgstr "插入关键帧"


msgid "Insert keyframes for the specified channels"
msgstr "在指定通道中插入关键帧"


msgid "All Channels"
msgstr "全部通道"


msgid "Only Selected Channels"
msgstr "仅选择通道"


msgid "In Active Group"
msgstr "在激活组"


msgctxt "Operator"
msgid "Set Keyframe Type"
msgstr "设置帧类型"


msgid "Set type of keyframe for the selected keyframes"
msgstr "为选择的帧设置帧类型"


msgctxt "Operator"
msgid "Next Layer"
msgstr "下一层"


msgctxt "Operator"
msgid "Previous Layer"
msgstr "上一层"


msgctxt "Operator"
msgid "Make Markers Local"
msgstr "将标记自身化"


msgid "Move selected scene markers to the active Action as local 'pose' markers"
msgstr "将选中的场景标记移动到活动的动作, 作为自身的'姿态'标记"


msgctxt "Operator"
msgid "Mirror Keys"
msgstr "镜像关键帧"


msgid "Flip selected keyframes over the selected mirror line"
msgstr "根据选择的镜像线翻转选择的关键帧"


msgid "By Times over Current frame"
msgstr "至超过当前帧时"


msgid "Flip times of selected keyframes using the current frame as the mirror line"
msgstr "将当前帧作为镜像轴线, 翻转所选关键帧的时间"


msgid "By Values over Value=0"
msgstr "至值大于 0 时"


msgid "Flip values of selected keyframes (i.e. negative values become positive, and vice versa)"
msgstr "翻转所选关键帧的值 (例如负值变正值等)"


msgid "By Times over First Selected Marker"
msgstr "至第一个选择的标记"


msgid "Flip times of selected keyframes using the first selected marker as the reference point"
msgstr "将首个选中的标记参照点, 翻转所选关键帧的时间"


msgctxt "Operator"
msgid "New Action"
msgstr "新建动作"


msgid "Create new action"
msgstr "创建新的动作"


msgctxt "Operator"
msgid "Paste Keyframes"
msgstr "粘贴关键帧"


msgid "Paste keyframes from copy/paste buffer for the selected channels, starting on the current frame"
msgstr "将选择通道缓存中的复制帧粘贴至当前帧"


msgid "Flipped"
msgstr "翻转"


msgid "Method of merging pasted keys and existing"
msgstr "合并粘贴帧的方式"


msgid "Overlay existing with new keys"
msgstr "使用新关键帧覆盖现有帧"


msgid "Overwrite All"
msgstr "全部覆盖"


msgid "Replace all keys"
msgstr "覆盖全部帧"


msgid "Overwrite Range"
msgstr "重写范围"


msgid "Overwrite keys in pasted range"
msgstr "在粘贴区间内重写帧"


msgid "Overwrite Entire Range"
msgstr "重写全部范围"


msgid "Overwrite keys in pasted range, using the range of all copied keys"
msgstr "覆盖已粘贴区间的关键帧, 使用所有已复制关键帧的区间"


msgid "Paste time offset of keys"
msgstr "粘贴带时间偏量的帧"


msgid "Paste keys starting at current frame"
msgstr "从当前帧处粘贴帧"


msgid "Frame End"
msgstr "结束帧"


msgid "Paste keys ending at current frame"
msgstr "在当前帧之前粘贴帧"


msgid "Frame Relative"
msgstr "相对帧"


msgid "Paste keys relative to the current frame when copying"
msgstr "复制时将帧粘贴至当前帧的相对位置"


msgid "No Offset"
msgstr "无偏移"


msgid "Paste keys from original time"
msgstr "从原时间点处粘贴帧"


msgctxt "Operator"
msgid "Auto-Set Preview Range"
msgstr "自动设置预览区间"


msgid "Set Preview Range based on extents of selected Keyframes"
msgstr "根据选择的关键帧设置预览区间"


msgctxt "Operator"
msgid "Properties"
msgstr "属性"


msgctxt "Operator"
msgid "Push Down Action"
msgstr "下推动作块"


msgid "Push action down on to the NLA stack as a new strip"
msgstr "将动作作为新的片段下推到 NLA 堆栈的顶部"


msgctxt "Operator"
msgid "Sample Keyframes"
msgstr "取样关键帧"


msgid "Add keyframes on every frame between the selected keyframes"
msgstr "为所选关键帧之间的每一帧插入关键帧"


msgctxt "Operator"
msgid "Select All"
msgstr "全选"


msgid "Toggle selection of all keyframes"
msgstr "切换选择全部关键帧"


msgctxt "Operator"
msgid "Border Select"
msgstr "框选"


msgid "Select all keyframes within the specified region"
msgstr "选择制定区间内的所有关键帧"


msgid "Axis Range"
msgstr "轴范围"


msgid "Extend selection instead of deselecting everything first"
msgstr "扩展选择, 而不是先取消选择"


msgid "Gesture Mode"
msgstr "手势模式"


msgid "X Max"
msgstr "X 最大值"


msgid "X Min"
msgstr "X 最小值"


msgid "Y Max"
msgstr "Y 最大值"


msgid "Y Min"
msgstr "Y 最小值"


msgctxt "Operator"
msgid "Circle Select"
msgstr "刷选"


msgid "Event Type"
msgstr "事件类型"


msgid "Select all keyframes on the specified frame(s)"
msgstr "在特殊的帧上选择特殊的关键帧"


msgid "On Selected Keyframes"
msgstr "在选定的关键帧"


msgid "On Current Frame"
msgstr "在当前帧"


msgid "On Selected Markers"
msgstr "到所选标记"


msgid "Between Min/Max Selected Markers"
msgstr "在选择的最小 / 最大标记之间"


msgctxt "Operator"
msgid "Lasso Select"
msgstr "套索选择"


msgid "Deselect"
msgstr "取消选择"


msgid "Deselect rather than select items"
msgstr "取消选择而不是选择项目"


msgctxt "Operator"
msgid "Select Left/Right"
msgstr "左 / 右选择"


msgid "Select keyframes to the left or the right of the current frame"
msgstr "当前帧前紧邻的关键帧数"


msgid "Check if Select Left or Right"
msgstr "检查左选或是右选"


msgid "Before current frame"
msgstr "前一个帧"


msgid "After current frame"
msgstr "当前帧之后"


msgctxt "Operator"
msgid "Select Less"
msgstr "缩减选择"


msgid "Deselect keyframes on ends of selection islands"
msgstr "弃选孤岛的末尾选中项的关键帧"


msgctxt "Operator"
msgid "Select Linked"
msgstr "选择相连元素"


msgid "Select keyframes occurring in the same F-Curves as selected ones"
msgstr "选择与选定关键帧具有相同函数曲线的关键帧"


msgctxt "Operator"
msgid "Select More"
msgstr "扩展选择"


msgid "Select keyframes beside already selected ones"
msgstr "在选定的附近选择关键帧"


msgctxt "Operator"
msgid "Snap Keys"
msgstr "帧吸附"


msgid "Snap selected keyframes to the times specified"
msgstr "讲选择的关键帧吸附至指定的时间点"


msgid "Current frame"
msgstr "当前帧"


msgid "Snap selected keyframes to the current frame"
msgstr "将所选关键帧吸附到当前帧位置"


msgid "Nearest Frame"
msgstr "最近帧"


msgid "Snap selected keyframes to the nearest (whole) frame (use to fix accidental sub-frame offsets)"
msgstr "将所选关键帧吸附到最近 (完整) 的帧 (用于修正意外产生的子帧偏移)"


msgid "Nearest Second"
msgstr "最近整秒"


msgid "Snap selected keyframes to the nearest second"
msgstr "将所选关键帧吸附到最近的秒点处"


msgid "Nearest Marker"
msgstr "最近标记"


msgid "Snap selected keyframes to the nearest marker"
msgstr "将所选关键帧吸附到最近的标记"


msgctxt "Operator"
msgid "Stash Action"
msgstr "存放动作"


msgid "Create New Action"
msgstr "创建新的动作"


msgctxt "Operator"
msgid "Unlink Action"
msgstr "断开动作关联"


msgctxt "Operator"
msgid "View All"
msgstr "查看全部"


msgid "Reset viewable area to show full keyframe range"
msgstr "自适应显示全部的帧范围"


msgctxt "Operator"
msgid "View Frame"
msgstr "查看帧"


msgctxt "Operator"
msgid "View Selected"
msgstr "查看所选"


msgid "Reset viewable area to show selected keyframes range"
msgstr "自适应显示选择的帧范围"


msgctxt "Operator"
msgid "Change Frame"
msgstr "改变帧数"


msgid "Interactively change the current frame number"
msgstr "用交互方式改变当前帧序号"


msgid "Extend selection"
msgstr "扩展选择"


msgctxt "Operator"
msgid "Mouse Click on Channels"
msgstr "鼠标点击通道"


msgid "Handle mouse-clicks over animation channels"
msgstr "处理动画通道上的鼠标点击"


msgid "Select Children Only"
msgstr "只选择子项"


msgctxt "Operator"
msgid "Collapse Channels"
msgstr "收起通道"


msgid "Collapse (i.e. close) all selected expandable animation channels"
msgstr "收起(即关闭)全部所选可展开的动画通道"


msgid "Collapse all channels (not just selected ones)"
msgstr "收起所有通道(不只是所选)"


msgctxt "Operator"
msgid "Delete Channels"
msgstr "删除通道"


msgid "Delete all selected animation channels"
msgstr "删除所有选中的动画通道"


msgctxt "Operator"
msgid "Toggle Channel Editability"
msgstr "切换通道的可编辑性"


msgid "Toggle editability of selected channels"
msgstr "切换所选通道的可编辑性"


msgctxt "Operator"
msgid "Expand Channels"
msgstr "展开通道"


msgid "Expand (i.e. open) all selected expandable animation channels"
msgstr "展开(即打开)全部所选可展开的动画通道"


msgid "Expand all channels (not just selected ones)"
msgstr "展开所有通道(不只是所选)"


msgctxt "Operator"
msgid "Revive Disabled F-Curves"
msgstr "恢复已禁用的函数曲线"


msgid "Clears 'disabled' tag from all F-Curves to get broken F-Curves working again"
msgstr "清空所有函数曲线中禁用的标记, 以使断开的函数曲线重新生效"


msgctxt "Operator"
msgid "Find Channels"
msgstr "查找通道"


msgctxt "Operator"
msgid "Group Channels"
msgstr "通道组"


msgid "Add selected F-Curves to a new group"
msgstr "将选中的函数曲线添加到新组"


msgid "Name of newly created group"
msgstr "新近创建骨骼的名称"


msgctxt "Operator"
msgid "Move Channels"
msgstr "移动通道"


msgid "Rearrange selected animation channels"
msgstr "重排选中的动画通道"


msgid "To Top"
msgstr "到顶部"


msgid "Down"
msgstr "向下"


msgid "To Bottom"
msgstr "到底部"


msgctxt "Operator"
msgid "Rename Channels"
msgstr "重命名通道"


msgid "Rename animation channel under mouse"
msgstr "在光标下重命名通道"


msgid "Toggle selection of all animation channels"
msgstr "所有动画通道的选择切换"


msgid "Select all animation channels within the specified region"
msgstr "选择指定区域内的所有动画通道"


msgctxt "Operator"
msgid "Disable Channel Setting"
msgstr "禁用通道设置"


msgid "Disable specified setting on all selected animation channels"
msgstr "对所有选中的动画通道禁用特定设置"


msgctxt "Operator"
msgid "Enable Channel Setting"
msgstr "启用通道设置"


msgid "Enable specified setting on all selected animation channels"
msgstr "对所有选中的动画通道启用特定设置"


msgctxt "Operator"
msgid "Toggle Channel Setting"
msgstr "通道设置切换"


msgid "Toggle specified setting on all selected animation channels"
msgstr "切换所有选定的动画通道的指定设置"


msgctxt "Operator"
msgid "Ungroup Channels"
msgstr "解除通道组"


msgid "Remove selected F-Curves from their current groups"
msgstr "将选中的函数曲线从其当前所在组中移除"


msgctxt "Operator"
msgid "Clear Useless Actions"
msgstr "清空无用动作"


msgid "Mark actions with no F-Curves for deletion after save & reload of file preserving \"action libraries\""
msgstr "对无函数曲线的动作进行标记, 用于对存储及重载文件后所保留的 \"动作库\" 进行删除"


msgid "Only Unused"
msgstr "仅未未使用"


msgid "Only unused (Fake User only) actions get considered"
msgstr "仅考虑未使用的动作 (仅为伪用户)"


msgctxt "Operator"
msgid "Copy Driver"
msgstr "复制驱动器"


msgid "Copy the driver for the highlighted button"
msgstr "为高亮显示的按钮复制驱动器"


msgctxt "Operator"
msgid "Add Driver"
msgstr "添加驱动器"


msgctxt "Operator"
msgid "Remove Driver"
msgstr "移除驱动器"


msgid "Remove the driver(s) for the property(s) connected represented by the highlighted button"
msgstr "为高亮按钮所链接的属性移除驱动器"


msgid "Delete drivers for all elements of the array"
msgstr "删除所有的阵列元素的驱动器"


msgctxt "Operator"
msgid "Clear Keyframe (Buttons)"
msgstr "删除关键帧(按钮)"


msgid "Clear all keyframes on the currently active property"
msgstr "清空当前活动属性中的所有关键帧"


msgid "Clear keyframes from all elements of the array"
msgstr "删除阵列所有元素中的关键帧"


msgctxt "Operator"
msgid "Remove Animation"
msgstr "移除动画"


msgid "Remove all keyframe animation for selected objects"
msgstr "移除所选物体的所有关键帧动画"


msgctxt "Operator"
msgid "Delete Keying-Set Keyframe"
msgstr "删除帧设定的关键帧"


msgid "Delete keyframes on the current frame for all properties in the specified Keying Set"
msgstr "为指定插帧集中的所有属性删除当前帧的关键帧"


msgid "Confirm Successful Delete"
msgstr "确认成功删除"


msgid "Show a popup when the keyframes get successfully removed"
msgstr "当关键帧成功移除时显示弹出信息"


msgid "The Keying Set to use"
msgstr "要使用的插帧集"


msgctxt "Operator"
msgid "Delete Keyframe (Buttons)"
msgstr "删除关键帧(按钮)"


msgid "Delete current keyframe of current UI-active property"
msgstr "删除当前激活 UI 属性的关键帧"


msgid "Delete keyframes from all elements of the array"
msgstr "从阵列所有元素中删除关键帧"


msgctxt "Operator"
msgid "Delete Keyframe"
msgstr "删除关键帧"


msgctxt "Operator"
msgid "Insert Keyframe"
msgstr "插入关键帧"


msgid "Insert keyframes on the current frame for all properties in the specified Keying Set"
msgstr "在当前帧插入关键帧, 包含指定的插帧集设定的全部属性"


msgid "Confirm Successful Insert"
msgstr "确认成功的插入"


msgid "Show a popup when the keyframes get successfully added"
msgstr "成功添加一个关键帧时显示弹窗"


msgctxt "Operator"
msgid "Insert Keyframe (Buttons)"
msgstr "插入关键帧(按钮)"


msgid "Insert a keyframe for current UI-active property"
msgstr "在当前激活的 UI 属性中插入关键帧"


msgid "Insert a keyframe for all element of the array"
msgstr "为阵列中的所有元素插入关键帧"


msgctxt "Operator"
msgid "Insert Keyframe Menu"
msgstr "插入关键帧菜单"


msgid "Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined"
msgstr "若未定义, 则为插帧集菜单中所指定的项目插入关键帧"


msgid "Always Show Menu"
msgstr "总是显示菜单"


msgctxt "Operator"
msgid "Set Active Keying Set"
msgstr "设定激活的插帧集"


msgid "Select a new keying set as the active one"
msgstr "将一个新的插帧集选作活动插帧集"


msgctxt "Operator"
msgid "Add Empty Keying Set"
msgstr "添加空白插帧集"


msgid "Add a new (empty) Keying Set to the active Scene"
msgstr "添加新的(空白)真设定到激活的场景"


msgctxt "Operator"
msgid "Export Keying Set..."
msgstr "导出插帧集..."


msgid "Export Keying Set to a python script"
msgstr "将插帧集导出为 Python 脚本"


msgid "Filter folders"
msgstr "过滤文件夹"


msgid "Filter python"
msgstr "过滤 Python 文件"


msgid "Filter text"
msgstr "过滤文本文件"


msgctxt "Operator"
msgid "Add Empty Keying Set Path"
msgstr "添加空白的插帧集路径"


msgid "Add empty path to active Keying Set"
msgstr "添加空白路径到激活的插帧集"


msgctxt "Operator"
msgid "Remove Active Keying Set Path"
msgstr "移除激活的插帧集路径"


msgid "Remove active Path from active Keying Set"
msgstr "从激活的插帧集中移除激活的路径"


msgctxt "Operator"
msgid "Remove Active Keying Set"
msgstr "移除激活的插帧集"


msgid "Remove the active Keying Set"
msgstr "移除激活的插帧集"


msgctxt "Operator"
msgid "Add to Keying Set"
msgstr "添加到插帧集"


msgid "Add current UI-active property to current keying set"
msgstr "将当前界面的活动属性添加到当前插帧集中"


msgid "Add all elements of the array to a Keying Set"
msgstr "向一个插帧集中添加阵列的所有元素"


msgctxt "Operator"
msgid "Remove from Keying Set"
msgstr "从插帧集中移除"


msgid "Remove current UI-active property from current keying set"
msgstr "从当前的插帧集中移除当前用户界面中的活动属性"


msgctxt "Operator"
msgid "Paste Driver"
msgstr "粘贴驱动器"


msgid "Paste the driver in the copy/paste buffer for the highlighted button"
msgstr "为高亮按钮粘贴来自复制 / 粘贴缓存中的驱动器数据"


msgctxt "Operator"
msgid "Clear Preview Range"
msgstr "清空预览范围"


msgid "Clear Preview Range"
msgstr "清空预览范围"


msgctxt "Operator"
msgid "Set Preview Range"
msgstr "预览范围设定"


msgid "Interactively define frame range used for playback"
msgstr "用交互方式定义帧的播放范围"


msgctxt "Operator"
msgid "Align Bones"
msgstr "对齐骨骼"


msgid "Align selected bones to the active bone (or to their parent)"
msgstr "对齐所选骨骼到激活骨骼(或其父级)"


msgctxt "Operator"
msgid "Change Armature Layers"
msgstr "更改骨架层"


msgid "Change the visible armature layers"
msgstr "更改可见骨架层"


msgid "Armature layers to make visible"
msgstr "要设为可见的骨架层"


msgctxt "Operator"
msgid "AutoName by Axis"
msgstr "根据轴向自动命名"


msgid "Automatically renames the selected bones according to which side of the target axis they fall on"
msgstr "根据其倾向的目标轴向自动重命名所选骨骼"


msgid "Axis tag names with"
msgstr "轴向标记名称"


msgid "X-Axis"
msgstr "X 轴"


msgid "Left/Right"
msgstr "左 / 右"


msgid "Y-Axis"
msgstr "Y 轴"


msgid "Front/Back"
msgstr "前 / 后"


msgid "Top/Bottom"
msgstr "顶 / 底"


msgctxt "Operator"
msgid "Change Bone Layers"
msgstr "更改骨骼层"


msgid "Change the layers that the selected bones belong to"
msgstr "更改所选骨骼所在的层"


msgid "Armature layers that bone belongs to"
msgstr "骨骼所在的骨架层"


msgctxt "Operator"
msgid "Add Bone"
msgstr "添加骨骼"


msgid "Add a new bone located at the 3D-Cursor"
msgstr "在 3D 游标处添加新骨骼"


msgid "Name of the newly created bone"
msgstr "新近创建骨骼的名称"


msgctxt "Operator"
msgid "Recalculate Roll"
msgstr "重算扭转"


msgid "Automatically fix alignment of select bones' axes"
msgstr "自动修正所选呢骨骼的轴向对齐"


msgid "Negate the alignment axis"
msgstr "反向轴向对齐"


msgid "Shortest Rotation"
msgstr "最小旋转"


msgid "Ignore the axis direction, use the shortest rotation to align"
msgstr "忽略轴向,使用最短转角进行对齐"


msgid "Local +X Tangent"
msgstr "本地+X切向"


msgid "Local +Z Tangent"
msgstr "本地+Z切向"


msgid "Global +X Axis"
msgstr "全局+X坐标"


msgid "Global +Y Axis"
msgstr "全局+Y坐标"


msgid "Global +Z Axis"
msgstr "全局+Z坐标"


msgid "Local -X Tangent"
msgstr "本地-X切向"


msgid "Local -Z Tangent"
msgstr "本地-Z切向"


msgid "Global -X Axis"
msgstr "全局-X坐标"


msgid "Global -Y Axis"
msgstr "全局-Y坐标"


msgid "Global -Z Axis"
msgstr "全局-Z坐标"


msgid "View Axis"
msgstr "查看轴向"


msgctxt "Operator"
msgid "Click-Extrude"
msgstr "点击 - 挤出"


msgid "Create a new bone going from the last selected joint to the mouse position"
msgstr "在上一所选关节与鼠标坐标之间创建一段新骨骼"


msgctxt "Operator"
msgid "Delete Selected Bone(s)"
msgstr "删除所选骨骼"


msgid "Remove selected bones from the armature"
msgstr "从骨架中移除所选骨骼"


msgctxt "Operator"
msgid "Duplicate Selected Bone(s)"
msgstr "复制所选骨骼"


msgid "Make copies of the selected bones within the same armature"
msgstr "在同一骨架中复制所选骨骼"


msgid "Make copies of the selected bones within the same armature and move them"
msgstr "在同一骨架中复制所选骨骼并移动"


msgid "Duplicate Selected Bone(s)"
msgstr "复制所选骨骼"


msgid "Translate (move) selected items"
msgstr "移动选中的对象"


msgctxt "Operator"
msgid "Extrude"
msgstr "挤出"


msgid "Create new bones from the selected joints"
msgstr "从所选关节处创建新骨骼"


msgid "Forked"
msgstr "叉状"


msgctxt "Operator"
msgid "Extrude Forked"
msgstr "挤出分叉项"


msgid "Create new bones from the selected joints and move them"
msgstr "从羧酸关节处创建新的骨骼并移动"


msgctxt "Operator"
msgid "Fill Between Joints"
msgstr "在关节间填充骨骼"


msgid "Add bone between selected joint(s) and/or 3D-Cursor"
msgstr "在所选关节与 3D 游标之间添加骨骼"


msgctxt "Operator"
msgid "Flip Names"
msgstr "翻转名称"


msgid "Flips (and corrects) the axis suffixes of the names of selected bones"
msgstr "翻转(并纠正)所选骨骼名称的轴向后缀"


msgctxt "Operator"
msgid "Hide Selected Bones"
msgstr "因此所选骨骼"


msgid "Tag selected bones to not be visible in Edit Mode"
msgstr "标记所选骨骼为编辑模式下不可见"


msgid "Unselected"
msgstr "未选中项"


msgid "Hide unselected rather than selected"
msgstr "隐藏未选中项而不是选择项"


msgctxt "Operator"
msgid "Show All Layers"
msgstr "显示所有层"


msgid "Make all armature layers visible"
msgstr "所有骨架层可见"


msgid "Enable all layers or just the first 16 (top row)"
msgstr "启用所有层或仅前16层(顶行)"


msgctxt "Operator"
msgid "Merge Bones"
msgstr "合并骨骼"


msgid "Merge continuous chains of selected bones"
msgstr "合并所选骨骼的连续链"


msgid "Within Chains"
msgstr "在骨骼链内"


msgctxt "Operator"
msgid "Clear Parent"
msgstr "清空父级"


msgid "Remove the parent-child relationship between selected bones and their parents"
msgstr "移除所选骨骼及其父级间的父子关系"


msgid "ClearType"
msgstr "清除类型"


msgid "What way to clear parenting"
msgstr "清除父级的方式"


msgid "Clear Parent"
msgstr "清空父级"


msgid "Disconnect Bone"
msgstr "断开骨骼连接"


msgctxt "Operator"
msgid "Make Parent"
msgstr "创建父级"


msgid "Set the active bone as the parent of the selected bones"
msgstr "将激活骨骼设定为所选骨骼的父级"


msgid "ParentType"
msgstr "父级类型"


msgid "Type of parenting"
msgstr "父级连接的类型"


msgid "Keep Offset"
msgstr "保持偏移量"


msgctxt "Operator"
msgid "Reveal Bones"
msgstr "显示隐藏的骨骼"


msgid "Unhide all bones that have been tagged to be hidden in Edit Mode"
msgstr "取消隐藏所有编辑模式下标记为隐藏的骨骼"


msgctxt "Operator"
msgid "(De)select All"
msgstr "全选 / 取消全选"


msgid "Toggle selection status of all bones"
msgstr "切换所有骨骼的选择状态"


msgid "Selection action to execute"
msgstr "选择要执行的动作"


msgid "Toggle selection for all elements"
msgstr "最大化选择物体"


msgid "Select all elements"
msgstr "全选"


msgid "Deselect all elements"
msgstr "删除选定的物体"


msgid "Invert selection of all elements"
msgstr "反选已选定的对象"


msgctxt "Operator"
msgid "Select Hierarchy"
msgstr "选择层级"


msgid "Select immediate parent/children of selected bones"
msgstr "选中已选骨架的直接父 / 子级"


msgid "Select Parent"
msgstr "选择父级"


msgid "Select Child"
msgstr "选择子级"


msgid "Extend the selection"
msgstr "扩展选项"


msgid "Deselect those bones at the boundary of each selection region"
msgstr "取消选择那些位于各选区边界上的骨骼"


msgctxt "Operator"
msgid "Select Connected"
msgstr "选择已连接项"


msgid "Select bones related to selected ones by parent/child relationships"
msgstr "选择与所选骨骼关联的父 / 子关系骨骼"


msgctxt "Operator"
msgid "Flip Active/Selected Bone"
msgstr "翻转活动的 / 选中的骨骼"


msgid "Mirror the bone selection"
msgstr "镜像选中的骨骼"


msgid "Active Only"
msgstr "仅激活"


msgid "Only operate on the active bone"
msgstr "仅操作活动的骨骼"


msgid "Select those bones connected to the initial selection"
msgstr "选中那些与初始选中骨骼相连的骨骼"


msgctxt "Operator"
msgid "Select Similar"
msgstr "选择相似元素"


msgid "Select similar bones by property types"
msgstr "根据属性类型选择相似的骨骼"


msgid "Siblings"
msgstr "平级"


msgid "Direction (Y axis)"
msgstr "方向 (Y 轴)"


msgid "Prefix"
msgstr "前缀"


msgid "Suffix"
msgstr "后缀"


msgctxt "Operator"
msgid "Separate Bones"
msgstr "分离骨骼"


msgid "Isolate selected bones into a separate armature"
msgstr "将所选骨骼分离为单独骨架"


msgctxt "Operator"
msgid "Pick Shortest Path"
msgstr "拾取最短路径"


msgid "Select shortest path between two bones"
msgstr "选择两骨骼间的最短路径"


msgctxt "Operator"
msgid "Split"
msgstr "拆分"


msgid "Split off selected bones from connected unselected bones"
msgstr "将选中的骨骼从相连的未选中的骨骼上分离"


msgctxt "Operator"
msgid "Subdivide Multi"
msgstr "多段细分"


msgid "Break selected bones into chains of smaller bones"
msgstr "将所选骨骼打散为小骨骼链"


msgid "Number of Cuts"
msgstr "切割次数"


msgctxt "Operator"
msgid "Switch Direction"
msgstr "切换方向"


msgid "Change the direction that a chain of bones points in (head <-> tail swap)"
msgstr "改变骨骼链的方向 (切换首尾)"


msgctxt "Operator"
msgid "Symmetrize"
msgstr "对称"


msgid "-X to +X"
msgstr "-X 到 +X"


msgid "+X to -X"
msgstr "+X 到 -X"


msgctxt "Operator"
msgid "Add Boid Rule"
msgstr "添加骨骼规则"


msgid "Add a boid rule to the current boid state"
msgstr "为当前群体添加一个群体规则"


msgctxt "Operator"
msgid "Remove Boid Rule"
msgstr "移除群体规则"


msgid "Delete current boid rule"
msgstr "删除当前的群体规则"


msgctxt "Operator"
msgid "Move Down Boid Rule"
msgstr "下移群体规则"


msgid "Move boid rule down in the list"
msgstr "在列表中下移群体规则"


msgctxt "Operator"
msgid "Move Up Boid Rule"
msgstr "上移群体规则"


msgid "Move boid rule up in the list"
msgstr "在列表中上移群体规则"


msgctxt "Operator"
msgid "Add Boid State"
msgstr "添加群体状态"


msgid "Add a boid state to the particle system"
msgstr "添加一个群体状态到粒子系统"


msgctxt "Operator"
msgid "Remove Boid State"
msgstr "移除群体状态"


msgid "Delete current boid state"
msgstr "删除当前的智能状态"


msgctxt "Operator"
msgid "Move Down Boid State"
msgstr "下移群组状态"


msgid "Move boid state down in the list"
msgstr "在列表中下移群体状态"


msgctxt "Operator"
msgid "Move Up Boid State"
msgstr "上移群体状态"


msgid "Move boid state up in the list"
msgstr "在列表中上移群体状态"


msgctxt "Operator"
msgid "Set Brush Number"
msgstr "设置笔刷序号"


msgid "Set active sculpt/paint brush from it's number"
msgstr "根据索引来设置激活的雕刻 / 绘画笔刷"


msgid "Brush number"
msgstr "笔刷序号"


msgid "Paint mode to set brush for"
msgstr "启用当前笔刷的绘图模式"


msgctxt "Operator"
msgid "Add Brush"
msgstr "添加笔刷"


msgid "Add brush by mode type"
msgstr "按模式类型新建笔刷"


msgctxt "Operator"
msgid "Preset"
msgstr "预设"


msgid "Set brush shape"
msgstr "笔刷形状设定"


msgctxt "Curve"
msgid "Mode"
msgstr "模式"


msgctxt "Curve"
msgid "Max"
msgstr "最大值"


msgctxt "Curve"
msgid "Line"
msgstr "线形"


msgctxt "Curve"
msgid "Round"
msgstr "球形"


msgctxt "Operator"
msgid "Reset Brush"
msgstr "重置笔刷"


msgid "Return brush to defaults based on current tool"
msgstr "按照当前工具还原笔刷的默认值"


msgctxt "Operator"
msgid "Scale Sculpt/Paint Brush Size"
msgstr "缩放雕刻 / 绘图笔刷的大小"


msgid "Change brush size by a scalar"
msgstr "按标量更改笔刷大小"


msgid "Scalar"
msgstr "标量"


msgid "Factor to scale brush size by"
msgstr "笔刷大小的缩放依据系数"


msgctxt "Operator"
msgid "Stencil Brush Control"
msgstr "镂板笔刷控制"


msgid "Control the stencil brush"
msgstr "控制镂板笔刷"


msgid "Translation"
msgstr "移动"


msgid "Primary"
msgstr "主层"


msgid "Secondary"
msgstr "次级"


msgctxt "Operator"
msgid "Image Aspect"
msgstr "图像纵横比"


msgid "When using an image texture, adjust the stencil size to fit the image aspect ratio"
msgstr "当使用图像纹理时, 调节镂板尺寸, 以适配图像的纵横比"


msgid "Modify Mask Stencil"
msgstr "修改遮罩镂版"


msgid "Modify either the primary or mask stencil"
msgstr "修改主层镂板或遮罩镂板"


msgid "Use Repeat"
msgstr "使用重复值"


msgid "Use repeat mapping values"
msgstr "使用重复映射值"


msgid "Use Scale"
msgstr "使用缩放值"


msgid "Use texture scale values"
msgstr "使用纹理缩放值"


msgctxt "Operator"
msgid "Reset Transform"
msgstr "重置变换"


msgid "Reset the stencil transformation to the default"
msgstr "将镂板变换重置为缺省"


msgctxt "Operator"
msgid "UV Sculpt Tool Set"
msgstr "UV 雕刻工具设定"


msgid "Set the UV sculpt tool"
msgstr "设置 UV 雕刻工具"


msgid "Pinch UVs"
msgstr "修剪 UV"


msgid "Relax"
msgstr "放缓姿态"


msgid "Relax UVs"
msgstr "松解 UV"


msgid "Grab UVs"
msgstr "抓取 UV"


msgctxt "Operator"
msgid "Accept"
msgstr "接受"


msgid "Open a directory browser, Hold Shift to open the file, Alt to browse containing directory"
msgstr "开启文件浏览器, 按住 Shift 打开文件, 按住 Alt 浏览所在目录"


msgid "Directory of the file"
msgstr "文件所在目录"


msgid "Display Type"
msgstr "显示类型"


msgid "Automatically determine display type for files"
msgstr "自动决定文件的显示类型"


msgid "File Browser Mode"
msgstr "文件浏览模式"


msgid "The setting for the file browser mode to load a .blend file, a library or a special file"
msgstr "为文件浏览器设置加载工程、库或一个特殊的工程"


msgid "Filter .blend files"
msgstr "过滤 .blend 文件"


msgid "Filter btx files"
msgstr "过滤 BTX 文件"


msgid "Filter COLLADA files"
msgstr "过滤 COLLADA 文件"


msgid "Filter font files"
msgstr "过滤字体文件"


msgid "Filter image files"
msgstr "过滤图像文件"


msgid "Filter movie files"
msgstr "过滤视频文件"


msgid "Filter python files"
msgstr "过滤 Python 文件"


msgid "Filter sound files"
msgstr "过滤声音文件"


msgid "Filter text files"
msgstr "过滤文本文件"


msgid "Relative Path"
msgstr "相对路径"


msgid "Select the file relative to the blend file"
msgstr "选择与工程相关联的文件"


msgid "Open a file browser, Hold Shift to open the file, Alt to browse containing directory"
msgstr "开启文件浏览器, 按住Shift打开文件, 按住Alt浏览包含的目录"


msgid "Path to file"
msgstr "文件路径"


msgctxt "Operator"
msgid "Toolbox"
msgstr "工具箱"


msgid "Display button panel toolbox"
msgstr "显示按钮工具箱面板"


msgid "Check Existing"
msgstr "检查是否存在"


msgid "Check and warn on overwriting existing files"
msgstr "检查并提醒是否需要覆盖现有文件"


msgctxt "Operator"
msgid "Add Camera Preset"
msgstr "添加摄像机预设"


msgid "Add or remove a Camera Preset"
msgstr "添加或删除一个摄像机预设"


msgid "Name of the preset, used to make the path name"
msgstr "预设的名称, 用于创建路径名"


msgid "Include Focal Length"
msgstr "包含焦距"


msgctxt "Operator"
msgid "Add Marker"
msgstr "添加标记"


msgid "Place new marker at specified location"
msgstr "在指定位置投放新的标记"


msgid "Location of marker on frame"
msgstr "帧内标记的位置"


msgctxt "Operator"
msgid "Add Marker at Click"
msgstr "点击时添加标记"


msgctxt "Operator"
msgid "Add Marker and Move"
msgstr "添加标记并移动"


msgid "Add new marker and move it on movie"
msgstr "在视频上添加标记并移动"


msgid "Add Marker"
msgstr "添加标记"


msgctxt "Operator"
msgid "Add Marker and Slide"
msgstr "添加标记并滑动"


msgid "Add new marker and slide it with mouse until mouse button release"
msgstr "新增标记并用鼠标滑动, 直到松开鼠标按钮"


msgctxt "Operator"
msgid "Apply Solution Scale"
msgstr "设置解算比例"


msgid "Distance between selected tracks"
msgstr "所选轨道的间距"


msgctxt "Operator"
msgid "3D Markers to Mesh"
msgstr "网格 3D 标记"


msgid "Create vertex cloud using coordinates of reconstructed tracks"
msgstr "使用已重建轨迹的坐标创建顶点云"


msgid "Add or remove a Tracking Camera Intrinsics Preset"
msgstr "添加或移除一个追踪摄像机固有参数预设"


msgctxt "Operator"
msgid "Clean Tracks"
msgstr "清理轨迹"


msgid "Clean tracks with high error values or few frames"
msgstr "清理高误差或低帧数的轨迹"


msgid "Effect on tracks which have got larger re-projection error"
msgstr "作用于二次投射误差较明显的轨迹"


msgid "Effect on tracks which are tracked less than specified amount of frames"
msgstr "作用于执行追踪帧数小于指定帧数量的轨迹"


msgctxt "Operator"
msgid "Clear Solution"
msgstr "清空解算"


msgid "Clear all calculated data"
msgstr "清空所有的计算数据"


msgctxt "Operator"
msgid "Clear Track Path"
msgstr "清空追踪路径"


msgid "Clear tracks after/before current position or clear the whole track"
msgstr "清除当前位置之前 / 之后的轨迹, 或清除整个轨迹"


msgid "Clear action to execute"
msgstr "清空要执行的动作"


msgid "Clear up-to"
msgstr "清空指定帧之前项"


msgid "Clear path up to current frame"
msgstr "清空直到当前帧的路径"


msgid "Clear remained"
msgstr "清空遗留项"


msgid "Clear path at remaining frames (after current)"
msgstr "清除剩余帧中的路径 (当前帧后)"


msgid "Clear all"
msgstr "清除全部"


msgid "Clear the whole path"
msgstr "清除全部路径"


msgid "Clear Active"
msgstr "清除激活项"


msgid "Clear active track only instead of all selected tracks"
msgstr "仅清除激活的轨迹, 而不是所有选中的轨迹"


msgctxt "Operator"
msgid "Constraint to F-Curve"
msgstr "约束到图形曲线"


msgid "Create F-Curves for object which will copy object's movement caused by this constraint"
msgstr "为将要复制由约束器引发的物体运动运距的物体创建函数曲线"


msgctxt "Operator"
msgid "Copy Tracks"
msgstr "复制轨迹"


msgid "Copy selected tracks to clipboard"
msgstr "将所选轨迹复制到剪贴板"


msgctxt "Operator"
msgid "Set 2D Cursor"
msgstr "设置光标"


msgid "Set 2D cursor location"
msgstr "设置光标位置"


msgid "Cursor location in normalized clip coordinates"
msgstr "规格化限定坐标系中的光标位置"


msgctxt "Operator"
msgid "Delete Marker"
msgstr "删除标记"


msgid "Delete marker for current frame from selected tracks"
msgstr "删除当前帧内所选轨迹的标记"


msgctxt "Operator"
msgid "Delete Proxy"
msgstr "删除代理"


msgid "Delete movie clip proxy files from the hard drive"
msgstr "从硬盘中删除影片剪辑代理文件"


msgctxt "Operator"
msgid "Delete Track"
msgstr "删除轨道"


msgid "Delete selected tracks"
msgstr "删除选中的轨迹"


msgctxt "Operator"
msgid "Detect Features"
msgstr "探测功能"


msgid "Automatically detect features and place markers to track"
msgstr "自动侦测特征点, 并投放追踪标记"


msgid "Only features further than margin pixels from the image edges are considered"
msgstr "仅考虑那些与图像边界距离值大于边距像素值的角点"


msgid "Minimal distance accepted between two features"
msgstr "两拐角间的最小容许距离"


msgid "Placement"
msgstr "置换"


msgid "Placement for detected features"
msgstr "已侦测到的特征点的布局位置"


msgid "Whole Frame"
msgstr "整帧"


msgid "Place markers across the whole frame"
msgstr "在整帧范围内投放标记"


msgid "Inside grease pencil"
msgstr "蜡笔线内侧"


msgid "Place markers only inside areas outlined with grease pencil"
msgstr "仅在蜡笔所圈区域的内侧投放标记"


msgid "Outside grease pencil"
msgstr "蜡笔线外侧"


msgid "Place markers only outside areas outlined with grease pencil"
msgstr "仅在蜡笔所圈区域的外侧投放标记"


msgctxt "Operator"
msgid "Disable Markers"
msgstr "禁用标记"


msgid "Disable/enable selected markers"
msgstr "禁用 / 启用所选标记"


msgid "Disable action to execute"
msgstr "禁用执行的动作"


msgid "Disable selected markers"
msgstr "禁用选中的标记"


msgid "Enable selected markers"
msgstr "启用选中的标记"


msgid "Toggle disabled flag for selected markers"
msgstr "为所选标记切换已禁用标志"


msgctxt "Operator"
msgid "Select Channel"
msgstr "选择通道"


msgid "Select movie tracking channel"
msgstr "选择追踪标记"


msgid "Extend selection rather than clearing the existing selection"
msgstr "扩展选择而不是清除现有的选择"


msgid "Mouse location to select channel"
msgstr "用于选择轨道的鼠标指针位置"


msgctxt "Operator"
msgid "Filter Tracks"
msgstr "过滤追踪轨"


msgid "Track Threshold"
msgstr "追踪阈值"


msgctxt "Operator"
msgid "Jump to Frame"
msgstr "跳转到关键帧"


msgid "Jump to special frame"
msgstr "跳转到指定帧"


msgid "Position to jump to"
msgstr "跳转的目标位置"


msgid "Jump to start of current path"
msgstr "跳转到当前路径的起始位置"


msgid "Jump to end of current path"
msgstr "跳转到当前曲线末端"


msgid "Previous Failed"
msgstr "上一失败点"


msgid "Jump to previous failed frame"
msgstr "跳转到上一失败帧"


msgid "Next Failed"
msgstr "下一失败点"


msgid "Jump to next failed frame"
msgstr "跳转到下一失败帧"


msgctxt "Operator"
msgid "Center Current Frame"
msgstr "当前帧居中"


msgid "Scroll view so current frame would be centered"
msgstr "滚动视图, 使当前帧居中"


msgctxt "Operator"
msgid "Delete Curve"
msgstr "删除曲线"


msgctxt "Operator"
msgid "Delete Knot"
msgstr "删除结"


msgid "Delete curve knots"
msgstr "删除曲线的结"


msgctxt "Operator"
msgid "Select"
msgstr "选择"


msgid "Select graph curves"
msgstr "选择图形曲线"


msgid "Mouse location to select nearest entity"
msgstr "用于选择最近对象的鼠标指针位置"


msgctxt "Operator"
msgid "(De)select All Markers"
msgstr "全选 / 取消选择所有标记"


msgid "Change selection of all markers of active track"
msgstr "更改激活轨中的所有标记"


msgid "Select curve points using border selection"
msgstr "使用框选方式选择曲线调节点"


msgid "View all curves in editor"
msgstr "在编辑器中查看所有曲线"


msgctxt "Operator"
msgid "Hide Tracks"
msgstr "隐藏轨道"


msgid "Hide selected tracks"
msgstr "隐藏选中的轨迹"


msgid "Hide unselected tracks"
msgstr "隐藏未选中的轨迹"


msgctxt "Operator"
msgid "Hide Tracks Clear"
msgstr "隐藏清晰的轨迹"


msgid "Clear hide selected tracks"
msgstr "清空隐藏"


msgctxt "Operator"
msgid "Join Tracks"
msgstr "合并轨迹"


msgid "Join selected tracks"
msgstr "合并选中的轨迹"


msgctxt "Operator"
msgid "Delete keyframe"
msgstr "删除关键帧"


msgctxt "Operator"
msgid "Insert keyframe"
msgstr "插入关键帧"


msgctxt "Operator"
msgid "Lock Tracks"
msgstr "锁定轨道"


msgid "Lock/unlock selected tracks"
msgstr "锁定 / 解锁选中的轨道"


msgid "Lock action to execute"
msgstr "锁定要执行的动作"


msgid "Lock selected tracks"
msgstr "锁定选中的轨道"


msgid "Unlock"
msgstr "解锁"


msgid "Unlock selected tracks"
msgstr "解锁选中的轨道"


msgid "Toggle locked flag for selected tracks"
msgstr "切换显示所选轨迹的锁定标记"


msgctxt "Operator"
msgid "Set Clip Mode"
msgstr "设置剪辑模式"


msgid "Set the clip interaction mode"
msgstr "设置剪辑的交互模式"


msgid "Tracking"
msgstr "跟踪"


msgid "Show tracking and solving tools"
msgstr "显示追踪及解算工具"


msgid "Show mask editing tools"
msgstr "显示遮罩编辑工具"


msgctxt "Operator"
msgid "Open Clip"
msgstr "打开剪辑"


msgid "Load a sequence of frames or a movie file"
msgstr "加载一个帧序列或一个影片文件"


msgid "Files"
msgstr "文件"


msgctxt "Operator"
msgid "Paste Tracks"
msgstr "粘贴轨迹"


msgid "Paste tracks from clipboard"
msgstr "粘贴剪贴板中的轨迹"


msgctxt "Operator"
msgid "Prefetch Frames"
msgstr "预读取帧"


msgctxt "Operator"
msgid "Rebuild Proxy and Timecode Indices"
msgstr "重建代理及时间码索引"


msgid "Rebuild all selected proxies and timecode indices in the background"
msgstr "在后台重建所有选中的代理与时间码索引"


msgctxt "Operator"
msgid "Refine Markers"
msgstr "优化标记"


msgid "Backwards"
msgstr "逆序"


msgid "Do backwards tracking"
msgstr "执行倒序追踪"


msgctxt "Operator"
msgid "Reload Clip"
msgstr "重新加载剪辑"


msgid "Reload clip"
msgstr "重新加载剪辑"


msgid "Select tracking markers"
msgstr "选择追踪标记"


msgid "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds"
msgstr "以鼠标位置为规格化坐标, 0.0至1.0为图像的边界范围"


msgid "Change selection of all tracking markers"
msgstr "更改所有追踪标记的选择状态"


msgid "Select markers using border selection"
msgstr "使用框选方式选择标记"


msgid "Select markers using circle selection"
msgstr "使用刷选方式选择标记"


msgctxt "Operator"
msgid "Select Grouped"
msgstr "按组选择"


msgid "Select all tracks from specified group"
msgstr "选择指定组中的所有轨迹"


msgid "Keyframed tracks"
msgstr "已插帧的轨迹"


msgid "Select all keyframed tracks"
msgstr "全选已插帧的轨迹"


msgid "Estimated tracks"
msgstr "已估算的轨迹"


msgid "Select all estimated tracks"
msgstr "全选已估算的轨迹"


msgid "Tracked tracks"
msgstr "跟踪轨道"


msgid "Select all tracked tracks"
msgstr "选择全部轨道"


msgid "Locked tracks"
msgstr "锁定轨道"


msgid "Select all locked tracks"
msgstr "全选锁定轨道"


msgid "Disabled tracks"
msgstr "关闭轨道"


msgid "Select all disabled tracks"
msgstr "全选已禁用的轨迹"


msgid "Tracks with same color"
msgstr "颜色相同的轨迹"


msgid "Select all tracks with same color as active track"
msgstr "全选所有同色轨迹并作为激活轨"


msgid "Failed Tracks"
msgstr "失败的轨迹"


msgid "Select all tracks which failed to be reconstructed"
msgstr "选择所有未能成功重建的轨道"


msgid "Select markers using lasso selection"
msgstr "使用套索选择标记"


msgctxt "Operator"
msgid "Set Axis"
msgstr "设定轴"


msgid "Axis to use to align bundle along"
msgstr "点束的定位参照轴"


msgid "Align bundle align X axis"
msgstr "对齐点束到 X 轴"


msgid "Align bundle align Y axis"
msgstr "对齐点束到 Y 轴"


msgctxt "Operator"
msgid "Set Principal to Center"
msgstr "设定主点为中心"


msgid "Set optical center to center of footage"
msgstr "将光心设定到镜头中心"


msgctxt "Operator"
msgid "Set Origin"
msgstr "设置原点"


msgid "Use Median"
msgstr "使用质心"


msgid "Set origin to median point of selected bundles"
msgstr "将原点设定到所选绑定项的质心点处"


msgctxt "Operator"
msgid "Set Plane"
msgstr "设定平面"


msgid "Plane to be used for orientation"
msgstr "用于定位的基面"


msgid "Set floor plane"
msgstr "设定水平面"


msgid "Wall"
msgstr "立面"


msgid "Set wall plane"
msgstr "设置竖直面"


msgctxt "Operator"
msgid "Set Scale"
msgstr "设置缩放"


msgctxt "Operator"
msgid "Set Scene Frames"
msgstr "设置场景帧"


msgctxt "Operator"
msgid "Set Solution Scale"
msgstr "设置解算比例"


msgid "Set object solution scale using distance between two selected tracks"
msgstr "使用两个所选轨迹的间距, 对物体解算进行缩放设定"


msgctxt "Operator"
msgid "Set Solver Keyframe"
msgstr "插入解算关键帧"


msgid "Set keyframe used by solver"
msgstr "设置解算器使用的关键帧"


msgid "Keyframe to set"
msgstr "供设定的关键帧"


msgctxt "Operator"
msgid "Set as Background"
msgstr "设为背景图"


msgid "Set current movie clip as a camera background in 3D view-port (works only when a 3D view-port is visible)"
msgstr "使用当前影片剪辑, 作为3D窗口中的摄像机背景图(仅当3D视口可见时可用)"


msgctxt "Operator"
msgid "Setup Tracking Scene"
msgstr "设置追踪场景"


msgid "Prepare scene for compositing 3D objects into this footage"
msgstr "准备场景, 用于将 3D 物体合成到镜头中"


msgctxt "Operator"
msgid "Slide Marker"
msgstr "滑动标记"


msgid "Slide marker areas"
msgstr "滑动标记区域"


msgid "Offset in floating point units, 1.0 is the width and height of the image"
msgstr "浮点偏移单位,1.0是图像的宽度和高度"


msgctxt "Operator"
msgid "Slide Plane Marker"
msgstr "滑动平面标记"


msgid "Slide plane marker areas"
msgstr "滑动平面标记区"


msgctxt "Operator"
msgid "Solve Camera"
msgstr "解算摄像机"


msgid "Solve camera motion from tracks"
msgstr "根据轨迹信息, 对摄像机运动进行解算"


msgctxt "Operator"
msgid "Add Stabilization Tracks"
msgstr "添加稳像轨迹"


msgctxt "Operator"
msgid "Remove Stabilization Track"
msgstr "移除稳像轨"


msgctxt "Operator"
msgid "Select Stabilization Tracks"
msgstr "选择稳像轨"


msgctxt "Operator"
msgid "Tools"
msgstr "工具栏"


msgid "Toggle clip tools panel"
msgstr "切换剪辑工具面板"


msgctxt "Operator"
msgid "Add Track Color Preset"
msgstr "添加轨迹颜色预设"


msgid "Add or remove a Clip Track Color Preset"
msgstr "添加或移除一个剪辑追踪颜色预设"


msgctxt "Operator"
msgid "Copy Color"
msgstr "复制颜色"


msgid "Copy color to all selected tracks"
msgstr "将颜色复制到所有选中的轨迹"


msgctxt "Operator"
msgid "Track Markers"
msgstr "追踪标记"


msgid "Track selected markers"
msgstr "追踪选中的标记"


msgid "Track Sequence"
msgstr "追踪序列"


msgid "Track marker during image sequence rather than single image"
msgstr "在图像序列间进行标记追踪, 而不是单幅图像"


msgctxt "Operator"
msgid "Track Settings As Default"
msgstr "设为缺省的轨迹设置"


msgid "Copy tracking settings from active track to default settings"
msgstr "将追踪设定从激活的轨迹复制到默认设定中"


msgctxt "Operator"
msgid "Link Empty to Track"
msgstr "将空物体链接到轨迹"


msgid "Create an Empty object which will be copying movement of active track"
msgstr "创建一个空物体, 将用于复制激活轨迹的运动"


msgctxt "Operator"
msgid "Add Tracking Object"
msgstr "添加追踪物体"


msgid "Add new object for tracking"
msgstr "新增追踪物体"


msgctxt "Operator"
msgid "Remove Tracking Object"
msgstr "移除追踪物体"


msgid "Remove object for tracking"
msgstr "移除追踪物体"


msgctxt "Operator"
msgid "Add Tracking Settings Preset"
msgstr "添加追踪设置预设"


msgid "Add or remove a motion tracking settings preset"
msgstr "添加或移除一个运动追踪设置预设"


msgid "View whole image with markers"
msgstr "带标记显示完整图像"


msgid "Fit View"
msgstr "适应视图大小"


msgid "Fit frame to the viewport"
msgstr "边框适应到视图区域"


msgctxt "Operator"
msgid "NDOF Pan/Zoom"
msgstr "NDOF 平移/缩放"


msgid "Use a 3D mouse device to pan/zoom the view"
msgstr "使用3D鼠标设备来平移/缩放视图"


msgctxt "Operator"
msgid "View Pan"
msgstr "平移视图"


msgid "Pan the view"
msgstr "平移当前视图"


msgid "View all selected elements"
msgstr "查看全部选中的元素"


msgctxt "Operator"
msgid "View Zoom"
msgstr "缩放视图"


msgid "Zoom in/out the view"
msgstr "缩放当前视图"


msgid "Zoom factor, values higher than 1.0 zoom in, lower values zoom out"
msgstr "缩放系数, 1.0的值为放大, 低于此值为缩小"


msgctxt "Operator"
msgid "View Zoom In"
msgstr "缩小视图"


msgid "Zoom in the view"
msgstr "放大视图"


msgid "Cursor location in screen coordinates"
msgstr "屏幕坐标系中的指针位置"


msgctxt "Operator"
msgid "View Zoom Out"
msgstr "放大视图"


msgid "Zoom out the view"
msgstr "缩小当前视图"


msgid "Cursor location in normalized (0.0-1.0) coordinates"
msgstr "在 (0.0-1.0) 坐标标准值区间内的光标位置"


msgctxt "Operator"
msgid "View Zoom Ratio"
msgstr "缩放比率视图"


msgid "Set the zoom ratio (based on clip size)"
msgstr "设置缩放比率(基于裁剪尺寸)"


msgid "Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out"
msgstr "缩放比率, 1.0代表1:1, 高于此值为放大, 低于此值为缩小"


msgctxt "Operator"
msgid "Add Cloth Preset"
msgstr "新增布料预设"


msgid "Add or remove a Cloth Preset"
msgstr "新增或移除布料预设"


msgctxt "Operator"
msgid "Console Autocomplete"
msgstr "控制台自动完成"


msgid "Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one"
msgstr "计算直至光标处的名称空间, 并提供选项列表, 如果仅有一个选项, 则补全名称"


msgctxt "Operator"
msgid "Console Banner"
msgstr "控制台横条"


msgid "Print a message when the terminal initializes"
msgstr "当终端初始化时打印信息"


msgctxt "Operator"
msgid "Clear"
msgstr "清空"


msgid "Clear text by type"
msgstr "按类型清除文本"


msgid "History"
msgstr "历史"


msgid "Clear the command history"
msgstr "清除共有的历史记录"


msgid "Scrollback"
msgstr "回滚"


msgid "Clear the scrollback history"
msgstr "清除回滚历史纪录"


msgctxt "Operator"
msgid "Clear Line"
msgstr "清空行"


msgid "Clear the line and store in history"
msgstr "清除线条并保存至历史记录"


msgctxt "Operator"
msgid "Copy to Clipboard"
msgstr "复制至剪贴板"


msgid "Copy selected text to clipboard"
msgstr "将所选文本复制到剪贴板"


msgctxt "Operator"
msgid "Copy to Clipboard (as script)"
msgstr "复制到剪贴板 (作为脚本)"


msgid "Copy the console contents for use in a script"
msgstr "复制控制台内容, 以用于脚本"


msgctxt "Operator"
msgid "Delete"
msgstr "删除"


msgid "Delete text by cursor position"
msgstr "在光标处删除文本"


msgid "Which part of the text to delete"
msgstr "要删除的文本部分"


msgid "Next Character"
msgstr "下一字符"


msgid "Previous Character"
msgstr "上一字符"


msgid "Next Word"
msgstr "下一单词"


msgid "Previous Word"
msgstr "上一单词"


msgctxt "Operator"
msgid "Console Execute"
msgstr "控制台执行"


msgid "Execute the current console line as a python expression"
msgstr "将当前控制台行作为一则 python 表达式执行"


msgctxt "Operator"
msgid "History Append"
msgstr "历史追加"


msgid "Append history at cursor position"
msgstr "插入历史追加至光标位置"


msgid "The index of the cursor"
msgstr "光标目录"


msgid "Remove Duplicates"
msgstr "移除重复"


msgid "Remove duplicate items in the history"
msgstr "移除历史记录中的重复条目"


msgid "Text to insert at the cursor position"
msgstr "要插入到光标处的文本"


msgctxt "Operator"
msgid "History Cycle"
msgstr "历史循环"


msgid "Cycle through history"
msgstr "根据历史循环"


msgid "Reverse cycle history"
msgstr "反转历史循环"


msgctxt "Operator"
msgid "Indent"
msgstr "缩进"


msgid "Add 4 spaces at line beginning"
msgstr "在文本开头位置添加 4 个空格"


msgctxt "Operator"
msgid "Insert"
msgstr "插入"


msgid "Insert text at cursor position"
msgstr "在光标处插入文本"


msgctxt "Operator"
msgid "Console Language"
msgstr "控制台语言"


msgid "Set the current language for this console"
msgstr "为控制台设置当前语言"


msgid "Language"
msgstr "语言"


msgctxt "Operator"
msgid "Move Cursor"
msgstr "移动光标"


msgid "Move cursor position"
msgstr "移动光标的位置"


msgid "Where to move cursor to"
msgstr "光标的目标移动位置"


msgid "Line Begin"
msgstr "行首"


msgid "Line End"
msgstr "行尾"


msgctxt "Operator"
msgid "Paste from Clipboard"
msgstr "从剪贴板粘贴"


msgid "Paste text from clipboard"
msgstr "从剪贴板粘贴文本"


msgctxt "Operator"
msgid "Scrollback Append"
msgstr "回滚追加"


msgid "Append scrollback text by type"
msgstr "按类型追加文本类型"


msgid "Console output type"
msgstr "控制台输出类型"


msgid "Information"
msgstr "信息"


msgctxt "Operator"
msgid "Set Selection"
msgstr "设置选择"


msgid "Set the console selection"
msgstr "设置控制台选择"


msgctxt "Operator"
msgid "Select Word"
msgstr "选择文字"


msgctxt "Operator"
msgid "Unindent"
msgstr "取消缩进"


msgid "Delete 4 spaces from line beginning"
msgstr "从文本开头处删除 4 个空格"


msgctxt "Operator"
msgid "Clear Inverse"
msgstr "清除反向"


msgid "Clear inverse correction for ChildOf constraint"
msgstr "为父子关系约束清除反向校正"


msgid "Name of the constraint to edit"
msgstr "要编辑的约束名称"


msgid "Owner"
msgstr "拥有者"


msgid "The owner of this constraint"
msgstr "此约束器的主体"


msgid "Edit a constraint on the active object"
msgstr "编辑活动物体的约束"


msgid "Edit a constraint on the active bone"
msgstr "编辑激活骨骼的约束"


msgctxt "Operator"
msgid "Set Inverse"
msgstr "设置反向"


msgid "Set inverse correction for ChildOf constraint"
msgstr "为父子关系约束设置反向校正"


msgctxt "Operator"
msgid "Delete Constraint"
msgstr "删除约束"


msgid "Remove constraint from constraint stack"
msgstr "从约束面板中删除约束控制器"


msgctxt "Operator"
msgid "Auto Animate Path"
msgstr "自动动画路径"


msgid "Add default animation for path used by constraint if it isn't animated already"
msgstr "为路径添加默认动画, 在未被设定动画时用于约束器"


msgid "First frame of path animation"
msgstr "路径动画的起始帧"


msgid "Number of frames that path animation should take"
msgstr "路径动画所需帧数"


msgctxt "Operator"
msgid "Reset Distance"
msgstr "重置距离值"


msgid "Reset limiting distance for Limit Distance Constraint"
msgstr "重置限定距离约束的限定距离值"


msgctxt "Operator"
msgid "Move Constraint Down"
msgstr "下移约束"


msgid "Move constraint down in constraint stack"
msgstr "在约束面板中向下移动约束控制器"


msgctxt "Operator"
msgid "Move Constraint Up"
msgstr "上移约束"


msgid "Move constraint up in constraint stack"
msgstr "在约束面板中向上移动约束控制器"


msgid "Clear inverse correction for ObjectSolver constraint"
msgstr "清除物体解算器约束的逆向修正"


msgid "Set inverse correction for ObjectSolver constraint"
msgstr "设置物体解算器约束的逆向修正"


msgctxt "Operator"
msgid "Reset Original Length"
msgstr "恢复初始长度"


msgid "Reset original length of bone for Stretch To Constraint"
msgstr "为拉伸约束重置骨骼的原始长度"


msgctxt "Operator"
msgid "Toggle Cyclic"
msgstr "切换循环"


msgid "Make active spline closed/opened loop"
msgstr "使激活的样条成为闭合 / 开放的循环"


msgid "Direction to make surface cyclic in"
msgstr "表面的循环方向"


msgid "Cyclic U"
msgstr "U 向循环"


msgid "Cyclic V"
msgstr "V 向循环"


msgctxt "Operator"
msgid "(De)select First"
msgstr "选中 / 弃选首点"


msgid "(De)select first of visible part of each NURBS"
msgstr "选中/弃选各NURBS上的首个可见点"


msgctxt "Operator"
msgid "(De)select Last"
msgstr "选中 / 弃选末点"


msgid "(De)select last of visible part of each NURBS"
msgstr "选中/弃选各NURBS上的末端可见点"


msgid "Delete selected control points or segments"
msgstr "删除所选控制点或片段"


msgid "Which elements to delete"
msgstr "要删除的元素"


msgctxt "Operator"
msgid "Dissolve Vertices"
msgstr "融并顶点"


msgctxt "Operator"
msgid "Draw Curve"
msgstr "绘制曲线"


msgid "Stroke"
msgstr "笔触"


msgctxt "Operator"
msgid "Duplicate Curve"
msgstr "复制曲线"


msgid "Duplicate selected control points"
msgstr "复制选中的控制点"


msgctxt "Operator"
msgid "Add Duplicate"
msgstr "新增副本"


msgid "Duplicate curve and move"
msgstr "复制曲线并移动"


msgid "Duplicate Curve"
msgstr "复制曲线"


msgid "Extrude selected control point(s)"
msgstr "挤出选中的控制点"


msgid "Init"
msgstr "整数"


msgid "Resize"
msgstr "缩放"


msgid "Skin Resize"
msgstr "皮肤重缩放"


msgid "Tosphere"
msgstr "球形化"


msgid "Shrinkfatten"
msgstr "法向缩放"


msgid "Trackball"
msgstr "轨迹球"


msgid "Pushpull"
msgstr "推 / 拉"


msgid "Bonesize"
msgstr "骨骼尺寸"


msgid "Bone_Envelope"
msgstr "骨骼封套"


msgid "Curve_Shrinkfatten"
msgstr "曲线缩平"


msgid "Mask_Shrinkfatten"
msgstr "收缩/扩充(_S)"


msgid "Bone_Roll"
msgstr "骨骼滚动"


msgid "Time_Translate"
msgstr "时间平移"


msgid "Time_Slide"
msgstr "时间滑动"


msgid "Time_Scale"
msgstr "时间比例"


msgid "Time_Extend"
msgstr "扩展时间"


msgid "Bake_Time"
msgstr "烘培时间"


msgid "Bweight"
msgstr "倒角权重"


msgid "Align"
msgstr "对齐"


msgid "Edge Slide"
msgstr "滑动边线"


msgid "Sequence Slide"
msgstr "滑动序列"


msgctxt "Operator"
msgid "Extrude Curve and Move"
msgstr "挤出曲线并移动"


msgid "Extrude curve and move result"
msgstr "挤出曲线并移动结果"


msgctxt "Operator"
msgid "Set Handle Type"
msgstr "设置控制柄类型"


msgid "Set type of handles for selected control points"
msgstr "设置所选控制点的控制柄类型"


msgid "Spline type"
msgstr "样条类型"


msgid "Toggle Free/Align"
msgstr "切换自由 / 对齐"


msgctxt "Operator"
msgid "Hide Selected"
msgstr "隐藏选中项"


msgid "Hide (un)selected control points"
msgstr "隐藏(未)选定的控制点"


msgctxt "Operator"
msgid "Make Segment"
msgstr "创建段"


msgid "Join two curves by their selected ends"
msgstr "连接在两个曲线上选中的端点"


msgctxt "Operator"
msgid "Match Texture Space"
msgstr "匹配纹理空间"


msgctxt "Operator"
msgid "Recalc Normals"
msgstr "重计算法线"


msgid "Recalculate the direction of selected handles"
msgstr "重新计算所选控制柄的方向"


msgctxt "Operator"
msgid "Add Bezier Circle"
msgstr "添加贝塞尔圆"


msgid "Construct a Bezier Circle"
msgstr "创建一个贝塞尔圆"


msgid "Enter Editmode"
msgstr "进入编辑模式"


msgid "Enter editmode when adding this object"
msgstr "添加该物体后直接进入编辑模式"


msgid "Location for the newly added object"
msgstr "新建物体的坐标值"


msgid "Rotation for the newly added object"
msgstr "新建物体的旋转值"


msgid "Align to View"
msgstr "对齐到屏幕"


msgid "Align the new object to the view"
msgstr "将新建的物体对齐到视图角度"


msgctxt "Operator"
msgid "Add Bezier"
msgstr "添加贝塞尔曲线"


msgid "Construct a Bezier Curve"
msgstr "创建一条贝塞尔曲线"


msgctxt "Operator"
msgid "Add Nurbs Circle"
msgstr "添加 NURBS 圆"


msgid "Construct a Nurbs Circle"
msgstr "创建一个 NURBS 圆"


msgctxt "Operator"
msgid "Add Nurbs Curve"
msgstr "添加 NURBS 曲线"


msgid "Construct a Nurbs Curve"
msgstr "创建一条 NURBS 曲线"


msgctxt "Operator"
msgid "Add Path"
msgstr "添加路径曲线"


msgid "Construct a Path"
msgstr "创建一个路径曲线"


msgctxt "Operator"
msgid "Set Curve Radius"
msgstr "设置曲率半径"


msgid "Set per-point radius which is used for bevel tapering"
msgstr "设置用作椎状倒角的每点半径"


msgctxt "Operator"
msgid "Reveal Hidden"
msgstr "恢复显示隐藏项"


msgid "Show again hidden control points"
msgstr "再次显示隐藏的控制点"


msgid "(De)select all control points"
msgstr "(不)全选全部控制点"


msgid "Reduce current selection by deselecting boundary elements"
msgstr "通过取消选择边界约束的方式减少当前所选元素的数量"


msgctxt "Operator"
msgid "Select Linked All"
msgstr "选择所有相连元素"


msgid "Select all control points linked to active one"
msgstr "选中所有连接到活动项的控制点"


msgid "Select all control points linked to already selected ones"
msgstr "选择所有与连接到已选中项的控制点"


msgid "Deselect linked control points rather than selecting them"
msgstr "取消选择相连的控制点, 而不是选择它们"


msgid "Select control points directly linked to already selected ones"
msgstr "选择直接连接到已选中项的控制点"


msgctxt "Operator"
msgid "Select Next"
msgstr "选择下一项"


msgid "Select control points following already selected ones along the curves"
msgstr "在曲线上的已选点之后选择控制点"


msgctxt "Operator"
msgid "Checker Deselect"
msgstr "间隔式弃选"


msgid "Deselect every other vertex"
msgstr "取消选中其他各点"


msgid "Nth Selection"
msgstr "按指定间隔选择"


msgid "Skip"
msgstr "跳过"


msgctxt "Operator"
msgid "Select Previous"
msgstr "选择上一项"


msgid "Select control points preceding already selected ones along the curves"
msgstr "在曲线上的已选点之前选择控制点"


msgctxt "Operator"
msgid "Select Random"
msgstr "随机选择"


msgid "Randomly select some control points"
msgstr "随机选择若干控制点"


msgid "Percentage of objects to select randomly"
msgstr "物体的随机选取比例"


msgid "Seed for the random number generator"
msgstr "随机数生成器的种值"


msgctxt "Operator"
msgid "Select Control Point Row"
msgstr "选择控制点行"


msgid "Select a row of control points including active one"
msgstr "选择一排控制点, 包括活动的"


msgid "Compare"
msgstr "比较"


msgid "Equal"
msgstr "相等"


msgid "Greater"
msgstr "大于"


msgid "Less"
msgstr "缩减选区"


msgctxt "Operator"
msgid "Separate"
msgstr "分离"


msgctxt "Operator"
msgid "Shade Flat"
msgstr "平直着色"


msgid "Set shading to flat"
msgstr "将着色方式设为平直"


msgctxt "Operator"
msgid "Shade Smooth"
msgstr "光滑着色"


msgid "Set shading to smooth"
msgstr "将着色方式设为光滑"


msgid "Select shortest path between two selections"
msgstr "选择两选中对象间的最短路径"


msgctxt "Operator"
msgid "Smooth"
msgstr "光滑"


msgid "Flatten angles of selected points"
msgstr "展平所选点的角度"


msgctxt "Operator"
msgid "Smooth Curve Radius"
msgstr "平滑曲率半径"


msgid "Interpolate radii of selected points"
msgstr "为所选点的半径执行插补运算"


msgctxt "Operator"
msgid "Smooth Curve Tilt"
msgstr "平滑曲线倾斜"


msgctxt "Operator"
msgid "Smooth Curve Weight"
msgstr "平滑曲线权重"


msgctxt "Operator"
msgid "Spin"
msgstr "旋绕"


msgid "Extrude selected boundary row around pivot point and current view axis"
msgstr "挤出所选控制点并移动"


msgid "Axis in global view space"
msgstr "全局视图空间的轴"


msgid "Center in global view space"
msgstr "全局视图空间的中心"


msgctxt "Operator"
msgid "Set Spline Type"
msgstr "设置样条类型"


msgid "Set type of active spline"
msgstr "设置激活样条的类型"


msgid "Handles"
msgstr "控制柄类型"


msgid "Use handles when converting bezier curves into polygons"
msgstr "在将转换贝塞尔曲线转换为多边形时使用控制柄"


msgctxt "Operator"
msgid "Set Goal Weight"
msgstr "设置目标权重"


msgid "Set softbody goal weight for selected points"
msgstr "为所选的点设置柔性目标权重"


msgctxt "Operator"
msgid "Subdivide"
msgstr "细分"


msgid "Subdivide selected segments"
msgstr "细分所选段"


msgid "Number of cuts"
msgstr "切割次数"


msgid "Switch direction of selected splines"
msgstr "切换所选样条的方向"


msgctxt "Operator"
msgid "Clear Tilt"
msgstr "清空倾斜量"


msgid "Clear the tilt of selected control points"
msgstr "清除所选控制点的控制柄角度"


msgctxt "Operator"
msgid "Add Vertex"
msgstr "添加顶点"


msgid "Add a new control point (linked to only selected end-curve one, if any)"
msgstr "添加一个新的控制点(链接至选定的曲线)"


msgid "Location to add new vertex at"
msgstr "新增点的目标位置"


msgctxt "Operator"
msgid "Use Nodes"
msgstr "使用节点"


msgctxt "Operator"
msgid "Dynamic Paint Bake"
msgstr "动态绘制烘培"


msgid "Bake dynamic paint image sequence surface"
msgstr "烘焙动态绘画的表层图像序列"


msgctxt "Operator"
msgid "Toggle Output Layer"
msgstr "切换输出层"


msgid "Add or remove Dynamic Paint output data layer"
msgstr "添加或移除动态绘画的输出数据层"


msgid "Output Toggle"
msgstr "输出切换"


msgid "Output A"
msgstr "输出A"


msgid "Output B"
msgstr "输出B"


msgctxt "Operator"
msgid "Add Surface Slot"
msgstr "添加表面槽"


msgid "Add a new Dynamic Paint surface slot"
msgstr "新增一个动态绘画表面槽"


msgctxt "Operator"
msgid "Remove Surface Slot"
msgstr "移除表面槽"


msgid "Remove the selected surface slot"
msgstr "移除选中的表面槽"


msgctxt "Operator"
msgid "Toggle Type Active"
msgstr "切换激活的类型"


msgid "Toggle whether given type is active or not"
msgstr "切换指定的类型是否为激活状态"


msgctxt "Operator"
msgid "Redo"
msgstr "重做"


msgid "Redo previous action"
msgstr "重做最后一步动作"


msgctxt "Operator"
msgid "Undo"
msgstr "撤销"


msgid "Undo previous action"
msgstr "撤销上一个动作"


msgctxt "Operator"
msgid "Undo History"
msgstr "重做历史"


msgid "Redo specific action in history"
msgstr "重做特定的历史动作"


msgid "Item"
msgstr "物体名称"


msgctxt "Operator"
msgid "Undo Push"
msgstr "推动撤销"


msgid "Add an undo state (internal use only)"
msgstr "添加一个撤销状态(仅用于内置)"


msgid "Undo Message"
msgstr "还原信息"


msgctxt "Operator"
msgid "Export Camera & Markers"
msgstr "导出摄像机 & 标记"


msgid "Save a python script which re-creates cameras and markers elsewhere"
msgstr "保存一个 python 脚本, 可将摄像机及标记重建到其他地方"


msgid "Filepath used for exporting the file"
msgstr "输出文件的文件路径"


msgid "End frame for export"
msgstr "导出的结束帧"


msgid "Start frame for export"
msgstr "导出的起始帧"


msgctxt "Operator"
msgid "Export BVH"
msgstr "导入 BVH"


msgid "Save a BVH motion capture file from an armature"
msgstr "从骨架中保存一个 BVH 运动捕捉文件"


msgid "End frame to export"
msgstr "输出的结束帧"


msgid "Starting frame to export"
msgstr "输出的起始帧"


msgid "Scale the BVH by this value"
msgstr "用该值调整 BVH"


msgid "Root Translation Only"
msgstr "仅变换根部"


msgid "Only write out translation channels for the root bone"
msgstr "仅写出基段骨骼的变换通道"


msgid "Rotation conversion"
msgstr "旋转模式转换"


msgid "Euler (Native)"
msgstr "欧拉 (原生)"


msgid "Use the rotation order defined in the BVH file"
msgstr "使用 BVH 文件中定义的旋转次序"


msgid "Euler (XYZ)"
msgstr "欧拉 (XYZ)"


msgid "Convert rotations to euler XYZ"
msgstr "转换转动至欧拉XYZ"


msgid "Euler (XZY)"
msgstr "欧拉 (XZY)"


msgid "Convert rotations to euler XZY"
msgstr "转换转动至欧拉XZY"


msgid "Euler (YXZ)"
msgstr "欧拉 (YXZ)"


msgid "Convert rotations to euler YXZ"
msgstr "转换转动至欧拉YXZ"


msgid "Euler (YZX)"
msgstr "欧拉 (YZX)"


msgid "Convert rotations to euler YZX"
msgstr "转换转动至欧拉YZX"


msgid "Euler (ZXY)"
msgstr "欧拉 (ZXY)"


msgid "Convert rotations to euler ZXY"
msgstr "转换转动至欧拉ZXY"


msgid "Euler (ZYX)"
msgstr "欧拉 (ZYX)"


msgid "Convert rotations to euler ZYX"
msgstr "转换转动至欧拉 ZYX"


msgctxt "Operator"
msgid "Export PLY"
msgstr "导出PLY"


msgid "Export a single object as a Stanford PLY with normals, colors and texture coordinates"
msgstr "将单个物体的法线,色彩和贴图坐标均输出为标准PLY"


msgid "X Forward"
msgstr "X 前进"


msgid "Y Forward"
msgstr "Y 前进"


msgid "Z Forward"
msgstr "Z 前进"


msgid "-X Forward"
msgstr "-X 前进"


msgid "-Y Forward"
msgstr "-Y 前进"


msgid "-Z Forward"
msgstr "-Z 前进"


msgid "X Up"
msgstr "X 向上"


msgid "Y Up"
msgstr "Y 向上"


msgid "Z Up"
msgstr "Z 向上"


msgid "-X Up"
msgstr "-X 向上"


msgid "-Y Up"
msgstr "-Y 向上"


msgid "-Z Up"
msgstr "-Z 向上"


msgid "Export the active vertex color layer"
msgstr "导出激活的顶点颜色层"


msgid "Apply Modifiers"
msgstr "应用修改器"


msgid "Apply Modifiers to the exported mesh"
msgstr "为输出的网格应用修改器"


msgid "Export Normals for smooth and hard shaded faces (hard shaded faces will be exported as individual faces)"
msgstr "导出用于光滑着色面及锐利着色面的法线数据 (锐利着色面将以多个独立面的形式导出)"


msgid "Export the active UV layer"
msgstr "输出激活的 UV 层"


msgctxt "Operator"
msgid "Export STL"
msgstr "导出STL"


msgid "Save STL triangle mesh data from the active object"
msgstr "保存活动物体的 STL 三角网格数据"


msgid "Ascii"
msgstr "Ascii"


msgid "Save the file in ASCII file format"
msgstr "保存文件为 ASCII 文件格式"


msgid "Batch Mode"
msgstr "分批模式"


msgid "Apply the modifiers before saving"
msgstr "保存前应用修改器"


msgid "Selection Only"
msgstr "仅导出选中的物体"


msgid "Export selected objects only"
msgstr "仅导出选择的物体"


msgctxt "Operator"
msgid "Export 3DS"
msgstr "导出3DS"


msgid "Export to 3DS file format (.3ds)"
msgstr "导出为3DS文件格式(.3ds)"


msgctxt "Operator"
msgid "Export FBX"
msgstr "导出FBX"


msgid "Tolerance for comparing double keyframes (higher for greater accuracy)"
msgstr "用于双精度关键帧的比对容差 (值越高, 则越精确)"


msgid "Apply Unit"
msgstr "应用单位"


msgid "Null"
msgstr "空"


msgid "Baked Animation"
msgstr "烘焙动画"


msgid "Export baked keyframe animation"
msgstr "导出烘焙的关键帧动画"


msgid "Sampling Rate"
msgstr "采样率"


msgid "All Actions"
msgstr "全部动作"


msgid "Active scene to file"
msgstr "激活场景至文件"


msgid "Each scene as a file"
msgstr "每个场景单独导出为文件"


msgid "Each group as a file"
msgstr "每个组单独导出为文件"


msgid "Embed Textures"
msgstr "内嵌纹理"


msgid "Scale all data (Some importers do not support scaled armatures!)"
msgstr "缩放所有数据 (某些导入器不支持经缩放的骨架!)"


msgid "Smoothing"
msgstr "平滑"


msgid "Write face smoothing"
msgstr "写入面光滑数据"


msgid "Write edge smoothing"
msgstr "写入边光滑数据"


msgid "Object Types"
msgstr "物体类型"


msgid "Other"
msgstr "其他"


msgid "Path Mode"
msgstr "路径模式"


msgid "Method used to reference paths"
msgstr "应用参考路径的方法"


msgid "Use Relative paths with subdirectories only"
msgstr "仅使用包含子目录的相对路径"


msgid "Always write absolute paths"
msgstr "始终写入绝对路径"


msgid "Always write relative paths (where possible)"
msgstr "始终写入相对路径 (在可用时)"


msgid "Match"
msgstr "匹配"


msgid "Match Absolute/Relative setting with input path"
msgstr "将绝对 / 相对设置匹配到输入路径"


msgid "Strip Path"
msgstr "片段路径"


msgid "Filename only"
msgstr "仅文件名"


msgid "Copy the file to the destination path (or subdirectory)"
msgstr "将文件复制到目标路径 (或子目录中)"


msgid "-X Axis"
msgstr "-X 轴"


msgid "-Y Axis"
msgstr "-Y 轴"


msgid "-Z Axis"
msgstr "-Z 轴"


msgid "Main"
msgstr "主标签"


msgid "Geometries"
msgstr "几何数据"


msgid "Export keyframe animation"
msgstr "输出关键帧动画"


msgid "Export all actions for armatures or just the currently selected action"
msgstr "将全部或当前选择的动作导出至骨架"


msgid "Optimize Keyframes"
msgstr "优化关键帧"


msgid "Remove double keyframes"
msgstr "移除重复的关键帧"


msgid "Only Deform Bones"
msgstr "仅使骨骼变形"


msgid "Batch Own Dir"
msgstr "批量持有路径"


msgid "Create a dir for each exported file"
msgstr "为每个输出文件单独创建目录"


msgid "Custom Properties"
msgstr "自定义属性"


msgid "Export custom properties"
msgstr "导出自定义属性"


msgid "Default Take"
msgstr "默认过渡"


msgid "Export currently assigned object and armature animations into a default take from the scene start/end frames"
msgstr "将当前指定的物体及骨架动画,导出到默认的场景起始 / 结束帧帧区间"


msgid "Loose Edges"
msgstr "松散边"


msgid "Use Metadata"
msgstr "使用元数据"


msgid "Selected Objects"
msgstr "选定的物体"


msgid "Export selected objects on visible layers"
msgstr "将所选物体导出至可见图层"


msgid "FBX 7.4 binary"
msgstr "FBX 7.4 库"


msgid "FBX 6.1 ASCII"
msgstr "FBX 6.1 ASCII"


msgctxt "Operator"
msgid "Export OBJ"
msgstr "导出OBJ"


msgid "Save a Wavefront OBJ File"
msgstr "保存一个Wavefront的OBJ文件"


msgid "Material Groups"
msgstr "材质组"


msgid "Objects as OBJ Groups "
msgstr "多物体转换为 OBJ 组"


msgid "Keep Vertex Order"
msgstr "保持顶点顺序"


msgid "Write out an OBJ for each frame"
msgstr "为每帧写出一个OBJ"


msgid "Objects as OBJ Objects"
msgstr "作为 OBJ 对象的物体"


msgid "Include Edges"
msgstr "包括边"


msgid "Write Materials"
msgstr "写入材质"


msgid "Write out the MTL file"
msgstr "写入为 MTL 文件"


msgid "Write Normals"
msgstr "写入法线"


msgid "Write Nurbs"
msgstr "写入Nurbs"


msgid "Write nurbs curves as OBJ nurbs rather than converting to geometry"
msgstr "将 Nurbs 曲线作为 OBJ Nurbs 写入, 而不是转换为几何体"


msgid "Smooth Groups"
msgstr "平滑组"


msgid "Bitflag Smooth Groups"
msgstr "Bitflag 平滑组"


msgid "Triangulate Faces"
msgstr "三角面"


msgid "Convert all faces to triangles"
msgstr "将所有面转换为三角面"


msgid "Include UVs"
msgstr "包括UV"


msgid "Write out the active UV coordinates"
msgstr "写入激活的 UV 坐标轴"


msgid "Polygroups"
msgstr "多边形组"


msgctxt "Operator"
msgid "Export VRML2"
msgstr "导出 VRML2"


msgid "Export mesh objects as a VRML2, colors and texture coordinates"
msgstr "将网格物体导出为 VRML2 格式, 含颜色及纹理坐标数据"


msgid "Material Color"
msgstr "材质颜色"


msgid "Texture/UVs"
msgstr "纹理/UV"


msgid "Export the active texture and UV coords"
msgstr "导出活动的纹理和 UV 坐标"


msgctxt "Operator"
msgid "Export X3D"
msgstr "导出X3D"


msgid "Export selection to Extensible 3D file (.x3d)"
msgstr "输出选择至可扩展的3D(.x3d)"


msgid "Name decorations"
msgstr "名称美化"


msgid "Add prefixes to the names of exported nodes to indicate their type"
msgstr "为导出节点的名称添加前缀, 以指示其类型"


msgid "Compress the exported file"
msgstr "压缩输出文件"


msgid "H3D Extensions"
msgstr "H3D 扩展名"


msgid "Export shaders for H3D"
msgstr "导出用于 H3D 的着色器"


msgid "Hierarchy"
msgstr "层级"


msgid "Export parent child relationships"
msgstr "输出父子关系"


msgid "Use transformed mesh data from each object"
msgstr "从每个物体中使用形变的网格数据"


msgid "Write normals with geometry"
msgstr "写入几何体法线数据"


msgid "Write quads into 'IndexedTriangleSet'"
msgstr "将四边面写入到'IndexedTriangleSet'(三角面索引设置)"


msgctxt "Operator"
msgid "Export MDD"
msgstr "导出 MDD"


msgid "Animated mesh to MDD vertex keyframe file"
msgstr "动画网格转 MDD 顶点关键帧文件"


msgid "Frames Per Second"
msgstr "每秒帧数"


msgid "Number of frames/second"
msgstr "帧数 / 秒数"


msgid "End frame for baking"
msgstr "烘焙的结束帧"


msgid "Start frame for baking"
msgstr "烘焙的起始帧"


msgctxt "Operator"
msgid "Automatically Pack Into .blend"
msgstr "自动打包到 .blend 文件"


msgid "Automatically pack all external files into the .blend file"
msgstr "自动将所有外部数据打包到 .blend 文件"


msgctxt "Operator"
msgid "Add Bookmark"
msgstr "添加书签"


msgid "Add a bookmark for the selected/active directory"
msgstr "将选中的文件夹存为书签"


msgctxt "Operator"
msgid "Delete Bookmark"
msgstr "删除书签"


msgid "Delete selected bookmark"
msgstr "删除选定的书签"


msgctxt "Operator"
msgid "Move Bookmark"
msgstr "移动书签"


msgid "Move the active bookmark up/down in the list"
msgstr "在列表中上下移动当前书签"


msgctxt "Operator"
msgid "Toggle Bookmarks"
msgstr "切换书签"


msgid "Toggle bookmarks display"
msgstr "切换书签显示"


msgctxt "Operator"
msgid "Cancel File Load"
msgstr "取消文件加载"


msgid "Cancel loading of selected file"
msgstr "取消载入选择的文件"


msgctxt "Operator"
msgid "Delete Selected Files"
msgstr "删除选中的文件"


msgid "Delete selected files"
msgstr "删除选中的文件"


msgctxt "Operator"
msgid "Create New Directory"
msgstr "新建文件夹"


msgid "Create a new directory"
msgstr "创建一个新的文件夹"


msgid "Name of new directory"
msgstr "新文件夹的名称"


msgid "Open"
msgstr "打开"


msgid "Open new directory"
msgstr "打开新目录"


msgctxt "Operator"
msgid "Execute File Window"
msgstr "执行文件窗口"


msgid "Execute selected file"
msgstr "执行选择文件"


msgid "Need Active"
msgstr "需激活"


msgid "Only execute if there's an active selected file in the file list"
msgstr "仅执行当前文件列表中的选择激活文件"


msgctxt "Operator"
msgid "Increment Number in Filename"
msgstr "文件名中的自动递增编号"


msgid "Increment number in filename"
msgstr "文件名中的自动递增编号"


msgid "Increment"
msgstr "增量"


msgctxt "Operator"
msgid "Find Missing Files"
msgstr "查找丢失的文件"


msgid "Try to find missing external files"
msgstr "尝试找到丢失的外部文件"


msgid "Find All"
msgstr "查找全部"


msgctxt "Operator"
msgid "Toggle Hide Dot Files"
msgstr "切换隐藏点文件"


msgid "Toggle hide hidden dot files"
msgstr "切换隐藏的点文件"


msgctxt "Operator"
msgid "Highlight File"
msgstr "文件高亮"


msgid "Highlight selected file(s)"
msgstr "隐藏选定的文件"


msgctxt "Operator"
msgid "Make All Paths Absolute"
msgstr "全部使用绝对路径"


msgid "Make all paths to external files absolute"
msgstr "将全部外置文件设置为绝对路径"


msgctxt "Operator"
msgid "Make All Paths Relative"
msgstr "全部使用相对路径"


msgid "Make all paths to external files relative to current .blend"
msgstr "将路径设置为与当前工程关联的外置文件"


msgctxt "Operator"
msgid "Next Folder"
msgstr "下个文件夹"


msgid "Move to next folder"
msgstr "移动到下个文件夹"


msgctxt "Operator"
msgid "Pack All Into .blend"
msgstr "全部打包到 .blend 文件"


msgid "Pack all used external files into the .blend"
msgstr "将所有的外部文件打包到 .blend 文件中"


msgctxt "Operator"
msgid "Pack Blender Libraries"
msgstr "打包 Blender 库"


msgid "Pack all used Blender library files into the current .blend"
msgstr "将所有已使用的Blender库文件中打包到当前的 .blend 文件中"


msgctxt "Operator"
msgid "Parent File"
msgstr "父级文件"


msgid "Move to parent directory"
msgstr "移动到父级目录"


msgctxt "Operator"
msgid "Previous Folder"
msgstr "上个文件夹"


msgid "Move to previous folder"
msgstr "移动到上个文件夹"


msgctxt "Operator"
msgid "Refresh Filelist"
msgstr "刷新文件列表"


msgid "Refresh the file list"
msgstr "刷新文件列表"


msgctxt "Operator"
msgid "Rename File or Directory"
msgstr "重命名文件或文件目录"


msgid "Rename file or file directory"
msgstr "重命名文件或文件目录"


msgctxt "Operator"
msgid "Report Missing Files"
msgstr "报告丢失的文件"


msgid "Report all missing external files"
msgstr "报告所有丢失的外部文件"


msgctxt "Operator"
msgid "Reset Recent"
msgstr "重置最近打开项"


msgid "Reset Recent files"
msgstr "重置最近打开的文件"


msgctxt "Operator"
msgid "Activate/Select File"
msgstr "激活 / 选择文件"


msgid "Activate/select file"
msgstr "激活 / 选择文件"


msgid "Select everything beginning with the last selection"
msgstr "选择全部紧接上一次的选择"


msgid "Open a directory when selecting it"
msgstr "选中目录时将其打开"


msgctxt "Operator"
msgid "(De)select All Files"
msgstr "选中 / 取消选中全部文件"


msgid "Select or deselect all files"
msgstr "选择或者取消选择全部文件"


msgctxt "Operator"
msgid "Select Directory"
msgstr "选择文件夹"


msgid "Select a bookmarked directory"
msgstr "选择一个书签文件夹"


msgid "Dir"
msgstr "目录"


msgid "Activate/select the file(s) contained in the border"
msgstr "激活 / 选择边框中的文件"


msgid "Walk Direction"
msgstr "行走方向"


msgid "Prev"
msgstr "画面预览"


msgid "Next"
msgstr "下一个"


msgctxt "Operator"
msgid "Smooth Scroll"
msgstr "平滑滚动"


msgid "Smooth scroll to make editable file visible"
msgstr "平滑滚动使可编辑物体可见"


msgctxt "Operator"
msgid "Unpack All Into Files"
msgstr "全部解包到文件"


msgid "Unpack all files packed into this .blend to external ones"
msgstr "将所有打包到此 .blend 文件中的文件解包为外部文件"


msgid "How to unpack"
msgstr "如何解包"


msgid "Use files in current directory (create when necessary)"
msgstr "使用当前目录中的文件 (在必要时创建)"


msgid "Write files to current directory (overwrite existing files)"
msgstr "将文件写至当前目录(覆盖现有文件)"


msgid "Use files in original location (create when necessary)"
msgstr "使用原始位置的文件 (在必要时创建)"


msgid "Write files to original location (overwrite existing files)"
msgstr "将文件写至原目录(覆盖现有文件)"


msgid "Disable Auto-pack, keep all packed files"
msgstr "禁用自动打包, 保留所有已打包的文件"


msgctxt "Operator"
msgid "Unpack Item"
msgstr "解包项"


msgid "Unpack this file to an external file"
msgstr "将此文件解包到外部文件"


msgid "ID name"
msgstr "ID 名称"


msgid "Name of ID block to unpack"
msgstr "要解包的 ID 块名称"


msgid "Identifier type of ID block"
msgstr "ID 块的标识类型"


msgid "Use file from current directory (create when necessary)"
msgstr "使用当前目录中的文件 (在必要时创建)"


msgid "Write file to current directory (overwrite existing file)"
msgstr "将文件写至当前目录(覆盖现有文件)"


msgid "Use file in original location (create when necessary)"
msgstr "使用原始位置的文件 (在必要时创建)"


msgid "Write file to original location (overwrite existing file)"
msgstr "将文件写至原目录(覆盖现有文件)"


msgctxt "Operator"
msgid "Unpack Blender Libraries"
msgstr "打开一个 Blender 文件"


msgid "Unpack all used Blender library files from this .blend file"
msgstr "将所有使用 Blender 库文件的文件解包 .blend 文件中"


msgctxt "Operator"
msgid "Fluid Simulation Bake"
msgstr "流体模拟烘焙"


msgid "Bake fluid simulation"
msgstr "烘焙流体模拟"


msgctxt "Operator"
msgid "Add Fluid Preset"
msgstr "新增流体预设"


msgid "Add or remove a Fluid Preset"
msgstr "新增或删除一个流体预设"


msgctxt "Operator"
msgid "Set Case"
msgstr "设置大小写"


msgid "Set font case"
msgstr "设置字体的大小写"


msgid "Case"
msgstr "大小写"


msgid "Lower or upper case"
msgstr "小写或大写"


msgid "Lower"
msgstr "小写"


msgid "Upper"
msgstr "大写"


msgctxt "Operator"
msgid "Toggle Case"
msgstr "切换大小写"


msgid "Toggle font case"
msgstr "切换字体的大小写"


msgctxt "Operator"
msgid "Change Character"
msgstr "更改字符"


msgid "Change font character code"
msgstr "更改字形的字符编码"


msgid "Delta"
msgstr "增量"


msgid "Number to increase or decrease character code with"
msgstr "字符编码的增减量"


msgctxt "Operator"
msgid "Change Spacing"
msgstr "更改字间"


msgid "Change font spacing"
msgstr "更改字形间距"


msgid "Amount to decrease or increase character spacing with"
msgstr "字符间距的增减量"


msgid "Selection"
msgstr "选中项"


msgid "Next or Selection"
msgstr "下一项或当前选项"


msgid "Previous or Selection"
msgstr "上一项或当前选项"


msgctxt "Operator"
msgid "Line Break"
msgstr "换行符"


msgid "Insert line break at cursor position"
msgstr "在光标位置插入换行符"


msgid "Move cursor to position type"
msgstr "将光标移动到输入位置"


msgid "Previous Line"
msgstr "上一行"


msgid "Next Line"
msgstr "下一行"


msgid "Previous Page"
msgstr "上一页"


msgid "Next Page"
msgstr "下一页"


msgctxt "Operator"
msgid "Move Select"
msgstr "移动所选"


msgid "Where to move cursor to, to make a selection"
msgstr "选择光标的目标移动位置"


msgctxt "Operator"
msgid "Open Font"
msgstr "打开字体文件"


msgid "Load a new font from a file"
msgstr "载入字体文件"


msgid "Select all text"
msgstr "选择全部文本"


msgctxt "Operator"
msgid "Set Style"
msgstr "设置样式"


msgid "Set font style"
msgstr "设置字体样式"


msgid "Clear style rather than setting it"
msgstr "清除样式而不是设置样式"


msgid "Style"
msgstr "样式"


msgid "Style to set selection to"
msgstr "设置选择的样式"


msgid "Bold"
msgstr "粗体"


msgid "Italic"
msgstr "斜体"


msgid "Underline"
msgstr "下划线"


msgctxt "Operator"
msgid "Toggle Style"
msgstr "切换样式"


msgid "Toggle font style"
msgstr "切换字体样式"


msgctxt "Operator"
msgid "Copy Text"
msgstr "复制文本"


msgctxt "Operator"
msgid "Cut Text"
msgstr "剪切文本"


msgid "Cut selected text to clipboard"
msgstr "将所选文本剪切到剪贴板"


msgctxt "Operator"
msgid "Insert Text"
msgstr "插入文本"


msgid "Accent mode"
msgstr "重音符号模式"


msgid "Next typed character will strike through previous, for special character input"
msgstr "新输入的字符将与前一字符组合,特别是输入特殊字符"


msgctxt "Operator"
msgid "Paste Text"
msgstr "粘贴文本"


msgctxt "Operator"
msgid "Paste File"
msgstr "粘贴文件"


msgid "Paste contents from file"
msgstr "粘贴剪贴板中的文本"


msgctxt "Operator"
msgid "Add Textbox"
msgstr "添加文本框"


msgid "Add a new text box"
msgstr "新建一个文本框"


msgctxt "Operator"
msgid "Remove Textbox"
msgstr "移除文本框"


msgid "Remove the textbox"
msgstr "移除此文本框"


msgid "The current text box"
msgstr "当前文本框"


msgctxt "Operator"
msgid "Unlink"
msgstr "取消关联"


msgctxt "Operator"
msgid "Delete Active Frame"
msgstr "删除活动帧"


msgctxt "Operator"
msgid "Remove Brush"
msgstr "移除笔刷"


msgctxt "Operator"
msgid "Convert Grease Pencil"
msgstr "转换蜡笔"


msgid "Convert the active Grease Pencil layer to a new Curve Object"
msgstr "将活动的蜡笔层转换为一个新的曲线物体"


msgid "The end frame of the path control curve (if Realtime is not set)"
msgstr "路径控制曲线的结束帧 (若未设定实时)"


msgid "The duration of evaluation of the path control curve"
msgstr "路径控制曲线的解算持续时间"


msgid "Gap Duration"
msgstr "间隔持续时间"


msgid "Custom Gap mode: (Average) length of gaps, in frames (Note: Realtime value, will be scaled if Realtime is not set)"
msgstr "自定义间隔模式: 间隔的 (平均) 长度, 以帧计 (注: 实时值, 若为设定实时, 则将被缩放)"


msgid "Gap Randomness"
msgstr "间隔随机性"


msgid "Custom Gap mode: Number of frames that gap lengths can vary"
msgstr "自定义间隔模式:  间隔长度的帧数差异量"


msgid "Radius Fac"
msgstr "半径系数"


msgid "Multiplier for the points' radii (set from stroke width)"
msgstr "多个点的半径倍值 (由笔触宽度决定)"


msgid "Custom Gap mode: Random generator seed"
msgstr "自定义间隔模式:  随机生成器的种"


msgid "The start frame of the path control curve"
msgstr "路径控制曲线的起始帧"


msgid "Timing Mode"
msgstr "时序模式"


msgid "How to use timing data stored in strokes"
msgstr "存储于笔触中的时序数据的使用方式"


msgid "No Timing"
msgstr "无时序"


msgid "Ignore timing"
msgstr "忽略时序"


msgid "Simple linear timing"
msgstr "线性时序采样"


msgid "Original"
msgstr "原始的"


msgid "Use the original timing, gaps included"
msgstr "使用原始时序, 包含间隙"


msgid "Custom Gaps"
msgstr "自定义间隔"


msgid "Use the original timing, but with custom gap lengths (in frames)"
msgstr "使用原始时序, 但带自定义间隔长度 (以帧计)"


msgid "Which type of curve to convert to"
msgstr "要转换的目标物体类型"


msgid "Polygon Curve"
msgstr "多边形曲线"


msgid "Link Strokes"
msgstr "连接笔触"


msgid "Whether to link strokes with zero-radius sections of curves"
msgstr "是否将笔触连接到曲线的零范围选区"


msgid "Normalize Weight"
msgstr "将权重规格化"


msgid "Normalize weight (set from stroke width)"
msgstr "将权重规格化 (根据笔触宽度设置)"


msgid "Whether the path control curve reproduces the drawing in realtime, starting from Start Frame"
msgstr "路径控制曲线是否实时重现绘画, 始于起始帧"


msgid "Has Valid Timing"
msgstr "包含有效时序"


msgid "Whether the converted Grease Pencil layer has valid timing data (internal use)"
msgstr "设定经转换的蜡笔层是否含有有效的时序数据 (内部使用)"


msgctxt "Operator"
msgid "Grease Pencil Add New"
msgstr "新增蜡笔"


msgctxt "Operator"
msgid "Grease Pencil Unlink"
msgstr "取消关联蜡笔"


msgctxt "Operator"
msgid "Dissolve"
msgstr "消融"


msgctxt "Operator"
msgid "Grease Pencil Draw"
msgstr "蜡笔绘制"


msgid "Make annotations on the active data"
msgstr "为活动的数据创建注释"


msgid "Way to interpret mouse movements"
msgstr "鼠标运动的作用方式"


msgid "Draw Freehand"
msgstr "绘制自由线"


msgid "Draw freehand stroke(s)"
msgstr "绘制自由笔触"


msgid "Draw Straight Lines"
msgstr "绘制直线"


msgid "Draw straight line segment(s)"
msgstr "绘制直线段"


msgid "Draw Poly Line"
msgstr "绘制多段线"


msgid "Click to place endpoints of straight line segments (connected)"
msgstr "点击以投放直线段的端点 (连贯操作)"


msgid "Eraser"
msgstr "橡皮擦"


msgid "Erase Grease Pencil strokes"
msgstr "擦除蜡笔线段"


msgctxt "Operator"
msgid "Duplicate Strokes"
msgstr "复制笔触"


msgid "Duplicate Strokes"
msgstr "复制笔触"


msgid "Hide unselected rather than selected layers"
msgstr "隐藏未选中项而不是选择的层"


msgctxt "Operator"
msgid "Add New Layer"
msgstr "新建层"


msgctxt "Operator"
msgid "Duplicate Layer"
msgstr "复制层"


msgctxt "Operator"
msgid "Move Grease Pencil Layer"
msgstr "移动蜡笔图层"


msgid "Move the active Grease Pencil layer up/down in the list"
msgstr "在列表中向下移动激活的铅笔层"


msgctxt "Operator"
msgid "Remove Layer"
msgstr "移除层"


msgctxt "Operator"
msgid "Paste Strokes"
msgstr "粘贴笔触"


msgid "Merge"
msgstr "合并"


msgid "Show all Grease Pencil layers"
msgstr "显示所有的蜡笔层"


msgid "Remove from selection"
msgstr "从选定中移除"


msgid "Entire Strokes"
msgstr "全部笔触"


msgid "Mouse location"
msgstr "鼠标位置"


msgid "Toggle Selection"
msgstr "切换选区"


msgid "Toggle the selection"
msgstr "切换选中的对象"


msgctxt "Operator"
msgid "(De)select All Strokes"
msgstr "全选 / 弃选所有的笔触"


msgid "Shared layers"
msgstr "共享层"


msgctxt "Operator"
msgid "Lasso Select Strokes"
msgstr "用套索选择笔触"


msgid "Select Grease Pencil strokes using lasso selection"
msgstr "用套索选择蜡笔笔触"


msgctxt "Operator"
msgid "Hide Selection"
msgstr "隐藏所选项"


msgctxt "Operator"
msgid "Snap Selection to Cursor"
msgstr "将所选项吸附到光标"


msgctxt "Operator"
msgid "Snap Selection to Grid"
msgstr "将所选项吸附到栅格点"


msgctxt "Operator"
msgid "Bake Curve"
msgstr "烘焙曲线"


msgid "Bake selected F-Curves to a set of sampled points defining a similar curve"
msgstr "将选择的函数曲线烘焙成全部由采样点组成的近似曲线"


msgctxt "Operator"
msgid "Click-Insert Keyframes"
msgstr "单击插入关键帧"


msgid "Insert new keyframe at the cursor position for the active F-Curve"
msgstr "为激活的函数曲线在光标位置插入新的关键帧"


msgid "Frame to insert keyframe on"
msgstr "插入关键帧的帧位置"


msgid "Value for keyframe on"
msgstr "关键帧上的值"


msgid "Only Curves"
msgstr "仅曲线"


msgid "Select all the keyframes in the curve"
msgstr "选择曲线上的所有关键帧"


msgctxt "Operator"
msgid "Set Cursor"
msgstr "设置光标"


msgctxt "Operator"
msgid "Set Keyframe Easing Type"
msgstr "设置关键帧控制柄类型"


msgctxt "Operator"
msgid "Euler Discontinuity Filter"
msgstr "非连续性欧拉过滤器"


msgctxt "Operator"
msgid "Add F-Curve Modifier"
msgstr "添加函数曲线修改器"


msgid "Only Active"
msgstr "仅活动的"


msgid "Only add F-Modifier to active F-Curve"
msgstr "仅向激活的函数曲线添加函数曲线"


msgctxt "Operator"
msgid "Copy F-Modifiers"
msgstr "复制函数修改器"


msgid "Copy the F-Modifier(s) of the active F-Curve"
msgstr "复制激活函数曲线中的函数修改器"


msgctxt "Operator"
msgid "Paste F-Modifiers"
msgstr "粘贴函数修改器"


msgid "Add copied F-Modifiers to the selected F-Curves"
msgstr "添加复制的函数修改器至选定的函数曲线"


msgid "Place the cursor on the midpoint of selected keyframes"
msgstr "将光标置于所选多个关键帧的中点处"


msgctxt "Operator"
msgid "Clear Ghost Curves"
msgstr "清除残影曲线"


msgid "Clear F-Curve snapshots (Ghosts) for active Graph Editor"
msgstr "清除激活曲线编辑上的 F 残影曲线"


msgctxt "Operator"
msgid "Create Ghost Curves"
msgstr "创建残影曲线"


msgid "Create snapshot (Ghosts) of selected F-Curves as background aid for active Graph Editor"
msgstr "在背景上添加 F 残影曲线用于辅助激活的曲线编辑"


msgid "By Times over Current Frame"
msgstr "根据当前帧的时间"


msgid "By Values over Cursor Value"
msgstr "根据光标值的值"


msgid "Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror line"
msgstr "根据选择的镜像线翻转选择的关键帧"


msgid "By Times over Time=0"
msgstr "根据时间, 超过时间时为0"


msgid "Flip times of selected keyframes, effectively reversing the order they appear in"
msgstr "根据选择的镜像线翻转选择的关键帧"


msgid "Automatically set Preview Range based on range of keyframes"
msgstr "自动为关键帧区间设置一个预览范围"


msgid "Include Handles"
msgstr "包括控制柄"


msgid "Are handles tested individually against the selection criteria"
msgstr "是否与甄选标准作单独的测试"


msgctxt "Operator"
msgid "Smooth Keys"
msgstr "平滑关键帧"


msgid "Apply weighted moving means to make selected F-Curves less bumpy"
msgstr "应用权重移动用于减少选定函数曲线的扰动"


msgid "Snap selected keyframes to the chosen times/values"
msgstr "吸附选定的关键帧至选定的时间 / 值"


msgid "Cursor Value"
msgstr "光标的值"


msgid "Set values of selected keyframes to the cursor value (Y/Horizontal component)"
msgstr "将选中的关键帧值设定为光标值 (Y/水平分量)"


msgid "Flatten Handles"
msgstr "抚平控制柄"


msgid "Flatten handles for a smoother transition"
msgstr "生成柔和噪波 (平滑过渡)"


msgctxt "Operator"
msgid "Bake Sound to F-Curves"
msgstr "将声音烘焙成函数曲线"


msgid "Bakes a sound wave to selected F-Curves"
msgstr "将选择的函数曲线烘焙成一个波形"


msgid "Attack time"
msgstr "攻击时间"


msgid "Value for the hull curve calculation that tells how fast the hull curve can rise (the lower the value the steeper it can rise)"
msgstr "用于计算船体曲线的值, 表示船体曲线的上升速度 (值越低, 其上升曲线越陡)"


msgid "Highest frequency"
msgstr "最高频率"


msgid "Cutoff frequency of a low-pass filter that is applied to the audio data"
msgstr "用于音频数据的低通滤波器的截止频率"


msgid "Lowest frequency"
msgstr "最低频率"


msgid "Cutoff frequency of a high-pass filter that is applied to the audio data"
msgstr "用于音频数据的高通滤波器的截止频率"


msgid "Release time"
msgstr "发布时间"


msgid "Value for the hull curve calculation that tells how fast the hull curve can fall (the lower the value the steeper it can fall)"
msgstr "用于计算船体曲线的值, 表示船体曲线下下降速度 (值越低, 其下降曲线越陡)"


msgid "Square Threshold"
msgstr "平方阈值"


msgid "Square only: all values with an absolute amplitude lower than that result in 0"
msgstr "仅平方: 绝对幅度低于该幅度的所有值结果为0"


msgid "Minimum amplitude value needed to influence the hull curve"
msgstr "影响船体曲线所需的最小幅值"


msgid "Only the positive differences of the hull curve amplitudes are summarized to produce the output"
msgstr "只有船体曲线振幅的正向差异可被汇总, 以生成输出结果"


msgid "The amplitudes of the hull curve are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)"
msgstr "船体曲线的振幅已被汇总 (或, 当启用累积时, 正负双向的差异都会被累积)"


msgid "The output is a square curve (negative values always result in -1, and positive ones in 1)"
msgstr "输出项为一个方形曲线 (负值始终得出结果 -1, 正值始终会得出结果 1)"


msgid "Include handles of keyframes when calculating extents"
msgstr "计算范围时包括关键帧控制柄"


msgid "Reset viewable area to show selected keyframe range"
msgstr "重置可视区域并显示选定关键帧的范围"


msgctxt "Operator"
msgid "Create New Group"
msgstr "创建新组"


msgid "Create an object group from selected objects"
msgstr "为选中的物体创建一个物体组"


msgid "Name of the new group"
msgstr "新组名称"


msgctxt "Operator"
msgid "Add Selected To Active Group"
msgstr "将所选物体添加到激活组中"


msgid "Add the object to an object group that contains the active object"
msgstr "将物体添加到活动物体所在的组中"


msgid "The group to add other selected objects to"
msgstr "添加其他选中物体的组"


msgctxt "Operator"
msgid "Remove From Group"
msgstr "从组中移除"


msgid "Remove selected objects from a group"
msgstr "从组中移除所选物体"


msgid "The group to remove this object from"
msgstr "从当前物体上移除的组"


msgctxt "Operator"
msgid "Remove Selected From Active Group"
msgstr "从激活的组中移除所选物体"


msgid "Remove the object from an object group that contains the active object"
msgstr "将该物体从活动物体所在的组中移除"


msgctxt "Operator"
msgid "Remove From All Groups"
msgstr "从全部组中移除"


msgid "Remove selected objects from all groups"
msgstr "从所有组中移除所选物体"


msgctxt "Operator"
msgid "Clear Render Border"
msgstr "清除渲染框"


msgid "Clear the boundaries of the border render and disable border render"
msgstr "清除渲染框并禁用区块渲染"


msgctxt "Operator"
msgid "Set Curves Point"
msgstr "设置曲线的光标"


msgid "Set black point or white point for curves"
msgstr "为曲线设定黑点或白点"


msgid "Black Point"
msgstr "黑点"


msgid "White Point"
msgstr "白点"


msgctxt "Operator"
msgid "Cycle Render Slot"
msgstr "循环渲染列表"


msgid "Cycle through all non-void render slots"
msgstr "在所有非空渲染槽中循环渲染"


msgid "Cycle in Reverse"
msgstr "反向周期"


msgctxt "Operator"
msgid "Image Edit Externally"
msgstr "外部编辑图像"


msgid "Edit image in an external application"
msgstr "在外部程序中编辑图像"


msgctxt "Operator"
msgid "Invert Channels"
msgstr "反转通道"


msgid "Invert image's channels"
msgstr "反转图像的通道"


msgid "Invert Alpha Channel"
msgstr "反转 Alpha 通道"


msgid "Invert Blue Channel"
msgstr "反转蓝色通道"


msgid "Invert Green Channel"
msgstr "反转绿色通道"


msgid "Invert Red Channel"
msgstr "反转红色通道"


msgctxt "Operator"
msgid "Match Movie Length"
msgstr "匹配影片长度"


msgid "Set image's user's length to the one of this video"
msgstr "将图像用户数据块的长度设为此视频的长度"


msgctxt "Operator"
msgid "New Image"
msgstr "新建图像"


msgid "Create a new image"
msgstr "创建一个新的图像"


msgid "Create an image with an alpha channel"
msgstr "创建一个带 Alpha 通道的图像"


msgid "Default fill color"
msgstr "默认填充色彩"


msgid "32 bit Float"
msgstr "32 位浮点数"


msgid "Create image with 32 bit floating point bit depth"
msgstr "创建具有 32 位浮点位深度的图像"


msgid "Fill the image with a grid for UV map testing"
msgstr "使用 UV 测试栅格图填充图像"


msgid "Image height"
msgstr "图像高度"


msgid "Image width"
msgstr "图像宽度"


msgctxt "Operator"
msgid "Open Image"
msgstr "打开图像"


msgid "Open image"
msgstr "打开图像"


msgctxt "Operator"
msgid "Pack Image"
msgstr "打包图像"


msgid "Pack an image as embedded data into the .blend file"
msgstr "将图像作为内嵌数据打包到 .blend 文件中"


msgid "Pack As PNG"
msgstr "打包为 PNG"


msgid "Pack image as lossless PNG"
msgstr "将图像打包为无损的 PNG"


msgctxt "Operator"
msgid "Project Apply"
msgstr "应用投射"


msgid "Project edited image back onto the object"
msgstr "从激活的摄像机向物体表面投射一个经过编辑的渲染图"


msgctxt "Operator"
msgid "Project Edit"
msgstr "编辑投射"


msgid "Edit a snapshot of the view-port in an external image editor"
msgstr "在外部图像编辑器中编辑视口截图"


msgctxt "Operator"
msgid "Read Render Layers"
msgstr "读取渲染层"


msgctxt "Operator"
msgid "Reload Image"
msgstr "重新载入图像"


msgid "Reload current image from disk"
msgstr "从磁盘中重新载入图像"


msgid "Set the boundaries of the border render and enable border render"
msgstr "开启框选渲染并设置边界框"


msgctxt "Operator"
msgid "Replace Image"
msgstr "替换图像"


msgid "Replace current image by another one from disk"
msgstr "选用磁盘中的其他图像替换当前图像"


msgctxt "Operator"
msgid "Sample Color"
msgstr "色彩取样"


msgid "Use mouse to sample a color in current image"
msgstr "在当前图像中使用鼠标来取样"


msgctxt "Operator"
msgid "Sample Line"
msgstr "采样线"


msgid "Sample a line and show it in Scope panels"
msgstr "沿线条采样并在范围面板中显示"


msgid "Mouse cursor style to use during the modal operator"
msgstr "保留鼠标样式"


msgid "X End"
msgstr "X 结束"


msgid "X Start"
msgstr "X 起始"


msgid "Y End"
msgstr "Y 结束"


msgid "Y Start"
msgstr "Y 起始"


msgctxt "Operator"
msgid "Save Image"
msgstr "保存图像"


msgid "Save the image with current name and settings"
msgstr "使用 UV 测试栅格图填充图像"


msgctxt "Operator"
msgid "Save As Image"
msgstr "保存为图像"


msgid "Save the image with another name and/or settings"
msgstr "使用另外一个名称或设置来保存图像"


msgid "Create a new image file without modifying the current image in blender"
msgstr "在不修改当前图像的情况下新建一个图像文件"


msgid "Save As Render"
msgstr "另存为渲染图"


msgid "Apply render part of display transform when saving byte image"
msgstr "保存字节图像时应用渲染部分的显示形变"


msgctxt "Operator"
msgid "Save Dirty"
msgstr "保存副本"


msgid "Save all modified textures"
msgstr "保存全部修改的贴图"


msgctxt "Operator"
msgid "Save Sequence"
msgstr "保存序列"


msgid "Save a sequence of images"
msgstr "保存序列中的图像"


msgctxt "Operator"
msgid "Tool Shelf"
msgstr "工具栏"


msgid "Toggles tool shelf display"
msgstr "切换工具栏显示"


msgctxt "Operator"
msgid "Unpack Image"
msgstr "解包图像"


msgid "Save an image packed in the .blend file to disk"
msgstr "将打包在 .blend 文件中的图像保存到磁盘"


msgid "Image Name"
msgstr "图像名称"


msgid "Use Local File"
msgstr "使用本地文件"


msgid "Write Local File (overwrite existing)"
msgstr "写入自身文件(覆盖已存在的)"


msgid "Use Original File"
msgstr "使用初始文件"


msgid "Write Original File (overwrite existing)"
msgstr "写入初始文件(覆盖已存在的)"


msgid "View the entire image"
msgstr "查看完整图像"


msgctxt "Operator"
msgid "View Center"
msgstr "查看中心"


msgid "View all selected UVs"
msgstr "查看全部选中的UV"


msgid "Zoom in/out the image"
msgstr "缩放图像"


msgctxt "Operator"
msgid "Zoom to Border"
msgstr "区域缩放"


msgid "Zoom in the view to the nearest item contained in the border"
msgstr "将视图放大至框选区域内最近的匹配项"


msgid "Zoom in the image (centered around 2D cursor)"
msgstr "放大视图(以2D光标为中心)"


msgid "Zoom out the image (centered around 2D cursor)"
msgstr "缩小视图(以2D光标为中心)"


msgid "Set zoom ratio of the view"
msgstr "设定视图缩放比"


msgctxt "Operator"
msgid "Import BVH"
msgstr "导入BVH"


msgid "Load a BVH motion capture file"
msgstr "载入一个 BVH 运动捕捉文件"


msgid "Filepath used for importing the file"
msgstr "导入文件的路径"


msgid "Starting frame for the animation"
msgstr "动画的起始帧"


msgid "Quaternion"
msgstr "四元数运算"


msgid "Convert rotations to quaternions"
msgstr "转换四元数的旋转"


msgid "Import target type"
msgstr "导入的目标类型"


msgid "Loop"
msgstr "循环"


msgid "Loop the animation playback"
msgstr "循环动画回放"


msgid "Scale FPS"
msgstr "缩放帧速率"


msgid "Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame"
msgstr "将帧率从 BVH 缩放至当前场景，否则各个 BVH 帧会直接映射到各个 Blender 帧"


msgctxt "Operator"
msgid "Import SVG"
msgstr "导入BVH"


msgid "Load a SVG file"
msgstr "加载 SVG 文件"


msgctxt "Operator"
msgid "Import PLY"
msgstr "导入PLY"


msgid "Load a PLY geometry file"
msgstr "加载 PLY 几何体文件"


msgid "File path used for importing the PLY file"
msgstr "导入 PLY 文件的路径"


msgctxt "Operator"
msgid "Import STL"
msgstr "导入STL"


msgid "Load STL triangle mesh data"
msgstr "导入 STL 三角网格数据"


msgctxt "Operator"
msgid "Import 3DS"
msgstr "导入3DS"


msgid "Import from 3DS file format (.3ds)"
msgstr "从3DS文件格式导入 (.3ds)"


msgid "Size Constraint"
msgstr "尺寸约束"


msgid "Scale the model by 10 until it reaches the size constraint (0 to disable)"
msgstr "使用10倍率对模型进行缩放, 直到达到尺寸的约束极限为止 (0表示禁用)"


msgid "Apply Transform"
msgstr "应用变换"


msgid "Workaround for object transformations importing incorrectly"
msgstr "物体变换导入不正确的变通方案"


msgid "Image Search"
msgstr "图像搜索"


msgid "Search subdirectories for any associated images (Warning, may be slow)"
msgstr "搜索子目录中所有的关联图像 (警告, 速度会较慢)"


msgctxt "Operator"
msgid "Import FBX"
msgstr "导入 FBX"


msgid "Load a FBX file"
msgstr "加载FBX文件"


msgid "Import User Properties"
msgstr "导入用户属性"


msgid "Manual Orientation"
msgstr "手动朝向"


msgid "Image Definition"
msgstr "图像解析度"


msgid "Number of pixels per degree (e.g. DEM3 is 1200)"
msgstr "每级的像素数量 (例如, DEM3 是 1200)"


msgid "Mesh Definition"
msgstr "网格解析度"


msgid "HGT Dir"
msgstr "HGT目录"


msgid "HGT Resolution"
msgstr "HGT分辨率"


msgid "HGT Type"
msgstr "HGT类型"


msgid "Auto Detect"
msgstr "自动检测"


msgid "Use custom resolution"
msgstr "使用自定义分辨率"


msgid "Import Types"
msgstr "导入类型"


msgid "How to import DEM data"
msgstr "如何导入DEM数据"


msgid "Import as an image"
msgstr "作为图片导入"


msgid "Modifier"
msgstr "修改器"


msgid "Import as an image and use it in a Displace modifier"
msgstr "作为图片导入并用于置换修改器"


msgid "East Longitude"
msgstr "东经"


msgid "Eastern longitude of the imported area"
msgstr "导入区域的东经度"


msgid "North Latitude"
msgstr "北纬"


msgid "Northern latitude of the imported area"
msgstr "导入区域的北纬度"


msgid "South Latitude"
msgstr "南纬"


msgid "Southern latitude of the imported area"
msgstr "导入区域的南纬度"


msgid "West Longitude"
msgstr "西经"


msgid "Western longitude of the imported area"
msgstr "导入区域的西经度"


msgid "Use Current Mesh"
msgstr "使用当前网格"


msgid "Replace active mesh object instead of creating a new one"
msgstr "替换活动的网格, 而不是新建"


msgctxt "Operator"
msgid "Import OBJ"
msgstr "导入OBJ"


msgid "Load a Wavefront OBJ File"
msgstr "载入 OBJ 文件"


msgid "Clamp Size"
msgstr "夹固尺寸"


msgid "Clamp bounds under this value (zero to disable)"
msgstr "低于此值的界限夹位置 (0为禁用)"


msgid "Split geometry, omits unused verts"
msgstr "拆分几何体, 删除未使用的顶点"


msgid "Keep Vert Order"
msgstr "保留顶点顺序"


msgid "Keep vertex order from file"
msgstr "保留文件中的顶点顺序"


msgid "Import lines and faces with 2 verts as edge"
msgstr "将线条以及含有 2 个顶点的面作为线元素导入"


msgid "Poly Groups"
msgstr "多边形组"


msgid "Import OBJ groups as vertex groups"
msgstr "将 OBJ 组导入为顶点组"


msgid "Search subdirs for any associated images (Warning, may be slow)"
msgstr "为所有关联图像搜索子目录(警告, 速度可能会慢)"


msgid "Surround smooth groups by sharp edges"
msgstr "使用锐边包围光滑组"


msgid "Import OBJ Groups into Blender Objects"
msgstr "将OBJ组导入到Bledner物体"


msgid "Import OBJ Objects into Blender Objects"
msgstr "将OBJ物体导入到Bledner物体"


msgctxt "Operator"
msgid "Import X3D/VRML2"
msgstr "导入X3D/VRML2"


msgid "Import an X3D or VRML2 file"
msgstr "导入一个X3D或VRML2文件"


msgctxt "Operator"
msgid "Import MDD"
msgstr "导入 MDD"


msgid "Import MDD vertex keyframe file to shape keys"
msgstr "将 MDD 顶点关键帧文件导入至形态键"


msgid "Start frame for inserting animation"
msgstr "动画插入的起始帧"


msgctxt "Operator"
msgid "Copy Reports to Clipboard"
msgstr "复制报告至剪贴板"


msgid "Copy selected reports to Clipboard"
msgstr "复制选择物体的报告至剪贴板"


msgctxt "Operator"
msgid "Delete Reports"
msgstr "删除报告"


msgid "Delete selected reports"
msgstr "删除选择的报告"


msgctxt "Operator"
msgid "Replay Operators"
msgstr "回放操作项"


msgid "Replay selected reports"
msgstr "回放选择的报告"


msgctxt "Operator"
msgid "Update Reports Display"
msgstr "更新报告显示"


msgid "Update the display of reports in Blender UI (internal use)"
msgstr "在Blender界面中更新报告显示 (内部使用)"


msgid "Select or deselect all reports"
msgstr "选中 / 取消选中全部报告"


msgid "Toggle border selection"
msgstr "开启框选模式"


msgctxt "Operator"
msgid "Select Report"
msgstr "选择报告"


msgid "Select reports by index"
msgstr "根据目录选择报告"


msgid "Report"
msgstr "报告"


msgid "Index of the report"
msgstr "报告索引"


msgctxt "Operator"
msgid "Add Sunsky Preset"
msgstr "新增日光预设"


msgid "Add or remove a Sky & Atmosphere Preset"
msgstr "添加货已出一个天空 / 大气预设"


msgctxt "Operator"
msgid "Flip (Distortion Free)"
msgstr "反转方向"


msgid "Mirror all control points without inverting the lattice deform"
msgstr "镜像所有控制点, 不反转晶格形变"


msgid "Coordinates along this axis get flipped"
msgstr "第一个控制器的坐标系"


msgid "U (X) Axis"
msgstr "U (X) 轴"


msgid "V (Y) Axis"
msgstr "V (Y) 轴"


msgid "W (Z) Axis"
msgstr "W (Z) 轴"


msgctxt "Operator"
msgid "Make Regular"
msgstr "均匀分布"


msgid "Set UVW control points a uniform distance apart"
msgstr "统一所有 UVW 控制点间距"


msgid "Change selection of all UVW control points"
msgstr "改变所有 UVW 控制点的选取状态"


msgctxt "Operator"
msgid "Select Mirror"
msgstr "选择镜像"


msgid "Select mirrored lattice points"
msgstr "选择镜像晶格点"


msgid "Randomly select UVW control points"
msgstr "随机选择 UVW 控制点"


msgctxt "Operator"
msgid "Select Ungrouped"
msgstr "选择未归组项"


msgid "Select vertices without a group"
msgstr "选择未归组的顶点"


msgctxt "Operator"
msgid "Add Actuator"
msgstr "添加促动器"


msgid "Add an actuator to the active object"
msgstr "为活动物体添加促动器"


msgid "Name of the Actuator to add"
msgstr "添加的促动器名称"


msgid "Name of the Object to add the Actuator to"
msgstr "添加促动器的对象名称"


msgid "Type of actuator to add"
msgstr "添加的促动器类型"


msgctxt "Operator"
msgid "Move Actuator"
msgstr "移动促动器"


msgid "Move Actuator"
msgstr "移动促动器"


msgid "Actuator"
msgstr "促动器"


msgid "Name of the actuator to edit"
msgstr "要编辑的促动器名称"


msgid "Move Up or Down"
msgstr "上移或者下移"


msgid "Move Up"
msgstr "上移"


msgid "Move Down"
msgstr "下移"


msgid "Name of the object the actuator belongs to"
msgstr "传感器所属的目标物体名称"


msgctxt "Operator"
msgid "Remove Actuator"
msgstr "移除促动器"


msgid "Remove an actuator from the active object"
msgstr "从活动物体上移除促动器"


msgctxt "Operator"
msgid "Add Controller"
msgstr "添加控制器"


msgid "Add a controller to the active object"
msgstr "为活动物体添加一个控制器"


msgid "Name of the Controller to add"
msgstr "添加的控制器名称"


msgid "Name of the Object to add the Controller to"
msgstr "添加控制器的对象名称"


msgid "Type of controller to add"
msgstr "添加的控制器类型"


msgctxt "Operator"
msgid "Move Controller"
msgstr "移动控制器"


msgid "Move Controller"
msgstr "移动控制器"


msgid "Controller"
msgstr "控制器"


msgid "Name of the controller to edit"
msgstr "要编辑的控制器名称"


msgid "Name of the object the controller belongs to"
msgstr "拥有控制器的物体名称"


msgctxt "Operator"
msgid "Remove Controller"
msgstr "移除控制器"


msgid "Remove a controller from the active object"
msgstr "从活动物体上移除控制器"


msgctxt "Operator"
msgid "Cut Links"
msgstr "切断连接"


msgid "Remove logic brick connections"
msgstr "移除连接的逻辑块"


msgctxt "Operator"
msgid "Add Sensor"
msgstr "添加传感器"


msgid "Add a sensor to the active object"
msgstr "为活动物体添加一个传感器"


msgid "Name of the Sensor to add"
msgstr "添加的传感器名称"


msgid "Name of the Object to add the Sensor to"
msgstr "用于添加传感器的目标物体名称"


msgid "Type of sensor to add"
msgstr "添加的传感器类型"


msgctxt "Operator"
msgid "Move Sensor"
msgstr "移动传感器"


msgid "Move Sensor"
msgstr "移动传感器"


msgid "Name of the object the sensor belongs to"
msgstr "拥有传感器的物体名称"


msgid "Name of the sensor to edit"
msgstr "要编辑的传感器名称"


msgctxt "Operator"
msgid "Remove Sensor"
msgstr "移除传感器"


msgid "Remove a sensor from the active object"
msgstr "从活动物体上移除传感器"


msgid "Resize view so you can see all logic bricks"
msgstr "调整视图大小, 以浏览所有逻辑块"


msgctxt "Operator"
msgid "Add Time Marker"
msgstr "添加时间标记"


msgid "Add a new time marker"
msgstr "添加一个新的时间标记"


msgctxt "Operator"
msgid "Bind Camera to Markers"
msgstr "将摄像机绑定到标记"


msgctxt "Operator"
msgid "Delete Markers"
msgstr "删除标记"


msgid "Delete selected time marker(s)"
msgstr "删除所选时间标记"


msgctxt "Operator"
msgid "Duplicate Time Marker"
msgstr "复制时间标记"


msgid "Duplicate selected time marker(s)"
msgstr "复制所选的时间标记"


msgctxt "Operator"
msgid "Make Links to Scene"
msgstr "创建场景关联项"


msgid "Copy selected markers to another scene"
msgstr "将所选标记复制到另一场景"


msgctxt "Operator"
msgid "Move Time Marker"
msgstr "移动时间标记"


msgid "Move selected time marker(s)"
msgstr "移动所选时间标记"


msgctxt "Operator"
msgid "Rename Marker"
msgstr "重命名标记"


msgid "Rename first selected time marker"
msgstr "重命名首个选定的时间标记"


msgid "New name for marker"
msgstr "标记新名称"


msgctxt "Operator"
msgid "Select Time Marker"
msgstr "选择时间标记"


msgid "Select time marker(s)"
msgstr "选择时间标记"


msgid "Select the camera"
msgstr "选择摄像机"


msgctxt "Operator"
msgid "(De)select all Markers"
msgstr "全选 / 取消选择所有标记"


msgid "Change selection of all time markers"
msgstr "更改所有视角标记的选择"


msgctxt "Operator"
msgid "Marker Border Select"
msgstr "框选标记"


msgid "Select all time markers using border selection"
msgstr "框选所有时间标记"


msgctxt "Operator"
msgid "Add Feather Vertex"
msgstr "添加羽化顶点"


msgid "Add vertex to feather"
msgstr "添加顶点至羽化"


msgid "Location of vertex in normalized space"
msgstr "规格化空间中的顶点位置"


msgctxt "Operator"
msgid "Add Feather Vertex and Slide"
msgstr "添加羽化顶点并滑动"


msgid "Add new vertex to feather and slide it"
msgstr "为羽化添加新的顶点并移动"


msgid "Add Feather Vertex"
msgstr "添加羽化顶点"


msgid "Slide Point"
msgstr "滑动点"


msgid "Slide control points"
msgstr "移动控制点"


msgid "Add vertex to active spline"
msgstr "添加顶点至为激活的样条"


msgctxt "Operator"
msgid "Add Vertex and Slide"
msgstr "添加点并滑动"


msgid "Add new vertex and slide it"
msgstr "添加点并滑动"


msgid "Add Vertex"
msgstr "添加顶点"


msgctxt "Operator"
msgid "Copy Splines"
msgstr "复制样条线"


msgid "Copy selected splines to clipboard"
msgstr "将选中的样条曲线复制到剪贴板"


msgid "Toggle cyclic for selected splines"
msgstr "循环切换已选的曲线"


msgid "Delete selected control points or splines"
msgstr "删除所选控制点或样条"


msgctxt "Operator"
msgid "Duplicate Mask"
msgstr "复制遮罩"


msgid "Duplicate selected control points and segments between them"
msgstr "复制所选控制点及所含片段"


msgid "Duplicate mask and move"
msgstr "复制遮罩并移动"


msgid "Duplicate Mask"
msgstr "重复遮罩"


msgctxt "Operator"
msgid "Clear Feather Weight"
msgstr "清除羽化权重"


msgid "Reset the feather weight to zero"
msgstr "将羽化权重重置为0"


msgctxt "Operator"
msgid "Clear Restrict View"
msgstr "清除显示限制"


msgid "Reveal the layer by setting the hide flag"
msgstr "通过对隐藏标记进行设定, 恢复层的可见性"


msgctxt "Operator"
msgid "Set Restrict View"
msgstr "设置显示限制"


msgid "Hide the layer by setting the hide flag"
msgstr "通过设置隐藏标识来隐藏图层"


msgctxt "Operator"
msgid "Move Layer"
msgstr "移动层"


msgid "Move the active layer up/down in the list"
msgstr "在列表中向下移动激活层"


msgid "Direction to move the active layer"
msgstr "活动层的运动方向"


msgctxt "Operator"
msgid "Add Mask Layer"
msgstr "添加遮罩层"


msgid "Add new mask layer for masking"
msgstr "新增遮罩层"


msgid "Name of new mask layer"
msgstr "新遮罩层的名称"


msgctxt "Operator"
msgid "Remove Mask Layer"
msgstr "移除遮罩层"


msgid "Remove mask layer"
msgstr "移除遮罩层"


msgctxt "Operator"
msgid "New Mask"
msgstr "新遮罩"


msgid "Create new mask"
msgstr "新建遮罩"


msgid "Name of new mask"
msgstr "新遮罩的名称"


msgid "Re-calculate the direction of selected handles"
msgstr "重新计算所选控制柄的方向"


msgid "Clear the mask's parenting"
msgstr "清除遮罩的父级关联"


msgid "Set the mask's parenting"
msgstr "设置遮罩的父级"


msgctxt "Operator"
msgid "Paste Splines"
msgstr "粘贴样条线"


msgid "Paste splines from clipboard"
msgstr "从剪贴板粘贴样条"


msgctxt "Operator"
msgid "Add Circle"
msgstr "添加圆环"


msgid "Add new circle-shaped spline"
msgstr "新建环形样条线"


msgid "Location of new circle"
msgstr "新建圆环的位置"


msgid "Size of new circle"
msgstr "新建圆环的尺寸"


msgctxt "Operator"
msgid "Add Square"
msgstr "添加方形遮罩"


msgid "Add new square-shaped spline"
msgstr "新建正方形样条线"


msgid "Select spline points"
msgstr "选择样条调节点"


msgid "Change selection of all curve points"
msgstr "改变全部曲线点的选区"


msgid "(De)select all points linked to the curve under the mouse cursor"
msgstr "全选 / 取消选择与鼠标指针下方的曲线相连的所有点"


msgctxt "Operator"
msgid "Clear Shape Key"
msgstr "清除形态键"


msgctxt "Operator"
msgid "Feather Reset Animation"
msgstr "羽化重置动画"


msgid "Reset feather weights on all selected points animation values"
msgstr "对所有选中的点动画重置羽化权重"


msgctxt "Operator"
msgid "Insert Shape Key"
msgstr "插入形态键"


msgctxt "Operator"
msgid "Re-Key Points of Selected Shapes"
msgstr "将约束复制到当前所选"


msgid "Recalculate animation data on selected points for frames selected in the dopesheet"
msgstr "为在动画摄影表中选中的帧重新计算选中点上的动画数据"


msgctxt "Operator"
msgid "Slide Point"
msgstr "滑动点"


msgid "Slide New Point"
msgstr "滑动到新的点"


msgid "Slide Feather"
msgstr "滑动羽化"


msgid "First try to slide feather instead of vertex"
msgstr "优先尝试滑动羽化区, 而非顶点"


msgctxt "Operator"
msgid "Copy Material"
msgstr "复制材质"


msgid "Copy the material settings and nodes"
msgstr "复制材质设置与节点"


msgctxt "Operator"
msgid "New Material"
msgstr "新材质"


msgid "Add a new material"
msgstr "新增一个材质"


msgctxt "Operator"
msgid "Paste Material"
msgstr "粘贴材质"


msgid "Paste the material settings and nodes"
msgstr "粘贴材质设置与节点"


msgctxt "Operator"
msgid "Add SSS Preset"
msgstr "新增 SSS 预设"


msgid "Add or remove a Subsurface Scattering Preset"
msgstr "添加或删除一个SSS设定"


msgid "Delete selected metaelement(s)"
msgstr "删除选定的相关元素"


msgctxt "Operator"
msgid "Duplicate Metaelements"
msgstr "复制相关元素"


msgid "Duplicate selected metaelement(s)"
msgstr "复制选定的过渡元素"


msgid "Duplicate Metaelements"
msgstr "复制复合元素"


msgctxt "Operator"
msgid "Hide"
msgstr "隐藏"


msgid "Hide (un)selected metaelement(s)"
msgstr "隐藏(未)选定的相关元素"


msgctxt "Operator"
msgid "Reveal"
msgstr "取消全部隐藏"


msgid "Reveal all hidden metaelements"
msgstr "恢复显示所有隐藏的相关元素"


msgid "Change selection of all meta elements"
msgstr "改变所有相关元素的选择状态"


msgid "Randomly select metaelements"
msgstr "随机选择相关元素"


msgctxt "Operator"
msgid "Beautify Faces"
msgstr "完美建面"


msgid "Rearrange some faces to try to get less degenerated geometry"
msgstr "重新排列某些面, 以尝试得到退化程度较低的几何体"


msgid "Angle limit"
msgstr "角度限制"


msgctxt "Operator"
msgid "Bevel"
msgstr "倒角"


msgid "Edge Bevel"
msgstr "边线倒角"


msgid "Segments for curved edge"
msgstr "倒角边段数"


msgid "Vertex Only"
msgstr "仅顶点"


msgid "Bevel only vertices"
msgstr "仅对顶点倒角"


msgctxt "Operator"
msgid "Bisect"
msgstr "切分"


msgid "Cut geometry along a plane (click-drag to define plane)"
msgstr "沿一个平面切割几何体 (点击并拖拽以定义平面)"


msgid "Clear Inner"
msgstr "清空内侧"


msgid "Clear Outer"
msgstr "清空外侧"


msgid "Plane Point"
msgstr "切面基点"


msgid "A point on the plane"
msgstr "平面上的一个点"


msgid "Plane Normal"
msgstr "平面法线"


msgid "The direction the plane points"
msgstr "平面的朝向"


msgid "Axis Threshold"
msgstr "轴阈值"


msgid "Fill in the cut"
msgstr "填充切口"


msgctxt "Operator"
msgid "Blend From Shape"
msgstr "从形变混合"


msgid "Blend in shape from a shape key"
msgstr "将形态键效果混合到形状中"


msgid "Add rather than blend between shapes"
msgstr "新增而不是进行形状融合"


msgid "Blending factor"
msgstr "混合系数"


msgid "Shape key to use for blending"
msgstr "用于混合的形态键"


msgctxt "Operator"
msgid "Bridge Edge Loops"
msgstr "桥接多组循环边"


msgid "Interpolation method"
msgstr "插值方法"


msgid "Blend Path"
msgstr "混合路径"


msgid "Blend Surface"
msgstr "混合曲面"


msgid "Merge Factor"
msgstr "合并系数"


msgctxt "Curve"
msgid "Profile Shape"
msgstr "轮廓形状"


msgid "Shape of the profile"
msgstr "轮廓的形状"


msgid "Profile Factor"
msgstr "轮廓系数"


msgid "Smoothness factor"
msgstr "平滑系数"


msgid "Twist offset for closed loops"
msgstr "调节闭合循环的偏移量"


msgid "Connect Loops"
msgstr "连接多个循环"


msgid "Open Loop"
msgstr "开放循环"


msgid "Closed Loop"
msgstr "闭合循环"


msgid "Loop Pairs"
msgstr "循环对"


msgid "Merge rather than creating faces"
msgstr "将面合并, 而非创建"


msgctxt "Operator"
msgid "Reverse Colors"
msgstr "反相颜色"


msgid "Flip direction of vertex colors inside faces"
msgstr "翻转面内侧的顶点色方向"


msgctxt "Operator"
msgid "Rotate Colors"
msgstr "旋转顶点着色"


msgid "Rotate vertex colors inside faces"
msgstr "旋转面内侧的顶点色"


msgid "Counter Clockwise"
msgstr "逆时针"


msgctxt "Operator"
msgid "Convex Hull"
msgstr "凸壳"


msgid "Enclose selected vertices in a convex polyhedron"
msgstr "将选中的点包含到凸面体中"


msgid "Delete Unused"
msgstr "删除未使用项"


msgid "Delete selected elements that are not used by the hull"
msgstr "删除所选部分中未用于外壳部分的元素"


msgid "Join Triangles"
msgstr "合并三角面"


msgid "Merge adjacent triangles into quads"
msgstr "将相邻三角面合并为四角面"


msgid "Make Holes"
msgstr "生成空洞"


msgid "Delete selected faces that are used by the hull"
msgstr "删除被外壳所使用的选中面"


msgid "Compare Materials"
msgstr "比较材质"


msgid "Compare Sharp"
msgstr "比较锐边"


msgid "Use Existing Faces"
msgstr "使用已有的面"


msgid "Skip hull triangles that are covered by a pre-existing face"
msgstr "忽略外壳上由先前已存在的面所覆盖的三角面"


msgid "Compare UVs"
msgstr "比较UV"


msgid "Compare VCols"
msgstr "比较顶点色"


msgctxt "Operator"
msgid "Clear Sculpt-Mask Data"
msgstr "清除雕刻遮罩数据"


msgid "Clear vertex sculpt masking data from the mesh"
msgstr "从网格中清除顶点雕刻遮罩数据"


msgctxt "Operator"
msgid "Clear Skin Data"
msgstr "清除蒙皮数据"


msgid "Clear vertex skin layer"
msgstr "清除蒙皮层的顶点"


msgid "Delete selected vertices, edges or faces"
msgstr "删除选中的的顶点、边或面"


msgid "Method used for deleting mesh data"
msgstr "删除网格数据的方法"


msgid "Only Edges & Faces"
msgstr "仅边和面"


msgid "Only Faces"
msgstr "仅面"


msgctxt "Operator"
msgid "Delete Edge Loop"
msgstr "删除循环边线"


msgid "Face Split"
msgstr "分离面"


msgid "Split off face corners to maintain surrounding geometry"
msgstr "拆分面的角点, 保持周围的几何结构"


msgctxt "Operator"
msgid "Delete Loose"
msgstr "删除松散元素"


msgid "Delete loose vertices, edges or faces"
msgstr "删除松散顶点、边或面"


msgid "Remove loose edges"
msgstr "移除松散边"


msgid "Remove loose faces"
msgstr "移除松散面"


msgid "Remove loose vertices"
msgstr "移除松散顶点"


msgctxt "Operator"
msgid "Degenerate Dissolve"
msgstr "简并融并"


msgid "Dissolve zero area faces and zero length edges"
msgstr "融并面积为零的面及长度为零的边"


msgid "Minimum distance between elements to merge"
msgstr "合并元素之间的最小间隔"


msgctxt "Operator"
msgid "Dissolve Edges"
msgstr "融并边"


msgid "Dissolve edges, merging faces"
msgstr "融并边, 合并面"


msgid "Dissolve Verts"
msgstr "融并顶点"


msgid "Dissolve remaining vertices"
msgstr "融并其余的顶点"


msgctxt "Operator"
msgid "Dissolve Faces"
msgstr "融并面"


msgid "Dissolve faces"
msgstr "融并面"


msgctxt "Operator"
msgid "Limited Dissolve"
msgstr "有限融并"


msgid "Dissolve selected edges and verts, limited by the angle of surrounding geometry"
msgstr "对选中的线和点进行融并, 将周边几何形的夹角用于融并的限定依据"


msgid "Delimit dissolve operation"
msgstr "为融并操作划界"


msgid "Dissolve all vertices inbetween face boundaries"
msgstr "在关联体之间禁用碰撞"


msgctxt "Operator"
msgid "Dissolve Selection"
msgstr "融并选区"


msgid "Dissolve geometry based on the selection mode"
msgstr "基于选择模式融并几何结构"


msgid "Tear Boundary"
msgstr "撕裂边界"


msgid "Dissolve verts, merge edges and faces"
msgstr "融并顶点, 合并边或面"


msgctxt "Operator"
msgid "Drop Image to Mesh UV Map"
msgstr "将图像放到网格 UV 贴图中"


msgid "Assign Image to active UV Map, or create an UV Map"
msgstr "为活动 UV 图层指定图像, 或新建一个 UV 层"


msgid "Filepath"
msgstr "文件路径"


msgid "Path to image file"
msgstr "图像文件的路径"


msgid "Image name to assign"
msgstr "要指定的图像的名称"


msgctxt "Operator"
msgid "Duplicate or Extrude to Cursor"
msgstr "复制或挤出到 3D 游标"


msgid "Duplicate and extrude selected vertices, edges or faces towards the mouse cursor"
msgstr "沿鼠标指针方向复制并挤出选中的顶点、边、面"


msgid "Rotate Source"
msgstr "旋转源"


msgid "Rotate initial selection giving better shape"
msgstr "旋转初始选中项以优化形状"


msgid "Duplicate selected vertices, edges or faces"
msgstr "复制选中的顶点、边或面"


msgid "Duplicate mesh and move"
msgstr "复制网格并移动"


msgid "Duplicate"
msgstr "复制"


msgctxt "Operator"
msgid "Edge Collapse"
msgstr "边线塌陷"


msgid "Collapse selected edges"
msgstr "塌陷所选边"


msgctxt "Operator"
msgid "Make Edge/Face"
msgstr "创建边 / 面"


msgid "Add an edge or face to selected"
msgstr "根据所选对象创建一条边或一个面"


msgctxt "Operator"
msgid "Rotate Selected Edge"
msgstr "旋转选定的物体"


msgid "Rotate selected edge or adjoining faces"
msgstr "旋转选定的边或邻接面"


msgctxt "Operator"
msgid "Edge Split"
msgstr "拆边"


msgid "Split selected edges so that each neighbor face gets its own copy"
msgstr "分离选中的边, 以便让各相邻面获得各自的副本"


msgctxt "Operator"
msgid "Edge Ring Select"
msgstr "并排边选择"


msgid "Select an edge ring"
msgstr "选择一组并排边"


msgid "Remove from the selection"
msgstr "从选区中移除"


msgid "Select Ring"
msgstr "选择并排边"


msgid "Select ring"
msgstr "选择并列边"


msgid "Toggle Select"
msgstr "切换选择"


msgctxt "Operator"
msgid "Select Sharp Edges"
msgstr "选择锐边"


msgid "Select all sharp-enough edges"
msgstr "选择全部足够锐利的边"


msgctxt "Operator"
msgid "Extrude Only Edges"
msgstr "只挤出边线"


msgid "Extrude individual edges only"
msgstr "仅分别挤出各边"


msgid "Mirror Editing"
msgstr "镜像编辑"


msgctxt "Operator"
msgid "Extrude Only Edges and Move"
msgstr "仅挤出边线并移动"


msgid "Extrude edges and move result"
msgstr "挤出边线并移动结果"


msgid "Extrude Only Edges"
msgstr "只挤出边线"


msgctxt "Operator"
msgid "Extrude Individual Faces"
msgstr "挤出各个面"


msgid "Extrude individual faces only"
msgstr "仅分别挤出各面"


msgctxt "Operator"
msgid "Extrude Individual Faces and Move"
msgstr "挤出各面并移动"


msgid "Extrude faces and move result"
msgstr "挤出面并移动"


msgid "Extrude Individual Faces"
msgstr "挤出各个面"


msgid "Shrink/Fatten"
msgstr "法向缩放"


msgid "Shrink/fatten selected vertices along normals"
msgstr "沿法线方向缩放选中的点"


msgctxt "Operator"
msgid "Extrude Region"
msgstr "整体挤出"


msgid "Extrude region of faces"
msgstr "多面整体挤出"


msgctxt "Operator"
msgid "Extrude Region and Move"
msgstr "挤出选区并移动"


msgid "Extrude region and move result"
msgstr "挤出选区并移动挤出的元素"


msgid "Extrude Region"
msgstr "整体挤出"


msgctxt "Operator"
msgid "Extrude Region and Shrink/Fatten"
msgstr "挤出区域并沿法线方向缩放"


msgctxt "Operator"
msgid "Extrude Repeat Mesh"
msgstr "重复挤出网格"


msgid "Extrude selected vertices, edges or faces repeatedly"
msgstr "多次挤出所选顶点、边或面"


msgctxt "Operator"
msgid "Extrude Only Vertices and Move"
msgstr "只挤出顶点并移动"


msgid "Extrude vertices and move result"
msgstr "挤出顶点并移动"


msgid "Extrude Only Vertices"
msgstr "只挤出顶点"


msgid "Extrude individual vertices only"
msgstr "仅分别挤出各点"


msgctxt "Operator"
msgid "Extrude Only Vertices"
msgstr "只挤出顶点"


msgctxt "Operator"
msgid "Copy Mirrored UV coords"
msgstr "复制镜像 UV 坐标"


msgid "Copy mirror UV coordinates on the X axis based on a mirrored mesh"
msgstr "复制沿X 轴镜像的 UV 坐标, 基于一个镜像网格"


msgid "Axis Direction"
msgstr "轴方向"


msgid "Tolerance for finding vertex duplicates"
msgstr "搜寻复制顶点的容差值"


msgctxt "Operator"
msgid "Select Linked Flat Faces"
msgstr "选择相连的平展面"


msgid "Select linked faces by angle"
msgstr "按夹角范围选择相连面"


msgid "Display faces flat"
msgstr "显示为生硬面"


msgid "Display faces smooth (using vertex normals)"
msgstr "显示为光滑面(使用顶点法线)"


msgctxt "Operator"
msgid "Fill"
msgstr "填充"


msgid "Fill a selected edge loop with faces"
msgstr "用面填充所选循环边"


msgid "Use best triangulation division"
msgstr "使用最佳的三角形划分"


msgctxt "Operator"
msgid "Grid Fill"
msgstr "栅格填充"


msgid "Fill grid from two loops"
msgstr "根据两组循环边填充网格"


msgid "Number of sides (zero disables)"
msgstr "外围边数 (若值为 0, 则代表禁用)"


msgid "Span"
msgstr "跨分"


msgid "Simple Blending"
msgstr "简单混合"


msgctxt "Operator"
msgid "Fill Holes"
msgstr "填充洞面"


msgid "Fill in holes (boundary edge loops)"
msgstr "填充洞面（有界循环边）"


msgid "Sides"
msgstr "边恻"


msgid "Number of sides in hole required to fill (zero fills all holes)"
msgstr "填补洞面所需的外围边数 (若值为 0, 则代表填补所有的洞面)"


msgctxt "Operator"
msgid "Flip Normals"
msgstr "翻转法线"


msgid "Flip the direction of selected faces' normals (and of their vertices)"
msgstr "翻转所选面的法线方向 (以及顶点的法线方向)"


msgid "Hide (un)selected vertices, edges or faces"
msgstr "隐藏(未)选中的顶点、边或面"


msgctxt "Operator"
msgid "Inset Faces"
msgstr "内插面"


msgid "Inset new faces into selected faces"
msgstr "在选中的面中新增内插面"


msgid "Inset face boundaries"
msgstr "内插面边界"


msgid "Edge Rail"
msgstr "并排边"


msgid "Inset the region along existing edges"
msgstr "沿已有的边线内插区域"


msgid "Individual Face Inset"
msgstr "各面分别执行内插"


msgid "Blend face data across the inset"
msgstr "混合内插面的面数据"


msgid "Outset"
msgstr "外插"


msgid "Outset rather than inset"
msgstr "使用外插方式代替内插"


msgid "Select Outer"
msgstr "选择外侧"


msgid "Select the new inset faces"
msgstr "选择新的插嵌面"


msgid "Self Intersect"
msgstr "选择交集"


msgid "Selected/Unselected"
msgstr "选中/非选中"


msgid "Cut"
msgstr "剪切"


msgid "Merge threshold"
msgstr "合并阈值"


msgid "Swap"
msgstr "交换"


msgctxt "Operator"
msgid "Knife Project"
msgstr "投影切割"


msgid "Use other objects outlines & boundaries to project knife cuts"
msgstr "使用其他物体的轮廓或边界执行投影切割功能"


msgid "Cut through"
msgstr "透切"


msgid "Cut through all faces, not just visible ones"
msgstr "穿透切割所有的面, 不仅包括可见面"


msgctxt "Operator"
msgid "Knife Topology Tool"
msgstr "裁刀拓扑工具"


msgid "Cut new topology"
msgstr "切割新的拓扑结构"


msgid "Only cut selected geometry"
msgstr "仅切割所选的几何体部分"


msgid "Occlude Geometry"
msgstr "遮蔽几何体"


msgid "Only cut the front most geometry"
msgstr "仅切割最靠前的几何体部分"


msgctxt "Operator"
msgid "Multi Select Loops"
msgstr "选择多个环边"


msgid "Select a loop of connected edges by connection type"
msgstr "选择一个顶点连接紫外线循环"


msgid "Ring"
msgstr "并排线"


msgctxt "Operator"
msgid "Loop Select"
msgstr "环状选择"


msgid "Select a loop of connected edges"
msgstr "选择一个由相连边线构成的环"


msgctxt "Operator"
msgid "Select Loop Inner-Region"
msgstr "选择循环线内侧区域"


msgid "Select region of faces inside of a selected loop of edges"
msgstr "选择所选循环边线所包围的面区"


msgid "Select Bigger"
msgstr "选择较大区域"


msgid "Select bigger regions instead of smaller ones"
msgstr "选择较大区域, 而非较小区域"


msgctxt "Operator"
msgid "Loop Cut"
msgstr "环切"


msgid "Add a new loop between existing loops"
msgstr "在两段环状边之间添加一个新的环状边"


msgctxt "Operator"
msgid "Loop Cut and Slide"
msgstr "环切并滑动"


msgid "Cut mesh loop and slide it"
msgstr "切割网格循环边并且平移它"


msgid "Loop Cut"
msgstr "环切"


msgid "Slide an edge loop along a mesh"
msgstr "沿网格滑动已选择的循环边"


msgctxt "Operator"
msgid "Mark Freestyle Edge"
msgstr "标记 Freestyle 边"


msgid "(Un)mark selected edges as Freestyle feature edges"
msgstr "将选中的边标记 / 取消标记为 Freestyle 特征边"


msgctxt "Operator"
msgid "Mark Freestyle Face"
msgstr "标记 Freestyle 面"


msgid "(Un)mark selected faces for exclusion from Freestyle feature edge detection"
msgstr "将选中的边标记 / 取消标记为 Freestyle 特征边排除项"


msgctxt "Operator"
msgid "Mark Seam"
msgstr "标记缝合边"


msgid "(Un)mark selected edges as a seam"
msgstr "将所选边标记 / 取消标记为缝合边"


msgctxt "Operator"
msgid "Mark Sharp"
msgstr "标记锐边"


msgid "(Un)mark selected edges as sharp"
msgstr "将所选边标记 / 取消标记为锐边"


msgid "Consider vertices instead of edges to select which edges to (un)tag as sharp"
msgstr "按顶点选择标记, 而不是边"


msgctxt "Operator"
msgid "Merge"
msgstr "合并"


msgid "Merge selected vertices"
msgstr "合并所选顶点"


msgid "Merge method to use"
msgstr "使用的合并方式"


msgid "At First"
msgstr "到首选点"


msgid "At Last"
msgstr "到末选点"


msgid "At Center"
msgstr "到中心"


msgid "At Cursor"
msgstr "到光标"


msgid "Move UVs according to merge"
msgstr "按合并的结果移动UV"


msgctxt "Operator"
msgid "NavMesh Clear Data"
msgstr "NavMesh 清晰数据"


msgid "Remove navmesh data from this mesh"
msgstr "从此网格中移除导航网格的数据"


msgctxt "Operator"
msgid "NavMesh New Face Index"
msgstr "NavMesh 的新面索引"


msgid "Add a new index and assign it to selected faces"
msgstr "新增一个目录并指定给所选面"


msgctxt "Operator"
msgid "NavMesh Copy Face Index"
msgstr "NavMesh 复制面索引号"


msgid "Copy the index from the active face"
msgstr "从激活面上复制目录"


msgctxt "Operator"
msgid "Create Navigation Mesh"
msgstr "创建导航网格"


msgid "Create navigation mesh for selected objects"
msgstr "为所选物体创建一个导航网格"


msgctxt "Operator"
msgid "NavMesh Reset Index Values"
msgstr "NavMesh 重置索引值"


msgid "Assign a new index to every face"
msgstr "为各面指定新的索引"


msgctxt "Operator"
msgid "Noise"
msgstr "噪波"


msgid "Use vertex coordinate as texture coordinate"
msgstr "将顶点坐标用作纹理坐标"


msgctxt "Operator"
msgid "Make Normals Consistent"
msgstr "统一法线朝向"


msgid "Make face and vertex normals point either outside or inside the mesh"
msgstr "使面与点的法线朝向网格外侧或内侧"


msgctxt "Operator"
msgid "Poke Faces"
msgstr "尖分面"


msgid "Split a face into a fan"
msgstr "将面拆分为三角扇面"


msgid "Poke Center"
msgstr "尖分中心"


msgid "Poke Face Center Calculation"
msgstr "尖分面中心点计算方式"


msgid "Weighted Mean"
msgstr "加权平均计算"


msgid "Weighted Mean Face Center"
msgstr "加权平均计算面中心点"


msgid "Mean Face Center"
msgstr "面的平均中心"


msgid "Face Bounds Center"
msgstr "面边界框中心"


msgid "Poke Offset"
msgstr "尖分偏移"


msgid "Construct a circle mesh"
msgstr "创建一个圆圈或圆面"


msgid "Fill Type"
msgstr "填充类型"


msgid "Don't fill at all"
msgstr "不使用填充"


msgid "Ngon"
msgstr "多边面 (Ngon)"


msgid "Use ngons"
msgstr "用多边面填充"


msgid "Triangle Fan"
msgstr "三角扇片"


msgid "Use triangle fans"
msgstr "用三角扇片填充"


msgctxt "Operator"
msgid "Add Cone"
msgstr "添加锥体"


msgid "Construct a conic mesh"
msgstr "创建一个锥体网格"


msgid "Base Fill Type"
msgstr "底盖类型"


msgid "Radius 1"
msgstr "半径 1"


msgid "Radius 2"
msgstr "半径 2"


msgctxt "Operator"
msgid "Add Cube"
msgstr "添加立方体"


msgid "Construct a cube mesh"
msgstr "创建一个立方体网格"


msgctxt "Operator"
msgid "Add Cylinder"
msgstr "添加柱体"


msgid "Construct a cylinder mesh"
msgstr "创建一个圆柱网格"


msgid "Cap Fill Type"
msgstr "封盖类型"


msgctxt "Operator"
msgid "Add Grid"
msgstr "添加栅格"


msgid "Construct a grid mesh"
msgstr "创建一个栅格网格"


msgid "X Subdivisions"
msgstr "X 向细分"


msgid "Y Subdivisions"
msgstr "Y 向细分"


msgctxt "Operator"
msgid "Add Ico Sphere"
msgstr "添加棱角球"


msgid "Construct an Icosphere mesh"
msgstr "创建一个棱角球网格"


msgid "Subdivisions"
msgstr "细分"


msgctxt "Operator"
msgid "Add Monkey"
msgstr "添加猴头"


msgid "Construct a Suzanne mesh"
msgstr "创建一个猴头网格"


msgctxt "Operator"
msgid "Add Plane"
msgstr "添加平面"


msgid "Construct a filled planar mesh with 4 vertices"
msgstr "创建一个 4 点基准平面"


msgctxt "Operator"
msgid "Add Torus"
msgstr "添加环体"


msgid "Add a torus mesh"
msgstr "添加一个圆环体网格"


msgid "Exterior Radius"
msgstr "外径"


msgid "Total Exterior Radius of the torus"
msgstr "圆环体的总外径"


msgid "Interior Radius"
msgstr "内径"


msgid "Total Interior Radius of the torus"
msgstr "圆环体的总内径"


msgid "Major Radius"
msgstr "主环半径"


msgid "Radius from the origin to the center of the cross sections"
msgstr "从原点到横截面中心点的半径"


msgid "Major Segments"
msgstr "主环段数"


msgid "Number of segments for the main ring of the torus"
msgstr "圆环体的主环段数"


msgid "Minor Radius"
msgstr "小环半径"


msgid "Radius of the torus' cross section"
msgstr "圆环体的横截面半径"


msgid "Minor Segments"
msgstr "小环段数"


msgid "Number of segments for the minor ring of the torus"
msgstr "环体的横截环段数"


msgid "Torus Dimensions"
msgstr "环体尺寸"


msgid "Major/Minor"
msgstr "主环 / 小环"


msgid "Exterior/Interior"
msgstr "外径 / 内径"


msgctxt "Operator"
msgid "Add UV Sphere"
msgstr "添加 UV 球体"


msgid "Construct a UV sphere mesh"
msgstr "创建一个 UV 球体网格"


msgctxt "Operator"
msgid "Print3D Check All"
msgstr "3D 打印 - 全部检查"


msgid "Run all checks"
msgstr "运行所有的选项"


msgctxt "Operator"
msgid "Print3D Check Degenerate"
msgstr "3D 打印 - 检查反生成状况"


msgid "Check for degenerate geometry that may not print properly (zero area faces, zero length edges)"
msgstr "检查可能无法正确打印的反生成型几何体（即面积为零的面、长度为零的边）"


msgctxt "Operator"
msgid "Print3D Check Distorted Faces"
msgstr "3D 打印 - 检查畸形面"


msgid "Check for non-flat faces "
msgstr "检查不平面"


msgctxt "Operator"
msgid "Print3D Check Intersections"
msgstr "3D 打印 - 检查交叉性"


msgid "Check geometry for self intersections"
msgstr "检查几何体的自交叉"


msgctxt "Operator"
msgid "Print3D Check Overhang"
msgstr "3D 打印 - 检查悬垂"


msgid "Check faces don't overhang past a certain angle"
msgstr "检查未悬垂在指定角度以外的面"


msgctxt "Operator"
msgid "Print3D Check Sharp"
msgstr "3D 打印 - 检查锐边"


msgid "Check edges are below the sharpness preference"
msgstr "检查边线的锐度是否低于设定值"


msgctxt "Operator"
msgid "Print3D Check Solid"
msgstr "3D 打印 - 检查实体性"


msgid "Check for geometry is solid (has valid inside/outside) and correct normals"
msgstr "检查物体"


msgctxt "Operator"
msgid "Print3D Check Thickness"
msgstr "3D 打印 - 检查厚度"


msgid "Check geometry is above the minimum thickness preference (relies on correct normals)"
msgstr "检查几何体厚度是否高于最低设定值"


msgctxt "Operator"
msgid "Print3D Clean Distorted"
msgstr "3D 打印 - 清除畸形元素"


msgid "Tessellate distorted faces"
msgstr "经过细分畸变的面"


msgctxt "Operator"
msgid "Print3D Clean Isolated "
msgstr "3D 打印 - 清理孤立元素"


msgid "Cleanup isolated vertices and edges"
msgstr "清理独立的顶点或边线"


msgid "Number of sides in hole required to fill"
msgstr "需要填补的洞面边数"


msgctxt "Operator"
msgid "Print3D Export"
msgstr "3D 打印 - 导出"


msgid "Export active object using print3d settings"
msgstr "用 3D 打印选项导出活动的物体"


msgctxt "Operator"
msgid "Print3D Info Area"
msgstr "3D 打印 - 面积信息"


msgid "Report the surface area of the active mesh"
msgstr "反馈活动网格的表面积"


msgctxt "Operator"
msgid "Print3D Info Volume"
msgstr "3D 打印 - 体积信息"


msgid "Report the volume of the active mesh"
msgstr "反馈活动网格的体积"


msgctxt "Operator"
msgid "Scale to Bounds"
msgstr "缩放至边界框"


msgid "Length Limit"
msgstr "长度限值"


msgctxt "Operator"
msgid "Scale to Volume"
msgstr "缩放至空间体积"


msgctxt "Operator"
msgid "Print3D Select Report"
msgstr "3D 打印 - 选择反馈信息"


msgid "Select the data associated with this report"
msgstr "选择与此反馈信息关联的数据"


msgctxt "Operator"
msgid "Triangulate Faces"
msgstr "面三角化"


msgid "Triangulate selected faces"
msgstr "对选中的面执行三角化处理"


msgctxt "Operator"
msgid "Select Boundary Loop"
msgstr "选择区域轮廓线"


msgid "Select boundary edges around the selected faces"
msgstr "选择所选面区的边界线"


msgctxt "Operator"
msgid "Remove Doubles"
msgstr "移除重叠点"


msgid "Remove duplicate vertices"
msgstr "移除重叠的顶点"


msgid "Merge selected to other unselected vertices"
msgstr "将所选顶点设置为所选物体的父级"


msgid "Reveal all hidden vertices, edges and faces"
msgstr "恢复显示所有顶点、边或面"


msgctxt "Operator"
msgid "Rip"
msgstr "断离"


msgid "Disconnect vertex or edges from connected geometry"
msgstr "将点或线从所连接的几何体上断开"


msgid "Proportional Editing disabled"
msgstr "衰减编辑已关闭"


msgid "Proportional Editing enabled"
msgstr "衰减编辑已开启"


msgid "Projected (2D)"
msgstr "投射式 (2D)"


msgid "Proportional Editing using connected geometry only"
msgstr "仅使用连续的几何形体进行衰减编辑"


msgctxt "Curve"
msgid "Proportional Editing Falloff"
msgstr "衰减编辑的衰减方式"


msgid "Falloff type for proportional editing mode"
msgstr "衰减编辑模式的衰减类型"


msgid "Constant falloff"
msgstr "常量衰减"


msgid "Random falloff"
msgstr "随机化衰减"


msgid "Proportional Size"
msgstr "衰减编辑区大小"


msgid "Confirm on Release"
msgstr "松开时确认"


msgid "Always confirm operation when releasing button"
msgstr "始终在松开按键时确认操作"


msgid "Fill the ripped region"
msgstr "为断开后的间隙补面"


msgctxt "Operator"
msgid "Extend Vertices"
msgstr "扩展顶点"


msgid "Extend vertices along the edge closest to the cursor"
msgstr "沿距离鼠标最近的边挤出顶点"


msgid "Extend vertices and move the result"
msgstr "挤出顶点并移动"


msgid "Extend Vertices"
msgstr "挤出顶点"


msgid "Rip polygons and move the result"
msgstr "对多边形执行断离并移动断离后的元素"


msgid "Rip"
msgstr "断离"


msgctxt "Operator"
msgid "Rip Fill"
msgstr "补隙断离"


msgid "Rip-fill polygons and move the result"
msgstr "对多边形执行补隙断离并移动断离后的元素"


msgctxt "Operator"
msgid "Screw"
msgstr "螺旋"


msgid "Extrude selected vertices in screw-shaped rotation around the cursor in indicated viewport"
msgstr "以当前视口中的光标为中心, 将选中的点以螺旋样式挤出"


msgid "Turns"
msgstr "圈数"


msgid "(De)select all vertices, edges or faces"
msgstr "(取消)选中所有的点, 线, 面"


msgctxt "Operator"
msgid "Select Axis"
msgstr "选择轴向"


msgid "Select all data in the mesh on a single axis"
msgstr "选择网格单一轴向上的所有数据"


msgid "Select the axis to compare each vertex on"
msgstr "选择各点用来比较的轴向"


msgid "Axis Mode"
msgstr "轴向模式"


msgid "Axis side to use when selecting"
msgstr "选择时使用的轴向"


msgid "Positive Axis"
msgstr "正轴向"


msgid "Negative Axis"
msgstr "负轴向"


msgid "Aligned Axis"
msgstr "对齐轴"


msgctxt "Operator"
msgid "Select Faces by Sides"
msgstr "按侧选面"


msgid "Select vertices or faces by the number of polygon sides"
msgstr "按多边形面数选择顶点或面"


msgid "Number of Vertices"
msgstr "点数"


msgid "Type of comparison to make"
msgstr "比较类型"


msgid "Equal To"
msgstr "等于"


msgid "Not Equal To"
msgstr "不等于"


msgctxt "Operator"
msgid "Select Interior Faces"
msgstr "选择内侧面"


msgid "Select faces where all edges have more than 2 face users"
msgstr "选择满足指定条件的面, 在这类面中, 所有边线都被两个以上的面所共用"


msgid "Deselect vertices, edges or faces at the boundary of each selection region"
msgstr "在各个选区边界处取消选择点、线或面"


msgid "Select all vertices linked to the active mesh"
msgstr "选择所有与激活网格相连的顶点"


msgid "(De)select all vertices linked to the edge under the mouse cursor"
msgstr "(取消)选中与鼠标指针下方边线相连的所有点"


msgctxt "Operator"
msgid "Select Loose Geometry"
msgstr "选择松散几何元素"


msgid "Select loose geometry based on the selection mode"
msgstr "根据选择模式选择松散元素"


msgid "Select mesh items at mirrored locations"
msgstr "选择镜像方向的对应网格元素"


msgid "Extend the existing selection"
msgstr "并入当前的选择集合"


msgctxt "Operator"
msgid "Select Mode"
msgstr "选择模式"


msgid "Change selection mode"
msgstr "改变选择模式"


msgid "Expand"
msgstr "扩展"


msgid "Select more vertices, edges or faces connected to initial selection"
msgstr "扩展选择与初始选中项相连的顶点、边或面"


msgctxt "Operator"
msgid "Select Non Manifold"
msgstr "选择非流形点线"


msgid "Select all non-manifold vertices or edges"
msgstr "选择所有的非流形顶点或边线"


msgid "Boundaries"
msgstr "边界"


msgid "Multiple Faces"
msgstr "多面"


msgid "Wire edges"
msgstr "线框边"


msgid "Deselect every Nth element starting from the active vertex, edge or face"
msgstr "从选中的顶点 / 边 / 面中按照指定的元素间隔数量执行弃选"


msgid "Randomly select vertices"
msgstr "随机选择顶点"


msgid "Select similar vertices, edges or faces by property types"
msgstr "按属性类型选择相似的顶点、边或面"


msgid "Amount of Adjacent Faces"
msgstr "相邻面数量"


msgid "Amount of connecting edges"
msgstr "连接边数量"


msgid "Amount of Faces Around an Edge"
msgstr "一条边周围的面的数量"


msgid "Freestyle Edge Marks"
msgstr "Freestyle 边标记"


msgid "Polygon Sides"
msgstr "多边形面数"


msgid "Perimeter"
msgstr "周长"


msgid "Co-planar"
msgstr "共面"


msgid "Freestyle Face Marks"
msgstr "Freestyle 面标记"


msgid "Separate selected geometry into a new mesh"
msgstr "将选中的几何部分分离为新的网格"


msgid "By Material"
msgstr "按材质"


msgid "By loose parts"
msgstr "按松散块"


msgctxt "Operator"
msgid "Shape Propagate"
msgstr "形变传导"


msgid "Apply selected vertex locations to all other shape keys"
msgstr "将所选点的坐标应用到其他所有形态键"


msgctxt "Operator"
msgid "Select Shortest Path"
msgstr "选择最短路径"


msgid "Selected vertex path between two vertices"
msgstr "在两点之间所选中的顶点路径"


msgctxt "Operator"
msgid "Solidify"
msgstr "生成厚度"


msgctxt "Operator"
msgid "Sort Mesh Elements"
msgstr "排列网格元素"


msgid "The order of selected vertices/edges/faces is modified, based on a given method"
msgstr "所选的点/边/面的修改次序, 基于指定的方法"


msgid "Which elements to affect (vertices, edges and/or faces)"
msgstr "删除选中的的顶点、边或面"


msgid "Reverse the sorting effect"
msgstr "撤销排序效果"


msgid "Seed for random-based operations"
msgstr "用于随机生成器的随机种数量"


msgid "Type of re-ordering operation to apply"
msgstr "应用的重排序操作类型"


msgid "View Z Axis"
msgstr "查看 Z 轴向"


msgid "Sort selected elements from farthest to nearest one in current view"
msgstr "当前帧前紧邻的关键帧数"


msgid "View X Axis"
msgstr "查看 X 轴向"


msgid "Sort selected elements from left to right one in current view"
msgstr "当前帧前紧邻的关键帧数"


msgid "Cursor Distance"
msgstr "光标距离"


msgid "Sort selected elements from nearest to farthest from 3D cursor"
msgstr "将选中的元素按与 3D 游标的距离远近排序"


msgid "Sort selected elements from smallest to greatest material index (faces only!)"
msgstr "按照材质索引号从小到大对选中的元素排序 (仅用于面!)"


msgid "Selected"
msgstr "选中项"


msgid "Move all selected elements in first places, preserving their relative order (WARNING: this will affect unselected elements' indices as well!)"
msgstr "首先移动所有选中的元素, 保持它们的相对次序 (警告: 这也将影响到未选中元素的索引)"


msgid "Randomize order of selected elements"
msgstr "随机选择元素的顺序"


msgid "Reverse current order of selected elements"
msgstr "反转所选元素的当前次序"


msgid "Extrude selected vertices in a circle around the cursor in indicated viewport"
msgstr "在当前视口中, 以指针为中心挤出选中的循环点"


msgid "Dupli"
msgstr "复制"


msgid "Make Duplicates"
msgstr "创建副本"


msgid "Split off selected geometry from connected unselected geometry"
msgstr "将选中的几何元素从未选中的连贯几何元素上拆分出来"


msgid "Subdivide selected edges"
msgstr "细分所选边线"


msgid "Fractal"
msgstr "分形"


msgid "Fractal randomness factor"
msgstr "分形随机系数"


msgid "Along Normal"
msgstr "沿法线方向"


msgid "Apply fractal displacement along normal only"
msgstr "仅沿法线方向应用分形置换"


msgid "Quad Corner Type"
msgstr "四边面角类型"


msgid "How to subdivide quad corners (anything other than Straight Cut will prevent ngons)"
msgstr "四边面角的细分方式 (除直接切分之外, 其他任何方式都可以避免产生ngons )"


msgid "Inner Vert"
msgstr "内侧顶点"


msgid "Straight Cut"
msgstr "直接切分"


msgid "Fan"
msgstr "扇形"


msgid "Quad/Tri Mode"
msgstr "四边面 / 三角面模式"


msgid "Tries to prevent ngons"
msgstr "尝试避免产生含四条边以上的多边面(ngon)"


msgctxt "Operator"
msgid "Subdivide Edge-Ring"
msgstr "细分并排边"


msgid "Enforce symmetry (both form and topological) across an axis"
msgstr "强制沿轴对称 (包括形状及拓扑结构)"


msgid "Which sides to copy from and to"
msgstr "复制起始面及目标面"


msgid "-Y to +Y"
msgstr "-Y 到 +Y"


msgid "+Y to -Y"
msgstr "+Y 到 -Y"


msgid "-Z to +Z"
msgstr "-Z 到 +Z"


msgid "+Z to -Z"
msgstr "+Z 到 -Z"


msgctxt "Operator"
msgid "Snap to Symmetry"
msgstr "吸附到对称结构"


msgid "Snap vertex pairs to their mirrored locations"
msgstr "将成对的顶点吸附至它们的镜像位置"


msgid "Snap mid verts to the axis center"
msgstr "将中间的顶点吸附至坐标轴中心"


msgctxt "Operator"
msgid "Tris to Quads"
msgstr "三角面 -> 四边面"


msgid "Join triangles into quads"
msgstr "将三角面合并为四边面"


msgctxt "Operator"
msgid "Un-Subdivide"
msgstr "反细分"


msgid "UnSubdivide selected edges & faces"
msgstr "反细分所选边线和面"


msgid "Number of times to unsubdivide"
msgstr "反细分次数"


msgctxt "Operator"
msgid "Add UV Map"
msgstr "添加 UV 贴图"


msgid "Add UV Map"
msgstr "添加 UV 贴图"


msgctxt "Operator"
msgid "Remove UV Map"
msgstr "移除 UV 贴图"


msgid "Remove UV Map"
msgstr "移除 UV 贴图"


msgctxt "Operator"
msgid "Reverse UVs"
msgstr "移除 UV"


msgid "Flip direction of UV coordinates inside faces"
msgstr "翻转面内侧的 UV 坐标方向"


msgctxt "Operator"
msgid "Rotate UVs"
msgstr "旋转 UV"


msgid "Rotate UV coordinates inside faces"
msgstr "旋转面内侧的 UV 坐标"


msgctxt "Operator"
msgid "Vertex Connect"
msgstr "顶点连接"


msgctxt "Operator"
msgid "Split Non-Planar Faces"
msgstr "拆分非平面"


msgid "Split non-planar faces that exceed the angle threshold"
msgstr "对超出角度阈值的非平面进行拆分"


msgctxt "Operator"
msgid "Add Vertex Color"
msgstr "添加顶点色"


msgid "Add vertex color layer"
msgstr "添加顶点色图层"


msgctxt "Operator"
msgid "Remove Vertex Color"
msgstr "移除顶点色"


msgid "Remove vertex color layer"
msgstr "移除顶点色图层"


msgctxt "Operator"
msgid "Smooth Vertex"
msgstr "平滑顶点"


msgid "Flatten angles of selected vertices"
msgstr "展平所选顶点的夹角"


msgid "Number of times to smooth the mesh"
msgstr "网格光滑次数"


msgid "Smooth along the X axis"
msgstr "沿 X 轴平滑物体"


msgid "Smooth along the Y axis"
msgstr "沿 Y 轴平滑物体"


msgid "Smooth along the Z axis"
msgstr "沿 Z 轴平滑物体"


msgctxt "Operator"
msgid "Laplacian Smooth Vertex"
msgstr "拉普拉斯光滑顶点"


msgid "Laplacian smooth of selected vertices"
msgstr "所选顶点的拉普拉斯光滑"


msgid "Lambda factor"
msgstr "Lambda 系数"


msgid "Number of iterations to smooth the mesh"
msgstr "网格光滑次数"


msgid "Smooth X Axis"
msgstr "X 轴向平滑"


msgid "Smooth Y Axis"
msgstr "YX 轴向平滑"


msgid "Smooth Z Axis"
msgstr "Z 轴向平滑"


msgctxt "Operator"
msgid "Wire Frame"
msgstr "线框"


msgid "Create a solid wire-frame from faces"
msgstr "基于面创建实体线框"


msgid "Crease weight"
msgstr "折痕权重"


msgid "Remove original faces"
msgstr "移除原始面"


msgctxt "Operator"
msgid "Add Mocap Fix"
msgstr "添加动作捕捉修正项"


msgid "Add a post-retarget fix - useful for fixing certain artifacts following the retarget"
msgstr "添加一个用于后期重定向的修正项 - 适用于修正重定向时所产生的不自然感"


msgid "Type of Fix"
msgstr "修正类型"


msgid "Type of fix"
msgstr "修正类型"


msgid "Maintain Position"
msgstr "保持位置"


msgid "Bone is at a specific point"
msgstr "骨骼指向特定的方向"


msgid "Maintain Position at frame"
msgstr "保持帧内位置"


msgid "Bone does not move from location specified in target frame"
msgstr "骨骼没有从目标帧所指定的位置运动"


msgid "Stay above"
msgstr "参照基面"


msgid "Bone does not cross specified mesh object eg floor"
msgstr "骨骼不能越过指定的网格物体, 如地面 "


msgid "Maintain distance"
msgstr "保持间距"


msgid "Target bones maintained specified distance"
msgstr "与其保持指定间距的目标骨骼"


msgctxt "Operator"
msgid "Stitch Animations"
msgstr "缝合动画"


msgid "Stitch two defined animations into a single one via alignment of NLA Tracks"
msgstr "通过对齐NLA轨道, 将两个指定的动画缝合为一个单一动画"


msgctxt "Operator"
msgid "Guess Animation Stitch"
msgstr "猜测动画合缝"


msgid "Guess the stitch frame and second offset for animation stitch"
msgstr "推测缝合帧及附加偏移, 用于动画缝合"


msgctxt "Operator"
msgid "Bake Mocap Fixes"
msgstr "烘焙动作捕捉修正项"


msgid "Bake all post-retarget fixes to the Retarget Fixes NLA Track"
msgstr "将所有后期重定向的修正项烘焙到重定向修正项的 NLA 轨道"


msgctxt "Operator"
msgid "Denoise Mocap"
msgstr "动作捕捉数据降噪"


msgctxt "Operator"
msgid "Guess Hierarchy Mapping"
msgstr "猜测层级映射"


msgid "Attempt to auto figure out hierarchy mapping"
msgstr "尝试自动判定层级映射"


msgctxt "Operator"
msgid "Set DOF Constraints"
msgstr "设置景深约束"


msgid "Create limit constraints on the active armature from the selected armature's animation's range of motion"
msgstr "从所选骨架动画的动作范围为激活的骨架创建限定约束"


msgctxt "Operator"
msgid "Load Mapping"
msgstr "加载映射"


msgid "Load saved mapping from active armature"
msgstr "从激活的骨架中读取保存的映射"


msgctxt "Operator"
msgid "Loop Mocap"
msgstr "动作捕捉数据循环"


msgid "Trim active armature's animation to a single cycle, given a cyclic animation (such as a walk cycle)"
msgstr "将所激活骨架的动画修剪为单次循环, 当指定了循环动画时 (例如一个行走循环动画)"


msgctxt "Operator"
msgid "Set Path"
msgstr "设置路径"


msgid "Set active object (stride object) to follow the selected curve"
msgstr "将活动物体(步进物体)设定为跟随选中的曲线"


msgctxt "Operator"
msgid "Remove Mocap Fix"
msgstr "移除动作捕捉修正项"


msgid "Remove this post-retarget fix"
msgstr "移除已经重定向的修正"


msgctxt "Operator"
msgid "Remove DOF Constraints"
msgstr "移除景深约束"


msgid "Remove previously created limit constraints on the active armature"
msgstr "在激活的骨架上移除先前创建的约束"


msgctxt "Operator"
msgid "Retarget"
msgstr "重定向"


msgid "Retarget animation from selected armature to active armature"
msgstr "将动画从选中的骨架重新定位到激活的骨架"


msgctxt "Operator"
msgid "Rotate Fix"
msgstr "旋转修正项"


msgid "Realign the active armature's axis system to match Blender (commonly needed after bvh import)"
msgstr "重新对齐激活骨架的坐标轴系统, 使之匹配至 Blender 环境 (在 bvh 导入之后, 通常需要执行此操作)"


msgctxt "Operator"
msgid "Convert Samples"
msgstr "转换采样"


msgid "Convert active armature's sampled keyframed to beziers"
msgstr "将激活骨架的已采样帧转换到贝塞尔曲线"


msgctxt "Operator"
msgid "Save Mapping"
msgstr "保存映射"


msgid "Save mapping to active armature (for future retargets)"
msgstr "将映射存储到激活的骨架(用于日后的重定向)"


msgctxt "Operator"
msgid "Scale Fix"
msgstr "缩放修正项"


msgid "Rescale selected armature to match the active animation, for convenience"
msgstr "重新调节所选骨架的比例, 使之与激活的骨架相称, 便于操作及查看"


msgctxt "Operator"
msgid "Select Mapping Bone"
msgstr "选择映射骨骼"


msgid "Select a bone for faster mapping"
msgstr "选择一段骨骼, 用于快速映射"


msgctxt "Operator"
msgid "Unbake Mocap Fixes"
msgstr "撤销动作捕捉修正项烘焙"


msgid "Unbake all post-retarget fixes - removes the baked data from the Retarget Fixes NLA Track"
msgstr "移除所有后期重定向修正项的烘焙 - 将已烘焙的数据从重定向修正项的NLA轨道中移除"


msgctxt "Operator"
msgid "Update Mocap Fixes"
msgstr "更新动作捕捉修正项"


msgid "Update all post-retarget fixes (neccesary to take under consideration changes to armature object or pose)"
msgstr "更新所有后期重定向修正项 (在对骨架物体或姿态的改变予以考虑时有用)"


msgid "Push action down onto the top of the NLA stack as a new strip"
msgstr "将动作块作为新的片段下推到 NLA 堆栈顶部"


msgid "Channel Index"
msgstr "通道目录"


msgctxt "Operator"
msgid "Sync Action Length"
msgstr "同步动作块长度"


msgid "Synchronize the length of the referenced Action with the length used in the strip"
msgstr "将参照动作的长度与片段所使用的长度进行同步"


msgid "Active Strip Only"
msgstr "仅激活片段"


msgid "Only sync the active length for the active strip"
msgstr "仅同步激活片段的激活长度区间"


msgctxt "Operator"
msgid "Add Action Strip"
msgstr "添加动作片段"


msgid "Add an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active track"
msgstr "将一个动作剪辑片段 (即, 一个以动作块为参照的非线性动画片段)添加到当前的活动轨道中"


msgctxt "Operator"
msgid "Apply Scale"
msgstr "应用缩放"


msgid "Apply scaling of selected strips to their referenced Actions"
msgstr "根据参考的动作应用选择片段的缩放"


msgctxt "Operator"
msgid "Bake Action"
msgstr "烘焙动作"


msgid "Bake object/pose loc/scale/rotation animation to a new action"
msgstr "将物体/姿态的位置/缩放/旋转动画数据烘焙到一个新的动作"


msgid "Which data's transformations to bake"
msgstr "将变形坐标轴对齐至世界空间上"


msgid "Bake bones transformations"
msgstr "烘焙骨骼变换"


msgid "Bake object transformations"
msgstr "烘焙物体变换"


msgid "Clear Constraints"
msgstr "清除约束"


msgid "Remove all constraints from keyed object/bones, and do 'visual' keying"
msgstr "移除所选骨骼的所有 IK 约束"


msgid "Clear Parents"
msgstr "清除父级"


msgid "Visual Keying"
msgstr "目视插帧"


msgctxt "Operator"
msgid "Mouse Click on NLA Channels"
msgstr "在非线性动画通道上使用鼠标单击"


msgid "Handle clicks to select NLA channels"
msgstr "处理使用鼠标点击来激活 / 选择"


msgctxt "Operator"
msgid "Clear Scale"
msgstr "缩放归零"


msgid "Reset scaling of selected strips"
msgstr "重置选定片段的缩放"


msgctxt "Operator"
msgid "Mouse Select"
msgstr "鼠标选择"


msgid "Handle clicks to select NLA Strips"
msgstr "点击选择非线性动画片段"


msgctxt "Operator"
msgid "Delete Strips"
msgstr "删除片段"


msgid "Delete selected strips"
msgstr "删除选择的片段"


msgctxt "Operator"
msgid "Duplicate Strips"
msgstr "复制片段"


msgid "Duplicate selected NLA-Strips, adding the new strips in new tracks above the originals"
msgstr "复制所选的非线性动画片段, 并将新片段置于原片段上方的新轨中"


msgctxt "Operator"
msgid "Add F-Modifier"
msgstr "添加函数修改器"


msgid "Only add a F-Modifier of the specified type to the active strip"
msgstr "仅添加指定的函数修改器至选择的动作片段"


msgid "Copy the F-Modifier(s) of the active NLA-Strip"
msgstr "复制选择的非线性动画片段函数修改器"


msgid "Add copied F-Modifiers to the selected NLA-Strips"
msgstr "为选择的非线性动画片段添加复制的函数修改器"


msgctxt "Operator"
msgid "Make Single User"
msgstr "单一化"


msgctxt "Operator"
msgid "Add Meta-Strips"
msgstr "新增片段组"


msgid "Add new meta-strips incorporating the selected strips"
msgstr "在选择的片段中添加新的片段组"


msgctxt "Operator"
msgid "Remove Meta-Strips"
msgstr "移除片段组"


msgid "Separate out the strips held by the selected meta-strips"
msgstr "从选择的片段组中分离片段"


msgctxt "Operator"
msgid "Move Strips Down"
msgstr "下移片段"


msgid "Move selected strips down a track if there's room"
msgstr "若空间允许, 则将所选片段下移"


msgctxt "Operator"
msgid "Move Strips Up"
msgstr "上移片段"


msgid "Move selected strips up a track if there's room"
msgstr "若空间允许, 则将所选片段上移"


msgctxt "Operator"
msgid "Toggle Muting"
msgstr "切换静默"


msgid "Mute or un-mute selected strips"
msgstr "禁用或启用所选的片段"


msgid "Select or deselect all NLA-Strips"
msgstr "选择或取消选择全部 NLA 片段"


msgid "Use box selection to grab NLA-Strips"
msgstr "使用框选并拖动非线性动画片段"


msgid "Select strips to the left or the right of the current frame"
msgstr "选择当前帧前后紧邻的片段"


msgctxt "Operator"
msgid "Include Selected Objects"
msgstr "包含选中的物体"


msgid "Make selected objects appear in NLA Editor by adding Animation Data"
msgstr "通过添加动画数据，使选中的物体显示在 NLA 编辑器中"


msgctxt "Operator"
msgid "Snap Strips"
msgstr "吸附片段"


msgid "Move start of strips to specified time"
msgstr "移动片段开始至指定的时间点"


msgctxt "Operator"
msgid "Add Sound Clip"
msgstr "添加声音剪辑"


msgid "Add a strip for controlling when speaker plays its sound clip"
msgstr "当扬声器播放自身的声音剪辑时, 添加一个控制片段"


msgctxt "Operator"
msgid "Split Strips"
msgstr "分离片段"


msgid "Split selected strips at their midpoints"
msgstr "从中心分离已选择的片段"


msgctxt "Operator"
msgid "Swap Strips"
msgstr "交换片段"


msgid "Swap order of selected strips within tracks"
msgstr "交换选择片段的通道顺序"


msgctxt "Operator"
msgid "Add Tracks"
msgstr "添加新轨"


msgid "Add NLA-Tracks above/after the selected tracks"
msgstr "在选择的轨道前 / 后添加非线性动画的轨道"


msgid "Above Selected"
msgstr "选择之上"


msgid "Add a new NLA Track above every existing selected one"
msgstr "将现有选择之上添加的一个新的 NLA 轨道"


msgctxt "Operator"
msgid "Delete Tracks"
msgstr "删除轨道"


msgid "Delete selected NLA-Tracks and the strips they contain"
msgstr "删除所选非线性动画轨道及其中的片段"


msgctxt "Operator"
msgid "Add Transition"
msgstr "添加形变"


msgid "Add a transition strip between two adjacent selected strips"
msgstr "在两个选择的相邻片段间添加一个形变片段"


msgctxt "Operator"
msgid "Enter Tweak Mode"
msgstr "进入拖拽模式"


msgid "Enter tweaking mode for the action referenced by the active strip to edit its keyframes"
msgstr "进入当前活动片段的动作块调节模式, 以编辑其自身的关键帧"


msgctxt "Operator"
msgid "Exit Tweak Mode"
msgstr "退出拖拽模式"


msgid "Exit tweaking mode for the action referenced by the active strip"
msgstr "退出以激活片段为参照的动作块拖拽模式"


msgid "Reset viewable area to show full strips range"
msgstr "自适应显示全部的片段范围"


msgid "Reset viewable area to show selected strips range"
msgstr "自适应显示选择的片段范围"


msgctxt "Operator"
msgid "Add and Link Node"
msgstr "添加并联接结点"


msgid "Link Socket Index"
msgstr "联接接口目录"


msgid "Node Type"
msgstr "节点类型"


msgid "Node type"
msgstr "节点类型"


msgid "Use Transform"
msgstr "使用变换"


msgid "Start transform operator after inserting the node"
msgstr "动画插入的起始帧"


msgctxt "Operator"
msgid "Add File Node"
msgstr "添加文件节点"


msgid "Add a file node to the current node editor"
msgstr "在当前节点编辑器中添加一个节点"


msgctxt "Operator"
msgid "Add Mask Node"
msgstr "添加遮罩结点"


msgid "Add a mask node to the current node editor"
msgstr "在当前结点编辑器中添加一个遮罩结点"


msgctxt "Operator"
msgid "Add Node"
msgstr "添加节点"


msgid "Add a node to the active tree"
msgstr "为激活树添加一个节点"


msgctxt "Operator"
msgid "Add Reroute"
msgstr "添加转接点"


msgid "Add a reroute node"
msgstr "添加一个转接点节点"


msgctxt "Operator"
msgid "Search and Add Node"
msgstr "搜索并添加节点"


msgctxt "Operator"
msgid "Attach Nodes"
msgstr "连接节点"


msgid "Attach active node to a frame"
msgstr "将激活节点添加至框里"


msgctxt "Operator"
msgid "Background Image Fit"
msgstr "背景图适配"


msgid "Fit the background image to the view"
msgstr "在背景图中匹配显示图像"


msgctxt "Operator"
msgid "Background Image Move"
msgstr "移动背景图像"


msgid "Move Node backdrop"
msgstr "移动背景图像"


msgctxt "Operator"
msgid "Backimage Sample"
msgstr "背景图像的采样"


msgid "Use mouse to sample background image"
msgstr "使用鼠标来采样背景图像"


msgctxt "Operator"
msgid "Background Image Zoom"
msgstr "背景图像的缩放"


msgid "Zoom in/out the background image"
msgstr "缩放背景图像"


msgctxt "Operator"
msgid "Clear Viewer Border"
msgstr "清除渲染选框"


msgid "Clear the boundaries for viewer operations"
msgstr "清除视角操作边界"


msgid "Copies selected nodes to the clipboard"
msgstr "将所选文本复制到剪贴板"


msgid "Pastes nodes from the clipboard to the active node tree"
msgstr "将剪贴板中的节点粘贴到活动的节点树中"


msgctxt "Operator"
msgid "Collapse and Hide Unused Sockets"
msgstr "显示 / 隐藏节点接口"


msgid "Toggle collapsed nodes and hide unused sockets"
msgstr "切换已收起节点, 并隐藏闲置接口"


msgid "Delete selected nodes"
msgstr "删除选定的节点"


msgctxt "Operator"
msgid "Delete with Reconnect"
msgstr "删除未连接的"


msgid "Delete nodes; will reconnect nodes as if deletion was muted"
msgstr "删除节点; 将重连两侧的节点, 相当于禁用当前节点时的效果"


msgctxt "Operator"
msgid "Detach Nodes"
msgstr "断开节点"


msgid "Detach selected nodes from parents"
msgstr "将选中的节点和上一级断开"


msgctxt "Operator"
msgid "Detach and Move"
msgstr "取消吸附并移动"


msgid "Detach nodes, move and attach to frame"
msgstr "取消节点吸附,移动并赋予到帧上"


msgid "Attach Nodes"
msgstr "附上节点"


msgid "Detach Nodes"
msgstr "分离节点"


msgctxt "Operator"
msgid "Duplicate Nodes"
msgstr "复制节点"


msgid "Duplicate selected nodes"
msgstr "复制所选节点"


msgid "Keep Inputs"
msgstr "保留输入点"


msgid "Keep the input links to duplicated nodes"
msgstr "保留输入点与已复制节点间的连线"


msgid "Duplicate selected nodes and move them"
msgstr "复制所选节点并移动"


msgid "Duplicate Nodes"
msgstr "镜像节点"


msgid "Move and Attach"
msgstr "移动和附加"


msgid "Move nodes and attach to frame"
msgstr "移动节点至一个框架中"


msgid "Duplicate selected nodes keeping input links and move them"
msgstr "复制所选控制点及所含片段"


msgctxt "Operator"
msgid "Find Node"
msgstr "查找节点"


msgid "Search for named node and allow to select and activate it"
msgstr "搜索已命名的节点，并允许将其选中并激活"


msgid "Previous"
msgstr "上一节点"


msgctxt "Operator"
msgid "Edit Group"
msgstr "编辑组"


msgid "Edit node group"
msgstr "编辑节点组"


msgid "Exit"
msgstr "退出"


msgctxt "Operator"
msgid "Group Insert"
msgstr "插入到组"


msgid "Insert selected nodes into a node group"
msgstr "将选中的节点插入到一个节点组中"


msgctxt "Operator"
msgid "Make Group"
msgstr "建立组"


msgid "Make group from selected nodes"
msgstr "群组已选择的节点"


msgid "Separate selected nodes from the node group"
msgstr "从所有骨骼组中移除所选骨骼"


msgid "Copy to parent node tree, keep group intact"
msgstr "复制至父级节点树,保持组的完整性"


msgid "Move"
msgstr "移动"


msgid "Move to parent node tree, remove from group"
msgstr "移动到父级节点树, 从组中移除"


msgctxt "Operator"
msgid "Ungroup"
msgstr "解散组"


msgid "Ungroup selected nodes"
msgstr "解散已选择节点的群组"


msgctxt "Operator"
msgid "Toggle Hidden Node Sockets"
msgstr "显示 / 隐藏节点接口"


msgid "Toggle unused node socket display"
msgstr "切换显示节点上未用的接口"


msgid "Toggle hiding of selected nodes"
msgstr "切换隐藏的已选节点"


msgctxt "Operator"
msgid "Join Nodes"
msgstr "合并节点"


msgid "Attach selected nodes to a new common frame"
msgstr "将搜选骨骼添加到选中的骨骼组中"


msgctxt "Operator"
msgid "Link Nodes"
msgstr "链接节点"


msgid "Use the mouse to create a link between two nodes"
msgstr "使用鼠标在两节点间创建一个链接"


msgid "Detach"
msgstr "分离"


msgid "Detach and redirect existing links"
msgstr "分离并重定向现有连接线"


msgctxt "Operator"
msgid "Make Links"
msgstr "生成连接"


msgid "Makes a link between selected output in input sockets"
msgstr "在输出 / 输入接口间建立连接线"


msgid "Replace socket connections with the new links"
msgstr "使用新链接替换接口连接"


msgctxt "Operator"
msgid "Link to Viewer Node"
msgstr "链接到节点视图"


msgid "Link to viewer node"
msgstr "链接到节点视图"


msgid "Use the mouse to cut (remove) some links"
msgstr "使用鼠标切割 (移除) 一些连接"


msgctxt "Operator"
msgid "Detach Links"
msgstr "切断关联"


msgid "Remove all links to selected nodes, and try to connect neighbor nodes together"
msgstr "移除所选节点的所有连接线, 并尝试将相邻节点连到一起"


msgctxt "Operator"
msgid "Detach"
msgstr "分离"


msgid "Move a node to detach links"
msgstr "移动节点并取消链接"


msgid "Detach Links"
msgstr "切断关联"


msgctxt "Operator"
msgid "Toggle Node Mute"
msgstr "禁用 / 启用节点"


msgid "Toggle muting of the nodes"
msgstr "切换节点的静默"


msgctxt "Operator"
msgid "New Node Tree"
msgstr "新节点树"


msgid "Create a new node tree"
msgstr "创建一个新的节点树"


msgid "Tree Type"
msgstr "树类型"


msgctxt "Operator"
msgid "Add Node Color Preset"
msgstr "添加节点颜色预设"


msgid "Add or remove a Node Color Preset"
msgstr "添加或删除一个结点颜色预设"


msgid "Copy color to all selected nodes"
msgstr "将颜色复制到所有选中的节点"


msgctxt "Operator"
msgid "Toggle Node Options"
msgstr "切换节点选项"


msgid "Toggle option buttons display for selected nodes"
msgstr "切换显示所选节点的选项按钮"


msgctxt "Operator"
msgid "Add File Node Socket"
msgstr "添加文件节点接口"


msgid "Add a new input to a file output node"
msgstr "为文件输出节点新增输入源"


msgid "Sub-path of the output file"
msgstr "导出文件的子级路径"


msgctxt "Operator"
msgid "Move File Node Socket"
msgstr "移除文件节点的接口"


msgid "Move the active input of a file output node up or down the list"
msgstr "从文件输出节点移除激活的输入项"


msgctxt "Operator"
msgid "Remove File Node Socket"
msgstr "移除文件节点接口"


msgid "Remove active input from a file output node"
msgstr "从文件输出节点移除激活的输入项"


msgid "Attach selected nodes"
msgstr "附上选定的节点"


msgctxt "Operator"
msgid "Toggle Node Preview"
msgstr "切换节点预览"


msgid "Toggle preview display for selected nodes"
msgstr "切换选择节点的预览"


msgctxt "Operator"
msgid "Read Full Sample Layers"
msgstr "读取完整的采样层"


msgid "Read all render layers of current scene, in full sample"
msgstr "以全采样方式读取当前场景的所有渲染层"


msgid "Read all render layers of all used scenes"
msgstr "读取被全部场景使用过的渲染层"


msgctxt "Operator"
msgid "Render Changed Layer"
msgstr "渲染修改的层"


msgid "Render current scene, when input node's layer has been changed"
msgstr "渲染当前场景, 前提是输入节点层没有被改变时"


msgctxt "Operator"
msgid "Resize Node"
msgstr "缩放节点"


msgid "Resize a node"
msgstr "缩放节点"


msgid "Select the node under the cursor"
msgstr "选择光标下的节点"


msgid "Mouse X"
msgstr "鼠标 X 向"


msgid "Mouse Y"
msgstr "鼠标 Y 向"


msgid "(De)select all nodes"
msgstr "(取消)选择全部节点"


msgid "Use box selection to select nodes"
msgstr "使用框选来选择节点"


msgid "Only activate when mouse is not over a node - useful for tweak gesture"
msgstr "仅当鼠标不在节点上时激活 - 可用于姿态调整"


msgid "Use circle selection to select nodes"
msgstr "使用框选来选择结点"


msgid "Select nodes using lasso selection"
msgstr "使用套索选择项目"


msgctxt "Operator"
msgid "Link Viewer"
msgstr "链接视图"


msgid "Select node and link it to a viewer node"
msgstr "选择所有链接至当前选择节点的节点"


msgid "Link to Viewer Node"
msgstr "链接到节点视图"


msgctxt "Operator"
msgid "Select Linked From"
msgstr "选择相连元素的来源范围"


msgid "Select nodes linked from the selected ones"
msgstr "选择从当前选择节点链接的节点"


msgctxt "Operator"
msgid "Select Linked To"
msgstr "选择相连元素的目标范围"


msgid "Select nodes linked to the selected ones"
msgstr "选择所有链接至当前选择节点的节点"


msgctxt "Operator"
msgid "Activate Same Type Next/Prev"
msgstr "激活下一个 / 上一个相同的类型"


msgid "Activate and view same node type, step by step"
msgstr "逐步激活并查看同类型的节点"


msgctxt "Operator"
msgid "Script Node Update"
msgstr "脚本节点更新"


msgid "Update shader script node with new sockets and options from the script"
msgstr "用新的插槽和脚本提供的选项更新着色器脚本节点"


msgctxt "Operator"
msgid "Move and Attach"
msgstr "移动并关联"


msgctxt "Operator"
msgid "Parent Node Tree"
msgstr "父级节点树"


msgid "Go to parent node tree"
msgstr "回到父级节点树"


msgctxt "Operator"
msgid "Add Node Tree Interface Socket"
msgstr "添加节点树界面插口"


msgid "Add an input or output socket to the current node tree"
msgstr "将一个输入或输出节点添加到当前节点树中"


msgid "Socket Type"
msgstr "接口类型"


msgctxt "Operator"
msgid "Move Node Tree Socket"
msgstr "移动节点树的接口"


msgid "Move a socket up or down in the current node tree's sockets stack"
msgstr "在当前节点树的插口堆栈中上下移动插口"


msgctxt "Operator"
msgid "Remove Node Tree Interface Socket"
msgstr "移除节点树的接口插糟"


msgid "Remove an input or output socket to the current node tree"
msgstr "移除当前节点树的一个输入或输出插糟"


msgid "Resize view so you can see all nodes"
msgstr "缩放视图, 以浏览全部节点"


msgid "Resize view so you can see selected nodes"
msgstr "缩放视图, 以浏览全部节点"


msgctxt "Operator"
msgid "Viewer Border"
msgstr "视图边界"


msgid "Set the boundaries for viewer operations"
msgstr "为视图操作设定边界"


msgctxt "Operator"
msgid "Add Object"
msgstr "添加物体"


msgid "Add an object to the scene"
msgstr "向场景中添加新物体"


msgctxt "Operator"
msgid "Add Named Object"
msgstr "添加已命名物体"


msgid "Add named object"
msgstr "添加已命名的物体"


msgid "Duplicate object but not object data, linking to the original data"
msgstr "复制物体但不包括数据, 而是连接到原始数据"


msgid "Object name to add"
msgstr "要添加的物体名称"


msgctxt "Operator"
msgid "Align Objects"
msgstr "对齐物体"


msgid "Align Objects"
msgstr "对齐物体"


msgid "Align to axis"
msgstr "对齐到轴"


msgid "Align Mode:"
msgstr "对齐模式:"


msgid "Negative Sides"
msgstr "反方"


msgid "Centers"
msgstr "中心"


msgid "Positive Sides"
msgstr "正面"


msgid "Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)"
msgstr "开启高品质边界盒计算, 以获得旋转/缩放复杂网格体的完美效果(速度较慢)"


msgid "Relative To:"
msgstr "相对于:"


msgid "Scene Origin"
msgstr "场景原点"


msgid "3D Cursor"
msgstr "3D 游标"


msgctxt "Operator"
msgid "Animated Transforms to Deltas"
msgstr "形变动画为增量"


msgid "Convert object animation for normal transforms to delta transforms"
msgstr "将正常变换型物体动画转换为增量变换"


msgctxt "Operator"
msgid "Add Armature"
msgstr "添加骨架"


msgid "Add an armature object to the scene"
msgstr "向场景中添加一个骨架物体"


msgctxt "Operator"
msgid "Bake"
msgstr "烘培"


msgid "Bake image textures of selected objects"
msgstr "烘焙所选物体的图像贴图"


msgid "Combined"
msgstr "合成结果"


msgctxt "Operator"
msgid "Add Camera"
msgstr "添加摄像机"


msgid "Add a camera object to the scene"
msgstr "向场景中添加一个摄像机物体"


msgctxt "Operator"
msgid "Add Constraint"
msgstr "添加约束"


msgid "Add a constraint to the active object"
msgstr "为活动物体添加一个约束"


msgctxt "Operator"
msgid "Add Constraint (with Targets)"
msgstr "添加约束(预指定目标物体)"


msgid "Add a constraint to the active object, with target (where applicable) set to the selected Objects/Bones"
msgstr "为活动物体添加一个约束, 并为选定的物体/骨骼预指定目标物体(如果可用)"


msgctxt "Operator"
msgid "Clear Object Constraints"
msgstr "清除物体约束"


msgid "Clear all the constraints for the active Object only"
msgstr "仅清除活动物体的所有约束"


msgctxt "Operator"
msgid "Copy Constraints to Selected Objects"
msgstr "将约束复制到当前所选"


msgid "Copy constraints to other selected objects"
msgstr "复制所选物体的约束"


msgctxt "Operator"
msgid "Convert to"
msgstr "转换为"


msgid "Convert selected objects to another type"
msgstr "将所选物体转换为其他类型"


msgid "Keep Original"
msgstr "保留原物体"


msgid "Keep original objects instead of replacing them"
msgstr "保留原物体, 而不是替换"


msgid "Type of object to convert to"
msgstr "要转换的目标物体类型"


msgid "Curve from Mesh/Text"
msgstr "网格/文本线 -> 曲线"


msgid "Mesh from Curve/Meta/Surf/Text"
msgstr "曲线/融球/曲面/文字转网格"


msgid "Name of the modifier to edit"
msgstr "要编辑的修改器名称"


msgctxt "Operator"
msgid "Transfer Mesh Data"
msgstr "传递网格数据"


msgid "Transfer data layer(s) (weights, edge sharp, ...) from active to selected meshes"
msgstr "将主控物体的网格数据层（权重、锐边等）传递给所选物体"


msgid "Which data to transfer"
msgstr "要传递的数据"


msgid "Islands Precision"
msgstr "孤岛精度"


msgid "Create Data"
msgstr "创建数据"


msgid "Freeze Operator"
msgstr "冻结操作项"


msgid "Transfer from selected objects to active one"
msgstr "从所选物体向主控物体传递"


msgctxt "Operator"
msgid "Transfer Mesh Data Layout"
msgstr "传递网格数据布局"


msgid "Exact Match"
msgstr "完全匹配"


msgid "Delete selected objects"
msgstr "删除选中的物体"


msgid "Delete Globally"
msgstr "全局删除"


msgid "Remove object from all scenes"
msgstr "从所有场景中移除物体"


msgctxt "Operator"
msgid "Add Empty Image/Drop Image To Empty"
msgstr "添加空图像 / 将图像拖拽到空物体中"


msgid "Add an empty image type to scene with data"
msgstr "将一个包含数据的空图像类型添加到场景中"


msgctxt "Operator"
msgid "Drop Named Material on Object"
msgstr "将已命名材质拖放到物体上"


msgid "Material name to assign"
msgstr "要指定的材质名称"


msgctxt "Operator"
msgid "Set Offset From Cursor"
msgstr "设定相对于光标位置的偏移量"


msgid "Set offset used for DupliGroup based on cursor position"
msgstr "根据光标位置设置用于副本组的偏移量"


msgctxt "Operator"
msgid "Duplicate Objects"
msgstr "复制物体"


msgid "Duplicate selected objects"
msgstr "复制所选物体"


msgid "Duplicate selected objects and move them"
msgstr "复制选中的物体并移动"


msgid "Duplicate Objects"
msgstr "复制物体"


msgctxt "Operator"
msgid "Duplicate Linked"
msgstr "复制链接项"


msgctxt "Operator"
msgid "Make Duplicates Real"
msgstr "副本独立化"


msgid "Make dupli objects attached to this object real"
msgstr "将附加到该物体的副本独立化"


msgid "Parent newly created objects to the original duplicator"
msgstr "将新创建的物体绑定为原始复制体的子级"


msgid "Keep Hierarchy"
msgstr "保持层级"


msgid "Maintain parent child relationships"
msgstr "保持父子关系"


msgctxt "Operator"
msgid "Toggle Editmode"
msgstr "切换到编辑模式"


msgid "Toggle object's editmode"
msgstr "切换到物体的编辑模式"


msgctxt "Operator"
msgid "Add Effector"
msgstr "添加效果器"


msgid "Add an empty object with a physics effector to the scene"
msgstr "向场景中添加一个带有物体效果器的空物体"


msgctxt "Operator"
msgid "Add Empty"
msgstr "添加空物体"


msgid "Add an empty object to the scene"
msgstr "向场景中添加一个空物体"


msgctxt "Operator"
msgid "Explode Refresh"
msgstr "刷新爆破"


msgid "Refresh data in the Explode modifier"
msgstr "刷新爆破修改器的数据"


msgctxt "Operator"
msgid "Toggle Force Field"
msgstr "切换到力场"


msgid "Toggle object's force field"
msgstr "切换到物体的力场"


msgctxt "Operator"
msgid "Copy Game Physics Properties to Selected"
msgstr "将游戏物理属性复制到所选"


msgid "Copy game physics properties to other selected objects"
msgstr "将游戏物理属性复制给所选物体"


msgctxt "Operator"
msgid "Clear Game Properties"
msgstr "清除伽玛属性"


msgid "Remove all game properties from all selected objects"
msgstr "移除所选骨骼的所有 IK 约束"


msgctxt "Operator"
msgid "Copy Game Property"
msgstr "复制游戏属性"


msgid "Copy/merge/replace a game property from active object to all selected objects"
msgstr "将该物体的属性复制到选中的物体或骨骼上"


msgid "Replace Properties"
msgstr "替换属性"


msgid "Merge Properties"
msgstr "合并属性"


msgid "Copy a Property"
msgstr "复制属性"


msgid "Properties to copy"
msgstr "要复制的属性"


msgid "Direction for moving the property"
msgstr "属性的移动方向"


msgctxt "Operator"
msgid "New Game Property"
msgstr "新游戏属性"


msgid "Create a new property available to the game engine"
msgstr "新建一个可供游戏引擎调用的属性"


msgid "Name of the game property to add"
msgstr "要添加的游戏属性名称"


msgid "Type of game property to add"
msgstr "要添加的游戏属性类型"


msgctxt "Operator"
msgid "Remove Game Property"
msgstr "移除游戏属性"


msgid "Remove game property"
msgstr "移除游戏属性"


msgid "Property index to remove "
msgstr "要移除属性的索引"


msgctxt "Operator"
msgid "Add to Group"
msgstr "添加到组"


msgid "Add an object to a new group"
msgstr "将物体添加到新组"


msgctxt "Operator"
msgid "Add Group Instance"
msgstr "添加组实例"


msgid "Add a dupligroup instance"
msgstr "添加一个副本组实例"


msgid "Group name to add"
msgstr "要添加的组名称"


msgctxt "Operator"
msgid "Link to Group"
msgstr "链接到组"


msgid "Add an object to an existing group"
msgstr "将物体添加到已有组中"


msgctxt "Operator"
msgid "Remove Group"
msgstr "移除组"


msgid "Remove the active object from this group"
msgstr "从该组中移除所选物体"


msgctxt "Operator"
msgid "Unlink Group"
msgstr "从组中移出"


msgid "Unlink the group from all objects"
msgstr "为所有的物体解散该组"


msgctxt "Operator"
msgid "Clear Restrict Render"
msgstr "清除渲染限制"


msgid "Reveal the render object by setting the hide render flag"
msgstr "恢复渲染被设置为限制渲染的物体"


msgctxt "Operator"
msgid "Clear All Restrict Render"
msgstr "清除所有渲染限制"


msgid "Reveal all render objects by setting the hide render flag"
msgstr "恢复渲染被设置为限制渲染的物体"


msgctxt "Operator"
msgid "Set Restrict Render"
msgstr "设置渲染限制"


msgid "Hide the render object by setting the hide render flag"
msgstr "将物体设置为限制渲染以不参与渲染"


msgid "Hide unselected rather than selected objects"
msgstr "隐藏未选中的物体而不是选中的物体"


msgid "Reveal the object by setting the hide flag"
msgstr "恢复显示被设置为限制显示的物体"


msgid "Hide the object by setting the hide flag"
msgstr "将物体设置为隐藏以使其不可见"


msgctxt "Operator"
msgid "Hook to New Object"
msgstr "钩挂到一个新物体"


msgctxt "Operator"
msgid "Hook to Selected Object"
msgstr "钩挂到选中的物体"


msgid "Assign the hook to the hook objects active bone"
msgstr "将挂钩指定到钩挂物体的活动骨骼上"


msgctxt "Operator"
msgid "Assign to Hook"
msgstr "指定到挂钩"


msgid "Assign the selected vertices to a hook"
msgstr "将选中的点指定到挂钩"


msgid "Modifier number to assign to"
msgstr "要指定的修改器编号"


msgctxt "Operator"
msgid "Recenter Hook"
msgstr "居中挂钩"


msgid "Set hook center to cursor position"
msgstr "将挂钩居中到游标位置"


msgctxt "Operator"
msgid "Remove Hook"
msgstr "移除挂钩"


msgid "Remove a hook from the active object"
msgstr "从活动物体上移除挂钩"


msgid "Modifier number to remove"
msgstr "要移除的修改器数量"


msgctxt "Operator"
msgid "Reset Hook"
msgstr "重置挂钩"


msgid "Recalculate and clear offset transformation"
msgstr "重算并清除变换偏移"


msgctxt "Operator"
msgid "Select Hook"
msgstr "选择挂钩"


msgid "Select affected vertices on mesh"
msgstr "选中网格上的受影响点"


msgctxt "Operator"
msgid "Restrict Render Unselected"
msgstr "不渲染未选中的物体"


msgid "Hide unselected render objects of same type as active by setting the hide render flag"
msgstr "将物体设置为限制渲染以不参与渲染"


msgctxt "Operator"
msgid "Join"
msgstr "合并"


msgid "Join selected objects into active object"
msgstr "将选中的物体合并到活动物体"


msgctxt "Operator"
msgid "Join as Shapes"
msgstr "合并为形变"


msgid "Merge selected objects to shapes of active object"
msgstr "将所选物体合并为活动物体的形变"


msgctxt "Operator"
msgid "Transfer UV Maps"
msgstr "传递 UV 映射"


msgctxt "Operator"
msgid "Add Lamp"
msgstr "添加光源"


msgid "Add a lamp object to the scene"
msgstr "向场景中添加一个照明光源"


msgctxt "Operator"
msgid "Laplacian Deform Bind"
msgstr "拉普拉斯形变绑定"


msgctxt "Operator"
msgid "Clear Location"
msgstr "坐标归零"


msgid "Clear the object's location"
msgstr "将物体的坐标值归零"


msgctxt "Operator"
msgid "Add Level of Detail"
msgstr "添加细节级"


msgid "Add a level of detail to this object"
msgstr "为此物体添加细节级"


msgctxt "Operator"
msgid "Setup Levels of Detail By Name"
msgstr "按名称设置细节级"


msgid "Add levels of detail to this object based on object names"
msgstr "基于物体名称添加细节级"


msgctxt "Operator"
msgid "Clear All Levels of Detail"
msgstr "清除所有细节级"


msgid "Package into Group"
msgstr "打包成组"


msgid "Target Size"
msgstr "目标尺寸"


msgctxt "Operator"
msgid "Remove Level of Detail"
msgstr "移除细节级"


msgid "Remove a level of detail from this object"
msgstr "移除该物体的一个细节级"


msgctxt "Operator"
msgid "Copy Logic Bricks to Selected"
msgstr "将逻辑块复制到所选"


msgid "Copy logic bricks to other selected objects"
msgstr "将逻辑块复制到其他选中的物体"


msgctxt "Operator"
msgid "Make Dupli-Face"
msgstr "生成副本面"


msgid "Convert objects into dupli-face instanced"
msgstr "将物体转换为实例化的副本面"


msgctxt "Operator"
msgid "Link Data"
msgstr "链接数据"


msgid "Object Data"
msgstr "物体数据"


msgid "DupliGroup"
msgstr "组副本"


msgctxt "Operator"
msgid "Link Objects to Scene"
msgstr "将物体链接到场景"


msgid "Link selection to another scene"
msgstr "将所选标记复制到另一场景"


msgctxt "Operator"
msgid "Make Local"
msgstr "转为本地项"


msgid "Selected Objects and Data"
msgstr "选定的物体及数据"


msgid "Selected Objects, Data and Materials"
msgstr "选定的物体,数据和材质"


msgid "Make linked data local to each object"
msgstr "使各物体的关联数据单一化"


msgid "Object Animation"
msgstr "物体动画"


msgid "Make animation data local to each object"
msgstr "将动画数据自身化至各物体"


msgid "Make single user object data"
msgstr "建立单用户物体数据"


msgid "Make single user objects"
msgstr "建立单用户物体"


msgctxt "Operator"
msgid "Add Material Slot"
msgstr "添加材质槽"


msgid "Add a new material slot"
msgstr "新增一个新材质"


msgctxt "Operator"
msgid "Assign Material Slot"
msgstr "指定材质槽"


msgid "Assign active material slot to selection"
msgstr "将活动材质指定到选中的区域"


msgctxt "Operator"
msgid "Copy Material to Others"
msgstr "将材质复制到其他物体"


msgid "Copies materials to other selected objects"
msgstr "将材质复制到其他选中的物体上"


msgctxt "Operator"
msgid "Deselect Material Slot"
msgstr "取消材质槽选择"


msgid "Deselect by active material slot"
msgstr "激活的材质槽索引"


msgctxt "Operator"
msgid "Remove Material Slot"
msgstr "移除材质槽"


msgid "Remove the selected material slot"
msgstr "移除选中的材质槽"


msgctxt "Operator"
msgid "Select Material Slot"
msgstr "选择材质槽"


msgid "Select by active material slot"
msgstr "选中激活的材质槽"


msgctxt "Operator"
msgid "Mesh Deform Bind"
msgstr "网格形变绑定"


msgid "Bind mesh to cage in mesh deform modifier"
msgstr "将网格绑定至网格形变修改器的罩体"


msgctxt "Operator"
msgid "Add Metaball"
msgstr "添加融球"


msgid "Add an metaball object to the scene"
msgstr "向场景中添加一个融球物体"


msgid "Primitive"
msgstr "基本体"


msgctxt "Operator"
msgid "Set Object Mode"
msgstr "设置物体模式"


msgid "Sets the object interaction mode"
msgstr "设置物体的交互模式"


msgctxt "Operator"
msgid "Add Modifier"
msgstr "添加修改器"


msgctxt "Operator"
msgid "Apply Modifier"
msgstr "应用修改器"


msgid "Apply modifier and remove from the stack"
msgstr "应用修改器并从队列中将其移除"


msgid "Apply as"
msgstr "应用为"


msgid "How to apply the modifier to the geometry"
msgstr "如何将修改器应用至几何体"


msgid "Apply modifier to the object's data"
msgstr "将修改器应用至物体数据"


msgid "New Shape"
msgstr "新形变"


msgid "Apply deform-only modifier to a new shape on this object"
msgstr "在此物体上应用形变修改器为一个新形变"


msgctxt "Operator"
msgid "Convert Modifier"
msgstr "转换修改器"


msgid "Convert particles to a mesh object"
msgstr "将粒子转换为网格物体"


msgctxt "Operator"
msgid "Copy Modifier"
msgstr "复制修改器"


msgid "Duplicate modifier at the same position in the stack"
msgstr "在队列中的相同位置上复制修改器"


msgctxt "Operator"
msgid "Move Down Modifier"
msgstr "下移修改器"


msgid "Move modifier down in the stack"
msgstr "在队列中将修改器下移"


msgctxt "Operator"
msgid "Move Up Modifier"
msgstr "上移修改器"


msgid "Move modifier up in the stack"
msgstr "在队列中将修改器上移"


msgctxt "Operator"
msgid "Remove Modifier"
msgstr "移除修改器"


msgid "Remove a modifier from the active object"
msgstr "从活动物体上移除修改器"


msgctxt "Operator"
msgid "Move to Layer"
msgstr "移动到层"


msgid "Move the object to different layers"
msgstr "将物体移动到其他层"


msgctxt "Operator"
msgid "Multires Apply Base"
msgstr "应用多级精度的基形"


msgid "Modify the base mesh to conform to the displaced mesh"
msgstr "根据置换数据修改模型的基础网格"


msgctxt "Operator"
msgid "Multires Pack External"
msgstr "将多级精度数据打包为外部文件"


msgid "Pack displacements from an external file"
msgstr "将置换数据从外置文件中打包进来"


msgctxt "Operator"
msgid "Multires Save External"
msgstr "对多级精度数据进行外部存储"


msgid "Save displacements to an external file"
msgstr "将置换数据保存为一个外部文件"


msgctxt "Operator"
msgid "Delete Higher Levels"
msgstr "删除较高级"


msgid "Deletes the higher resolution mesh, potential loss of detail"
msgstr "删除网格的最高级分辨率, 损失少量细节"


msgctxt "Operator"
msgid "Multires Reshape"
msgstr "对多级精度进行重新塑型"


msgid "Copy vertex coordinates from other object"
msgstr "从其他物体上拷贝顶点坐标"


msgctxt "Operator"
msgid "Multires Subdivide"
msgstr "对多级精度进行细分"


msgid "Add a new level of subdivision"
msgstr "添加一个等级的细分"


msgctxt "Operator"
msgid "Bake Ocean"
msgstr "烘焙洋面"


msgid "Bake an image sequence of ocean data"
msgstr "烘焙洋面模拟数据的一个图像序列"


msgid "Free the bake, rather than generating it"
msgstr "取消生成并释放烘焙"


msgctxt "Operator"
msgid "Clear Origin"
msgstr "原点归零"


msgid "Clear the object's origin"
msgstr "将物体的原点位置归零"


msgid "Set the object's origin, by either moving the data, or set to center of data, or use 3D cursor"
msgstr "通过移动数据、或设置数据的中心点、或使用 3D 游标设置物体的原点"


msgid "Median Center"
msgstr "质心"


msgid "Bounds Center"
msgstr "边界框中心"


msgid "Geometry to Origin"
msgstr "几何中心 -> 原点"


msgid "Move object geometry to object origin"
msgstr "将物体的几何中心点移动到物体的原点"


msgid "Origin to Geometry"
msgstr "原点 -> 几何中心"


msgid "Origin to 3D Cursor"
msgstr "原点 -> 3D 游标"


msgid "Move object origin to position of the 3D cursor"
msgstr "将物体的原点移动到 3D 游标位置"


msgid "Clear the object's parenting"
msgstr "清除物体的父级关联"


msgid "Clear and Keep Transformation"
msgstr "清除并保持变换结果"


msgid "Clear Parent Inverse"
msgstr "清除父级反校正"


msgctxt "Operator"
msgid "Make Parent without Inverse"
msgstr "不使用反转方式建立父子关系"


msgid "Set the object's parenting without setting the inverse parent correction"
msgstr "不经过父级反向纠正而设置物体的父子关系"


msgid "Set the object's parenting"
msgstr "设置物体的父级关联"


msgid "Keep Transform"
msgstr "保持变换"


msgid "Apply transformation before parenting"
msgstr "在绑定父子级前应用变换"


msgid "Armature Deform"
msgstr "骨架形变"


msgid "   With Empty Groups"
msgstr "   附带空顶点组"


msgid "   With Automatic Weights"
msgstr "   附带自动权重"


msgid "   With Envelope Weights"
msgstr "   附带封套权重"


msgid "Bone Relative"
msgstr "相关骨骼"


msgid "Curve Deform"
msgstr "曲线形变"


msgid "Path Constraint"
msgstr "路径约束"


msgid "Lattice Deform"
msgstr "晶格形变"


msgid "Vertex (Triangle)"
msgstr "顶点 (基于三点)"


msgid "Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation"
msgstr "沿X 轴对称应用权重, 用于封套/自动顶点组的创建"


msgctxt "Operator"
msgid "Add Particle System Slot"
msgstr "添加一个粒子系统槽"


msgid "Add a particle system"
msgstr "添加一个粒子系统"


msgctxt "Operator"
msgid "Remove Particle System Slot"
msgstr "移除粒子系统槽"


msgid "Remove the selected particle system"
msgstr "移除选择的粒子系统"


msgctxt "Operator"
msgid "Calculate Object Paths"
msgstr "计算物体路径"


msgid "Calculate motion paths for the selected objects"
msgstr "为选中的物体计算运动路径"


msgid "Last frame to calculate object paths on"
msgstr "缝合线所在帧"


msgid "First frame to calculate object paths on"
msgstr "缝合线所在帧"


msgctxt "Operator"
msgid "Clear Object Paths"
msgstr "清除物体路径"


msgctxt "Operator"
msgid "Update Object Paths"
msgstr "更新物体路径"


msgid "Recalculate paths for selected objects"
msgstr "计算所选骨骼的路径"


msgctxt "Operator"
msgid "Toggle Pose Mode"
msgstr "切换到姿态模式"


msgid "Enable or disable posing/selecting bones"
msgstr "启用或禁用骨骼的调节与选择功能"


msgctxt "Operator"
msgid "Make Proxy"
msgstr "生成代理..."


msgid "Add empty object to become local replacement data of a library-linked object"
msgstr "添加空物体, 作为库链接物体的自身替换数据"


msgid "Proxy Object"
msgstr "代理物体"


msgid "Name of lib-linked/grouped object to make a proxy for"
msgstr "链接到库或组的物体的代理名称"


msgctxt "Operator"
msgid "Quick Explode"
msgstr "快速爆破"


msgid "Amount of pieces"
msgstr "块数量"


msgid "Fade the pieces over time"
msgstr "基于时间淡入块"


msgid "Explode Style"
msgstr "爆破风格"


msgid "Outwards Velocity"
msgstr "朝外速度"


msgctxt "Operator"
msgid "Quick Fluid"
msgstr "快速流体"


msgid "Initial velocity of the fluid"
msgstr "流体初速度"


msgid "Render Fluid Objects"
msgstr "渲染流体"


msgid "Keep the fluid objects visible during rendering"
msgstr "渲染时保持流体可见"


msgid "Start Fluid Bake"
msgstr "开始流体烘焙"


msgid "Start baking the fluid immediately after creating the domain object"
msgstr "在创建域物体后立即开始烘焙流体"


msgid "Fluid Style"
msgstr "流体类型"


msgid "Basic"
msgstr "基本"


msgctxt "Operator"
msgid "Quick Fur"
msgstr "快速毛发"


msgid "Fur Density"
msgstr "毛发密度"


msgid "Light"
msgstr "灯光"


msgid "Heavy"
msgstr "浓密"


msgid "View %"
msgstr "视图 %"


msgctxt "Operator"
msgid "Quick Smoke"
msgstr "快速烟雾"


msgid "Render Smoke Objects"
msgstr "渲染烟雾体"


msgid "Keep the smoke objects visible during rendering"
msgstr "渲染时保持烟雾体可见"


msgid "Smoke Style"
msgstr "烟雾样式"


msgid "Fire"
msgstr "火焰"


msgid "Smoke + Fire"
msgstr "烟雾 + 火焰"


msgctxt "Operator"
msgid "Randomize Transform"
msgstr "随机变换"


msgid "Randomize objects loc/rot/scale"
msgstr "随机化物体的位置/转动/缩放"


msgid "Maximum distance the objects can spread over each axis"
msgstr "物体在各轴向上的最大位移距离"


msgid "Seed value for the random generator"
msgstr "随机生成器的种数量"


msgid "Maximum rotation over each axis"
msgstr "各轴向上的最大旋转角度"


msgid "Maximum scale randomization over each axis"
msgstr "各轴向上的最大随机缩放值"


msgid "Scale Even"
msgstr "等比例缩放"


msgid "Use the same scale value for all axis"
msgstr "各轴向等比例缩放"


msgid "Transform Delta"
msgstr "变换增量"


msgid "Randomize delta transform values instead of regular transform"
msgstr "使用随机变换增量值代替规则变换"


msgid "Randomize Location"
msgstr "坐标随机化"


msgid "Randomize the location values"
msgstr "坐标值随机化"


msgid "Randomize Rotation"
msgstr "旋转随机化"


msgid "Randomize the rotation values"
msgstr "旋转值随机化"


msgid "Randomize Scale"
msgstr "缩放随机化"


msgid "Randomize the scale values"
msgstr "缩放值随机化"


msgctxt "Operator"
msgid "Clear Rotation"
msgstr "旋转归零"


msgid "Clear the object's rotation"
msgstr "将物体的旋转值归零"


msgid "Clear the object's scale"
msgstr "将物体的缩放值归零"


msgctxt "Operator"
msgid "Grease Pencil Scatter"
msgstr "蜡笔散布"


msgid "Multiplier for the density of items"
msgstr "项目的密度倍值"


msgid "Group name to use for object placement, defaults to object name when that matches a group"
msgstr "为物体的排列而使用的组名称, 当物体与某个组匹配时, 默认使用物体的名称"


msgid "Random Align"
msgstr "随机对齐"


msgid "Randomize alignment with the walls"
msgstr "墙体对齐随机化"


msgid "Random Loc"
msgstr "随机位置"


msgid "Randomize placement"
msgstr "布局随机化"


msgid "Size multiplier for duplifaces"
msgstr "副本面的尺寸倍值"


msgid "Change selection of all visible objects in scene"
msgstr "更改场景中所有可见物体的选取状态"


msgctxt "Operator"
msgid "Select by Layer"
msgstr "按层选择"


msgid "Select all visible objects on a layer"
msgstr "选择同层中的所有可见物体"


msgid "Shared Layers"
msgstr "共享层"


msgctxt "Operator"
msgid "Select By Type"
msgstr "按类型选择"


msgid "Select all visible objects that are of a type"
msgstr "选择所有同类型的可见物体"


msgctxt "Operator"
msgid "Select Camera"
msgstr "选择摄像机"


msgid "Select the active camera"
msgstr "选择激活的摄像机"


msgid "Select all visible objects grouped by various properties"
msgstr "选择所有按各类属性分组的可见物体"


msgid "Immediate Children"
msgstr "直接子级"


msgid "Shared Parent"
msgstr "共有的父级"


msgid "Shared object type"
msgstr "共有的物体类型"


msgid "Shared group"
msgstr "共享组"


msgid "Render pass Index"
msgstr "渲染通道索引"


msgid "Game Properties"
msgstr "游戏属性"


msgid "Objects included in active Keying Set"
msgstr "在激活的插帧集中的物体"


msgid "Lamp Type"
msgstr "灯光类型"


msgid "Matching lamp types"
msgstr "匹配光源类型"


msgid "Select object relative to the active object's position in the hierarchy"
msgstr "在层级中选择与活动物体的位置相关的物体"


msgid "Direction to select in the hierarchy"
msgstr "文件所在目录"


msgid "Select all visible objects that are linked"
msgstr "选择所有相连的可见物体"


msgid "Dupligroup"
msgstr "组副本"


msgid "Library (Object Data)"
msgstr "库 (物体数据)"


msgid "Select the Mirror objects of the selected object eg. L.sword -> R.sword"
msgstr "选取所选物体的镜像物体, 例如 L.sword -> R.sword"


msgctxt "Operator"
msgid "Select Pattern"
msgstr "按名称选择"


msgid "Select objects matching a naming pattern"
msgstr "选择匹配命名规则的物体"


msgid "Case Sensitive"
msgstr "区分大小写"


msgid "Do a case sensitive compare"
msgstr "执行大小写匹配"


msgid "Name filter using '*', '?' and '[abc]' unix style wildcards"
msgstr "使用通配符'*'和'?'进行名称过滤"


msgid "Set select on random visible objects"
msgstr "可见物体的随机选择设定"


msgctxt "Operator"
msgid "Select Same Group"
msgstr "选择同组物体"


msgid "Select object in the same group"
msgstr "选择相同组中的所有物体"


msgid "Name of the group to select"
msgstr "要选取的组名称"


msgctxt "Operator"
msgid "Add Shape Key"
msgstr "添加形态键"


msgid "Add shape key to the object"
msgstr "为该物体添加形态键"


msgid "From Mix"
msgstr "来自帧混合"


msgid "Create the new shape key from the existing mix of keys"
msgstr "根据已有帧的混合效果创建新的形态键"


msgctxt "Operator"
msgid "Clear Shape Keys"
msgstr "清除形态键"


msgid "Clear weights for all shape keys"
msgstr "清除所有形态键的权重"


msgctxt "Operator"
msgid "Mirror Shape Key"
msgstr "镜像形态键"


msgid "Mirror the current shape key along the local X axis"
msgstr "沿自身 X 轴镜像当前形态键"


msgctxt "Operator"
msgid "Move Shape Key"
msgstr "移动形态键"


msgid "Move the active shape key up/down in the list"
msgstr "在列表中向下移动粒子目标"


msgctxt "Operator"
msgid "Remove Shape Key"
msgstr "移除形态键"


msgid "Remove shape key from the object"
msgstr "从物体上移除形态键"


msgid "Remove all shape keys"
msgstr "移除所有形态键"


msgctxt "Operator"
msgid "Re-Time Shape Keys"
msgstr "重置形态键时序"


msgid "Resets the timing for absolute shape keys"
msgstr "重置所有绝对形态键的时序"


msgctxt "Operator"
msgid "Transfer Shape Key"
msgstr "传递形态键"


msgid "Copy another selected objects active shape to this one by applying the relative offsets"
msgstr "应用相对偏移, 将另一选中物体的激活形状复制到当前物体"


msgid "Transformation Mode"
msgstr "变换模式"


msgid "Relative shape positions to the new shape method"
msgstr "将相对形变位置应用到新形变"


msgid "Apply the relative positional offset"
msgstr "应用偏移量"


msgid "Relative Face"
msgstr "参照面"


msgid "Calculate relative position (using faces)"
msgstr "计算相对几何位置(使用面)"


msgid "Relative Edge"
msgstr "参照边"


msgid "Calculate relative position (using edges)"
msgstr "计算相对几何位置(使用边)"


msgid "Clamp Offset"
msgstr "限定偏移量"


msgid "Clamp the transformation to the distance each vertex moves in the original shape"
msgstr "在转变时固定原形状各点间的运动距离"


msgctxt "Operator"
msgid "Skin Armature Create"
msgstr "创建骨架皮肤"


msgid "Create an armature that parallels the skin layout"
msgstr "创建一个与蒙皮布局对应的骨架"


msgctxt "Operator"
msgid "Skin Mark/Clear Loose"
msgstr "虚形标记"


msgid "Mark/clear selected vertices as loose"
msgstr "合并所选顶点"


msgid "Mark"
msgstr "标记"


msgid "Mark selected vertices as loose"
msgstr "将选定的点标记为非松动"


msgid "Set selected vertices as not loose"
msgstr "设置选中顶点为非精确"


msgctxt "Operator"
msgid "Skin Radii Equalize"
msgstr "蒙皮半径均化"


msgid "Make skin radii of selected vertices equal on each axis"
msgstr "展平所选顶点的夹角"


msgctxt "Operator"
msgid "Skin Root Mark"
msgstr "皮肤根部标识"


msgid "Mark selected vertices as roots"
msgstr "将选中的点标记为根"


msgctxt "Operator"
msgid "Clear Slow Parent"
msgstr "清除缓步跟随父级"


msgid "Clear the object's slow parent"
msgstr "清除物体的缓步跟随父级"


msgctxt "Operator"
msgid "Set Slow Parent"
msgstr "设置缓步跟随父级"


msgid "Set the object's slow parent"
msgstr "设置物体的缓步跟随父级"


msgctxt "Operator"
msgid "Add Speaker"
msgstr "添加扬声器"


msgid "Add a speaker object to the scene"
msgstr "向场景中添加一个扬声器"


msgctxt "Operator"
msgid "Subdivision Set"
msgstr "细分设置"


msgid "Sets a Subdivision Surface Level (1-5)"
msgstr "设置表面细分等级 (1-5)"


msgid "Apply the subsurf level as an offset relative to the current level"
msgstr "将细分等级应用为当前等级的偏移结果"


msgctxt "Operator"
msgid "Add Text"
msgstr "添加文本"


msgid "Add a text object to the scene"
msgstr "向场景中添加一个文本物体"


msgctxt "Operator"
msgid "Clear Track"
msgstr "清除轨迹"


msgid "Clear tracking constraint or flag from object"
msgstr "取消跟随约束或物体自身标记"


msgid "Clear Track"
msgstr "取消跟随"


msgid "Clear and Keep Transformation (Clear Track)"
msgstr "清除并保持当前变换(取消跟随)"


msgctxt "Operator"
msgid "Make Track"
msgstr "建立跟随"


msgid "Lock Track Constraint"
msgstr "锁定跟随约束"


msgctxt "Operator"
msgid "Apply Object Transform"
msgstr "应用物体变换"


msgid "Apply the object's transformation to its data"
msgstr "将物体的变换结果应用为自身数据"


msgctxt "Operator"
msgid "Add Vertex Group"
msgstr "添加顶点组"


msgid "Add a new vertex group to the active object"
msgstr "为活动物体添加一个顶点组"


msgctxt "Operator"
msgid "Assign to Vertex Group"
msgstr "指派到顶点组"


msgid "Assign the selected vertices to the active vertex group"
msgstr "将选中的顶点指定到激活的顶点组"


msgctxt "Operator"
msgid "Assign to New Group"
msgstr "指定到新组"


msgid "Assign the selected vertices to a new vertex group"
msgstr "将选中的顶点指定到新建的顶点组"


msgctxt "Operator"
msgid "Clean Vertex Group"
msgstr "清理顶点组"


msgid "Remove vertex group assignments which are not required"
msgstr "移除不需要考虑制定属性的顶点组"


msgid "Subset"
msgstr "子集"


msgid "Keep Single"
msgstr "保持单个"


msgid "Keep verts assigned to at least one group when cleaning"
msgstr "清除时将顶点保留到至少一个组"


msgctxt "Operator"
msgid "Copy Vertex Group"
msgstr "拷贝顶点组"


msgid "Make a copy of the active vertex group"
msgstr "为当前激活的顶点组合创建一个副本"


msgctxt "Operator"
msgid "Copy Vertex Groups to Linked"
msgstr "复制顶点组至已链接"


msgctxt "Operator"
msgid "Copy Vertex Group to Selected"
msgstr "将顶点组复制至已选"


msgctxt "Operator"
msgid "Deselect Vertex Group"
msgstr "反选顶点组"


msgid "Deselect all selected vertices assigned to the active vertex group"
msgstr "取消选择所有指定到活动顶点组中的顶点"


msgctxt "Operator"
msgid "Fix Vertex Group Deform"
msgstr "修复顶点组形变"


msgid "Modify the position of selected vertices by changing only their respective groups' weights (this tool may be slow for many vertices)"
msgstr "通过仅改变所选顶点各自所属顶点组权重, 来修改所选顶点的位置 (点数较多时, 此工具的执行速度可能会慢)"


msgid "Change Sensitivity"
msgstr "改变敏感度"


msgid "Change the amount weights are altered with each iteration: lower values are slower"
msgstr "权重量可以通过不同的迭代值进行改变: 值越低, 速度越慢"


msgid "The distance to move to"
msgstr "移动至的距离"


msgid "The distance moved can be changed by this multiplier"
msgstr "通过此倍值, 可改变移动距离"


msgctxt "Operator"
msgid "Invert Vertex Group"
msgstr "反向顶点组"


msgid "Invert active vertex group's weights"
msgstr "镜像所有顶点组的权重"


msgid "Add Weights"
msgstr "添加权重"


msgid "Add verts from groups that have zero weight before inverting"
msgstr "在反向前向权重值为 0 的点添加至组"


msgid "Remove Weights"
msgstr "移除权重"


msgid "Remove verts from groups that have zero weight after inverting"
msgstr "在反向后将权重为 0 的点从组中移除"


msgctxt "Operator"
msgid "Vertex Group Levels"
msgstr "顶点组等级"


msgid "Add some offset and multiply with some gain the weights of the active vertex group"
msgstr "为活动的顶点组增加偏移值, 并乘以增益量"


msgid "Value to multiply weights by"
msgstr "叠加权重的值"


msgid "Value to add to weights"
msgstr "权重的添加值"


msgctxt "Operator"
msgid "Limit Number of Weights per Vertex"
msgstr "迭代次数限值"


msgid "Limit deform weights associated with a vertex to a specified number by removing lowest weights"
msgstr "通过移除最小的权重, 将与某个顶点有关的形变权重限定为一个指定数值"


msgid "Maximum number of deform weights"
msgstr "形变权重的最大次数"


msgctxt "Operator"
msgid "Change the Lock On Vertex Groups"
msgstr "修改顶点组的锁定"


msgid "Change the lock state of all vertex groups of active object"
msgstr "更改激活轨中的所有标记"


msgid "Lock action to execute on vertex groups"
msgstr "锁定要处理顶点组的动作"


msgid "Unlock all vertex groups if there is at least one locked group, lock all in other case"
msgstr "若至少存在一个已锁定组, 则将这些顶点组全部解锁, 并锁定其余项"


msgid "Lock all vertex groups"
msgstr "锁定所有顶点组"


msgid "Unlock all vertex groups"
msgstr "取消锁定所有顶点组"


msgid "Invert the lock state of all vertex groups"
msgstr "更改激活轨中的所有标记"


msgctxt "Operator"
msgid "Mirror Vertex Group"
msgstr "镜像顶点组"


msgid "All Groups"
msgstr "全部组"


msgid "Mirror all vertex groups weights"
msgstr "镜像所有顶点组的权重"


msgid "Flip Group Names"
msgstr "翻转组名称"


msgid "Flip vertex group names"
msgstr "翻转顶点组的名称"


msgid "Mirror Weights"
msgstr "镜像权重"


msgid "Mirror weights"
msgstr "镜像权重"


msgctxt "Operator"
msgid "Move Vertex Group"
msgstr "移动顶点组"


msgid "Move the active vertex group up/down in the list"
msgstr "在列表中向上 / 下移动激活顶点组"


msgctxt "Operator"
msgid "Normalize Vertex Group"
msgstr "将顶点组规格化"


msgid "Normalize weights of the active vertex group, so that the highest ones are now 1.0"
msgstr "对活动的顶点组权重执行规格化, 让最大值对应至 1.0"


msgctxt "Operator"
msgid "Normalize All Vertex Groups"
msgstr "将全部顶点组规格化"


msgid "Normalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0"
msgstr "对所有顶点组的所有权重值执行规格化, 以使各个顶点处的所有权重和转为 1.0"


msgid "Lock Active"
msgstr "锁定活动项"


msgid "Keep the values of the active group while normalizing others"
msgstr "在规格化其他物体时保持激活组的值"


msgctxt "Operator"
msgid "Quantize Vertex Weights"
msgstr "整量化顶点权重"


msgid "Set weights to a fixed number of steps"
msgstr "将权重值设为固定级数"


msgid "Number of steps between 0 and 1"
msgstr "0 和 1 之间的级数"


msgctxt "Operator"
msgid "Remove Vertex Group"
msgstr "移除顶点组"


msgid "Remove all vertex groups"
msgstr "移除全部顶点组"


msgctxt "Operator"
msgid "Remove from Vertex Group"
msgstr "从顶点组中移除"


msgid "Remove the selected vertices from active or all vertex group(s)"
msgstr "从活动的或所有的顶点组中移除所选点"


msgid "Remove from all groups"
msgstr "从全部组中移除"


msgid "All Verts"
msgstr "所有顶点"


msgid "Clear the active group"
msgstr "清空活动组"


msgctxt "Operator"
msgid "Select Vertex Group"
msgstr "选择顶点组"


msgid "Select all the vertices assigned to the active vertex group"
msgstr "选择所有指定到活动顶点组中的顶点"


msgctxt "Operator"
msgid "Set Active Vertex Group"
msgstr "设置激活顶点组"


msgid "Set the active vertex group"
msgstr "设置激活的顶点组"


msgid "Vertex group to set as active"
msgstr "将被激活的顶点组"


msgctxt "Operator"
msgid "Sort Vertex Groups"
msgstr "顶点组排序"


msgid "Sort vertex groups"
msgstr "顶点组排序"


msgid "Sort type"
msgstr "槽类型"


msgid "Bone Hierarchy"
msgstr "骨骼层级"


msgctxt "Operator"
msgid "Make Vertex Parent"
msgstr "创建父级顶点"


msgid "Parent selected objects to the selected vertices"
msgstr "将所选顶点设置为所选物体的父级"


msgctxt "Operator"
msgid "Copy Active"
msgstr "复制激活的"


msgctxt "Operator"
msgid "Delete Weight"
msgstr "删除权重"


msgid "Weight Index"
msgstr "权重目录"


msgctxt "Operator"
msgid "Normalize Active"
msgstr "规格化激活项"


msgid "Normalize active vertex's weights"
msgstr "将活动顶点的权重规格化"


msgctxt "Operator"
msgid "Set Active Group"
msgstr "设定活动组"


msgid "Set as active vertex group"
msgstr "设置为激活的顶点组"


msgctxt "Operator"
msgid "Apply Visual Transform"
msgstr "应用视觉变换"


msgid "Apply the object's visual transformation to its data"
msgstr "将物体的视觉变换结果应用为自身数据"


msgctxt "Operator"
msgid "Outliner Set Action"
msgstr "大纲设置动作"


msgid "Change the active action used"
msgstr "改换所使用的活动动作"


msgctxt "Operator"
msgid "Outliner Animation Data Operation"
msgstr "大纲的动画数据操作"


msgid "Animation Operation"
msgstr "动画操作"


msgid "Clear Animation Data"
msgstr "清除动画数据"


msgid "Set Action"
msgstr "设置动作"


msgid "Unlink Action"
msgstr "取消动作"


msgid "Refresh Drivers"
msgstr "刷新驱动器"


msgid "Clear Drivers"
msgstr "清除驱动器"


msgctxt "Operator"
msgid "Outliner Data Operation"
msgstr "大纲数据操作"


msgid "Data Operation"
msgstr "数据操作"


msgid "Unhide"
msgstr "取消隐藏"


msgid "Select Linked"
msgstr "选择相连元素"


msgctxt "Operator"
msgid "Add Drivers for Selected"
msgstr "为所选添加驱动"


msgid "Add drivers to selected items"
msgstr "为所选项目添加驱动器"


msgctxt "Operator"
msgid "Delete Drivers for Selected"
msgstr "删除所选的驱动"


msgid "Delete drivers assigned to selected items"
msgstr "删除指定到所选项目上的驱动器"


msgctxt "Operator"
msgid "Expand/Collapse All"
msgstr "展开 / 折叠全部"


msgid "Expand/Collapse all items"
msgstr "展开 / 折叠所有项目"


msgctxt "Operator"
msgid "Outliner Group Operation"
msgstr "大纲组操作"


msgid "Group Operation"
msgstr "组操作"


msgid "Unlink Group"
msgstr "取消组链接"


msgid "Make Local Group"
msgstr "转为本地组"


msgid "Link Group Objects to Scene"
msgstr "链接至场景的物体组"


msgid "Instance Groups in Scene"
msgstr "场景中的组实例"


msgid "Toggle Visible Group"
msgstr "切换可见组"


msgid "Toggle Selectable"
msgstr "切换可选性"


msgid "Toggle Renderable"
msgstr "切换可渲染性"


msgid "Rename"
msgstr "重命名"


msgctxt "Operator"
msgid "Outliner ID data Operation"
msgstr "大纲 ID 数据操作"


msgid "ID data Operation"
msgstr "ID 数据操作"


msgid "Unlink"
msgstr "取消连接"


msgid "Make Local"
msgstr "转为本地项"


msgid "Add Fake User"
msgstr "添加伪用户"


msgid "Clear Fake User"
msgstr "清除伪用户"


msgctxt "Operator"
msgid "Activate Item"
msgstr "激活项目"


msgid "Handle mouse clicks to activate/select items"
msgstr "处理鼠标点击来激活 / 选择项目"


msgid "Extend selection for activation"
msgstr "扩展选择激活"


msgid "Recursive"
msgstr "级联"


msgid "Select Objects and their children"
msgstr "选择物体及其子级"


msgctxt "Operator"
msgid "Open/Close Item"
msgstr "打开 / 关闭项目"


msgid "Toggle whether item under cursor is enabled or closed"
msgstr "切换光标下的项目启用或关闭"


msgid "Close or open all items"
msgstr "关闭或打开的所有项目"


msgctxt "Operator"
msgid "Rename Item"
msgstr "重命名项目"


msgid "Rename item under cursor"
msgstr "在光标下重命名项目"


msgctxt "Operator"
msgid "Keying Set Add Selected"
msgstr "插帧集选项中添加所选"


msgid "Add selected items (blue-gray rows) to active Keying Set"
msgstr "从激活的插帧集设置中添加已选项目(蓝-灰行)"


msgctxt "Operator"
msgid "Keying Set Remove Selected"
msgstr "插帧集选项中移除所选"


msgid "Remove selected items (blue-gray rows) from active Keying Set"
msgstr "从激活的插帧集设置中移除已选项目(蓝-灰列)"


msgid "Reload"
msgstr "重载"


msgctxt "Operator"
msgid "Drop Material on Object"
msgstr "将材质拖放到物体上"


msgid "Drag material to object in Outliner"
msgstr "在大纲视图中拖拽材质至物体上"


msgid "Target Material"
msgstr "目标材质"


msgid "Toggle render use"
msgstr "切换可渲染性"


msgctxt "Operator"
msgid "Outliner Object Operation"
msgstr "大纲物体操作"


msgid "Object Operation"
msgstr "物体操作"


msgid "Select Hierarchy"
msgstr "选择层级"


msgid "Toggle Visible"
msgstr "切换可见性"


msgctxt "Operator"
msgid "Execute Operation"
msgstr "执行操作"


msgid "Context menu for item operations"
msgstr "项目控制的内容菜单"


msgctxt "Operator"
msgid "Drop to Clear Parent"
msgstr "释放以清空父级"


msgid "Drag to clear parent in Outliner"
msgstr "在大纲视图中拖拽, 以清除父级"


msgctxt "Operator"
msgid "Drop to Set Parent"
msgstr "释放以设置父级"


msgid "Drag to parent in Outliner"
msgstr "在大纲视图中拖拽, 以关联父级"


msgctxt "Operator"
msgid "Toggle Renderability"
msgstr "切换可渲染"


msgid "Toggle the renderability of selected items"
msgstr "切换可渲染的选择项目"


msgctxt "Operator"
msgid "Drop Object to Scene"
msgstr "链接至场景的物体组"


msgid "Drag object to scene in Outliner"
msgstr "在大纲视图中拖拽, 以关联父级"


msgid "Target Scene"
msgstr "目标空间"


msgctxt "Operator"
msgid "Scroll Page"
msgstr "滚动页面"


msgid "Scroll page up or down"
msgstr "向上或向下滚动"


msgid "Scroll up one page"
msgstr "上翻一页"


msgid "Use box selection to select tree elements"
msgstr "框选树形图元素"


msgctxt "Operator"
msgid "Toggle Selectability"
msgstr "切换可选"


msgid "Toggle the selectability"
msgstr "切换可选"


msgctxt "Operator"
msgid "Toggle Selected"
msgstr "切换选定"


msgid "Toggle the Outliner selection of items"
msgstr "切换大纲中选择的项目"


msgctxt "Operator"
msgid "Show Active"
msgstr "显示激活项"


msgctxt "Operator"
msgid "Show Hierarchy"
msgstr "显示层级"


msgid "Open all object entries and close all others"
msgstr "展开所有物体层级, 并收起其他项"


msgctxt "Operator"
msgid "Show/Hide One Level"
msgstr "显示 / 隐藏一个层级"


msgid "Expand/collapse all entries by one level"
msgstr "展开 / 折叠一个层级的所有项目"


msgid "Expand all entries one level deep"
msgstr "展开一个层级的所有项目"


msgctxt "Operator"
msgid "Toggle Visibility"
msgstr "切换可见性"


msgid "Toggle the visibility of selected items"
msgstr "切换可视的已选择项目"


msgid "Location of vertex in area space"
msgstr "区域空间内的顶点位置"


msgid "Add new curve point and slide it"
msgstr "添加新曲线并滑移"


msgid "Slide Paint Curve Point"
msgstr "滑移绘画曲线点"


msgctxt "Operator"
msgid "Place Cursor"
msgstr "放置光标"


msgid "Place cursor"
msgstr "放置光标"


msgid "Draw curve"
msgstr "绘制曲线"


msgctxt "Operator"
msgid "Select Paint Curve Point"
msgstr "选择绘画曲线点"


msgid "(De)select all"
msgstr "全选 / 取消全选"


msgctxt "Operator"
msgid "Slide Paint Curve Point"
msgstr "滑移绘画曲线点"


msgid "Align Handles"
msgstr "对齐控制柄"


msgctxt "Operator"
msgid "Add Texture Paint Slot"
msgstr "添加纹理绘画槽"


msgid "Ray Mirror"
msgstr "光线镜射"


msgctxt "Operator"
msgid "Brush Select"
msgstr "笔刷选择"


msgid "Select a paint mode's brush by tool type"
msgstr "按工具类型选择一个绘画模式笔刷"


msgid "Create Missing"
msgstr "创建丢失项"


msgid "If the requested brush type does not exist, create a new brush"
msgstr "若所需的笔刷类型不存在, 则新建笔刷"


msgid "Paint Mode"
msgstr "绘制模式"


msgid "Current"
msgstr "当前"


msgid "Set brush for active paint mode"
msgstr "为激活的绘制模式设置笔刷"


msgid "Texture Paint Tool"
msgstr "纹理绘制工具"


msgid "Toggle between two brushes rather than cycling"
msgstr "在两个笔刷间切换, 而不是循环切换"


msgid "Vertex Paint Tool"
msgstr "顶点绘制工具"


msgid "Weight Paint Tool"
msgstr "权重绘制工具"


msgctxt "Operator"
msgid "Delete Texture Paint Slot"
msgstr "删除纹理绘画槽"


msgid "Change selection for all faces"
msgstr "改变所有面的选取状态"


msgctxt "Operator"
msgid "Face Select Hide"
msgstr "选取面并隐藏"


msgid "Hide selected faces"
msgstr "隐藏所选面"


msgid "Select linked faces"
msgstr "选择相连面"


msgctxt "Operator"
msgid "Select Linked Pick"
msgstr "选择相连的拾取项"


msgid "Select linked faces under the cursor"
msgstr "选择光标下的相连面"


msgctxt "Operator"
msgid "Face Select Reveal"
msgstr "选取面并恢复显示"


msgid "Reveal hidden faces"
msgstr "恢复显示面"


msgctxt "Operator"
msgid "Grab Clone"
msgstr "攫取克隆"


msgid "Move the clone source image"
msgstr "移动克隆源的图像"


msgid "Delta offset of clone image in 0.0..1.0 coordinates"
msgstr "0.0..1.0坐标系中克隆图像的偏移增量"


msgctxt "Operator"
msgid "Hide/Show"
msgstr "隐藏 / 显示"


msgid "Hide/show some vertices"
msgstr "隐藏或显示一些顶点"


msgid "Whether to hide or show vertices"
msgstr "是否隐藏或显示顶点"


msgid "Hide vertices"
msgstr "隐藏顶点"


msgid "Show"
msgstr "显示"


msgid "Show vertices"
msgstr "显示顶点"


msgid "Which vertices to hide or show"
msgstr "隐藏或显示的顶点对象"


msgid "Hide or show vertices outside the selection"
msgstr "隐藏或显示未包含在所选项中的顶点"


msgid "Hide or show vertices inside the selection"
msgstr "隐藏或显示包含在所选项中的顶点"


msgid "Hide or show all vertices"
msgstr "隐藏或显示全部顶点"


msgid "Masked"
msgstr "遮罩"


msgid "Hide or show vertices that are masked (minimum mask value of 0.5)"
msgstr "隐藏或显示经遮罩的顶点 (最低遮罩值 0.5)"


msgctxt "Operator"
msgid "Image from View"
msgstr "图像来自视图"


msgid "Make an image from the current 3D view for re-projection"
msgstr "以当前的 3D 视图生成一张用于再次投影图像"


msgid "Name of the file"
msgstr "文件名称"


msgctxt "Operator"
msgid "Image Paint"
msgstr "图像绘制"


msgid "Paint a stroke into the image"
msgstr "将笔触贴附到视图角度"


msgid "Stroke Mode"
msgstr "笔触模式:"


msgid "Action taken when a paint stroke is made"
msgstr "当形成了绘制笔触时的执行动作"


msgid "Apply brush normally"
msgstr "正常应用笔刷"


msgid "Invert action of brush for duration of stroke"
msgstr "为笔触持续时间反转笔刷动作"


msgid "Switch brush to smooth mode for duration of stroke"
msgstr "为笔触的持续时间将笔刷切换到光滑模式"


msgctxt "Operator"
msgid "Mask Flood Fill"
msgstr "遮罩 UV 循环层"


msgid "Fill the whole mask with a given value, or invert its values"
msgstr "用指定值填充整个遮罩, 或将值反转"


msgid "Set mask to the level specified by the 'value' property"
msgstr "将遮罩设定到由 'value' 属性所指定的等级"


msgid "Invert the mask"
msgstr "反转遮罩"


msgctxt "Operator"
msgid "Project Image"
msgstr "投射图像"


msgid "Project an edited render from the active camera back onto the object"
msgstr "从激活的摄像机向物体表面投射一个经过编辑的渲染图"


msgid "Use the mouse to sample a color in the image"
msgstr "使用鼠标在图像中拾取颜色"


msgctxt "Operator"
msgid "Texture Paint Toggle"
msgstr "纹理绘制切换"


msgid "Toggle texture paint mode in 3D view"
msgstr "在 3D 视图中切换贴图绘制模式"


msgid "Change selection for all vertices"
msgstr "改变全部顶点的选择"


msgctxt "Operator"
msgid "Dirty Vertex Colors"
msgstr "较小的顶点颜色"


msgid "Blur Iterations"
msgstr "模糊迭代"


msgid "Number of times to blur the colors (higher blurs more)"
msgstr "颜色的模糊次数 (值越高越模糊)"


msgid "Blur Strength"
msgstr "模糊强度"


msgid "Blur strength per iteration"
msgstr "每次的模糊强度迭代量"


msgid "Highlight Angle"
msgstr "高亮角度"


msgid "Less than 90 limits the angle used in the tonal range"
msgstr "将色调范围角限定在 90 度以下"


msgid "Dirt Angle"
msgstr "点角度"


msgid "Dirt Only"
msgstr "仅生成点"


msgid "Don't calculate cleans for convex areas"
msgstr "不计算凸面的齐整度"


msgctxt "Operator"
msgid "Set Vertex Colors"
msgstr "顶点颜色设定"


msgid "Fill the active vertex color layer with the current paint color"
msgstr "导出激活的顶点颜色层"


msgctxt "Operator"
msgid "Smooth Vertex Colors"
msgstr "平滑顶点颜色"


msgid "Smooth colors across vertices"
msgstr "平滑显示顶点间的颜色"


msgctxt "Operator"
msgid "Vertex Paint"
msgstr "顶点绘制"


msgid "Paint a stroke in the active vertex color layer"
msgstr "导出激活的顶点颜色层"


msgctxt "Operator"
msgid "Vertex Paint Mode"
msgstr "顶点绘制模式"


msgid "Toggle the vertex paint mode in 3D view"
msgstr "设置顶点绘制工具"


msgctxt "Operator"
msgid "Weight from Bones"
msgstr "自定义权重漆范围"


msgid "Set the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bones"
msgstr "使用顶点与骨骼间的间距对各组的权重进行设定, 以匹配至附在骨架上的所选骨骼,"


msgid "Method to use for assigning weights"
msgstr "用于指定权重值的方法"


msgid "Automatic weights from bones"
msgstr "基于骨骼的自动权重"


msgid "From Envelopes"
msgstr "按封套分配权重"


msgid "Weights from envelopes with user defined radius"
msgstr "按照用户定义的半径分配权重"


msgctxt "Operator"
msgid "Weight Gradient"
msgstr "权重渐变"


msgctxt "Operator"
msgid "Weight Paint"
msgstr "权重绘制"


msgid "Paint a stroke in the current vertex group's weights"
msgstr "在当前顶点组的权重中绘制"


msgctxt "Operator"
msgid "Weight Paint Mode"
msgstr "权重绘制模式"


msgid "Toggle weight paint mode in 3D view"
msgstr "在 3D 视图中切换权重绘制模式"


msgctxt "Operator"
msgid "Weight Paint Sample Weight"
msgstr "权重绘制采样值"


msgid "Use the mouse to sample a weight in the 3D view"
msgstr "使用鼠标在 3D 视图中拾取权重"


msgctxt "Operator"
msgid "Weight Paint Sample Group"
msgstr "权重绘制采样组"


msgid "Select one of the vertex groups available under current mouse position"
msgstr "在当前鼠标位置上选中一个有效的顶点组"


msgctxt "Operator"
msgid "Set Weight"
msgstr "权重设定"


msgid "Fill the active vertex group with the current paint weight"
msgstr "用当前绘制的权重填充活动的顶点组"


msgctxt "Operator"
msgid "Brush Edit"
msgstr "笔刷编辑"


msgid "Apply a stroke of brush to the particles"
msgstr "对粒子应用一个笔刷的笔触"


msgctxt "Operator"
msgid "Connect Hair"
msgstr "连接毛发"


msgid "Connect hair to the emitter mesh"
msgstr "将毛发连接到发射体网格"


msgid "All hair"
msgstr "所有毛发"


msgid "Connect all hair systems to the emitter mesh"
msgstr "将所有毛发系统连接到发射体网格"


msgid "Remove Target Particles"
msgstr "删除目标粒子系统"


msgid "Use Active"
msgstr "使用激活"


msgid "Delete selected particles or keys"
msgstr "删除选中的的粒子或关键帧"


msgid "Delete a full particle or only keys"
msgstr "完全删除粒子或只删除关键体"


msgctxt "Operator"
msgid "Disconnect Hair"
msgstr "断开毛发连接"


msgid "Disconnect hair from the emitter mesh"
msgstr "断开毛发与发射体网格间的连接"


msgid "Disconnect all hair systems from the emitter mesh"
msgstr "断开所有毛发系统与发射体网格间的连接"


msgctxt "Operator"
msgid "Copy Particle Dupliob"
msgstr "复制粒子镜像体"


msgid "Duplicate the current dupliobject"
msgstr "复制当前的镜像体"


msgctxt "Operator"
msgid "Move Down Dupli Object"
msgstr "向下移动副本物体"


msgid "Move dupli object down in the list"
msgstr "在列表中向下移动副本物体"


msgctxt "Operator"
msgid "Move Up Dupli Object"
msgstr "向上移动副本物体"


msgid "Move dupli object up in the list"
msgstr "在列表中向上移动副本物体"


msgctxt "Operator"
msgid "Remove Particle Dupliobject"
msgstr "移除粒子的镜像体"


msgid "Remove the selected dupliobject"
msgstr "移除选择的镜像体"


msgctxt "Operator"
msgid "Clear Edited"
msgstr "清除已编辑内容"


msgid "Undo all edition performed on the particle system"
msgstr "撤销所有对粒子系统作出的动作"


msgid "Hide selected particles"
msgstr "隐藏所选的粒子"


msgctxt "Operator"
msgid "Mirror"
msgstr "镜像"


msgid "Duplicate and mirror the selected particles along the local X axis"
msgstr "复制选中的顶点、边或面"


msgctxt "Operator"
msgid "New Particle Settings"
msgstr "新粒子设置"


msgid "Add new particle settings"
msgstr "添加一个新的粒子系统设置"


msgctxt "Operator"
msgid "New Particle Target"
msgstr "新粒子目标"


msgid "Add a new particle target"
msgstr "添加一个新的粒子目标"


msgctxt "Operator"
msgid "Particle Edit Toggle"
msgstr "粒子编辑切换"


msgid "Toggle particle edit mode"
msgstr "切换粒子编辑模式"


msgctxt "Operator"
msgid "Rekey"
msgstr "重设关键帧"


msgid "Change the number of keys of selected particles (root and tip keys included)"
msgstr "更改所选粒子的键数 (包括根端和末端)"


msgid "Number of Keys"
msgstr "关键帧数量"


msgid "Remove selected particles close enough of others"
msgstr "移除选择中过于靠近的粒子"


msgid "Threshold distance withing which particles are removed"
msgstr "被移除粒子的内部间距阈值"


msgid "Show hidden particles"
msgstr "显示隐藏的粒子"


msgid "(De)select all particles' keys"
msgstr "全选 / 取消选择全部粒子的关键帧"


msgid "Deselect boundary selected keys of each particle"
msgstr "取消选择由范围选中的各粒子的键"


msgid "Select nearest particle from mouse pointer"
msgstr "选择最接近鼠标的片段"


msgid "Deselect linked keys rather than selecting them"
msgstr "取消选择相连的键, 而不是选择它们"


msgid "Select keys linked to boundary selected keys of each particle"
msgstr "选择所有链接至当前选择节点的节点"


msgctxt "Operator"
msgid "Select Roots"
msgstr "选取根部"


msgid "Select roots of all visible particles"
msgstr "选择所有可见粒子的根部"


msgctxt "Operator"
msgid "Select Tips"
msgstr "选取末端"


msgid "Select tips of all visible particles"
msgstr "选择所有可见粒子的末端"


msgid "Subdivide selected particles segments (adds keys)"
msgstr "细分所选的粒子片段(添加关键帧)"


msgctxt "Operator"
msgid "Move Down Target"
msgstr "向下移动目标"


msgid "Move particle target down in the list"
msgstr "在列表中向下移动粒子目标"


msgctxt "Operator"
msgid "Move Up Target"
msgstr "向上移动目标"


msgid "Move particle target up in the list"
msgstr "在列表中向上移动粒子目标"


msgctxt "Operator"
msgid "Remove Particle Target"
msgstr "移除粒子目标"


msgid "Remove the selected particle target"
msgstr "移除选择的粒子目标"


msgctxt "Operator"
msgid "Weight Set"
msgstr "权重设定"


msgid "Set the weight of selected keys"
msgstr "设置选择关键帧的权重"


msgid "Interpolation factor between current brush weight, and keys' weights"
msgstr "当前笔刷权重与键权重之间的插值系数"


msgctxt "Operator"
msgid "Sanitize Pose Library Action"
msgstr "规整姿态库动作"


msgid "Make action suitable for use as a Pose Library"
msgstr "转换动作以适合姿态库"


msgctxt "Operator"
msgid "Apply Pose Library Pose"
msgstr "应用姿态库姿态"


msgid "Apply specified Pose Library pose to the rig"
msgstr "将指定的姿态库姿态应用到绑定对象"


msgid "Index of the pose to apply (-2 for no change to pose, -1 for poselib active pose)"
msgstr "要应用的姿态索引(-2则不改变姿态, -1则使用poselib中激活的姿态)"


msgctxt "Operator"
msgid "PoseLib Browse Poses"
msgstr "姿态库中浏览姿态"


msgid "Interactively browse poses in 3D-View"
msgstr "以交互方式在 3D 视图中浏览姿态"


msgctxt "Operator"
msgid "New Pose Library"
msgstr "新姿态库"


msgid "Add New Pose Library to active Object"
msgstr "将新的姿态库添加到活动物体"


msgctxt "Operator"
msgid "PoseLib Add Pose"
msgstr "姿态库中新增姿态"


msgid "Add the current Pose to the active Pose Library"
msgstr "添加当前姿态到激活的姿态库"


msgid "Frame to store pose on"
msgstr "要存储的姿态所在帧"


msgid "Pose Name"
msgstr "姿态名称"


msgid "Name of newly added Pose"
msgstr "新增姿态的名称"


msgctxt "Operator"
msgid "PoseLib Remove Pose"
msgstr "姿态库中移除姿态"


msgid "Remove nth pose from the active Pose Library"
msgstr "从兹石窟中移除指定序号的姿态"


msgid "The pose to remove"
msgstr "要移除的姿态"


msgctxt "Operator"
msgid "PoseLib Rename Pose"
msgstr "姿态库中重命名姿态"


msgid "Rename specified pose from the active Pose Library"
msgstr "在激活的姿态库中重命名指定的姿态"


msgid "New Pose Name"
msgstr "新姿态的名称"


msgid "New name for pose"
msgstr "为姿态名称"


msgid "The pose to rename"
msgstr "重命名姿态"


msgctxt "Operator"
msgid "Unlink Pose Library"
msgstr "从库中连接或追加"


msgid "Remove Pose Library from active Object"
msgstr "移除活动物体的姿态库"


msgctxt "Operator"
msgid "Apply Pose as Rest Pose"
msgstr "将当前姿态应用为静置姿态"


msgid "Apply the current pose as the new rest pose"
msgstr "将当前姿态用作新的静置姿态"


msgctxt "Operator"
msgid "Pose Breakdowner"
msgstr "姿态补间器"


msgid "Create a suitable breakdown pose on the current frame"
msgstr "将合适的中断姿态创建到当前帧"


msgid "Next Keyframe"
msgstr "下一关键帧"


msgid "Frame number of keyframe immediately after the current frame"
msgstr "与当前帧紧邻的后一关键帧数"


msgid "Percentage"
msgstr "百分比"


msgid "Previous Keyframe"
msgstr "上一关键帧"


msgid "Frame number of keyframe immediately before the current frame"
msgstr "与当前帧紧邻的前一关键帧数"


msgid "Add a constraint to the active bone"
msgstr "为激活的骨骼添加一个约束"


msgid "Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones"
msgstr "为激活的骨骼添加一个约束, 并为选定的物体/骨骼预指定目标物体(如果可用)"


msgctxt "Operator"
msgid "Clear Pose Constraints"
msgstr "清除姿态约束"


msgid "Clear all the constraints for the selected bones"
msgstr "清除选定骨骼的所有约束"


msgctxt "Operator"
msgid "Copy Constraints to Selected Bones"
msgstr "将约束复制到当前所选骨骼"


msgid "Copy constraints to other selected bones"
msgstr "将约束复制到其他选中的骨骼"


msgctxt "Operator"
msgid "Copy Pose"
msgstr "复制姿态"


msgid "Copies the current pose of the selected bones to copy/paste buffer"
msgstr "将所选骨骼的当前姿态复制到复制 / 粘贴缓存中"


msgctxt "Operator"
msgid "Add Bone Group"
msgstr "新增骨骼组"


msgid "Add a new bone group"
msgstr "增加一个新的骨骼组"


msgctxt "Operator"
msgid "Add Selected to Bone Group"
msgstr "将所选项添加到骨骼组"


msgid "Add selected bones to the chosen bone group"
msgstr "将搜选骨骼添加到选中的骨骼组中"


msgid "Bone Group Index"
msgstr "骨骼组索引"


msgctxt "Operator"
msgid "Deselect Bone Group"
msgstr "取消选择骨骼组"


msgid "Deselect bones of active Bone Group"
msgstr "取消选择激活的骨骼组"


msgctxt "Operator"
msgid "Move Bone Group"
msgstr "移除骨骼组"


msgid "Change position of active Bone Group in list of Bone Groups"
msgstr "改变激活的骨骼组在骨骼组列表中的位置"


msgctxt "Operator"
msgid "Remove Bone Group"
msgstr "移除骨骼组"


msgid "Remove the active bone group"
msgstr "移除活动骨骼组"


msgctxt "Operator"
msgid "Select Bones of Bone Group"
msgstr "选择骨骼组中的骨骼"


msgid "Select bones in active Bone Group"
msgstr "选择激活骨骼组中的骨骼"


msgctxt "Operator"
msgid "Sort Bone Groups"
msgstr "排序骨骼组"


msgid "Sort Bone Groups by their names in ascending order"
msgstr "按名称对骨骼组进行升序排列"


msgctxt "Operator"
msgid "Remove Selected from Bone Groups"
msgstr "从骨骼组中删除所选"


msgid "Remove selected bones from all bone groups"
msgstr "从所有骨骼组中移除所选骨骼"


msgid "Tag selected bones to not be visible in Pose Mode"
msgstr "标记选定的骨骨骼为姿态模式下不可见"


msgctxt "Operator"
msgid "Add IK to Bone"
msgstr "为骨骼添加 IK"


msgid "Add IK Constraint to the active Bone"
msgstr "为活动骨骼添加 IK 约束"


msgid "With Targets"
msgstr "用对象"


msgid "Assign IK Constraint with targets derived from the select bones/objects"
msgstr "用基于所选骨骼 / 物体的对象指定 IK 约束"


msgctxt "Operator"
msgid "Remove IK"
msgstr "移除 IK"


msgid "Remove all IK Constraints from selected bones"
msgstr "移除所选骨骼的所有 IK 约束"


msgctxt "Operator"
msgid "Clear Pose Location"
msgstr "清空姿态位置"


msgid "Reset locations of selected bones to their default values"
msgstr "恢复所选骨骼的位置为默认值"


msgctxt "Operator"
msgid "Paste Pose"
msgstr "粘贴姿态"


msgid "Paste the stored pose on to the current pose"
msgstr "将已存储的姿态粘贴到当前姿态上"


msgid "Flipped on X-Axis"
msgstr "沿 X 轴翻转"


msgid "Paste the stored pose flipped on to current pose"
msgstr "将存储的翻转姿态粘贴到当前姿态"


msgid "On Selected Only"
msgstr "只考虑所选部分"


msgid "Only paste the stored pose on to selected bones in the current pose"
msgstr "只将存储的姿态粘贴到当前姿态中的所选骨骼上"


msgctxt "Operator"
msgid "Calculate Bone Paths"
msgstr "计算骨骼路径"


msgid "Calculate paths for the selected bones"
msgstr "计算所选骨骼的路径"


msgid "Which point on the bones is used when calculating paths"
msgstr "对于姿态骨骼的路径, 当计算此路径时, 使用骨骼的头位置"


msgid "Last frame to calculate bone paths on"
msgstr "用于计算骨骼路径所在的末帧"


msgid "First frame to calculate bone paths on"
msgstr "用于计算骨骼路径所在的首帧"


msgctxt "Operator"
msgid "Clear Bone Paths"
msgstr "清空骨骼路径"


msgctxt "Operator"
msgid "Update Bone Paths"
msgstr "更新骨骼路径"


msgid "Recalculate paths for bones that already have them"
msgstr "重计算所选骨骼的路径"


msgctxt "Operator"
msgid "Propagate Pose"
msgstr "传导姿态"


msgid "Copy selected aspects of the current pose to subsequent poses already keyframed"
msgstr "将当前姿态的选定部分复制到其后已设置关键帧的姿态中"


msgid "Frame to stop propagating frames to (for 'Before Frame' mode)"
msgstr "帧传导行为的终止帧('指定帧之前'选项下可用)"


msgid "Terminate Mode"
msgstr "终止模式"


msgid "Method used to determine when to stop propagating pose to keyframes"
msgstr "用来确定向关键帧传导姿态的终止时间的方法"


msgid "While Held"
msgstr "当保持时"


msgid "Propagate pose to all keyframes after current frame that don't change (Default behavior)"
msgstr "将姿态传导至当前帧之后的所有不变的关键帧(默认行为)"


msgid "To Next Keyframe"
msgstr "至下一关键帧"


msgid "Propagate pose to first keyframe following the current frame only"
msgstr "将姿态传导至当前帧的后一关键帧"


msgid "To Last Keyframe"
msgstr "至上一关键帧"


msgid "Propagate pose to the last keyframe only (i.e. making action cyclic)"
msgstr "只将姿态传导至上一关键帧(即, 创建循环动作)"


msgid "Before Frame"
msgstr "指定帧之前"


msgid "Propagate pose to all keyframes between current frame and 'Frame' property"
msgstr "将姿态传导至当前帧与'帧'属性值之间的所有关键帧"


msgid "Before Last Keyframe"
msgstr "上一关键帧之前"


msgid "Propagate pose to all keyframes from current frame until no more are found"
msgstr "将姿态从当前帧起向后传导至所有有效关键帧"


msgid "Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame"
msgstr "将姿态传导至当前帧后的场景标记所在的所有关键帧"


msgctxt "Operator"
msgid "Push Pose"
msgstr "扩大姿态"


msgid "Exaggerate the current pose"
msgstr "扩大当前姿态的幅度"


msgctxt "Operator"
msgid "Flip Quats"
msgstr "翻转四元数值"


msgid "Flip quaternion values to achieve desired rotations, while maintaining the same orientations"
msgstr "翻转四元数值以达到期望的旋转结果, 同时保持原始方位不变"


msgctxt "Operator"
msgid "Relax Pose"
msgstr "放缓姿态"


msgid "Make the current pose more similar to its surrounding ones"
msgstr "使当前姿态与毗邻帧更接近"


msgctxt "Operator"
msgid "Reveal Selected"
msgstr "取消隐藏所选项"


msgid "Unhide all bones that have been tagged to be hidden in Pose Mode"
msgstr "取消隐藏所有在子时模式下被标记为隐藏的骨骼"


msgctxt "Operator"
msgid "Clear Pose Rotation"
msgstr "清空姿态旋转"


msgid "Reset rotations of selected bones to their default values"
msgstr "充值所选骨骼的旋转为默认值"


msgctxt "Operator"
msgid "Set Rotation Mode"
msgstr "设置旋转模式"


msgid "Set the rotation representation used by selected bones"
msgstr "设置选择骨骼的旋转表现模式"


msgid "No Gimbal Lock (default)"
msgstr "无万向控制(默认)"


msgid "XYZ Rotation Order (prone to Gimbal Lock)"
msgstr "XYZ旋转次序 (趋于万向轴锁)"


msgid "XZY Rotation Order (prone to Gimbal Lock)"
msgstr "XZY旋转次序 (趋于万向轴锁)"


msgid "YXZ Rotation Order (prone to Gimbal Lock)"
msgstr "YXZ旋转次序 (趋于万向轴锁)"


msgid "YZX Rotation Order (prone to Gimbal Lock)"
msgstr "YZX旋转次序 (趋于万向轴锁)"


msgid "ZXY Rotation Order (prone to Gimbal Lock)"
msgstr "ZXY旋转次序 (趋于万向轴锁)"


msgid "ZYX Rotation Order (prone to Gimbal Lock)"
msgstr "ZYX旋转次序 (趋于万向轴锁)"


msgctxt "Operator"
msgid "Clear Pose Scale"
msgstr "清空姿态缩放"


msgid "Reset scaling of selected bones to their default values"
msgstr "重置所选骨骼的缩放为默认值"


msgctxt "Operator"
msgid "Select Constraint Target"
msgstr "选择约束目标"


msgid "Select bones used as targets for the currently selected bones"
msgstr "选择要作为当前所选骨骼目标的骨骼"


msgid "Select all visible bones grouped by similar properties"
msgstr "选择所有属性相似的可见骨骼"


msgid "All bones affected by active Keying Set"
msgstr "受插帧集影响的全部骨骼"


msgctxt "Operator"
msgid "Select Parent Bone"
msgstr "选择父级骨骼"


msgid "Select bones that are parents of the currently selected bones"
msgstr "选择当前所选骨架的父级"


msgctxt "Operator"
msgid "Clear Pose Transforms"
msgstr "清空姿态变换"


msgid "Reset location, rotation, and scaling of selected bones to their default values"
msgstr "将所选骨骼的位置、旋转与缩放重置为默认值"


msgctxt "Operator"
msgid "Clear User Transforms"
msgstr "清空姿态变换"


msgid "Reset pose on selected bones to keyframed state"
msgstr "重置所选骨骼的旋转至关键帧状态"


msgid "Only visible/selected bones"
msgstr "仅可见 / 选择的骨骼"


msgctxt "Operator"
msgid "Apply Visual Transform to Pose"
msgstr "将可视变换应用为新的姿态"


msgid "Apply final constrained position of pose bones to their transform"
msgstr "将骨骼的最终约束结果应用到自身变换"


msgctxt "Operator"
msgid "Add New Cache"
msgstr "添加新缓存"


msgid "Add new cache"
msgstr "添加新缓存"


msgctxt "Operator"
msgid "Bake Physics"
msgstr "烘焙物理运算结果"


msgid "Bake physics"
msgstr "烘焙物理运算结果"


msgid "Bake"
msgstr "烘培"


msgctxt "Operator"
msgid "Bake All Physics"
msgstr "烘焙所有的物理运算结果"


msgid "Bake all physics"
msgstr "烘焙所有的物理运算结果"


msgctxt "Operator"
msgid "Bake From Cache"
msgstr "从缓存烘焙"


msgid "Bake from cache"
msgstr "从缓存烘焙"


msgctxt "Operator"
msgid "Free Physics Bake"
msgstr "释放物理烘培"


msgid "Free physics bake"
msgstr "释放物理烘培"


msgctxt "Operator"
msgid "Free All Physics Bakes"
msgstr "释放全部物理烘培"


msgid "Free all baked caches of all objects in the current scene"
msgstr "建立一份当前场景完整副本"


msgctxt "Operator"
msgid "Delete Current Cache"
msgstr "删除当前缓存"


msgid "Delete current cache"
msgstr "删除当前缓存"


msgctxt "Operator"
msgid "Add Integrator Preset"
msgstr "添加积分器预设"


msgid "Add an Integrator Preset"
msgstr "新增积分器预设"


msgctxt "Operator"
msgid "Add Sampling Preset"
msgstr "新增采样预设"


msgid "Add a Sampling Preset"
msgstr "新增一个采样预设"


msgctxt "Operator"
msgid "OpenGL Render"
msgstr "OpenGL 渲染"


msgid "OpenGL render active viewport"
msgstr "使用 OpenGL 渲染活动视口"


msgid "Render files from the animation range of this scene"
msgstr "渲染该场景的动画区间"


msgid "Sequencer"
msgstr "序列编辑器"


msgid "Render using the sequencer's OpenGL display"
msgstr "使用序列编辑器的 OpenGL 显示进行渲染"


msgid "View Context"
msgstr "查看内容"


msgid "Use the current 3D view for rendering, else use scene settings"
msgstr "使用当前的 3D 视图进行渲染, 否则使用场景设定"


msgid "Write Image"
msgstr "保存图像"


msgid "Save rendered the image to the output path (used only when animation is disabled)"
msgstr "将渲染的图像保存到导出路径(尽在未启用动画时可用)"


msgctxt "Operator"
msgid "Play Rendered Animation"
msgstr "播放渲染动画"


msgid "Play back rendered frames/movies using an external player"
msgstr "使用一个外部播放器回放已渲染的帧 / 影片"


msgctxt "Operator"
msgid "Add Render Preset"
msgstr "新增渲染预设"


msgid "Add or remove a Render Preset"
msgstr "新增或删除一个渲染预设"


msgctxt "Operator"
msgid "Render"
msgstr "渲染"


msgid "Render active scene"
msgstr "渲染激活的场景"


msgid "Render Layer"
msgstr "渲染层"


msgid "Single render layer to re-render (used only when animation is disabled)"
msgstr "用于重新渲染的单一渲染层 (仅在禁用动画时使用)"


msgid "Scene to render, current scene if not specified"
msgstr "要渲染的场景, 如果未指定, 则为当前场景"


msgid "Use 3D Viewport"
msgstr "使用3D视图"


msgctxt "Operator"
msgid "Cancel Render View"
msgstr "关闭渲染窗口"


msgid "Cancel show render view"
msgstr "关闭显示渲染窗口"


msgctxt "Operator"
msgid "Show/Hide Render View"
msgstr "显示 / 隐藏渲染窗口"


msgid "Toggle show render view"
msgstr "渲染窗口显示切换"


msgctxt "Operator"
msgid "Bake To Keyframes"
msgstr "烘焙到关键帧"


msgid "Bake rigid body transformations of selected objects to keyframes"
msgstr "将所选物体的刚体变换烘焙到关键帧"


msgctxt "Operator"
msgid "Connect Rigid Bodies"
msgstr "关连刚体"


msgid "Create rigid body constraints between selected rigid bodies"
msgstr "在选中的刚体之间创建刚体约束"


msgid "Type of generated constraint"
msgstr "所生成的约束类型"


msgid "Glue rigid bodies together"
msgstr "将刚体粘合到一起"


msgid "Constrain rigid bodies to move around common pivot point"
msgstr "约束刚体, 使其围绕公共轴心点运动"


msgid "Restrict rigid body rotation to one axis"
msgstr "将刚体旋转限定到单一轴"


msgid "Slider"
msgstr "滑块"


msgid "Restrict rigid body translation to one axis"
msgstr "将刚体位移限定到单一轴"


msgid "Piston"
msgstr "活塞"


msgid "Restrict rigid body translation and rotation to one axis"
msgstr "将刚体位移和旋转限定到单一轴"


msgid "Generic"
msgstr "泛型"


msgid "Restrict translation and rotation to specified axes"
msgstr "将位移和旋转限定到指定轴"


msgid "Generic Spring"
msgstr "泛型弹簧"


msgid "Restrict translation and rotation to specified axes with springs"
msgstr "用弹簧将位移和旋转限定到指定轴"


msgid "Motor"
msgstr "机动"


msgid "Drive rigid body around or along an axis"
msgstr "驱动周边刚体或沿单一轴向驱动"


msgid "Connection Pattern"
msgstr "关连模式"


msgid "Pattern used to connect objects"
msgstr "用于连接物体的模式"


msgid "Connect selected objects to the active object"
msgstr "将选中的物体关联到活动物体"


msgid "Chain by Distance"
msgstr "按间距成链"


msgid "Connect objects as a chain based on distance, starting at the active object"
msgstr "根据间距将物体关连为链, 始于活动的物体"


msgid "Constraint pivot location"
msgstr "约束轴心所在的位置"


msgid "Pivot location is between the constrained rigid bodies"
msgstr "轴心位于受约束的刚体间"


msgid "Pivot location is at the active object position"
msgstr "轴心位于活动物体处"


msgid "Pivot location is at the selected object position"
msgstr "轴心位于选中的物体处"


msgctxt "Operator"
msgid "Add Rigid Body Constraint"
msgstr "添加刚体约束"


msgid "Add Rigid Body Constraint to active object"
msgstr "为活动物体添加刚体约束"


msgid "Rigid Body Constraint Type"
msgstr "刚体约束类型"


msgctxt "Operator"
msgid "Remove Rigid Body Constraint"
msgstr "移除刚体约束"


msgid "Remove Rigid Body Constraint from Object"
msgstr "移除物体的刚体约束"


msgctxt "Operator"
msgid "Calculate Mass"
msgstr "计算质量"


msgid "Automatically calculate mass values for Rigid Body Objects based on volume"
msgstr "根据体积自动计算刚体物体的质量值"


msgid "Custom density value (kg/m^3) to use instead of material preset"
msgstr "自定义密度值 (kg/m3) 以替换材质预设使用"


msgid "Material Preset"
msgstr "材质预设"


msgid "Type of material that objects are made of (determines material density)"
msgstr "用物体的材质类型 (确定材质密度)"


msgctxt "Operator"
msgid "Add Rigid Body"
msgstr "添加刚体"


msgid "Add active object as Rigid Body"
msgstr "将活动物体添加为刚体"


msgid "Rigid Body Type"
msgstr "刚体类型"


msgid "Object is directly controlled by simulation results"
msgstr "直接受控于模拟结果的物体"


msgid "Passive"
msgstr "被动"


msgid "Object is directly controlled by animation system"
msgstr "直接受控于动画系统的物体"


msgctxt "Operator"
msgid "Remove Rigid Body"
msgstr "移除刚体"


msgid "Remove Rigid Body settings from Object"
msgstr "从物体上移除刚体属性"


msgctxt "Operator"
msgid "Copy Rigid Body Settings"
msgstr "复制刚体设置"


msgid "Copy Rigid Body settings from active object to selected"
msgstr "将活动物体的刚体设置复制到选中的物体"


msgctxt "Operator"
msgid "Add Rigid Bodies"
msgstr "添加刚体"


msgid "Add selected objects as Rigid Bodies"
msgstr "将选择物体添加为刚体"


msgctxt "Operator"
msgid "Remove Rigid Bodies"
msgstr "移除刚体物体"


msgid "Remove selected objects from Rigid Body simulation"
msgstr "将选择的物体从刚体模拟中移除"


msgctxt "Operator"
msgid "Change Collision Shape"
msgstr "改变碰撞外观"


msgid "Change collision shapes for selected Rigid Body Objects"
msgstr "更改选中的刚体物体的碰撞形状"


msgid "Rigid Body Shape"
msgstr "刚体形状"


msgid "Box-like shapes (i.e. cubes), including planes (i.e. ground planes)"
msgstr "箱形形状 (如立方体), 包括平面 (如地平面)"


msgid "A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices)"
msgstr "一种类似于网格的曲面 (即, 外侧缩裹) 包含了所有顶点 (较少的点可获得理想效果)"


msgid "Mesh consisting of triangles only, allowing for more detailed interactions than convex hulls"
msgstr "仅包含三角面的网格, 与凸包相比, 可允许更复杂的交互"


msgctxt "Operator"
msgid "Add Rigid Body World"
msgstr "添加刚体世界"


msgid "Add Rigid Body simulation world to the current scene"
msgstr "向当前帧中添加刚体模拟环境"


msgctxt "Operator"
msgid "Remove Rigid Body World"
msgstr "移除刚体世界"


msgid "Remove Rigid Body simulation world from the current scene"
msgstr "从当前帧中移除刚体模拟环境"


msgctxt "Operator"
msgid "Delete Scene"
msgstr "删除场景"


msgid "Delete active scene"
msgstr "删除激活的场景"


msgctxt "Operator"
msgid "Add Edge Marks to Keying Set"
msgstr "向帧配置中添加边标识"


msgctxt "Operator"
msgid "Add Face Marks to Keying Set"
msgstr "向帧配置中添加面标识"


msgid "Name of the modifier to work on"
msgstr "工作中的修改器名称"


msgid "Color modifier type"
msgstr "色彩修改器类型"


msgid "Alpha modifier type"
msgstr "Alpha 修改器类型"


msgctxt "Operator"
msgid "Move Line Set"
msgstr "移动线条配置"


msgctxt "Operator"
msgid "Move Modifier"
msgstr "移动修改器"


msgid "Make internal"
msgstr "加载为内部文件"


msgid "Make module file internal after loading"
msgstr "加载后将模块设置为内部文件"


msgctxt "Operator"
msgid "New Scene"
msgstr "新场景"


msgid "Add new scene by type"
msgstr "按类型新建场景"


msgid "New"
msgstr "新建"


msgid "Add new scene"
msgstr "新建场景"


msgid "Copy Settings"
msgstr "复制设置"


msgid "Make a copy without any objects"
msgstr "建立一个副本, 不带任何物体"


msgid "Link Objects"
msgstr "链接物体"


msgid "Link to the objects from the current scene"
msgstr "从当前场景链接物体"


msgid "Link Object Data"
msgstr "链接物体数据"


msgid "Copy objects linked to data from the current scene"
msgstr "复制链接到当前场景数据的物体"


msgid "Full Copy"
msgstr "完整复制"


msgid "Make a full copy of the current scene"
msgstr "建立一份当前场景完整副本"


msgctxt "Operator"
msgid "Add Render Layer"
msgstr "新增渲染层"


msgid "Add a render layer"
msgstr "新增一个渲染层"


msgctxt "Operator"
msgid "Remove Render Layer"
msgstr "移除渲染层"


msgid "Remove the selected render layer"
msgstr "移除所选渲染层"


msgid "Add a render view"
msgstr "新增一个渲染视图"


msgctxt "Operator"
msgid "Handle Area Action Zones"
msgstr "处理区域动作区"


msgid "Handle area action zones for mouse actions/gestures"
msgstr "处理鼠标动作 / 手势的范围动作区域"


msgid "Modifier state"
msgstr "修改器状态"


msgctxt "Operator"
msgid "Cancel Animation"
msgstr "取消动画播放"


msgid "Cancel animation, returning to the original frame"
msgstr "取消动画播放, 并回到初始帧"


msgid "Restore Frame"
msgstr "重建帧"


msgid "Restore the frame when animation was initialized"
msgstr "当初始化动画帧时重建帧"


msgctxt "Operator"
msgid "Play Animation"
msgstr "播放动画"


msgid "Play animation"
msgstr "播放动画"


msgid "Play in Reverse"
msgstr "逆向播放"


msgid "Animation is played backwards"
msgstr "从后向前播放动画"


msgid "Sync"
msgstr "同步"


msgid "Drop frames to maintain framerate"
msgstr "弃帧以维持帧率"


msgctxt "Operator"
msgid "Animation Step"
msgstr "动画步长"


msgid "Step through animation by position"
msgstr "依据定位的步进动画"


msgctxt "Operator"
msgid "Duplicate Area into New Window"
msgstr "将区域复制到新窗口"


msgid "Duplicate selected area into new window"
msgstr "将所选区域复制到新窗口"


msgctxt "Operator"
msgid "Join Area"
msgstr "合并区域"


msgid "Join selected areas into new window"
msgstr "将选定区域合并到新窗口"


msgid "X 2"
msgstr "X 2"


msgid "Y 2"
msgstr "Y 2"


msgid "X 1"
msgstr "X 1"


msgid "Y 1"
msgstr "Y 1"


msgctxt "Operator"
msgid "Move Area Edges"
msgstr "移动区域边界"


msgid "Move selected area edges"
msgstr "移动所选区域的边界线"


msgctxt "Operator"
msgid "Area Options"
msgstr "区域选项:"


msgid "Operations for splitting and merging"
msgstr "拆分及合并操作"


msgctxt "Operator"
msgid "Split Area"
msgstr "拆分区域"


msgid "Split selected area into new windows"
msgstr "将选定区域拆分为新窗口"


msgctxt "Operator"
msgid "Swap Areas"
msgstr "区域互换"


msgid "Swap selected areas screen positions"
msgstr "调换所选区域的屏幕位置"


msgctxt "Operator"
msgid "Back to Previous Screen"
msgstr "返回上一视图"


msgid "Revert back to the original screen layout, before fullscreen area overlay"
msgstr "在全屏区域叠加前, 恢复到原屏幕布局"


msgctxt "Operator"
msgid "Delete Screen"
msgstr "删除屏幕"


msgid "Delete active screen"
msgstr "删除激活的屏幕"


msgctxt "Operator"
msgid "Jump to Endpoint"
msgstr "跳转到终点位置"


msgid "Jump to first/last frame in frame range"
msgstr "跳转到帧区间的首帧 / 末帧位置"


msgid "Last Frame"
msgstr "末帧"


msgid "Jump to the last frame of the frame range"
msgstr "跳转到帧区间的末帧位置"


msgctxt "Operator"
msgid "Frame Offset"
msgstr "帧偏移"


msgid "Move current frame forward/backward by a given number"
msgstr "将当前帧向前 / 向后移动指定的数量"


msgctxt "Operator"
msgid "Flip Header Region"
msgstr "翻转标题栏区域的位置"


msgid "Toggle the header over/below the main window area"
msgstr "在主窗口区域切换标题上 / 下位置"


msgctxt "Operator"
msgid "Expand/Collapse Header Menus"
msgstr "展开 / 折叠顶部菜单"


msgid "Expand or collapse the header pulldown menus"
msgstr "展开 / 折叠标题栏的下拉菜单"


msgctxt "Operator"
msgid "Header Toolbox"
msgstr "标题栏工具箱"


msgid "Display header region toolbox"
msgstr "显示标题栏工具箱"


msgctxt "Operator"
msgid "Jump to Keyframe"
msgstr "跳转到关键帧"


msgid "Jump to previous/next keyframe"
msgstr "跳转到上一个 / 下一个关键帧"


msgid "Jump to previous/next marker"
msgstr "跳转到上一个 / 下一个标记点"


msgid "Next Marker"
msgstr "下一个标记点"


msgctxt "Operator"
msgid "New Screen"
msgstr "新建屏幕窗口"


msgid "Add a new screen"
msgstr "新建一个新的屏幕窗口"


msgctxt "Operator"
msgid "Redo Last"
msgstr "重做上一步"


msgid "Display menu for last action performed"
msgstr "显示之前执行过的最后一步操作"


msgctxt "Operator"
msgid "Region Alpha"
msgstr "区域 Alpha"


msgid "Blend in and out overlapping region"
msgstr "混入和混出重叠区"


msgctxt "Operator"
msgid "Flip Region"
msgstr "翻转区域位置"


msgid "Toggle the region's alignment (left/right or top/bottom)"
msgstr "切换区域对齐 (左/右 或 上/下)"


msgctxt "Operator"
msgid "Toggle Quad View"
msgstr "切换四格视图"


msgid "Split selected area into camera, front, right & top views"
msgstr "将当前视图区域拆分为摄像机视图、前视图、右视图及顶视图"


msgctxt "Operator"
msgid "Scale Region Size"
msgstr "缩放区域尺寸"


msgid "Scale selected area"
msgstr "缩放所选区域"


msgctxt "Operator"
msgid "Repeat History"
msgstr "重复历史操作"


msgid "Display menu for previous actions performed"
msgstr "显示之前执行过的操作"


msgctxt "Operator"
msgid "Repeat Last"
msgstr "重复上一步"


msgid "Repeat last action"
msgstr "重复上一步操作"


msgctxt "Operator"
msgid "Set Screen"
msgstr "屏幕设定"


msgid "Cycle through available screens"
msgstr "循环通过可用屏幕"


msgctxt "Operator"
msgid "Make Screencast"
msgstr "开始截屏"


msgid "Capture a video of the active area or whole Blender window"
msgstr "对活动区域或整个 Blender 窗口进行屏幕录像"


msgid "Full Screen"
msgstr "全屏"


msgid "Capture the whole window (otherwise only capture the active area)"
msgstr "整个窗口截屏 (否则仅对活动区域截屏)"


msgctxt "Operator"
msgid "Save Screenshot"
msgstr "保存屏幕截图"


msgid "Capture a picture of the active area or whole Blender window"
msgstr "对激活区域或者全部 Blender 窗口截图"


msgctxt "Operator"
msgid "Clean-up Space-data"
msgstr "清除空间数据"


msgid "Remove unused settings for invisible editors"
msgstr "移除不可见编辑器的无用设置"


msgctxt "Operator"
msgid "Show User Preferences"
msgstr "显示用户设置面板"


msgid "Show user preferences"
msgstr "显示用户设置面板"


msgid "Ignore autoexec warning"
msgstr "忽略自动运行的警告"


msgctxt "Operator"
msgid "Execute a Python Preset"
msgstr "执行一个 Python 预设"


msgid "Execute a preset"
msgstr "执行预设"


msgid "Menu ID Name"
msgstr "菜单 ID 名"


msgid "ID name of the menu this was called from"
msgstr "被调用的菜单 ID 名"


msgctxt "Operator"
msgid "Run Python File"
msgstr "运行 Python 文件"


msgid "Run Python file"
msgstr "执行 Python 文件"


msgctxt "Operator"
msgid "Reload Scripts"
msgstr "重载脚本"


msgid "Reload Scripts"
msgstr "重载脚本"


msgctxt "Operator"
msgid "Sculpt"
msgstr "雕刻"


msgid "Sculpt a stroke into the geometry"
msgstr "将笔触雕刻至几何体上"


msgid "Ignore Background Click"
msgstr "忽略背景点击"


msgid "Clicks on the background do not start the stroke"
msgstr "在背景中点击并不会激活笔触"


msgctxt "Operator"
msgid "Detail Flood Fill"
msgstr "细节批量填充"


msgctxt "Operator"
msgid "Dynamic Topology Toggle"
msgstr "动态拓扑切换"


msgid "Dynamic topology alters the mesh topology while sculpting"
msgstr "雕刻时, 动态拓扑会改变网格的拓扑结构"


msgctxt "Operator"
msgid "Optimize"
msgstr "优化"


msgid "Recalculate the sculpt BVH to improve performance"
msgstr "重新计算雕刻 BVH 以改善性能"


msgctxt "Operator"
msgid "Sample Detail Size"
msgstr "采样细节尺寸"


msgctxt "Operator"
msgid "Sculpt Mode"
msgstr "雕刻模式"


msgid "Toggle sculpt mode in 3D view"
msgstr "在 3D 视图中切换雕刻模式"


msgctxt "Operator"
msgid "Set Detail Size"
msgstr "设置细节大小"


msgctxt "Operator"
msgid "Set Persistent Base"
msgstr "沿用基底设定"


msgid "Reset the copy of the mesh that is being sculpted on"
msgstr "重置选中物体网格的雕刻副本"


msgid "Symmetrize the topology modifications"
msgstr "拓扑对称修改"


msgctxt "Operator"
msgid "Sculpt UVs"
msgstr "雕刻UV"


msgid "Sculpt UVs using a brush"
msgstr "使用笔刷雕刻UV"


msgid "Switch brush to relax mode for duration of stroke"
msgstr "为笔触的持续时间, 将笔刷切换为松缓模式"


msgctxt "Operator"
msgid "Change Effect Input"
msgstr "改变效果接口"


msgid "The effect inputs to swap"
msgstr "交换特效输入"


msgid "A -> B"
msgstr "A -> B"


msgid "B -> C"
msgstr "B -> C"


msgid "A -> C"
msgstr "A -> C"


msgctxt "Operator"
msgid "Change Effect Type"
msgstr "改变特效类型"


msgid "Sequencer effect type"
msgstr "序列编辑器特效类型"


msgid "Crossfade"
msgstr "交替渐变"


msgid "Crossfade effect strip type"
msgstr "交替渐变特效的类型"


msgid "Add effect strip type"
msgstr "添加特效的类型"


msgid "Subtract effect strip type"
msgstr "减去特效的类型"


msgid "Alpha Over effect strip type"
msgstr "Alpha在上特效的类型"


msgid "Alpha Under"
msgstr "Alpha 在下"


msgid "Alpha Under effect strip type"
msgstr "Alpha 在下特效的类型"


msgid "Gamma Cross"
msgstr "伽玛过渡"


msgid "Gamma Cross effect strip type"
msgstr "伽玛交叉特效的类型"


msgid "Multiply effect strip type"
msgstr "叠加特效的类型"


msgid "Alpha Over Drop"
msgstr "Alpha 在上合并"


msgid "Alpha Over Drop effect strip type"
msgstr "Alpha 在上合并特效的类型"


msgid "Wipe"
msgstr "滑动"


msgid "Wipe effect strip type"
msgstr "擦除特效的类型"


msgid "Glow"
msgstr "发光"


msgid "Glow effect strip type"
msgstr "发光特效的类型"


msgid "Transform effect strip type"
msgstr "形变特效的类型"


msgid "Color effect strip type"
msgstr "片段的色彩特效类型"


msgid "Multicam Selector"
msgstr "多镜头选择器"


msgid "Adjustment Layer"
msgstr "调整层"


msgid "Gaussian Blur"
msgstr "高斯模糊"


msgctxt "Operator"
msgid "Change Data/Files"
msgstr "改变日期 / 文件"


msgid "Use Placeholders"
msgstr "使用文件占位符"


msgctxt "Operator"
msgid "Copy"
msgstr "复制"


msgctxt "Operator"
msgid "Crossfade sounds"
msgstr "声音过渡"


msgid "Do cross-fading volume animation of two selected sound strips"
msgstr "在两个所选声音片段间应用淡入淡出音量动画"


msgctxt "Operator"
msgid "Cut Strips"
msgstr "剪切片段"


msgid "Cut the selected strips"
msgstr "剪切所选择的片段"


msgid "Frame where selected strips will be cut"
msgstr "所选片段上将被剪辑的帧位置"


msgid "Side"
msgstr "边"


msgid "The side that remains selected after cutting"
msgstr "剪辑后的剩余边"


msgid "The type of cut operation to perform on strips"
msgstr "用于片段的剪辑方式"


msgctxt "Operator"
msgid "Cut multicam"
msgstr "剪切多个摄像机"


msgid "Cut multi-cam strip and select camera"
msgstr "剪切多镜头片段并选择摄像机"


msgctxt "Operator"
msgid "Deinterlace Movies"
msgstr "逐行扫描影片"


msgid "Deinterlace all selected movie sources"
msgstr "逐行扫描所有片源"


msgctxt "Operator"
msgid "Erase Strips"
msgstr "擦除片段"


msgid "Erase selected strips from the sequencer"
msgstr "从序列编辑器中擦除选中的片段"


msgid "Duplicate the selected strips"
msgstr "复制已选择的片段"


msgid "Duplicate selected strips and move them"
msgstr "复制并移动选中的发股"


msgid "Duplicate Strips"
msgstr "复制片段"


msgid "Slide a sequence strip in time"
msgstr "在一定时间内滑动序列块"


msgctxt "Operator"
msgid "Add Effect Strip"
msgstr "添加特效片段"


msgid "Add an effect to the sequencer, most are applied on top of existing strips"
msgstr "为序列添加一个特效, 一般应用在最顶层的片段上"


msgid "Channel to place this strip into"
msgstr "放置当前片段的通道"


msgid "Initialize the strip with this color (only used when type='COLOR')"
msgstr "使用此颜色作为片段的初始颜色(只在类型为'颜色'时有效)"


msgid "End frame for the color strip"
msgstr "色彩片段的结束帧"


msgid "Start frame of the sequence strip"
msgstr "序列片段的开始帧"


msgid "Allow Overlap"
msgstr "允许重叠"


msgid "Don't correct overlap on new sequence strips"
msgstr "不在新序列片段上校正叠加"


msgid "Replace Selection"
msgstr "替换选择"


msgid "Replace the current selection"
msgstr "替换当前所选"


msgctxt "Operator"
msgid "Insert Gaps"
msgstr "插入间隙"


msgid "Insert gap at current frame to first strips at the right, independent of selection or locked state of strips"
msgstr "在当前帧与右侧首个片段间插入间隙, 不依赖片段的选择或锁定状态"


msgid "Frames to insert after current strip"
msgstr "在当前片段之后插入的帧数"


msgctxt "Operator"
msgid "Remove Gaps"
msgstr "移除间隙"


msgid "Remove gap at current frame to first strip at the right, independent of selection or locked state of strips"
msgstr "移除当前帧与右侧首个片段间的间隙，不依赖片段的选择或锁定状态"


msgid "All Gaps"
msgstr "所有间隙"


msgid "Do all gaps to right of current frame"
msgstr "移除当前帧右侧的所有间隙"


msgctxt "Operator"
msgid "Add Image Strip"
msgstr "添加图像片段"


msgid "Add an image or image sequence to the sequencer"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgctxt "Operator"
msgid "Separate Images"
msgstr "分离图像"


msgid "On image sequence strips, it returns a strip for each image"
msgstr "对于图像序列片段,将为每张图像创建一个单独片段"


msgid "Length of each frame"
msgstr "每帧的长度"


msgctxt "Operator"
msgid "Lock Strips"
msgstr "锁定片段"


msgid "Lock the active strip so that it can't be transformed"
msgstr "锁定片段用于禁止编辑"


msgctxt "Operator"
msgid "Add Mask Strip"
msgstr "添加遮罩片段"


msgid "Add a mask strip to the sequencer"
msgstr "向序列编辑器中添加一个遮罩片段"


msgctxt "Operator"
msgid "Make Meta Strip"
msgstr "生成复合片段"


msgid "Group selected strips into a metastrip"
msgstr "群组选定的片段成为一个复合片段"


msgctxt "Operator"
msgid "UnMeta Strip"
msgstr "解开复合片段"


msgid "Put the contents of a metastrip back in the sequencer"
msgstr "将复合片段的内容分解放回至序列编辑"


msgctxt "Operator"
msgid "Toggle Meta Strip"
msgstr "切换复合片段"


msgid "Toggle a metastrip (to edit enclosed strips)"
msgstr "切换复合片段 (用于编辑封装的片段)"


msgctxt "Operator"
msgid "Add Movie Strip"
msgstr "添加影片片段"


msgid "Add a movie strip to the sequencer"
msgstr "向序列编辑器中添加一个影片片段"


msgid "Load sound with the movie"
msgstr "加载带音效的视频文件"


msgctxt "Operator"
msgid "Add MovieClip Strip"
msgstr "添加影片剪辑片段"


msgid "Add a movieclip strip to the sequencer"
msgstr "将一个影片剪辑片段添加到序列编辑器中"


msgctxt "Operator"
msgid "Mute Strips"
msgstr "禁用片段"


msgid "Mute (un)selected strips"
msgstr "禁用所选片段"


msgid "Mute unselected rather than selected strips"
msgstr "禁用未选片段, 而不是所选片段"


msgctxt "Operator"
msgid "Clear Strip Offset"
msgstr "清除片段偏移量"


msgid "Clear strip offsets from the start and end frames"
msgstr "清除首尾帧间的片段偏移"


msgctxt "Operator"
msgid "Paste"
msgstr "粘贴"


msgctxt "Operator"
msgid "Reassign Inputs"
msgstr "重新指定输入项"


msgid "Reassign the inputs for the effect strip"
msgstr "为特效片段重新指定输入项"


msgid "Rebuild all selected proxies and timecode indices using the job system"
msgstr "使用作业系统重建全部选中的代理与时间码索引"


msgctxt "Operator"
msgid "Refresh Sequencer"
msgstr "刷新序列"


msgid "Refresh the sequencer editor"
msgstr "刷新序列编辑器"


msgctxt "Operator"
msgid "Reload Strips"
msgstr "重新加载片段"


msgid "Reload strips in the sequencer"
msgstr "重新加载序列编辑器中的片段"


msgid "Adjust Length"
msgstr "调节长度"


msgid "Adjust length of strips to their data length"
msgstr "将片段长度调整到其数据长度"


msgctxt "Operator"
msgid "Set Render Size"
msgstr "设置渲染尺寸"


msgid "Set render size and aspect from active sequence"
msgstr "按照激活的序列设定渲染的尺寸及比例"


msgid "Use mouse to sample color in current frame"
msgstr "在当前图像中使用鼠标来采样"


msgctxt "Operator"
msgid "Add Scene Strip"
msgstr "添加场景片段"


msgid "Add a strip to the sequencer using a blender scene as a source"
msgstr "使用一个场景的输出为源片段到序列编辑器中"


msgctxt "Operator"
msgid "Activate/Select"
msgstr "激活 / 选择"


msgid "Select a strip (last selected becomes the \"active strip\")"
msgstr "选择一个片段(最后一个选择将成为\"激活选择\")"


msgid "Select based on the current frame side the cursor is on"
msgstr "选择在光标位置的当前帧"


msgid "Use mouse position for selection"
msgstr "基于鼠标指针位置选择"


msgid "Select left"
msgstr "选择左边"


msgid "Select right"
msgstr "选择右边"


msgid "Linked Handle"
msgstr "链接的控制柄"


msgid "Select handles next to the active strip"
msgstr "选择激活片段旁边的控制柄"


msgid "Linked Time"
msgstr "链接的时间"


msgid "Select other strips at the same time"
msgstr "选择同一时间段上的其他片段"


msgctxt "Operator"
msgid "Select Active Side"
msgstr "选定激活的片段段"


msgid "Select strips on the nominated side of the active strip"
msgstr "在活动片段的指定一侧进行片段选择"


msgid "The side of the handle that is selected"
msgstr "控制柄被选中的一侧"


msgid "Select or deselect all strips"
msgstr "选择或取消选择全部片段"


msgid "Select strips using border selection"
msgstr "用框选方式选择片段"


msgid "Select all strips grouped by various properties"
msgstr "选择所有按各类属性分组的片段"


msgid "Shared strip type"
msgstr "共享的片段类型"


msgid "Global Type"
msgstr "全局类型"


msgid "All strips of same basic type (Graphical or Sound)"
msgstr "所有基型相同的片段 (图像或声音)"


msgid "Shared strip effect type (if active strip is not an effect one, select all non-effect strips)"
msgstr "共用的片段效果类型 (如果激活的片段并非效果片段, 则选择所有的非效果片段)"


msgid "Shared data (scene, image, sound, etc.)"
msgstr "共用数据 (场景, 图像, 声音等)"


msgid "Effect"
msgstr "特效"


msgid "Shared effects"
msgstr "共享特效"


msgid "Effect/Linked"
msgstr "特效 / 链接"


msgid "Other strips affected by the active one (sharing some time, and below or effect-assigned)"
msgstr "被活动片段影响的其他片段 (共用部分时长, 并在其下方指定了效果)"


msgid "Overlap"
msgstr "重叠"


msgid "Overlapping time"
msgstr "覆盖时间"


msgctxt "Operator"
msgid "Select Handles"
msgstr "选择控制柄"


msgid "Select manipulator handles on the sides of the selected strip"
msgstr "选择所选片段两侧的控制柄"


msgid "Shrink the current selection of adjacent selected strips"
msgstr "收缩当前选择的而不是相邻选择的"


msgid "Select all strips adjacent to the current selection"
msgstr "选中已选相邻当前选择的片段"


msgctxt "Operator"
msgid "Select Pick Linked"
msgstr "选择相连的拾取项"


msgid "Select a chain of linked strips nearest to the mouse pointer"
msgstr "选择最接近鼠标的片段"


msgid "Select more strips adjacent to the current selection"
msgstr "选择更多相邻与当前选择的片段"


msgid "Frame where selected strips will be snapped"
msgstr "可被吸附片段上的帧"


msgctxt "Operator"
msgid "Add Sound Strip"
msgstr "添加声音片段"


msgid "Add a sound strip to the sequencer"
msgstr "添加一个声音片段到序列编辑器中"


msgid "Cache the sound in memory"
msgstr "将声音缓存到内存"


msgctxt "Operator"
msgid "Jump to Strip"
msgstr "跳至片段"


msgid "Move frame to previous edit point"
msgstr "移动帧至上一个编辑点"


msgid "Use strip center"
msgstr "使用片段中心"


msgid "Next Strip"
msgstr "下一个片段"


msgctxt "Operator"
msgid "Add Strip Modifier"
msgstr "添加片段修改器"


msgid "Add a modifier to the strip"
msgstr "为片段添加一个修改器"


msgctxt "Operator"
msgid "Move Strip Modifier"
msgstr "移除片段修改器"


msgid "Move modifier up and down in the stack"
msgstr "在堆栈中上下移动修改器"


msgid "Name of modifier to remove"
msgstr "要移除的修改器名称"


msgctxt "Operator"
msgid "Remove Strip Modifier"
msgstr "移除片段修改器"


msgid "Remove a modifier from the strip"
msgstr "从活动物体上移除修改器"


msgctxt "Operator"
msgid "Swap Strip"
msgstr "交换片段"


msgid "Swap active strip with strip to the right or left"
msgstr "与左或右侧的激活片段实现交换"


msgid "Side of the strip to swap"
msgstr "片段的交换方向"


msgctxt "Operator"
msgid "Sequencer Swap Data"
msgstr "交换序列数据"


msgid "Swap 2 sequencer strips"
msgstr "交换两个帧序列片段"


msgctxt "Operator"
msgid "Swap Inputs"
msgstr "交换输入"


msgid "Swap the first two inputs for the effect strip"
msgstr "交换特效片段的两个输入"


msgctxt "Operator"
msgid "UnLock Strips"
msgstr "解锁片段"


msgid "Unlock the active strip so that it can't be transformed"
msgstr "解锁激活的片段以允许其可被编辑"


msgctxt "Operator"
msgid "Un-Mute Strips"
msgstr "启用片段"


msgid "View all the strips in the sequencer"
msgstr "查看全部序列片段"


msgid "Zoom preview to fit in the area"
msgstr "自适应缩放预览"


msgctxt "Operator"
msgid "Border Offset View"
msgstr "框选视图"


msgid "Zoom the sequencer on the selected strips"
msgstr "放大已选者的序列片段"


msgctxt "Operator"
msgid "View Toggle"
msgstr "切换视图"


msgid "Toggle between sequencer views (sequence, preview, both)"
msgstr "切换序列视图(序列,预览,或两者同时)"


msgctxt "Operator"
msgid "Sequencer View Zoom Ratio"
msgstr "序列预览缩放比"


msgid "Change zoom ratio of sequencer preview"
msgstr "改变序列预览的缩放比"


msgctxt "Operator"
msgid "Cancel Stroke"
msgstr "取消笔触"


msgid "Cancel the current sketch stroke"
msgstr "取消当前的绘制笔触"


msgctxt "Operator"
msgid "Convert"
msgstr "转换"


msgid "Convert the selected sketch strokes to bone chains"
msgstr "转换选定的笔触至骨骼链"


msgid "Delete a sketch stroke"
msgstr "删除笔触"


msgctxt "Operator"
msgid "Draw Preview"
msgstr "绘制预览"


msgid "Draw preview of current sketch stroke (internal use)"
msgstr "绘制当前速绘笔触的预览 (内部使用)"


msgctxt "Operator"
msgid "Draw Stroke"
msgstr "绘制笔触"


msgid "Start to draw a sketch stroke"
msgstr "开始绘制一个绘图线条"


msgctxt "Operator"
msgid "End Stroke"
msgstr "结束笔触"


msgid "End and keep the current sketch stroke"
msgstr "结束并保留当前的速绘笔触"


msgctxt "Operator"
msgid "Gesture"
msgstr "示意"


msgid "Start to draw a gesture stroke"
msgstr "开始绘制一个姿态笔触"


msgid "Select a sketch stroke"
msgstr "选择一个素描笔刷"


msgctxt "Operator"
msgid "Update Animation Cache"
msgstr "更新动画缓存"


msgid "Update the audio animation cache"
msgstr "更新音频动画缓存"


msgctxt "Operator"
msgid "Mixdown"
msgstr "混音"


msgid "Sample accuracy, important for animation data (the lower the value, the more accurate)"
msgstr "采样精确度, 对于动画数据具有重要作用 (值越低, 则越精确)"


msgid "Bitrate in kbit/s"
msgstr "比特率 kbit/s"


msgid "Advanced Audio Coding"
msgstr "高级音频编码"


msgid "Dolby Digital ATRAC 3"
msgstr "Dolby Digital ATRAC 3"


msgid "Free Lossless Audio Codec"
msgstr "自由无损音频编码器"


msgid "MPEG-1 Audio Layer II"
msgstr "MPEG-1 Audio Layer II"


msgid "MPEG-2 Audio Layer III"
msgstr "MPEG-2 Audio Layer III"


msgid "Pulse Code Modulation (RAW)"
msgstr "脉冲编码调制 (RAW)"


msgid "Xiph.Org Vorbis Codec"
msgstr "Xiph.Org Vorbis 解码器"


msgid "File format"
msgstr "文件格式"


msgid "ac3"
msgstr "ac3"


msgid "flac"
msgstr "flac"


msgid "mkv"
msgstr "mkv"


msgid "mp2"
msgstr "mp2"


msgid "mp3"
msgstr "mp3"


msgid "ogg"
msgstr "ogg"


msgid "Xiph.Org Ogg Container"
msgstr "Xiph.Org Ogg 容器"


msgid "wav"
msgstr "wav"


msgid "Waveform Audio File Format"
msgstr "Waveform 音频文件格式"


msgid "Sample format"
msgstr "采样格式"


msgid "8 bit unsigned"
msgstr "8 位无符号整数格式"


msgid "16 bit signed"
msgstr "16 位整数格式"


msgid "24 bit signed"
msgstr "24 位带符号整数格式"


msgid "32 bit signed"
msgstr "32 位带符号整数格式"


msgid "32 bit floating point"
msgstr "32 位浮点数"


msgid "64 bit floating point"
msgstr "64 位浮点格式"


msgid "Split channels"
msgstr "分离音轨"


msgid "Each channel will be rendered into a mono file"
msgstr "各条音轨将被渲染为单声道文件"


msgctxt "Operator"
msgid "Open Sound"
msgstr "打开声音"


msgid "Load a sound file"
msgstr "加载声音文件"


msgctxt "Operator"
msgid "Open Sound Mono"
msgstr "开启单身道"


msgid "Load a sound file as mono"
msgstr "加载声音文件为单声道"


msgid "Mixdown the sound to mono"
msgstr "将声音混合为单声道"


msgctxt "Operator"
msgid "Pack Sound"
msgstr "打包声音"


msgid "Pack the sound into the current blend file"
msgstr "将声音打包到当前的 .blend 文件"


msgctxt "Operator"
msgid "Unpack Sound"
msgstr "解包声音"


msgid "Unpack the sound to the samples filename"
msgstr "将声音按样本的文件名解包"


msgid "Sound Name"
msgstr "声音名称"


msgctxt "Operator"
msgid "Update Animation"
msgstr "更新动画"


msgid "Update animation flags"
msgstr "更新动画标志"


msgctxt "Operator"
msgid "Add Surface Circle"
msgstr "添加 NURBS 曲面圆"


msgid "Construct a Nurbs surface Circle"
msgstr "创建一个 NURBS 曲面圆"


msgctxt "Operator"
msgid "Add Surface Curve"
msgstr "添加 NURBS 曲面线"


msgid "Construct a Nurbs surface Curve"
msgstr "创建一个 NURBS 曲面线"


msgctxt "Operator"
msgid "Add Surface Cylinder"
msgstr "添加 NURBS 曲面柱"


msgid "Construct a Nurbs surface Cylinder"
msgstr "创建一个 NURBS 曲面柱"


msgctxt "Operator"
msgid "Add Surface Sphere"
msgstr "添加 NURBS 曲面球"


msgid "Construct a Nurbs surface Sphere"
msgstr "创建一个 NURBS 曲面球"


msgctxt "Operator"
msgid "Add Surface Patch"
msgstr "添加 NURBS 曲面片"


msgid "Construct a Nurbs surface Patch"
msgstr "创建一个 NURBS 曲面片"


msgctxt "Operator"
msgid "Add Surface Torus"
msgstr "添加 NURBS 曲面环"


msgid "Construct a Nurbs surface Torus"
msgstr "创建一个 NURBS 曲面环"


msgctxt "Operator"
msgid "Clear Environment Map"
msgstr "清除环境贴图"


msgid "Discard the environment map and free it from memory"
msgstr "弃用环境贴图并释放存储空间"


msgctxt "Operator"
msgid "Clear All Environment Maps"
msgstr "清除所有的环境贴图"


msgid "Discard all environment maps in the .blend file and free them from memory"
msgstr "弃用 . blend 文件中所有的环境贴图并释放存储空间"


msgctxt "Operator"
msgid "Save Environment Map"
msgstr "保存环境贴图"


msgid "Save the current generated Environment map to an image file"
msgstr "将当前生成的环境贴图保存至图像文件"


msgid "File layout"
msgstr "文件布局"


msgid "Flat array describing the X,Y position of each cube face in the output image, where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] (use -1 to skip a face)"
msgstr "描述输出图像中各立方形面的X,Y位置的平整阵列, 其中, 1为一个面的大小 - 顺序为 [+Z -Z +Y -X -Y +X] (使用-1忽略一个面)"


msgctxt "Operator"
msgid "New Texture"
msgstr "新纹理"


msgid "Add a new texture"
msgstr "新增一个纹理"


msgctxt "Operator"
msgid "Copy Texture Slot Settings"
msgstr "复制纹理槽设定"


msgid "Copy the material texture settings and nodes"
msgstr "复制材质纹理设置与节点"


msgctxt "Operator"
msgid "Move Texture Slot"
msgstr "移动纹理槽"


msgid "Move texture slots up and down"
msgstr "上移 / 下移纹理槽"


msgctxt "Operator"
msgid "Paste Texture Slot Settings"
msgstr "粘贴纹理槽设定"


msgid "Copy the texture settings and nodes"
msgstr "复制纹理设置与节点"


msgctxt "Operator"
msgid "Text Auto Complete"
msgstr "文本自动完成"


msgid "Show a list of used text in the open document"
msgstr "在打开的文档中显示已用文本的列表"


msgctxt "Operator"
msgid "Comment"
msgstr "注释"


msgid "Convert selected text to comment"
msgstr "转换选定的文字至注释"


msgctxt "Operator"
msgid "Convert Whitespace"
msgstr "转换空格"


msgid "Convert whitespaces by type"
msgstr "按类型转换空格"


msgid "Type of whitespace to convert to"
msgstr "要转换的白色空间类型"


msgid "To Spaces"
msgstr "至空格"


msgid "To Tabs"
msgstr "至制表符"


msgid "Set cursor position"
msgstr "设置光标的位置"


msgctxt "Operator"
msgid "Cut"
msgstr "剪切"


msgctxt "Operator"
msgid "Duplicate Line"
msgstr "复制行"


msgid "Duplicate the current line"
msgstr "复制当前行"


msgctxt "Operator"
msgid "Find Next"
msgstr "查找文本"


msgid "Find specified text"
msgstr "查找特定文本"


msgctxt "Operator"
msgid "Find Set Selected"
msgstr "查找选择项"


msgid "Find specified text and set as selected"
msgstr "查找特殊的文字并设置为已选"


msgid "Indent selected text"
msgstr "缩进选定的文本"


msgctxt "Operator"
msgid "Jump"
msgstr "跳转"


msgid "Jump cursor to line"
msgstr "将光标跳转至行"


msgid "Line number to jump to"
msgstr "要跳转到的行号"


msgctxt "Operator"
msgid "Line Number"
msgstr "行号"


msgid "The current line number"
msgstr "当前行号"


msgctxt "Operator"
msgid "Make Internal"
msgstr "加载为内部文件"


msgid "Make active text file internal"
msgstr "加载文本文件为内部文件"


msgid "File Top"
msgstr "文件顶部"


msgid "File Bottom"
msgstr "文件底部"


msgctxt "Operator"
msgid "Move Lines"
msgstr "移动对象"


msgid "Move the currently selected line(s) up/down"
msgstr "上下移动当前所选的对象"


msgctxt "Operator"
msgid "Create Text Block"
msgstr "创建文本块"


msgctxt "Operator"
msgid "Open Text Block"
msgstr "打开文本块"


msgid "Make text file internal after loading"
msgstr "加载后将文本设置为内部文件"


msgctxt "Operator"
msgid "Toggle Overwrite"
msgstr "切换覆盖"


msgid "Toggle overwrite while typing"
msgstr "输入时切换覆盖"


msgid "Paste text selected elsewhere rather than copied (X11 only)"
msgstr "粘贴选定文本而不是在其他地方复制 (仅用于X11系统)"


msgctxt "Operator"
msgid "Refresh PyConstraints"
msgstr "刷新 Py 常量"


msgid "Refresh all pyconstraints"
msgstr "刷新全部 Py 常量"


msgctxt "Operator"
msgid "Reload"
msgstr "重载"


msgctxt "Operator"
msgid "Replace"
msgstr "替换"


msgid "Replace text with the specified text"
msgstr "使用特殊文本来替代"


msgctxt "Operator"
msgid "Replace Set Selected"
msgstr "替换选择"


msgid "Replace text with specified text and set as selected"
msgstr "将文本替换为指定文本并设为选中状态"


msgctxt "Operator"
msgid "Resolve Conflict"
msgstr "解决冲突"


msgid "When external text is out of sync, resolve the conflict"
msgstr "解决文本无法同步时的冲突"


msgid "How to solve conflict due to differences in internal and external text"
msgstr "用于解决文本内置和外置之间不同造成的冲突"


msgid "Ignore"
msgstr "忽略"


msgid "Make Internal"
msgstr "加载为内部文件"


msgctxt "Operator"
msgid "Run Script"
msgstr "运行脚本"


msgid "Run active script"
msgstr "运行激活的脚本"


msgctxt "Operator"
msgid "Save"
msgstr "保存"


msgctxt "Operator"
msgid "Save As"
msgstr "另存为"


msgid "Save active text file with options"
msgstr "根据选项保存当前激活的文本"


msgctxt "Operator"
msgid "Scroll"
msgstr "滚"


msgid "Number of lines to scroll"
msgstr "要滚动的行数"


msgctxt "Operator"
msgid "Scrollbar"
msgstr "滚动"


msgctxt "Operator"
msgid "Select Line"
msgstr "连接行号"


msgid "Select text by line"
msgstr "根据行号选择文字"


msgid "Select word under cursor"
msgstr "选定光标位置的文字"


msgid "Set cursor selection"
msgstr "设置光标选择"


msgid "Set selection end rather than cursor"
msgstr "设置选择的终点而不是光标"


msgctxt "Operator"
msgid "Find"
msgstr "查找"


msgid "Start searching text"
msgstr "开始搜索文本"


msgctxt "Operator"
msgid "To 3D Object"
msgstr "至 3D 物体"


msgid "Split Lines"
msgstr "分割线"


msgid "Create one object per line in the text"
msgstr "根据每一行文本创建一个物体"


msgctxt "Operator"
msgid "Uncomment"
msgstr "取消注释"


msgid "Convert selected comment to text"
msgstr "转换选定的物体至文字"


msgid "Unindent selected text"
msgstr "取消缩进选定的文本"


msgctxt "Operator"
msgid "Set End Frame"
msgstr "设置最后一帧"


msgid "Set the end frame"
msgstr "设置最后一帧"


msgctxt "Operator"
msgid "Set Start Frame"
msgstr "设置第一帧"


msgid "Set the start frame"
msgstr "设置第一帧"


msgid "Show the entire playable frame range"
msgstr "显示所有可回访的帧幅度"


msgctxt "Operator"
msgid "Bend"
msgstr "弯曲"


msgid "Bend selected items between the 3D cursor and the mouse"
msgstr "基于 3D 游标和鼠标弯曲选中的对象"


msgid "Edit Grease Pencil"
msgstr "编辑铅笔"


msgid "Use Snapping Options"
msgstr "使用吸附选项"


msgid "Align with Point Normal"
msgstr "根据点的法线来对齐"


msgid "Closest"
msgstr "邻近"


msgid "Snap closest point onto target"
msgstr "吸附到目标上最近的点"


msgid "Snap center onto target"
msgstr "吸附到目标的中心点"


msgid "Median"
msgstr "质心"


msgid "Snap median onto target"
msgstr "将质心吸附到对象"


msgid "Snap active onto target"
msgstr "吸附到目标的激活点"


msgctxt "Operator"
msgid "Create Orientation"
msgstr "创建参照坐标系"


msgid "Create transformation orientation from selection"
msgstr "根据所选元素创建变换参照坐标系"


msgid "Overwrite previous"
msgstr "覆盖之前"


msgid "Overwrite previously created orientation with same name"
msgstr "覆盖先前创建的同名参照坐标系"


msgid "Use after creation"
msgstr "创建后使用"


msgid "Select orientation after its creation"
msgstr "在坐标系创建之后选用"


msgid "Use View"
msgstr "使用视角"


msgctxt "Operator"
msgid "Delete Orientation"
msgstr "删除参照坐标系"


msgid "Delete transformation orientation"
msgstr "删除变换参照坐标系"


msgctxt "Operator"
msgid "Edge Bevel Weight"
msgstr "倒角边权重"


msgid "Change the bevel weight of edges"
msgstr "改变边的倒角权重"


msgctxt "Operator"
msgid "Edge Crease"
msgstr "边线折痕"


msgid "Change the crease of edges"
msgstr "改变为褶皱边"


msgctxt "Operator"
msgid "Edge Slide"
msgstr "滑动边线"


msgid "Correct UVs"
msgstr "校正UV"


msgid "Correct UV coordinates when transforming"
msgstr "在变换时校正 UV 坐标"


msgid "Constraint Axis"
msgstr "约束轴"


msgid "Transformation orientation"
msgstr "变换参照坐标系"


msgctxt "Operator"
msgid "Push/Pull"
msgstr "推 / 拉"


msgid "Push/Pull selected items"
msgstr "推 / 拉已选择的项目"


msgctxt "Operator"
msgid "Resize"
msgstr "缩放"


msgid "Scale (resize) selected items"
msgstr "缩放或调整所选对象的尺寸"


msgid "Edit Texture Space"
msgstr "编辑纹理空间"


msgid "Edit Object data texture space"
msgstr "编辑物体贴图空间数据"


msgctxt "Operator"
msgid "Rotate"
msgstr "旋转"


msgid "Rotate selected items"
msgstr "旋转选中的对象"


msgid "The axis around which the transformation occurs"
msgstr "形变发生的坐标轴"


msgctxt "Operator"
msgid "Select Orientation"
msgstr "选择坐标系"


msgid "Select transformation orientation"
msgstr "选择变换坐标系"


msgctxt "Operator"
msgid "Sequence Slide"
msgstr "滑动序列"


msgctxt "Operator"
msgid "Shear"
msgstr "切变"


msgid "Shear selected items along the horizontal screen axis"
msgstr "根据屏幕的水平坐标轴修剪选择的项目"


msgctxt "Operator"
msgid "Shrink/Fatten"
msgstr "法向缩放"


msgctxt "Operator"
msgid "Skin Resize"
msgstr "重置蒙皮尺寸"


msgid "Scale selected vertices' skin radii"
msgstr "缩放选中点的蒙皮半径"


msgctxt "Operator"
msgid "Tilt"
msgstr "倾斜"


msgid "Tilt selected control vertices of 3D curve"
msgstr "倾斜选择 3D 曲线的控制点"


msgctxt "Operator"
msgid "To Sphere"
msgstr "球形化"


msgid "Move selected vertices outward in a spherical shape around mesh center"
msgstr "使点围绕以网格的中心为圆心的球表面上移动"


msgctxt "Operator"
msgid "Trackball"
msgstr "轨迹球"


msgid "Trackball style rotation of selected items"
msgstr "所选物体的轨迹球式的旋转方式"


msgctxt "Operator"
msgid "Transform"
msgstr "变换"


msgid "Values"
msgstr "值"


msgctxt "Operator"
msgid "Translate"
msgstr "移动"


msgctxt "Operator"
msgid "Vertex Slide"
msgstr "顶点滑移"


msgid "Slide a vertex along a mesh"
msgstr "沿网格滑动顶点"


msgctxt "Operator"
msgid "Randomize"
msgstr "随机"


msgid "Randomize vertices"
msgstr "顶点随机化"


msgid "Distance to offset"
msgstr "距离偏移的"


msgid "Uniform"
msgstr "均衡"


msgctxt "Operator"
msgid "Warp"
msgstr "弯绕"


msgid "Warp vertices around the cursor"
msgstr "以指针为中心弯绕顶点"


msgid "Offset Angle"
msgstr "偏移角度"


msgctxt "Operator"
msgid "Copy Data Path"
msgstr "复制数据路径"


msgid "Copy the RNA data path for this property to the clipboard"
msgstr "将当前属性的 RNA 数据路径复制到剪贴板"


msgctxt "Operator"
msgid "Copy To Selected"
msgstr "复制到选定项"


msgid "Copy property from this object to selected objects or bones"
msgstr "将该物体的属性复制到选中的物体或骨骼上"


msgid "Source color"
msgstr "源色彩"


msgid "Gamma Corrected"
msgstr "伽玛校正"


msgctxt "Operator"
msgid "Edit Source"
msgstr "编辑源码"


msgid "Edit UI source code of the active button"
msgstr "编辑激活的按钮的源码"


msgctxt "Operator"
msgid "Edit Translation"
msgstr "编辑翻译"


msgid "Translate the label and tooltip of the property defined by given 'parameters'"
msgstr "翻译指定‘参数定义’属性上的标签及工具提示"


msgid "Label of the control"
msgstr "控制项标签"


msgid "Flags about the label of the button"
msgstr "按钮标签标记"


msgid "Message is marked as fuzzy in po file"
msgstr "此信息在 po 文件中被标记为模糊"


msgid "Some error occurred with this message"
msgstr "由当前信息产生的错误"


msgid "Tip of the control"
msgstr "控制项的提示"


msgid "Flags about the tip of the button"
msgstr "按钮的提示标记"


msgid "Clean up (remove) all local translation files, to be able to use all system's ones again"
msgstr "清理 (移除) 所有的本地翻译文件, 以便可以再次使用所有的系统翻译文件"


msgid "Label of the enum item of the control, if any"
msgstr "控制项的枚举项标签, 若可用"


msgid "Flags about the RNA enum item label of the button"
msgstr "按钮的 RNA 枚举项标签标记"


msgid "Tip of the enum item of the control, if any"
msgstr "控制项的枚举项提示, 若可用"


msgid "Flags about the RNA enum item tip of the button"
msgstr "按钮的 RNA 枚举项提示标记"


msgid "Current (translated) language"
msgstr "当前(已翻译)语言"


msgid "Original label of the control"
msgstr "控制项的原始标签"


msgid "Original tip of the control"
msgstr "控制项的原始提示"


msgid "Original label of the enum item of the control, if any"
msgstr "控制项的原始枚举项标签, 若可用"


msgid "Original tip of the enum item of the control, if any"
msgstr "控制项的原始枚举项提示, 若可用"


msgid "Original RNA-defined label of the control, if any"
msgstr "控制项的原始RNA定义标签, 若可用"


msgid "Original RNA-defined tip of the control, if any"
msgstr "控制项的原始RNA定义提示, 若可用"


msgid "Path to the matching po file"
msgstr "图像文件的路径"


msgid "RNA context for label"
msgstr "用于标签的 RNA 情境"


msgid "Identifier of the RNA enum item, if any"
msgstr "RNA枚举项的标签, 若可用"


msgid "RNA-defined label of the control, if any"
msgstr "由RNA定义的控制项标签, 若可用"


msgid "Flags about the RNA-defined label of the button"
msgstr "按钮的 RNA 定义标签标记"


msgid "Identifier of the RNA property, if any"
msgstr "RNA属性标签, 若可用"


msgid "Identifier of the RNA struct, if any"
msgstr "识别可用的 RNA 结构"


msgid "RNA-defined tip of the control, if any"
msgstr "控制项的RNA定义提示, 若可用"


msgid "Flags about the RNA-defined tip of the button"
msgstr "按钮的 RNA 定义提示标记"


msgid "Stats from opened po"
msgstr "开启 PO 的状态"


msgid "Try to rebuild mo file, and refresh Blender UI"
msgstr "更新PO文件,并重新编译MO文件,刷新Blender界面"


msgid "Update po file, try to rebuild mo file, and refresh Blender UI"
msgstr "更新PO文件,并重新编译MO文件,刷新Blender界面"


msgid "Edit i18n in current language for the active button"
msgstr "为激活的按钮编辑翻译"


msgctxt "Operator"
msgid "Eyedropper"
msgstr "吸管"


msgid "Sample a color from the Blender Window to store in a property"
msgstr "从 Blender 窗口中吸取并保存颜色属性"


msgid "Export POT"
msgstr "导出 POT"


msgid "Export (generate) a POT file too"
msgstr "同时导出（生成）一个 POT 文件"


msgid "Update Existing"
msgstr "更新现有项"


msgid "Update existing po files, if any, instead of overwriting them"
msgstr "如果 PO 文件已存在，则对其进行更新，而非覆盖"


msgid "Operator Name"
msgstr "操作项名称"


msgctxt "Operator"
msgid "Edit Translation Update Mo"
msgstr "将编辑结果更新至MO"


msgid "Try to \"compile\" given po file into relevant blender.mo file (WARNING: it will replace the official mo file in your user dir!)"
msgstr "尝试将指定的 po  文件 \"编译\" 到对应的 blender.mo 文件 (警告: 这将替换掉安装目录中的官方 mo 文件!)"


msgctxt "Operator"
msgid "I18n Load Settings"
msgstr "i18n 加载设置"


msgid "Load translations' settings from a persistent JSon file"
msgstr "草稳定的 JSon 文件加载翻译设置"


msgid "Path to the saved settings file"
msgstr "设置文件的保存路径"


msgctxt "Operator"
msgid "I18n Save Settings"
msgstr "i18n 保存设置"


msgid "Save translations' settings in a persistent JSon file"
msgstr "将翻译设置保存为稳定的 JSon 文件"


msgctxt "Operator"
msgid "Update I18n Branches"
msgstr "国际化(i18n)分支"


msgid "Update i18n svn's branches (po files)"
msgstr "更新 i18n svn 的分支 (po 文件)"


msgid "Skip POT"
msgstr "跳过 POT"


msgid "Skip POT file generation"
msgstr "跳过生成 POT 文件"


msgctxt "Operator"
msgid "Init I18n Update Settings"
msgstr "i18n 初始化更新设定"


msgid "Init settings for i18n svn's update operators"
msgstr "i18n svn 更新操作项的舒适化设定"


msgctxt "Operator"
msgid "Init I18n Update Select Languages"
msgstr "初始化 i18n 更新选择语言"


msgid "(De)select (or invert selection of) all languages for i18n svn's update operators"
msgstr "取消选择 / 选择 (或反选选择项) 所有用于 i18n svn 的更新操作项的语言 "


msgid "Invert Selection"
msgstr "反选"


msgid "Inverse selection (overrides 'Select All' when True)"
msgstr "反转选区（为真时，覆盖‘全选’）"


msgid "Select All"
msgstr "全选"


msgid "Select all if True, else deselect all"
msgstr "若为真, 则全选; 否则全部取消选择"


msgctxt "Operator"
msgid "Update I18n Statistics"
msgstr "更新 I18n 统计信息"


msgid "Create or extend a 'i18n_info.txt' Text datablock containing statistics and checks about "
msgstr "创建或扩展一个包含了统计及检查信息‘i18n_info.txt’文本数据块"


msgid "Check Branches"
msgstr "检查分支"


msgid "Check po files in branches"
msgstr "检查分支中的 po 文件"


msgid "Check Trunk"
msgstr "检查主干"


msgid "Check po files in trunk"
msgstr "检查主干中的 po 文件"


msgctxt "Operator"
msgid "Update I18n Trunk"
msgstr "更新 i18n 主干"


msgctxt "Operator"
msgid "Reload Translation"
msgstr "重载翻译"


msgid "Force a full reload of UI translation"
msgstr "强制 UI 翻译重载为空"


msgctxt "Operator"
msgid "Reports to Text Block"
msgstr "报告给文本块"


msgid "Write the reports "
msgstr "写入报告"


msgctxt "Operator"
msgid "Reset to Default Value"
msgstr "恢复到默认值"


msgid "Reset this property's value to its default value"
msgstr "将当前属性值恢复到默认值"


msgid "Reset to default values all elements of the array"
msgstr "将阵列中的所有元素恢复到默认值"


msgctxt "Operator"
msgid "Reset to Default Theme"
msgstr "恢复到默认主题"


msgid "Reset to the default theme colors"
msgstr "恢复到默认主题色调"


msgctxt "Operator"
msgid "Align"
msgstr "对齐"


msgid "Align selected UV vertices to an axis"
msgstr "将已选择的 UV 点对齐至轴"


msgid "Axis to align UV locations on"
msgstr "用于对齐 UV 位置的坐标轴"


msgid "Straighten"
msgstr "拉直"


msgid "Align UVs along the line defined by the endpoints"
msgstr "将 UV 对齐于坐标轴的末端上"


msgid "Straighten X"
msgstr "X 向拉直"


msgid "Align UVs along the line defined by the endpoints along the X axis"
msgstr "将 UV 对齐于由X 轴定义的末端上"


msgid "Straighten Y"
msgstr "Y 向拉直"


msgid "Align UVs along the line defined by the endpoints along the Y axis"
msgstr "将UV对齐于由Y 轴定义的末端上"


msgid "Align Auto"
msgstr "自动对齐"


msgid "Automatically choose the axis on which there is most alignment already"
msgstr "自动选择当前最多对齐的坐标轴"


msgid "Align X"
msgstr "对齐到 X 轴"


msgid "Align UVs on X axis"
msgstr "对齐 UV 到 X 轴"


msgid "Align Y"
msgstr "对齐到 Y 轴"


msgid "Align UVs on Y axis"
msgstr "对齐 UV 到 Y 轴"


msgctxt "Operator"
msgid "Average Islands Scale"
msgstr "孤岛比例平均化"


msgid "Average the size of separate UV islands, based on their area in 3D space"
msgstr "将独立的 UV 孤岛尺寸均化, 基于它们的 3D 空间区域"


msgid "Select UV vertices using circle selection"
msgstr "使用刷选方式选择 UV 顶点"


msgctxt "Operator"
msgid "Cube Projection"
msgstr "块面投影"


msgid "Project the UV vertices of the mesh over the six faces of a cube"
msgstr "将网格的 UV 顶点投射到立方体六面"


msgid "Clip to Bounds"
msgstr "裁剪至边界框"


msgid "Clip UV coordinates to bounds after unwrapping"
msgstr "展开后将 UV 裁剪至边界框"


msgid "Correct Aspect"
msgstr "校正高宽比例"


msgid "Map UVs taking image aspect ratio into account"
msgstr "根据贴图比例计算 UV 的高宽比"


msgid "Cube Size"
msgstr "矩形尺寸"


msgid "Size of the cube to project on"
msgstr "用于投射的矩形尺寸"


msgid "Scale to Bounds"
msgstr "缩放至边界框"


msgid "Scale UV coordinates to bounds after unwrapping"
msgstr "展开后将 UV 缩放至边界框的尺寸"


msgctxt "Operator"
msgid "Cylinder Projection"
msgstr "柱面投影"


msgid "Project the UV vertices of the mesh over the curved wall of a cylinder"
msgstr "将网格的 UV 顶点投射到圆柱围壁上"


msgid "How to determine rotation around the pole"
msgstr "如何确定杆的极向轴"


msgid "Polar ZX"
msgstr "ZX 极轴"


msgid "Polar 0 is X"
msgstr "极点为0时是X 轴"


msgid "Polar ZY"
msgstr "ZY 极轴"


msgid "Polar 0 is Y"
msgstr "极点为0时是Y 轴"


msgid "Direction of the sphere or cylinder"
msgstr "圆柱或是球体的方向"


msgid "View on Equator"
msgstr "赤道视图"


msgid "3D view is on the equator"
msgstr "基于中纬线的 3D 视图"


msgid "View on Poles"
msgstr "查看极向轴"


msgid "3D view is on the poles"
msgstr "3D 视图位于极向轴"


msgid "Align to Object"
msgstr "对齐至物体"


msgid "Align according to object transform"
msgstr "对齐至物体的形变"


msgid "Radius of the sphere or cylinder"
msgstr "球体或圆柱的半径"


msgctxt "Operator"
msgid "Export UV Layout"
msgstr "导出 UV 布局图"


msgid "Export UV layout to file"
msgstr "将 UV 布局图导出为文件"


msgid "All UVs"
msgstr "所有 UV"


msgid "Export all UVs in this mesh (not just visible ones)"
msgstr "输出当前网格的所有 UV (不只是可视)"


msgid "File format to export the UV layout to"
msgstr "UV 布局图的导出文件格式"


msgid "Scalable Vector Graphic (.svg)"
msgstr "可缩放矢量图形 (.svg)"


msgid "Export the UV layout to a vector SVG file"
msgstr "将 UV 布局图导出为矢量的 SVG 文件"


msgid "Encapsulate PostScript (.eps)"
msgstr "封装式PostScript (.eps)"


msgid "Export the UV layout to a vector EPS file"
msgstr "将 UV 布局图导出为矢量的 EPS 文件"


msgid "PNG Image (.png)"
msgstr "PNG图像 (.png)"


msgid "Export the UV layout to a bitmap image"
msgstr "将 UV 布局图导出为位图"


msgid "Exports UVs from the modified mesh"
msgstr "根据已修改的网格导出 UV"


msgid "Dimensions of the exported file"
msgstr "输出文件的尺寸"


msgid "Tessellated UVs"
msgstr "棋盘格样式 UV"


msgid "Export tessellated UVs instead of polygons ones"
msgstr "将 UV 以曲面细分样式导出, 而非多边形样式"


msgctxt "Operator"
msgid "Follow Active Quads"
msgstr "沿活动四边面展开"


msgid "Follow UVs from active quads along continuous face loops"
msgstr "根据激活的四边面, 沿连续的循环面拆解 UV"


msgid "Edge Length Mode"
msgstr "边长模式"


msgid "Method to space UV edge loops"
msgstr "UV 环状边的分布算法"


msgid "Space all UVs evenly"
msgstr "均匀分布所有 UV"


msgid "Average space UVs edge length of each loop"
msgstr "各循环中 UV 边线长度的平均间隔"


msgid "Length Average"
msgstr "平均长度"


msgid "Hide (un)selected UV vertices"
msgstr "隐藏(非)选定的 UV 顶点"


msgctxt "Operator"
msgid "Lightmap Pack"
msgstr "光照贴图拼排"


msgid "New Image"
msgstr "新建图像"


msgid "Assign new images for every mesh (only one if shared tex space enabled)"
msgstr "为各网格指定新的图像 (如果启用了共用纹理空间, 则只指定到单一图像)"


msgid "Pack Quality"
msgstr "拼排品质"


msgid "Pre Packing before the complex boxpack"
msgstr "在进行复杂的盒状拼排前, 执行预拼排"


msgid "Selected Faces"
msgstr "选中的面"


msgid "All Faces"
msgstr "所有的面"


msgid "Selected Mesh Object"
msgstr "选定的网格物体"


msgid "Width and Height for the new image"
msgstr "新图像的高和宽"


msgid "Size of the margin as a division of the UV"
msgstr "UV 的间隔边线尺寸"


msgid "New UV Map"
msgstr "新 UV 贴图"


msgid "Create a new UV map for every mesh packed"
msgstr "为每个已拼排的网格创建 UV 贴图"


msgid "Share Tex Space"
msgstr "共享的纹理空间"


msgid "Objects Share texture space, map all objects into 1 uvmap"
msgstr "共用纹理空间的物体, 将所有物体映射到单一 UV 贴图中"


msgid "Mark selected UV edges as seams"
msgstr "以 UV 边线为缝合边"


msgid "Clear Seams"
msgstr "清除缝合边"


msgctxt "Operator"
msgid "Minimize Stretch"
msgstr "最小化拉伸"


msgid "Reduce UV stretching by relaxing angles"
msgstr "根据松弛限角减少 UV 的拉伸量"


msgid "Blend factor between stretch minimized and original"
msgstr "伸展最小值和原始尺寸见的混合系数"


msgid "Fill Holes"
msgstr "填充洞面"


msgid "Virtual fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry"
msgstr "展开之前填充网格的未封闭面, 以避免叠加并保持对称性"


msgid "Number of iterations to run, 0 is unlimited when run interactively"
msgstr "迭代运行的次数, 设置 0 时交互运算下为无限次"


msgctxt "Operator"
msgid "Pack Islands"
msgstr "拼排孤岛"


msgid "Transform all islands so that they fill up the UV space as much as possible"
msgstr "变换所有的孤岛, 以便让它们尽可能填满 UV 空间"


msgid "Space between islands"
msgstr "孤岛间距"


msgctxt "Operator"
msgid "Pin"
msgstr "钉固"


msgid "Set/clear selected UV vertices as anchored between multiple unwrap operations"
msgstr "设置/清除选定的 UV 顶点并作为展开的固定点位置"


msgid "Clear pinning for the selection instead of setting it"
msgstr "清除选择的钉住而不是设置"


msgctxt "Operator"
msgid "Project From View"
msgstr "从视角投影"


msgid "Project the UV vertices of the mesh as seen in current 3D view"
msgstr "将网格的 UV 顶点投射到当前的 3D 视角"


msgid "Camera Bounds"
msgstr "摄像机边界"


msgid "Map UVs to the camera region taking resolution and aspect into account"
msgstr "将 UV 映射到顾及分辨率及纵横比的摄像机区域"


msgid "Use orthographic projection"
msgstr "使用正交投射"


msgctxt "Operator"
msgid "Remove Doubles UV"
msgstr "移除重叠 UV"


msgid "Selected UV vertices that are within a radius of each other are welded together"
msgstr "在彼此半径范围内的选中的 UV 顶点将被焊接在一起"


msgid "Maximum distance between welded vertices"
msgstr "合并元素之间的最小间隔"


msgctxt "Operator"
msgid "Reset"
msgstr "重置"


msgid "Reset UV projection"
msgstr "重置 UV 投射"


msgid "Reveal all hidden UV vertices"
msgstr "显示隐藏的 UV 顶点"


msgctxt "Operator"
msgid "Seams From Islands"
msgstr "沿孤岛边线生成缝合边"


msgid "Set mesh seams according to island setup in the UV editor"
msgstr "根据 UV 编辑器中孤岛的设置, 对网格缝合边进行设定"


msgid "Mark Seams"
msgstr "标记为缝合边"


msgid "Mark boundary edges as seams"
msgstr "以边界线为缝合边"


msgid "Mark Sharp"
msgstr "标记锐边"


msgid "Mark boundary edges as sharp"
msgstr "以边界线为锐边"


msgid "Select UV vertices"
msgstr "选择 UV 顶点"


msgid "Change selection of all UV vertices"
msgstr "修改全部 UV 顶点的呃选择"


msgid "Select UV vertices using border selection"
msgstr "使用框选来选择 UV 顶点"


msgid "Border select pinned UVs only"
msgstr "框选仅钉住的 UV"


msgctxt "Operator"
msgid "Lasso Select UV"
msgstr "套索选择 UV"


msgid "Select UVs using lasso selection"
msgstr "使用套索对 UV 进行选择"


msgid "Select all UV vertices linked to the active UV map"
msgstr "选择所有链接至当前UV图的 UV 顶点"


msgid "Select all UV vertices linked under the mouse"
msgstr "选择鼠标下链接的全部 UV 顶点"


msgid "Select a loop of connected UV vertices"
msgstr "选择一个循环链接的 UV 顶点"


msgctxt "Operator"
msgid "Selected Pinned"
msgstr "选择钉住"


msgid "Select all pinned UV vertices"
msgstr "选择钉住的 UV 顶点"


msgctxt "Operator"
msgid "Select Split"
msgstr "选取分离的"


msgid "Select only entirely selected faces"
msgstr "仅选择所选区的面"


msgctxt "Operator"
msgid "Smart UV Project"
msgstr "智能 UV 投射"


msgid "This script projection unwraps the selected faces of a mesh (it operates on all selected mesh objects, and can be used to unwrap selected faces, or all faces)"
msgstr "此脚本投射将展开选中的网格面 (它作用于所有选中的网格物体, 并可用于展开选中的面, 或所有面)"


msgid "Lower for more projection groups, higher for less distortion"
msgstr "对于更多的投影组, 使用较低值; 对于较轻的畸变使用较高值"


msgid "Island Margin"
msgstr "孤岛边距"


msgid "Margin to reduce bleed from adjacent islands"
msgstr "用于减少与相邻孤岛的边距容差"


msgid "Area Weight"
msgstr "区域权重"


msgid "Weight projections vector by faces with larger areas"
msgstr "较大面积面的权重投影矢量"


msgctxt "Operator"
msgid "Snap Cursor"
msgstr "吸附光标"


msgid "Snap cursor to target type"
msgstr "将光标吸附到目标类型"


msgid "Target to snap the selected UVs to"
msgstr "选定 UV 的吸附目标"


msgctxt "Operator"
msgid "Snap Selection"
msgstr "吸附选项"


msgid "Snap selected UV vertices to target type"
msgstr "将选择 UV 的顶点吸附至目标体的类型"


msgid "Cursor (Offset)"
msgstr "游标 (偏移)"


msgid "Adjacent Unselected"
msgstr "未选中的相邻项"


msgctxt "Operator"
msgid "Sphere Projection"
msgstr "球面投影"


msgid "Project the UV vertices of the mesh over the curved surface of a sphere"
msgstr "将网格的 UV 顶点投射到球体曲面上"


msgctxt "Operator"
msgid "Stitch"
msgstr "缝合"


msgid "Stitch selected UV vertices by proximity"
msgstr "在已选中拉伸邻近的 UV 点"


msgid "Clear seams of stitched edges"
msgstr "清除缝合边的缝痕"


msgid "Limit distance in normalized coordinates"
msgstr "规格化坐标中的限定间隔"


msgid "Snap At Midpoint"
msgstr "吸附至中点"


msgid "UVs are stitched at midpoint instead of at static island"
msgstr "UV被缝合到中点, 而非静态孤岛"


msgid "Operation Mode"
msgstr "操作模式"


msgid "Use vertex or edge stitching"
msgstr "使用顶点或边线缝合"


msgid "Snap Islands"
msgstr "吸附孤岛"


msgid "Snap islands together (on edge stitch mode, rotates the islands too)"
msgstr "将孤岛吸附到一起 (在边缝合模式中同时旋转孤岛)"


msgid "Static Island"
msgstr "静态孤岛"


msgid "Island that stays in place when stitching islands"
msgstr "当缝合孤岛时, 保持原地不动的孤岛"


msgid "Stored Operation Mode"
msgstr "已存储的操作模式"


msgid "Use Limit"
msgstr "使用限定"


msgid "Stitch UVs within a specified limit distance"
msgstr "在有效距离内拉伸UV"


msgctxt "Operator"
msgid "Set Tile"
msgstr "设置平铺"


msgid "Set UV image tile coordinates"
msgstr "设置平铺的图像坐标"


msgid "Tile"
msgstr "平铺"


msgid "Tile coordinate"
msgstr "平铺坐标系"


msgctxt "Operator"
msgid "Unwrap"
msgstr "展开"


msgid "Unwrap the mesh of the object being edited"
msgstr "展开正在编辑的物体网格"


msgid "Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)"
msgstr "展开方法(基于角度的算法通常比常规模式效果更好,但是运算速度会更慢)"


msgid "Angle Based"
msgstr "基于角度"


msgid "Conformal"
msgstr "确认"


msgid "Use Subsurf Modifier"
msgstr "使用表面细分修改器"


msgctxt "Operator"
msgid "Weld"
msgstr "焊接"


msgid "Weld selected UV vertices together"
msgstr "将已选择的 UV 顶点焊接在一起"


msgctxt "Operator"
msgid "Pan View"
msgstr "平移视图"


msgid "Delta X"
msgstr "X 增量"


msgid "Delta Y"
msgstr "Y 增量"


msgctxt "Operator"
msgid "Reset View"
msgstr "恢复视图"


msgid "Reset the view"
msgstr "重置视图"


msgctxt "Operator"
msgid "Scroll Down"
msgstr "向下滚动"


msgid "Scroll the view down"
msgstr "向下滚动当前视图"


msgid "Page"
msgstr "页面"


msgid "Scroll down one page"
msgstr "下翻一页"


msgctxt "Operator"
msgid "Scroll Left"
msgstr "向左滚动"


msgid "Scroll the view left"
msgstr "向左滚动当前视图"


msgctxt "Operator"
msgid "Scroll Right"
msgstr "向右滚动"


msgid "Scroll the view right"
msgstr "向右滚动当前视图"


msgctxt "Operator"
msgid "Scroll Up"
msgstr "向上滚动"


msgid "Scroll the view up"
msgstr "向上滚动当前视图"


msgctxt "Operator"
msgid "Scroller Activate"
msgstr "激活滚动条"


msgid "Scroll view by mouse click and drag"
msgstr "使用鼠标点击或拖拽来滚动视图"


msgctxt "Operator"
msgid "Smooth View 2D"
msgstr "平滑 2D 视图"


msgctxt "Operator"
msgid "Zoom 2D View"
msgstr "缩放 2D 视图"


msgctxt "Operator"
msgid "Zoom In"
msgstr "放大"


msgid "Zoom Factor X"
msgstr "X 向缩放系数"


msgid "Zoom Factor Y"
msgstr "Y 向缩放系数"


msgctxt "Operator"
msgid "Zoom Out"
msgstr "缩小"


msgctxt "Operator"
msgid "Add Background Image (Ctrl for Empty Object)"
msgstr "添加背景图 (按住 Ctrl 可添加空物体)"


msgctxt "Operator"
msgid "Remove Background Image"
msgstr "移除背景图"


msgid "Remove a background image from the 3D view"
msgstr "从 3D 视图中移除此背景图"


msgid "Background image index to remove"
msgstr "要移除的背景图索引"


msgctxt "Operator"
msgid "Align Camera To View"
msgstr "对齐摄像机至视图"


msgid "Set camera view to active view"
msgstr "将摄像机视图设置为激活视图"


msgctxt "Operator"
msgid "Camera Fit Frame to Selected"
msgstr "摄像机匹配帧 -> 所选"


msgid "Move the camera so selected objects are framed"
msgstr "移动摄像机, 以便覆盖选中的物体"


msgctxt "Operator"
msgid "Clipping Border"
msgstr "裁剪边框"


msgid "Set the view clipping border"
msgstr "设置视图的裁剪边界"


msgctxt "Operator"
msgid "Copy Selection to Buffer"
msgstr "将选中项复制到缓存"


msgid "Selected objects are saved in a temp file"
msgstr "选中的物体被保存到临时文件中"


msgctxt "Operator"
msgid "Set 3D Cursor"
msgstr "设置 3D 游标"


msgid "Set the location of the 3D cursor"
msgstr "设置 3D 游标的坐标"


msgctxt "Operator"
msgid "Dolly View"
msgstr "滑动视图"


msgid "Dolly in/out in the view"
msgstr "前 / 后移动视图"


msgid "Zoom Position X"
msgstr "缩放 X 向位置"


msgid "Zoom Position Y"
msgstr "缩放 Y 向位置"


msgctxt "Operator"
msgid "Extrude Individual and Move"
msgstr "各自挤出并移动"


msgid "Extrude individual elements and move"
msgstr "挤出各元素并移动"


msgctxt "Operator"
msgid "Extrude and Move on Normals"
msgstr "沿法线挤出并移动"


msgid "Extrude and move along normals"
msgstr "沿法线挤出并移动"


msgctxt "Operator"
msgid "Enable 3D Manipulator"
msgstr "启用 3D 操纵件"


msgid "Enable the transform manipulator for use"
msgstr "启用变换操纵件"


msgid "Enable the rotate manipulator"
msgstr "启用旋转操纵件"


msgid "Enable the scale manipulator"
msgstr "启用比例操纵件"


msgid "Enable the translate manipulator"
msgstr "启用移动操纵件"


msgctxt "Operator"
msgid "Fly Navigation"
msgstr "飞行漫游模式"


msgid "Interactively fly around the scene"
msgstr "在场景中进行飞行漫游"


msgctxt "Operator"
msgid "Start Game Engine"
msgstr "启动游戏引擎"


msgid "Start game engine"
msgstr "启动游戏引擎"


msgctxt "Operator"
msgid "Layers"
msgstr "层 / 通道"


msgid "Toggle layer(s) visibility"
msgstr "切换可见层"


msgid "Add this layer to the current view layers"
msgstr "将这一层添加到当前视图层"


msgid "The layer number to set, zero for all layers"
msgstr "设置的层数, 0 时为所有图层"


msgid "Toggle the layer"
msgstr "切换层"


msgctxt "Operator"
msgid "Local View"
msgstr "自身视图"


msgid "Toggle display of selected object(s) separately and centered in view"
msgstr "分别切换并在视图中心显示选中的物体"


msgctxt "Operator"
msgid "3D Manipulator"
msgstr "3D 操纵件"


msgid "Manipulate selected item by axis"
msgstr "根据坐标轴控制所选物体"


msgctxt "Operator"
msgid "Move View"
msgstr "平移视图"


msgid "Move the view"
msgstr "移动视图"


msgctxt "Operator"
msgid "View Navigation"
msgstr "浏览飞行模式"


msgctxt "Operator"
msgid "NDOF Move View"
msgstr "NDOF 平移视图"


msgctxt "Operator"
msgid "NDOF Orbit View"
msgstr "NDOF 轨迹视图"


msgctxt "Operator"
msgid "NDOF Orbit View with Zoom"
msgstr "NDOF轨迹视图, 带缩放"


msgctxt "Operator"
msgid "NDOF Pan View"
msgstr "NDOF 平移视图"


msgctxt "Operator"
msgid "Set Active Object as Camera"
msgstr "设置活动物体为摄像机"


msgid "Set the active object as the active camera for this view or scene"
msgstr "设置活动物体为当前视图或场景的激活摄像机"


msgctxt "Operator"
msgid "Paste Selection from Buffer"
msgstr "粘贴缓存中的选中项"


msgid "Contents of copy buffer gets pasted"
msgstr "复制的缓存内容已粘贴"


msgctxt "Operator"
msgid "Set Render Border"
msgstr "设置框选渲染"


msgid "Camera Only"
msgstr "仅摄像机"


msgid "Set render border for camera view and final render only"
msgstr "设定仅供摄像机视图及最终渲染使用的渲染区域"


msgctxt "Operator"
msgid "Rotate View"
msgstr "旋转视图"


msgid "Rotate the view"
msgstr "旋转视图"


msgctxt "Operator"
msgid "Ruler/Protractor"
msgstr "3D 量尺 & 量角器"


msgid "Interactive ruler"
msgstr "交互量尺"


msgid "Activate/select item(s)"
msgstr "激活 / 选择的项目"


msgid "Use the object center when selecting, in editmode used to extend object selection"
msgstr "选择时使用物体的中心(仅为选择挤出物体的编辑模式)"


msgid "Enumerate"
msgstr "枚举"


msgid "List objects under the mouse (object mode only)"
msgstr "列出鼠标位置下的所有物体(仅物体模式)"


msgid "Use object selection (editmode only)"
msgstr "选择时使用物体的中心(仅编辑模式)"


msgid "Select items using border selection"
msgstr "使用框选方式选择项目"


msgid "Select items using circle selection"
msgstr "使用刷选方式选择项目"


msgid "Select items using lasso selection"
msgstr "使用套索方式选择项目"


msgctxt "Operator"
msgid "Select Menu"
msgstr "选择菜单"


msgid "Menu object selection"
msgstr "选中物体的菜单"


msgid "Object Name"
msgstr "物体名称"


msgid "Toggle selection instead of deselecting everything first"
msgstr "切换选区, 而不是首先取消全选"


msgctxt "Operator"
msgid "Select or Deselect All"
msgstr "选择或者取消全选"


msgctxt "Operator"
msgid "Smooth View"
msgstr "平滑视图"


msgctxt "Operator"
msgid "Snap Cursor to Active"
msgstr "将光标吸附到激活项"


msgid "Snap cursor to active item"
msgstr "将光标吸附到激活项"


msgctxt "Operator"
msgid "Snap Cursor to Center"
msgstr "将光标吸附到中心点"


msgid "Snap cursor to the Center"
msgstr "将光标吸附到中心点"


msgctxt "Operator"
msgid "Snap Cursor to Grid"
msgstr "将光标吸附到栅格点"


msgid "Snap cursor to nearest grid division"
msgstr "将光标吸附到最近的栅格点"


msgctxt "Operator"
msgid "Snap Cursor to Selected"
msgstr "将光标吸附到所选项"


msgid "Snap cursor to center of selected item(s)"
msgstr "将光标吸附到所选项的中心点"


msgid "Snap selected item(s) to cursor"
msgstr "将所选项吸附到光标"


msgid "View all objects in scene"
msgstr "查看场景中的全部物体"


msgid "All Regions"
msgstr "所有区域"


msgid "View selected for all regions"
msgstr "在所有区域中查看选中的对象"


msgctxt "Operator"
msgid "View Camera Center"
msgstr "摄像机视图居中"


msgid "Center the camera view"
msgstr "居中显示摄像机视角"


msgctxt "Operator"
msgid "Center View to Cursor"
msgstr "视图中心到光标位置"


msgid "Center the view so that the cursor is in the middle of the view"
msgstr "将视角居中, 使用光标位置作为视图中心"


msgctxt "Operator"
msgid "View Lock Center"
msgstr "视角锁定中心"


msgctxt "Operator"
msgid "Center View to Mouse"
msgstr "将视图中心设定到光标位置"


msgid "Center the view to the Z-depth position under the mouse cursor"
msgstr "将视图居中到鼠标指针处的 Z 深度所在位置"


msgctxt "Operator"
msgid "View Lock Clear"
msgstr "清除视图锁定"


msgid "Clear all view locking"
msgstr "清除视图中的全部锁定"


msgctxt "Operator"
msgid "View Lock to Active"
msgstr "锁定至活动物体"


msgid "Lock the view to the active object/bone"
msgstr "将视图锁定至活动物体 / 骨骼"


msgctxt "Operator"
msgid "View Orbit"
msgstr "转动视图"


msgid "Orbit the view"
msgstr "滚动视图"


msgid "Orbit"
msgstr "滚动"


msgid "Direction of View Orbit"
msgstr "视轨的方向"


msgid "Orbit Left"
msgstr "视轨左滚"


msgid "Orbit the view around to the Left"
msgstr "将视轨向左滚动"


msgid "Orbit Right"
msgstr "视轨右滚"


msgid "Orbit the view around to the Right"
msgstr "将视轨向右滚动"


msgid "Orbit Up"
msgstr "视轨上滚"


msgid "Orbit the view Up"
msgstr "将视轨向上滚动"


msgid "Orbit Down"
msgstr "视轨下滚"


msgid "Orbit the view Down"
msgstr "将视轨向下滚动"


msgid "Pan"
msgstr "平移"


msgid "Direction of View Pan"
msgstr "视图平移的方向"


msgid "Pan Left"
msgstr "左平移"


msgid "Pan the view to the Left"
msgstr "左平移视图"


msgid "Pan Right"
msgstr "右平移"


msgid "Pan the view to the Right"
msgstr "右平移视图"


msgid "Pan Up"
msgstr "上平移"


msgid "Pan the view Up"
msgstr "上平移视图"


msgid "Pan Down"
msgstr "下平移"


msgid "Pan the view Down"
msgstr "下平移视图"


msgctxt "Operator"
msgid "View Persp/Ortho"
msgstr "透视 / 正交视图切换"


msgid "Switch the current view from perspective/orthographic projection"
msgstr "切换当前视图为正交视图 / 透视图"


msgctxt "Operator"
msgid "View Roll"
msgstr "滚动查看"


msgid "Roll the view"
msgstr "旋转视图"


msgid "Move the view to the selection center"
msgstr "将视图移动到选中元素的中心"


msgctxt "Operator"
msgid "View Numpad"
msgstr "视图数字键"


msgid "Use a preset viewpoint"
msgstr "使用一个视口预设"


msgid "Align Active"
msgstr "对齐激活"


msgid "Align to the active object's axis"
msgstr "对齐到活动物体的轴向"


msgid "Preset viewpoint to use"
msgstr "要使用的视角预设"


msgid "View From the Left"
msgstr "从左侧察看"


msgid "View From the Right"
msgstr "从右侧察看"


msgid "View From the Bottom"
msgstr "从底部察看"


msgid "View From the Top"
msgstr "从顶部察看"


msgid "View From the Front"
msgstr "从前面察看"


msgid "View From the Back"
msgstr "从后面察看"


msgid "View From the Active Camera"
msgstr "从活动的摄像机角度察看视图"


msgctxt "Operator"
msgid "Walk Navigation"
msgstr "行走漫游模式"


msgid "Interactively walk around the scene"
msgstr "在场景中进行行走漫游"


msgctxt "Operator"
msgid "Zoom View"
msgstr "缩放视图"


msgid "Zoom in/out in the view"
msgstr "缩 / 放视图"


msgid "Zoom in the view to the nearest object contained in the border"
msgstr "缩放显示至框选下的最近一个物体"


msgctxt "Operator"
msgid "Zoom Camera 1:1"
msgstr "1:1 缩放摄像机视图"


msgid "Match the camera to 1:1 to the render output"
msgstr "设置摄像机为渲染输出的相同比例尺寸"


msgid "Target Path"
msgstr "目标路径"


msgid "User Prefs"
msgstr "用户设置"


msgctxt "Operator"
msgid "Refresh"
msgstr "刷新"


msgid "Export Polygons (Quads & NGons) as Triangles"
msgstr "将多边形面 (四边面 & 多边面) 导出为三角面"


msgctxt "Operator"
msgid "Activate Application Configuration"
msgstr "激活软件设置"


msgctxt "Operator"
msgid "Default Application Configuration"
msgstr "默认程序配置"


msgid "Select new objects"
msgstr "选择新物体"


msgid "Instance Groups"
msgstr "组实例"


msgctxt "Operator"
msgid "Start Game In Player"
msgstr "在播放器中开始游戏"


msgid "Launch the blender-player with the current blend-file"
msgstr "用当前的blend文件启动blender播放器"


msgctxt "Operator"
msgid "Call Menu"
msgstr "调用菜单"


msgid "Call (draw) a pre-defined menu"
msgstr "调用 (显示) 一个预定义菜单"


msgid "Name of the menu"
msgstr "菜单名称"


msgid "Name of the pie menu"
msgstr "饼菜单名称"


msgctxt "Operator"
msgid "Export COLLADA"
msgstr "导出 COLLADA"


msgid "Save a Collada file"
msgstr "保存 Collada 文件"


msgid "Apply modifiers to exported mesh (non destructive))"
msgstr "为输出的网格应用修改器(非结构类)"


msgid "Deform Bones only"
msgstr "仅使骨骼变形"


msgid "Only export deforming bones with armatures"
msgstr "仅写入形变骨骼"


msgid "Modifier resolution for export"
msgstr "导出的修改器分辨率"


msgid "Apply modifier's view settings"
msgstr "应用修改器的视图设置"


msgid "Apply modifier's render settings"
msgstr "应用修改器的渲染设置"


msgid "Texture Type"
msgstr "纹理类型"


msgid "Transformation type for translation, scale and rotation"
msgstr "用于移动, 缩放及旋转的变换操作类型"


msgid "Use <matrix> to specify transformations"
msgstr "使用 <矩阵> 指定变换"


msgid "TransRotLoc"
msgstr "TransRotLoc"


msgid "Use <translate>, <rotate>, <scale> to specify transformations"
msgstr "使用 <移动>, <旋转>, <缩放> 指定变换"


msgid "Include Armatures"
msgstr "包括骨骼"


msgid "Export related armatures (even if not selected)"
msgstr "导出相邻骨架(即使没有选取)"


msgid "Include Children"
msgstr "包括子物体"


msgid "Export all children of selected objects (even if not selected)"
msgstr "导出选定物体的全部子物体(即使没有选择)"


msgid "Include Shape Keys"
msgstr "包含形态键"


msgid "Export all Shape Keys from Mesh Objects"
msgstr "从网格物体中导出所有的形态键"


msgid "Export only selected elements"
msgstr "仅导出选中的元素"


msgid "Sort by Object name"
msgstr "按物体名称排序"


msgid "Sort exported data by Object name"
msgstr "使用物体名称来排列导出数据"


msgid "Use Object Instances"
msgstr "使用物体的实例"


msgid "Instantiate multiple Objects from same Data"
msgstr "对来自相同数据的多个物体执行实例化"


msgid "Copy textures to same folder where the .dae file is exported"
msgstr "将纹理复制到与. dae 文件的导出路径相同的文件夹中"


msgctxt "Operator"
msgid "Import COLLADA"
msgstr "导入 COLLADA"


msgid "Load a Collada file"
msgstr "加载 Collada 文件"


msgid "Import Units"
msgstr "导入单位"


msgid "If disabled match import to Blender's current Unit settings, otherwise use the settings from the Imported scene"
msgstr "若禁用, 则将导入项匹配至当前的 Blender 单位设定, 否则使用被导入场景的设定 "


msgctxt "Operator"
msgid "Context Collection Boolean Set"
msgstr "碰撞布尔设定情境"


msgid "Set boolean values for a collection of items"
msgstr "为一部分类别设置布林值"


msgid "The data path from each iterable to the value (int or float)"
msgstr "从各个可迭代项指向值的数据路径 (整型或浮点型)"


msgid "The data path relative to the context, must point to an iterable"
msgstr "涉及情境的数据路径, 须指向一个可迭代项"


msgctxt "Operator"
msgid "Context Array Cycle"
msgstr "正文阵列循环"


msgid "Set a context array value (useful for cycling the active mesh edit mode)"
msgstr "设定一个情境阵列值 (适用于活动网格的编辑模式的循环)"


msgid "Context Attributes"
msgstr "属性"


msgid "RNA context string"
msgstr "RNA 正文字符串"


msgid "Cycle backwards"
msgstr "逆序"


msgctxt "Operator"
msgid "Context Enum Cycle"
msgstr "循环枚举情境"


msgid "Toggle a context value"
msgstr "切换正文值"


msgctxt "Operator"
msgid "Context Int Cycle"
msgstr "正文整型循环"


msgid "Set a context value (useful for cycling active material, vertex keys, groups, etc.)"
msgstr "设定一个环境值 (适用于循环切换活动的材质, 顶点关键帧及群组等)"


msgctxt "Operator"
msgid "Context Enum Menu"
msgstr "枚举菜单情境"


msgctxt "Operator"
msgid "Context Modal Mouse"
msgstr "模态鼠标情境"


msgid "Adjust arbitrary values with mouse input"
msgstr "用鼠标输入方式调节任意值"


msgid "Header Text"
msgstr "标题栏文字"


msgid "Text to display in header during scale"
msgstr "缩放时显示在标题栏上的文字"


msgid "Scale the mouse movement by this value before applying the delta"
msgstr "在应用增量前通过此数值对鼠标的移动进行缩放"


msgid "Invert the mouse input"
msgstr "反转鼠标输入"


msgctxt "Operator"
msgid "Context Scale Float"
msgstr "正文浮点缩放"


msgid "Scale a float context value"
msgstr "缩放正文的浮点值"


msgid "Assign value"
msgstr "赋值"


msgctxt "Operator"
msgid "Context Scale Int"
msgstr "正文整形缩放"


msgid "Scale an int context value"
msgstr "缩放正文的整型值"


msgid "Always Step"
msgstr "持续步进"


msgid "Always adjust the value by a minimum of 1 when 'value' is not 1.0"
msgstr "当 '值' 不为 0 时, 始终用最小值 1 对值进行调节"


msgctxt "Operator"
msgid "Context Set Boolean"
msgstr "正文设置布尔型"


msgid "Set a context value"
msgstr "设置正文值"


msgid "Assignment value"
msgstr "指定值"


msgctxt "Operator"
msgid "Context Set Enum"
msgstr "情境"


msgid "Assignment value (as a string)"
msgstr "指定值 (作为字符串型)"


msgctxt "Operator"
msgid "Context Set Float"
msgstr "设置正文为浮点"


msgid "Apply relative to the current value (delta)"
msgstr "复制时将帧粘贴至当前帧的相对位置"


msgctxt "Operator"
msgid "Set Library ID"
msgstr "设置库ID"


msgctxt "Operator"
msgid "Context Set"
msgstr "设置正文"


msgctxt "Operator"
msgid "Context Set String"
msgstr "正文设置字符串型"


msgctxt "Operator"
msgid "Context Set Value"
msgstr "正文设置值"


msgctxt "Operator"
msgid "Context Toggle"
msgstr "切换情境"


msgctxt "Operator"
msgid "Context Toggle Values"
msgstr "正文切换值"


msgid "Toggle enum"
msgstr "切换枚举"


msgctxt "Operator"
msgid "Copy Previous Settings"
msgstr "复制前一个设置"


msgid "Copy settings from previous version"
msgstr "复制前一版的设定"


msgctxt "Operator"
msgid "Debug Menu"
msgstr "调试菜单"


msgid "Open a popup to set the debug level"
msgstr "打开一个对话框设置调试等级"


msgid "Debug Value"
msgstr "调试数值"


msgctxt "Operator"
msgid "Demo"
msgstr "演示"


msgctxt "Operator"
msgid "Control"
msgstr "控制"


msgid "Pause"
msgstr "暂停"


msgctxt "Operator"
msgid "Demo Mode (Start)"
msgstr "演示模式(开始)"


msgctxt "Operator"
msgid "Demo Mode (Setup)"
msgstr "演示模式(设置)"


msgid "Create a demo script and optionally execute it"
msgstr "创建演示脚本, 并可执行"


msgid "Number of times to play the animation"
msgstr "动画播放次数"


msgid "Render Anim"
msgstr "渲染动画"


msgid "Render entire animation (render mode only)"
msgstr "渲染整个动画(仅用于渲染模式)"


msgid "Screen Switch"
msgstr "屏幕切换"


msgid "Time between switching screens (in seconds) or 0 to disable"
msgstr "切换屏幕时间(毫秒),0为禁用"


msgid "Time Max"
msgstr "最长时间"


msgid "Maximum number of seconds to show the animation for (in case the end frame is very high for no reason)"
msgstr "为显示动画所需最多秒数 (以免结束帧数值无故骤升)"


msgid "Time Min"
msgstr "最短时间"


msgid "Minimum number of seconds to show the animation for (for small loops)"
msgstr "为显示动画所需最少秒数 (针对小型循环)"


msgid "Search Path"
msgstr "搜索路径"


msgid "Directory used for importing the file"
msgstr "用于导入文件的路径"


msgid "Render Delay"
msgstr "渲染延迟"


msgid "Time to display the rendered image before moving on (in seconds)"
msgstr "在继续操作前, 渲染图像的显示时间 (秒)"


msgid "Run once and exit"
msgstr "运行一次并退出"


msgid "Random Order"
msgstr "随机顺序"


msgid "Select files randomly"
msgstr "随机选择文件"


msgid "Run Immediately!"
msgstr "立即运行!"


msgid "Run demo immediately"
msgstr "立即运行演示"


msgctxt "Operator"
msgid "Dependency Relations"
msgstr "从属关系"


msgid "Print dependency graph relations to the console"
msgstr "将附属图形关联打印到控制台"


msgctxt "Operator"
msgid "View Documentation"
msgstr "查看文档"


msgid "Load online reference docs"
msgstr "载入在线参考文件"


msgid "Doc ID"
msgstr "文档ID"


msgctxt "Operator"
msgid "View Manual"
msgstr "查看指南"


msgid "Load online manual"
msgstr "载入在线指南"


msgctxt "Operator"
msgid "Add Interaction Preset"
msgstr "新增交互预设"


msgid "Add or remove an Application Interaction Preset"
msgstr "新增或删除一个一个程序交互预设"


msgctxt "Operator"
msgid "Add Theme Preset"
msgstr "新增主题预设"


msgid "Add or remove a theme preset"
msgstr "新增或删除一个主题预设"


msgctxt "Operator"
msgid "Activate Keyconfig"
msgstr "激活热键配置"


msgctxt "Operator"
msgid "Export Key Configuration..."
msgstr "导出键配置..."


msgid "Export key configuration to a python script"
msgstr "将键配置导出为 Python 脚本"


msgctxt "Operator"
msgid "Import Key Configuration..."
msgstr "导入键配置..."


msgid "Import key configuration from a python script"
msgstr "从 phthon 脚本文件导入键配置"


msgid "Keep original"
msgstr "保留原始文件"


msgid "Keep original file after copying to configuration folder"
msgstr "在复制到配置文件夹之后保留原始文件"


msgctxt "Operator"
msgid "Add Keyconfig Preset"
msgstr "新增键配置预设"


msgid "Add or remove a Key-config Preset"
msgstr "新增或删除一个键配置预设"


msgctxt "Operator"
msgid "Remove Key Config"
msgstr "移除键配置"


msgid "Remove key config"
msgstr "移除键配置"


msgctxt "Operator"
msgid "Test Key Configuration for Conflicts"
msgstr "测试键配置冲突"


msgid "Test key-config for conflicts"
msgstr "测试键配置的冲突"


msgctxt "Operator"
msgid "Add Key Map Item"
msgstr "添加键映射项"


msgid "Add key map item"
msgstr "添加键映射项"


msgctxt "Operator"
msgid "Remove Key Map Item"
msgstr "移除键映射项"


msgid "Remove key map item"
msgstr "移除键映射项"


msgid "Item Identifier"
msgstr "项ID"


msgid "Identifier of the item to remove"
msgstr "待移除的项ID"


msgctxt "Operator"
msgid "Restore Key Map Item"
msgstr "还原全部键映射项"


msgid "Restore key map item"
msgstr "还原全部键映射项"


msgctxt "Operator"
msgid "Restore Key Map(s)"
msgstr "还原全部键映射"


msgid "Restore key map(s)"
msgstr "还原全部键映射"


msgid "All Keymaps"
msgstr "全部按键功能映射表"


msgid "Restore all keymaps to default"
msgstr "重置键映射项至默认"


msgid "Link from a Library .blend file"
msgstr "从 . blend 库文件中链接或追加"


msgctxt "Operator"
msgid "Memory Statistics"
msgstr "内存限制"


msgid "Print memory statistics to the console"
msgstr "将内存统计打印到控制台"


msgctxt "Operator"
msgid "Open Blender File"
msgstr "打开 Blender 文件"


msgid "Open a Blender file"
msgstr "打开一个 Blender 文件"


msgid "Load UI"
msgstr "加载用户界面"


msgid "Load user interface setup in the .blend file"
msgstr "从工程中加载用户界面设置"


msgid "Trusted Source"
msgstr "可信任源"


msgctxt "Operator"
msgid "Operator Cheat Sheet"
msgstr "操作项信息一览"


msgctxt "Operator"
msgid "Restore Defaults"
msgstr "恢复默认"


msgid "Set the active operator to its default values"
msgstr "将当前属性值恢复到默认值"


msgid "Operator"
msgstr "操作项"


msgctxt "Operator"
msgid "Operator Preset"
msgstr "操作项预设"


msgid "Add or remove an Operator Preset"
msgstr "新增或删除一个一个操作项预设"


msgid "Open a path in a file browser"
msgstr "在文件浏览器中打开路径"


msgid "Trusted Blend Files"
msgstr "信任的Blend文件"


msgctxt "Operator"
msgid "Add Property"
msgstr "添加属性"


msgid "Property Edit"
msgstr "编辑属性"


msgid "Property data_path edit"
msgstr "编辑属性数据路径"


msgid "Context"
msgstr "环境"


msgctxt "Operator"
msgid "Edit Property"
msgstr "编辑属性"


msgid "Tooltip"
msgstr "工具提示"


msgid "Property name edit"
msgstr "编辑属性名"


msgid "Property value edit"
msgstr "编辑属性值"


msgctxt "Operator"
msgid "Remove Property"
msgstr "移除属性"


msgid "Internal use (edit a property data_path)"
msgstr "内部调用(用于编辑data_path的属性)"


msgctxt "Operator"
msgid "Quit Blender"
msgstr "退出Blender"


msgid "Quit Blender"
msgstr "退出Blender"


msgctxt "Operator"
msgid "Radial Control"
msgstr "径向控制"


msgid "Set some size property (like e.g. brush size) with mouse wheel"
msgstr "使用鼠标滚轮设置某些尺寸属性 (例如笔刷的尺寸)"


msgid "Color Path"
msgstr "色彩路径"


msgid "Path of property used to set the color of the control"
msgstr "用于设置颜色的属性路径"


msgid "Primary Data Path"
msgstr "主级数据路径"


msgid "Primary path of property to be set by the radial control"
msgstr "由径向控制的属性的主级路径"


msgid "Secondary Data Path"
msgstr "次级数据路径"


msgid "Secondary path of property to be set by the radial control"
msgstr "由径向控制的属性的次级路径"


msgid "Fill Color Path"
msgstr "填充色路径"


msgid "Path of property used to set the fill color of the control"
msgstr "用于设置填充色的属性路径"


msgid "Image ID"
msgstr "图像识别符"


msgid "Path of ID that is used to generate an image for the control"
msgstr "用于控制图像的识别符生成路径"


msgid "Rotation Path"
msgstr "旋转路径"


msgid "Path of property used to rotate the texture display"
msgstr "用于旋转纹理显示的属性路径"


msgid "Secondary Texture"
msgstr "次要贴图"


msgid "Use Secondary"
msgstr "使用次级"


msgid "Path of property to select between the primary and secondary data paths"
msgstr "在主级与刺激数据路径之间选择的属性路径"


msgid "Zoom Path"
msgstr "变焦路径"


msgid "Path of property used to set the zoom level for the control"
msgstr "用于控制缩放等级的属性设置路径"


msgctxt "Operator"
msgid "Load Factory Settings"
msgstr "恢复初始设置"


msgid "Load default file and user preferences"
msgstr "载入初始文件和用户设置"


msgctxt "Operator"
msgid "Reload History File"
msgstr "重新载入历史文件"


msgid "Reloads history and bookmarks"
msgstr "重新载入历史和书签"


msgctxt "Operator"
msgid "Reload Start-Up File"
msgstr "重新载入初始工程"


msgid "Open the default file (doesn't save the current file)"
msgstr "创建一个新工程(不保存当前工程)"


msgid "Load user interface setup from the .blend file"
msgstr "从.blend工程文件中加载用户界面设置"


msgctxt "Operator"
msgid "Recover Auto Save"
msgstr "恢复自动保存的工程"


msgid "Open an automatically saved file to recover it"
msgstr "打开自动保存的工程"


msgctxt "Operator"
msgid "Recover Last Session"
msgstr "恢复最近的一次工程"


msgid "Open the last closed file (\"quit.blend\")"
msgstr "打开最后关闭的工程(\"quit.blend\")"


msgctxt "Operator"
msgid "Redraw Timer"
msgstr "渲染计时器"


msgid "Simple redraw timer to test the speed of updating the interface"
msgstr "使用基础重绘模式来测试界面刷新速度"


msgid "Number of times to redraw"
msgstr "重绘次数"


msgid "Draw Region"
msgstr "绘制区域"


msgid "Draw Region + Swap"
msgstr "绘制面板并更新"


msgid "Draw Region and Swap"
msgstr "绘制面板并更新"


msgid "Draw Window"
msgstr "绘制窗口"


msgid "Draw Window + Swap"
msgstr "绘制窗口并更新"


msgid "Draw Window and Swap"
msgstr "绘制窗口并更新"


msgid "Anim Step"
msgstr "动画步长"


msgid "Animation Steps"
msgstr "动画步长"


msgid "Anim Play"
msgstr "播放动画"


msgid "Animation Playback"
msgstr "动画回放"


msgid "Undo/Redo"
msgstr "撤销 / 重做"


msgctxt "Operator"
msgid "Revert"
msgstr "重新加载"


msgid "Reload the saved file"
msgstr "重新加载已保存的文件"


msgctxt "Operator"
msgid "Save As Blender File"
msgstr "另存为"


msgid "Save the current file in the desired location"
msgstr "保存当前文件到指定位置"


msgid "Write compressed .blend file"
msgstr "写入已压缩的工程文件"


msgid "Save Copy"
msgstr "保存副本"


msgid "Save a copy of the actual working state but does not make saved file active"
msgstr "保存为当前工程的副本但不激活已保存到的工程"


msgid "Remap Relative"
msgstr "更新相对路径"


msgid "Remap relative paths when saving in a different directory"
msgstr "当保存到不同目录时更新相对路径"


msgid "Legacy Mesh Format"
msgstr "遗留网格格式"


msgid "Save using legacy mesh format (no ngons) - WARNING: only saves tris and quads, other ngons will be lost (no implicit triangulation)"
msgstr "使用遗留网格格式保存 (无多边面) - 警告: 仅保存三角面和四边面, 其余的多边面将被丢弃 (无隐式三角剖分)"


msgctxt "Operator"
msgid "Save Startup File"
msgstr "保存启动文件"


msgid "Make the current file the default .blend file, includes preferences"
msgstr "保存当前工程为默认工程"


msgctxt "Operator"
msgid "Save Blender File"
msgstr "保存工程文件"


msgid "Save the current Blender file"
msgstr "保存当前工程文件"


msgctxt "Operator"
msgid "Save User Settings"
msgstr "保存用户设置"


msgid "Save user preferences separately, overrides startup file preferences"
msgstr "保存用户设置, 覆盖启动文件的用户设置"


msgctxt "Operator"
msgid "Search Menu"
msgstr "搜索菜单"


msgid "Pop-up a search menu over all available operators in current context"
msgstr "在当前环境下, 在所有的有效操作项上弹出搜索菜单"


msgid "Anaglyph Type"
msgstr "立体影片类型"


msgid "Anaglyph"
msgstr "立体影片"


msgid "Interlace"
msgstr "交错"


msgid "Side-by-Side"
msgstr "左右型"


msgid "Top-Bottom"
msgstr "上下型"


msgid "Interlace Type"
msgstr "交错类型"


msgid "Swap Left/Right"
msgstr "左右交换"


msgctxt "Operator"
msgid "Splash Screen"
msgstr "启动画面"


msgctxt "Operator"
msgid "Install Theme..."
msgstr "安装主题..."


msgid "Load and apply a Blender XML theme file"
msgstr "载入并应用一个Blender的XML主题文件"


msgid "Remove existing theme file if exists"
msgstr "如果主题文件存在则移除"


msgid "Open a website in the web-browser"
msgstr "在网页浏览器中打开网站"


msgid "URL"
msgstr "URL"


msgid "URL to open"
msgstr "要打开的URL"


msgctxt "Operator"
msgid "Duplicate Window"
msgstr "多窗口"


msgid "Duplicate the current Blender window"
msgstr "复制出一个新的当前窗口"


msgctxt "Operator"
msgid "Toggle Window Fullscreen"
msgstr "切换窗口全屏"


msgid "Toggle the current window fullscreen"
msgstr "切换当前窗口至全屏"


msgctxt "Operator"
msgid "New World"
msgstr "新环境"


msgid "External file packed into the .blend file"
msgstr "打包在 .blend 文件中的外部文件"


msgid "Size of packed file in bytes"
msgstr "已打包文件的大小 (字节)"


msgid "Input Samples"
msgstr "输入采样"


msgid "Average multiple input samples together to smooth the brush stroke"
msgstr "同时均化多重输入采样, 以平滑笔刷的笔触"


msgid "Palette"
msgstr "调色板"


msgid "Show Brush"
msgstr "显示笔刷"


msgid "Show Brush On Surface"
msgstr "在表面上显示笔刷"


msgid "Fast Navigate"
msgstr "快速导航"


msgid "For multires, show low resolution while navigating the view"
msgstr "对于多级精度, 在操纵视图时显示低精度"


msgid "Tile X"
msgstr "X 向拼贴"


msgid "Tile along X axis"
msgstr "沿 X 轴平铺"


msgid "Tile Y"
msgstr "Y 向拼贴"


msgid "Tile along Y axis"
msgstr "沿 Y 轴平铺"


msgid "Tile Z"
msgstr "Z 向平铺"


msgid "Tile along Z axis"
msgstr "沿 Z 轴平铺"


msgid "Cavity Mask"
msgstr "纵深遮罩"


msgid "Symmetry Feathering"
msgstr "对称羽化"


msgid "Reduce the strength of the brush where it overlaps symmetrical daubs"
msgstr "在覆盖对称涂画处减小笔刷力度"


msgid "Symmetry X"
msgstr "对称 X"


msgid "Mirror brush across the X axis"
msgstr "沿 X 轴镜像笔刷"


msgid "Symmetry Y"
msgstr "对称 Y"


msgid "Mirror brush across the Y axis"
msgstr "沿 Y 轴镜像笔刷"


msgid "Symmetry Z"
msgstr "对称 Z"


msgid "Mirror brush across the Z axis"
msgstr "沿 Z 轴镜像笔刷"


msgid "Image Paint"
msgstr "图像绘制"


msgid "Properties of image and texture painting mode"
msgstr "图像及纹理绘制模式的属性"


msgid "Image used as clone source"
msgstr "用作克隆源的图像"


msgid "Invert the stencil layer"
msgstr "反转镂版层"


msgid "Missing Texture"
msgstr "缺失纹理"


msgid "Paint most on faces pointing towards the view according to this angle"
msgstr "根据此角度, 尽量在朝向视角的面上进行绘画"


msgid "Size to capture the image for re-projecting"
msgstr "用于投影的图像截取尺寸"


msgid "Bleed"
msgstr "出血"


msgid "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)"
msgstr "越过面UV的外延颜料部分, 用于降低接缝效果 (作用于像素点, 速度较慢)"


msgid "Stencil Image"
msgstr "镂版图"


msgid "Cull"
msgstr "剔除背面"


msgid "Ignore faces pointing away from the view (faster)"
msgstr "忽略背向视角的面 (较快)"


msgid "Clone Map"
msgstr "克隆贴图"


msgid "Use another UV map as clone source, otherwise use the 3D cursor as the source"
msgstr "将另一个 UV 贴图用作克隆源, 否则将 3D 游标用作源"


msgid "Paint most on faces pointing towards the view"
msgstr "尽量在朝向视角的面上进行绘画"


msgid "Occlude"
msgstr "遮挡"


msgid "Only paint onto the faces directly under the brush (slower)"
msgstr "仅在正处于笔刷下方的面上进行绘画 (较慢)"


msgid "Stencil Layer"
msgstr "镂版层"


msgid "Set the mask layer from the UV map buttons"
msgstr "通过 UV 贴图按钮设置遮罩层"


msgid "Maximum edge length for dynamic topology sculpting (in brush percenage)"
msgstr "用于动态拓扑雕刻的最大边长 (为笔刷大小的百分比)"


msgid "Subdivide Edges"
msgstr "细分边"


msgid "Collapse Edges"
msgstr "折叠边"


msgid "Detail Size"
msgstr "细节大小"


msgid "Maximum edge length for dynamic topology sculpting (in pixels)"
msgstr "用于动态拓扑雕刻的最大边长 (单位为像素)"


msgid "Relative Detail"
msgstr "相对细节"


msgid "Lock X"
msgstr "锁定 X"


msgid "Disallow changes to the X axis of vertices"
msgstr "禁止顶点在 X 轴向上发生改变"


msgid "Lock Y"
msgstr "锁定 Y"


msgid "Disallow changes to the Y axis of vertices"
msgstr "禁止顶点在 Y 轴向上发生改变"


msgid "Lock Z"
msgstr "锁定 Z"


msgid "Disallow changes to the Z axis of vertices"
msgstr "禁止顶点在 Z 轴向上发生改变"


msgid "Radial Symmetry Count X Axis"
msgstr "将 X 轴作为径向对称参照轴向"


msgid "Number of times to copy strokes across the surface"
msgstr "笔刷沿表面的复制次数"


msgid "Show Diffuse Color"
msgstr "显示漫射颜色"


msgid "Show diffuse color of object and overlay sculpt mask on top of it"
msgstr "显示物体的漫射色并在其顶层覆盖雕刻遮罩"


msgid "Source and destination for symmetrize operator"
msgstr "对称操作项的源和目标"


msgid "Use Deform Only"
msgstr "仅使用形变"


msgid "Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)"
msgstr "只使用形变类修改器(临时禁用除多级精度以外的所有有效修改器)"


msgid "Show faces in dynamic-topology mode with smooth shading rather than flat shaded"
msgstr "在动态拓扑模式下显示面的平滑着色效果, 而非平展着色效果"


msgid "Use OpenMP"
msgstr "使用 OpenMP"


msgid "Take advantage of multiple CPU cores to improve sculpting performance"
msgstr "发挥多核心 CPU 核的优势以改善雕刻性能"


msgid "UV Sculpting"
msgstr "UV 雕刻"


msgid "Properties of vertex and weight paint mode"
msgstr "顶点绘制模式与权重绘制模式的属性"


msgid "Restrict"
msgstr "限定"


msgid "Apply the vertex normal before painting"
msgstr "在绘图前应用顶点法线"


msgid "Spray"
msgstr "喷绘"


msgid "Keep applying paint effect while holding mouse"
msgstr "在按住鼠标时持续应用绘画效果"


msgid "Bone Constraints"
msgstr "骨骼约束"


msgid "Relations"
msgstr "关系"


msgid "Transform Locks"
msgstr "变换锁定"


msgid "Active Point"
msgstr "激活的点"


msgid "Footage Settings"
msgstr "镜头设定"


msgid "Marker Display"
msgstr "标记显示"


msgid "Mask Settings"
msgstr "遮罩设置"


msgid "Mask Display"
msgstr "遮罩显示"


msgid "Stabilization"
msgstr "稳定"


msgid "2D Stabilization"
msgstr "二维稳像"


msgid "Solve"
msgstr "解算"


msgctxt "MovieClip"
msgid "CLIP_PT_tools_clip"
msgstr "CLIP_PT_tools_clip"


msgid "Mask Tools"
msgstr "遮罩工具"


msgid "Transforms"
msgstr "变换"


msgctxt "MovieClip"
msgid "CLIP_PT_tools_scenesetup"
msgstr "CLIP_PT_tools_scenesetup"


msgctxt "MovieClip"
msgid "Scene Setup"
msgstr "场景设置"


msgid "Tracking Settings"
msgstr "追踪设置"


msgid "Lens"
msgstr "镜头"


msgid "Depth of Field"
msgstr "景深"


msgid "Spot Shape"
msgstr "光斑形状"


msgid "Cycles Settings"
msgstr "Cycles 设定"


msgid "Film"
msgstr "胶片"


msgid "Passes"
msgstr "通道"


msgid "Light Paths"
msgstr "光程"


msgid "Performance"
msgstr "性能"


msgid "Views"
msgstr "视图"


msgid "Mist Pass"
msgstr "雾场通道"


msgid "Ray Visibility"
msgstr "射线可见性"


msgid "Post Processing"
msgstr "后期处理"


msgid "Area Shape"
msgstr "面形状"


msgid "Texture Space"
msgstr "纹理空间"


msgid "Geometry Data"
msgstr "几何数据"


msgid "Paragraph"
msgstr "段"


msgid "Path Animation"
msgstr "路径动画"


msgid "Skeleton"
msgstr "骨架"


msgid "Sky & Atmosphere"
msgstr "天空 & 大气"


msgid "Text Boxes"
msgstr "文本框"


msgid "Extra Mocap Tools"
msgstr "额外的动态捕捉工具"


msgid "Bookmarks"
msgstr "书签"


msgid "Recent"
msgstr "最近打开的文件"


msgid "System Bookmarks"
msgstr "系统书签"


msgid "System"
msgstr "系统"


msgid "Options"
msgstr "选项"


msgid "Paint Stroke"
msgstr "绘画笔触"


msgid "Scopes"
msgstr "范围"


msgid "Sample Line"
msgstr "采样线"


msgid "Scope Samples"
msgstr "色彩范围采样"


msgid "Appearance"
msgstr "外观"


msgid "Tiling"
msgstr "平铺"


msgid "Texture Mask"
msgstr "贴图遮罩"


msgid "Histogram"
msgstr "直方图"


msgid "Vectorscope"
msgstr "矢量示波图"


msgid "Waveform"
msgstr "波形图"


msgid "UV Sculpt"
msgstr "UV 雕刻"


msgid "UV Sculpt Curve"
msgstr "UV 雕刻曲线"


msgid "Freestyle Line"
msgstr "Freestyle 线条集"


msgid "Render Pipeline Options"
msgstr "渲染流水线选项"


msgid "3D Printing"
msgstr "3D打印"


msgid "Print3D"
msgstr "3D 打印"


msgid "Mocap Fixes"
msgstr "动作捕捉修正项"


msgid "Mocap tools"
msgstr "动作捕捉工具"


msgid "Backdrop"
msgstr "背景图"


msgid "Delta Transform"
msgstr "变换增量"


msgid "Duplication"
msgstr "副本"


msgid "Relations Extras"
msgstr "附加关联项"


msgid "Boid Brain"
msgstr "群集行为逻辑"


msgid "Field Weights"
msgstr "力场权重设定"


msgid "Force Field Settings"
msgstr "力场设定"


msgid "Hair Dynamics"
msgstr "毛发动力学"


msgid "Cloth Cache"
msgstr "布料缓存"


msgid "Cloth Collision"
msgstr "布料碰撞"


msgid "Cloth Field Weights"
msgstr "布料力场权重设定"


msgid "Cloth Stiffness Scaling"
msgstr "布料硬度比"


msgid "Fluid Boundary"
msgstr "流体边界"


msgid "Fluid World"
msgstr "流体世界"


msgid "Fluid Particles"
msgstr "流体粒子"


msgid "Dynamic Paint Advanced"
msgstr "动态绘画高级设置"


msgid "Dynamic Paint Source"
msgstr "动态绘画源"


msgid "Dynamic Paint Velocity"
msgstr "动态绘画速率"


msgid "Dynamic Paint Waves"
msgstr "动态绘画波浪"


msgid "Dynamic Paint Cache"
msgstr "缓存"


msgid "Dynamic Paint Initial Color"
msgstr "动态绘画初始色"


msgid "Dynamic Paint Output"
msgstr "动态绘画输出"


msgid "Dynamic Paint Effects"
msgstr "动态绘画效果"


msgid "Force Fields"
msgstr "力场"


msgid "Collision Bounds"
msgstr "碰撞边界:"


msgid "Create Obstacle"
msgstr "创建障碍物"


msgid "Rigid Body Collisions"
msgstr "刚体碰撞"


msgid "Rigid Body Dynamics"
msgstr "刚体动力学"


msgid "Smoke Adaptive Domain"
msgstr "自适配烟雾域"


msgid "Smoke Cache"
msgstr "烟雾缓存"


msgid "Smoke Field Weights"
msgstr "烟雾力场权重设定"


msgid "Smoke Flames"
msgstr "烟雾火焰"


msgid "Smoke Flow Advanced"
msgstr "烟雾流动高级设置"


msgid "Smoke Groups"
msgstr "烟雾组"


msgid "Smoke High Resolution"
msgstr "高精度烟雾"


msgid "Soft Body Cache"
msgstr "软体缓存"


msgid "Soft Body Self Collision"
msgstr "软体自碰撞"


msgid "Soft Body Edges"
msgstr "软体边线"


msgid "Soft Body Field Weights"
msgstr "软体力场权重设定"


msgid "Soft Body Goal"
msgstr "软体目标"


msgid "Soft Body Solver"
msgstr "软体解算器"


msgid "Freestyle"
msgstr "Freestyle"


msgid "Layer List"
msgstr "层列表"


msgid "Embedded Player"
msgstr "内置播放器"


msgid "Encoding"
msgstr "编码"


msgid "Standalone Player"
msgstr "独立播放器"


msgid "Sampled Motion Blur"
msgstr "运动模糊采样"


msgid "Metadata"
msgstr "元数据"


msgid "Audio"
msgstr "音频"


msgid "Color Management"
msgstr "色彩管理"


msgid "Level of Detail"
msgstr "细节级"


msgid "Rigid Body Cache"
msgstr "刚体缓存"


msgid "Rigid Body Field Weights"
msgstr "刚体场重"


msgid "Edit Strip"
msgstr "编辑片段"


msgid "Strip Input"
msgstr "片段输入"


msgid "Scene Preview/Render"
msgstr "场景预览 / 渲染"


msgid "Environment Map Sampling"
msgstr "环境贴图采样"


msgid "Image Mapping"
msgstr "图像映射"


msgid "Image Sampling"
msgstr "图像采样"


msgid "Find"
msgstr "查找"


msgid "I18n Update Translation"
msgstr "i18n 更新翻译设置项"


msgid "Add-ons"
msgstr "插件"


msgid "Themes"
msgstr "主题"


msgid "Skeleton Sketching"
msgstr "骨架速绘"


msgid "Missing Data"
msgstr "丢失数据块"


msgid "Dyntopo"
msgstr "动态拓扑"


msgid "Slots"
msgstr "槽"


msgid "Create"
msgstr "创建"


msgid "Add Curves"
msgstr "添加曲线"


msgid "Add Metaball"
msgstr "添加融球"


msgid "Add Meshes"
msgstr "添加网格"


msgid "Add Primitive"
msgstr "添加基本体"


msgid "Add Surfaces"
msgstr "添加 NURBS 曲面环"


msgid "Armature Tools"
msgstr "骨架工具"


msgid "Armature Options"
msgstr "骨架选项"


msgid "Curve Tools"
msgstr "曲线工具"


msgid "Lattice Tools"
msgstr "晶格工具"


msgid "Meta Tools"
msgstr "融球工具"


msgid "Mesh Tools"
msgstr "网格工具"


msgid "Mesh Options"
msgstr "网格选项"


msgid "Weight Tools"
msgstr "权重编辑工具"


msgid "Default tools for particle mode"
msgstr "用于粒子模式的默认工具"


msgid "Pose Tools"
msgstr "姿态工具"


msgid "Pose Options"
msgstr "姿态选项"


msgid "Project Paint"
msgstr "投影绘画"


msgid "Rigid Body Tools"
msgstr "刚体工具"


msgid "Shading / UVs"
msgstr "着色 / UV"


msgid "Surface Tools"
msgstr "表面编辑工具"


msgid "Text Tools"
msgstr "文本编辑工具"


msgid "Curve Display"
msgstr "曲线显示"


msgid "Mesh Display"
msgstr "网格显示"


msgid "Mesh Analysis"
msgstr "网格分析"


msgid "Motion Tracking"
msgstr "运动追踪"


msgid "Environment Lighting"
msgstr "天光照明"


msgid "Gather"
msgstr "采集"


msgid "Indirect Lighting"
msgstr "间接光照明"


msgid "Particle in a particle system"
msgstr "粒子系统中的粒子"


msgid "Alive State"
msgstr "活跃状态"


msgid "Dying"
msgstr "正在死去"


msgid "Birth Time"
msgstr "出身时间"


msgid "Die Time"
msgstr "逝去时间"


msgid "Exists"
msgstr "存在"


msgid "Particle Location"
msgstr "粒子位置"


msgid "Keyed States"
msgstr "关键体状态"


msgid "Previous Angular Velocity"
msgstr "前角速度"


msgid "Previous Particle Location"
msgstr "前一个粒子位置"


msgid "Previous Rotation"
msgstr "上一个旋转"


msgid "Previous Particle Velocity"
msgstr "前一个粒子速度"


msgid "Particle Brush"
msgstr "粒子笔刷"


msgid "Particle editing brush"
msgstr "粒子编辑笔刷"


msgid "Particle count"
msgstr "粒子数量"


msgid "Length Mode"
msgstr "长度模式"


msgid "Grow"
msgstr "生长"


msgid "Make hairs longer"
msgstr "让毛发更长"


msgid "Make hairs shorter"
msgstr "让头发短点"


msgid "Puff Mode"
msgstr "蓬松模式"


msgid "Make hairs more puffy"
msgstr "增加毛发的蓬松度"


msgid "Sub"
msgstr "次级"


msgid "Make hairs less puffy"
msgstr "降低头发的蓬松度"


msgid "Brush steps"
msgstr "笔刷步长"


msgid "Puff Volume"
msgstr "蓬松量"


msgid "Apply puff to unselected end-points (helps maintain hair volume when puffing root)"
msgstr "对未选中的端点应用喷射 (在喷射根元素时, 有助于维持毛发体积)"


msgid "Particle Dupliobject Weight"
msgstr "粒子的镜像体权重"


msgid "Weight of a particle dupliobject in a group"
msgstr "组中镜像体的粒子权重"


msgid "The number of times this object is repeated with respect to other objects"
msgstr "此物体的关乎其他物体的重复次数"


msgid "Particle dupliobject name"
msgstr "粒子镜像体的名称"


msgid "Properties of particle editing mode"
msgstr "粒子在编辑模式下的属性"


msgid "Keys"
msgstr "关键体"


msgid "How many keys to make new particles with"
msgstr "制造新粒子所需的键数量"


msgid "How many steps to draw the path with"
msgstr "显示制的路径步进值"


msgid "Emitter Distance"
msgstr "发射距离"


msgid "Distance to keep particles away from the emitter"
msgstr "粒子与发射源间保持的距离"


msgid "How many frames to fade"
msgstr "淡入淡出效果所需的帧数量"


msgid "Editable"
msgstr "可编辑的"


msgid "A valid edit mode exists"
msgstr "存在有效的编辑方式"


msgid "Editing hair"
msgstr "编辑毛发"


msgid "The edited object"
msgstr "可编辑物体"


msgid "Selection Mode"
msgstr "选择模式"


msgid "Particle select and display mode"
msgstr "粒子的选择及显示模式"


msgid "Path edit mode"
msgstr "路径编辑模式"


msgid "Point select mode"
msgstr "控制点选择模式"


msgid "Tip"
msgstr "梢"


msgid "Tip select mode"
msgstr "尖端选择模式"


msgid "Shape Object"
msgstr "外型物体"


msgid "Draw Particles"
msgstr "绘制粒子"


msgid "Draw actual particles"
msgstr "绘制实际粒子"


msgid "Don't use any brush"
msgstr "不使用任何笔刷"


msgid "Comb"
msgstr "梳理"


msgid "Comb hairs"
msgstr "梳理头发"


msgid "Smooth hairs"
msgstr "平滑毛发"


msgid "Add hairs"
msgstr "添加毛发"


msgid "Make hairs longer or shorter"
msgstr "改变毛发长度"


msgid "Puff"
msgstr "蓬松"


msgid "Make hairs stand up"
msgstr "使毛发挺立"


msgid "Cut hairs"
msgstr "切割毛发"


msgid "Weight hair particles"
msgstr "毛发粒子权重"


msgid "Auto Velocity"
msgstr "自动速度"


msgid "Calculate point velocities automatically"
msgstr "自动计算点速率"


msgid "Interpolate new particles from the existing ones"
msgstr "在现有中插入新粒子"


msgid "Deflect Emitter"
msgstr "偏向发射体"


msgid "Keep paths from intersecting the emitter"
msgstr "避免路径与发射器交叉"


msgid "Fade Time"
msgstr "淡入时间"


msgid "Fade paths and keys further away from current frame"
msgstr "与当前帧相距较远的消退路径和键"


msgid "Keep Lengths"
msgstr "保持长度"


msgid "Keep path lengths constant"
msgstr "保持恒定的路径长度"


msgid "Keep Root"
msgstr "保持根部"


msgid "Keep root keys unmodified"
msgstr "保持根键的未修改状态"


msgid "Particle Hair Key"
msgstr "粒子毛发关键体"


msgid "Particle key for hair particle system"
msgstr "毛发粒子的粒子关键体"


msgid "Location (Object Space)"
msgstr "位置(物体空间)"


msgid "Location of the hair key in object space"
msgstr "物体空间的毛发关键体位置"


msgid "Location of the hair key in its local coordinate system, relative to the emitting face"
msgstr "毛发键在其内部坐标系统中的位置, 相对于发射面"


msgid "Relative time of key over hair length"
msgstr "毛发长度上的键的相对时长"


msgid "Weight for cloth simulation"
msgstr "布料模拟权重"


msgid "Particle Key"
msgstr "粒子关键体"


msgid "Key location for a particle over time"
msgstr "根据时间为粒子添加关键体的位置"


msgid "Key angular velocity"
msgstr "角速度关键体"


msgid "Key location"
msgstr "关键体位置"


msgid "Key rotation quaternion"
msgstr "关键体四元数旋转"


msgid "Time of key over the simulation"
msgstr "基于模拟的关键体时间"


msgid "Key velocity"
msgstr "关键体速度"


msgid "Particle system in an object"
msgstr "物体中的粒子系统"


msgid "Active Particle Target"
msgstr "激活的粒子目标"


msgid "Active Particle Target Index"
msgstr "激活粒子目标的目录"


msgid "Billboard Normal UV"
msgstr "方板法线UV"


msgid "UV map to control billboard normals"
msgstr "用于控制方板法线的 UV 贴图"


msgid "Billboard Split UV"
msgstr "方板拆分 UV"


msgid "UV map to control billboard splitting"
msgstr "用于控制方板拆分的 UV 贴图"


msgid "Billboard Time Index UV"
msgstr "方板时间索引UV"


msgid "UV map to control billboard time index (X-Y)"
msgstr "用于控制方板时间索引的 UV 贴图(X-Y)"


msgid "Child Particles"
msgstr "子粒子"


msgid "Child particles generated by the particle system"
msgstr "由粒子系统产生的子粒子"


msgid "Child Seed"
msgstr "子种子"


msgid "Offset in the random number table for child particles, to get a different randomized result"
msgstr "子粒子随机数表中的偏移量, 用于获取不同的随机化结果"


msgid "Cloth dynamics for hair"
msgstr "用于毛发的布料动力学"


msgid "The current simulation time step size, as a fraction of a frame"
msgstr "当前模拟的时间步长大小, 作为帧的一部分"


msgid "Multiple Caches"
msgstr "多缓存"


msgid "Particle system has multiple point caches"
msgstr "粒子系统拥有多点缓存"


msgid "Vertex Group Clump Negate"
msgstr "簇的反向顶点组"


msgid "Negate the effect of the clump vertex group"
msgstr "反向顶点组的作用效果"


msgid "Vertex Group Density Negate"
msgstr "反向顶点组密度"


msgid "Negate the effect of the density vertex group"
msgstr "反向控制密度的顶点组"


msgid "Vertex Group Field Negate"
msgstr "反向顶点组力场"


msgid "Negate the effect of the field vertex group"
msgstr "反向控制顶点组的力场效果"


msgid "Vertex Group Kink Negate"
msgstr "反向顶点组扭结"


msgid "Negate the effect of the kink vertex group"
msgstr "反向控制顶点组的扭结效果"


msgid "Vertex Group Length Negate"
msgstr "反向顶点组长度"


msgid "Negate the effect of the length vertex group"
msgstr "反向控制顶点组的长度效果"


msgid "Vertex Group Rotation Negate"
msgstr "反向顶点组旋转"


msgid "Negate the effect of the rotation vertex group"
msgstr "反向控制顶点组的旋转效果"


msgid "Vertex Group Roughness 1 Negate"
msgstr "反向顶点组糙度 1"


msgid "Negate the effect of the roughness 1 vertex group"
msgstr "反向控制顶点组粗糙 1 的效果"


msgid "Vertex Group Roughness 2 Negate"
msgstr "反向顶点组糙度 2"


msgid "Negate the effect of the roughness 2 vertex group"
msgstr "反向控制顶点组粗糙 2 的效果"


msgid "Vertex Group Roughness End Negate"
msgstr "反向顶点组糙度末端"


msgid "Negate the effect of the roughness end vertex group"
msgstr "反转粗糙末端效果顶点组"


msgid "Vertex Group Size Negate"
msgstr "反向顶点组尺寸"


msgid "Negate the effect of the size vertex group"
msgstr "反向控制点尺寸的顶点组效果"


msgid "Vertex Group Tangent Negate"
msgstr "反向顶点组切向"


msgid "Negate the effect of the tangent vertex group"
msgstr "反向顶点组控制切向的效果"


msgid "Vertex Group Velocity Negate"
msgstr "反向顶点组速度"


msgid "Negate the effect of the velocity vertex group"
msgstr "反向控制顶点组速度的效果"


msgid "Particle system can be edited in particle mode"
msgstr "粒子系统可在粒子模式下编辑"


msgid "Edited"
msgstr "编辑"


msgid "Particle system has been edited in particle mode"
msgstr "已经在粒子模式下编辑的粒子系统"


msgid "Global Hair"
msgstr "全局毛发"


msgid "Hair keys are in global coordinate space"
msgstr "全局坐标空间中的毛发关键体"


msgid "Particle system name"
msgstr "粒子系统名称"


msgid "Use this object's coordinate system instead of global coordinate system"
msgstr "使用此物体的坐标系系统而不是全局坐标系统"


msgid "Particles generated by the particle system"
msgstr "由粒子系统产生的粒子"


msgid "Reactor Target Object"
msgstr "反应目标物体"


msgid "For reactor systems, the object that has the target particle system (empty if same object)"
msgstr "存在目标粒子系统的物体(若为物体自身, 则留空), 用于反应器系统"


msgid "Reactor Target Particle System"
msgstr "反应目标粒子系统"


msgid "For reactor systems, index of particle system on the target object"
msgstr "目标物体上的粒子系统索引, 针对反应器系统"


msgid "Offset in the random number table, to get a different randomized result"
msgstr "随机数表中的偏移量, 用于获得不同的随机化结果"


msgid "Particle system settings"
msgstr "粒子系统设置"


msgid "Target particle systems"
msgstr "目标粒子系统"


msgid "Enable hair dynamics using cloth simulation"
msgstr "开启使用布料模拟的毛发动力学"


msgid "Keyed timing"
msgstr "关键体时间"


msgid "Use key times"
msgstr "使用关键体的时间"


msgid "Vertex Group Clump"
msgstr "顶点组簇"


msgid "Vertex group to control clump"
msgstr "控制簇的顶点组"


msgid "Vertex Group Density"
msgstr "顶点组密度"


msgid "Vertex group to control density"
msgstr "控制密度的顶点组"


msgid "Vertex Group Field"
msgstr "顶点组场"


msgid "Vertex group to control field"
msgstr "控制立场的顶点组"


msgid "Vertex Group Kink"
msgstr "顶点组扭结"


msgid "Vertex group to control kink"
msgstr "控制扭结的顶点组"


msgid "Vertex Group Length"
msgstr "顶点组长度"


msgid "Vertex group to control length"
msgstr "控制长度的顶点组"


msgid "Vertex Group Rotation"
msgstr "顶点组旋转"


msgid "Vertex group to control rotation"
msgstr "控制旋转的顶点组"


msgid "Vertex Group Roughness 1"
msgstr "顶点组糙度 1"


msgid "Vertex group to control roughness 1"
msgstr "控制糙度 1 的顶点组"


msgid "Vertex Group Roughness 2"
msgstr "顶点组糙度 2"


msgid "Vertex group to control roughness 2"
msgstr "控制糙度1的顶点2"


msgid "Vertex Group Roughness End"
msgstr "顶点组糙度末端"


msgid "Vertex group to control roughness end"
msgstr "控制糙度末端的顶点组"


msgid "Vertex Group Size"
msgstr "顶点组尺寸"


msgid "Vertex group to control size"
msgstr "控制尺寸的顶点组"


msgid "Vertex Group Tangent"
msgstr "顶点组切向"


msgid "Vertex group to control tangent"
msgstr "控制切向的顶点组"


msgid "Vertex Group Velocity"
msgstr "顶点组速度"


msgid "Vertex group to control velocity"
msgstr "控制速度的顶点组"


msgid "Particle Target"
msgstr "粒子目标"


msgid "Target particle system"
msgstr "粒子目标系统"


msgid "Friend"
msgstr "友军"


msgid "Neutral"
msgstr "中立"


msgid "Enemy"
msgstr "敌人"


msgid "Keyed particles target is valid"
msgstr "关键体目标有效"


msgid "Particle target name"
msgstr "粒子目标名称"


msgid "The object that has the target particle system (empty if same object)"
msgstr "具有目标粒子系统的物体 (若为物体自身, 则留空)"


msgid "Target Particle System"
msgstr "目标粒子系统"


msgid "The index of particle system on the target object"
msgstr "目标物体上的粒子系统目录"


msgid "Path Compare"
msgstr "路径比对"


msgid "Point cache for physics simulations"
msgstr "用于物理模拟的点缓存"


msgid "Cache Compression"
msgstr "压缩缓存"


msgid "Compression method to be used"
msgstr "使用的压缩方法"


msgid "No compression"
msgstr "无压缩"


msgid "Fast but not so effective compression"
msgstr "速度快, 但压缩效率不高"


msgid "Effective but slow compression"
msgstr "压缩效率高, 但速度慢"


msgid "Cache file path"
msgstr "缓存文件路径"


msgid "Frame on which the simulation stops"
msgstr "仿真中的帧位置"


msgid "Frame on which the simulation starts"
msgstr "仿真开始的帧位置"


msgid "Cache Step"
msgstr "缓存步长"


msgid "Number of frames between cached frames"
msgstr "缓存间的帧数量"


msgid "Cache Index"
msgstr "缓存列表"


msgid "Index number of cache files"
msgstr "缓存文件的目录值"


msgid "Cache Info"
msgstr "缓存信息"


msgid "Info on current cache status"
msgstr "当前缓存状态信息"


msgid "Cache is outdated"
msgstr "缓存已过期"


msgid "Cache name"
msgstr "缓存名称"


msgid "Point Cache List"
msgstr "控制点缓存列表"


msgid "Point cache list"
msgstr "控制点缓存列表"


msgid "Disk Cache"
msgstr "磁盘缓存"


msgid "Save cache files to disk (.blend file must be saved first)"
msgstr "将缓存文件保存到磁盘 (需要先行保存 .blend 文件)"


msgid "Read cache from an external location"
msgstr "从外部读取缓存数据"


msgid "Library Path"
msgstr "库路径"


msgid "Point density settings"
msgstr "控制点密度设定"


msgid "Method of attenuating density by distance from the point"
msgstr "由远离控制点来减弱密度的方式"


msgid "Density is constant within lookup radius"
msgstr "在查找半径内, 密度恒定"


msgid "Softness"
msgstr "柔和"


msgid "Softness of the 'soft' falloff option"
msgstr "'柔和' 衰减选项的柔和度"


msgid "Velocity Scale"
msgstr "速度比"


msgid "Multiplier to bring particle speed within an acceptable range"
msgstr "在合理范围内, 用于提供粒子速度的倍值"


msgid "Noise formula used for turbulence"
msgstr "用于湍流的噪波规则"


msgid "Particle Cache"
msgstr "粒子缓存"


msgid "Coordinate system to cache particles in"
msgstr "用于缓存粒子的坐标系统"


msgid "Emit Object Location"
msgstr "发射物体位置"


msgid "Emit Object Space"
msgstr "发射物体空间"


msgid "Global Space"
msgstr "全局空间"


msgid "Turbulence Influence"
msgstr "紊乱度影响"


msgid "Method for driving added turbulent noise"
msgstr "已添加的紊乱噪点的驱动方法"


msgid "Noise patterns will remain unchanged, faster and suitable for stills"
msgstr "噪点样式将保持不变, 适用于静帧图, 且速度较快"


msgid "Turbulent noise driven by particle velocity"
msgstr "由粒子速率所驱动的紊乱噪点"


msgid "Turbulent noise driven by the particle's age between birth and death"
msgstr "由粒子寿命所驱动的紊乱噪点"


msgid "Global Time"
msgstr "全局时间"


msgid "Turbulent noise driven by the global current frame"
msgstr "由全局当前帧所驱动的紊乱噪点"


msgid "Scale of the added turbulent noise"
msgstr "已添加的紊乱噪点的比例"


msgid "Turbulence Strength"
msgstr "紊流强度"


msgid "Strength of the added turbulent noise"
msgstr "已添加的紊乱噪点的比例"


msgid "Use a custom falloff curve"
msgstr "使用自定义衰减曲线"


msgid "Add directed noise to the density at render-time"
msgstr "在渲染时为密度效果添加定向噪点"


msgid "Vertices Cache"
msgstr "点缓存"


msgid "Coordinate system to cache vertices in"
msgstr "用于缓存顶点的坐标系统"


msgid "Object Location"
msgstr "物体位置"


msgid "A collection of pose channels, including settings for animating bones"
msgstr "姿态通道集合,包括动画骨骼设置"


msgid "Groups of the bones"
msgstr "骨骼组"


msgid "Pose Bones"
msgstr "姿态骨骼"


msgid "Individual pose bones for the armature"
msgstr "骨架中的独立姿态骨骼"


msgid "IK Param"
msgstr "IK 参数"


msgid "Parameters for IK solver"
msgstr "IK 解算器的参数"


msgid "Selection of IK solver for IK chain"
msgstr "用于 IK 链的 IK 解算器选中项"


msgid "Pose Bone"
msgstr "姿态骨骼"


msgid "Channel defining pose data for a bone in a Pose"
msgstr "用于定义某姿态中一段骨骼的姿态数据"


msgid "IK"
msgstr "IK"


msgid "Toggle IK Retargeting method for given bone"
msgstr "为指定的骨骼切换 IK 的重定向方法"


msgid "Bone associated with this PoseBone"
msgstr "与此成姿骨骼相关的骨骼"


msgid "Bone Group this pose channel belongs to"
msgstr "当前姿态通道所属的骨骼组"


msgid "Bone Group this pose channel belongs to (0=no group)"
msgstr "当前姿态通道所属的骨骼组(0=无骨骼组)"


msgid "Child of this pose bone"
msgstr "此成姿骨骼的子级"


msgid "Constraints that act on this PoseChannel"
msgstr "作用于此姿态通道约束"


msgid "Custom Object"
msgstr "自定义物体"


msgid "Object that defines custom draw type for this bone"
msgstr "用于定义此骨骼的自定义显示类型的物体"


msgid "Custom Shape Transform"
msgstr "自定义形变变化"


msgid "Bone that defines the display transform of this custom shape"
msgstr "用于定义此自定义形状的显示方式变换的骨骼"


msgid "Pose Head Position"
msgstr "姿态头位置"


msgid "Location of head of the channel's bone"
msgstr "通道骨骼的头位置"


msgid "IK Lin Weight"
msgstr "IK 链接权重"


msgid "Weight of scale constraint for IK"
msgstr "IK 的缩放约束权重"


msgid "IK X Maximum"
msgstr "IK X 最大值"


msgid "Maximum angles for IK Limit"
msgstr "最大 IK 限定角"


msgid "IK Y Maximum"
msgstr "IK Y 最大值"


msgid "IK Z Maximum"
msgstr "IK Z 最大值"


msgid "IK X Minimum"
msgstr "IK K 最小值"


msgid "Minimum angles for IK Limit"
msgstr "最小 IK 限定角"


msgid "IK Y Minimum"
msgstr "IK Y 最小值"


msgid "IK Z Minimum"
msgstr "IK Z 最小值"


msgid "IK Rot Weight"
msgstr "IK 旋转权重"


msgid "Weight of rotation constraint for IK"
msgstr "IK 的旋转约束权重"


msgid "IK X Stiffness"
msgstr "IK X 硬度"


msgid "IK stiffness around the X axis"
msgstr "X 轴向的 IK 僵度"


msgid "IK Y Stiffness"
msgstr "IK Y 硬度"


msgid "IK stiffness around the Y axis"
msgstr "Y 轴向的 IK 僵度"


msgid "IK Z Stiffness"
msgstr "IK Z 硬度"


msgid "IK stiffness around the Z axis"
msgstr "Z 轴向的 IK 僵度"


msgid "IK Stretch"
msgstr "IK 拉伸"


msgid "Allow scaling of the bone for IK"
msgstr "允许拉伸骨骼的 IK"


msgid "Has IK"
msgstr "有 IK"


msgid "Is part of an IK chain"
msgstr "是 IK 链的一部分"


msgid "IK X Lock"
msgstr "X 向 IK 锁"


msgid "Disallow movement around the X axis"
msgstr "关闭 X 轴上的运动"


msgid "IK Y Lock"
msgstr "Y 向 IK 锁"


msgid "Disallow movement around the Y axis"
msgstr "关闭 Y 轴上的运动"


msgid "IK Z Lock"
msgstr "IK Z 锁"


msgid "Disallow movement around the Z axis"
msgstr "关闭 Z 轴上的移动"


msgid "Pose Matrix"
msgstr "姿态矩阵"


msgid "Final 4x4 matrix after constraints and drivers are applied (object space)"
msgstr "应用了约束和驱动之后的 4x4 矩阵结果"


msgid "Basis Matrix"
msgstr "基础矩阵"


msgid "Alternative access to location/scale/rotation relative to the parent and own rest bone"
msgstr " 相对于父级与自身静置骨骼的位置/缩放/旋转的选择性入口"


msgid "Channel Matrix"
msgstr "通道矩阵"


msgid "4x4 matrix, before constraints"
msgstr "4x4矩阵, 在约束之前"


msgid "Parent of this pose bone"
msgstr "此姿态骨骼的父系"


msgid "Pose Tail Position"
msgstr "姿态尾位置"


msgid "Location of tail of the channel's bone"
msgstr "通道骨骼的尾位置"


msgid "IK X Limit"
msgstr "IK X 极限"


msgid "Limit movement around the X axis"
msgstr "限制 X 轴上的移动"


msgid "IK Y Limit"
msgstr "IK Y 限制"


msgid "Limit movement around the Y axis"
msgstr "限制 Y 轴上的移动"


msgid "IK Z Limit"
msgstr "IK Z 极限"


msgid "Limit movement around the Z axis"
msgstr "限制 Z 轴上的移动"


msgid "IK rot control"
msgstr "IK 旋转控制"


msgid "Apply channel size as IK constraint if stretching is enabled"
msgstr "若启用了拉伸, 则将通道的尺寸应用为 IK 约束"


msgid "Apply channel rotation as IK constraint"
msgstr "将通道的旋转应用为 IK 约束"


msgid "ID Property Group"
msgstr "ID 属性组"


msgid "Group of ID properties"
msgstr "ID 组的属性"


msgid "Blend amount"
msgstr "混合量"


msgid "Size of blending transition, on both sides of the stitch"
msgstr "缝合线两侧的混合过渡尺寸"


msgid "Stitch frame"
msgstr "缝合帧"


msgid "Frame to locate stitch on"
msgstr "缝合线所在帧"


msgid "Action 1"
msgstr "动作1"


msgid "First action in stitch"
msgstr "首个缝合动作"


msgid "Action 2"
msgstr "动作2"


msgid "Second action in stitch"
msgstr "缝合中的附加动作"


msgid "Second offset"
msgstr "附加偏移"


msgid "Frame offset for 2nd animation, where it should start"
msgstr "第2个动画的帧偏移量, 即起始位置"


msgid "Stick Bone"
msgstr "棍形骨骼"


msgid "Bone to freeze during transition"
msgstr "变换过程中的限动骨骼"


msgid "Aperture Blades"
msgstr "光圈叶片"


msgid "Number of blades in aperture for polygonal bokeh (at least 3)"
msgstr "光圈叶片数量, 用于产生多边形散景效果 (至少为3)"


msgid "Aperture f-stop"
msgstr "光圈级数"


msgid "Aperture Rotation"
msgstr "光圈旋转"


msgid "Rotation of blades in aperture"
msgstr "光圈叶片的旋转值"


msgid "Aperture Size"
msgstr "光圈尺寸"


msgid "Radius of the aperture for depth of field (higher values give more defocus)"
msgstr "用于景深效果的光圈半径 (值越高, 则焦点越模糊)"


msgid "Aperture Type"
msgstr "光圈类型"


msgid "Directly change the size of the aperture"
msgstr "直接更改光圈大小"


msgid "Field of view for the fisheye lens"
msgstr "鱼眼焦距的视野范围"


msgid "Fisheye Lens"
msgstr "鱼眼焦距"


msgid "Lens focal length (mm)"
msgstr "镜头的焦距(mm)"


msgid "Panorama Type"
msgstr "全景类型"


msgid "Distortion to use for the calculation"
msgstr "用于计算的畸变方式"


msgid "Render the scene with a spherical camera, also known as Lat Long panorama"
msgstr "使用球面摄像机渲染场景, 即经纬度全景"


msgid "Fisheye Equidistant"
msgstr "鱼眼等距"


msgid "Ideal for fulldomes, ignore the sensor dimensions"
msgstr "反转面的位置"


msgid "Fisheye Equisolid"
msgstr "等立体角型鱼眼"


msgid "Similar to most fisheye modern lens, takes sensor dimensions into consideration"
msgstr "与现代多数的鱼眼镜头相仿, 将传感器的规格考虑在内"


msgid "Cull back-faces"
msgstr "剔除背面"


msgid "Type of primitive used for hair rendering"
msgstr "用于毛发渲染的简单几何体类型"


msgid "Create triangle geometry around strands"
msgstr "在发股周围创建三角几何体"


msgid "Line Segments"
msgstr "线段"


msgid "Use line segment primitives"
msgstr "使用线段基型"


msgid "Curve Segments"
msgstr "曲线分段"


msgid "Use segmented cardinal curve primitives"
msgstr "使用分段式基数样条基型"


msgid "Resolution of generated mesh"
msgstr "所生成网格的解析度"


msgid "Ribbons"
msgstr "带"


msgid "Thick"
msgstr "加厚"


msgid "Number of subdivisions used in Cardinal curve intersection (power of 2)"
msgstr "用于基数曲线交互的细分级数 (幂值翻倍)"


msgid "Use Cycles Hair Rendering"
msgstr "使用 Cycles 毛发渲染"


msgid "Activate Cycles hair rendering for particle system"
msgstr "为粒子系统激活 Cycles 毛发渲染"


msgid "Radius Scaling"
msgstr "范围缩放"


msgid "Strand Shape"
msgstr "发股形状"


msgid "Strand shape parameter"
msgstr "发股形状参数"


msgid "Tip Multiplier"
msgstr "末端倍值"


msgid "Close tip"
msgstr "闭合末端"


msgid "Set tip radius to zero"
msgstr "将末端半径设为 0"


msgid "Cast Shadow"
msgstr "投射阴影"


msgid "Lamp casts shadows"
msgstr "灯光投射阴影"


msgid "Max Bounces"
msgstr "最多反弹次数"


msgid "Number of light samples to render for each AA sample"
msgstr "各像素的渲染采样次数"


msgid "Multiple Importance Sample"
msgstr "多重重要性采样"


msgid "Use multiple importance sampling for the lamp, reduces noise for area lamps and sharp glossy materials"
msgstr "为灯光使用多重重要性采样, 用于减少由面光和高光材质所产生的噪点"


msgid "Displacement Method"
msgstr "置换方法"


msgid "Method to use for the displacement"
msgstr "置换方式"


msgid "Bump mapping to simulate the appearance of displacement"
msgstr "用于模拟置换效果的凹凸映射"


msgid "True"
msgstr "准确型"


msgid "Use true displacement only, requires fine subdivision"
msgstr "仅适用准确型置换, 需要良好的细分"


msgid "Combination of displacement and bump mapping"
msgstr "置换与凹凸映射相结合"


msgid "Homogeneous Volume"
msgstr "均质体积"


msgid "Use multiple importance sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources"
msgstr "为此材质使用直接光采样, 禁用此项可降低大物体的整体噪点, 同其他光源相比, 大物体表面会发出微弱光照"


msgid "Transparent Shadows"
msgstr "透明阴影"


msgid "Good smoothness and speed"
msgstr "良好的平滑度和速度"


msgid "Smoothed high quality interpolation, but slower"
msgstr "平滑的高质量插值,但是更慢"


msgid "Volume Sampling"
msgstr "体积采样"


msgid "Equiangular"
msgstr "等角"


msgid "Multiple Importance"
msgstr "多重重要性采样"


msgid "Motion Steps"
msgstr "运动步长"


msgid "Use Motion Blur"
msgstr "使用运动模糊"


msgid "Diffuse Direct"
msgstr "直接漫射光"


msgid "Diffuse Indirect"
msgstr "间接漫射光"


msgid "Glossy Direct"
msgstr "直接光泽"


msgid "Glossy Indirect"
msgstr "间接光泽"


msgid "Subsurface Direct"
msgstr "直接 SSS"


msgid "Subsurface Indirect"
msgstr "间接 SSS"


msgid "Transmission Direct"
msgstr "直接传递"


msgid "Transmission Indirect"
msgstr "间接传递"


msgid "AA Samples"
msgstr "抗锯齿采样"


msgid "Number of antialiasing samples to render for each pixel"
msgstr "各像素的渲染采样次数"


msgid "Ambient Occlusion Samples"
msgstr "AO 采样"


msgid "Number of ambient occlusion samples to render for each AA sample"
msgstr "用于各抗锯齿采样的 AO 渲染采样次数"


msgid "Bake Type"
msgstr "烘培类型"


msgid "Type of pass to bake"
msgstr "烘培通道的类型"


msgid "Filter Glossy"
msgstr "滤除光泽"


msgid "Adaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracy"
msgstr "在模糊反弹结束后, 为光泽着色器使用自适型模糊, 通过损失一定的精确度来减少噪点"


msgid "Reflective Caustics"
msgstr "反射焦散"


msgid "Use reflective caustics, resulting in a brighter image (more noise but added realism)"
msgstr "使用反射焦散，图像亮度更高（噪点多，但更真实）"


msgid "Refractive Caustics"
msgstr "折射焦散"


msgid "Use refractive caustics, resulting in a brighter image (more noise but added realism)"
msgstr "使用折射焦散，图像亮度更高（噪点多，但更真实）"


msgid "Viewport BVH Type"
msgstr "视口的 BVH 类型"


msgid "Choose between faster updates, or faster render"
msgstr "在较快更新速度和较快的渲染速度之间选择"


msgid "Dynamic BVH"
msgstr "动态 BVH"


msgid "Objects can be individually updated, at the cost of slower render time"
msgstr "物体可被单独更新, 但渲染速度较慢"


msgid "Static BVH"
msgstr "静态 BVH"


msgid "Any object modification requires a complete BVH rebuild, but renders faster"
msgstr "物体的修改操作需要一次完整的BVH重建, 但可提升渲染速度"


msgid "Cancel timeout"
msgstr "取消超时"


msgid "Reset timeout"
msgstr "重置超时"


msgid "Text timeout"
msgstr "文本超时"


msgid "Tile Size"
msgstr "平铺尺寸"


msgid "Use Spatial Splits"
msgstr "使用空间分离"


msgid "Use BVH spatial splits: longer builder time, faster render"
msgstr "使用 BVH 空间分裂: 创建时间较长, 但渲染速度较快"


msgid "Device"
msgstr "设备"


msgid "Device to use for rendering"
msgstr "用于渲染的设备"


msgid "Use CPU for rendering"
msgstr "使用 CPU 进行渲染"


msgid "GPU Compute"
msgstr "GPU 计算"


msgid "Dicing Rate"
msgstr "分块率"


msgid "Diffuse Bounces"
msgstr "漫射反弹"


msgid "Maximum number of diffuse reflection bounces, bounded by total maximum"
msgstr "最多漫射反弹次数, 按最大值总数执行反弹"


msgid "Diffuse Samples"
msgstr "漫射色采样"


msgid "Number of diffuse bounce samples to render for each AA sample"
msgstr "各像素的渲染采样次数"


msgid "Feature Set"
msgstr "特性设定"


msgid "Feature set to use for rendering"
msgstr "用于渲染的特性设定"


msgid "Supported"
msgstr "支持特性"


msgid "Only use finished and supported features"
msgstr "仅使用完善且支持的功能特性"


msgid "Experimental"
msgstr "试验特性"


msgid "Use experimental and incomplete features that might be broken or change in the future"
msgstr "使用体验且未完善的功能特性, 这些特性可能会在日后失效或变更"


msgid "Image brightness scale"
msgstr "图像亮度比"


msgid "Transparent"
msgstr "透明"


msgid "World background is transparent with premultiplied alpha"
msgstr "世界背景为透明"


msgid "Pixel filter type"
msgstr "像素过滤类型"


msgid "Box filter"
msgstr "方形过滤"


msgid "Gaussian filter"
msgstr "高斯过滤"


msgid "Filter Width"
msgstr "过滤宽度"


msgid "Pixel filter width"
msgstr "像素过滤宽度"


msgid "Glossy Bounces"
msgstr "光泽反弹"


msgid "Maximum number of glossy reflection bounces, bounded by total maximum"
msgstr "最大高光反射反弹次数, 按最大总数执行反弹"


msgid "Glossy Samples"
msgstr "光泽采样"


msgid "Number of glossy bounce samples to render for each AA sample"
msgstr "各像素的渲染采样次数"


msgid "Total maximum number of bounces"
msgstr "总反弹最大值"


msgid "Mesh Light Samples"
msgstr "网格照明采样"


msgid "Number of mesh emission light samples to render for each AA sample"
msgstr "各像素的渲染采样次数"


msgid "Min Bounces"
msgstr "最少反弹次数"


msgid "Minimum number of bounces, setting this lower than the maximum enables probabilistic path termination (faster but noisier)"
msgstr "最少反弹次数, 将此值设定为低于最大值时, 可开启路径的概率终止 (速度较快,但噪点较多)"


msgid "Number of antialiasing samples to render in the viewport, unlimited if 0"
msgstr "在视口内渲染时的采样次数, 0 为无限制"


msgid "Preview Active Layer"
msgstr "预览激活??层"


msgid "Preview active render layer in viewport"
msgstr "在视口中预览激活渲染层"


msgid "Pause Preview"
msgstr "暂停预览"


msgid "Pause all viewport preview renders"
msgstr "暂停所有视口的预览渲染器"


msgid "Preview Samples"
msgstr "预览采样"


msgid "Number of samples to render in the viewport, unlimited if 0"
msgstr "在视口内渲染时的采样次数, 0 为无限采样"


msgid "Start Resolution"
msgstr "起始精度"


msgid "Integrator"
msgstr "积分器"


msgid "Method to sample lights and materials"
msgstr "光线和材质的采样方法"


msgid "Branched Path Tracing"
msgstr "分路路径追踪"


msgid "Path Tracing"
msgstr "路径追踪"


msgid "Pure path tracing integrator"
msgstr "纯路径追踪积分器"


msgid "Sample All Direct Lights"
msgstr "采样所有直接光"


msgid "Sample all lights (for direct samples), rather than randomly picking one"
msgstr "采样所有光线（用于直接光采样），而不是随机拾取"


msgid "Sample All Indirect Lights"
msgstr "采样所有间接光"


msgid "Sample all lights (for indirect samples), rather than randomly picking one"
msgstr "采样所有光线（用于间接光采样），而不是随机拾取"


msgid "Clamp Direct"
msgstr "直接光限定"


msgid "Clamp Indirect"
msgstr "间接光限定"


msgid "Number of samples to render for each pixel"
msgstr "各像素的渲染采样次数"


msgid "Sampling Pattern"
msgstr "采样模式"


msgid "Sobol"
msgstr "Sobol"


msgid "Use Sobol random sampling pattern"
msgstr "使用 Sobol 随机采样模式"


msgid "Correlated Multi-Jitter"
msgstr "关联式多重抖动"


msgid "Use Correlated Multi-Jitter random sampling pattern"
msgstr "使用关联式多重抖动随机采样模式"


msgid "Seed value for integrator to get different noise patterns"
msgstr "积分器的随机种值, 用于获得不同效果的噪点"


msgid "Use Open Shading Language (CPU rendering only)"
msgstr "使用开放式着色语言 (OSL, 仅用于CPU渲染)"


msgid "Subsurface Samples"
msgstr "次表面采样"


msgid "Number of subsurface scattering samples to render for each AA sample"
msgstr "用于各抗锯齿采样渲染的次表面散射采样次数"


msgid "Tile Order"
msgstr "分块顺序"


msgid "Tile order for rendering"
msgstr "用于渲染的分块顺序"


msgid "Render from center to the edges"
msgstr "从中央向四周渲染"


msgid "Right to Left"
msgstr "由右至左"


msgid "Render from right to left"
msgstr "从右侧向左侧渲染"


msgid "Left to Right"
msgstr "由左至右"


msgid "Render from left to right"
msgstr "从左侧向右侧渲染"


msgid "Top to Bottom"
msgstr "由上至下"


msgid "Render from top to bottom"
msgstr "从顶部向底部渲染"


msgid "Bottom to Top"
msgstr "由下至上"


msgid "Render from bottom to top"
msgstr "从底部向顶部渲染"


msgid "Transmission Bounces"
msgstr "传递反弹"


msgid "Maximum number of transmission bounces, bounded by total maximum"
msgstr "最大透射反弹次数, 按最大值总数执行反弹"


msgid "Transmission Samples"
msgstr "传递采样"


msgid "Number of transmission bounce samples to render for each AA sample"
msgstr "各像素的渲染采样次数"


msgid "Transparent Max Bounces"
msgstr "透明反弹次数上限"


msgid "Maximum number of transparent bounces"
msgstr "透明反弹的最大次数"


msgid "Transparent Min Bounces"
msgstr "透明反弹次数下限"


msgid "Minimum number of transparent bounces, setting this lower than the maximum enables probabilistic path termination (faster but noisier)"
msgstr "最小透明反弹次数, 将此值设定为低于最大值时, 可开启路径的概率终止 (速度较快, 但噪点较多)"


msgid "Layer Samples"
msgstr "层采样"


msgid "How to use per render layer sample settings"
msgstr "单渲染层采样方式设置"


msgid "Per render layer number of samples override scene samples"
msgstr "使用单渲染层采样次数代替场景采样次数"


msgid "Bounded"
msgstr "限界"


msgid "Bound per render layer number of samples by global samples"
msgstr "对单渲染层应用全局采样次数"


msgid "Ignore per render layer number of samples"
msgstr "忽略各渲染层的采样数值"


msgid "Progressive Refine"
msgstr "渐进式完善"


msgid "Instead of rendering each tile until it is finished, refine the whole image progressively (this renders somewhat slower, but time can be saved by manually stopping the render when the noise is low enough)"
msgstr "以渐进的方式改善整张图像品质, 而非渲染各个分块直至渲染结束 (该渲染方式速度较慢, 但当噪点数量降至足够低时, 可通过手动终止渲染的方式来节省渲染时间 )"


msgid "Square Samples"
msgstr "二次方采样"


msgid "Square sampling values for easier artist control"
msgstr "应用采样值的二次方, 便于高品质控制"


msgid "Use transparency of surfaces for rendering shadows"
msgstr "为阴影渲染使用表面透明度"


msgid "Volume Bounces"
msgstr "体积反弹次数"


msgid "Maximum number of volumetric scattering events"
msgstr "体积散射事件的最大值"


msgid "Max Steps"
msgstr "最大阶数"


msgid "Volume Samples"
msgstr "体积采样"


msgid "Object visibility for camera rays"
msgstr "物体对于摄像机光线的可见性"


msgid "Object visibility for diffuse reflection rays"
msgstr "物体对于漫反射光线的可见性"


msgid "Object visibility for glossy reflection rays"
msgstr "物体对于光泽反射光线的可见性"


msgid "Object visibility for shadow rays"
msgstr "物体对于阴影光线的可见性"


msgid "Object visibility for transmission rays"
msgstr "物体对于投射光线的可见性"


msgid "Use multiple importance sampling for the environment, enabling for non-solid colors is recommended"
msgstr "为环境使用直接光采样, 建议用于非纯色"


msgid "Map Resolution"
msgstr "贴图精度"


msgid "Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed"
msgstr "重要值映射尺寸为分辨率 x 分辨率; 较高的值有助于减少噪点, 但会耗用较多的内存, 并会降低处理速度"


msgid "Settings/info about a language"
msgstr "针对某种语言的设定 / 信息"


msgid "MO File Path"
msgstr "文件路径"


msgid "Path to the relevant mo file"
msgstr "相关 mo 文件的路径"


msgid "Language Name"
msgstr "语言"


msgid "English language name/label (like \"French (Français)\")"
msgstr "英文名称 / 标签 (例如 \"French (Français)\")"


msgid "Numeric ID"
msgstr "数值型 ID"


msgid "Numeric ID (readonly!)"
msgstr "数值型 ID (只读!)"


msgid "PO File Path"
msgstr "文件路径"


msgid "Path to the relevant po file in branches"
msgstr "分支中相关 po 文件的路径"


msgid "PO Trunk File Path"
msgstr "PO 主干文件路径"


msgid "Path to the relevant po file in trunk"
msgstr "主干中相关 po 文件的路径"


msgid "Language ID"
msgstr "语言"


msgid "ISO code, like fr_FR"
msgstr "ISO 编码, 例如 fr_FR"


msgid "Use this language in current operator"
msgstr "在当前操作项中使用此语言"


msgid "Active Language"
msgstr "活动语言"


msgid "Index of active language in langs collection"
msgstr "语言集合中的活动语言的索引"


msgid "Whether these settings have already been auto-set or not"
msgstr "这些设置是否已经进行了自动设置"


msgid "Languages"
msgstr "语言"


msgid "Languages to update in branches"
msgstr "更新到分支目录中的语言"


msgid "POT File Path"
msgstr "文件路径"


msgid "Path to the pot template file"
msgstr "pot 模板文件的路径"


msgid "Fix is active"
msgstr "确定项为激活状态"


msgid "Constrained Bone"
msgstr "被约束骨骼"


msgid "Bone (2)"
msgstr "骨骼(2)"


msgid "Other Constrained Bone (optional, depends on type)"
msgstr "其他被约束的骨骼 (可选, 视类型而定)"


msgid "E"
msgstr "E"


msgid "End frame of Fix"
msgstr "修正项结束帧"


msgid "Name of Mocap Fix"
msgstr "动作捕捉修正项名称"


msgid "Start frame of Fix"
msgstr "修正项起始帧"


msgid "Fix is fully shown"
msgstr "修正项已完全显示"


msgid "In"
msgstr "输入"


msgid "Number of frames to smooth in"
msgstr "平滑起始帧数量"


msgid "Out"
msgstr "输出"


msgid "Number of frames to smooth out"
msgstr "平滑淡出所需的帧数"


msgid "Distance and Floor Fixes - Desired offset"
msgstr "锯床及基面的修正 - 预期偏移"


msgid "Target of Fix - Mesh (optional, depends on type)"
msgstr "修正目标 - 网格(可选, 视类型而定)"


msgid "Target of Fix - Point"
msgstr "修正目标 - 点"


msgid "In which space should Point type target be evaluated"
msgstr "用于点类型目标计算的空间"


msgid "Evaluate target in global space"
msgstr "在全局空间中解算靶点位置"


msgid "Object space"
msgstr "物体空间"


msgid "Evaluate target in object space"
msgstr "在物体空间中解算靶点位置"


msgid "Other Bone Space"
msgstr "其他骨骼空间"


msgid "Evaluate target in specified other bone space"
msgstr "在其他指定的骨骼空间中解算靶点位置"


msgid "Type of constraint"
msgstr "约束类型"


msgid "Python expression to be evaluated as the initial node setting"
msgstr "作为初始节点设置的待求值的 Python 表达式"


msgid "Operator File List Element"
msgstr "操作项文件列表元素"


msgid "Name of a file or directory within a file list"
msgstr "文件名  或文件列表中的目录"


msgid "Operator Mouse Path"
msgstr "操作项鼠标路径"


msgid "Mouse path values for operators that record such paths"
msgstr "用于记录此类轨迹的运算器的鼠标轨迹值"


msgid "Time of mouse location"
msgstr "鼠标位时"


msgid "Operator Stroke Element"
msgstr "操作项笔触元素"


msgid "Is Stroke Start"
msgstr "笔触起始"


msgid "Tablet pressure"
msgstr "数位板压力"


msgid "Limit for checking distorted faces"
msgstr "用于检查畸形面的限值"


msgid "Format type to export to"
msgstr "要导出的目标格式"


msgid "VRML2"
msgstr "VRML2"


msgid "Export Directory"
msgstr "导出目录"


msgid "Path to directory where the files are created"
msgstr "文件的创建目录所在的路径"


msgid "Limit for checking zero area/length"
msgstr "用于检查零面积或零长度的限值"


msgid "Apply Scale"
msgstr "应用缩放"


msgid "Apply scene scale setting on export"
msgstr "导出时应用场景缩放设置"


msgid "Copy Textures"
msgstr "复制纹理"


msgid "Copy textures on export to the output path"
msgstr "导出到输出路径时复制纹理"


msgid "Selected UV Element"
msgstr "选中的 UV 元素"


msgid "Element Index"
msgstr "元素索引"


msgid "Face Index"
msgstr "面索引"


msgid "ID Property"
msgstr "ID 属性"


msgid "Property that stores arbitrary, user defined properties"
msgstr "用于存储由用户定义的任意属性"


msgid "Region in a subdivided screen area"
msgstr "细分屏幕区内的区域"


msgid "Region height"
msgstr "区域高度"


msgid "Region ID"
msgstr "区域ID"


msgid "Unique ID for this region"
msgstr "此区域的唯一ID"


msgid "Type of this region"
msgstr "区域类型"


msgid "View2D"
msgstr "2D 视图"


msgid "2D view of the region"
msgstr "2D 视图区域"


msgid "Region width"
msgstr "区域宽度"


msgid "The window relative vertical location of the region"
msgstr "与窗口成比的区域纵向位置"


msgid "The window relative horizontal location of the region"
msgstr "与窗口成比的区域横向位置"


msgid "3D View Region"
msgstr "3D 视图区"


msgid "3D View region data"
msgstr "3D 视图区数据"


msgid "Is Perspective"
msgstr "是透视效果"


msgid "Lock view rotation in side views"
msgstr "锁定侧视图中的视角旋转"


msgid "Perspective Matrix"
msgstr "透视矩阵"


msgid "Sync view position between side views"
msgstr "同步侧视图的平移及缩放操作"


msgid "Clip objects based on what's visible in other side views"
msgstr "基于其他侧视图中的可见范围来显示物体"


msgid "Camera Offset"
msgstr "摄像机偏移"


msgid "View shift in camera view"
msgstr "摄像机视图转换"


msgid "Camera Zoom"
msgstr "摄像机缩放"


msgid "Zoom factor in camera view"
msgstr "摄像机视图缩放系数"


msgid "Distance to the view location"
msgstr "与视图位置的距离"


msgid "View Location"
msgstr "视图位置"


msgid "View pivot location"
msgstr "查看轴心位置"


msgid "View Matrix"
msgstr "查看矩阵"


msgid "View Perspective"
msgstr "透视视图"


msgid "View Rotation"
msgstr "视图旋转"


msgid "Rotation in quaternions (keep normalized)"
msgstr "四元数旋转(保持规格化)"


msgid "Window Matrix"
msgstr "窗口矩阵"


msgid "Cycles Render"
msgstr "Cycles 渲染"


msgid "AO Exclude"
msgstr "排除AO"


msgid "Exclude AO pass from combined"
msgstr "从合并通道中排除 AO 通道"


msgid "Emit Exclude"
msgstr "排除自发光"


msgid "Exclude emission pass from combined"
msgstr "从合并通道中排除自发光层"


msgid "Environment Exclude"
msgstr "排除环境"


msgid "Exclude environment pass from combined"
msgstr "从合并通道中排除环境层"


msgid "Indirect Exclude"
msgstr "排除间接"


msgid "Exclude indirect pass from combined"
msgstr "从合并通道中排除间接层"


msgid "Reflection Exclude"
msgstr "排除反射"


msgid "Exclude raytraced reflection pass from combined"
msgstr "从合并通道中排除光线追踪反射层"


msgid "Refraction Exclude"
msgstr "排除折射"


msgid "Exclude raytraced refraction pass from combined"
msgstr "从合并通道中排除光线追踪折射层"


msgid "Shadow Exclude"
msgstr "排除阴影"


msgid "Exclude shadow pass from combined"
msgstr "从合并通道中排除阴影层"


msgid "Specular Exclude"
msgstr "排除性高光"


msgid "Exclude specular pass from combined"
msgstr "从合并通道中排除高光层"


msgid "Zmask Negate"
msgstr "反向 Z 遮罩"


msgid "For Zmask, only render what is behind solid z values instead of in front"
msgstr "对于Z遮罩, 仅渲染固定Z值之后而不是之前的物体"


msgid "Scene layers included in this render layer"
msgstr "包含在当前渲染图层的场景层"


msgid "Exclude Layers"
msgstr "排除层"


msgid "Exclude scene layers from having any influence"
msgstr "排除场景层的影响结果"


msgid "Zmask Layers"
msgstr "Z 遮罩层"


msgid "Zmask scene layers for solid faces"
msgstr "用于实体面的 Z 遮罩场景层"


msgid "Light Override"
msgstr "灯光覆盖"


msgid "Group to override all other lights in this render layer"
msgstr "用于替代当前渲染图层中的灯光组"


msgid "Material Override"
msgstr "材质覆盖"


msgid "Material to override all other materials in this render layer"
msgstr "覆盖当前渲染层中的材质"


msgid "Render layer name"
msgstr "渲染图层名称"


msgid "Disable or enable the render layer"
msgstr "关闭或开启渲染图层"


msgid "All Z"
msgstr "所有 Z 通道"


msgid "Fill in Z values for solid faces in invisible layers, for masking"
msgstr "为了实现遮罩, 将不同层上的实体面均填充为 Z 值"


msgid "Render Edge-enhance in this Layer (only works for Solid faces)"
msgstr "在当前层中渲染强化边(仅适用于实体面)"


msgid "Render stylized strokes in this Layer"
msgstr "在当前层中渲染样式笔触"


msgid "Render Halos in this Layer (on top of Solid)"
msgstr "在当前层中渲染光晕(位于实体的顶部)"


msgid "Deliver AO pass"
msgstr "传递 AO 通道"


msgid "Deliver shade-less color pass"
msgstr "传递无着色色彩通道"


msgid "Deliver full combined RGBA buffer"
msgstr "传递所有已合并的 RGBA 缓冲"


msgid "Deliver diffuse pass"
msgstr "传递漫射通道"


msgid "Deliver diffuse color pass"
msgstr "传递漫射颜色通道"


msgid "Deliver diffuse direct pass"
msgstr "传递直接漫射通道"


msgid "Deliver diffuse indirect pass"
msgstr "传递间接漫射通道"


msgid "Deliver emission pass"
msgstr "传递自发光通道"


msgid "Deliver environment lighting pass"
msgstr "传递环境光照通道"


msgid "Glossy Color"
msgstr "光泽颜色"


msgid "Deliver glossy color pass"
msgstr "传递光泽颜色通道"


msgid "Deliver glossy direct pass"
msgstr "传递直接光泽通道"


msgid "Deliver glossy indirect pass"
msgstr "传递间接光泽通道"


msgid "Deliver indirect lighting pass"
msgstr "传递间接光照通道"


msgid "Deliver material index pass"
msgstr "传递材质索引通道"


msgid "Deliver mist factor pass (0.0-1.0)"
msgstr "传递雾场系数通道(0.0-1.0)"


msgid "Deliver normal pass"
msgstr "传递法线通道"


msgid "Object Index"
msgstr "物体索引"


msgid "Deliver object index pass"
msgstr "传递物体索引通道"


msgid "Deliver raytraced reflection pass"
msgstr "传递光线追踪反射通道"


msgid "Refraction"
msgstr "折射"


msgid "Deliver raytraced refraction pass"
msgstr "传递光线追踪折射通道"


msgid "Deliver shadow pass"
msgstr "传递阴影通道"


msgid "Deliver specular pass"
msgstr "传递高光通道"


msgid "Subsurface Color"
msgstr "次表面颜色"


msgid "Deliver subsurface color pass"
msgstr "传递光泽颜色通道"


msgid "Deliver subsurface direct pass"
msgstr "传递直接光泽通道"


msgid "Deliver subsurface indirect pass"
msgstr "传递间接光泽通道"


msgid "Deliver transmission color pass"
msgstr "传递透射光颜色通道"


msgid "Deliver transmission direct pass"
msgstr "传递直接透射光通道"


msgid "Deliver transmission indirect pass"
msgstr "传递间接透射光通道"


msgid "Deliver texture UV pass"
msgstr "传递贴图 UV 通道"


msgid "Deliver speed vector pass"
msgstr "传递速度矢量通道"


msgid "Deliver Z values pass"
msgstr "传递 Z 通道"


msgid "Render Sky in this Layer"
msgstr "在当前层中渲染天空"


msgid "Render Solid faces in this Layer"
msgstr "在当前层中渲染实体面"


msgid "Render Strands in this Layer"
msgstr "在当前层中渲染发股"


msgid "Zmask"
msgstr "Z 遮罩层"


msgid "Only render what's in front of the solid z values"
msgstr "仅渲染位于固定 Z 值前的物体"


msgid "ZTransp"
msgstr "Z 向透明"


msgid "Render Z-Transparent faces in this Layer (on top of Solid and Halos)"
msgstr "在当前层中渲染Z透视(位于实体和光晕的顶部)"


msgid "Render Pass"
msgstr "渲染通道"


msgid "Result of rendering, including all layers and passes"
msgstr "渲染结果, 包含所有的层和通道"


msgid "Transparent pixels are filled with sky color"
msgstr "使用天空的颜色替换透明度像素"


msgid "Anti-Aliasing Samples"
msgstr "抗锯齿采样"


msgid "Amount of anti-aliasing samples per pixel"
msgstr "每个像素点上的抗锯齿采样数"


msgid "Anti-Aliasing Level"
msgstr "抗锯齿等级"


msgid "Bias"
msgstr "偏移"


msgid "Bias towards faces further away from the object (in blender units)"
msgstr "物体与面的烘培偏移量(以Blender单位计量)"


msgid "Maximum distance from active object to other object (in blender units)"
msgstr "活动物体与其他物体的最大间距(以Blender单位计量)"


msgid "Bake the normals in camera space"
msgstr "在摄像机空间中烘培法线"


msgid "Bake the normals in world space"
msgstr "在世界空间中烘培法线"


msgid "Quad Split"
msgstr "分割四边形"


msgid "Choose the method used to split a quad into 2 triangles for baking"
msgstr "选择在烘培时将四边形进行三角切分的算法"


msgid "Split quads to give the least distortion while baking"
msgstr "烘培时为避免失真将多边形执行预分割"


msgid "Split quads predictably (0,1,2) (0,2,3)"
msgstr "将四边形预先分割为(0,1,2)(0,2,3)"


msgid "Split quads predictably (1,2,3) (1,3,0)"
msgstr "将四边面预先分割为(1,2,3)(1,3,0)"


msgid "Number of samples used for ambient occlusion baking from multires"
msgstr "根据多级精度网格烘焙 AO 时的采样次数"


msgid "Bake Mode"
msgstr "烘培模式"


msgid "Choose shading information to bake into the image"
msgstr "将着色信息烘培至图像"


msgid "Full Render"
msgstr "完全渲染"


msgid "Bake everything"
msgstr "全部烘培"


msgid "Bake ambient occlusion"
msgstr "烘培环境光遮蔽"


msgid "Bake shadows"
msgstr "烘培阴影"


msgid "Bake normals"
msgstr "烘培法线"


msgid "Bake textures"
msgstr "烘培贴图"


msgid "Bake displacement"
msgstr "烘培置换"


msgid "Derivative"
msgstr "衍生图"


msgid "Bake vertex colors"
msgstr "烘焙顶点颜色"


msgid "Bake Emit values (glow)"
msgstr "烘培发光值(自发光体)"


msgid "Bake Alpha values (transparency)"
msgstr "烘培 Alpha 值 (透明度)"


msgid "Mirror Intensity"
msgstr "镜射强度"


msgid "Bake Mirror values"
msgstr "烘培镜射值"


msgid "Mirror Colors"
msgstr "镜射颜色"


msgid "Bake Mirror colors"
msgstr "烘培镜射颜色"


msgid "Bake Specular values"
msgstr "烘培反射值"


msgid "Specular Colors"
msgstr "反射光颜色"


msgid "Bake Specular colors"
msgstr "烘培反射光颜色"


msgid "Border Maximum X"
msgstr "框选渲染的 X 向最大值"


msgid "Maximum X value for the render border"
msgstr "为框选渲染设置 X 轴的最大值"


msgid "Border Maximum Y"
msgstr "框选渲染的 Y 向最大值"


msgid "Maximum Y value for the render border"
msgstr "为框选渲染设置 Y 轴的最大值"


msgid "Border Minimum X"
msgstr "框选渲染的 X 向最小值"


msgid "Minimum X value for the render border"
msgstr "为框选渲染设置 Y 轴的最小值"


msgid "Border Minimum Y"
msgstr "框选渲染的 Y 向最小值"


msgid "Minimum Y value for the render border"
msgstr "为框选渲染设置 Y 轴的最小值"


msgid "Select where rendered images will be displayed"
msgstr "选择显示渲染图像的位置"


msgid "Images are rendered in full Screen"
msgstr "全屏渲染"


msgid "Image Editor"
msgstr "图像编辑器"


msgid "Images are rendered in Image Editor"
msgstr "在图像编辑器中渲染"


msgid "New Window"
msgstr "新窗口"


msgid "Images are rendered in new Window"
msgstr "在新窗口中开始渲染"


msgid "Keep UI"
msgstr "保持界面"


msgid "Images are rendered without forcing UI changes"
msgstr "渲染时不改变用户界面"


msgid "Dither Intensity"
msgstr "抖动强度"


msgid "Amount of dithering noise added to the rendered image to break up banding"
msgstr "为抵消带状效应而向渲染图像添加的脉动噪点量"


msgid "Edge Color"
msgstr "边界颜色"


msgid "Edge color"
msgstr "边界颜色"


msgid "Edge Threshold"
msgstr "边界阈值"


msgid "Threshold for drawing outlines on geometry edges"
msgstr "几何体轮廓的边界阈值"


msgid "Engine"
msgstr "引擎"


msgid "Engine to use for rendering"
msgstr "用于渲染的引擎"


msgid "Blender Render"
msgstr "Blender 渲染"


msgid "Use the Blender internal rendering engine for rendering"
msgstr "使用 Blender 内置渲染引擎"


msgid "Order of video fields (select which lines get rendered first, to create smooth motion for TV output)"
msgstr "视频的场顺序(选择优先渲染的场线条,用于为电视视频输出选择平滑的运动)"


msgid "The file extension used for saving renders"
msgstr "保存渲染结果的文件扩展名"


msgid "Directory/name to save animations, # characters defines the position and length of frame numbers"
msgstr "用于保存动画的目录名, 使用#来定义存储帧的显示格式"


msgid "Width over which the reconstruction filter combines samples"
msgstr "合并采样时过滤的像素宽度极限"


msgid "FPS"
msgstr "帧率"


msgid "Framerate, expressed in frames per second"
msgstr "帧率, 由每秒多少帧来表示"


msgid "FPS Base"
msgstr "基本FPS"


msgid "Framerate base"
msgstr "基本帧率"


msgid "Frame Map New"
msgstr "新的帧映射"


msgid "How many frames the Map Old will last"
msgstr "旧映射会持续多少帧"


msgid "Frame Map Old"
msgstr "旧的帧映射"


msgid "Old mapping value in frames"
msgstr "帧中的旧映射值"


msgid "Multiple Engines"
msgstr "多引擎"


msgid "More than one rendering engine is available"
msgstr "有多个可用的渲染引擎"


msgid "Movie Format"
msgstr "视频格式"


msgid "When true the format is a movie"
msgstr "设置真时格式为视频"


msgid "Line Thickness"
msgstr "线条厚度"


msgid "Line thickness in pixels"
msgstr "线条宽度 (像素)"


msgid "Line Thickness Mode"
msgstr "线条宽度模式"


msgid "Line thickness mode for Freestyle line drawing"
msgstr "针对 Freestyle 的线条宽度模式"


msgid "Specify unit line thickness in pixels"
msgstr "指定线条宽度 (以像素为单位)"


msgid "Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels"
msgstr "单位线条宽度按图像的垂直分辨率进行成比缩放, 最大为 480 像\v素"


msgid "Motion Samples"
msgstr "运动模糊采样"


msgid "Number of scene samples to take with motion blur"
msgstr "运动模糊的场景采样量"


msgid "Time taken in frames between shutter open and close"
msgstr "快门的开关间隔时间"


msgid "Octree Resolution"
msgstr "Octree 分辨率"


msgid "Resolution of raytrace accelerator, use higher resolutions for larger scenes"
msgstr "光线追踪加速器的分辨率, 大场景中建议使用高分辨率"


msgid "Pixel Aspect X"
msgstr "X 方向的像素"


msgid "Horizontal aspect ratio - for anamorphic or non-square pixel output"
msgstr "水平的长宽比 - 应用于数字或非四边形像素输出"


msgid "Pixel Aspect Y"
msgstr "Y 方向的像素"


msgid "Vertical aspect ratio - for anamorphic or non-square pixel output"
msgstr "垂直的长宽比 - 应用于数字或非四边形像素输出"


msgid "Pixel Filter"
msgstr "像素过滤"


msgid "Reconstruction filter used for combining anti-aliasing samples"
msgstr "用于合并抗锯齿的重构过滤器"


msgid "Use a box filter for anti-aliasing"
msgstr "为抗锯齿计算使用方型过滤器"


msgid "Use a tent filter for anti-aliasing"
msgstr "为抗锯齿计算使用三角形过滤"


msgid "Use a quadratic filter for anti-aliasing"
msgstr "为抗锯齿计算使用二次型过滤器"


msgid "Use a cubic filter for anti-aliasing"
msgstr "为抗锯齿计算使用矩形过滤器"


msgid "Use a Catmull-Rom filter for anti-aliasing"
msgstr "为抗锯齿计算使用凯特摩 - 若门过滤器"


msgid "Use a Gaussian filter for anti-aliasing"
msgstr "为抗锯齿计算使用高斯过滤器"


msgid "Mitchell-Netravali"
msgstr "米歇尔 - 内卓瓦利"


msgid "Use a Mitchell-Netravali filter for anti-aliasing"
msgstr "为抗锯齿计算使用米歇尔 - 内卓瓦利过滤器"


msgid "Raytrace Acceleration Structure"
msgstr "光线追踪加速器结构"


msgid "Type of raytrace accelerator structure"
msgstr "光线追踪加速器类型结构"


msgid "Automatically select acceleration structure"
msgstr "自动选择加速器结构"


msgid "Octree"
msgstr "八叉树"


msgid "Use old Octree structure"
msgstr "使用旧的八叉树结构"


msgid "vBVH"
msgstr "使用 VBVH"


msgid "Use vBVH"
msgstr "使用 VBVH"


msgid "SIMD SVBVH"
msgstr "使用 SIMD SVBVH"


msgid "Use SIMD SVBVH"
msgstr "使用 SIMD SVBVH"


msgid "SIMD QBVH"
msgstr "使用 SIMD QBVH"


msgid "Use SIMD QBVH"
msgstr "使用 SIMD QBVH"


msgid "Resolution %"
msgstr "分辨率百分比"


msgid "Percentage scale for render resolution"
msgstr "渲染的缩放比例"


msgid "Resolution X"
msgstr "X 分辨率"


msgid "Number of horizontal pixels in the rendered image"
msgstr "渲染画面的水平像素数量"


msgid "Resolution Y"
msgstr "Y 分辨率"


msgid "Number of vertical pixels in the rendered image"
msgstr "渲染画面的垂直像素数量"


msgid "Sequencer Preview Shading"
msgstr "序列预览的着色"


msgid "Method to draw in the sequencer view"
msgstr "序列视图的绘制方法"


msgid "Display the object's local bounding boxes only"
msgstr "近显示物体的自身边界框"


msgid "Display the object as wire edges"
msgstr "显示物体的网格边"


msgid "Display the object solid, lit with default OpenGL lights"
msgstr "显示带 OpenGL 默认光照的物体实体效果"


msgid "Display the object solid, with a texture"
msgstr "以纹理样式显示物体的实体线"


msgid "Display objects solid, with GLSL material"
msgstr "以 GLSL 材质显示物体的实体线"


msgid "Display render preview"
msgstr "显示渲染预览"


msgid "Simplify AO and SSS"
msgstr "简化AO和SSS"


msgid "Global approximate AO and SSS quality factor"
msgstr "全局的AO和SSS质量系数"


msgid "Simplify Child Particles"
msgstr "简化子粒子"


msgid "Global child particles percentage"
msgstr "全局子粒子比例"


msgid "Simplify Shadow Samples"
msgstr "简化阴影采样"


msgid "Global maximum shadow samples"
msgstr "全局阴影采样的最大值"


msgid "Simplify Subdivision"
msgstr "简化细分"


msgid "Global maximum subdivision level"
msgstr "全局细分的最小等级"


msgid "Color to use behind stamp text"
msgstr "戳记文字的背景色彩"


msgid "Font Size"
msgstr "字号"


msgid "Size of the font used when rendering stamp text"
msgstr "戳记文字的大小"


msgid "Text Color"
msgstr "文本颜色"


msgid "Color to use for stamp text"
msgstr "戳记文字颜色"


msgid "Stamp Note Text"
msgstr "戳记注释"


msgid "Custom text to appear in the stamp note"
msgstr "自定义标记的文字"


msgid "Render Views"
msgstr "渲染视图"


msgid "Threads"
msgstr "线程"


msgid "Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)"
msgstr "在渲染使允许使用的CPU线程数(适用于多核CPU)"


msgid "Threads Mode"
msgstr "多线程模式"


msgid "Determine the amount of render threads used"
msgstr "定义渲染线程数"


msgid "Auto-detect"
msgstr "自动"


msgid "Automatically determine the number of threads, based on CPUs"
msgstr "自动探测 CPU 的可用线程数"


msgid "Manually determine the number of threads"
msgstr "手动定义线程数"


msgid "Horizontal tile size to use while rendering"
msgstr "应用渲染的水平场数量"


msgid "Vertical tile size to use while rendering"
msgstr "应用渲染的垂直场数量"


msgid "Render and combine multiple samples per pixel to prevent jagged edges"
msgstr "渲染并合成重合采样来避免参差不齐的锯齿效果"


msgid "Enables Anti-aliasing"
msgstr "开启抗锯齿"


msgid "Clear Images before baking"
msgstr "烘培前清除图像"


msgid "Low Resolution Mesh"
msgstr "低分辨率网格"


msgid "Calculate heights against unsubdivided low resolution mesh"
msgstr "计算非细分低分辨率网格的高度"


msgid "Bake from Multires"
msgstr "按多级精度进行烘焙"


msgid "Bake directly from multires object"
msgstr "直接按照多级精度物体进行烘焙"


msgid "With displacement normalize to the distance, with ambient occlusion normalize without using material settings"
msgstr "在烘培法线置换的距离计算时, 使用 AO 设置而不是材质的法线设置"


msgid "Bake to Vertex Color"
msgstr "烘焙到顶点色"


msgid "Bake to vertex colors instead of to a UV-mapped image"
msgstr "烘焙到顶点色, 而非烘焙到已映射过 UV 的图像"


msgid "User scale"
msgstr "使用缩放值"


msgid "Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)"
msgstr "渲染用户自定义的区域 (同时禁用保存缓存和全采样)"


msgid "Process the render result through the compositing pipeline, if compositing nodes are enabled"
msgstr "将渲染结果导入至节点编辑器, 需事先开启节点合成"


msgid "Crop to Border"
msgstr "框选渲染"


msgid "Crop the rendered frame to the defined border size"
msgstr "使用框选来渲染部分画面"


msgid "Create a toon outline around the edges of geometry"
msgstr "为几何体创建一个卡通轮廓"


msgid "Environment Maps"
msgstr "环境纹理"


msgid "Calculate environment maps while rendering"
msgstr "渲染时计算环境纹理"


msgid "Render image to two fields per frame, for interlaced TV output"
msgstr "将每帧渲染为两个场, 适用于电视输出格式"


msgid "Fields Still"
msgstr "静止场"


msgid "Disable the time difference between fields"
msgstr "关闭场的间隔时间"


msgid "File Extensions"
msgstr "文件扩展名"


msgid "Add the file format extensions to the rendered file name (eg: filename + .jpg)"
msgstr "为渲染文件添加扩展名(例如:文件名.jpg)"


msgid "Free Image Textures"
msgstr "清空纹理图像"


msgid "Free all image textures from memory after render, to save memory before compositing"
msgstr "渲染结束后, 清空内存中的所有纹理图像, 以便为合成空出内存"


msgid "Full Sample"
msgstr "全采样"


msgid "Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)"
msgstr "为每一个渲染层保存抗锯齿采样结果(用于解决抗锯齿的合成问题)"


msgid "Use Game Engine"
msgstr "使用游戏引擎"


msgid "Current rendering engine is a game engine"
msgstr "当前渲染引擎为游戏引擎"


msgid "Use Instances"
msgstr "使用实例项"


msgid "Instance support leads to effective memory reduction when using duplicates"
msgstr "当使用副本时, 使用实例化可有效减少内存耗用"


msgid "Use Local Coords"
msgstr "坐标自身化"


msgid "Vertex coordinates are stored locally on each primitive (increases memory usage, but may have impact on speed)"
msgstr "存储在各基元体自身当中的顶点坐标(增加内存耗用,但会改善速度)"


msgid "Lock Interface"
msgstr "锁定界面"


msgid "Use multi-sampled 3D scene motion blur"
msgstr "使用 3D 多重采样运动模糊"


msgid "Overwrite existing files while rendering"
msgstr "渲染时覆盖现有文件"


msgid "Persistent Data"
msgstr "持久数据"


msgid "Keep render data around for faster re-renders"
msgstr "保留新的渲染数据, 便于快速再次渲染"


msgid "Placeholders"
msgstr "建立文件存储区"


msgid "Create empty placeholder files while rendering frames (similar to Unix 'touch')"
msgstr "渲染时创建一个空文件夹(类似于Unix的'touch')"


msgid "Raytracing"
msgstr "光线追踪"


msgid "Pre-calculate the raytrace accelerator and render raytracing effects"
msgstr "预计算光线追踪加速和渲染光线追踪效果"


msgid "Cache Result"
msgstr "缓存结果"


msgid "Save Buffers"
msgstr "保存缓冲区"


msgid "Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)"
msgstr "将渲染层和场景节点数据保存至临时目录(节约内存, 适用于完全采样计算)"


msgid "Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist"
msgstr "将渲染(合成)结果导入至序列编辑器, 需事先开启序列编辑"


msgid "Textured Solid"
msgstr "实色纹理"


msgid "Draw face-assigned textures in solid draw method"
msgstr "在实体显示方式下显示指定给网格面的纹理"


msgid "Use Shading Nodes"
msgstr "使用着色节点"


msgid "Active render engine uses new shading nodes system"
msgstr "激活的渲染引擎使用新的着色节点系统"


msgid "Calculate shadows while rendering"
msgstr "渲染时计算阴影"


msgid "Use Simplify"
msgstr "简化"


msgid "Enable simplification of scene for quicker preview renders"
msgstr "简化场景设置以便进行快速的预览渲染"


msgid "Skip Quad to Triangles"
msgstr "跳过四边形的三角化计算"


msgid "Disable non-planar quads being triangulated"
msgstr "关闭对非平四边形的三角化处理"


msgid "Single Layer"
msgstr "单独层"


msgid "Only render the active layer"
msgstr "仅渲染激活层"


msgid "Calculate sub-surface scattering in materials rendering"
msgstr "渲染时计算材质的次表面散射"


msgid "Stamp Output"
msgstr "戳记输出"


msgid "Render the stamp info text in the rendered image"
msgstr "在渲染结果上显示标记信息"


msgid "Stamp Camera"
msgstr "标记摄像机"


msgid "Include the name of the active camera in image metadata"
msgstr "包括图像合成数据中激活摄像机的名称"


msgid "Stamp Date"
msgstr "标记日期"


msgid "Include the current date in image metadata"
msgstr "包括图像合成数据中的当前日期"


msgid "Stamp Filename"
msgstr "标记文件名"


msgid "Include the .blend filename in image metadata"
msgstr "在图像元数据中包括. blend 工程的文件名"


msgid "Stamp Frame"
msgstr "标记帧数"


msgid "Include the frame number in image metadata"
msgstr "包括图像合成数据中帧的编号"


msgid "Stamp Lens"
msgstr "标记焦距"


msgid "Include the active camera's lens in image metadata"
msgstr "在图像元数据中包括激活摄像机焦距"


msgid "Stamp Marker"
msgstr "戳记型标记"


msgid "Include the name of the last marker in image metadata"
msgstr "包括图像合成数据中最后一个标记的名称"


msgid "Include a custom note in image metadata"
msgstr "包括图像合成数据中的自定义标记"


msgid "Stamp Render Time"
msgstr "标记渲染用时"


msgid "Include the render time in image metadata"
msgstr "在图像元数据中包括渲染时间"


msgid "Stamp Scene"
msgstr "标记场景"


msgid "Include the name of the active scene in image metadata"
msgstr "包括图像合成数据中的激活场景名称"


msgid "Stamp Sequence Strip"
msgstr "标记序列名称"


msgid "Include the name of the foreground sequence strip in image metadata"
msgstr "在图像合成数据中显示序列名称"


msgid "Use metadata from the strips in the sequencer"
msgstr "使用序列片段的元数据"


msgid "Stamp Time"
msgstr "标记时间"


msgid "Include the rendered frame timecode as HH:MM:SS.FF in image metadata"
msgstr "将已渲染帧的时间码以 HH:MM:SS.FF 的格式包含到图像元数据中"


msgid "Use textures to affect material properties"
msgstr "使用纹理来影响材质属性"


msgid "Setup Stereo Mode"
msgstr "设置立体模式"


msgid "Render Slot"
msgstr "渲染槽"


msgid "Render slot name"
msgstr "渲染槽名称"


msgid "Render View"
msgstr "渲染视图"


msgid "Constraint influencing Objects inside Rigid Body Simulation"
msgstr "在刚体模拟中对影响物体进行约束"


msgid "Breaking Threshold"
msgstr "断裂阈值"


msgid "Impulse threshold that must be reached for the constraint to break"
msgstr "冲量阈值, 约束断开时的所需的临界值"


msgid "Disable Collisions"
msgstr "禁用碰撞"


msgid "Disable collisions between constrained rigid bodies"
msgstr "禁用受约束刚体间的碰撞"


msgid "Enable this constraint"
msgstr "启用此约束"


msgid "Lower X Angle Limit"
msgstr "较低的 X 角度限制"


msgid "Lower limit of X axis rotation"
msgstr "较低的 X 转向角度限制"


msgid "Upper X Angle Limit"
msgstr "较高的 X 角度限制"


msgid "Upper limit of X axis rotation"
msgstr "较高的 X 转向角度限制"


msgid "Lower Y Angle Limit"
msgstr "较低的 Y 角度限制"


msgid "Lower limit of Y axis rotation"
msgstr "较低的 Y 转向角度限制"


msgid "Upper Y Angle Limit"
msgstr "较高的 Y 角度限制"


msgid "Upper limit of Y axis rotation"
msgstr "较高的 Y 转向角度限制"


msgid "Lower Z Angle Limit"
msgstr "较低的 Z 角度限制"


msgid "Lower limit of Z axis rotation"
msgstr "较低的 Z 转向角度限制"


msgid "Upper Z Angle Limit"
msgstr "较高的 Z 角度限制"


msgid "Upper limit of Z axis rotation"
msgstr "较高的 Z 转向角度限制"


msgid "Lower X Limit"
msgstr "较低的 X 向限制"


msgid "Lower limit of X axis translation"
msgstr "较低的 X 轴向形变限制"


msgid "Upper X Limit"
msgstr "较高的 X 向限制"


msgid "Upper limit of X axis translation"
msgstr "较高的 X 轴向形变限制"


msgid "Lower Y Limit"
msgstr "较低的 Y 向限制"


msgid "Lower limit of Y axis translation"
msgstr "较低的 Y 轴向形变限制"


msgid "Upper Y Limit"
msgstr "较高的 Y 向限制"


msgid "Upper limit of Y axis translation"
msgstr "较高的 Y 轴向形变限制"


msgid "Lower Z Limit"
msgstr "较低的 Z 向限制"


msgid "Lower limit of Z axis translation"
msgstr "较低的 Z 轴向形变限制"


msgid "Upper Z Limit"
msgstr "较高的 Z 向限制"


msgid "Upper limit of Z axis translation"
msgstr "较高的 Z 轴向形变限制"


msgid "Max Impulse"
msgstr "最大脉冲"


msgid "Maximum angular motor impulse"
msgstr "角度机动的最大脉冲值"


msgid "Target Velocity"
msgstr "对象速率"


msgid "Target angular motor velocity"
msgstr "目标角度机动速率"


msgid "Maximum linear motor impulse"
msgstr "线性机动的最大脉冲值"


msgid "Target linear motor velocity"
msgstr "目标线性机动速率"


msgid "Object 1"
msgstr "物体 1"


msgid "First Rigid Body Object to be constrained"
msgstr "第一个刚体物体约束目标"


msgid "Object 2"
msgstr "物体 2"


msgid "Second Rigid Body Object to be constrained"
msgstr "第二个刚体物体约束目标"


msgid "Solver Iterations"
msgstr "解算器迭代次数"


msgid "Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)"
msgstr "约束解算器在每步模拟中的迭代次数 (值越高, 结果越精确, 但速度越慢)"


msgid "Damping X"
msgstr "X 阻尼"


msgid "Damping on the X axis"
msgstr "沿 X 轴翻转"


msgid "Damping Y"
msgstr "Y 阻尼"


msgid "Damping on the Y axis"
msgstr "沿 Y 轴翻转"


msgid "Damping Z"
msgstr "Z 阻尼"


msgid "Damping on the Z axis"
msgstr "Z 向衰减"


msgid "X Axis Stiffness"
msgstr "X 轴向僵度"


msgid "Stiffness on the X axis"
msgstr "X 轴向上的僵度"


msgid "Y Axis Stiffness"
msgstr "Y 轴向僵度"


msgid "Stiffness on the Y axis"
msgstr "Y 轴向上的僵度"


msgid "Z Axis Stiffness"
msgstr "Z 轴向僵度"


msgid "Stiffness on the Z axis"
msgstr "Z 轴向上的僵度"


msgid "Type of Rigid Body Constraint"
msgstr "刚体约束类型"


msgid "Breakable"
msgstr "可断"


msgid "Constraint can be broken if it receives an impulse above the threshold"
msgstr "若约束获得一个大于该阈值的冲量则会断开"


msgid "X Angle"
msgstr "X 角度"


msgid "Limit rotation around X axis"
msgstr "在 X 轴上限制转动"


msgid "Y Angle"
msgstr "Y 角度"


msgid "Limit rotation around Y axis"
msgstr "在 Y 轴上限制转动"


msgid "Z Angle"
msgstr "Z 角度"


msgid "Limit rotation around Z axis"
msgstr "在 Z 轴上限制转动"


msgid "Limit translation on X axis"
msgstr "在 X 轴上限制形变"


msgid "Limit translation on Y axis"
msgstr "在 Y 轴上限制形变"


msgid "Limit translation on Z axis"
msgstr "在 Z 轴上限制形变"


msgid "Angular Motor"
msgstr "角度机动"


msgid "Enable angular motor"
msgstr "启用角度机动"


msgid "Linear Motor"
msgstr "线性机动"


msgid "Enable linear motor"
msgstr "启用线性机动"


msgid "Override Solver Iterations"
msgstr "覆写解算器迭代次数"


msgid "Override the number of solver iterations for this constraint"
msgstr "为此约束器覆写解算器的迭代次数"


msgid "X Spring"
msgstr "X 向弹性"


msgid "Enable spring on X axis"
msgstr "在 X 走上开启弹性"


msgid "Y Spring"
msgstr "Y 向弹性"


msgid "Enable spring on Y axis"
msgstr "在 Y 走上开启弹性"


msgid "Z Spring"
msgstr "Z 向弹性"


msgid "Enable spring on Z axis"
msgstr "在 Z 走上开启弹性"


msgid "Rigid Body Object"
msgstr "刚体物体"


msgid "Settings for object participating in Rigid Body Simulation"
msgstr "参与到刚体模拟中的物体的设定"


msgid "Angular Damping"
msgstr "空阻"


msgid "Amount of angular velocity that is lost over time"
msgstr "随时间散失的角速度量"


msgid "Collision Groups"
msgstr "碰撞组"


msgid "Collision Groups Rigid Body belongs to"
msgstr "刚体所属的碰撞组"


msgid "Threshold of distance near surface where collisions are still considered (best results when non-zero)"
msgstr "近表面的间距阈值, 那里的表面仍会考虑碰撞 (使用非零值时效果最佳)"


msgid "Collision Shape of object in Rigid Body Simulations"
msgstr "物体在刚体模拟时的碰撞形状"


msgid "Angular Velocity Deactivation Threshold"
msgstr "角速度失活阈值"


msgid "Angular Velocity below which simulation stops simulating object"
msgstr "终止物体模拟的角速率上限"


msgid "Linear Velocity Deactivation Threshold"
msgstr "线速度失活阈值"


msgid "Linear Velocity below which simulation stops simulating object"
msgstr "线速度低于此值时停止模拟物体"


msgid "Rigid Body actively participates to the simulation"
msgstr "刚体积极参与到模拟过程中"


msgid "Resistance of object to movement"
msgstr "物体的运动阻力"


msgid "Kinematic"
msgstr "运动学"


msgid "Allow rigid body to be controlled by the animation system"
msgstr "允许刚体受控于动画系统"


msgid "Linear Damping"
msgstr "线性拖拽"


msgid "Amount of linear velocity that is lost over time"
msgstr "随时间散失的线速度量"


msgid "How much the object 'weighs' irrespective of gravity"
msgstr "物体的'重量'， 抛开重力因素 "


msgid "Mesh Source"
msgstr "网格源"


msgid "Source of the mesh used to create collision shape"
msgstr "用于创建碰撞外形的网格源"


msgid "Base"
msgstr "基础"


msgid "Base mesh"
msgstr "基础网格"


msgid "All modifiers"
msgstr "全部修改器"


msgid "Tendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)"
msgstr "物体间碰撞后的反弹趋势 (0 = 原地不动, 1 = 完美弹性)"


msgid "Role of object in Rigid Body Simulations"
msgstr "物体在刚体模拟中的作用"


msgid "Enable Deactivation"
msgstr "启用失活性"


msgid "Enable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)"
msgstr "为静止的刚体启用失活性 (可提升性能和稳定性, 但可能会导致问题)"


msgid "Deforming"
msgstr "塑形"


msgid "Use custom collision margin (some shapes will have a visible gap around them)"
msgstr "使用自设的碰撞边距 (某些形状周围将包含可见间隙)"


msgid "Start Deactivated"
msgstr "开始去活化"


msgid "Deactivate rigid body at the start of the simulation"
msgstr "在模拟开始时让刚体失活"


msgid "Self-contained rigid body simulation environment and settings"
msgstr "独立的刚体模拟环境及设定"


msgid "Group containing rigid body constraint objects"
msgstr "包含刚体约束的物体组"


msgid "Simulation will be evaluated"
msgstr "将估算模拟"


msgid "Group containing objects participating in this simulation"
msgstr "包含参与模拟的物体组"


msgid "Steps Per Second"
msgstr "每秒步数"


msgid "Number of simulation steps taken per second (higher values are more accurate but slower)"
msgstr "每秒的模拟步数 (值越高, 结果越精确, 但速度越慢)"


msgid "Time Scale"
msgstr "时间比例"


msgid "Change the speed of the simulation"
msgstr "更改模拟速度"


msgid "Split Impulse"
msgstr "分离冲量"


msgid "Reduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)"
msgstr "移除可加强物体碰撞时机的额外速率 (将事模拟稳定性略降低, 因此在必要时使用)"


msgid "Settings for particle fluids physics"
msgstr "物理粒子流体的设置"


msgid "Buoyancy"
msgstr "浮力"


msgid "Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid"
msgstr "在重力反方向上的仿真浮力, 基于流体内部的压力差"


msgid "Factor Radius"
msgstr "半径系数"


msgid "Interaction radius is a factor of 4 * particle size"
msgstr "交互范围是与 4 倍粒子尺寸有关的一个系数"


msgid "Factor Repulsion"
msgstr "斥力系数"


msgid "Repulsion is a factor of stiffness"
msgstr "斥力是与刚度有关的一个系数"


msgid "Factor Rest Length"
msgstr "静止长度系数"


msgid "Spring rest length is a factor of 2 * particle size"
msgstr "弹簧的静止长度是与 2 倍粒子尺寸有关的一个系数"


msgid "Factor Stiff Viscosity"
msgstr "考虑刚性速率"


msgid "Stiff viscosity is a factor of normal viscosity"
msgstr "刚性速率是法线速率的一个系数"


msgid "Interaction Radius"
msgstr "互动半径"


msgid "Fluid interaction radius"
msgstr "流体的互动半径"


msgid "Viscosity"
msgstr "粘度"


msgid "Linear viscosity"
msgstr "线性粘度"


msgid "Plasticity"
msgstr "柔软性"


msgid "How much the spring rest length can change after the elastic limit is crossed"
msgstr "在超越弹力极限之后, 弹簧的静止长度的可变程度"


msgid "Repulsion Factor"
msgstr "斥力系数"


msgid "How strongly the fluid tries to keep from clustering (factor of stiffness)"
msgstr "流体试图避免群集的强势度 (硬度系数)"


msgid "Rest Density"
msgstr "静止密度"


msgid "Fluid rest density"
msgstr "流体静止密度"


msgid "Spring rest length (factor of particle radius)"
msgstr "弹簧静止长度 (粒子半径系数)"


msgid "SPH Solver"
msgstr "SPH 解算器"


msgid "The code used to calculate internal forces on particles"
msgstr "用于计算粒子内力的准则"


msgid "Double-Density"
msgstr "双倍密度"


msgid "An artistic solver with strong surface tension effects (original)"
msgstr "艺术效果解算器, 可产生强烈的表面张力效果 (原型)"


msgid "A more physically-accurate solver"
msgstr "一个物理效果更为精确的解算器"


msgid "Spring Force"
msgstr "弹力"


msgid "Spring force"
msgstr "弹力"


msgid "Spring Frames"
msgstr "弹簧帧"


msgid "Create springs for this number of frames since particles birth (0 is always)"
msgstr "为此数量的帧创建弹簧，从粒子的初始产生帧计 (0代表始终创建)"


msgid "Stiff viscosity"
msgstr "硬性粘度"


msgid "Creates viscosity for expanding fluid"
msgstr "为流体的扩展生成粘性"


msgid "How incompressible the fluid is (speed of sound)"
msgstr "流体的不可压缩度"


msgid "Factor Density"
msgstr "密度系数"


msgid "Density is calculated as a factor of default density (depends on particle size)"
msgstr "密度被作为默认的密度系数而计算 (取决于粒子大小)"


msgid "Initial Rest Length"
msgstr "初始静止长度"


msgid "Use the initial length as spring rest length instead of 2 * particle size"
msgstr "将初始长度用作弹簧的静止长度, 而不是  2 * 粒子大小"


msgid "Viscoelastic Springs"
msgstr "粘带弹性"


msgid "Use viscoelastic springs instead of Hooke's springs"
msgstr "使用粘带弹性代替胡克弹性"


msgid "Elastic Limit"
msgstr "弹力极限"


msgid "How much the spring has to be stretched/compressed in order to change it's rest length"
msgstr "改变弹簧的静止长度所需的拉伸/压缩量"


msgid "Box Radius"
msgstr "边框半径"


msgid "Radius of the activity bubble, in Manhattan length (objects outside the box are activity-culled)"
msgstr "活跃性罩顶范围, 以曼哈顿(Manhattan)长度计算 (箱体外侧的物体被剔除活跃性)"


msgid "Deactivation Angular Threshold"
msgstr "使角度阈值失效"


msgid "Angular velocity that an object must be below before the deactivation timer can start"
msgstr "物体在失活性计时器启动之前的角速度上限"


msgid "Deactivation Linear Threshold"
msgstr "线性失活阈值"


msgid "Linear velocity that an object must be below before the deactivation timer can start"
msgstr "线速度"


msgid "Deactivation Time"
msgstr "解激活时间"


msgid "Amount of time (in seconds) after which objects with a velocity less than the given threshold will deactivate (0.0 means no deactivation)"
msgstr "某个具有小于指定阈值的速率的物体失去活性的时长上限 (以秒计, 0.0 表示不失活)"


msgid "Bits"
msgstr "Bits"


msgid "Display bit depth of full screen display"
msgstr "显示全屏显示的位深"


msgid "Field of View of the Dome - it only works in mode Fisheye and Truncated"
msgstr "穹顶视野 - 仅在鱼眼及平截模式下有效"


msgid "Buffer Resolution"
msgstr "缓冲分辨率"


msgid "Buffer Resolution - decrease it to increase speed"
msgstr "缓冲精度 - 降低此值以提升速度"


msgid "Dome Mode"
msgstr "演示模式"


msgid "Dome physical configurations"
msgstr "演示物理设置"


msgid "Fisheye"
msgstr "鱼眼"


msgid "Front-Truncated"
msgstr "前部平截"


msgid "Rear-Truncated"
msgstr "后部平截"


msgid "Cube Map"
msgstr "立方体映射"


msgid "Spherical Panoramic"
msgstr "球形全景"


msgid "Tessellation"
msgstr "镶嵌"


msgid "Tessellation level - check the generated mesh in wireframe mode"
msgstr "曲面细分级数 - 在线框模式下检视生成的网格"


msgid "Warp Data"
msgstr "包裹数据"


msgid "Custom Warp Mesh data file"
msgstr "自定义包裹网格数据文件"


msgid "Camera rotation in horizontal axis"
msgstr "水平轴上的镜头旋转"


msgid "The key that exits the Game Engine"
msgstr "游戏引擎的退出键"


msgid "Nominal number of game frames per second (physics fixed timestep = 1/fps, independently of actual frame rate)"
msgstr "游戏的标称帧速率 (物理确定的时间步长) = 1/fps, 与实际的帧率无关)"


msgid "Framing Color"
msgstr "帧色彩"


msgid "Set color of the bars"
msgstr "在横栏处设置色彩"


msgid "Framing Types"
msgstr "帧类型"


msgid "Select the type of Framing you want"
msgstr "选择理想的取景类型"


msgid "Letterbox"
msgstr "字符框"


msgid "Show the entire viewport in the display window, using bar horizontally or vertically"
msgstr "在显示窗口中显示完整的视口, 在水平或垂直方向上使用条杆"


msgid "Show the entire viewport in the display window, viewing more horizontally or vertically"
msgstr "在显示窗口中显示完整的视口, 在水平或垂直方向上查看更多内容"


msgid "Stretch or squeeze the viewport to fill the display window"
msgstr "将视口拉伸或压缩至适合显示窗口的尺寸"


msgid "Freq"
msgstr "频率"


msgid "Display clock frequency of fullscreen display"
msgstr "在全屏显示模式下显示时钟频率"


msgid "Level height"
msgstr "倒角高度"


msgid "Max difference in heights of obstacles to enable their interaction"
msgstr "障碍体间的最大高度差, 用于启用其自身的交互"


msgid "Max Logic Steps"
msgstr "最大逻辑步长"


msgid "Maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics"
msgstr "每游戏帧的最大逻辑帧数量, 如果游戏的图形显示速度较慢, 较高的值可有助于提高物理同步性"


msgid "Material Mode"
msgstr "材质模式"


msgid "Material mode to use for rendering"
msgstr "用于渲染的材质模式"


msgid "Multitexture"
msgstr "多重纹理"


msgid "Multitexture materials"
msgstr "多重纹理材质"


msgid "OpenGL shading language shaders"
msgstr "OpenGL 着色语言的着色器"


msgid "Obstacle simulation"
msgstr "障碍仿真"


msgid "Simulation used for obstacle avoidance in the game engine"
msgstr "在游戏引擎中用于障碍规避体的模拟"


msgid "RVO (rays)"
msgstr "RVO (光线)"


msgid "RVO (cells)"
msgstr "RVO (单元格)"


msgid "Occlusion Resolution"
msgstr "闭塞分辨率"


msgid "Physics Engine"
msgstr "物理引擎"


msgid "Physics engine used for physics simulation in the game engine"
msgstr "在游戏引擎中用于物理模拟的物理引擎"


msgid "Don't use a physics engine"
msgstr "不使用物理引擎"


msgid "Bullet"
msgstr "Bullet"


msgid "Use the Bullet physics engine"
msgstr "使用 Bullet 物理引擎"


msgid "Physics Gravity"
msgstr "物理重力"


msgid "Gravitational constant used for physics simulation in the game engine"
msgstr "在游戏引擎中, 用于物理模拟的引力常量"


msgid "Max Physics Steps"
msgstr "最大物理步长"


msgid "Maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime"
msgstr "每游戏帧的最大物理帧数量, 如果游戏的图形显示速度较慢, 较高的值可有助于让物理效果更接近于实时性"


msgid "Physics Sub Steps"
msgstr "物理子步长"


msgid "Number of simulation substep per physic timestep, higher value give better physics precision"
msgstr "每物理时步的模拟副步数, 值越高, 则物理效果越精准"


msgid "Storage"
msgstr "存储"


msgid "Set the storage mode used by the rasterizer"
msgstr "设置解算器使用的关键帧"


msgid "Auto Select"
msgstr "自动选择"


msgid "Choose the best supported mode"
msgstr "选择最合适的支持模式"


msgid "Vertex Arrays"
msgstr "顶点阵列"


msgid "Recast Data"
msgstr "重构数据"


msgid "Number of horizontal pixels in the screen"
msgstr "屏幕上的水平像素数量"


msgid "Number of vertical pixels in the screen"
msgstr "屏幕上的垂直像素数量"


msgid "The number of AA Samples to use for MSAA"
msgstr "用于多重抗锯齿的抗锯齿采样次数"


msgid "2x"
msgstr "2x"


msgid "4x"
msgstr "4x"


msgid "8x"
msgstr "8x"


msgid "16x"
msgstr "16x"


msgid "Show Debug Properties"
msgstr "显示调试属性"


msgid "Show properties marked for debugging while the game runs"
msgstr "在游戏运行时, 显示为调试而标记的属性"


msgid "Show Framerate and Profile"
msgstr "显示帧率和属性"


msgid "Show framerate and profiling information while the game runs"
msgstr "在游戏运行时, 显示帧率及概要信息"


msgid "Fullscreen"
msgstr "全屏"


msgid "Start player in a new fullscreen display"
msgstr "在新的全屏显示窗口中开启播放器"


msgid "Show Mouse"
msgstr "鼠标鼠标"


msgid "Start player with a visible mouse cursor"
msgstr "根据可见的鼠标指针开启播放器"


msgid "Visualization"
msgstr "可视化"


msgid "Enable debug visualization for obstacle simulation"
msgstr "为障碍仿真开启调试可视化"


msgid "Show Physics Visualization"
msgstr "显示物理可视化"


msgid "Show a visualization of physics bounds and interactions"
msgstr "显示物理反弹和交互可视化效果"


msgid "Stereo Options"
msgstr "立体效果选项"


msgid "Disable Stereo and Dome environments"
msgstr "关闭立体效果和穹顶环境"


msgid "Enable Stereo environment"
msgstr "开启立体效果环境"


msgid "Dome"
msgstr "圆顶"


msgid "Enable Dome environment"
msgstr "开启圆顶环境"


msgid "Eye Separation"
msgstr "眼踞"


msgid "Set the distance between the eyes - the camera focal distance/30 should be fine"
msgstr "设定两眼间距 - 摄像机焦距/30应是较理想的值"


msgid "Stereo Mode"
msgstr "立体效果模式"


msgid "Stereographic techniques"
msgstr "立体图像技术"


msgid "Quad-Buffer"
msgstr "四重缓冲"


msgid "Above-Below"
msgstr "上 - 下"


msgid "Interlaced"
msgstr "交错"


msgid "Side-by-side"
msgstr "左右格式"


msgid "Vinterlace"
msgstr "V 交错"


msgid "3DTV Top-Bottom"
msgstr "3DTV 上下式"


msgid "Activity Culling"
msgstr "激活的剔除"


msgid "Activity culling is enabled"
msgstr "已激活活跃性剔除"


msgid "Record animation to F-Curves"
msgstr "将动画记录到曲线图形"


msgid "Auto Start"
msgstr "自动开始"


msgid "Automatically start game at load time"
msgstr "载入时自动开始游戏"


msgid "Deprecation Warnings"
msgstr "显示警告"


msgid "Print warnings when using deprecated features in the python API"
msgstr "当使用不推荐的特性时, 在 python API 中打印警告信息"


msgid "Desktop"
msgstr "桌面"


msgid "Use the current desktop resolution in fullscreen mode"
msgstr "在全屏模式下使用当前桌面的分辨率"


msgid "Display Lists"
msgstr "显示列表"


msgid "Use display lists to speed up rendering by keeping geometry on the GPU"
msgstr "使用显示表, 以通过在 GPU 上保留几何信息来加速渲染"


msgid "Use Frame Rate"
msgstr "使用帧率"


msgid "GLSL Color Management"
msgstr "GLSL 色彩管理"


msgid "Use color management for GLSL rendering"
msgstr "为 GSL 渲染使用色彩管理"


msgid "GLSL Extra Textures"
msgstr "GLSL 外置纹理"


msgid "Use extra textures like normal or specular maps for GLSL rendering"
msgstr "为 GLSL 渲染而使用如法线或高光映射类型的附加纹理"


msgid "GLSL Lights"
msgstr "GLSL 灯光"


msgid "Use lights for GLSL rendering"
msgstr "为 GLSL 渲染使用灯光"


msgid "GLSL Nodes"
msgstr "GLSL 节点"


msgid "Use nodes for GLSL rendering"
msgstr "为 GLSL 渲染使用节点"


msgid "GLSL Ramps"
msgstr "GLSL 渐变"


msgid "Use ramps for GLSL rendering"
msgstr "为 GLSL 渲染使用简便"


msgid "GLSL Shaders"
msgstr "GLSL 着色器"


msgid "Use shaders for GLSL rendering"
msgstr "为 GLSL 渲染使用着色器"


msgid "GLSL Shadows"
msgstr "GLSL 阴影"


msgid "Use shadows for GLSL rendering"
msgstr "为 GLSL 渲染使用阴影"


msgid "Use Material Caching"
msgstr "使用材质缓存"


msgid "Cache materials in the converter (this is faster, but can cause problems with older Singletexture and Multitexture games)"
msgstr "缓存转换器中的材质 (速度较快, 但在使用较旧版本的单一纹理和多重纹理的游戏中可能会导致问题)"


msgid "DBVT Culling"
msgstr "DBVT 剔除"


msgid "Use optimized Bullet DBVT tree for view frustum and occlusion culling (more efficient, but it can waste unnecessary CPU if the scene doesn't have occluder objects)"
msgstr "将优化后的 Bullet DBVT 树用于视锥和遮蔽剔除 (效率更高, 但如果场景中未含遮光物体, 则会消耗不必要的 CPU 性能, )"


msgid "Restrict Animation Updates"
msgstr "限制动画更新"


msgid "Restrict the number of animation updates to the animation FPS (this is better for performance, but can cause issues with smooth playback)"
msgstr "将动画的更新次数限制为动画的帧速率 (适用于提高性能, 但会影响回放的平滑性)"


msgid "Vsync"
msgstr "垂直同步"


msgid "Disable vsync"
msgstr "禁用垂直同步"


msgid "On"
msgstr "开启"


msgid "Enable vsync"
msgstr "启用垂直同步"


msgid "Adaptive"
msgstr "自适应"


msgid "Agent Height"
msgstr "代理高度"


msgid "Minimum height where the agent can still walk"
msgstr "智能体可以行走的最小高度"


msgid "Agent Radius"
msgstr "代理半径"


msgid "Radius of the agent"
msgstr "代理的半径"


msgid "Cell Height"
msgstr "气泡高度"


msgid "Rasterized cell height"
msgstr "栅格化的网格高度"


msgid "Cell Size"
msgstr "气泡尺寸"


msgid "Rasterized cell size"
msgstr "栅格化的网格尺寸"


msgid "Max Climb"
msgstr "最大上升量"


msgid "Maximum height between grid cells the agent can climb"
msgstr "可供智能体攀爬的单元栅格间的最大高度"


msgid "Max Edge Error"
msgstr "最大边线错误量"


msgid "Maximum distance error from contour to cells"
msgstr "从周线到单元格的最大间距误差"


msgid "Max Edge Length"
msgstr "最大边长"


msgid "Maximum contour edge length"
msgstr "周线的最大长度"


msgid "Merged Region Size"
msgstr "合并的区域尺寸"


msgid "Minimum regions size (smaller regions will be merged)"
msgstr "区域的最小尺寸 (将合并较小区域)"


msgid "Min Region Size"
msgstr "最小区域尺寸"


msgid "Minimum regions size (smaller regions will be deleted)"
msgstr "区域的最大尺寸 (将删除较小区域)"


msgid "Sample Distance"
msgstr "采样距离"


msgid "Detail mesh sample spacing"
msgstr "网格细节的采样间隔"


msgid "Max Sample Error"
msgstr "最大取样错误"


msgid "Detail mesh simplification max sample error"
msgstr "网格细节简化的最大采样误差"


msgid "Max Slope"
msgstr "最大斜率"


msgid "Maximum walkable slope angle"
msgstr "最大化可游走倾角"


msgid "Verts Per Poly"
msgstr "每多边形点数"


msgid "Max number of vertices per polygon"
msgstr "每多边形面所含的最大顶点数"


msgid "Scene Render Layer"
msgstr "场景渲染层"


msgid "Render layer"
msgstr "渲染层"


msgid "Alpha Threshold"
msgstr "Alpha 阈值"


msgid "Override number of render samples for this render layer, 0 will use the scene setting"
msgstr "用于此渲染层的渲染采样覆盖次数, 若值为0, 则使用场景设定"


msgid "Scene Render View"
msgstr "场景渲染视图"


msgid "Render view name"
msgstr "渲染视图名称"


msgid "Scopes for statistical view of an image"
msgstr "图像统计视图范围"


msgid "Proportion of original image source pixel lines to sample"
msgstr "用于采样的原图像像素线的属性"


msgid "Histogram for viewing image statistics"
msgstr "查看图像统计的直方图"


msgid "Sample every pixel of the image"
msgstr "对图像的每一个像素点采样"


msgid "Vectorscope Opacity"
msgstr "矢量质量"


msgid "Opacity of the points"
msgstr "点质量"


msgid "Waveform Opacity"
msgstr "波形质量"


msgid "Waveform Mode"
msgstr "波形模式"


msgid "YCbCr (ITU 601)"
msgstr "YCbCr (ITU 601)"


msgid "YCbCr (ITU 709)"
msgstr "YCbCr (ITU 709)"


msgid "YCbCr (Jpeg)"
msgstr "YCbCr (Jpeg)"


msgid "Read-only indications of which brush operations are supported by the current sculpt tool"
msgstr "只读型标示, 标示的是哪个笔刷操作被当前雕刻工具所支持"


msgid "Has Auto Smooth"
msgstr "具有自动光滑特性"


msgid "Has Gravity"
msgstr "存在重力"


msgid "Has Height"
msgstr "具有高度特性"


msgid "Has Jitter"
msgstr "具有抖动特性"


msgid "Has Crease/Pinch Factor"
msgstr "具有皱痕 / 挤压系数"


msgid "Has Persistence"
msgstr "具有持久特性"


msgid "Has Pinch Factor"
msgstr "具有挤压系数"


msgid "Has Plane Offset"
msgstr "具有平面偏移"


msgid "Has Sculpt Plane"
msgstr "具有雕刻平面"


msgid "Has Secondary Color"
msgstr "具有次级颜色特性"


msgid "Game engine logic brick to detect events"
msgstr "游戏引擎逻辑块来探测事件"


msgid "The list containing the controllers connected to the sensor"
msgstr "与传感器相连的控制器列表"


msgid "Invert Output"
msgstr "反向输出"


msgid "Invert the level(output) of this sensor"
msgstr "反转传感器的能级(输出)"


msgid "Sensor name"
msgstr "传感器名称"


msgid "Set sensor expanded in the user interface"
msgstr "在用户界面中扩展显示传感器"


msgid "Delay"
msgstr "延迟"


msgid "Joystick"
msgstr "操纵杆"


msgid "Radar"
msgstr "雷达"


msgid "Ray"
msgstr "光线"


msgid "Level detector, trigger controllers of new states (only applicable upon logic state transition)"
msgstr "能级"


msgid "Pulse False Level"
msgstr "伪脉冲能级"


msgid "Activate FALSE level triggering (pulse mode)"
msgstr "激活伪级别的触发 (脉冲模式)"


msgid "Pulse True Level"
msgstr "真脉冲能级"


msgid "Activate TRUE level triggering (pulse mode)"
msgstr "激活真能级的触发 (脉冲模式)"


msgid "Tap"
msgstr "螺型"


msgid "Trigger controllers only for an instant, even while the sensor remains true"
msgstr "仅用于瞬间的触发控制器, 即使当传感器值依然为真时"


msgid "Actuator Sensor"
msgstr "促动器传感器"


msgid "Sensor to detect state modifications of actuators"
msgstr "用于侦测促动器的修改操作状态的传感器"


msgid "Actuator name, actuator active state modifications will be detected"
msgstr "促动器名称, 促动器的激活状态修改操作将被侦测到"


msgid "Always Sensor"
msgstr "持续传感器"


msgid "Sensor to generate continuous pulses"
msgstr "用于产生持续脉冲的传感器"


msgid "Armature Sensor"
msgstr "骨架传感器"


msgid "Sensor to detect values and changes in values of IK solver"
msgstr "用于在 IK 解算器的值中对值和改动进行侦测的传感器"


msgid "Identify the bone to check value from"
msgstr "对值的检测目标骨骼进行识别"


msgid "Constraint Name"
msgstr "约束器名称"


msgid "Identify the bone constraint to check value from"
msgstr "对值的检测目标骨骼约束进行识别"


msgid "Test"
msgstr "测试"


msgid "Type of value and test"
msgstr "值类型及测试"


msgid "State Changed"
msgstr "状态变更"


msgid "Lin error below"
msgstr "下方连接错误"


msgid "Lin error above"
msgstr "上方连接错误"


msgid "Rot error below"
msgstr "下方旋转错误"


msgid "Rot error above"
msgstr "上方旋转错误"


msgid "Compare Value"
msgstr "对比值"


msgid "Value to be used in comparison"
msgstr "对照使用值"


msgid "Collision Sensor"
msgstr "碰撞传感器"


msgid "Sensor to detect objects colliding with the current object, with more settings than the Touch sensor"
msgstr "用于侦测与当前物体发生碰撞之物体的传感器, 包含了比触碰型传感器更丰富的设置项"


msgid "Only look for objects with this material (blank = all objects)"
msgstr "仅查找携带此材质的物体 (若留空, 则代表查找所有物体)"


msgid "Only look for objects with this property (blank = all objects)"
msgstr "仅查找携带此属性的物体 (若留空, 则代表查找所有物体)"


msgid "Toggle collision on material or property"
msgstr "切换与材质或属性的碰撞"


msgid "Pulse"
msgstr "跳动"


msgid "Change to the set of colliding objects generates pulse"
msgstr "更改为使用碰撞物体制造脉冲效果的设定"


msgid "Delay Sensor"
msgstr "延迟传感器"


msgid "Sensor to send delayed events"
msgstr "用于发送延时事件的传感器"


msgid "Delay in number of logic tics before the positive trigger (default 60 per second)"
msgstr "积极触发之前的逻辑刻度延时量 (默认为60/秒)"


msgid "If >0, delay in number of logic tics before the negative trigger following the positive trigger"
msgstr "若大于0, 则表示紧随积极触发的消极触发之前的逻辑刻度延时量"


msgid "Toggle repeat option (if selected, the sensor restarts after Delay+Duration logic tics)"
msgstr "切换重复选项 (若选中, 则传感器会在延时时长+逻辑刻度持续时长之后重启)"


msgid "Joystick Sensor"
msgstr "操纵杆传感器"


msgid "Sensor to detect joystick events"
msgstr "用于侦测操纵杆的传感器"


msgid "The direction of the axis"
msgstr "轴向"


msgid "Right Axis"
msgstr "右轴"


msgid "Left Axis"
msgstr "左轴"


msgid "Down Axis"
msgstr "下轴"


msgid "Axis Number"
msgstr "轴编号"


msgid "Which axis pair to use, 1 is usually the main direction input"
msgstr "要使用的配对轴, 1 通常为主方向的输入值"


msgid "Precision of the axis"
msgstr "轴精度"


msgid "Button Number"
msgstr "按键编号"


msgid "Which button to use"
msgstr "要使用的按钮"


msgid "The type of event this joystick sensor is triggered on"
msgstr "此操纵杆传感器的事件触发类型"


msgid "Hat Direction"
msgstr "帽键方向"


msgid "Hat direction"
msgstr "帽键方向"


msgid "Up/Right"
msgstr "上 / 右"


msgid "Down/Left"
msgstr "下 / 左"


msgid "Up/Left"
msgstr "上 / 左"


msgid "Down/Right"
msgstr "下 / 右"


msgid "Hat Number"
msgstr "帽键数量"


msgid "Which hat to use"
msgstr "所使用的帽键"


msgid "Which joystick to use"
msgstr "要使用的操纵杆"


msgid "Single axis (vertical/horizontal/other) to detect"
msgstr "用于侦测的单一轴向 (垂直/水平/其他)"


msgid "All Events"
msgstr "所有事件"


msgid "Triggered by all events on this joystick's current type (axis/button/hat)"
msgstr "由此操纵杆的当前类型(控轴/按钮/键帽)上的所有事件所触发"


msgid "Keyboard Sensor"
msgstr "键盘传感器"


msgid "Sensor to detect keyboard events"
msgstr "用于检测键盘事件的传感器"


msgctxt "WindowManager"
msgid "Key"
msgstr "按键"


msgctxt "WindowManager"
msgid "Left Mouse"
msgstr "鼠标左键"


msgctxt "WindowManager"
msgid "Middle Mouse"
msgstr "鼠标中键"


msgctxt "WindowManager"
msgid "Right Mouse"
msgstr "鼠标右键"


msgctxt "WindowManager"
msgid "Button4 Mouse"
msgstr "第 4 鼠标键"


msgctxt "WindowManager"
msgid "Button5 Mouse"
msgstr "第 5 鼠标键"


msgctxt "WindowManager"
msgid "Button6 Mouse"
msgstr "6键鼠标"


msgctxt "WindowManager"
msgid "Button7 Mouse"
msgstr "7键鼠标"


msgctxt "WindowManager"
msgid "Action Mouse"
msgstr "动作鼠标"


msgctxt "WindowManager"
msgid "Select Mouse"
msgstr "选择鼠标"


msgctxt "WindowManager"
msgid "Mouse Move"
msgstr "鼠标移动"


msgctxt "WindowManager"
msgid "In-between Move"
msgstr "中间状态移动"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Pan"
msgstr "鼠标 / 触控板平移"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Zoom"
msgstr "鼠标 / 触控板缩放"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Rotate"
msgstr "鼠标 / 触控板旋转"


msgctxt "WindowManager"
msgid "Wheel Up"
msgstr "滚轮向上"


msgctxt "WindowManager"
msgid "Wheel Down"
msgstr "滚轮向下"


msgctxt "WindowManager"
msgid "Wheel In"
msgstr "滚轮按下"


msgctxt "WindowManager"
msgid "Wheel Out"
msgstr "滚轮抬起"


msgctxt "WindowManager"
msgid "Tweak Left"
msgstr "拖拽左键"


msgctxt "WindowManager"
msgid "Tweak Middle"
msgstr "拖拽中键"


msgctxt "WindowManager"
msgid "Tweak Right"
msgstr "拖拽右键"


msgctxt "WindowManager"
msgid "Tweak Action"
msgstr "拖拽动作键"


msgctxt "WindowManager"
msgid "Tweak Select"
msgstr "拖拽选择键"


msgctxt "WindowManager"
msgid "Left Ctrl"
msgstr "左 Ctrl"


msgctxt "WindowManager"
msgid "Left Alt"
msgstr "左 Alt"


msgctxt "WindowManager"
msgid "Left Shift"
msgstr "左 Shift"


msgctxt "WindowManager"
msgid "Right Alt"
msgstr "右 Alt"


msgctxt "WindowManager"
msgid "Right Ctrl"
msgstr "右 Ctrl"


msgctxt "WindowManager"
msgid "Right Shift"
msgstr "右 Shift"


msgctxt "WindowManager"
msgid "OS Key"
msgstr "系统按键"


msgctxt "WindowManager"
msgid "Grless"
msgstr "Grless"


msgctxt "WindowManager"
msgid "Esc"
msgstr "Esc"


msgctxt "WindowManager"
msgid "Tab"
msgstr "Tab"


msgctxt "WindowManager"
msgid "Return"
msgstr "回车"


msgctxt "WindowManager"
msgid "Spacebar"
msgstr "空格"


msgctxt "WindowManager"
msgid "Line Feed"
msgstr "换行"


msgctxt "WindowManager"
msgid "Back Space"
msgstr "退格"


msgctxt "WindowManager"
msgid "Delete"
msgstr "删除"


msgctxt "WindowManager"
msgid ";"
msgstr ";"


msgctxt "WindowManager"
msgid ","
msgstr ","


msgctxt "WindowManager"
msgid "\""
msgstr "\""


msgctxt "WindowManager"
msgid "`"
msgstr "`"


msgctxt "WindowManager"
msgid "="
msgstr "="


msgctxt "WindowManager"
msgid "["
msgstr "["


msgctxt "WindowManager"
msgid "]"
msgstr "]"


msgctxt "WindowManager"
msgid "Left Arrow"
msgstr "左箭头"


msgctxt "WindowManager"
msgid "Down Arrow"
msgstr "下箭头"


msgctxt "WindowManager"
msgid "Right Arrow"
msgstr "右箭头"


msgctxt "WindowManager"
msgid "Up Arrow"
msgstr "上箭头"


msgctxt "WindowManager"
msgid "Numpad 2"
msgstr "数字键盘2"


msgctxt "WindowManager"
msgid "Numpad 4"
msgstr "数字键盘 4"


msgctxt "WindowManager"
msgid "Numpad 6"
msgstr "数字键盘 6"


msgctxt "WindowManager"
msgid "Numpad 8"
msgstr "数字键盘 8"


msgctxt "WindowManager"
msgid "Numpad 1"
msgstr "数字键盘 1"


msgctxt "WindowManager"
msgid "Numpad 3"
msgstr "数字键盘 3"


msgctxt "WindowManager"
msgid "Numpad 5"
msgstr "数字键盘 5"


msgctxt "WindowManager"
msgid "Numpad 7"
msgstr "数字键盘 7"


msgctxt "WindowManager"
msgid "Numpad 9"
msgstr "数字键盘 9"


msgctxt "WindowManager"
msgid "Numpad ."
msgstr "数字键盘 ."


msgctxt "WindowManager"
msgid "Numpad /"
msgstr "数字键盘 /"


msgctxt "WindowManager"
msgid "Numpad *"
msgstr "数字键盘 *"


msgctxt "WindowManager"
msgid "Numpad 0"
msgstr "数字键盘 0"


msgctxt "WindowManager"
msgid "Numpad -"
msgstr "数字键盘 -"


msgctxt "WindowManager"
msgid "Numpad Enter"
msgstr "数字键盘 Enter"


msgctxt "WindowManager"
msgid "Numpad +"
msgstr "数字键盘 +"


msgctxt "WindowManager"
msgid "Pause"
msgstr "Pause"


msgctxt "WindowManager"
msgid "Insert"
msgstr "Insert"


msgctxt "WindowManager"
msgid "Home"
msgstr "Home"


msgctxt "WindowManager"
msgid "Page Up"
msgstr "Page Up"


msgctxt "WindowManager"
msgid "Page Down"
msgstr "Page Down"


msgctxt "WindowManager"
msgid "End"
msgstr "End"


msgctxt "WindowManager"
msgid "Media Play/Pause"
msgstr "播放 / 暂停媒体"


msgctxt "WindowManager"
msgid "Media Stop"
msgstr "停止媒体"


msgctxt "WindowManager"
msgid "Media First"
msgstr "最早媒体"


msgctxt "WindowManager"
msgid "Media Last"
msgstr "最近媒体"


msgctxt "WindowManager"
msgid "Text Input"
msgstr "文本输入"


msgctxt "WindowManager"
msgid "Window Deactivate"
msgstr "窗口停用"


msgctxt "WindowManager"
msgid "Timer"
msgstr "计时器"


msgctxt "WindowManager"
msgid "Timer 0"
msgstr "计时器 0"


msgctxt "WindowManager"
msgid "Timer 1"
msgstr "计时器 1"


msgctxt "WindowManager"
msgid "Timer 2"
msgstr "计时器 2"


msgctxt "WindowManager"
msgid "Timer Jobs"
msgstr "计时器任务"


msgctxt "WindowManager"
msgid "Timer Autosave"
msgstr "计时器自动保存"


msgctxt "WindowManager"
msgid "Timer Report"
msgstr "时间报告"


msgctxt "WindowManager"
msgid "Timer Region"
msgstr "时区"


msgctxt "WindowManager"
msgid "NDOF Motion"
msgstr "NDOF 运动"


msgctxt "WindowManager"
msgid "NDOF Menu"
msgstr "NDOF 菜单"


msgctxt "WindowManager"
msgid "NDOF Fit"
msgstr "NDOF 适配"


msgctxt "WindowManager"
msgid "NDOF Top"
msgstr "NDOF 顶"


msgctxt "WindowManager"
msgid "NDOF Bottom"
msgstr "NDOF 底"


msgctxt "WindowManager"
msgid "NDOF Left"
msgstr "NDOF 左"


msgctxt "WindowManager"
msgid "NDOF Right"
msgstr "NDOF 右"


msgctxt "WindowManager"
msgid "NDOF Front"
msgstr "NDOF 前"


msgctxt "WindowManager"
msgid "NDOF Back"
msgstr "NDOF 后"


msgctxt "WindowManager"
msgid "NDOF Isometric 1"
msgstr "NDOF 等容线 1"


msgctxt "WindowManager"
msgid "NDOF Isometric 2"
msgstr "NDOF 等容线 2"


msgctxt "WindowManager"
msgid "NDOF Roll CW"
msgstr "NDOF 顺时针旋转"


msgctxt "WindowManager"
msgid "NDOF Roll CCW"
msgstr "NDOF 逆时针旋转"


msgctxt "WindowManager"
msgid "NDOF Spin CW"
msgstr "NDOF 顺时针旋绕"


msgctxt "WindowManager"
msgid "NDOF Spin CCW"
msgstr "NDOF 逆时针旋绕"


msgctxt "WindowManager"
msgid "NDOF Tilt CW"
msgstr "NDOF 顺时针倾斜"


msgctxt "WindowManager"
msgid "NDOF Tilt CCW"
msgstr "NDOF 逆时针倾斜"


msgctxt "WindowManager"
msgid "NDOF Rotate"
msgstr "NDOF 旋转"


msgctxt "WindowManager"
msgid "NDOF Pan/Zoom"
msgstr "NDOF 平移/缩放"


msgctxt "WindowManager"
msgid "NDOF Dominant"
msgstr "NDOF 支配"


msgctxt "WindowManager"
msgid "NDOF Plus"
msgstr "NDOF +"


msgctxt "WindowManager"
msgid "NDOF Minus"
msgstr "NDOF -"


msgctxt "WindowManager"
msgid "NDOF Esc"
msgstr "NDOF Esc"


msgctxt "WindowManager"
msgid "NDOF Alt"
msgstr "NDOF Alt"


msgctxt "WindowManager"
msgid "NDOF Shift"
msgstr "NDOF Shift"


msgctxt "WindowManager"
msgid "NDOF Ctrl"
msgstr "NDOF Ctrl"


msgctxt "WindowManager"
msgid "NDOF Button 1"
msgstr "NDOF 按键 1"


msgctxt "WindowManager"
msgid "NDOF Button 2"
msgstr "NDOF 按键 2"


msgctxt "WindowManager"
msgid "NDOF Button 3"
msgstr "NDOF 按键 3"


msgctxt "WindowManager"
msgid "NDOF Button 4"
msgstr "NDOF 按键 4"


msgctxt "WindowManager"
msgid "NDOF Button 5"
msgstr "NDOF 按键 5"


msgctxt "WindowManager"
msgid "NDOF Button 6"
msgstr "NDOF 按键 6"


msgctxt "WindowManager"
msgid "NDOF Button 7"
msgstr "NDOF 按键 7"


msgctxt "WindowManager"
msgid "NDOF Button 8"
msgstr "NDOF 按键 8"


msgctxt "WindowManager"
msgid "NDOF Button 9"
msgstr "NDOF 按键 9"


msgctxt "WindowManager"
msgid "NDOF Button 10"
msgstr "NDOF 按键 10"


msgctxt "WindowManager"
msgid "NDOF Button A"
msgstr "NDOF 按键 A"


msgctxt "WindowManager"
msgid "NDOF Button B"
msgstr "NDOF 按键 B"


msgctxt "WindowManager"
msgid "NDOF Button C"
msgstr "NDOF 按键 C"


msgid "Log Toggle"
msgstr "日志切换"


msgid "Property that indicates whether to log keystrokes as a string"
msgstr "用于指示是否将按键输入记录为字符串的属性"


msgid "Modifier key code"
msgstr "修改器键控码"


msgid "Property that receives the keystrokes in case a string is logged"
msgstr "接收已记录为字符串的按键输入的属性"


msgid "All Keys"
msgstr "所有按键"


msgid "Trigger this sensor on any keystroke"
msgstr "按任意键触发此传感器"


msgid "Message Sensor"
msgstr "通知传感器"


msgid "Sensor to detect incoming messages"
msgstr "用于侦测输入信息的传感器"


msgid "Optional subject filter: only accept messages with this subject, or empty to accept all"
msgstr "可选的标题过滤: 仅接受带包含此标题的信息; 若留空, 则代表全部接受"


msgid "Mouse Sensor"
msgstr "鼠标传感器"


msgid "Sensor to detect mouse events"
msgstr "用于检测鼠标事件的传感器"


msgid "Mouse Event"
msgstr "鼠标事件"


msgid "Type of event this mouse sensor should trigger on"
msgstr "此鼠标传感器的触发事件类型"


msgid "Left Button"
msgstr "左键"


msgid "Middle Button"
msgstr "中键"


msgid "Right Button"
msgstr "右键"


msgid "Wheel Up"
msgstr "滚轮向上"


msgid "Wheel Down"
msgstr "滚轮向下"


msgid "Movement"
msgstr "移动"


msgid "Mouse Over"
msgstr "鼠标划过"


msgid "Mouse Over Any"
msgstr "鼠标移过任意项"


msgid "Use a property for ray intersections"
msgstr "为光线的交互使用一个属性"


msgid "Use a material for ray intersections"
msgstr "为光线的交互使用一个材质"


msgid "Moving the mouse over a different object generates a pulse"
msgstr "更改为使用碰撞物体制造脉冲效果的设定"


msgid "Toggle X-Ray option (see through objects that don't have the property)"
msgstr "切换透视效果 (透过未启用此项物体进行查看)"


msgid "Near Sensor"
msgstr "近物传感器"


msgid "Sensor to detect nearby objects"
msgstr "用于检测邻近物体的传感器"


msgid "Trigger distance"
msgstr "触发距离"


msgid "Reset Distance"
msgstr "重置距离值"


msgid "The distance where the sensor forgets the actor"
msgstr "传感器忽略角色时的距离"


msgid "Property Sensor"
msgstr "属性传感器"


msgid "Sensor to detect values and changes in values of properties"
msgstr "用于侦测属性值中的值和改动情况的传感器"


msgid "Evaluation Type"
msgstr "解算类型"


msgid "Type of property evaluation"
msgstr "属性解算类型"


msgid "Not Equal"
msgstr "不相等"


msgid "Interval"
msgstr "间隔"


msgid "Changed"
msgstr "改变"


msgid "Maximum value in Interval type"
msgstr "间隔类型中的最大值"


msgid "Minimum value in Interval type"
msgstr "间隔类型中的最小值"


msgid "Radar Sensor"
msgstr "雷达传感器"


msgid "Sensor to detect objects in a cone shaped radar emanating from the current object"
msgstr "用于侦测从当前物体所发出的锥状雷达内的物体"


msgid "Along which axis the radar cone is cast"
msgstr "雷达锥的顺沿投射轴"


msgid "+X axis"
msgstr "+X 轴"


msgid "+Y axis"
msgstr "+Y 轴"


msgid "+Z axis"
msgstr "+Z 轴"


msgid "Depth of the radar cone"
msgstr "雷达感应锥的深度"


msgid "Random Sensor"
msgstr "随机传感器"


msgid "Sensor to send random events"
msgstr "用于发送随机事件的传感器"


msgid "Initial seed of the generator (choose 0 for not random)"
msgstr "生成器的初始随机种值 (0代表不随机)"


msgid "Ray Sensor"
msgstr "光线传感器"


msgid "Sensor to detect intersections with a ray emanating from the current object"
msgstr "用于侦测当前物体所发出光线的交互的传感器, "


msgid "Along which axis the ray is cast"
msgstr "光线的顺沿投射轴"


msgid "Sense objects no farther than this distance"
msgstr "感测到不超过此距离的物体"


msgid "Ray Type"
msgstr "光线类型"


msgid "X-Ray Mode"
msgstr "透视模式"


msgid "Sequence strip in the sequence editor"
msgstr "序列编辑器中的序列片段"


msgid "Blend Opacity"
msgstr "混合质量"


msgid "Over Drop"
msgstr "向下覆盖"


msgid "Y position of the sequence strip"
msgstr "序列片段的 Y 位置"


msgid "Effect fader position"
msgstr "效果渐变位置"


msgid "The length of the contents of this strip before the handles are applied"
msgstr "此片段在应用手柄调节之前的内容长度"


msgid "The length of the contents of this strip after the handles are applied"
msgstr "此片段在应用手柄调节之后的内容长度"


msgid "End frame displayed in the sequence editor after offsets are applied"
msgstr "在应用偏移之后, 序列编辑器中所显示的结束帧"


msgid "Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame"
msgstr "在应用偏移之后, 序列编辑器中所显示的起始帧 (设置此项等同于移动控制柄, 而不是真正的起始帧)"


msgid "End Offset"
msgstr "偏移量末端"


msgid "Start Offset"
msgstr "起始偏移量"


msgid "End Still"
msgstr "最后静止"


msgid "Start Still"
msgstr "开始静止"


msgid "Modifiers affecting this strip"
msgstr "影响函数曲线形变的修改器"


msgid "Left Handle Selected"
msgstr "选择左控制柄"


msgid "Right Handle Selected"
msgstr "选择右控制柄"


msgid "Speed factor"
msgstr "速度系数"


msgid "Multiply the current speed of the sequence with this number or remap current frame to this frame"
msgstr "将当前序列的速度与此值相乘, 或将当前帧重新映射至此帧"


msgctxt "Sequence"
msgid "Type"
msgstr "类型"


msgctxt "Sequence"
msgid "Image"
msgstr "图像"


msgctxt "Sequence"
msgid "Meta"
msgstr "片段组"


msgctxt "Sequence"
msgid "Scene"
msgstr "场景"


msgctxt "Sequence"
msgid "Movie"
msgstr "影片"


msgctxt "Sequence"
msgid "Clip"
msgstr "剪辑"


msgctxt "Sequence"
msgid "Mask"
msgstr "遮罩"


msgctxt "Sequence"
msgid "Sound"
msgstr "声音"


msgctxt "Sequence"
msgid "Cross"
msgstr "过渡"


msgctxt "Sequence"
msgid "Add"
msgstr "添加"


msgctxt "Sequence"
msgid "Subtract"
msgstr "相减"


msgctxt "Sequence"
msgid "Alpha Over"
msgstr "Alpha 在上"


msgctxt "Sequence"
msgid "Alpha Under"
msgstr "Alpha 在下"


msgctxt "Sequence"
msgid "Gamma Cross"
msgstr "伽玛过渡"


msgctxt "Sequence"
msgid "Multiply"
msgstr "正片叠底"


msgctxt "Sequence"
msgid "Over Drop"
msgstr "向下覆盖"


msgctxt "Sequence"
msgid "Wipe"
msgstr "滑动"


msgctxt "Sequence"
msgid "Glow"
msgstr "辉光"


msgctxt "Sequence"
msgid "Transform"
msgstr "变换"


msgctxt "Sequence"
msgid "Color"
msgstr "颜色"


msgctxt "Sequence"
msgid "Speed"
msgstr "速度"


msgctxt "Sequence"
msgid "Multicam Selector"
msgstr "多镜头选择器"


msgctxt "Sequence"
msgid "Adjustment Layer"
msgstr "调整层"


msgctxt "Sequence"
msgid "Gaussian Blur"
msgstr "高斯模糊"


msgctxt "Sequence"
msgid "Text"
msgstr "文本"


msgid "Use Default Fade"
msgstr "使用默认淡入"


msgid "Fade effect using the built-in default (usually make transition as long as effect strip)"
msgstr "使用内建默认值的渐变效果 (通常会将过渡效果应用到整个效果片段)"


msgid "Use Linear Modifiers"
msgstr "使用线性修改器"


msgid "Calculate modifiers in linear space instead of sequencer's space"
msgstr "以线性空间计算修改器, 而非序列的空间"


msgid "Effect Sequence"
msgstr "效果序列"


msgid "Sequence strip applying an effect on the images created by other strips"
msgstr "序列片段, 用于将效果应用到由其他片段所创建的图像上"


msgid "RGB channels in transparent pixels are unaffected by the alpha channel"
msgstr "将 RGB 像素叠加至 Alpha 通道中"


msgid "RGB channels in transparent pixels are multiplied by the alpha channel"
msgstr "将 RGB 像素叠加至 Alpha 通道中"


msgid "Multiply Colors"
msgstr "叠加颜色"


msgid "Strobe"
msgstr "笔触"


msgid "Only display every nth frame"
msgstr "仅显示每隔 n 帧的帧"


msgid "Use Crop"
msgstr "使用剪裁"


msgid "Crop image before processing"
msgstr "在处理前裁切图像"


msgid "Flip on the X axis"
msgstr "沿 X 轴翻转"


msgid "Flip on the Y axis"
msgstr "沿 Y 轴翻转"


msgid "Convert Float"
msgstr "转换浮点"


msgid "Convert input to float data"
msgstr "将输入内容转换为浮点数据"


msgid "Use a preview proxy and/or timecode index for this strip"
msgstr "为此片段使用一个预览代理图像序列和 / 或时间码索引"


msgid "Flip Time"
msgstr "翻转时间"


msgid "Reverse frame order"
msgstr "反转帧的顺序"


msgid "Use Translation"
msgstr "使用翻译"


msgid "Translate image before processing"
msgstr "在处理前转换图像"


msgid "Add Sequence"
msgstr "添加序列"


msgid "Input 1"
msgstr "输入 1"


msgid "First input for the effect strip"
msgstr "为效果片段的第一个输入"


msgid "Input 2"
msgstr "输入 2"


msgid "Second input for the effect strip"
msgstr "为效果片段的第二个输入"


msgid "Adjustment Layer Sequence"
msgstr "调整层序列"


msgid "Sequence strip to perform filter adjustments to layers below"
msgstr "用于对下方层执行滤镜调节的序列片段"


msgid "Animation End Offset"
msgstr "动画结束偏移量"


msgid "Animation end offset (trim end)"
msgstr "动画结束偏移量(修齐结束点)"


msgid "Animation Start Offset"
msgstr "动画起始偏移量"


msgid "Animation start offset (trim start)"
msgstr "动画起始偏移量(修齐起始点)"


msgid "Alpha Over Sequence"
msgstr "Alpha 在上序列"


msgid "Alpha Under Sequence"
msgstr "Alpha 在下序列"


msgid "Color Sequence"
msgstr "色彩序列"


msgid "Sequence strip creating an image filled with a single color"
msgstr "用于创建单色图像的序列片段"


msgid "Cross Sequence"
msgstr "过渡序列"


msgid "Gamma Cross Sequence"
msgstr "使用伽玛过渡序列"


msgid "Glow Sequence"
msgstr "辉光序列"


msgid "Sequence strip creating a glow effect"
msgstr "用于创建辉光效果的序列片段"


msgid "Blur Distance"
msgstr "模糊距离"


msgid "Radius of glow effect"
msgstr "辉光效果半径"


msgid "Boost Factor"
msgstr "提升系数"


msgid "Brightness multiplier"
msgstr "亮度倍增"


msgid "Brightness limit of intensity"
msgstr "亮度的强度限定值"


msgid "Accuracy of the blur effect"
msgstr "模糊效果的精确度"


msgid "Minimum intensity to trigger a glow"
msgstr "最低辉光强度"


msgid "Only Boost"
msgstr "仅增强"


msgid "Show the glow buffer only"
msgstr "仅显示辉光缓冲"


msgid "Multicam Select Sequence"
msgstr "多镜头选择序列"


msgid "Sequence strip to perform multicam editing"
msgstr "多镜头编辑时的序列片段"


msgid "Multicam Source Channel"
msgstr "多镜头源通道"


msgid "Multiply Sequence"
msgstr "正片叠底序列"


msgid "Over Drop Sequence"
msgstr "遮暗序列"


msgid "SpeedControl Sequence"
msgstr "速度控制序列"


msgid "Sequence strip to control the speed of other strips"
msgstr "用于控制其他片段速度的序列片段"


msgid "Multiply Speed"
msgstr "叠加速度"


msgid "Multiply the resulting speed after the speed factor"
msgstr "将应用了速度系数之后的生成速度相乘"


msgid "Scale to length"
msgstr "按长度缩放"


msgid "Scale values from 0.0 to 1.0 to target sequence length"
msgstr "用于确定序列长度的缩放比, 值区间为 0.0 - 1.0"


msgid "Use as speed"
msgstr "用作速度"


msgid "Interpret the value as speed instead of a frame number"
msgstr "将此值解释为速度值, 而不是帧数值"


msgid "Subtract Sequence"
msgstr "去除序列"


msgid "Text Sequence"
msgstr "文本序列"


msgid "Sequence strip creating text"
msgstr "用于创建的序列片段"


msgid "Location of the text"
msgstr "文本的位置"


msgid "Transform Sequence"
msgstr "变换序列"


msgid "Sequence strip applying affine transformations to other strips"
msgstr "将仿射变换应用到其他片段的序列片段"


msgid "No interpolation"
msgstr "无插值"


msgid "Bilinear interpolation"
msgstr "双线性插值"


msgid "Bicubic interpolation"
msgstr "双立方插值"


msgid "Translate X"
msgstr "移动X"


msgid "Translate Y"
msgstr "移动Y"


msgid "Translation Unit"
msgstr "转换单位"


msgid "Uniform Scale"
msgstr "单位缩放"


msgid "Scale uniformly, preserving aspect ratio"
msgstr "均衡缩放, 保持纵横比"


msgid "Wipe Sequence"
msgstr "擦除序列"


msgid "Sequence strip creating a wipe transition"
msgstr "用于创建擦除过渡效果的的序列片段"


msgid "Edge angle"
msgstr "边线角度"


msgid "Blur Width"
msgstr "模糊宽度"


msgid "Width of the blur edge, in percentage relative to the image size"
msgstr "模糊边线的宽度, 相对于图像尺寸的百分比值"


msgid "Wipe direction"
msgstr "擦除方向"


msgid "Transition Type"
msgstr "过渡类型"


msgid "Clock"
msgstr "时钟"


msgid "Sequence strip to load one or more images"
msgstr "加载一个或多个图像的序列片段"


msgid "Mask Sequence"
msgstr "遮罩序列"


msgid "Sequence strip to load a video from a mask"
msgstr "从遮罩中加载视频序列片段"


msgid "Mask that this sequence uses"
msgstr "序列所使用的场景"


msgid "Meta Sequence"
msgstr "序列元"


msgid "Sequence strip to group other strips as a single sequence strip"
msgstr "用于将多个片段组合为单一序列片段"


msgid "Sequences"
msgstr "序列"


msgid "MovieClip Sequence"
msgstr "影片剪辑序列"


msgid "Sequence strip to load a video from the clip editor"
msgstr "用于从剪辑编辑器中加载视频的序列片段"


msgid "Stabilize 2D Clip"
msgstr "平面剪辑稳像"


msgid "Use the 2D stabilized version of the clip"
msgstr "使用剪辑的平面稳像版本"


msgid "Undistort Clip"
msgstr "移除剪辑畸变"


msgid "Use the undistorted version of the clip"
msgstr "使用已移除畸变的剪辑"


msgid "Movie Sequence"
msgstr "影片序列"


msgid "Sequence strip to load a video"
msgstr "加载视频的序列片段"


msgid "MPEG Preseek"
msgstr "FFMPEG 预搜索"


msgid "For MPEG movies, preseek this many frames"
msgstr "对 MPEG 影片使用多帧预寻"


msgid "Stream Index"
msgstr "流目录"


msgid "For files with several movie streams, use the stream with the given index"
msgstr "对于包含多条影片流的文件, 使用指定的流索引"


msgid "Scene Sequence"
msgstr "创景序列"


msgid "Sequence strip to used the rendered image of a scene"
msgstr "使用场景渲染图像的序列片段"


msgid "Scene that this sequence uses"
msgstr "序列所使用的场景"


msgid "Camera Override"
msgstr "替换摄像机"


msgid "Override the scenes active camera"
msgstr "覆盖场景中激活的摄像机"


msgid "Use Grease Pencil"
msgstr "使用蜡笔"


msgid "Sound Sequence"
msgstr "声音序列"


msgid "Sequence strip defining a sound to be played over a period of time"
msgstr "定义一个在一段时间内进行播放之音频的序列片段"


msgid "Playback panning of the sound (only for Mono sources)"
msgstr "声音移位回放 (仅用于单声道音源)"


msgid "Draw Waveform"
msgstr "绘制波形"


msgid "Whether to draw the sound's waveform"
msgstr "是否绘制音频的波形"


msgid "Playback volume of the sound"
msgstr "声音的回放音量"


msgid "Sequence Color Balance Data"
msgstr "序列色彩平衡"


msgid "Color balance parameters for a sequence strip and it's modifiers"
msgstr "序列片段的色彩平衡参数"


msgid "Color balance gain (highlights)"
msgstr "色彩平衡增益值 (亮调)"


msgid "Color balance gamma (midtones)"
msgstr "色彩平衡伽玛值 (中间调)"


msgid "Inverse Gain"
msgstr "反向增益"


msgid "Inverse Gamma"
msgstr "反转伽玛"


msgid "Inverse Lift"
msgstr "反向提升"


msgid "Color balance lift (shadows)"
msgstr "色彩平衡提升值 (暗调)"


msgid "Sequence Color Balance"
msgstr "序列色彩平衡"


msgid "Color balance parameters for a sequence strip"
msgstr "序列片段的色彩平衡参数"


msgid "Sequence Crop"
msgstr "序列修剪"


msgid "Cropping parameters for a sequence strip"
msgstr "序列片段的剪切参数"


msgid "Active Strip"
msgstr "激活片段"


msgid "Sequencer's active strip"
msgstr "序列中的激活片段"


msgid "Meta Stack"
msgstr "元叠加"


msgid "Meta strip stack, last is currently edited meta strip"
msgstr "复合片段堆栈, 最后一个选择将成为激活选择"


msgid "Overlay Offset"
msgstr "叠加偏移"


msgid "Proxy Directory"
msgstr "代理目录"


msgid "All Sequences"
msgstr "全部序列"


msgid "Partial overlay on top of the sequencer"
msgstr "在序列上部分覆盖"


msgid "Overlay Lock"
msgstr "覆盖锁定"


msgid "Sequence Element"
msgstr "序列元素"


msgid "Sequence strip data for a single frame"
msgstr "针对单个帧的序列片段数据"


msgid "Orig Height"
msgstr "原始高度"


msgid "Original image height"
msgstr "图像的原始高度"


msgid "Orig Width"
msgstr "原始宽度"


msgid "Original image width"
msgstr "图像的原始宽度"


msgid "Modifier for sequence strip"
msgstr "序列片段的修改器"


msgid "Mask ID used as mask input for the modifier"
msgstr "用作修改器的遮罩输入项的遮罩 ID"


msgid "Mask Strip"
msgstr "遮罩片段"


msgid "Strip used as mask input for the modifier"
msgstr "驱动的输入动作属性"


msgid "Mask Input Type"
msgstr "输入遮罩类型"


msgid "Type of input data used for mask"
msgstr "淡入迷雾的过渡类型"


msgid "Use sequencer strip as mask input"
msgstr "使用序列片段为遮罩输入"


msgid "Use mask ID as mask input"
msgstr "使用遮罩 ID 为遮罩的输入"


msgid "Mute this modifier"
msgstr "静默当前修改器"


msgid "Mute expanded settings for the modifier"
msgstr "发股材质设定"


msgid "Bright/contrast modifier data for sequence strip"
msgstr "序列片段的代理参数"


msgid "Bright"
msgstr "光度"


msgid "Color balance modifier for sequence strip"
msgstr "序列片段的色彩平衡参数"


msgid "RGB curves modifier for sequence strip"
msgstr "序列片段的色彩曲线修改器"


msgid "Curve Mapping"
msgstr "曲线映射"


msgid "Hue correction modifier for sequence strip"
msgstr "序列片段的色相校正修改器"


msgid "Sequence Proxy"
msgstr "代理序列"


msgid "Proxy parameters for a sequence strip"
msgstr "序列片段的代理参数"


msgid "Build 100% proxy resolution"
msgstr "构建100%代理分辨率"


msgid "Build 25% proxy resolution"
msgstr "构建25%代理分辨率"


msgid "Build 50% proxy resolution"
msgstr "构建50%代理分辨率"


msgid "Build 75% proxy resolution"
msgstr "构建75%代理分辨率"


msgid "Location of custom proxy file"
msgstr "自定义代理物体的位置"


msgid "JPEG Quality of proxies to build"
msgstr "用于创建代理的 JPEG 图像品质"


msgid "Use images in the order as they are recorded"
msgstr "按录像时序使用图像"


msgid "Record Run No Gaps"
msgstr "无空隙录制运行"


msgid "Like record run, but ignore timecode, changes in framerate or dropouts"
msgstr "类似于录制运行模式, 但会忽略时间码, 随帧速率或丢失的信号而变化"


msgid "Overwrite existing proxy files when building"
msgstr "创建代理时覆盖现有的代理文件"


msgid "Use a custom directory to store data"
msgstr "使用自定义路径存储数据"


msgid "Proxy Custom File"
msgstr "自定义代理文件"


msgid "Use a custom file to read proxy data from"
msgstr "使用用于读取代理数据的自定义文件源"


msgid "Sequence Transform"
msgstr "序列变换"


msgid "Transform parameters for a sequence strip"
msgstr "序列片段的形变参数"


msgid "Offset X"
msgstr "X 向偏移量"


msgid "Offset Y"
msgstr "Y 向偏移量"


msgid "Shape Key"
msgstr "形态键"


msgid "Frame for absolute keys"
msgstr "绝对形态键"


msgid "Interpolation type for absolute shape keys"
msgstr "绝对形态键之间的插值计算类型"


msgid "Mute this shape key"
msgstr "禁用当前形态键"


msgid "Name of Shape Key"
msgstr "形态键名称"


msgid "Relative Key"
msgstr "相对关键帧"


msgid "Shape used as a relative key"
msgstr "使用相对形态键"


msgid "Slider Max"
msgstr "滑动最大值"


msgid "Maximum for slider"
msgstr "滑动的最大值"


msgid "Slider Min"
msgstr "滑动最小值"


msgid "Minimum for slider"
msgstr "滑动的最小值"


msgid "Value of shape key at the current frame"
msgstr "当前帧的形态键数值"


msgid "Vertex weight group, to blend with basis shape"
msgstr "顶点权重组, 用于混合基形"


msgid "Shape Key Bezier Point"
msgstr "形态键的贝塞尔控制点"


msgid "Point in a shape key for Bezier curves"
msgstr "用于贝塞尔曲线的形态键中的点"


msgid "Handle 1 Location"
msgstr "控制柄 1 位置"


msgid "Handle 2 Location"
msgstr "控制柄 2 位置"


msgid "Shape Key Curve Point"
msgstr "形态键的曲线控制点"


msgid "Point in a shape key for curves"
msgstr "曲线中用于形态键的点"


msgid "Shape Key Point"
msgstr "形态键控制点"


msgid "Point in a shape key"
msgstr "指向一个形态键"


msgid "Smoke collision settings"
msgstr "烟雾碰撞设置"


msgid "Collision type"
msgstr "碰撞类型"


msgid "Non moving obstacle"
msgstr "静态障碍体"


msgid "Rigid"
msgstr "刚体"


msgid "Rigid obstacle"
msgstr "刚体碰撞"


msgid "Animated obstacle"
msgstr "动态障碍体"


msgid "Smoke domain settings"
msgstr "烟雾的域设置"


msgid "Margin added around fluid to minimize boundary interference"
msgstr "添加到流体周围的边缘区, 用于将边界干预降至最低"


msgid "Maximum amount of fluid cell can contain before it is considered empty"
msgstr "在被视为空单元格之前, 它可以可容纳的最大流体量"


msgid "Additional"
msgstr "附加"


msgid "Maximum number of additional cells"
msgstr "附加细胞的最大数量"


msgid "How much density affects smoke motion (higher value results in faster rising smoke)"
msgstr "密度对烟雾运动的影响量 (值越高, 则烟雾的升腾速度越快)"


msgid "Amplification"
msgstr "扩增"


msgid "Enhance the resolution of smoke by this factor using noise"
msgstr "使用此噪波系数提升烟雾精度"


msgid "Heat"
msgstr "热度"


msgid "How much heat affects smoke motion (higher value results in faster rising smoke)"
msgstr "热度对于烟雾运动的影响量 (值越高, 则升腾速度越快)"


msgid "Speed of the burning reaction (use larger values for smaller flame)"
msgstr "燃烧反应的速度 (使用较大值可获得较小的火焰)"


msgid "Flame"
msgstr "帧"


msgid "Border Collisions"
msgstr "碰撞边框"


msgid "Select which domain border will be treated as collision object"
msgstr "选择将被视作碰撞物体的域边界"


msgid "Smoke doesn't collide with any border"
msgstr "烟雾不与任何边界碰撞"


msgid "Vertically Open"
msgstr "垂直开放"


msgid "Smoke doesn't collide with top and bottom sides"
msgstr "烟雾不予任何顶端和底端的边界碰撞"


msgid "Collide All"
msgstr "全部碰撞"


msgid "Smoke collides with every side"
msgstr "烟雾与各面发生碰撞"


msgid "Limit collisions to this group"
msgstr "限制碰撞至当前组"


msgid "Density Grid"
msgstr "密度网格"


msgid "Smoke density grid"
msgstr "烟雾密度网格"


msgid "res"
msgstr "资源"


msgid "Smoke Grid Resolution"
msgstr "烟雾的网格精度"


msgid "Limit effectors to this group"
msgstr "对此组限制作用效果"


msgid "Smoke flame grid"
msgstr "烟雾网格"


msgid "Ignition"
msgstr "点火"


msgid "Minimum temperature of flames"
msgstr "火焰的最低温度"


msgid "Maximum temperature of flames"
msgstr "火焰的最高温度"


msgid "Amount of smoke created by burning fuel"
msgstr "燃料产生的烟雾量"


msgid "Smoke Color"
msgstr "烟雾颜色"


msgid "Color of smoke emitted from burning fuel"
msgstr "从燃料中发射的烟雾的颜色"


msgid "Vorticity"
msgstr "速度"


msgid "Additional vorticity for the flames"
msgstr "火焰的附加涡旋"


msgid "Fluid Group"
msgstr "流体组"


msgid "Limit fluid objects to this group"
msgstr "对此组限制流体对象"


msgid "Noise Method"
msgstr "噪音方法"


msgid "Noise method which is used for creating the high resolution"
msgstr "用于创建高精度烟雾的噪点方式"


msgid "Wavelet"
msgstr "波浪"


msgid "FFT"
msgstr "FFT"


msgid "Max Res"
msgstr "最大分辨率"


msgid "Maximal resolution used in the fluid domain"
msgstr "流体域所使用的最大精度"


msgid "Show High Resolution"
msgstr "显示高分辨率"


msgid "Show high resolution (using amplification)"
msgstr "显示高精度 (使用放大机制)"


msgid "p0"
msgstr "p0"


msgid "Start point"
msgstr "初始点"


msgid "Strength of noise"
msgstr "噪音强度"


msgid "Adjust simulation speed"
msgstr "调节仿真速度"


msgid "Adaptive Domain"
msgstr "自适配域"


msgid "Adapt simulation resolution and size to fluid"
msgstr "适配流体模拟的解析度及尺寸"


msgid "Dissolve Smoke"
msgstr "消散烟雾"


msgid "Enable smoke to disappear over time"
msgstr "启用烟雾随时间消逝的效果"


msgid "Logarithmic dissolve"
msgstr "对数式消融"


msgid "Using 1/x "
msgstr "使用1/x"


msgid "High res"
msgstr "高分辨率"


msgid "Enable high resolution (using amplification)"
msgstr "启用高精度 (使用放大机制)"


msgid "Velocity Grid"
msgstr "速率栅格"


msgid "Smoke velocity grid"
msgstr "烟雾速率栅格"


msgid "Amount of turbulence/rotation in fluid"
msgstr "流体中的紊乱度 / 旋转度"


msgid "Smoke flow settings"
msgstr "烟雾喷射设置"


msgid "Name of vertex group which determines surface emission rate"
msgstr "顶点组的名称, 用于确定各点的修改器影响量"


msgid "Flame Rate"
msgstr "帧率"


msgid "Texture that controls emission strength"
msgstr "控制此关系的曲线"


msgid "Color of smoke"
msgstr "烟雾颜色"


msgid "Change how smoke is emitted"
msgstr "改变烟雾的发射方式"


msgid "Emit smoke from particles"
msgstr "以粒子为发射源"


msgid "Emit smoke from mesh surface or volume"
msgstr "从网格体表面或体积内部发散烟雾"


msgid "Flow Type"
msgstr "流体类型"


msgid "Change how flow affects the simulation"
msgstr "改变流体对模拟的影响方式"


msgid "Delete smoke from simulation"
msgstr "从仿真中删除烟雾"


msgid "Add smoke"
msgstr "添加烟雾"


msgid "Fire + Smoke"
msgstr "火焰 + 烟雾"


msgid "Add fire and smoke"
msgstr "添加火焰及烟雾"


msgid "Add fire"
msgstr "添加火焰"


msgid "Maximum distance from mesh surface to emit smoke"
msgstr "笔刷到网格表面的最大影响距离"


msgid "Temp. Diff."
msgstr "温差"


msgid "Temperature difference to ambient temperature"
msgstr "环境温差"


msgid "Texture mapping type"
msgstr "纹理映射类型"


msgid "Generated coordinates centered to flow object"
msgstr "生成的坐标位于流物体中心"


msgid "Use UV layer for texture coordinates"
msgstr "为纹理坐标使用 UV 层"


msgid "Z-offset of texture mapping"
msgstr "纹理映射的 Z 偏移"


msgid "Size of texture mapping"
msgstr "纹理映射尺寸"


msgid "Absolute Density"
msgstr "绝对密度"


msgid "Only allow given density value in emitter area"
msgstr "在发射器区域内, 仅允许指定的密度值"


msgid "Smoke has some initial velocity when it is emitted"
msgstr "当散出时, 烟雾带有部分初始速率"


msgid "Set Size"
msgstr "设置尺寸"


msgid "Use a texture to control emission strength"
msgstr "使用纹理控制发射强度"


msgid "Multiplier of source velocity passed to smoke"
msgstr "调节速率传递向烟雾的速率倍增值"


msgid "Amount of normal directional velocity"
msgstr "纹理对粒子初始速率的影响量"


msgid "Amount of random velocity"
msgstr "随机速度量"


msgid "Factor for smoke emitted from inside the mesh volume"
msgstr "调节由网格体积内部散出烟雾的系数"


msgid "Soft body simulation settings for an object"
msgstr "对物体的软体模拟设置"


msgid "Aero"
msgstr "飞行的"


msgid "Make edges 'sail'"
msgstr "使边'sail'"


msgid "Aerodynamics Type"
msgstr "空气动力学类型"


msgid "Method of calculating aerodynamic interaction"
msgstr "计算体空气动力互动的方法"


msgid "Edges receive a drag force from surrounding media"
msgstr "边线接收到一个来自周边媒介的拖曳力"


msgid "Lift Force"
msgstr "升力"


msgid "Edges receive a lift force when passing through surrounding media"
msgstr "当边线经过周围媒介时, 接收到一个抬升力"


msgid "Ball Size"
msgstr "球尺寸"


msgid "Blending to inelastic collision"
msgstr "与非弹性碰撞混合"


msgid "Absolute ball size or factor if not manually adjusted"
msgstr "未经手动调节的球点的绝对尺寸"


msgid "Ball inflating pressure"
msgstr "球点的膨胀压强"


msgid "Bending"
msgstr "弯曲"


msgid "Choke"
msgstr "阻塞"


msgid "'Viscosity' inside collision target"
msgstr "碰撞目标的内部'粘度'"


msgid "Collision Type"
msgstr "碰撞类型"


msgid "Choose Collision Type"
msgstr "选择碰撞类型"


msgid "Manual"
msgstr "手册"


msgid "Manual adjust"
msgstr "手动调整"


msgid "Average Spring length * Ball Size"
msgstr "平均弹簧长度 * 球尺寸"


msgid "Minimal"
msgstr "最小"


msgid "Minimal Spring length * Ball Size"
msgstr "最小弹簧长度 * 球尺寸"


msgid "Maximal"
msgstr "最大"


msgid "Maximal Spring length * Ball Size"
msgstr "最大弹簧长度 * 球尺寸"


msgid "AvMinMax"
msgstr "平均极值"


msgid "(Min+Max)/2 * Ball Size"
msgstr "( 最小值 + 最大值 ) /2 * 球尺寸"


msgid "Edge spring friction"
msgstr "边弹簧摩擦"


msgid "Error Limit"
msgstr "错误限额"


msgid "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed"
msgstr "龙格-库塔 ODE 解算器的误差限值, 值越低, 则精度越高; 值越高, 则速度越快"


msgid "General media friction for point movements"
msgstr "点运动的常规媒介摩擦力"


msgid "Fuzziness while on collision, high values make collision handling faster but less stable"
msgstr "碰撞时的绒面特性, 使用较高的值时, 处理速度较快, 但稳定性较差"


msgid "Goal maximum, vertex weights are scaled to match this range"
msgstr "最大目标值, 放大顶点权重以匹配此范围"


msgid "Goal minimum, vertex weights are scaled to match this range"
msgstr "最小目标值, 放大顶点权重以匹配此范围"


msgid "Gravitation"
msgstr "重力"


msgid "Apply gravitation to point movement"
msgstr "为点的运动应用重力"


msgid "Center of mass"
msgstr "质心"


msgid "Location of Center of mass"
msgstr "质心位置"


msgid "General Mass value"
msgstr "一般质量值"


msgid "Permanent deform"
msgstr "永久变形"


msgid "Pull"
msgstr "拉"


msgid "Edge spring stiffness when longer than rest length"
msgstr "当长于静止长度时的边线弹黄硬度"


msgid "Edge spring stiffness when shorter than rest length"
msgstr "当短于静止长度时的边线弹黄硬度"


msgid "Rot Matrix"
msgstr "旋转矩阵"


msgid "Estimated rotation matrix"
msgstr "预估旋转矩阵"


msgid "Scale Matrix"
msgstr "缩放矩阵"


msgid "Estimated scale matrix"
msgstr "预估缩放矩阵"


msgid "Shear Stiffness"
msgstr "切向刚度"


msgid "Tweak timing for physics to control frequency and speed"
msgstr "调节物理效果的时序, 用于控制频率计速度"


msgid "SL"
msgstr "SL"


msgid "Alter spring length to shrink/blow up (unit %) 0 to disable"
msgstr "切换弹簧长度的收缩/放大属性 (以%为单位), 0为禁用"


msgid "Max Step"
msgstr "最大步长"


msgid "Maximal # solver steps/frame"
msgstr "步长 / 帧的最大解算数量"


msgid "Min Step"
msgstr "最小步长"


msgid "Minimal # solver steps/frame"
msgstr "步长 / 帧的最小解算数量"


msgid "Use velocities for automagic step sizes"
msgstr "为自动步进尺寸使用速率"


msgid "Print Performance to Console"
msgstr "将性能打印到控制台"


msgid "Turn on SB diagnose console prints"
msgstr "开启软体诊断控制台信息打印"


msgid "Edge Collision"
msgstr "边碰撞"


msgid "Edges collide too"
msgstr "边也参与碰撞"


msgid "Use Edges"
msgstr "使用边"


msgid "Use Edges as springs"
msgstr "将边线用作弹簧"


msgid "Estimate matrix"
msgstr "预估矩阵"


msgid "Estimate matrix... split to COM, ROT, SCALE"
msgstr "矩阵估值... 拆分为COM, ROT, SCALE"


msgid "Face Collision"
msgstr "面碰撞"


msgid "Faces collide too, can be very slow"
msgstr "一并考虑面与面的碰撞, 速度将会很慢"


msgid "Use Goal"
msgstr "使用目标"


msgid "Define forces for vertices to stick to animated position"
msgstr "定义顶点对动画位置的粘着力"


msgid "Self Collision"
msgstr "自碰撞"


msgid "Enable naive vertex ball self collision"
msgstr "启用天然顶点球形自碰撞"


msgid "Stiff Quads"
msgstr "四重硬度"


msgid "Add diagonal springs on 4-gons"
msgstr "为四边形添加对角线弹簧"


msgid "Goal Vertex Group"
msgstr "目标顶点组"


msgid "Control point weight values"
msgstr "控制点权重值"


msgid "Control point mass values"
msgstr "控制点重量的值"


msgid "Spring Vertex Group"
msgstr "弹性顶点组"


msgid "Control point spring strength values"
msgstr "控制点的弹力强度值"


msgid "Space data for a screen area"
msgstr "屏幕的数据空间"


msgid "Space data type"
msgstr "相同数据类型"


msgid "Space Clip Editor"
msgstr "间隔剪辑编辑器"


msgid "Clip editor space data"
msgstr "剪辑编辑器空间数据"


msgctxt "MovieClip"
msgid "Grease Pencil Source"
msgstr "蜡笔源"


msgid "Where the grease pencil comes from"
msgstr "铅笔来源"


msgctxt "MovieClip"
msgid "Track"
msgstr "轨道"


msgid "Lock to Selection"
msgstr "锁定到选中项"


msgid "Lock viewport to selected markers during playback"
msgstr "在回放时, 将视口锁定到选中的标记"


msgid "Lock to Time Cursor"
msgstr "锁定到时间指针"


msgid "Lock curves view to time cursor during playback and tracking"
msgstr "在回放和追踪时, 将曲线视图锁定到时间指针位置"


msgid "Mask displayed and edited in this space"
msgstr "遮罩选择并在当前空间中编辑"


msgid "Edge Draw Type"
msgstr "边的绘制类型"


msgid "Draw type for mask splines"
msgstr "遮罩曲线的绘制类型"


msgid "Outline"
msgstr "轮廓"


msgid "Draw white edges with black outline"
msgstr "绘制黑色轮廓的白边"


msgid "Dash"
msgstr "混合"


msgid "Draw dashed black-white edges"
msgstr "绘制混合的黑白边"


msgid "Black"
msgstr "黑色"


msgid "Draw black edges"
msgstr "绘制黑边"


msgid "White"
msgstr "白色"


msgid "Draw white edges"
msgstr "绘制白边"


msgid "Overlay Mode"
msgstr "叠加模式"


msgid "Alpha Channel"
msgstr "Alpha 通道"


msgid "Editing context being displayed"
msgstr "编辑显示的正文"


msgid "Length of displaying path, in frames"
msgstr "逐帧显示轨迹长度"


msgid "Pivot Point"
msgstr "轴心点"


msgid "Pivot center for rotation/scaling"
msgstr "用于旋转 / 缩放的轴心中心"


msgid "Bounding Box Center"
msgstr "边界框中心"


msgid "Pivot around bounding box center of selected object(s)"
msgstr "以所选物体边界盒中心处为轴心"


msgid "2D Cursor"
msgstr "2D 光标"


msgid "Pivot around the 2D cursor"
msgstr "以 2D 指针处为轴心"


msgid "Individual Origins"
msgstr "各自的原心"


msgid "Pivot around each object's own origin"
msgstr "以各物体的原心点处为轴心"


msgid "Median Point"
msgstr "质心点"


msgid "Pivot around the median point of selected objects"
msgstr "以所选物体的质心点为轴心"


msgid "Scopes to visualize movie clip statistics"
msgstr "影片剪辑统计值的可视化范围"


msgid "Show Blue Channel"
msgstr "显示蓝色通道"


msgid "Show blue channel in the frame"
msgstr "显示帧的蓝色通道"


msgid "Show Bundles"
msgstr "显示点束"


msgid "Show projection of 3D markers into footage"
msgstr "在镜头中显示 3D 标记的投影"


msgid "Show Disabled"
msgstr "显示关闭"


msgid "Show disabled tracks from the footage"
msgstr "显示镜头中的失效轨迹"


msgid "Show Filters"
msgstr "显示过滤器"


msgid "Show filters for graph editor"
msgstr "为曲线编辑器的显示过滤器"


msgid "Show Frames"
msgstr "显示为帧"


msgid "Show curve for per-frame average error (camera motion should be solved first)"
msgstr "显示每帧的平均误差曲线 (须先行对摄像机运动进行解算)"


msgid "Show Tracks Error"
msgstr "显示跟踪错误"


msgid "Show Tracks Motion"
msgstr "显示追踪运动"


msgid "Display the speed curves (in \"x\" direction red, in \"y\" direction green) for the selected tracks"
msgstr "显示所选轨迹的速度曲线 ( \"x\"向显示为红色, \"y\"向显示为绿色)"


msgid "Show Grease Pencil"
msgstr "显示蜡笔"


msgid "Show grease pencil for this view"
msgstr "为当前视图显示蜡笔"


msgid "Show Green Channel"
msgstr "显示绿色通道"


msgid "Show green channel in the frame"
msgstr "显示帧的绿色通道"


msgid "Show Grid"
msgstr "显示栅格"


msgid "Show grid showing lens distortion"
msgstr "显示镜头畸变栅格"


msgid "Show Marker Pattern"
msgstr "显示标记图块"


msgid "Show pattern boundbox for markers"
msgstr "显示用上标记的图案区块边界盒"


msgid "Show Marker Search"
msgstr "显示标记搜索区"


msgid "Show search boundbox for markers"
msgstr "显示用于标记的搜索区块边界盒"


msgid "Draw Smooth Splines"
msgstr "绘制平滑的样条"


msgid "Show Metadata"
msgstr "显示元数据"


msgid "Show Names"
msgstr "显示名称"


msgid "Show track names and status"
msgstr "显示轨迹的名称和状态"


msgid "Show Red Channel"
msgstr "显示红色通道"


msgid "Show red channel in the frame"
msgstr "显示帧的红色通道"


msgid "Show Seconds"
msgstr "显示为秒"


msgid "Show timing in seconds not frames"
msgstr "使用秒来计时而不是帧"


msgid "Show Stable"
msgstr "显示稳像"


msgid "Show stable footage in editor (if stabilization is enabled)"
msgstr "在编辑器中显示稳像镜头 (如果已开启稳像)"


msgid "Show Tiny Markers"
msgstr "显示小号标记"


msgid "Show markers in a more compact manner"
msgstr "以更简洁的样式显示标记"


msgid "Show Track Path"
msgstr "显示轨迹路径"


msgid "Show path of how track moves"
msgstr "显示轨迹的运动路径"


msgid "Display frame in grayscale mode"
msgstr "以灰度模式显示帧"


msgid "Manual Calibration"
msgstr "手动校准"


msgid "Use manual calibration helpers"
msgstr "使用手动校正辅助器"


msgid "Mute Footage"
msgstr "禁用镜头"


msgid "Mute footage and show black background instead"
msgstr "禁用镜头, 并以黑色作为替代显示背景"


msgctxt "MovieClip"
msgid "View"
msgstr "一般视图"


msgid "Type of the clip editor view"
msgstr "剪辑编辑器的视图类型"


msgid "Show editing clip preview"
msgstr "显示编辑剪辑预览"


msgctxt "MovieClip"
msgid "Graph"
msgstr "曲线视图"


msgid "Show graph view for active element"
msgstr "为激活的元素显示曲线图"


msgctxt "MovieClip"
msgid "Dopesheet"
msgstr "动画摄影表视图"


msgid "Dopesheet view for tracking data"
msgstr "用于追踪数据的动画摄影表视图"


msgid "Space Console"
msgstr "空间控制台"


msgid "Interactive python console"
msgstr "Python 控制台交互模式"


msgid "Font size to use for displaying the text"
msgstr "用于显示文本的字体大小"


msgid "Command history"
msgstr "控制台历史记录"


msgid "Command line prompt language"
msgstr "控制台提示语言"


msgid "Prompt"
msgstr "提示"


msgid "Command line prompt"
msgstr "控制台提示"


msgid "Command output"
msgstr "控制台输出"


msgid "Space Dope Sheet Editor"
msgstr "空间动画编辑器"


msgid "Dope Sheet space data"
msgstr "动画编辑器空间数据"


msgid "Action displayed and edited in this space"
msgstr "空间中激活并可编辑的动作"


msgid "Auto Snap"
msgstr "自动吸附"


msgid "Automatic time snapping settings for transformations"
msgstr "形变的时间自动吸附设置"


msgid "No Auto-Snap"
msgstr "无自动吸附"


msgid "Snap to nearest marker"
msgstr "吸附至最近的标记上"


msgid "Settings for filtering animation data"
msgstr "动画数据的过滤选项"


msgid "Edit all keyframes in scene"
msgstr "编辑场景中的所有关键帧"


msgid "Action Editor"
msgstr "动作编辑器"


msgid "Edit keyframes in active object's Object-level action"
msgstr "编辑活动物体级别的动作关键帧"


msgid "Shape Key Editor"
msgstr "形变帧编辑器"


msgid "Edit keyframes in active object's Shape Keys action"
msgstr "编辑活动物体的形态键动作的关键帧"


msgid "Edit timings for all Grease Pencil sketches in file"
msgstr "编辑文件中所有蜡笔线条的时序"


msgid "Edit timings for Mask Editor splines"
msgstr "为遮罩编辑器的样条编辑时序"


msgid "Show Frame Number Indicator"
msgstr "显示帧数值"


msgid "Show frame number beside the current frame indicator line"
msgstr "在当前帧的旁边显示帧的数字"


msgid "Show Group Colors"
msgstr "显示组颜色"


msgid "Show Pose Markers"
msgstr "显示姿态标记"


msgid "Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)"
msgstr "显示激活动作的标示符, 而不是场景标示符(仅限于动作和形态键)"


msgid "Show Sliders"
msgstr "显示滑块"


msgid "Show sliders beside F-Curve channels"
msgstr "在函数曲线通道的旁边显示滑块"


msgid "AutoMerge Keyframes"
msgstr "自动合并关键帧"


msgid "Automatically merge nearby keyframes"
msgstr "自动合并相邻的关键帧"


msgid "Sync Markers"
msgstr "同步标记"


msgid "Sync Markers with keyframe edits"
msgstr "将标记与关键帧的编辑模式同步"


msgid "Realtime Updates"
msgstr "实时更新"


msgid "When transforming keyframes, changes to the animation data are flushed to other views"
msgstr "当更新关键帧时, 改动的动画数据将在全部视图中同步"


msgid "Space File Browser"
msgstr "文件浏览器"


msgid "File browser space data"
msgstr "文件浏览器区域数据"


msgid "Active Operator"
msgstr "活动的操作项"


msgid "Filebrowser Parameter"
msgstr "文件浏览器参数"


msgid "Parameters and Settings for the Filebrowser"
msgstr "文件浏览器的参数和偏好设置"


msgid "Space Graph Editor"
msgstr "曲线编辑器空间"


msgid "Graph Editor space data"
msgstr "曲线编辑器空间数据"


msgid "Cursor Y-Value"
msgstr "二维光标的 Y 值"


msgid "Graph Editor 2D-Value cursor - Y-Value component"
msgstr "曲线编辑器中二维光标的 Y 值"


msgid "Has Ghost Curves"
msgstr "残影曲线"


msgid "Graph Editor instance has some ghost curves stored"
msgstr "曲线编辑器实例项中存有部分残影曲线的信息"


msgid "Edit animation/keyframes displayed as 2D curves"
msgstr "对显示为二维曲线的动画 / 关键帧进行编辑"


msgid "Edit drivers"
msgstr "编辑驱动器"


msgid "Individual Centers"
msgstr "各自中心"


msgid "Show Cursor"
msgstr "显示光标"


msgid "Show 2D cursor"
msgstr "显示二维光标"


msgid "Draw groups and channels with colors matching their corresponding groups"
msgstr "用与其对应的群组相配的颜色为群组和通道设定颜色"


msgid "Show Handles"
msgstr "显示控制柄"


msgid "Show handles of Bezier control points"
msgstr "显示贝塞尔曲线的控制点"


msgid "Auto Normalization"
msgstr "自动线性化"


msgid "Use High Quality Drawing"
msgstr "使用高质量的绘制"


msgid "Draw F-Curves using Anti-Aliasing and other fancy effects (disable for better performance)"
msgstr "使用抗锯齿和其他模式来绘制函数曲线(关闭以获得更好的性能)"


msgid "Use Normalization"
msgstr "使用线性化"


msgid "Only Selected Curve Keyframes"
msgstr "仅选择曲线关键帧"


msgid "Only keyframes of selected F-Curves are visible and editable"
msgstr "仅关键帧和已选择的函数曲线为可见并且允许编辑"


msgid "Only Selected Keyframes Handles"
msgstr "仅选择关键帧的控制柄"


msgid "Only show and edit handles of selected keyframes"
msgstr "仅显示并允许编辑已选者的关键帧"


msgid "Space Image Editor"
msgstr "图像编辑器"


msgid "Image and UV editor space data"
msgstr "图像和 UV 编辑器的空间数据"


msgid "2D Cursor Location"
msgstr "2D 光标位置"


msgid "2D cursor location for this view"
msgstr "设置当前视图上的 2D 光标"


msgid "Draw Channels"
msgstr "绘制通道"


msgid "Channels of the image to draw"
msgstr "图像的绘制通道"


msgid "Color and Alpha"
msgstr "色彩和 Alpha"


msgid "Draw image with RGB colors and alpha transparency"
msgstr "使用 RGB 和 Alpha 透明度来绘制图像"


msgid "Draw image with RGB colors"
msgstr "使用 RGB 来绘制图像"


msgid "Draw alpha transparency channel"
msgstr "绘制 Alpha 透明通道"


msgid "Z-Buffer"
msgstr "Z-缓冲"


msgid "Draw Z-buffer associated with image (mapped from camera clip start to end)"
msgstr "根据Z缓冲绘制画面 (映射为摄像机的可视距离)"


msgid "Grease pencil data for this space"
msgstr "蜡笔工具的空间数据"


msgid "View the image and UV edit in mesh editmode"
msgstr "在网格编辑模式下查看图像和 UV 的编辑"


msgid "2D image painting mode"
msgstr "2D 图像的绘制模式"


msgid "Mask editing"
msgstr "遮罩编辑"


msgid "Rotation/Scaling Pivot"
msgstr "旋转 / 缩放中心"


msgid "Pivot around the 3D cursor"
msgstr "以 3D 游标处为轴心"


msgid "Pivot around active object"
msgstr "以活动物体为轴心"


msgid "Line sample"
msgstr "线性采样"


msgid "Sampled colors along line"
msgstr "线性的采样色彩"


msgid "Scopes to visualize image statistics"
msgstr "显示图像的可视化区间"


msgid "Show Mask Editor"
msgstr "显示遮罩编辑器"


msgid "Show Mask editing related properties"
msgstr "显示遮罩编辑的相关属性"


msgid "Show Paint"
msgstr "显示绘制"


msgid "Show paint related properties"
msgstr "显示绘制相关属性"


msgid "Show Render"
msgstr "显示渲染"


msgid "Show render related properties"
msgstr "显示渲染相关属性"


msgid "Draw Repeated"
msgstr "重复绘制"


msgid "Draw the image repeated outside of the main view"
msgstr "在主视图外重复绘制图像"


msgid "Show UV Editor"
msgstr "显示 UV 编辑器"


msgid "Show UV editing related properties"
msgstr "显示 UV 编辑的相关属性"


msgid "Image Pin"
msgstr "图钉"


msgid "Display current image regardless of object selection"
msgstr "无论选择任何物体均显示当前图像"


msgid "Update Automatically"
msgstr "自动更新"


msgid "Update other affected window spaces automatically to reflect changes during interactive operations such as transform"
msgstr "在各视图窗口空间中自动同步任意交互操作, 例如形变"


msgid "UV Editor"
msgstr "UV/ 图像编辑器"


msgid "UV editor settings"
msgstr "UV 编辑器选项"


msgid "Zoom factor"
msgstr "缩放参数"


msgid "Space Info"
msgstr "系统信息"


msgid "Info space data"
msgstr "空间数据信息"


msgid "Show Debug"
msgstr "显示调试"


msgid "Display debug reporting info"
msgstr "显示调试报告信息"


msgid "Show Error"
msgstr "显示错误"


msgid "Display error text"
msgstr "显示错误文字"


msgid "Show Info"
msgstr "显示信息"


msgid "Display general information"
msgstr "显示常规信息"


msgid "Show Operator"
msgstr "显示促动器"


msgid "Display the operator log"
msgstr "显示促动器日志"


msgid "Show Warn"
msgstr "警告"


msgid "Display warnings"
msgstr "显示警告"


msgid "Space Logic Editor"
msgstr "逻辑编辑器"


msgid "Logic editor space data"
msgstr "逻辑编辑器空间数据"


msgid "Show Active Object"
msgstr "显示活动物体"


msgid "Show actuators of active object"
msgstr "显示活动物体的促动器"


msgid "Show Active States"
msgstr "显示激活状态"


msgid "Show only actuators connected to active states"
msgstr "仅显示已链接激活促动器的状态"


msgid "Show Linked to Actuator"
msgstr "显示促动器链接"


msgid "Show linked objects to the actuator"
msgstr "显示链接到促动器上的对象"


msgid "Show Selected Object"
msgstr "显示已选择的物体"


msgid "Show actuators of all selected objects"
msgstr "选择全部已选择物体的促动器"


msgid "Show controllers of active object"
msgstr "显示活动物体的控制器"


msgid "Show Linked to Controller"
msgstr "显示控制器的全部链接"


msgid "Show linked objects to sensor/actuator"
msgstr "显示链接至物体上的传感器 / 促动器"


msgid "Show controllers of all selected objects"
msgstr "显示所有选择物体的控制器"


msgid "Show sensors of active object"
msgstr "显示活动物体的传感器"


msgid "Show only sensors connected to active states"
msgstr "仅显示激活状态下的已链接传感器"


msgid "Show linked objects to the controller"
msgstr "显示链接至控制器的物体"


msgid "Show sensors of all selected objects"
msgstr "显示已选择物体的传感器"


msgid "Space Nla Editor"
msgstr "非线性编辑器"


msgid "NLA editor space data"
msgstr "非线性编辑器空间数据"


msgid "Show Control F-Curves"
msgstr "显示函数曲线的控制"


msgid "Show influence F-Curves on strips"
msgstr "使用函数曲线在片段中显示影响效果"


msgid "When transforming strips, changes to the animation data are flushed to other views"
msgstr "当执行脚本或动画调整时, 均与全部视图同步"


msgid "Space Node Editor"
msgstr "节点编辑器"


msgid "Node editor space data"
msgstr "节点编辑器的空间数据"


msgid "Backdrop X"
msgstr "背景的 X 向"


msgid "Backdrop X offset"
msgstr "背景的 X 向偏移量"


msgid "Backdrop Y"
msgstr "背景的 Y 向"


msgid "Backdrop Y offset"
msgstr "背景的 Y 向偏移量"


msgid "Backdrop Zoom"
msgstr "背景的缩放"


msgid "Backdrop zoom factor"
msgstr "背景的缩放参数"


msgid "Location for adding new nodes"
msgstr "新增节点的位置"


msgid "Edit Tree"
msgstr "编辑树"


msgid "Node tree being displayed and edited"
msgstr "正在显示和编辑的节点树"


msgid "ID From"
msgstr "ID 源"


msgid "Use the pinned node tree"
msgstr "使用钉固的节点树"


msgid "Shader Type"
msgstr "着色类型"


msgid "Type of data to take shader from"
msgstr "调用着色器的数据类型"


msgid "Edit shader nodes from Object"
msgstr "编辑物体的着色器节点"


msgid "Edit shader nodes from World"
msgstr "编辑世界的着色器节点"


msgid "Use active Viewer Node output as backdrop for compositing nodes"
msgstr "在背景上显示激活的视图节点输出"


msgid "Type of data to take texture from"
msgstr "调用纹理的数据类型"


msgid "Edit texture nodes from Object"
msgstr "在物体选项中编辑节点纹理"


msgid "Edit texture nodes from World"
msgstr "在世界选项中编辑节点纹理"


msgid "Edit texture nodes from Brush"
msgstr "在笔刷选项中编辑节点纹理"


msgid "Edit texture nodes from Line Style"
msgstr "在线条样式中编辑贴图结点"


msgid "Node tree type to display and edit"
msgstr "用于显示和编辑的节点树类型"


msgid "Auto Render"
msgstr "自动渲染"


msgid "Re-render and composite changed layers on 3D edits"
msgstr "对有 3D 更新的层做重渲染和合成"


msgid "Space Outliner"
msgstr "大纲管理空间"


msgid "Outliner space data"
msgstr "大纲空间数据"


msgid "Type of information to display"
msgstr "显示信息的类型"


msgid "All Scenes"
msgstr "所有场景"


msgid "Current Scene"
msgstr "当前场景"


msgid "Same Types"
msgstr "相同类型"


msgid "Blender File"
msgstr "Blender 文件"


msgid "Display data of current file and linked libraries"
msgstr "显示当前文件及关联库的数据"


msgid "Display Filter"
msgstr "显示过滤"


msgid "Live search filtering string"
msgstr "搜索实时过滤字符串"


msgid "Show Restriction Columns"
msgstr "显示约束列"


msgid "Show column"
msgstr "显示列"


msgid "Case Sensitive Matches Only"
msgstr "大小写完全匹配"


msgid "Only use case sensitive matches of search string"
msgstr "仅按大小写敏感搜索字符串"


msgid "Complete Matches Only"
msgstr "整字匹配"


msgid "Only use complete matches of search string"
msgstr "仅搜索与关键字全部匹配的字符串"


msgid "Properties Space"
msgstr "属性空间"


msgid "Properties space data"
msgstr "空间数据属性"


msgid "Arrangement of the panels"
msgstr "面板布局"


msgid "Type of active data to display and edit"
msgstr "用于显示和编辑的激活数据"


msgid "Render layers"
msgstr "渲染层"


msgid "Object constraints"
msgstr "物体约束"


msgid "Object modifiers"
msgstr "物体修改器"


msgid "Bone constraints"
msgstr "骨骼约束"


msgid "Texture Context"
msgstr "纹理内容"


msgid "Type of texture data to display and edit"
msgstr "用于显示和编辑的贴图类型"


msgid "Show material textures"
msgstr "显示材质贴图"


msgid "Show world textures"
msgstr "显示世界贴图"


msgid "Show lamp textures"
msgstr "显示灯光贴图"


msgid "Show particles textures"
msgstr "显示粒子贴图"


msgid "Show linestyle textures"
msgstr "显示线条样式贴图"


msgid "Show other data textures"
msgstr "显示其他数据贴图"


msgid "Limited Texture Context"
msgstr "受限的纹理内容"


msgid "Pin ID"
msgstr "图钉ID"


msgid "Use the pinned context"
msgstr "使用图钉内容"


msgid "Space Sequence Editor"
msgstr "序列编辑器"


msgid "Sequence editor space data"
msgstr "序列编辑器空间数据"


msgid "Display Channel"
msgstr "显示通道"


msgid "The channel number shown in the image preview. 0 is the result of all strips combined"
msgstr "在视图预览中显示通道数, 设置为 0 表示合并全部片段"


msgid "View mode to use for displaying sequencer output"
msgstr "用于显示视频输出的视图模式"


msgid "Luma Waveform"
msgstr "亮度波形"


msgid "Chroma Vectorscope"
msgstr "色度矢量"


msgid "Show Overexposed"
msgstr "显示曝光过度"


msgid "Show overexposed areas with zebra stripes"
msgstr "使用斑马纹显示曝光过度的区域"


msgid "Overlay Type"
msgstr "叠加类型"


msgid "Overlay draw type"
msgstr "叠加绘制类型"


msgid "Show rectangle area overlay"
msgstr "显示矩形区域叠加"


msgid "Reference"
msgstr "参考"


msgid "Show reference frame only"
msgstr "仅显示参考帧"


msgid "Show current frame only"
msgstr "仅显示当前帧"


msgid "Channels of the preview to draw"
msgstr "预览的显示通道"


msgid "No display"
msgstr "无显示"


msgid "Scene render size"
msgstr "场景渲染尺寸"


msgid "Use Backdrop"
msgstr "使用背景图"


msgid "Draw Frames"
msgstr "绘制帧"


msgid "Draw frames rather than seconds"
msgstr "使用帧显示而不是秒"


msgid "Separate Colors"
msgstr "分离色彩"


msgid "Separate color channels in preview"
msgstr "在预览中分离色彩通道"


msgid "Show Offsets"
msgstr "显示偏移"


msgid "Transform markers as well as strips"
msgstr "在视频段上也应用标示符形变"


msgid "Type of the Sequencer view (sequencer, preview or both)"
msgstr "序列的视图类型(序列,预览或两者同时)"


msgid "Sequencer and Image Preview"
msgstr "序列与图像预览"


msgid "Waveforms Off"
msgstr "隐藏波形"


msgid "Waveforms On"
msgstr "显示波形"


msgid "Space Text Editor"
msgstr "文本编辑器"


msgid "Text editor space data"
msgstr "文本编辑器空间数据"


msgid "Find Text"
msgstr "查找文本"


msgid "Text to search for with the find tool"
msgstr "使用搜索工具查找文本"


msgid "Margin Column"
msgstr "边距列"


msgid "Column number to show right margin at"
msgstr "显示右边距的列号"


msgid "Replace Text"
msgstr "替换文本"


msgid "Text to replace selected text with using the replace tool"
msgstr "使用替换工具来替换已选择的文本"


msgid "Highlight Line"
msgstr "行高亮"


msgid "Highlight the current line"
msgstr "高亮选择当前行"


msgid "Line Numbers"
msgstr "行号"


msgid "Show line numbers next to the text"
msgstr "在文本旁边显示行号"


msgid "Show Margin"
msgstr "显示边距"


msgid "Show right margin"
msgstr "显示右边距"


msgid "Syntax Highlight"
msgstr "语法高亮显示"


msgid "Syntax highlight for scripting"
msgstr "高亮脚本中使用的语法"


msgid "Word Wrap"
msgstr "文字换行"


msgid "Wrap words if there is not enough horizontal space"
msgstr "如果没有足够的水平空间则自动换行"


msgid "Tab Width"
msgstr "制表符宽度"


msgid "Number of spaces to display tabs with"
msgstr "制表符代替的空格个数"


msgid "Text displayed and edited in this space"
msgstr "文本的显示和编辑窗口"


msgid "Find Wrap"
msgstr "整字匹配"


msgid "Search again from the start of the file when reaching the end"
msgstr "到达文件尾猴从头再找"


msgid "Live Edit"
msgstr "实时编辑"


msgid "Run python while editing"
msgstr "编辑并运行Python"


msgid "Match case"
msgstr "区分大小写"


msgid "Search string is sensitive to uppercase and lowercase letters"
msgstr "搜索对大小写敏感"


msgid "Overwrite characters when typing rather than inserting them"
msgstr "重写而不是插入"


msgid "Visible Lines"
msgstr "可见线条"


msgid "Space Timeline Editor"
msgstr "时间线编辑器"


msgid "Timeline editor space data"
msgstr "时间线编辑器空间数据"


msgid "Show the active object's cloth point cache"
msgstr "显示活动物体的布料模拟缓存"


msgid "Show the active object's Dynamic Paint cache"
msgstr "显示活动物体的动态绘画缓存"


msgid "Show the active object's particle point cache"
msgstr "显示活动物体的粒子模拟缓存"


msgid "Show the active object's Rigid Body cache"
msgstr "显示活动物体的烟雾模拟缓存"


msgid "Show the active object's smoke cache"
msgstr "显示活动物体的烟雾模拟缓存"


msgid "Softbody"
msgstr "软体"


msgid "Show the active object's softbody point cache"
msgstr "显示活动物体的软体模拟缓存"


msgid "Show Cache"
msgstr "显示缓存"


msgid "Show the status of cached frames in the timeline"
msgstr "在时间线上显示模拟缓存的帧位置"


msgid "Space User Preferences"
msgstr "空间用户设置"


msgid "User preferences space data"
msgstr "空余数据的用户设置"


msgid "Search term for filtering in the UI"
msgstr "在界面中使用搜索过滤"


msgid "Filter method"
msgstr "过滤方式"


msgid "Filter based on the operator name"
msgstr "基于操作项名称过滤"


msgid "Key-Binding"
msgstr "按键绑定"


msgid "Filter based on key bindings"
msgstr "基于按键绑定过滤"


msgid "3D View Space"
msgstr "3D 视图空间"


msgid "3D View space data"
msgstr "3D 视图的空间数据"


msgid "List of background images"
msgstr "背景图列表"


msgid "Active camera used in this view (when unlocked from the scene's active camera)"
msgstr "当前场景中的活动摄像机 (可在场景面板中切换)"


msgid "3D View far clipping distance"
msgstr "3D 视图的最远可见距离"


msgid "3D View near clipping distance (perspective view only)"
msgstr "3D 视图的最近可见距离"


msgid "Current Transform Orientation"
msgstr "当前的变换参照坐标系"


msgid "Current transformation orientation"
msgstr "当前的变换参照坐标系"


msgid "3D Cursor Location"
msgstr "3D 游标的位置"


msgid "3D cursor location for this view (dependent on local view setting)"
msgstr "当前视图中的 3D 游标位置"


msgid "FX Options"
msgstr "效果选项"


msgid "Grid Lines"
msgstr "栅格线"


msgid "Number of grid lines to display in perspective view"
msgstr "在透视视图中显示的网格线条的数量"


msgid "Grid Scale"
msgstr "栅格比例"


msgid "Distance between 3D View grid lines"
msgstr "3D 视图中网格线的间距"


msgid "Grid Scale Unit"
msgstr "栅格缩放单位"


msgid "Grid cell size scaled by scene unit system settings"
msgstr "显卡驱动和操作系统设置"


msgid "Grid Subdivisions"
msgstr "栅格细分"


msgid "Number of subdivisions between grid lines"
msgstr "栅格细分等级"


msgid "Layers visible in this 3D View"
msgstr "3D 视图中的可见层"


msgid "Local view layers visible in this 3D View"
msgstr "在此 3D 视图中的可见层"


msgid "Used Layers"
msgstr "已使用层"


msgid "Layers that contain something"
msgstr "非空层"


msgid "Viewport lens angle"
msgstr "视图镜头角度"


msgid "Local View"
msgstr "自身视图"


msgid "Display an isolated sub-set of objects, apart from the scene visibility"
msgstr "在场景中孤立显示物体子集"


msgid "Lock to Bone"
msgstr "锁定到骨骼"


msgid "3D View center is locked to this bone's position"
msgstr "将 3D 视图中心锁定到骨骼位置"


msgid "Lock Camera to View"
msgstr "锁定到视图"


msgid "Enable view navigation within the camera view"
msgstr "在摄像机视图中启用导航模式"


msgid "Lock Camera and Layers"
msgstr "锁定摄像机和层"


msgid "Use the scene's active camera and layers in this view, rather than local layers"
msgstr "在当前视图中使用场景激活的摄像机和层, 而不是自身层"


msgid "Lock to Cursor"
msgstr "锁定到光标"


msgid "3D View center is locked to the cursor's position"
msgstr "将 3D 视图中心锁定到光标位置"


msgid "Lock to Object"
msgstr "锁定到物体"


msgid "3D View center is locked to this object's position"
msgstr "将 3D 视图中心锁定到物体位置"


msgid "Matcap"
msgstr "Matcap"


msgid "Image to use for Material Capture, active objects only"
msgstr "用于MatCap的图像, 仅用于活动物体"


msgid "3D Region"
msgstr "3D 区域"


msgid "3D region in this space, in case of quad view the camera region"
msgstr "基于正交视图中摄像机视角的当前空间 3D 区域"


msgid "Quad View Regions"
msgstr "四分视图区域"


msgid "All Object Origins"
msgstr "所有物体的原心"


msgid "Show the object origin center dot for all (selected and unselected) objects"
msgstr "显示所有物体的物体原心 (无论是否被选中) "


msgid "Display X Axis"
msgstr "显示 X 轴"


msgid "Show the X axis line in perspective view"
msgstr "在透视视图中显示 X 轴"


msgid "Display Y Axis"
msgstr "显示 Y 轴"


msgid "Show the Y axis line in perspective view"
msgstr "在透视视图中显示 Z 轴"


msgid "Display Z Axis"
msgstr "显示 Z 轴"


msgid "Show the Z axis line in perspective view"
msgstr "在透视视图中显示 Z 轴"


msgid "Use back face culling to hide the back side of faces"
msgstr "使用背面剔除, 将背侧的面隐藏"


msgid "Display Background Images"
msgstr "显示背景图"


msgid "Display reference images behind objects in the 3D View"
msgstr "在 3D 视图的物体后方显示参考图"


msgid "Show 3D Marker Names"
msgstr "显示 3D 标记名称"


msgid "Show names for reconstructed tracks objects"
msgstr "显示重建后的轨迹物体名称"


msgid "Show Camera Path"
msgstr "显示摄像机路径"


msgid "Show reconstructed camera path"
msgstr "显示重建后的摄像机路径"


msgid "Display Grid Floor"
msgstr "显示栅格平面"


msgid "Show the ground plane grid in perspective view"
msgstr "在透视视图中显示地平面栅格"


msgid "Manipulator"
msgstr "操纵件"


msgid "Use a 3D manipulator widget for controlling transforms"
msgstr "使用 3D 操纵件控制变换"


msgid "Hidden Wire"
msgstr "隐藏网格"


msgid "Only Render"
msgstr "仅显示可渲染元素"


msgid "Display only objects which will be rendered"
msgstr "仅显示会被渲染的物体"


msgid "Outline Selected"
msgstr "所选物体的轮廓线"


msgid "Show an outline highlight around selected objects in non-wireframe views"
msgstr "在非线框模式下, 显示所选物体的轮廓线"


msgid "Show Reconstruction"
msgstr "显示重建"


msgid "Display reconstruction data from active movie clip"
msgstr "显示基于活动活影片剪辑的重建数据"


msgid "Relationship Lines"
msgstr "关系线"


msgid "Show dashed lines indicating parent or constraint relationships"
msgstr "使用虚线显示父子和约束关系"


msgid "Display face-assigned textures in solid view"
msgstr "在实体视图方式中显示指定给网格面的纹理"


msgid "World Background"
msgstr "世界背景"


msgid "Display world colors in the background"
msgstr "显示世界背景色"


msgid "Plane Alpha"
msgstr "平面 Alpha"


msgid "Stereo Eye"
msgstr "立体眼"


msgid "Volume Alpha"
msgstr "体积 Alpha"


msgid "Tracks Size"
msgstr "追踪点尺寸"


msgid "Display size of tracks from reconstructed data"
msgstr "显示基于重建数据的轨迹尺寸"


msgid "Tracks Display Type"
msgstr "追踪点的显示类型"


msgid "Viewport display style for tracks"
msgstr "追踪点在视图中的显示样式"


msgid "Transform Manipulators"
msgstr "变换操纵件"


msgid "Transformation manipulators"
msgstr "变换操纵件"


msgid "Use the manipulator for movement transformations"
msgstr "使用控制器控制移动"


msgid "Use the manipulator for rotation transformations"
msgstr "使用控制器控制旋转"


msgid "Use the manipulator for scale transformations"
msgstr "使用控制器控制缩放"


msgid "Transform Orientation"
msgstr "变换参照坐标系"


msgid "Align the transformation axes to world space"
msgstr "将变形坐标轴对齐至世界空间上"


msgid "Align the transformation axes to the selected objects' local space"
msgstr "将变形坐标轴对齐至物体的自身空间上"


msgid "Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)"
msgstr "将变形坐标轴对其至选择元素的平均法线(姿态模式下为骨骼的Y 轴)"


msgid "Gimbal"
msgstr "万向"


msgid "Align each axis to the Euler rotation axis as used for input"
msgstr "将每个坐标轴作为输入对齐至欧拉旋转轴上"


msgid "Align the transformation axes to the window"
msgstr "将变形坐标轴对齐至窗口"


msgid "Active Objects draw images mapped on normals, enhancing Solid Draw Mode"
msgstr "在活动物体的法线方向上映射并显示图像, 可增强实体绘制模式的显示效果 "


msgid "Limit selection to visible (clipped with depth buffer)"
msgstr "仅选择可见的元素 (用视深缓冲进行视图裁剪)"


msgid "Render Border"
msgstr "渲染区域"


msgid "Viewport Shading"
msgstr "视图着色方式"


msgid "Method to display/shade objects in the 3D View"
msgstr "显示方式 / 3D 视图中的物体着色类型"


msgid "Space UV Editor"
msgstr "UV 编辑器的空间"


msgid "UV editor data for the image editor space"
msgstr "UV 编辑器应用图像编辑时的数据空间"


msgid "Draw Stretch Type"
msgstr "绘制线类型"


msgid "Type of stretch to draw"
msgstr "拉伸度的绘制类型"


msgid "Angular distortion between UV and 3D angles"
msgstr "UV 和立体面的畸变角度"


msgid "Area distortion between UV and 3D faces"
msgstr "UV 和立体面的畸变区域"


msgid "Draw type for drawing UV edges"
msgstr "UV 边的绘制类型"


msgid "Constrain to Image Bounds"
msgstr "约束至画布边缘"


msgid "Constraint to stay within the image bounds while editing"
msgstr "编辑的时候将图像边缘约束在画布范围内"


msgid "Draw faces over the image"
msgstr "在图像上显示网格面"


msgid "Draw Modified Edges"
msgstr "绘制修改器应用后的边"


msgid "Draw edges after modifiers are applied"
msgstr "绘制应用修改器后的边效果"


msgid "Normalized Coordinates"
msgstr "规格化坐标轴"


msgid "Display UV coordinates from 0.0 to 1.0 rather than in pixels"
msgstr "使用0.0到1.0来计量UV的坐标而不是像素分辨率"


msgid "Draw Other Objects"
msgstr "显示其它物体"


msgid "Draw other selected objects that share the same image"
msgstr "选择在共享该图像的物体上进行绘制"


msgid "Draw Smooth Edges"
msgstr "绘制平滑边线"


msgid "Draw UV edges anti-aliased"
msgstr "使用抗锯齿来绘制 UV 的边"


msgid "Draw Stretch"
msgstr "绘制拉伸度"


msgid "Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)"
msgstr "根据 UV 及其 3D 坐标的拉伸幅度使用不同的颜色对面进行绘制 (蓝色为低度拉伸, 红色为高度拉伸)"


msgid "Sticky Selection Mode"
msgstr "黏性选择模式"


msgid "Automatically select also UVs sharing the same vertex as the ones being selected"
msgstr "自动选择和被选择区域拥有共用顶点的UV"


msgid "Sticky vertex selection disabled"
msgstr "关闭点的黏性选择模式"


msgid "Shared Location"
msgstr "共享位置"


msgid "Select UVs that are at the same location and share a mesh vertex"
msgstr "选择在同一位置上共享网格点的UV"


msgid "Shared Vertex"
msgstr "共用顶点"


msgid "Select UVs that share mesh vertex, irrespective if they are in the same location"
msgstr "选择共用顶点的UV, 不考虑重复的坐标"


msgid "Live Unwrap"
msgstr "实时展开"


msgid "Continuously unwrap the selected UV island while transforming pinned vertices"
msgstr "移动钉固点时, 持续展开所选 UV 孤岛"


msgid "Snap to Pixels"
msgstr "吸附至像素点"


msgid "Snap UVs to pixel locations while editing"
msgstr "编辑时将 UV 吸附至象素点坐标上"


msgid "Element of a curve, either NURBS, Bezier or Polyline or a character with text objects"
msgstr "曲线元素, NURBS, 贝塞尔或多边形, 或文本物体式字符"


msgid "Bezier Points"
msgstr "贝塞尔控制点"


msgid "Collection of points for Bezier curves only"
msgstr "仅收集贝塞尔曲线的控制点"


msgid "Character Index"
msgstr "字符目录"


msgid "Location of this character in the text data (only for text curves)"
msgstr "文本数据中的字符位置 (仅用于文本曲线)"


msgid "Hide this curve in Edit mode"
msgstr "在编辑模式下隐藏该曲线"


msgid "Order U"
msgstr "次序 U"


msgid "NURBS order in the U direction (for splines and surfaces, higher values let points influence a greater area)"
msgstr "NURBS 曲线的 U 向阶值 (用于样条线和曲面, 使用较高的值, 可使点影响较大的范围)"


msgid "Order V"
msgstr "V 向阶值"


msgid "NURBS order in the V direction (for surfaces only, higher values let points influence a greater area)"
msgstr " NURBS 曲线的 V 向阶值 (仅用于曲面, 使用较高的值, 可使点影响较大的范围)"


msgid "Points U"
msgstr "点 U"


msgid "Total number points for the curve or surface in the U direction"
msgstr "曲线或曲面的 U 向总点数"


msgid "Points V"
msgstr "点 V"


msgid "Total number points for the surface on the V direction"
msgstr "曲面的 V 向总点数"


msgid "Collection of points that make up this poly or nurbs spline"
msgstr "组成此多边形或 NURBS 样条线的点集合"


msgid "Radius Interpolation"
msgstr "插值半径"


msgid "The type of radius interpolation for Bezier curves"
msgstr "用于贝塞尔曲线的插值半径类型"


msgid "Curve or Surface subdivisions per segment"
msgstr "曲线或曲面的单段细分次数"


msgid "Surface subdivisions per segment"
msgstr "曲面的单段细分次数"


msgid "Tilt Interpolation"
msgstr "倾斜插值"


msgid "The type of tilt interpolation for 3D, Bezier curves"
msgstr "3D模式下, 贝塞尔曲线的倾斜插值类型"


msgid "The interpolation type for this curve element"
msgstr "用于此曲线元素的插值类型"


msgid "Bezier U"
msgstr "贝塞尔 U"


msgid "Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)"
msgstr "使 NURBS 曲线或曲面的作用方式类似于 U 向的贝塞尔样条线 (U 向阶数须为3或4, 必须禁用 U 循环!)"


msgid "Bezier V"
msgstr "贝塞尔 V"


msgid "Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)"
msgstr "使 NURBS 曲线或曲面的作用方式类似于 V 向的贝塞尔样条线 (V 向阶值需为 3 或 4, 必须禁用 U 循环!)"


msgid "Make this curve or surface a closed loop in the U direction"
msgstr "使此曲线或曲面形成 U 向的闭合循环结构"


msgid "Make this surface a closed loop in the V direction"
msgstr "将此表面在 V 方向上近距离拉近"


msgid "Endpoint U"
msgstr "末端点 U"


msgid "Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)"
msgstr "使此 NURBS 曲线或曲面到达 U 向端点 ( U 向循环值必须被禁用)"


msgid "Endpoint V"
msgstr "末端点 V"


msgid "Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)"
msgstr "使此 NURBS 曲面到达 V 向端点 (V 向循环值必须被禁用)"


msgid "Smooth the normals of the surface or beveled curve"
msgstr "平滑曲面或倒角曲线的法线, "


msgid "Spline point without handles"
msgstr "不带控制柄的样条点"


msgid "NURBS weight"
msgstr "NURBS 权重"


msgid "Map X and Y coordinates directly"
msgstr "直接映射 X 向与 Y 向坐标"


msgid "Map using the normal vector"
msgstr "使用法线矢量进行映射"


msgid "Map with Z as central axis"
msgstr "将 Z 作为中心轴进行映射"


msgid "X Mapping"
msgstr "X 映射"


msgid "Y Mapping"
msgstr "Y 映射"


msgid "Z Mapping"
msgstr "Z 映射"


msgid "Texture Paint Slot"
msgstr "纹理绘制槽"


msgid "Text Box"
msgstr "文本框"


msgid "Text bounding box for layout"
msgstr "文本框的边界布局"


msgid "Textbox Height"
msgstr "文本框高度"


msgid "Textbox Width"
msgstr "文本框宽度"


msgid "Textbox X Offset"
msgstr "文本框 X 向偏移"


msgid "Textbox Y Offset"
msgstr "文本框 Y 向偏移"


msgid "Text Character Format"
msgstr "文字符号格式"


msgid "Text character formatting settings"
msgstr "文本字符的格式设定"


msgid "Text Line"
msgstr "文本行数"


msgid "Texture slot defining the mapping and influence of a texture"
msgstr "用于定义贴图映射和影响效果的贴图槽"


msgid "Mode used to apply the texture"
msgstr "应用贴图的模式"


msgid "Default color for textures that don't return RGB or when RGB to intensity is enabled"
msgstr "默认色彩不会返回 RGB 颜色或在开启 RGB 影响效果时"


msgid "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"
msgstr "用于反射, 高光, 环境, 自发光, Alpha, 光线追踪反射, 投射和硬度的值"


msgid "Negate"
msgstr "后向"


msgid "Invert the values of the texture to reverse its effect"
msgstr "对纹理值进行反转, 以反转其效果"


msgid "Texture slot name"
msgstr "贴图槽名称"


msgid "Fine tune of the texture mapping X, Y and Z locations"
msgstr "微调贴图在 X, Y 和 Z 位置上的映射"


msgid "Output Node"
msgstr "输出节点"


msgid "Which output node to use, for node-based textures"
msgstr "应用于节点贴图的输出节点"


msgid "Set scaling for the texture's X, Y and Z sizes"
msgstr "设置贴图 X, Y 和 Z 方向上的缩放尺寸"


msgid "RGB to Intensity"
msgstr "RGB 值转强度值"


msgid "Convert texture RGB values to intensity (gray) values"
msgstr "将RGB的值转换至强度(灰阶)值"


msgid "Stencil"
msgstr "镂版"


msgid "Use this texture as a blending value on the next texture"
msgstr "将当前纹理用作下一纹理的混合值"


msgid "Brush Texture Slot"
msgstr "笔刷纹理槽"


msgid "Brush texture rotation"
msgstr "笔刷纹理旋转"


msgid "Has Texture Angle Source"
msgstr "拥有纹理的角度源"


msgid "Tiled"
msgstr "平铺"


msgid "Random Angle"
msgstr "随机角"


msgid "Lamp Texture Slot"
msgstr "灯光纹理槽"


msgid "Amount texture affects color values"
msgstr "纹理对颜色值的影响量"


msgid "Object to use for mapping with Object texture coordinates"
msgstr "用于映射物体纹理坐标的物体"


msgid "Shadow Factor"
msgstr "阴影系数"


msgid "Amount texture affects shadow"
msgstr "纹理对于阴影的影响量"


msgid "Use global coordinates for the texture coordinates"
msgstr "将全局坐标系用作纹理的坐标系"


msgid "Use view coordinates for the texture coordinates"
msgstr "将视图坐标系用作纹理的坐标系"


msgid "Use linked object's coordinates for texture coordinates"
msgstr "将物体坐标系用作纹理的坐标系"


msgid "Let the texture affect the basic color of the lamp"
msgstr "用纹理影响灯光的基础色"


msgid "Let the texture affect the shadow color of the lamp"
msgstr "使用纹理来影响灯光的阴影颜色"


msgid "Alpha Factor"
msgstr "Alpha 系数"


msgid "Amount texture affects alpha"
msgstr "纹理对 Alpha 的影响量"


msgid "Diffuse Color Factor"
msgstr "漫射颜色系数"


msgid "Amount texture affects diffuse color"
msgstr "纹理对漫射颜色的影响量"


msgid "Texture coordinates used to map the texture onto the background"
msgstr "用于向背景中映射纹理的纹理坐标系"


msgid "Use screen coordinates as texture coordinates"
msgstr "将屏幕坐标用作纹理坐标"


msgid "Along stroke"
msgstr "沿笔触"


msgid "Use stroke length for texture coordinates"
msgstr "为纹理坐标使用笔触长度"


msgid "Use the original undeformed coordinates of the object"
msgstr "使用物体的初始未变形坐标"


msgid "The texture affects the alpha value"
msgstr "影响 alpha 值的纹理"


msgid "Material Texture Slot"
msgstr "材质纹理槽"


msgid "Ambient Factor"
msgstr "环境色系数"


msgid "Amount texture affects ambient"
msgstr "纹理对环境色的影响量"


msgid "Bump Method"
msgstr "凹凸方法"


msgid "Method to use for bump mapping"
msgstr "凹凸映射所使用的方法"


msgid "Compatible"
msgstr "压缩"


msgid "Low Quality"
msgstr "低等品质"


msgid "Use 3 tap filtering"
msgstr "使用 3 阶过滤"


msgid "Medium Quality"
msgstr "中等品质"


msgid "Use 5 tap filtering"
msgstr "使用 5 阶过滤"


msgid "Best Quality"
msgstr "最高质量"


msgid "Use bicubic filtering (requires OpenGL 3.0+, it will fall back on medium setting for other systems)"
msgstr "使用双立方过滤 (需要OpenGL 3.0+支持, 它将依赖于其他系统的媒介设定)"


msgid "Bump Space"
msgstr "凹凸间隔"


msgid "Space to apply bump mapping in"
msgstr "用于应用凹凸映射的坐标空间"


msgid "ViewSpace"
msgstr "视图空间"


msgid "ObjectSpace"
msgstr "物体空间"


msgid "TextureSpace"
msgstr "纹理空间"


msgid "Density Factor"
msgstr "密度系数"


msgid "Amount texture affects density"
msgstr "纹理对密度的影响量"


msgid "Diffuse Factor"
msgstr "漫射系数"


msgid "Amount texture affects diffuse reflectivity"
msgstr "纹理对漫反射率的影响量"


msgid "Displacement Factor"
msgstr "置换系数"


msgid "Amount texture displaces the surface"
msgstr "纹理对置换表面的影响量"


msgid "Emission Color Factor"
msgstr "自发光颜色系数"


msgid "Amount texture affects emission color"
msgstr "纹理对自发光色的影响量"


msgid "Emission Factor"
msgstr "自发光系数"


msgid "Amount texture affects emission"
msgstr "纹理对自发光的影响量"


msgid "Emit Factor"
msgstr "发射系数"


msgid "Hardness Factor"
msgstr "硬度系数"


msgid "Amount texture affects hardness"
msgstr "纹理影响"


msgid "Mirror Factor"
msgstr "镜射系数"


msgid "Amount texture affects mirror color"
msgstr "纹理对镜射颜色的影响量"


msgid "Normal Factor"
msgstr "法线系数"


msgid "Amount texture affects normal values"
msgstr "纹理对法线值的影响量"


msgid "Normal Map Space"
msgstr "法线贴图空间"


msgid "Set space of normal map image"
msgstr "设定法线贴图的图像空间"


msgid "Ray Mirror Factor"
msgstr "光线反射系数"


msgid "Amount texture affects ray mirror"
msgstr "纹理对光线镜射的影响量"


msgid "Reflection Color Factor"
msgstr "反射颜色系数"


msgid "Amount texture affects color of out-scattered light"
msgstr "纹理对外散射光颜色的影响量"


msgid "Reflection Factor"
msgstr "反射系数"


msgid "Amount texture affects brightness of out-scattered light"
msgstr "纹理对外散射光亮度的影响量"


msgid "Scattering Factor"
msgstr "散射系数"


msgid "Amount texture affects scattering"
msgstr "纹理对散射的影响量"


msgid "Specular Color Factor"
msgstr "高光颜色系数"


msgid "Amount texture affects specular color"
msgstr "纹理对高光色的影响量"


msgid "Specular Factor"
msgstr "高光系数"


msgid "Amount texture affects specular reflectivity"
msgstr "纹理对高光反射率的影响量"


msgid "Use UV coordinates for texture coordinates"
msgstr "将 UV 坐标系用作纹理的坐标系"


msgid "Strand / Particle"
msgstr "发股 / 粒子"


msgid "Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)"
msgstr "使用标准发股纹理坐标(ID)或粒子寿命(X)和拖尾位置(Y)"


msgid "Use normal vector as texture coordinates"
msgstr "将法线矢量用作纹理坐标"


msgid "Use reflection vector as texture coordinates"
msgstr "将反射矢量用作纹理坐标"


msgid "Stress"
msgstr "压变"


msgid "Use the difference of edge lengths compared to original coordinates of the mesh"
msgstr "使用网格的原始坐标系与边长之间的差值"


msgid "Use the optional tangent vector as texture coordinates"
msgstr "将可选的切向矢量用作纹理坐标"


msgid "Translucency Factor"
msgstr "半透系数"


msgid "Amount texture affects translucency"
msgstr "纹理对半透率的影响量"


msgid "Transmission Color Factor"
msgstr "投射颜色系数"


msgid "Amount texture affects result color after light has been scattered/absorbed"
msgstr "纹理对光线经过散射 / 吸收后的结果色的影响量"


msgid "Enable this material texture slot"
msgstr "启用材质纹理槽"


msgid "Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent"
msgstr "由点、面、粒子实例化而成的副本, 继承父级物体的纹理坐标"


msgid "From Original"
msgstr "来自原物体"


msgid "Dupli's derive their object coordinates from the original object's transformation"
msgstr "副本自身的物体坐标源自原始物体的变换"


msgid "The texture affects the value of ambient"
msgstr "影响环境色值的纹理"


msgid "The texture affects basic color of the material"
msgstr "影响材质基础色的纹理"


msgid "The texture affects the color of emission"
msgstr "影响自发光颜色的纹理"


msgid "The texture affects the color of scattered light"
msgstr "此纹理可影响散射光颜色"


msgid "The texture affects the specularity color"
msgstr "此纹理可影响高光颜色"


msgid "The texture affects the result color after other light has been scattered/absorbed"
msgstr "影响其他光线散射 / 吸收后的结果颜色的纹理"


msgid "The texture affects the volume's density"
msgstr "影响体积密度的纹理"


msgid "The texture affects the value of diffuse reflectivity"
msgstr "影响漫反射率值的纹理"


msgid "Let the texture displace the surface"
msgstr "让纹理对表面进行置换"


msgid "The texture affects the volume's emission"
msgstr "影响体积自发光的纹理"


msgid "The texture affects the emit value"
msgstr "影响自发光值的纹理"


msgid "The texture affects the hardness value"
msgstr "此纹理可影响硬度值"


msgid "The texture affects the mirror color"
msgstr "此纹理可影响镜射颜色"


msgid "The texture affects the rendered normal"
msgstr "此纹理可影响渲染法线"


msgid "Ray-Mirror"
msgstr "光线反射"


msgid "The texture affects the ray-mirror value"
msgstr "此纹理可影响光线镜射值"


msgid "The texture affects the reflected light's brightness"
msgstr "纹理对反射光亮度的影响量"


msgid "The texture affects the volume's scattering"
msgstr "此纹理可影响体积散射"


msgid "The texture affects the value of specular reflectivity"
msgstr "此纹理可影响高光反射率"


msgid "Map to Bounds"
msgstr "映射到边界"


msgid "Map coordinates in object bounds"
msgstr "在物体边界内映射坐标"


msgid "The texture affects the translucency value"
msgstr "影响半透值的纹理"


msgid "Let the texture warp texture coordinates of next channels"
msgstr "让纹理对邻近通道的纹理坐标产生离变作用"


msgid "UV map to use for mapping with UV texture coordinates"
msgstr "用于映射 UV 纹理坐标的 UV 贴图"


msgid "Warp Factor"
msgstr "离变系数"


msgid "Amount texture affects texture coordinates of next channels"
msgstr "纹理对邻近通道的纹理坐标的影响量"


msgid "Particle Settings Texture Slot"
msgstr "粒子设定纹理槽"


msgid "Clump Factor"
msgstr "簇集系数"


msgid "Amount texture affects child clump"
msgstr "纹理对子粒子簇集度的影响量"


msgid "Damp Factor"
msgstr "衰减系数"


msgid "Amount texture affects particle damping"
msgstr "纹理对粒子衰减的影响量"


msgid "Amount texture affects particle density"
msgstr "纹理对粒子密度的影响量"


msgid "Field Factor"
msgstr "场系数"


msgid "Amount texture affects particle force fields"
msgstr "纹理对粒子力场的影响量"


msgid "Gravity Factor"
msgstr "重力系数"


msgid "Amount texture affects particle gravity"
msgstr "纹理对粒子重力的影响量"


msgid "Length Factor"
msgstr "长度系数"


msgid "Amount texture affects child hair length"
msgstr "纹理对子粒子毛发长度的影响量"


msgid "Life Time Factor"
msgstr "生命周期系数"


msgid "Amount texture affects particle life time"
msgstr "纹理对粒子寿命的影响量"


msgid "Rough Factor"
msgstr "粗糙系数"


msgid "Amount texture affects child roughness"
msgstr "纹理对子粒子糙度的影响量"


msgid "Size Factor"
msgstr "尺寸系数"


msgid "Amount texture affects physical particle size"
msgstr "纹理对粒子物理尺寸的影响量"


msgid "Emission Time Factor"
msgstr "发射时间系数"


msgid "Amount texture affects particle emission time"
msgstr "纹理对粒子发射时间的影响量"


msgid "Affect the child clumping"
msgstr "影响子粒子簇集度"


msgid "Affect the particle velocity damping"
msgstr "影响粒子的速率衰减"


msgid "Affect the density of the particles"
msgstr "影响粒子的密度"


msgid "Force Field"
msgstr "力场"


msgid "Affect the particle force fields"
msgstr "影响粒子力场"


msgid "Affect the particle gravity"
msgstr "影响粒子的重力"


msgid "Affect the child hair length"
msgstr "影响子粒子毛发长度"


msgid "Life Time"
msgstr "生命周期"


msgid "Affect the life time of the particles"
msgstr "影响粒子的生命周期"


msgid "Rough"
msgstr "表面糙度"


msgid "Affect the child rough"
msgstr "影响子粒子糙度"


msgid "Affect the particle size"
msgstr "影响粒子的尺寸"


msgid "Emission Time"
msgstr "发射时间"


msgid "Affect the emission time of the particles"
msgstr "影响"


msgid "Affect the particle initial velocity"
msgstr "影响粒子的初始速度"


msgid "Velocity Factor"
msgstr "速度系数"


msgid "Amount texture affects particle initial velocity"
msgstr "纹理对粒子初始速率的影响量"


msgid "World Texture Slot"
msgstr "世界纹理槽"


msgid "Amount texture affects color progression of the background"
msgstr "纹理对背景渐进色的影响量"


msgid "Horizon Factor"
msgstr "视平线系数"


msgid "Amount texture affects color of the horizon"
msgstr "纹理对视平线颜色的影响量"


msgid "Use view vector for the texture coordinates"
msgstr "将视图矢量用作纹理坐标"


msgid "Use global coordinates for the texture coordinates (interior mist)"
msgstr "将全局坐标用作纹理坐标(内部雾场)"


msgid "AngMap"
msgstr "角坐标映射"


msgid "Use 360 degree angular coordinates, e.g. for spherical light probes"
msgstr "为球面天光图等使用 360 度角坐标系"


msgid "For 360 degree panorama sky, spherical mapped, only top half"
msgstr "用于360度全景天空, 球面映射, 仅上半部"


msgid "For 360 degree panorama sky, equirectangular mapping"
msgstr "用于360度全景天空, 方面映射, 仅上半部"


msgid "For 360 degree panorama sky, cylindrical mapped, only top half"
msgstr "用于360度全景天空, 柱面映射, 仅上半部"


msgid "Affect the color progression of the background"
msgstr "影响背景的级进颜色"


msgid "Horizon"
msgstr "视平线"


msgid "Affect the color of the horizon"
msgstr "影响视平线的颜色"


msgid "Zenith Down"
msgstr "天顶下部"


msgid "Affect the color of the zenith below"
msgstr "影响天顶下部的颜色"


msgid "Zenith Up"
msgstr "天顶上部"


msgid "Affect the color of the zenith above"
msgstr "影响天顶上部的颜色"


msgid "Zenith Down Factor"
msgstr "天顶下部系数"


msgid "Amount texture affects color of the zenith below"
msgstr "纹理对天顶下部颜色的影响量"


msgid "Zenith Up Factor"
msgstr "天顶上部系数"


msgid "Amount texture affects color of the zenith above"
msgstr "纹理对天顶上部颜色的影响量"


msgid "Theme settings defining draw style and colors in the user interface"
msgstr "用户界面的主题风格和色彩设置"


msgid "Bone Color Sets"
msgstr "骨骼配色集"


msgid "Clip Editor"
msgstr "剪辑编辑器"


msgid "Name of the theme"
msgstr "主题名称"


msgid "Active Theme Area"
msgstr "激活的主题区域"


msgid "User Interface"
msgstr "用户界面"


msgid "Text Style"
msgstr "字体样式"


msgid "Theme Bone Color Set"
msgstr "色彩化骨骼主题设置"


msgid "Theme settings for bone color sets"
msgstr "使用色彩来显示骨骼"


msgid "Color used for active bones"
msgstr "使用色彩来显示激活骨骼"


msgid "Color used for the surface of bones"
msgstr "用于显示骨骼表面的颜色"


msgid "Color used for selected bones"
msgstr "使用色彩来显示已选择的骨骼"


msgid "Colored Constraints"
msgstr "色彩化约束"


msgid "Allow the use of colors indicating constraints/keyed status"
msgstr "使用色彩来显示约束 / 关键帧"


msgid "Theme Clip Editor"
msgstr "影片剪辑编辑器主题"


msgid "Theme settings for the Movie Clip Editor"
msgstr "影片剪辑编辑器的主题设定"


msgid "Active Marker"
msgstr "激活??的标记"


msgid "Color of active marker"
msgstr "激活的标记颜色"


msgid "Disabled Marker"
msgstr "禁用的标记"


msgid "Color of disabled marker"
msgstr "禁用的标记颜色"


msgid "Align handle color"
msgstr "控制排列颜色"


msgid "Auto handle color"
msgstr "自动控制颜色"


msgid "Auto-Clamped handle color"
msgstr "自动限制型的控制柄颜色"


msgid "Free handle color"
msgstr "自由控制柄颜色"


msgid "Align handle selected color"
msgstr "对齐控制柄选择的颜色"


msgid "Auto handle selected color"
msgstr "自动控制选择的颜色"


msgid "Auto-Clamped handle selected color"
msgstr "自动限制型的所选控制柄颜色"


msgid "Free handle selected color"
msgstr "自由控制选择的颜色"


msgid "Handle Vertex"
msgstr "顶点控制"


msgid "Handle Vertex Select"
msgstr "控制选择的顶点"


msgid "Handle Vertex Size"
msgstr "控制顶点尺寸"


msgid "Locked Marker"
msgstr "锁定的标记"


msgid "Color of locked marker"
msgstr "锁定标记的色彩"


msgid "Marker Color"
msgstr "标记颜色"


msgid "Color of marker"
msgstr "标记的颜色"


msgid "Marker Outline Color"
msgstr "标记轮廓色彩"


msgid "Color of marker's outline"
msgstr "标记轮廓的色彩"


msgid "Path After"
msgstr "之后的路径"


msgid "Color of path after current frame"
msgstr "当前帧之后的路径颜色"


msgid "Path Before"
msgstr "之前的路径"


msgid "Color of path before current frame"
msgstr "当前帧之前的路径颜色"


msgid "Selected Marker"
msgstr "所选标记"


msgid "Color of selected marker"
msgstr "所选标记的颜色"


msgid "Theme Space"
msgstr "主题空间"


msgid "Settings for space"
msgstr "空间的设置"


msgid "Theme Space List"
msgstr "主题空间列表"


msgid "Settings for space list"
msgstr "空间列表的设置"


msgid "Strips"
msgstr "片段"


msgid "Strips Selected"
msgstr "已选择的片段"


msgid "Theme Console"
msgstr "主题控制台"


msgid "Theme settings for the Console"
msgstr "控制台的主题设置"


msgid "Line Error"
msgstr "行错误"


msgid "Line Info"
msgstr "行信息"


msgid "Line Input"
msgstr "行输入"


msgid "Line Output"
msgstr "行输出"


msgid "Theme Dope Sheet"
msgstr "动画编辑器主题"


msgid "Theme settings for the Dope Sheet"
msgstr "用于 DopeSheet 的主题设置"


msgid "Active Channel Group"
msgstr "激活的通道组"


msgid "Channel Group"
msgstr "通道组"


msgid "Channels Selected"
msgstr "选择的通道"


msgid "Dope Sheet Channel"
msgstr "动画编辑器通道"


msgid "Dope Sheet Sub-Channel"
msgstr "动画编辑器子通道"


msgid "Color of Keyframe"
msgstr "关键帧的颜色"


msgid "Keyframe Border"
msgstr "关键帧边界"


msgid "Keyframe Border Selected"
msgstr "选中的关键帧边界"


msgid "Breakdown Keyframe"
msgstr "断点关键帧"


msgid "Breakdown Keyframe Selected"
msgstr "断点选中的关键帧"


msgid "Extreme Keyframe"
msgstr "极端关键帧"


msgid "Extreme Keyframe Selected"
msgstr "选中的极端关键帧"


msgid "Color of selected extreme keyframe"
msgstr "选中的极端关键帧的颜色"


msgid "Jitter Keyframe Selected"
msgstr "选择的抖动关键帧"


msgid "Color of selected jitter keyframe"
msgstr "用于所选抖动关键帧的色彩"


msgid "Keyframe Selected"
msgstr "已选者的关键帧"


msgid "Color of selected keyframe"
msgstr "选中关键帧的颜色"


msgid "Long Key"
msgstr "长帧"


msgid "Long Key Selected"
msgstr "选定长关键帧"


msgid "Summary"
msgstr "汇总"


msgid "Color of summary channel"
msgstr "颜色的概述通道"


msgid "Value Sliders"
msgstr "数值滑块"


msgid "View Sliders"
msgstr "显示滑块"


msgid "Theme File Browser"
msgstr "主题文件浏览器"


msgid "Theme settings for the File Browser"
msgstr "文件浏览器的主题设置"


msgid "Selected File"
msgstr "选择的文件"


msgid "Font Style"
msgstr "字体样式"


msgid "Theme settings for Font"
msgstr "字体的主题设置"


msgid "Kerning Style"
msgstr "字距样式"


msgid "Which style to use for font kerning"
msgstr "为字体间距使用的样式"


msgid "Unfitted"
msgstr "不适合的"


msgid "Use scaled but un-grid-fitted kerning distances"
msgstr "使用缩放而未适应栅格的字间距"


msgid "Fitted"
msgstr "适配"


msgid "Use scaled and grid-fitted kerning distances"
msgstr "使用缩放和栅格对齐来调整字体间隔"


msgid "Shadow Size"
msgstr "阴影尺寸"


msgid "Shadow size (0, 3 and 5 supported)"
msgstr "阴影尺寸 (支持0, 3和5)"


msgid "Shadow Alpha"
msgstr "阴影 Alpha"


msgid "Shadow X Offset"
msgstr "阴影的 X 向偏移"


msgid "Shadow offset in pixels"
msgstr "阴影的偏移量像素"


msgid "Shadow Y Offset"
msgstr "阴影的 Y 向偏移"


msgid "Shadow Brightness"
msgstr "阴影亮度"


msgid "Shadow color in gray value"
msgstr "使用灰值的阴影颜色"


msgid "Theme Background Color"
msgstr "主题背景颜色"


msgid "Theme settings for background colors and gradient"
msgstr "使用色彩来显示骨骼"


msgid "Gradient Low"
msgstr "下部渐变色"


msgid "Gradient High/Off"
msgstr "上部渐变色 / 无渐变时的纯色"


msgid "Do a gradient for the background of the viewport working area"
msgstr "为视图工作区的背景色设置渐变效果, "


msgid "Theme Graph Editor"
msgstr "曲线编辑器主题"


msgid "Theme settings for the graph editor"
msgstr "曲线编辑器使用的主题设置"


msgid "Channels Region"
msgstr "通道区域"


msgid "Vector handle selected color"
msgstr "矢量控制选择的颜色"


msgid "Vector handle color"
msgstr "矢量控制柄颜色"


msgid "Last selected point"
msgstr "最后选择的控制点"


msgid "Vertex Select"
msgstr "顶点选择"


msgid "Vertex Size"
msgstr "顶点尺寸"


msgid "Vertex Group Unreferenced"
msgstr "未被引用的顶点组"


msgid "Window Sliders"
msgstr "窗口滑块"


msgid "Theme Image Editor"
msgstr "图像编辑器主题"


msgid "Theme settings for the Image Editor"
msgstr "图像编辑器使用的主题设置"


msgid "Edge Select"
msgstr "选择边"


msgid "Active Vert/Edge/Face"
msgstr "激活的 点/边/面"


msgid "Face Dot Selected"
msgstr "面的点选"


msgid "Face Selected"
msgstr "选择的面"


msgid "Face Dot Size"
msgstr "面的点尺寸"


msgid "Paint Curve Handle"
msgstr "绘画曲线控制柄"


msgid "Paint Curve Pivot"
msgstr "绘画曲线轴心点"


msgid "Stitch preview active island"
msgstr "缝合预览活动的孤岛"


msgid "Stitch preview edge color"
msgstr "缝合预览的线颜色"


msgid "Stitch preview face color"
msgstr "缝合预览的面颜色"


msgid "Stitch preview stitchable color"
msgstr "缝合预览的可缝合点颜色"


msgid "Stitch preview unstitchable color"
msgstr "缝合预览的不可缝合点颜色"


msgid "Stitch preview vertex color"
msgstr "缝合预览顶点颜色"


msgid "Scope region background color"
msgstr "背景区域颜色"


msgid "Other Object UVs"
msgstr "其他物体的 UV"


msgid "Wire Edit"
msgstr "线框编辑"


msgid "Theme Info"
msgstr "系统信息"


msgid "Theme settings for Info"
msgstr "显示信息的主题设置"


msgid "Debug Background"
msgstr "调试背景"


msgid "Debug Text"
msgstr "调试文字"


msgid "Error Background"
msgstr "错误背景"


msgid "Error Text"
msgstr "错误文字"


msgid "Info Background"
msgstr "信息背景"


msgid "Info Text"
msgstr "信息文字"


msgid "Selected Line Background"
msgstr "选择的线性背景"


msgid "Selected Line Text"
msgstr "选中的文本行"


msgid "Warning Background"
msgstr "警告背景"


msgid "Warning Text"
msgstr "警告文字"


msgid "Theme Logic Editor"
msgstr "逻辑编辑器主题"


msgid "Theme settings for the Logic Editor"
msgstr "逻辑编辑器使用的主题设置"


msgid "Theme NLA Editor"
msgstr "NLA 编辑器主题"


msgid "Theme settings for the NLA Editor"
msgstr "NLA 编辑器使用的主题设置"


msgid "Active Action"
msgstr "激活的动作"


msgid "No Active Action"
msgstr "无激活的动作"


msgid "Meta Strips"
msgstr "复合片段"


msgid "Meta Strip - Unselected (for grouping related strips)"
msgstr "未选中的复合片段 (用于片段归组)"


msgid "Meta Strips Selected"
msgstr "已选中的复合片段"


msgid "Meta Strip - Selected (for grouping related strips)"
msgstr "已选中的复合片段 (用于片段归组)"


msgid "Sound Strips"
msgstr "声音片段"


msgid "Sound Strip - Unselected (for timing speaker sounds)"
msgstr "未选中的声音片段 (用于为声音调时)"


msgid "Sound Strips Selected"
msgstr "已选中的声音片段"


msgid "Sound Strip - Selected (for timing speaker sounds)"
msgstr "已选中的声音片段 (用于为声音调时)"


msgid "Action-Clip Strip - Unselected"
msgstr "动作块组 - 未选择"


msgid "Action-Clip Strip - Selected"
msgstr "已选中动作剪辑片段"


msgid "Transitions"
msgstr "过渡"


msgid "Transition Strip - Unselected"
msgstr "选中的过渡片段"


msgid "Transitions Selected"
msgstr "选中的过渡片段"


msgid "Transition Strip - Selected"
msgstr "选中的过渡片段"


msgid "Color for strip/action being 'tweaked' or edited"
msgstr "经调节或编辑的片段 / 动作颜色"


msgid "Tweak Duplicate Flag"
msgstr "调节复制标记"


msgid "Warning/error indicator color for strips referencing the strip being tweaked"
msgstr "涉及被调节片段的片段警告 / 错误信息色"


msgid "Theme Node Editor"
msgstr "节点编辑器主题"


msgid "Theme settings for the Node Editor"
msgstr "用于节点编辑器的主题设置"


msgid "Color Node"
msgstr "色彩节点"


msgid "Converter Node"
msgstr "转换节点"


msgid "Distort Node"
msgstr "变形节点"


msgid "Filter Node"
msgstr "滤镜节点"


msgid "Frame Node"
msgstr "帧节点"


msgid "Group Node"
msgstr "节点组"


msgid "Group Socket Node"
msgstr "群组接口节点"


msgid "Input Node"
msgstr "输入节点"


msgid "Layout Node"
msgstr "布局节点"


msgid "Matte Node"
msgstr "遮片节点"


msgid "Node Backdrop"
msgstr "节点背景图像"


msgid "Node Selected"
msgstr "选定节点"


msgid "Noodle curving"
msgstr "连线曲度"


msgid "Curving of the noodle"
msgstr "连线的曲线化程度"


msgid "Pattern Node"
msgstr "图案节点"


msgid "Script Node"
msgstr "脚本节点"


msgid "Selected Text"
msgstr "选择文字"


msgid "Vector Node"
msgstr "矢量节点"


msgid "Wires"
msgstr "线框"


msgid "Wire Color"
msgstr "线框颜色"


msgid "Wire Select"
msgstr "线选"


msgid "Theme Outliner"
msgstr "大纲视图主题"


msgid "Theme settings for the Outliner"
msgstr "用于大纲视图的主题设置"


msgid "Filter Match"
msgstr "过滤匹配项"


msgid "Selected Highlight"
msgstr "选择的高光"


msgid "Theme Panel Color"
msgstr "主题面板颜色"


msgid "Theme settings for panel colors"
msgstr "设置主题的面板色彩"


msgid "Show Background"
msgstr "显示背景"


msgid "Show Header"
msgstr "显示标题栏"


msgid "Theme Properties"
msgstr "主题属性"


msgid "Theme settings for the Properties"
msgstr "属性的主题设置"


msgid "Theme Sequence Editor"
msgstr "序列编辑器的主题设置"


msgid "Theme settings for the Sequence Editor"
msgstr "用于序列编辑器的主题设置"


msgid "Audio Strip"
msgstr "音频片段"


msgid "Draw Action"
msgstr "绘制动作"


msgid "Image Strip"
msgstr "图像片段"


msgid "Meta Strip"
msgstr "复合片段"


msgid "Movie Strip"
msgstr "影片片段"


msgid "Clip Strip"
msgstr "剪辑片段"


msgid "Preview Background"
msgstr "预览背景"


msgid "Scene Strip"
msgstr "场景片段"


msgid "Transition Strip"
msgstr "过渡片段"


msgid "Theme Space Settings"
msgstr "主题空间设置"


msgid "Window Background"
msgstr "窗口背景"


msgid "Region Background"
msgstr "区域背景"


msgid "Region Text"
msgstr "区域文字"


msgid "Region Text Highlight"
msgstr "区域文字高度"


msgid "Region Text Titles"
msgstr "区域文字标题"


msgid "Header Text Highlight"
msgstr "标题栏文字高度"


msgid "Panel Colors"
msgstr "面板颜色"


msgid "Tab Active"
msgstr "切换激活项"


msgid "Tab Background"
msgstr "切换背景"


msgid "Tab Inactive"
msgstr "非激活标签"


msgid "Tab Outline"
msgstr "切换大纲"


msgid "Text Highlight"
msgstr "文字高度"


msgid "Gradient Colors"
msgstr "渐变颜色"


msgid "Theme Space List Settings"
msgstr "主题空间设置列表"


msgid "Source List"
msgstr "源列表"


msgid "Source List Text"
msgstr "源列表文字"


msgid "Source List Text Highlight"
msgstr "源列表文字高亮"


msgid "Source List Title"
msgstr "源列表文字标题"


msgid "Theme settings for style sets"
msgstr "样式的主题设置"


msgid "Panel Title Font"
msgstr "面板标题字体"


msgid "Widget Style"
msgstr "工具样式"


msgid "Widget Label Style"
msgstr "小工具标签风格"


msgid "Theme Text Editor"
msgstr "文字编辑器的主题设置"


msgid "Theme settings for the Text Editor"
msgstr "用于设置文字编辑器的主题"


msgid "Line Numbers Background"
msgstr "背景上显示行号"


msgid "Syntax Built-in"
msgstr "内建语法"


msgid "Syntax Comment"
msgstr "语法注释"


msgid "Syntax Numbers"
msgstr "语法行号"


msgid "Syntax PreProcessor"
msgstr "语法预处理器"


msgid "Syntax Reserved"
msgstr "语法保留符"


msgid "Syntax Special"
msgstr "语法专用符"


msgid "Syntax String"
msgstr "语法字符串"


msgid "Syntax Symbols"
msgstr "语法符号"


msgid "Theme Timeline"
msgstr "时间轴主题"


msgid "Theme settings for the Timeline"
msgstr "用于时间轴的主题设置"


msgid "Color of Grease Pencil keyframes"
msgstr "蜡笔关键帧颜色"


msgid "Theme User Interface"
msgstr "用户界面主题"


msgid "Theme settings for user interface elements"
msgstr "用于设置用户界面元素的主题"


msgid "Icon Alpha"
msgstr "图标 Alpha"


msgid "Transparency of icons in the interface, to reduce contrast"
msgstr "界面中的图标 Alpha, 用于降低对比度"


msgid "Icon File"
msgstr "图标文件"


msgid "Menu Shadow Strength"
msgstr "菜单阴影强度"


msgid "Blending factor for menu shadows"
msgstr "菜单阴影混合系数"


msgid "Menu Shadow Width"
msgstr "菜单阴影宽度"


msgid "Box Backdrop Colors"
msgstr "框选背景的颜色"


msgid "List Item Colors"
msgstr "列表项目的颜色"


msgid "Menu Widget Colors"
msgstr "菜单工具的颜色"


msgid "Menu Backdrop Colors"
msgstr "菜单阴影的颜色"


msgid "Menu Item Colors"
msgstr "菜单栏目的颜色"


msgid "Number Widget Colors"
msgstr "数字工具的颜色"


msgid "Slider Widget Colors"
msgstr "滑动工具的颜色"


msgid "Option Widget Colors"
msgstr "选项工具的颜色"


msgid "Progress Bar Widget Colors"
msgstr "进度条工具的颜色"


msgid "Pulldown Widget Colors"
msgstr "工具折叠的颜色"


msgid "Radio Widget Colors"
msgstr "音频工具的颜色"


msgid "Regular Widget Colors"
msgstr "常规工具的颜色"


msgid "Scroll Widget Colors"
msgstr "滚动工具的颜色"


msgid "State Colors"
msgstr "状态的颜色"


msgid "Text Widget Colors"
msgstr "文字工具的颜色"


msgid "Toggle Widget Colors"
msgstr "开关工具的颜色"


msgid "Tool Widget Colors"
msgstr "工具的颜色"


msgid "Tooltip Colors"
msgstr "工具提示文本的颜色"


msgid "Theme User Preferences"
msgstr "主题用户设置"


msgid "Theme settings for the User Preferences"
msgstr "用户设置面板中的主题设置"


msgid "Theme 3D View"
msgstr "3D 视图主题"


msgid "Theme settings for the 3D View"
msgstr "用于 3D 视图的主题设置"


msgid "Active spline"
msgstr "激活的样条"


msgid "Bone Pose"
msgstr "骨骼姿态"


msgid "Bone Pose Active"
msgstr "激活的骨骼姿势"


msgid "Bone Solid"
msgstr "骨骼实体"


msgid "Bundle Solid"
msgstr "束实色"


msgid "Camera Path"
msgstr "摄像机路径"


msgid "Edge Crease"
msgstr "折痕边"


msgid "Edge UV Face Select"
msgstr "UV 面的选择边"


msgid "Edge Seam"
msgstr "缝合边"


msgid "Edge Sharp"
msgstr "锐边"


msgid "Edge Angle Text"
msgstr "面夹角提示文字"


msgid "Edge Length Text"
msgstr "边长的文字"


msgid "Face Angle Text"
msgstr "面角度文字"


msgid "Face Area Text"
msgstr "面区域文字"


msgid "NURBS active U-lines"
msgstr "激活的 U 向 NURBS 线条"


msgid "NURBS active V-lines"
msgstr "激活的 V 向 NURBS 线条"


msgid "NURBS U-lines"
msgstr "U 向 NURBS 线"


msgid "NURBS V-lines"
msgstr "V 向 NURBS 线"


msgid "Object Grouped"
msgstr "群组的物体"


msgid "Object Grouped Active"
msgstr "激活的群组物体"


msgid "Object Selected"
msgstr "选择的物体"


msgid "Outline Width"
msgstr "轮廓宽度"


msgid "Skin Root"
msgstr "蒙皮根"


msgid "Split Normal"
msgstr "拆分法线"


msgid "View Overlay"
msgstr "查看覆盖层"


msgid "Theme Widget Color Set"
msgstr "控制器状态的色彩"


msgid "Theme settings for widget color sets"
msgstr "设置控制器的色彩"


msgid "Inner"
msgstr "内"


msgid "Inner Selected"
msgstr "框选"


msgid "Shade Down"
msgstr "淡出"


msgid "Shade Top"
msgstr "淡入"


msgid "Text Selected"
msgstr "选择的文本"


msgid "Theme Widget State Color"
msgstr "控制器色彩"


msgid "Theme settings for widget state colors"
msgstr "设置控制器状态的色彩"


msgid "Animated Selected"
msgstr "仅播放已选择的动画"


msgid "Driven"
msgstr "驱动器"


msgid "Driven Selected"
msgstr "已选择的驱动器"


msgid "Marker for noting points in the timeline"
msgstr "时间轴上未指定的标记"


msgid "Camera this timeline sets to active"
msgstr "激活当前时间轴的摄像机"


msgid "The frame on which the timeline marker appears"
msgstr "时间轴上的标记所在帧"


msgid "Marker selection state"
msgstr "标记的选择状态"


msgid "Window event timer"
msgstr "窗口事件的时间点"


msgid "Time since last step in seconds"
msgstr "以秒显示最后一步的时间"


msgid "Time Step"
msgstr "时间步长"


msgid "Auto-Keying Mode"
msgstr "自动插帧模式"


msgid "Mode of automatic keyframe insertion for Objects and Bones"
msgstr "为物体和骨骼开启自动插入关键帧模式"


msgid "Add & Replace"
msgstr "添加&替换"


msgid "Double Threshold"
msgstr "重叠阈值"


msgid "Limit for removing duplicates and 'Auto Merge'"
msgstr "用于移除重叠点及'自动合并'功能的限定值"


msgid "Changing edges seam re-calculates UV unwrap"
msgstr "改变缝合边将重新计算 UV 展开"


msgid "Edge Tag Mode"
msgstr "边标记模式"


msgid "The edge flag to tag when selecting the shortest path"
msgstr "根据最短路径标记边"


msgid "Tag Seam"
msgstr "标记缝合边"


msgid "Tag Sharp"
msgstr "标记锐边"


msgid "Tag Crease"
msgstr "标记褶皱"


msgid "Tag Bevel"
msgstr "标记倒角"


msgid "Tag Freestyle Edge Mark"
msgstr "标记 Freestyle 标记边"


msgid "Correlation threshold for number of bones in the subdivided stroke"
msgstr "用于已细分笔触中的骨骼的数量校正阈值"


msgid "Stroke conversion method"
msgstr "笔触的转换方法"


msgid "Method used to convert stroke to bones"
msgstr "转换笔触至骨骼的方法"


msgid "Subdivide stroke in fixed number of bones"
msgstr "按照指定的骨骼数量对速绘线进行细分"


msgid "Subdivide stroke in bones of specific length"
msgstr "在骨骼的特定长度中细分笔触"


msgid "Subdivide stroke adaptively, with more subdivision in curvier parts"
msgstr "自适应细分笔触,用于曲线的细分部分"


msgid "Retarget"
msgstr "重定向目标"


msgid "Retarget template bone chain to stroke"
msgstr "用于重定向的骨骼模板"


msgid "Maximum length of the subdivided bones"
msgstr "细分骨骼的长度上限"


msgid "Text to replace &N with (e.g. 'Finger.&N' -> 'Finger.1' or 'Finger.One')"
msgstr "用以替换 &N 的文本 (例如将 'Finger.&N' 替换为 'Finger.1' 或 'Finger.One')"


msgid "Retarget roll mode"
msgstr "重定向翻滚模式"


msgid "Method used to adjust the roll of bones when retargeting"
msgstr "重定向时, 用于调节骨骼扭转的方法"


msgid "Don't adjust roll"
msgstr "不使用自适应滚动"


msgid "Roll bones to face the view"
msgstr "滚动骨骼使其面向视图"


msgid "Joint"
msgstr "合并"


msgid "Roll bone to original joint plane offset"
msgstr "将骨骼扭转至原始节理平面偏移"


msgid "Text to replace &S with (e.g. 'Arm.&S' -> 'Arm.R' or 'Arm.Right')"
msgstr "用以替换 &S 的文本 (例如将 'Arm.&S' 替换为 'Arm.R' 或 'Arm.Right')"


msgid "Number of bones in the subdivided stroke"
msgstr "在细分笔触中的骨骼数量"


msgid "Template"
msgstr "模板"


msgid "Template armature that will be retargeted to the stroke"
msgstr "用于重定向绘制的骨骼模板"


msgid "Draw stroke at the 3D cursor"
msgstr "在 3D 游标位置绘制笔触"


msgid "Stick stroke to the view "
msgstr "将线条贴附到视图平面"


msgid "Stick stroke to surfaces"
msgstr "将线条贴附到物体表面"


msgid "Stick stroke to other strokes"
msgstr "将线条贴附到其他线条上"


msgid "Grease Pencil Source"
msgstr "蜡笔源"


msgid "Lock Markers"
msgstr "锁定标记"


msgid "Mesh Selection Mode"
msgstr "网格选择模式"


msgid "Which mesh elements selection works on"
msgstr "工作在哪一个网格元素上"


msgid "Normal Size"
msgstr "法线显示长度"


msgid "Display size for normals in the 3D view"
msgstr "在 3D 视图中显示法线的尺寸"


msgid "Proportional Editing mode, allows transforms with distance fall-off"
msgstr "衰减编辑模式,允许用距离衰减影响形变"


msgid "Proportional Editing Falloff"
msgstr "衰减编辑的衰减方式"


msgid "Display size for proportional editing circle"
msgstr "显示衰减编辑区大小"


msgid "UV Local View"
msgstr "局部 UV 视图"


msgid "Draw only faces with the currently displayed image assigned"
msgstr "仅绘制指定了当前所显示图像的网格面"


msgid "Snap Element"
msgstr "吸附元素"


msgid "Type of element to snap to"
msgstr "吸附元素的类型"


msgid "Snap to increments of grid"
msgstr "吸附到栅格的增量点"


msgid "Snap to vertices"
msgstr "吸附至像素点"


msgid "Snap to edges"
msgstr "吸附至边"


msgid "Snap to faces"
msgstr "吸附至面"


msgid "Snap to volume"
msgstr "吸附至体积"


msgid "Snap Node Element"
msgstr "吸附节点元素"


msgid "Snap to grid"
msgstr "吸附到网格"


msgid "Node X"
msgstr "节点X"


msgid "Snap to left/right node border"
msgstr "吸附到左 / 右侧的节点边界"


msgid "Node Y"
msgstr "节点 Y"


msgid "Snap to top/bottom node border"
msgstr "吸附到上 / 下侧的节点边界"


msgid "Node X / Y"
msgstr "节点 X / Y"


msgid "Snap to any node border"
msgstr "吸附至最近的节点上"


msgid "Snap Target"
msgstr "吸附目标"


msgid "Which part to snap onto the target"
msgstr "目标上的吸附部分"


msgid "Snap UV Element"
msgstr "吸附 UV 元素"


msgid "Mesh Statistics Visualization"
msgstr "物理静态可视化"


msgid "Unified Paint Settings"
msgstr "统一绘画设定"


msgid "WPaint Auto-Normalize"
msgstr "自动法线化权重绘制"


msgid "Ensure all bone-deforming vertex groups add up to 1.0 while weight painting"
msgstr "确保全部骨骼封套顶点组在权重绘制时增加至1.0"


msgid "Use Bone Sketching"
msgstr "使用骨骼速绘"


msgid "Use sketching to create and edit bones"
msgstr "使用速绘方式创建并编辑骨骼"


msgid "Autoname Bones"
msgstr "自动命名骨骼"


msgid "Automatically generate values to replace &N and &S suffix placeholders in template names"
msgstr "自动生成值, 以替换模板名称中的后缀占位符 &N 和 &S"


msgid "Overdraw Sketching"
msgstr "覆盖速绘"


msgid "Adjust strokes by drawing near them"
msgstr "在其周围绘制以调整笔触"


msgid "Quick Sketching"
msgstr "快捷速绘"


msgid "Automatically convert and delete on stroke end"
msgstr "在笔触结束时自动转换并删除"


msgid "Allow drawing multiple strokes at a time with Grease Pencil"
msgstr "允许用蜡笔一次绘制多个笔触"


msgid "Only Endpoints"
msgstr "仅端点"


msgid "Only use the first and last parts of the stroke for snapping"
msgstr "仅贴附到笔触的始末点"


msgid "Auto Keying"
msgstr "自动插帧"


msgid "Automatic keyframe insertion for Objects and Bones"
msgstr "为物体和骨骼自动插入关键帧"


msgid "Auto Keyframe Insert Keying Set"
msgstr "自动插帧集"


msgid "Automatic keyframe insertion using active Keying Set only"
msgstr "仅使用帧来自动插入关键帧"


msgid "AutoMerge Editing"
msgstr "自动合并编辑"


msgid "Automatically merge vertices moved to the same location"
msgstr "自动将点合并到相同的位置"


msgid "WPaint Multi-Paint"
msgstr "多种绘制的权重绘制"


msgid "Proportional Editing Actions"
msgstr "衰减编辑动作"


msgid "Proportional Editing Objects"
msgstr "衰减编辑物体"


msgid "Proportional editing mask mode"
msgstr "衰减编辑遮罩模式"


msgid "Proportional editing object mode"
msgstr "衰减编辑物体模式"


msgid "Proportional Editing FCurves"
msgstr "衰减编辑FCurve曲线"


msgid "Layered"
msgstr "分层"


msgid "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking"
msgstr "添加一个新的NLA片段 + 允许每一个循环和通道执行非破坏性微调"


msgid "Snap during transform"
msgstr "形变中吸附"


msgid "Snap Align Rotation"
msgstr "沿旋转吸附"


msgid "Align rotation with the snapping target"
msgstr "根据吸附对象进行旋转对齐"


msgid "Snap Peel Object"
msgstr "吸附剥落物体"


msgid "Consider objects as whole when finding volume center"
msgstr "在寻找体积中心时, 将多个物体视为一个整体"


msgid "Project Individual Elements"
msgstr "项目的独立元素"


msgid "Project individual elements on the surface of other objects"
msgstr "将单个元素投射到在其他物体的表面上"


msgid "Project to Self"
msgstr "映射至本身"


msgid "Snap onto itself (editmode)"
msgstr "吸附至本身(编辑模式)"


msgid "Enable brush for UV sculpting"
msgstr "开启 UV 雕刻笔刷"


msgid "UV Sync Selection"
msgstr "UV 同步选项"


msgid "Keep UV and edit mode mesh selection in sync"
msgstr "将 UV 与编辑模式下的网格选区保持同步"


msgid "Relaxation Method"
msgstr "松弛模式"


msgid "Algorithm used for UV relaxation"
msgstr "UV 的松弛算法"


msgid "Use Laplacian method for relaxation"
msgstr "为松弛操作使用拉普拉斯算法"


msgid "Use HC method for relaxation"
msgstr "使用 HC 松弛法"


msgid "Sculpt All Islands"
msgstr "雕刻所有孤岛"


msgid "Brush operates on all islands"
msgstr "笔刷对所有孤岛可用"


msgid "Lock Borders"
msgstr "锁定边界"


msgid "Disable editing of boundary edges"
msgstr "禁止对边界线进行编辑"


msgid "UV Sculpt Tools"
msgstr "UV 雕刻工具"


msgid "Select Tools for the UV sculpt brushes"
msgstr "选择用于 UV 雕刻的笔刷工具"


msgid "UV Selection Mode"
msgstr "UV 选择模式"


msgid "UV selection and display mode"
msgstr "UV 的选择和显示模式"


msgid "Vertex selection mode"
msgstr "点选择模式"


msgid "Edge selection mode"
msgstr "变选择模式"


msgid "Face selection mode"
msgstr "面选择模式"


msgid "Island"
msgstr "孤岛"


msgid "Island selection mode"
msgstr "孤岛选择模式"


msgid "Filter Vertex groups for Display"
msgstr "用于显示的过滤顶点组"


msgid "All Vertex Groups"
msgstr "全部顶点组"


msgid "Vertex Groups assigned to Deform Bones"
msgstr "指派给塑形骨骼的顶点组"


msgid "Vertex Groups assigned to non Deform Bones"
msgstr "指派给非塑性骨骼的顶点组"


msgid "Mask Non-Group Vertices"
msgstr "对未归组顶点进行遮罩"


msgid "Show vertices with no weights in the active group"
msgstr "显示活动组中无权重的顶点"


msgid "Show vertices with no weights in any group"
msgstr "显示任意组中无权重的顶点"


msgid "Vertex Group Weight"
msgstr "顶点组权重"


msgid "Weight to assign in vertex groups"
msgstr "指定给顶点组的权重"


msgid "Name of the custom transform orientation"
msgstr "自定义变换坐标系的名称"


msgid "UI list containing the elements of a collection"
msgstr "包含一系列元素的用户界面列表"


msgid "FILTER_ITEM"
msgstr "FILTER_ITEM"


msgid "If this is set, the uilist gets a custom ID, otherwise it takes the name of the class used to define the uilist (for example, if the class name is \"OBJECT_UL_vgroups\", and bl_idname is not set by the script, then bl_idname = \"OBJECT_UL_vgroups\")"
msgstr "如果设置了此项, 插帧集将获取一个自定义ID, 否则它将使用类名称来定义插帧集 (例如, 如果类名称是\"BUILTIN_KSI_location\", 并且bl_idname并未被脚本设定, 则bl_idname = \"BUILTIN_KSI_location\")"


msgid "Filter by Name"
msgstr "名称过滤"


msgid "Default Layout"
msgstr "默认布局"


msgid "Use the default, multi-rows layout"
msgstr "使用紧凑型多行布局"


msgid "Compact Layout"
msgstr "简洁布局"


msgid "Use the compact, single-row layout"
msgstr "使用紧凑型单行布局"


msgid "Grid Layout"
msgstr "栅格布局"


msgid "Use the grid-based layout"
msgstr "使用基于栅格的布局"


msgid "Invert filtering (show hidden items, and vice-versa)"
msgstr "反转过滤器(显示隐藏的项目,反之亦然)"


msgid "Show Filter"
msgstr "显示过滤器"


msgid "Show filtering options"
msgstr "显示过滤选项"


msgid "Sort by Name"
msgstr "名称排序"


msgid "Sort items by their name"
msgstr "使用名称来排序"


msgid "Invert the order of shown items"
msgstr "反转显示物品的顺序"


msgid "PieMenu"
msgstr "饼菜单"


msgid "PopupMenu"
msgstr "弹出菜单"


msgid "UV projector used by the UV project modifier"
msgstr "用于 UV 投射修改器的 UV 投射"


msgid "Object to use as projector transform"
msgstr "用于映射形变的物体"


msgid "Overrides for some of the active brush's settings"
msgstr "覆盖所激活笔刷的某些设定"


msgid "Radius of the brush"
msgstr "笔刷的半径"


msgid "Use Unified Radius"
msgstr "使用统一半径"


msgid "Instead of per-brush radius, the radius is shared across brushes"
msgstr "不同于单独笔刷半径, 各笔刷可共用此半径值"


msgid "Use Unified Strength"
msgstr "使用统一力度"


msgid "Instead of per-brush strength, the strength is shared across brushes"
msgstr "不同于单独笔刷力度, 各笔刷可共用此力度值"


msgid "Use Unified Weight"
msgstr "使用统一权重"


msgid "Instead of per-brush weight, the weight is shared across brushes"
msgstr "不同于单独笔刷权重, 此权重值可供各笔刷共用"


msgid "Unit Scale"
msgstr "缩放单位"


msgid "Scale to use when converting between blender units and dimensions"
msgstr "在 Blender 单位和尺寸之间转换的缩放比"


msgid "Unit System"
msgstr "单位系统"


msgid "The unit system to use for button display"
msgstr "用于显示按钮的单位系统"


msgid "Metric"
msgstr "公制"


msgid "Imperial"
msgstr "英制"


msgid "Rotation Units"
msgstr "旋转单位"


msgid "Unit to use for displaying/editing rotation values"
msgstr "用于显示或编辑转动的数值单位"


msgid "Use degrees for measuring angles and rotations"
msgstr "使用角度来丈量角度和转动"


msgid "Radians"
msgstr "弧度"


msgid "Separate Units"
msgstr "分离单位"


msgid "Display units in pairs (e.g. 1m 0cm)"
msgstr "显示双位单位"


msgid "Global user preferences"
msgstr "全局用户首选项"


msgid "Active Section"
msgstr "激活的动作"


msgid "Active section of the user preferences shown in the user interface"
msgstr "在用户界面中扩展显示激活的选择"


msgid "Editing"
msgstr "编辑"


msgid "Autoexec Paths"
msgstr "自动执行路径"


msgid "Edit Methods"
msgstr "编辑方法"


msgid "Settings for interacting with Blender data"
msgstr "Blender 的数据交互设置"


msgid "File Paths"
msgstr "文件路径"


msgid "Default paths for external files"
msgstr "外置文件的默认路径"


msgid "Settings for input devices"
msgstr "输入设备设置"


msgid "System & OpenGL"
msgstr "系统&OpenGL"


msgid "Graphics driver and operating system settings"
msgstr "显卡驱动和操作系统设置"


msgid "Styles"
msgstr "样式"


msgid "View & Controls"
msgstr "视图&控制"


msgid "Preferences related to viewing data"
msgstr "与视图数据相关的设置"


msgid "Auto Keying Mode"
msgstr "自动更新关键帧模式"


msgid "Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)"
msgstr "为物体和骨骼开启自动插入关键帧的模式(为新场景的默认设置)"


msgid "Add/Replace"
msgstr "添加 / 替换"


msgid "Unselected F-Curve Visibility"
msgstr "未选中的函数曲线的可见性"


msgid "Amount that unselected F-Curves stand out from the background (Graph Editor)"
msgstr "未选中的函数曲线相对于背景的突显量 (曲线图形)"


msgid "Grease Pencil Default Color"
msgstr "蜡笔默认色"


msgid "Color of new Grease Pencil layers"
msgstr "新建铅笔层颜色"


msgid "Grease Pencil Eraser Radius"
msgstr "蜡笔橡皮擦的半径"


msgid "Radius of eraser 'brush'"
msgstr "笔刷橡皮擦的半径"


msgid "Grease Pencil Euclidean Distance"
msgstr "蜡笔的几何间距"


msgid "Grease Pencil Manhattan Distance"
msgstr "蜡笔的曼哈顿间距"


msgid "Pixels moved by mouse per axis when drawing stroke"
msgstr "使用鼠标绘制时笔触在各轴向上的移动像素"


msgid "New Handles Type"
msgstr "新的控制柄类型"


msgid "Handle type for handles of new keyframes"
msgstr "设置选择关键帧的控制柄类型"


msgid "New Interpolation Type"
msgstr "新的插值类型"


msgid "Interpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)"
msgstr "在新添加曲线上用于第一个帧的插值模式(从之前帧至子序列帧之间的插值)"


msgid "Material Link To"
msgstr "链接材质至"


msgid "Toggle whether the material is linked to object data or the object block"
msgstr "切换材质与对象数据和对象块的链接方式"


msgid "ObData"
msgstr "对象数据"


msgid "Align Object To"
msgstr "对齐物体至"


msgid "When adding objects from a 3D View menu, either align them with that view or with the world"
msgstr "当从 3D 视图中添加物体时, 是否将其对齐至当前视图方向或世界坐标"


msgid "Align newly added objects to the world coordinate system"
msgstr "将新建物体对齐至世界坐标系中"


msgid "Align newly added objects facing the active 3D View direction"
msgstr "将新建物体对齐至激活的 3D 视图方向上"


msgid "Sculpt/Paint Overlay Color"
msgstr "重叠雕刻 / 绘制的色彩"


msgid "Color of texture overlay"
msgstr "重叠纹理的色彩"


msgid "Undo Memory Size"
msgstr "撤销使用的内存大小"


msgid "Maximum memory usage in megabytes (0 means unlimited)"
msgstr "允许使用的最大内存量(0为不限制)"


msgid "Undo Steps"
msgstr "撤销次数"


msgid "Number of undo steps available (smaller values conserve memory)"
msgstr "可用的撤销次数(较小的设置可节约内存)"


msgid "Auto Keying Enable"
msgstr "开启自动关键帧模式"


msgid "Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)"
msgstr "为物体和骨骼自动插入关键帧(为新场景的默认设置)"


msgid "Show Auto Keying Warning"
msgstr "显示自动插帧警告"


msgid "Show warning indicators when transforming objects and bones if auto keying is enabled"
msgstr "若启用自动插帧, 则在变换物体及骨骼时显示警告提示"


msgid "Release confirms"
msgstr "释放为确认"


msgid "Moving things with a mouse drag confirms when releasing the button"
msgstr "使用拖拽来移动物体, 释放按键为确认"


msgid "Duplicate Action"
msgstr "重复的动作"


msgid "Causes actions to be duplicated with the object"
msgstr "使动作数据可随物体一同被复制"


msgid "Duplicate Armature"
msgstr "复制骨架"


msgid "Causes armature data to be duplicated with the object"
msgstr "使骨架数据可随物体一同被复制"


msgid "Causes curve data to be duplicated with the object"
msgstr "使曲线数据可随物体一同被复制"


msgid "Duplicate F-Curve"
msgstr "重复的函数曲线"


msgid "Causes F-curve data to be duplicated with the object"
msgstr "使函数曲线数据可随物体一同被复制"


msgid "Duplicate Lamp"
msgstr "重复的灯光"


msgid "Causes lamp data to be duplicated with the object"
msgstr "使灯光数据可随物体一同被复制"


msgid "Duplicate Material"
msgstr "重复的材质"


msgid "Causes material data to be duplicated with the object"
msgstr "使材质数据可随物体一同被复制"


msgid "Duplicate Mesh"
msgstr "复制网格"


msgid "Causes mesh data to be duplicated with the object"
msgstr "使网格数据可随物体一同被复制"


msgid "Duplicate Metaball"
msgstr "重复的融球"


msgid "Causes metaball data to be duplicated with the object"
msgstr "使融球数据可随物体一同被复制"


msgid "Duplicate Particle"
msgstr "重复的粒子系统"


msgid "Causes particle systems to be duplicated with the object"
msgstr "使粒子系统可随物体一同被复制"


msgid "Duplicate Surface"
msgstr "重复的表面"


msgid "Causes surface data to be duplicated with the object"
msgstr "使表面数据可随物体一同被复制"


msgid "Duplicate Text"
msgstr "重复的文本"


msgid "Causes text data to be duplicated with the object"
msgstr "使文本数据可随物体一同被复制"


msgid "Duplicate Texture"
msgstr "重复的纹理"


msgid "Causes texture data to be duplicated with the object"
msgstr "使纹理数据可随物体一同被复制"


msgid "Enter Edit Mode"
msgstr "进入编辑模式"


msgid "Enter Edit Mode automatically after adding a new object"
msgstr "新建一个物体后自动进入其编辑模式"


msgid "Global Undo"
msgstr "全局撤销"


msgid "Global undo works by keeping a full copy of the file itself in memory, so takes extra memory"
msgstr "为全局撤销保存完整的操作历史记录至内存, 这会消耗额外的内存"


msgid "Grease Pencil Simplify Stroke"
msgstr "蜡笔笔触简化"


msgid "Simplify the final stroke"
msgstr "简化最终笔触"


msgid "New F-Curve Colors - XYZ to RGB"
msgstr "新建函数曲线的颜色 - XYZ转换至RGB"


msgid "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
msgstr "根据坐标轴颜色设置新增形变函数曲线(位移, 转动, 缩放)的颜色"


msgid "Auto Keyframe Insert Available"
msgstr "自动插入可用关键帧"


msgid "Automatic keyframe insertion in available F-Curves"
msgstr "自动在可用的函数曲线中插入关键帧"


msgid "Keyframe Insert Needed"
msgstr "仅在需要时插入关键帧"


msgid "Keyframe insertion only when keyframe needed"
msgstr "仅在需要关键帧的位置插入关键帧"


msgid "Allow Negative Frames"
msgstr "允许负数帧"


msgid "Current frame number can be manually set to a negative value"
msgstr "当前帧可指定设置至负值"


msgid "Use Visual keying automatically for constrained objects"
msgstr "为约束物体使用可视化帧"


msgid "Animation Player"
msgstr "动画播放器"


msgid "Path to a custom animation/frame sequence player"
msgstr "配置外置动画播放器的路径"


msgid "Animation Player Preset"
msgstr "动画播放器设置"


msgid "Preset configs for external animation players"
msgstr "配置外置的动画播放器"


msgid "Built-in animation player"
msgstr "内置动画播放器"


msgid "Djv"
msgstr "Djv"


msgid "Open source frame player: http://djv.sourceforge.net"
msgstr "开源帧播放器:http://djv.sourceforge.net"


msgid "FrameCycler"
msgstr "FrameCycler"


msgid "Frame player from IRIDAS"
msgstr "IRIDAS 的帧播放器"


msgid "rv"
msgstr "rv"


msgid "Frame player from Tweak Software"
msgstr "可用于帧微调的外置播放器"


msgid "MPlayer"
msgstr "MPlayer"


msgid "Media player for video & png/jpeg/sgi image sequences"
msgstr "用于回放视频/图像/图像序列的播放器"


msgid "Custom animation player executable path"
msgstr "自定义动画播放器的可执行路径"


msgid "Auto Save Time"
msgstr "自动保存时间"


msgid "The time (in minutes) to wait between automatic temporary saves"
msgstr "自动保存的间隔时间"


msgid "Fonts Directory"
msgstr "字体库路经"


msgid "The default directory to search for loading fonts"
msgstr "默认的字体库路经"


msgid "Hide Recent Locations"
msgstr "隐藏最近查看的路径"


msgid "Hide recent locations in the file selector"
msgstr "在文件管理器中隐藏最近查看的路径"


msgid "Hide System Bookmarks"
msgstr "隐藏系统书签"


msgid "Hide system bookmarks in the file selector"
msgstr "在文件选择器中隐藏系统书签"


msgid "Translation Branches Directory"
msgstr "翻译分支目录"


msgid "The path to the '/branches' directory of your local svn-translation copy, to allow translating from the UI"
msgstr "本地 svn-translation 副本的 '/branches' 路径, 以实现从界面中进行翻译"


msgid "Path to an image editor"
msgstr "配置图像编辑器的路径"


msgid "Recent Files"
msgstr "最近打开的文件"


msgid "Maximum number of recently opened files to remember"
msgstr "最近打开的文件的最大数量"


msgid "Render Cache Path"
msgstr "渲染缓存路径"


msgid "Where to cache raw render results"
msgstr "用于缓存RAW渲染结果的路径"


msgid "Render Output Directory"
msgstr "渲染输出路经"


msgid "The default directory for rendering output, for new scenes"
msgstr "默认的新场景渲染输出路经"


msgid "Save Versions"
msgstr "保存版本"


msgid "The number of old versions to maintain in the current directory, when manually saving"
msgstr "手动保存时设置当前目录下的临时保存文件个数"


msgid "Python Scripts Directory"
msgstr "Python 脚本路经"


msgid "Show Thumbnails"
msgstr "显示缩略图"


msgid "Open in thumbnail view for images and movies"
msgstr "为图像或视频开启缩略图察看模式"


msgid "Sounds Directory"
msgstr "音频文件库"


msgid "The default directory to search for sounds"
msgstr "配置默认的音频文件库路经"


msgid "Temporary Directory"
msgstr "临时文件夹"


msgid "The directory for storing temporary save files"
msgstr "配置临时文件的保存路径"


msgid "Textures Directory"
msgstr "纹理库路经"


msgid "The default directory to search for textures"
msgstr "默认的纹理库路经"


msgid "Auto Save Temporary Files"
msgstr "自动保存临时文件"


msgid "Compress File"
msgstr "压缩工程"


msgid "Enable file compression when saving .blend files"
msgstr "保存时压缩工程"


msgid "Filter File Extensions"
msgstr "过滤文件扩展名"


msgid "Display only files with extensions in the image select window"
msgstr "在图像选择窗口中仅显示含扩展名的文件"


msgid "Keep Session"
msgstr "保存会话"


msgid "Always load session recovery and save it after quitting Blender"
msgstr "总是加载恢复的会话，并在退出 Blender 时保存"


msgid "Load user interface setup when loading .blend files"
msgstr "从工程文件中加载用户的界面设置"


msgid "Relative Paths"
msgstr "相对路径"


msgid "Default relative path option for the file selector"
msgstr "默认的文件管理器的相对路径选项"


msgid "Save Preview Images"
msgstr "保存预览图像"


msgid "Enables automatic saving of preview images in the .blend file"
msgstr "开启自动预览保存"


msgid "Key Config"
msgstr "按键配置"


msgid "The name of the active key configuration"
msgstr "激活按键设置的名称"


msgid "Drag Threshold"
msgstr "拖动阈值"


msgid "Amount of pixels you have to drag before dragging UI items happens"
msgstr "在拖拽界面项目前必须拖拽的像素数"


msgid "Invert Zoom Direction"
msgstr "反转缩放方向"


msgid "Invert the axis of mouse movement for zooming"
msgstr "反转鼠标缩放时的坐标轴"


msgid "Wheel Invert Zoom"
msgstr "滚轮的反向缩放"


msgid "Swap the Mouse Wheel zoom direction"
msgstr "反转滚轮的缩放方向"


msgid "Double Click Timeout"
msgstr "双击超时"


msgid "Time/delay (in ms) for a double click"
msgstr "双击的间隔时间(毫秒)"


msgid "View Navigation"
msgstr "视图导览"


msgid "Which method to use for viewport navigation"
msgstr "选择用于视图导航查看的方法"


msgid "Walk"
msgstr "行走"


msgid "Interactively walk or free navigate around the scene"
msgstr "交互行走或自由浏览场景"


msgid "Fly"
msgstr "飞行"


msgid "Use fly dynamics to navigate the scene"
msgstr "使用动态飞行来浏览场景"


msgid "Helicopter Mode"
msgstr "直升机模式"


msgid "Device up/down directly controls your Z position"
msgstr "使用设备的上/下方向来控制Z 轴方向"


msgid "Lock Horizon"
msgstr "锁定水平"


msgid "Keep horizon level while flying with 3D Mouse"
msgstr "保持水平而只移动 3D 鼠标"


msgid "Orbit Sensitivity"
msgstr "轨迹球灵敏度"


msgid "Overall sensitivity of the 3D Mouse for orbiting"
msgstr "3D 鼠标的整体敏感度"


msgid "Y/Z Swap Axis"
msgstr "Y/Z 交换轴向"


msgid "Invert X Axis"
msgstr "反转 X 轴"


msgid "Invert Y Axis"
msgstr "反转 Y 轴"


msgid "Invert Z Axis"
msgstr "反转 Z 轴"


msgid "Invert Yaw (Y) Axis"
msgstr "反转 Y 轴"


msgid "Invert Roll (Z) Axis"
msgstr "反转 Z 轴"


msgid "Overall sensitivity of the 3D Mouse for panning"
msgstr "3D 鼠标的整体敏感度"


msgid "Show Navigation Guide"
msgstr "显示导航指南"


msgid "Display the center and axis during rotation"
msgstr "在旋转过程中显示中心和坐标轴"


msgid "NDOF View Navigate"
msgstr "NDOF视图浏览"


msgid "Navigation style in the viewport"
msgstr "视图中的导航风格"


msgid "NDOF View Rotation"
msgstr "NDOF 设备视图旋转"


msgid "Rotation style in the viewport"
msgstr "视图的旋转风格"


msgid "Turntable"
msgstr "转盘"


msgid "Use turntable style rotation in the viewport"
msgstr "使用转盘式的视图旋转"


msgid "Use trackball style rotation in the viewport"
msgstr "使用轨迹球样式的视图旋转"


msgid "Invert Zoom"
msgstr "反转缩放"


msgid "Zoom using opposite direction"
msgstr "使用相反方向的缩放"


msgid "Select Mouse"
msgstr "选择鼠标"


msgid "Mouse button used for selection"
msgstr "用于选择的鼠标按键"


msgid "Use left Mouse Button for selection"
msgstr "使用鼠标左键实现选择功能"


msgid "Use Right Mouse Button for selection"
msgstr "使用鼠标右键实现选择功能"


msgid "Tweak Threshold"
msgstr "阈值调节"


msgid "Number of pixels you have to drag before tweak event is triggered"
msgstr "需要在触发调节事件之前拖曳的像素数量"


msgid "Emulate Numpad"
msgstr "模拟数字键盘"


msgid "Main 1 to 0 keys act as the numpad ones (useful for laptops)"
msgstr "使用1至0键来模拟小键盘(适用于笔记本用户)"


msgid "Continuous Grab"
msgstr "持续拖拽"


msgid "Allow moving the mouse outside the view on some manipulations (transform, ui control drag)"
msgstr "在某些操作过程中 (如移动操作, 界面控制拖拽等), 允许鼠标的移动超出窗口的区域限制"


msgid "Emulate 3 Button Mouse"
msgstr "模拟 3 键鼠标"


msgid "Emulate Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option)"
msgstr "使用Alt+鼠标左键来模拟鼠标的中键功能(不适用于使用鼠标左键做选择操作)"


msgid "Middle Mouse Paste"
msgstr "鼠标中键粘帖操作"


msgid "In text window, paste with middle mouse button instead of panning"
msgstr "在文本窗口中, 使用鼠标中键来代替粘贴"


msgid "Trackpad Natural"
msgstr "自然触控板"


msgid "If your system uses 'natural' scrolling, this option keeps consistent trackpad usage throughout the UI"
msgstr "若您的系统使用 '自然' 的滚动方式, 此选项可在用户界面中保持与触控板一致的操作方式"


msgid "Zoom Axis"
msgstr "Z 坐标轴"


msgid "Axis of mouse movement to zoom in or out on"
msgstr "鼠标滚轮用于缩放操作的坐标基轴"


msgid "Zoom in and out based on vertical mouse movement"
msgstr "基于鼠标垂直移动的视图缩放"


msgid "Zoom in and out based on horizontal mouse movement"
msgstr "基于鼠标水平移动的视图缩放"


msgid "Zoom Style"
msgstr "缩放风格"


msgid "Which style to use for viewport scaling"
msgstr "选择视图缩放的比例风格"


msgid "Old style zoom, continues while moving mouse up or down"
msgstr "传统的缩放风格, 鼠标的上下操作将持续移动"


msgid "Dolly"
msgstr "滑动"


msgid "Zoom in and out like scaling the view, mouse movements relative to center"
msgstr "类似缩放视图的缩放效果,鼠标移动基于画面的中心"


msgid "Walk Navigation"
msgstr "行走导览"


msgid "Settings for walk navigation mode"
msgstr "步行浏览模式设置"


msgid "Wheel Scroll Lines"
msgstr "鼠标拖动行数"


msgid "Number of lines scrolled at a time with the mouse wheel"
msgstr "滚动鼠标的拖动行数"


msgid "Anisotropic Filter"
msgstr "各向异性过滤"


msgid "Quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)"
msgstr "设置各向异性过滤质量 (仅在参数大于 1 时开启各向异性过滤计算)"


msgid "Audio Device"
msgstr "音频设备"


msgid "Audio output device"
msgstr "设置音频的输出设备"


msgid "Null device - there will be no audio output"
msgstr "无驱动 - 无音频输出"


msgid "SDL device - simple direct media layer, recommended for sequencer usage"
msgstr "SDL 驱动 - 简单的多媒体驱动, 推荐序列编辑用户"


msgid "OpenAL"
msgstr "OpenAL"


msgid "OpenAL device - supports 3D audio, recommended for game engine usage"
msgstr "OpenAL驱动 - 支持3D音效, 推荐游戏用户使用"


msgid "Audio Mixing Buffer"
msgstr "音频的混音缓冲区"


msgid "Number of samples used by the audio mixing buffer"
msgstr "设置用于音频混音缓存计算的采样数"


msgid "Set audio mixing buffer size to 256 samples"
msgstr "设置混音的缓冲区采样为256"


msgid "Set audio mixing buffer size to 512 samples"
msgstr "设置混音的缓冲区采样为512"


msgid "Set audio mixing buffer size to 1024 samples"
msgstr "设置混音的缓冲区采样为1024"


msgid "Set audio mixing buffer size to 2048 samples"
msgstr "设置混音的缓冲区采样为2048"


msgid "Set audio mixing buffer size to 4096 samples"
msgstr "设置混音的缓冲区采样为4096"


msgid "Set audio mixing buffer size to 8192 samples"
msgstr "设置混音的缓冲区采样为8192"


msgid "Set audio mixing buffer size to 16384 samples"
msgstr "设置混音的缓冲区采样为16384"


msgid "Set audio mixing buffer size to 32768 samples"
msgstr "设置混音的缓冲区采样为32768"


msgid "Audio Sample Format"
msgstr "音频采样格式"


msgid "Audio sample format"
msgstr "音频采样格式"


msgid "8-bit Unsigned"
msgstr "8 位无符号整型格式"


msgid "Set audio sample format to 8 bit unsigned integer"
msgstr "设置音频采样为 8 位无符号整型格式"


msgid "16-bit Signed"
msgstr "16 位带符号整型格式"


msgid "Set audio sample format to 16 bit signed integer"
msgstr "设置音频采样为 16 位带符号整型格式"


msgid "24-bit Signed"
msgstr "24 位带符号整型格式"


msgid "Set audio sample format to 24 bit signed integer"
msgstr "设置音频采样为 24 位带符号整型格式"


msgid "32-bit Signed"
msgstr "32 位带符号整型格式"


msgid "Set audio sample format to 32 bit signed integer"
msgstr "设置音频采样为 32 位带符号整型格式"


msgid "32-bit Float"
msgstr "32 位浮点格式"


msgid "Set audio sample format to 32 bit float"
msgstr "设置音频采样为 32 位浮点格式"


msgid "64-bit Float"
msgstr "64 位浮点格式"


msgid "Set audio sample format to 64 bit float"
msgstr "设置音频采样为 64 位浮点格式"


msgid "Audio Sample Rate"
msgstr "音频采样率"


msgid "Audio sample rate"
msgstr "音频采样率"


msgid "44.1 kHz"
msgstr "44.1 kHz"


msgid "Set audio sampling rate to 44100 samples per second"
msgstr "设置音频采样率为每秒 44100"


msgid "48 kHz"
msgstr "48 kHz"


msgid "Set audio sampling rate to 48000 samples per second"
msgstr "设置音频采样率为每秒 48000"


msgid "96 kHz"
msgstr "96 kHz"


msgid "Set audio sampling rate to 96000 samples per second"
msgstr "设置音频采样率为每秒 96000"


msgid "192 kHz"
msgstr "192 kHz"


msgid "Set audio sampling rate to 192000 samples per second"
msgstr "设置音频采样率为每秒 192000"


msgid "Author"
msgstr "作者"


msgid "Name that will be used in exported files when format supports such feature"
msgstr "将此名称用于导出的文件，需格式支持"


msgid "Color Picker Type"
msgstr "拾色器类型"


msgid "Different styles of displaying the color picker widget"
msgstr "不同类型的拾色器"


msgid "Circle (HSV)"
msgstr "色盘 (HSV)"


msgid "A circular Hue/Saturation color wheel, with Value slider"
msgstr "使用明暗值来调节色相 / 饱和度的色盘"


msgid "Circle (HSL)"
msgstr "色盘 (HSL)"


msgid "Square (SV + H)"
msgstr "方形(SV + H)"


msgid "A square showing Saturation/Value, with Hue slider"
msgstr "使用色相值滑块来显示饱和度 / 明暗"


msgid "Square (HS + V)"
msgstr "方形(HS + V)"


msgid "A square showing Hue/Saturation, with Value slider"
msgstr "使用明暗值滑块来显示色相 / 饱和度"


msgid "Square (HV + S)"
msgstr "方形(HV + S)"


msgid "A square showing Hue/Value, with Saturation slider"
msgstr "使用饱和度值滑块来显示色相 / 明暗值"


msgid "DPI"
msgstr "DPI"


msgid "Interface Font"
msgstr "界面字体"


msgid "Path to interface font"
msgstr "界面字体路径"


msgid "Frame Server Port"
msgstr "帧服务器端口"


msgid "Frameserver Port for Frameserver Rendering"
msgstr "用于帧服务器渲染的帧服务器端口"


msgid "Clip Alpha"
msgstr "限制 Alpha"


msgid "Clip alpha below this threshold in the 3D textured view"
msgstr "在 3D 纹理视图使用低于此阈值的 Alpha"


msgid "GL Texture Limit"
msgstr "GL 纹理限制"


msgid "Limit the texture size to save graphics memory"
msgstr "通过限制纹理尺寸来节约显存"


msgid "Image Draw Method"
msgstr "图像绘制方式"


msgid "2D Texture"
msgstr "2D 纹理"


msgid "DrawPixels"
msgstr "显示像素"


msgid "Language used for translation"
msgstr "选择用于翻译的语言"


msgid "Default (Default)"
msgstr "默认 (Default)"


msgid "Memory Cache Limit"
msgstr "内存缓存限值"


msgid "Memory cache limit (in megabytes)"
msgstr "内存缓存限值(MB)"


msgid "MultiSample"
msgstr "多重采样"


msgid "Enable OpenGL multi-sampling, only for systems that support it, requires restart"
msgstr "开启OpenGL多采样计算, 仅适用于硬件支持的系统, 需重启"


msgid "No MultiSample"
msgstr "无多重采样"


msgid "Do not use OpenGL MultiSample"
msgstr "不使用 OpenGL 多重采样"


msgid "MultiSample: 2"
msgstr "多重采样: 2"


msgid "Use 2x OpenGL MultiSample (requires restart)"
msgstr "使用2x OpenGL多重采样(需要重启)"


msgid "MultiSample: 4"
msgstr "多重采样: 4"


msgid "Use 4x OpenGL MultiSample (requires restart)"
msgstr "使用4x OpenGL多重采样(需要重启)"


msgid "MultiSample: 8"
msgstr "多重采样: 8"


msgid "Use 8x OpenGL MultiSample (requires restart)"
msgstr "使用8x OpenGL多重采样(需要重启)"


msgid "MultiSample: 16"
msgstr "多重采样: 16"


msgid "Use 16x OpenGL MultiSample (requires restart)"
msgstr "使用16x OpenGL多重采样(需要重启)"


msgid "Prefetch Frames"
msgstr "预取帧"


msgid "Number of frames to render ahead during playback (sequencer only)"
msgstr "回放时的预渲染帧数(仅用于序列)"


msgid "Frame rate for the screencast to be played back"
msgstr "截屏的回放帧率"


msgid "Wait Timer (ms)"
msgstr "计时器(毫秒)"


msgid "Time in milliseconds between each frame recorded for screencast"
msgstr "两帧截屏间的间隔时间"


msgid "Maximum number of lines to store for the console buffer"
msgstr "用于存储控制台缓存的最大行数"


msgid "Selection Method"
msgstr "选择方式"


msgid "Use OpenGL occlusion queries or selection render mode to accelerate selection"
msgstr "使用 OpenGL 遮面查询或选区渲染模式加速选择"


msgid "OpenGL Select"
msgstr "OpenGL 选择"


msgid "OpenGL Occlusion Queries"
msgstr "OpenGL 遮面查询"


msgid "Solid Lights"
msgstr "固定的实体光照"


msgid "Lights user to display objects in solid draw mode"
msgstr "允许用户在实体绘制模式下显示物体"


msgid "Texture Collection Rate"
msgstr "纹理回收率"


msgid "Number of seconds between each run of the GL texture garbage collector"
msgstr "GL 纹理收回计算的间隔秒数"


msgid "Texture Time Out"
msgstr "纹理超时设置"


msgid "Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)"
msgstr "设置 GL 纹理在调用后被释放的时间 (设置为 0 将始终保留纹理)"


msgid "16 Bit Float Textures"
msgstr "16 位浮点纹理图"


msgid "Use 16 bit per component texture for float images"
msgstr "为浮点图像使用每分量为 16 位的纹理"


msgid "GPU Mipmap Generation"
msgstr "GPU 多级纹理生成"


msgid "Generate Image Mipmaps on the GPU"
msgstr "在 GPU 中生成图像的多级纹理"


msgid "International Fonts"
msgstr "国际化字体"


msgid "Use international fonts"
msgstr "使用国际化字体"


msgid "Mipmaps"
msgstr "多级纹理"


msgid "Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)"
msgstr "为 3D 视图缩放纹理大小(性能较差, 但显示效果更佳)"


msgid "Enable All Codecs"
msgstr "启用全部编码器"


msgid "Allow user to choose any codec (Windows only, might generate instability)"
msgstr "允许用户选择任意编码(仅限windows，可能不稳定)"


msgid "Region Overlap"
msgstr "区域重叠"


msgid "Draw tool/property regions over the main region, when using Triple Buffer"
msgstr "使用三重缓冲时, 在主区域上方绘制工具栏 / 属性栏"


msgid "Auto Run Python Scripts"
msgstr "自动运行 Python 脚本"


msgid "Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)"
msgstr "允许任意工程均可自动执行脚本(如果是对未授权源则可能导致错误问题)"


msgid "Automatically convert all new tabs into spaces for new and loaded text files"
msgstr "将新建或载入的文本制表符自动转换为空格"


msgid "Text Anti-aliasing"
msgstr "文本抗锯齿"


msgid "Draw user interface text anti-aliased"
msgstr "使用抗锯齿来绘制用户界面上的文本"


msgid "Translate Interface"
msgstr "翻译界面"


msgid "Translate interface"
msgstr "翻译界面"


msgid "Translate New Names"
msgstr "翻译新建的名称"


msgid "Translate new data names (when adding/creating some)"
msgstr "翻译新建数据的名称 (在添加或创建时)"


msgid "Translate Tooltips"
msgstr "翻译工具提示"


msgid "Translate tooltips"
msgstr "翻译工具提示"


msgid "Use Weight Color Range"
msgstr "使用权重绘制色彩区间"


msgid "Enable color range used for weight visualization in weight painting mode"
msgstr "开启用于权重绘制的色彩区间"


msgid "Weight Color Range"
msgstr "权重绘制色彩范围"


msgid "Color range used for weight visualization in weight painting mode"
msgstr "设置用于权重绘制的色彩区间"


msgid "Window Draw Method"
msgstr "窗口绘制方法"


msgid "Drawing method used by the window manager"
msgstr "窗口管理器的绘制方法"


msgid "Automatically set based on graphics card and driver"
msgstr "根据显卡和驱动自动设置"


msgid "Triple Buffer"
msgstr "混合缓冲区"


msgid "Use a third buffer for minimal redraws at the cost of more memory"
msgstr "使用第三方缓存来降低重绘消耗内存量"


msgid "Redraw all overlapping regions, minimal memory usage but more redraws"
msgstr "重绘全部重叠区域, 占用较少的内存但是重绘次数较频繁"


msgid "Overlap Flip"
msgstr "重叠反转"


msgid "Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)"
msgstr "重绘全部重叠区域, 占用较少的内存但是重绘次数较频繁(适用于具备反转计算功能的显卡)"


msgid "Do a full redraw each time, slow, only use for reference or when everything else fails"
msgstr "当其他均失效后,执行整体重绘"


msgid "Manipulator Handle Size"
msgstr "操纵件的控制柄大小"


msgid "Size of manipulator handles as percentage of the radius"
msgstr "操纵件控制柄的比例"


msgid "Manipulator Hotspot"
msgstr "操纵件热区"


msgid "Distance around the handles to accept mouse clicks"
msgstr "控制柄上可接受鼠标响应的范围"


msgid "Manipulator Size"
msgstr "操纵件大小"


msgid "Diameter of the manipulator"
msgstr "操纵件的尺寸"


msgid "Mini Axes Brightness"
msgstr "迷你坐标轴的明亮度"


msgid "Brightness of the icon"
msgstr "图标的明暗度"


msgid "Mini Axes Size"
msgstr "迷你坐标轴尺寸"


msgid "The axes icon's size"
msgstr "坐标轴图标的尺寸"


msgid "Object Origin Size"
msgstr "物体原点尺寸"


msgid "Diameter in Pixels for Object/Lamp origin display"
msgstr "物体或灯光的原心显示尺寸"


msgid "Hold LMB Open Toolbox Delay"
msgstr "按住鼠标左键来延迟开启工具箱"


msgid "Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox"
msgstr "单击鼠标左键 1/10 秒后开启工具箱"


msgid "Hold RMB Open Toolbox Delay"
msgstr "按住鼠标右键来延迟开启工具箱"


msgid "Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox"
msgstr "单击鼠标右键 1/10 秒后开启工具箱"


msgid "Sub Level Menu Open Delay"
msgstr "子菜单开启延迟"


msgid "Time delay in 1/10 seconds before automatically opening sub level menus"
msgstr "在展开子菜单前 1/10 秒延迟"


msgid "Top Level Menu Open Delay"
msgstr "主菜单开启延迟"


msgid "Time delay in 1/10 seconds before automatically opening top level menus"
msgstr "在展开主菜单前 1/10 秒延迟"


msgid "Pie menu size in pixels"
msgstr "饼菜单的像素尺寸"


msgid "Rotation step for numerical pad keys (2 4 6 8)"
msgstr "使用小键盘(2 4 6 8)做旋转操作的步进值"


msgid "Toolbox Column Layout"
msgstr "工具箱的行结构"


msgid "Use a column layout for toolbox"
msgstr "在工具盒中使用行结构"


msgid "Large Cursors"
msgstr "大号光标"


msgid "Use large mouse cursors when available"
msgstr "为鼠标开启大光标显示"


msgid "Use 3D transform manipulator"
msgstr "使用 3D 变换操纵件"


msgid "Show Mini Axes"
msgstr "显示迷你坐标轴"


msgid "Show a small rotating 3D axes in the bottom left corner of the 3D View"
msgstr "在 3D 视角的左下角显示一个可旋转的小 3D 坐标"


msgid "Display Object Info"
msgstr "显示物体信息"


msgid "Display objects name and frame number in 3D view"
msgstr "在 3D 视图中显示物体名称和帧编号"


msgid "Show Playback FPS"
msgstr "显示回放的帧刷新率"


msgid "Show the frames per second screen refresh rate, while animation is played back"
msgstr "回放动画时, 显示帧刷新率"


msgid "Show Splash"
msgstr "显示欢迎画面"


msgid "Display splash screen on startup"
msgstr "启动时显示欢迎画面"


msgid "Tooltips"
msgstr "工具提示"


msgid "Python Tooltips"
msgstr "Python 工具提示"


msgid "Show Python references in tooltips"
msgstr "在工具提示中显示 Python 参考提示"


msgid "Show View Name"
msgstr "显示视图方向名称"


msgid "Show the name of the view's direction in each 3D View"
msgstr "在 3D 视图中显示当前的视图方向"


msgid "Smooth View"
msgstr "平滑视图"


msgid "Time to animate the view in milliseconds, zero to disable"
msgstr "切换视图时的动画时间 (毫秒), 0为关闭"


msgid "TimeCode Style"
msgstr "时间码样式"


msgid "Format of Time Codes displayed when not displaying timing in terms of frames"
msgstr "无时间线时帧的显示格式"


msgid "Minimal Info"
msgstr "最少信息"


msgid "Most compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary"
msgstr "使用+符号,在时间码的左右方来间隔表示临近帧数"


msgid "SMPTE (Full)"
msgstr "SMPTE (完整)"


msgid "Full SMPTE timecode (format is HH:MM:SS:FF)"
msgstr "完整的SMPTE时间码 (格式为 HH:MM:SS:FF)"


msgid "SMPTE (Compact)"
msgstr "SMPTE (压缩)"


msgid "SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by default"
msgstr "SMPTE时间码仅显示为分,秒和帧 - 必要时也会显示小时, 但不是默认项"


msgid "Compact with Milliseconds"
msgstr "压缩为毫秒"


msgid "Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead"
msgstr "和SMPTE类似, 使用毫秒来代替帧数显示"


msgid "Only Seconds"
msgstr "仅显示秒"


msgid "Direct conversion of frame numbers to seconds"
msgstr "将帧数转换为秒数"


msgid "Thin"
msgstr "细"


msgid "Auto Perspective"
msgstr "自动透视模式"


msgid "Automatically switch between orthographic and perspective when changing from top/front/side views"
msgstr "在顶 / 前 / 侧视图视角切换之间, 自动转换视图模式和透视模式"


msgid "Camera Parent Lock"
msgstr "摄像机父级锁定"


msgid "When the camera is locked to the view and in fly mode, transform the parent rather than the camera"
msgstr "当摄像机被锁定或处于飞行视角模式时, 形变将应用至其父级物体而非摄像机本身"


msgid "Contents Follow Opening Direction"
msgstr "内容跟随开启方向"


msgid "Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction"
msgstr "无论置顶还是底, 左还是右, 均保持为展开的方向"


msgid "Global Pivot"
msgstr "全局转轴"


msgid "Lock the same rotation/scaling pivot in all 3D Views"
msgstr "同步锁定所有 3D 视图中的旋转 / 缩放轴心"


msgid "Global Scene"
msgstr "全局场景"


msgid "Force the current Scene to be displayed in all Screens"
msgstr "强制当前场景在所有场景中显示"


msgid "Cursor Depth"
msgstr "游标视深"


msgid "Use the depth under the mouse when placing the cursor"
msgstr "使用鼠标的深度值来改善视角的移动 / 旋转 / 缩放功能"


msgid "Auto Depth"
msgstr "自动深度"


msgid "Use the depth under the mouse to improve view pan/rotate/zoom functionality"
msgstr "使用鼠标的深度值来改善视角的移动 / 旋转 / 缩放功能"


msgid "Open On Mouse Over"
msgstr "鼠标划过时开启菜单"


msgid "Open menu buttons and pulldowns automatically when the mouse is hovering"
msgstr "鼠标经过即开启菜单或下拉菜单"


msgid "Prompt Quit"
msgstr "退出时提示"


msgid "Rotate Around Selection"
msgstr "围绕选择物体旋转"


msgid "Use selection as the pivot point"
msgstr "使用所选物体作为轴心点"


msgid "Zoom To Mouse Position"
msgstr "放大至鼠标的位置"


msgid "Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center"
msgstr "在 3D 视图中以鼠标光标为缩放中心, 而不是 2D 窗口的中心"


msgid "2D View Minimum Grid Spacing"
msgstr "2D 视图中栅格线之间的像素值"


msgid "Minimum number of pixels between each gridline in 2D Viewports"
msgstr "2D 视图中栅格线之间的最小像素值"


msgid "Solid Light"
msgstr "实体光照"


msgid "Light used for OpenGL lighting in solid draw mode"
msgstr "在实体绘制模式下的 OpenGL 显示模式"


msgid "Diffuse color of the OpenGL light"
msgstr "OpenGL 照明的漫射光颜色"


msgid "Direction that the OpenGL light is shining"
msgstr "OpenGL 灯光照明的方向"


msgid "Color of the light's specular highlight"
msgstr "光线的高光亮调颜色"


msgid "Enable this OpenGL light in solid draw mode"
msgstr "在实体绘制模式下使用 OpenGL 照明"


msgid "Group of vertices, used for armature deform and other purposes"
msgstr "点组,用于骨骼封套或者其他"


msgid "Index number of the vertex group"
msgstr "顶点组的序列号"


msgid "Maintain the relative weights for the group"
msgstr "维护顶点组的相邻权重值"


msgid "Vertex Group Element"
msgstr "顶点组元素"


msgid "Weight value of a vertex in a vertex group"
msgstr "顶点组中顶点的权重值"


msgid "Group Index"
msgstr "组索引"


msgid "Scroll and zoom for a 2D region"
msgstr "滚动以缩放为 2D 区域"


msgid "Voxel data settings"
msgstr "体积数据设置"


msgid "Object used as the smoke simulation domain"
msgstr "用于烟雾模拟边界的物体"


msgid "How the texture is extrapolated past its original bounds"
msgstr "贴图外推至原始边框的方式"


msgid "Format of the source data set to render"
msgstr "源数据的渲染格式设定"


msgid "Blender Voxel"
msgstr "Blende Voxel"


msgid "Default binary voxel file format"
msgstr "默认的二进制体文件格式"


msgid "8 bit RAW"
msgstr "8 bit RAW"


msgid "8 bit grayscale binary data"
msgstr "8 位灰度二进制数据"


msgid "Generate voxels from a sequence of image slices"
msgstr "根据图像序列生成体素"


msgid "Render voxels from a Blender smoke simulation"
msgstr "根据一个 Blender 烟雾模拟来渲染 voxel"


msgid "Source Path"
msgstr "源路径"


msgid "The external source data file to use"
msgstr "使用的额外源数据文件"


msgid "Simulation value to be used as a texture"
msgstr "使用模拟值为贴图"


msgid "Multiplier for intensity values"
msgstr "强度值的倍增器"


msgid "Method to interpolate/smooth values between voxel cells"
msgstr "在 voxel 细胞格间使用的插值 / 平滑方式"


msgid "Nearest Neighbor"
msgstr "最近的相邻"


msgid "No interpolation, fast but blocky and low quality"
msgstr "无插值,快但是质量较低"


msgid "Mid-range quality and speed"
msgstr "中段质量和速度"


msgid "Cubic Catmull-Rom"
msgstr "三次凯特摩 - 若门"


msgid "High quality interpolation, but slower"
msgstr "高质量插值,但是更慢"


msgid "Cubic B-Spline"
msgstr "三次插值样条"


msgid "Resolution of the voxel grid"
msgstr "体素栅格的分辨率"


msgid "Use smoke density and color as texture data"
msgstr "将烟雾密度和颜色用于贴图数据"


msgid "Use flame temperature as texture data"
msgstr "将火焰温度用作纹理数据"


msgid "Use smoke heat as texture data. Values from -2.0 to 2.0 are used"
msgstr "使用烟雾热度为贴图数据.值范围在 -2.0 到 2.0 之间"


msgid "Use smoke velocity as texture data"
msgstr "使用烟雾速度为贴图数据"


msgid "Still Frame Number"
msgstr "静态帧的编号"


msgid "The frame number to always use"
msgstr "始终使用的帧数"


msgid "Still Frame Only"
msgstr "仅静态帧"


msgid "Always render a still frame from the voxel data sequence"
msgstr "按照体数据的序列仅渲染静态帧"


msgid "Walk navigation settings"
msgstr "行走漫游设置"


msgid "Jump Height"
msgstr "跳跃高度"


msgid "Maximum height of a jump"
msgstr "最大跳跃高度"


msgid "Mouse Sensitivity"
msgstr "鼠标敏感度"


msgid "Reverse Mouse"
msgstr "反转鼠标"


msgid "View Height"
msgstr "视图高度"


msgid "Walk Speed"
msgstr "步行速度"


msgid "Base speed for walking and flying"
msgstr "行走或飞行的基本速度"


msgid "Speed Factor"
msgstr "速度系数"


msgid "Adapt To Speed"
msgstr "适应至速度"


msgid "Use the speed vector pass to reduce AO samples in fast moving pixels - higher values result in more aggressive sample reduction (requires Vec pass enabled, for Raytrace Adaptive QMC)"
msgstr "使用速度矢量通道来降低快速移动像素中的AO采样 - 值越高, 采样降噪效果越明显 (需要为自适应光线追踪QMC模式开启矢量通道)"


msgid "Defines how AO mixes with material shading"
msgstr "定义 AO 如何与材质着色混合起来"


msgid "Multiply direct lighting with ambient occlusion, darkening the result"
msgstr "叠加直接光照和 AO 效果来调暗画面结果"


msgid "Add light and shadow"
msgstr "添加光线和阴影"


msgid "Factor for ambient occlusion blending"
msgstr "AO 混合系数"


msgid "Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)"
msgstr "偏移量(单位为弧度) 用于防止面由于平滑过度而显示为黏在一起(针对恒定抖动的光线追踪模式)"


msgid "Correction"
msgstr "校正"


msgid "Ad-hoc correction for over-occlusion due to the approximation"
msgstr "针对由近似算法产生的过度遮蔽的特别校正"


msgid "Length of rays, defines how far away other faces give occlusion effect"
msgstr "光线长度, 定义表面产生闭塞效果的距离"


msgid "Environment Color"
msgstr "环境色彩"


msgid "Defines where the color of the environment light comes from"
msgstr "定义环境光线色彩的发射源"


msgid "Plain diffuse energy (white.)"
msgstr "单色漫射强度(白色)"


msgid "Sky Color"
msgstr "天空色彩"


msgid "Use horizon and zenith color for diffuse energy"
msgstr "使用天顶色和视平线色彩来控制漫射强度"


msgid "Does full Sky texture render for diffuse energy"
msgstr "为漫射强度使用全天空贴图渲染"


msgid "Defines the strength of environment light"
msgstr "定义环境光照的强度"


msgid "Low values are slower and higher quality"
msgstr "降低的值速度更慢但是质量更好"


msgid "Attenuation falloff strength, the higher, the less influence distant objects have"
msgstr "衰减的衰落期, 值越高对距离范围的物体影响越小"


msgid "Gather Method"
msgstr "采集方法"


msgid "Accurate, but slow when noise-free results are required"
msgstr "精确, 但需要较少噪点时的速度较慢"


msgid "Approximate"
msgstr "近似"


msgid "Inaccurate, but faster and without noise"
msgstr "非精确, 但是最快且无噪点"


msgid "Bounces"
msgstr "反弹次数"


msgid "Number of indirect diffuse light bounces"
msgstr "间接漫射光线的反弹次数"


msgid "Indirect Factor"
msgstr "间接系数"


msgid "Factor for how much surrounding objects contribute to light"
msgstr "用于贡献间接光照反弹效果的系数"


msgid "Number of preprocessing passes to reduce over-occlusion"
msgstr "为减少环境光过度遮蔽效果所使用的预处理迭代次数"


msgid "Sample Method"
msgstr "采样方法"


msgid "Method for generating shadow samples (for Raytrace)"
msgstr "阴影采样的生成方式(针对光线追踪模式)"


msgid "Fastest and gives the most noise"
msgstr "最快但是会产生大量噪点"


msgid "Fast in high-contrast areas"
msgstr "在高对比度区域的速度很快"


msgid "Best quality"
msgstr "最高质量"


msgid "Amount of ray samples. Higher values give smoother results and longer rendering times"
msgstr "光线采样的数量, 较高的值产生更平滑的效果但是渲染时间会更长"


msgid "Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)"
msgstr "低于此临界值下的采样将被认为是纯阴影/无阴影或者忽略(针对自适应QMC光线追踪模式)"


msgid "Use Ambient Occlusion"
msgstr "使用环境光遮蔽 (AO)"


msgid "Use Ambient Occlusion to add shadowing based on distance between objects"
msgstr "基于物体的间距, 用 AO 添加阴影"


msgid "Pixel Cache"
msgstr "像素缓存"


msgid "Cache AO results in pixels and interpolate over neighboring pixels for speedup"
msgstr "以像素缓存 AO 结果, 并在相邻橡树间进行插值以提升速度"


msgid "Use Environment Lighting"
msgstr "使用环境光照"


msgid "Add light coming from the environment"
msgstr "添加由环境产生的光线"


msgid "Distance will be used to attenuate shadows"
msgstr "使用距离值来稀释阴影"


msgid "Use Indirect Lighting"
msgstr "使用间接照明"


msgid "Add indirect light bouncing of surrounding objects"
msgstr "为周围的物体添加环境光线的反弹效果"


msgid "World Mist"
msgstr "世界迷雾"


msgid "Mist settings for a World data-block"
msgstr "世界数据块的迷雾设置"


msgid "Distance over which the mist effect fades in"
msgstr "雾效淡入距离"


msgid "Type of transition used to fade mist"
msgstr "淡入迷雾的过渡类型"


msgid "Use quadratic progression"
msgstr "使用二次型级进样式"


msgid "Use linear progression"
msgstr "使用线性级进样式"


msgid "Inverse Quadratic"
msgstr "反向二次型"


msgid "Use inverse quadratic progression"
msgstr "使用反向二次型级进样式"


msgid "Control how much mist density decreases with height"
msgstr "根据高度控制迷雾的密度降低幅度"


msgid "Overall minimum intensity of the mist effect"
msgstr "迷雾效果的最小强度效果"


msgid "Starting distance of the mist, measured from the camera"
msgstr "从摄像机位置计算迷雾的起始距离"


msgid "Occlude objects with the environment color as they are further away"
msgstr "较远的带环境色彩的闭塞属性物体"


msgctxt "WindowManager"
msgid "Window"
msgstr "窗口"


msgctxt "WindowManager"
msgid "Screen"
msgstr "屏幕"


msgctxt "WindowManager"
msgid "Screen Editing"
msgstr "屏幕编辑"


msgctxt "WindowManager"
msgid "Header"
msgstr "标题栏"


msgctxt "WindowManager"
msgid "View2D"
msgstr "2D 视图"


msgctxt "WindowManager"
msgid "View2D Buttons List"
msgstr "2D 视图按键列表"


msgctxt "WindowManager"
msgid "3D View"
msgstr "3D 视图"


msgctxt "WindowManager"
msgid "Object Mode"
msgstr "物体模式"


msgctxt "WindowManager"
msgid "Mesh"
msgstr "网格"


msgctxt "WindowManager"
msgid "Curve"
msgstr "曲线"


msgctxt "WindowManager"
msgid "Armature"
msgstr "骨架"


msgctxt "WindowManager"
msgid "Metaball"
msgstr "融球"


msgctxt "WindowManager"
msgid "Lattice"
msgstr "晶格"


msgctxt "WindowManager"
msgid "Font"
msgstr "文本"


msgctxt "WindowManager"
msgid "Pose"
msgstr "姿态"


msgctxt "WindowManager"
msgid "Vertex Paint"
msgstr "顶点绘制"


msgctxt "WindowManager"
msgid "Weight Paint"
msgstr "权重绘制"


msgctxt "WindowManager"
msgid "Weight Paint Vertex Selection"
msgstr "权重绘制的顶点选区"


msgctxt "WindowManager"
msgid "Face Mask"
msgstr "面遮罩"


msgctxt "WindowManager"
msgid "Image Paint"
msgstr "图像绘制"


msgctxt "WindowManager"
msgid "Sculpt"
msgstr "雕刻"


msgctxt "WindowManager"
msgid "Particle"
msgstr "粒子"


msgctxt "WindowManager"
msgid "Knife Tool Modal Map"
msgstr "切刀工具模态映射"


msgctxt "WindowManager"
msgid "Paint Stroke Modal"
msgstr "绘画笔触模态"


msgctxt "WindowManager"
msgid "Object Non-modal"
msgstr "物体非模态操作"


msgctxt "WindowManager"
msgid "View3D Walk Modal"
msgstr "3D 视图行走模态"


msgctxt "WindowManager"
msgid "View3D Fly Modal"
msgstr "3D 视图飞行模态"


msgctxt "WindowManager"
msgid "View3D Rotate Modal"
msgstr "3D 视图旋转模态"


msgctxt "WindowManager"
msgid "View3D Move Modal"
msgstr "3D 视图移动模态"


msgctxt "WindowManager"
msgid "View3D Zoom Modal"
msgstr "3D 视图缩放模态"


msgctxt "WindowManager"
msgid "View3D Dolly Modal"
msgstr "3D 视图滑动模态"


msgctxt "WindowManager"
msgid "3D View Generic"
msgstr "3D 视图通用操作"


msgctxt "WindowManager"
msgid "Graph Editor"
msgstr "曲线编辑器"


msgctxt "WindowManager"
msgid "Graph Editor Generic"
msgstr "曲线编辑器通用操作"


msgctxt "WindowManager"
msgid "Dopesheet"
msgstr "动画摄影表"


msgctxt "WindowManager"
msgid "NLA Editor"
msgstr "NLA 编辑器"


msgctxt "WindowManager"
msgid "NLA Channels"
msgstr "NLA 通道"


msgctxt "WindowManager"
msgid "NLA Generic"
msgstr "NLA 通用操作"


msgctxt "WindowManager"
msgid "Timeline"
msgstr "时间线"


msgctxt "WindowManager"
msgid "Image"
msgstr "图像"


msgctxt "WindowManager"
msgid "UV Editor"
msgstr "UV 编辑器"


msgctxt "WindowManager"
msgid "UV Sculpt"
msgstr "UV 雕刻"


msgctxt "WindowManager"
msgid "Image Generic"
msgstr "图像通用操作"


msgctxt "WindowManager"
msgid "Outliner"
msgstr "大纲视图"


msgctxt "WindowManager"
msgid "Node Editor"
msgstr "节点编辑器"


msgctxt "WindowManager"
msgid "Node Generic"
msgstr "节点通用项"


msgctxt "WindowManager"
msgid "Sequencer"
msgstr "序列容器"


msgctxt "WindowManager"
msgid "SequencerCommon"
msgstr "序列容器常态"


msgctxt "WindowManager"
msgid "SequencerPreview"
msgstr "序列容器预览"


msgctxt "WindowManager"
msgid "Logic Editor"
msgstr "逻辑编辑器"


msgctxt "WindowManager"
msgid "File Browser"
msgstr "文件浏览器"


msgctxt "WindowManager"
msgid "File Browser Main"
msgstr "文件浏览器主界面"


msgctxt "WindowManager"
msgid "File Browser Buttons"
msgstr "文件浏览器按钮"


msgctxt "WindowManager"
msgid "Info"
msgstr "信息面板"


msgctxt "WindowManager"
msgid "Property Editor"
msgstr "属性编辑器"


msgctxt "WindowManager"
msgid "Text"
msgstr "文本"


msgctxt "WindowManager"
msgid "Text Generic"
msgstr "文本通用操作"


msgctxt "WindowManager"
msgid "Console"
msgstr "控制台"


msgctxt "WindowManager"
msgid "Clip"
msgstr "剪辑"


msgctxt "WindowManager"
msgid "Clip Editor"
msgstr "剪辑编辑器"


msgctxt "WindowManager"
msgid "Clip Graph Editor"
msgstr "剪辑曲线编辑器"


msgctxt "WindowManager"
msgid "Clip Dopesheet Editor"
msgstr "剪辑动画摄影表编辑器"


msgctxt "WindowManager"
msgid "Grease Pencil"
msgstr "蜡笔"


msgctxt "WindowManager"
msgid "Mask Editing"
msgstr "遮罩编辑"


msgctxt "WindowManager"
msgid "Frames"
msgstr "帧数"


msgctxt "WindowManager"
msgid "Markers"
msgstr "标记数"


msgctxt "WindowManager"
msgid "Animation"
msgstr "动画"


msgctxt "WindowManager"
msgid "Animation Channels"
msgstr "动画通道"


msgctxt "WindowManager"
msgid "View3D Gesture Circle"
msgstr "3D 视图手势动作 - 刷选"


msgctxt "WindowManager"
msgid "Gesture Straight Line"
msgstr "手势动作 - 直线"


msgctxt "WindowManager"
msgid "Gesture Zoom Border"
msgstr "手势动作 - 区域缩放"


msgctxt "WindowManager"
msgid "Gesture Border"
msgstr "手势动作 - 框选"


msgctxt "WindowManager"
msgid "Standard Modal Map"
msgstr "标准模态映射"


msgctxt "WindowManager"
msgid "Transform Modal Map"
msgstr "变换模态映射"


msgid "OSL shader compilation succeeded"
msgstr "已成功编译 OSL 着色器"


msgid "OSL script compilation failed, see console for errors"
msgstr "OSL 脚本编译失败, 错误详见控制台"


msgid "No text or file specified in node, nothing to compile"
msgstr "未在节点中指定文本或文件, 无可编译对象"


msgid "OSL query failed to open "
msgstr "未能打开 OSL 查询"


msgid "External shader script must have .osl or .oso extension, or be a module name"
msgstr "外部着色器脚本扩展名须为 .osl 或 .oso, 或模块名"


msgid "Can't read OSO bytecode to store in node at %r"
msgstr "无法读取 %r 中用于存储到节点中的 OSO 字节码"


msgid "Failed to write .oso file next to external .osl file at "
msgstr "在外部 .osl 文件路径中写入 .oso 文件失败"


msgid "Total Samples:"
msgstr "总采样:"


msgid "Settings:"
msgstr "设置:"


msgid "Use Hair"
msgstr "使用毛发"


msgid "Min Pixels"
msgstr "最小像素"


msgid "Transparency:"
msgstr "透明度:"


msgid "Bounces:"
msgstr "反弹次数:"


msgid "Threads:"
msgstr "线程:"


msgid "Tiles:"
msgstr "分块:"


msgid "Viewport:"
msgstr "视图"


msgid "Final Render:"
msgstr "最终渲染:"


msgid "Persistent Images"
msgstr "保持图像不变"


msgid "Acceleration structure:"
msgstr "加速架构:"


msgid "Exclude"
msgstr "排除"


msgid "Material:"
msgstr "材质:"


msgid "Use Environment"
msgstr "使用环境"


msgid "Use Surfaces"
msgstr "使用实体面"


msgid "Diffuse:"
msgstr "漫射:"


msgid "Glossy:"
msgstr "光泽:"


msgid "Transmission:"
msgstr "传递:"


msgid "Subsurface:"
msgstr "表面细分:"


msgid "Focus:"
msgstr "焦点:"


msgid "Aperture:"
msgstr "光圈:"


msgid "Deformation"
msgstr "塑性"


msgid "No output node"
msgstr "无输出节点"


msgid "Surface:"
msgstr "表面:"


msgid "Volume:"
msgstr "体积:"


msgid "Homogeneous"
msgstr "均质"


msgid "Viewport Color:"
msgstr "视口颜色"


msgid "Projection:"
msgstr "投射模式:"


msgid "Blend:"
msgstr "混合:"


msgid "Adjust:"
msgstr "调整:"


msgid "Thickness:"
msgstr "厚度:"


msgid "Subdivision"
msgstr "细分"


msgid "%s AA"
msgstr "%s AA"


msgid "Samples:"
msgstr "采样:"


msgid "AA Samples:"
msgstr "抗锯齿采样:"


msgid "Mesh Light"
msgstr "网格灯光"


msgid "Not supported, interpreted as sun lamp"
msgstr "不支持此类型, 将被视为阳光光源"


msgid "Extrusion"
msgstr "挤出"


msgid "Ray Distance"
msgstr "光线距离"


msgid "Curve subdivisions"
msgstr "曲线细分"


msgctxt "Operator"
msgid "Assign"
msgstr "指定"


msgctxt "Operator"
msgid "Deselect"
msgstr "取消选择"


msgid "Type:"
msgstr "类型:"


msgid "Cameras & Markers (.py)"
msgstr "摄像机 & 标记数据 (.py)"


msgid "Unable to parse XML, %s:%s for file %r"
msgstr "无法解析 XML, %s:%s 针对文件 %r"


msgid "Object %r can't be written into a 3DS file"
msgstr "无法将物体 %r 写为 3DS 文件"


msgid "Couldn't open file %r"
msgstr "无法打开文件 %r"


msgid "Group '%s' not found"
msgstr "未能找到组 '%s'"


msgid "No grease pencil layer found"
msgstr "未找到蜡笔层"


msgid "Group %r not found"
msgstr "未能找到组 %r"


msgid "Report is out of date, re-run check"
msgstr "报告已过期, 请重新执行检查"


msgid "Statistics:"
msgstr "统计信息:"


msgctxt "Operator"
msgid "Volume"
msgstr "体积"


msgctxt "Operator"
msgid "Area"
msgstr "区域"


msgid "Checks:"
msgstr "检查结果:"


msgctxt "Operator"
msgid "Solid"
msgstr "实体"


msgctxt "Operator"
msgid "Intersections"
msgstr "交集"


msgctxt "Operator"
msgid "Degenerate"
msgstr "回退"


msgctxt "Operator"
msgid "Distorted"
msgstr "已畸变"


msgctxt "Operator"
msgid "Thickness"
msgstr "厚度"


msgctxt "Operator"
msgid "Edge Sharp"
msgstr "锐边"


msgctxt "Operator"
msgid "Overhang"
msgstr "悬垂"


msgctxt "Operator"
msgid "Check All"
msgstr "检查全部"


msgid "Cleanup:"
msgstr "清理:"


msgctxt "Operator"
msgid "Isolated"
msgstr "孤立项"


msgid "Scale To:"
msgstr "缩放到:"


msgctxt "Operator"
msgid "Bounds"
msgstr "边界"


msgid "Export Path:"
msgstr "导入路径:"


msgctxt "Operator"
msgid "Export"
msgstr "导出"


msgid "Output:"
msgstr "输出:"


msgid "Demo Mode:"
msgstr "形变模式"


msgid "No configuration found with text or file: %s. Run File -> Demo Mode Setup"
msgstr "未能找到配置文本或文件: %s. 运行\"文件\" -> \"演示模式设置\""


msgid "Save to PO File"
msgstr "保存为 PO 文件"


msgid "Rebuild MO File"
msgstr "重建 MO 文件"


msgid "Erase Local MO files"
msgstr "擦除本地 MO 文件"


msgid "Looks like you did not invoke this operator first!"
msgstr "似乎尚未先行调用此操作项!"


msgid "    RNA Path: bpy.types."
msgstr "    RNA 路径: bpy.types."


msgid "    RNA Context: "
msgstr "    RNA 环境: "


msgid "Labels:"
msgstr "标签:"


msgid "Tool Tips:"
msgstr "工具提示:"


msgid "Button Label:"
msgstr "按钮标签:"


msgid "RNA Label:"
msgstr "RNA 标签:"


msgid "Enum Item Label:"
msgstr "列举型条目标签:"


msgid "Button Tip:"
msgstr "按钮提示:"


msgid "RNA Tip:"
msgstr "RNA 提示:"


msgid "Enum Item Tip:"
msgstr "列矩形条目提示:"


msgid "Could not write to po file ({})"
msgstr "无法写入 po 文件 ({})"


msgctxt "Operator"
msgid "Save Persistent To..."
msgstr "稳固结果的保存路径"


msgctxt "Operator"
msgid "Load Persistent From..."
msgstr "稳固结果的读取路径"


msgctxt "Operator"
msgid "Load"
msgstr "加载"


msgid "Info written to {} text datablock!"
msgstr "信息写入 {} 文本数据块!"


msgid "Message extraction process failed!"
msgstr "词条提取过程失败!"


msgid "Could not init languages data!"
msgstr "无法初始化语言数据!"


msgctxt "Operator"
msgid "Reset Settings"
msgstr "保存用户设置"


msgctxt "Operator"
msgid "Deselect All"
msgstr "全选 / 取消全选"


msgctxt "Operator"
msgid "Update Branches"
msgstr "更新分支"


msgctxt "Operator"
msgid "Update Trunk"
msgstr "更新主干"


msgctxt "Operator"
msgid "Statistics"
msgstr "t统计信息"


msgctxt "Operator"
msgid "Export PO..."
msgstr "导出 PO..."


msgctxt "Operator"
msgid "Import PO..."
msgstr "导入 PO..."


msgctxt "Operator"
msgid "Invert Selection"
msgstr "反选"


msgid "[{}]: \"{}\" ({})"
msgstr "[{}]: \"{}\" ({})"


msgctxt "Operator"
msgid "Add"
msgstr "添加"


msgctxt "Operator"
msgid "Edit"
msgstr "编辑"


msgid "API Defined"
msgstr "定义的API"


msgid "Display Range:"
msgstr "显示范围:"


msgid "Show:"
msgstr "显示:"


msgid "Frame Numbers"
msgstr "帧序号"


msgid "Keyframe Numbers"
msgstr "关键帧序号"


msgid "Display:"
msgstr "显示:"


msgid "Selected Only"
msgstr "仅显示所选骨骼的重影"


msgid "Before"
msgstr "前显帧数"


msgid "After"
msgstr "后显帧数"


msgid "Cache for Bone:"
msgstr "骨骼的缓存名称:"


msgid "Cache:"
msgstr "缓存:"


msgid "Nothing to show yet..."
msgstr "无可显示的内容..."


msgid "+ Non-Grouped Keyframes"
msgstr "扩展至非群组关键帧"


msgctxt "Operator"
msgid "Update Paths"
msgstr "更新路径"


msgctxt "Operator"
msgid "Calculate..."
msgstr "计算..."


msgid "Location:"
msgstr "位置:"


msgid "Rotation:"
msgstr "旋转:"


msgid "Scale:"
msgstr "缩放:"


msgid "To:"
msgstr "至:"


msgid "Axis Ref:"
msgstr "轴参照:"


msgid "Lock:"
msgstr "锁定:"


msgctxt "Operator"
msgid "Animate Path"
msgstr "动画路径"


msgid "Forward:"
msgstr "前进:"


msgid "Convert:"
msgstr "转换:"


msgid "Free:"
msgstr "自由:"


msgid "From Target:"
msgstr "从目标:"


msgid "To Action:"
msgstr "到动作:"


msgid "Target Range:"
msgstr "目标范围:"


msgid "Action Range:"
msgstr "动作范围:"


msgid "Clamp Region:"
msgstr "限定范围:"


msgid "Volume Min"
msgstr "最小值"


msgid "Volume Max"
msgstr "最大值"


msgid "Plane:"
msgstr "平面:"


msgid "Min/Max:"
msgstr "最小 / 最大"


msgid "Linked Collision"
msgstr "链接碰撞"


msgid "Display Pivot"
msgstr "显示轴心"


msgid "Pivot:"
msgstr "轴心:"


msgid "Axis:"
msgstr "轴:"


msgid "Main Axis:"
msgstr "主轴"


msgid "Extrapolate"
msgstr "延伸"


msgid "Source:"
msgstr "源:"


msgid "X:"
msgstr "X:"


msgid "Y:"
msgstr "Y:"


msgid "Z:"
msgstr "Z:"


msgid "Source to Destination Mapping:"
msgstr "源至目标的映射模式:"


msgid " %s    X"
msgstr " %s    X"


msgid " %s    Y"
msgstr " %s    Y"


msgid " %s    Z"
msgstr " %s    Z"


msgid "Destination:"
msgstr "目的:"


msgid "Spline Fitting:"
msgstr "样条修正:"


msgid "Chain Scaling:"
msgstr "链比例:"


msgid "Pivot When"
msgstr "轴心条件"


msgid "Blender 2.6 doesn't support python constraints yet"
msgstr "Blender 2.6 尚未支持 Python 约束"


msgctxt "Operator"
msgid "Add Bone Constraint"
msgstr "添加骨骼约束"


msgid "Space:"
msgstr "空格键:"


msgid "Weight:"
msgstr "权重:"


msgid "Limits:"
msgstr "限制:"


msgid "Angle X"
msgstr "X 向角度"


msgid "Angle Y"
msgstr "Y 向角度"


msgid "Angle Z"
msgstr "Z 向角度"


msgid "Pivot Offset"
msgstr "轴心偏移"


msgctxt "Operator"
msgid "Add Object Constraint"
msgstr "添加物体约束"


msgid "Relative Pivot Point"
msgstr "相对轴心点"


msgid "Absolute Pivot Point"
msgstr "绝对轴心点"


msgid "Head/Tail:"
msgstr "头 / 尾"


msgid "Layers:"
msgstr "层:"


msgid "Protected Layers:"
msgstr "受保护层"


msgid "Names"
msgstr "名称"


msgid "Axes"
msgstr "轴向"


msgid "Shapes"
msgstr "形变"


msgid "Delay Refresh"
msgstr "延迟刷新"


msgctxt "Operator"
msgid "Remove"
msgstr "移除"


msgid "Deform:"
msgstr "形变:"


msgid "Reiteration:"
msgstr "重复:"


msgid "Eps"
msgstr "Eps"


msgid "Roll:"
msgstr "扭转:"


msgid "Parent:"
msgstr "父级:"


msgid "Stretch:"
msgstr "伸展:"


msgid "Envelope:"
msgstr "骨骼封套:"


msgid "Bone Group:"
msgstr "骨骼组:"


msgid "Object Children:"
msgstr "子物体:"


msgid "Control Rotation"
msgstr "旋转控制"


msgid "Custom Shape:"
msgstr "自定义形状:"


msgid "Shift:"
msgstr "切移:"


msgid "Clipping:"
msgstr "覆盖范围:"


msgid "Sensor:"
msgstr "传感器:"


msgid "Passepartout"
msgstr "外边框"


msgid "Resolution:"
msgstr "分辨率:"


msgid "Preview U"
msgstr "U 向预览"


msgid "Render U"
msgstr "U 向渲染"


msgid "Modification:"
msgstr "修改:"


msgid "Taper Object:"
msgstr "锥化物体:"


msgid "Bevel:"
msgstr "倒角:"


msgid "Bevel Object:"
msgstr "倒角物体:"


msgid "Regular"
msgstr "常规字体"


msgid "Bold & Italic"
msgstr "粗体&斜体"


msgid "Object Font:"
msgstr "物体字形:"


msgid "Text on Curve:"
msgstr "曲线路径文本:"


msgid "Underline:"
msgstr "下划线:"


msgid "Character:"
msgstr "字符:"


msgid "Spacing:"
msgstr "字间:"


msgid "Letter"
msgstr "字符框"


msgid "Word"
msgstr "词"


msgid "Offset:"
msgstr "偏移:"


msgid "Twisting:"
msgstr "扭曲"


msgid "Preview V"
msgstr "V 向预览"


msgid "Render V"
msgstr "V 向渲染"


msgid "Fill:"
msgstr "填充:"


msgid "Bevel Factor:"
msgstr "倒角范围:"


msgid "Cyclic:"
msgstr "循环"


msgid "Dimensions:"
msgstr "边界尺寸:"


msgid "Bezier:"
msgstr "贝塞尔:"


msgid "Endpoint:"
msgstr "端点:"


msgid "Order:"
msgstr "次序:"


msgid "Interpolation:"
msgstr "插值类型:"


msgid "This Layer Only"
msgstr "仅当前层"


msgid "Blending:"
msgstr "混合:"


msgid "Color Space:"
msgstr "色彩空间:"


msgid "Horizon:"
msgstr "视平线:"


msgid "Sun:"
msgstr "太阳:"


msgid "Back Light"
msgstr "背景光"


msgid "Intensity:"
msgstr "光强度"


msgid "Sun"
msgstr "日光"


msgid "Scattering:"
msgstr "散射:"


msgid "Inscattering"
msgstr "内散射"


msgid "Extinction"
msgstr "消逝"


msgid "Falloff:"
msgstr "衰减:"


msgid "Form factor sampling:"
msgstr "构形系数采样:"


msgid "Sampling:"
msgstr "采样:"


msgid "Attenuation Factors:"
msgstr "衰减系数:"


msgid "Soft Size"
msgstr "柔影尺寸"


msgid "Buffer Type:"
msgstr "缓冲区类型:"


msgid " Clip End"
msgstr "结束点"


msgid "Samples X"
msgstr "X 向采样"


msgid "Samples Y"
msgstr "Y 向采样"


msgid "Filter Type:"
msgstr "过滤类型:"


msgid "Sample Buffers:"
msgstr "缓冲区采样:"


msgctxt "Operator"
msgid "Sort by Name"
msgstr "名称排序"


msgctxt "Operator"
msgid "Mirror Vertex Group (Topology)"
msgstr "镜像顶点组(拓扑)"


msgctxt "Operator"
msgid "Remove from All Groups"
msgstr "移除全部租"


msgctxt "Operator"
msgid "Clear Active Group"
msgstr "清除激活组"


msgctxt "Operator"
msgid "Delete All Groups"
msgstr "删除全部组"


msgctxt "Operator"
msgid "Lock All"
msgstr "全部锁定"


msgctxt "Operator"
msgid "UnLock All"
msgstr "全部解锁"


msgctxt "Operator"
msgid "Lock Invert All"
msgstr "反转全部锁定 / 解锁状态"


msgctxt "Operator"
msgid "New Shape From Mix"
msgstr "混合后的新形变"


msgctxt "Operator"
msgid "Move To Bottom"
msgstr "到底部"


msgid "Range:"
msgstr "范围:"


msgid "Update:"
msgstr "更新:"


msgid "Size:"
msgstr "尺寸:"


msgid "Object:"
msgstr "物体:"


msgid "Bind To:"
msgstr "绑定到:"


msgid "Bone Envelopes"
msgstr "骨骼封套"


msgid "First Last"
msgstr "始末"


msgid "Limit Method:"
msgstr "限定方式:"


msgid "Width Method:"
msgstr "边长方式:"


msgid "Operation:"
msgstr "操作:"


msgid "Evaluation:"
msgstr "解算:"


msgid "Time Mapping:"
msgstr "时间映射:"


msgid "Axis Mapping:"
msgstr "轴向映射:"


msgid "Forward/Up Axis:"
msgstr "前 / 上轴:"


msgid "Flip Axis:"
msgstr "翻转轴:"


msgid "Cast Type:"
msgstr "铸造类型:"


msgid "Vertex Group:"
msgstr "顶点组:"


msgid "Control Object:"
msgstr "控制物体:"


msgid "Settings are inside the Physics tab"
msgstr "物理内的设置"


msgid "Deformation Axis:"
msgstr "形变轴:"


msgid "Texture:"
msgstr "纹理:"


msgid "Direction:"
msgstr "方向:"


msgid "Texture Coordinates:"
msgstr "贴图坐标系:"


msgid "Sharp Edges"
msgstr "锐边"


msgid "Vertex group:"
msgstr "顶点组:"


msgid "Anchors Vertex Group:"
msgstr "锚点顶点组"


msgctxt "Operator"
msgid "Unbind"
msgstr "解绑"


msgctxt "Operator"
msgid "Bind"
msgstr "绑定"


msgid "Lambda:"
msgstr "Lambda 系数:"


msgid "Mode:"
msgstr "模式:"


msgid "Options:"
msgstr "选项:"


msgid "Clipping"
msgstr "范围限制"


msgid "Textures:"
msgstr "纹理:"


msgid "Mirror Object:"
msgstr "镜像物体:"


msgctxt "Operator"
msgid "Delete Higher"
msgstr "删除较高级"


msgctxt "Operator"
msgid "Reshape"
msgstr "重构外形"


msgctxt "Operator"
msgid "Apply Base"
msgstr "应用到基型"


msgid "Waves:"
msgstr "波浪:"


msgid "Alignment"
msgstr "对齐"


msgid "Coverage"
msgstr "范围"


msgid "Foam Data Layer Name:"
msgstr "水沫数据层名称:"


msgid "Cache path:"
msgstr "缓存路径:"


msgid "Create From:"
msgstr "创建自:"


msgid "Show Particles When:"
msgstr "何时显示粒子:"


msgid "Create Along Paths"
msgstr "沿路径创建"


msgid "Settings can be found inside the Particle context"
msgstr "粒子的内部设置"


msgid "AxisOb"
msgstr "轴物体"


msgid "Target:"
msgstr "目标:"


msgid "Crease:"
msgstr "折痕:"


msgid "Outer"
msgstr "外表面"


msgid "Rim"
msgstr "框"


msgid "Material Index Offset:"
msgstr "材质索引偏移"


msgid "Image:"
msgstr "图像:"


msgid "UV Map:"
msgstr " UV 贴图:"


msgid "Aspect X"
msgstr "X 方向的纵横比"


msgid "Aspect Y"
msgstr "Y 方向的纵横比"


msgid "From:"
msgstr "从:"


msgid "Motion:"
msgstr "动作:"


msgid "Time:"
msgstr "时间:"


msgid "Life"
msgstr "生命周期"


msgid "Position:"
msgstr "位置:"


msgid "Influence/Mask Options:"
msgstr "影响 / 遮罩选项:"


msgid "Global Influence:"
msgstr "全局影响:"


msgid "Default Weight:"
msgstr "默认权重:"


msgid "Vertex Group A:"
msgstr "顶点组 A:"


msgid "Default Weight A:"
msgstr "默认权重 A:"


msgid "Mix Mode:"
msgstr "混合模式:"


msgid "Vertex Group B:"
msgstr "顶点组 B:"


msgid "Default Weight B:"
msgstr "默认权重 B:"


msgid "Mix Set:"
msgstr "最小设定:"


msgid "Target Object:"
msgstr "目标物体:"


msgid "Distance:"
msgstr "距离:"


msgctxt "Operator"
msgid "Create Armature"
msgstr "创建骨架"


msgid "Selected Vertices:"
msgstr "选择的顶点"


msgctxt "Operator"
msgid "Mark Root"
msgstr "标记根点"


msgctxt "Operator"
msgid "Equalize Radii"
msgstr "均化半径"


msgid "Symmetry Axes:"
msgstr "对称轴"


msgid "Ngon Method:"
msgstr "Ngon方法:"


msgid "UV Axis:"
msgstr "UV 轴:"


msgid "Crease Edges"
msgstr "折痕边"


msgid "Crease Weight"
msgstr "折痕权重"


msgid "Relative Thickness"
msgstr "相对厚度"


msgid "Replace Original"
msgstr "替换原物体"


msgid "Bone:"
msgstr "骨骼:"


msgctxt "Operator"
msgid "Recenter"
msgstr "重新指定中心"


msgid "Armature:"
msgstr "骨架:"


msgctxt "Operator"
msgid "Pack External"
msgstr "打包外部文件"


msgctxt "Operator"
msgid "Save External..."
msgstr "保存外部文件..."


msgid "Built without OceanSim modifier"
msgstr "不使用洋面修改器进行构建"


msgid "Cull Faces:"
msgstr "剔除面:"


msgid "Render:"
msgstr "渲染:"


msgid "Subdivisions:"
msgstr "细分:"


msgid "Vertex Group Mask:"
msgstr "顶点组遮罩:"


msgid "Texture Mask:"
msgstr "贴图遮罩:"


msgctxt "Operator"
msgid "Mark Loose"
msgstr "标记松散点"


msgctxt "Operator"
msgid "Clear Loose"
msgstr "清除松散点"


msgctxt "Operator"
msgid "Free Bake"
msgstr "释放烘培"


msgid "Use Channel:"
msgstr "使用通道:"


msgid "Angle:"
msgstr "角度:"


msgid "Line Thickness:"
msgstr "线条宽度:"


msgid "Control mode"
msgstr "控制模式"


msgid "Edge Detection Options:"
msgstr "边缘检测选项:"


msgid "Style modules:"
msgstr "样式模块:"


msgid "Selection By:"
msgstr "选取依据:"


msgid "Edge Types"
msgstr "边型"


msgid "Face Marks"
msgstr "面遮罩"


msgid "Image Border"
msgstr "图像边界"


msgid "Chaining:"
msgstr "链连:"


msgid "Splitting:"
msgstr "拆分:"


msgid "D1"
msgstr "D1"


msgid "G1"
msgstr "G1"


msgid "D2"
msgstr "D2"


msgid "G2"
msgstr "G2"


msgid "D3"
msgstr "D3"


msgid "G3"
msgstr "G3"


msgid "Sorting:"
msgstr "排序:"


msgid "Selection:"
msgstr "选中项:"


msgid "Caps:"
msgstr "端点样式:"


msgid "Dashed Line:"
msgstr "虚线:"


msgid "Visibility:"
msgstr "可见性:"


msgid "Edge Types:"
msgstr "边型:"


msgid "Face Marks:"
msgstr "面标记:"


msgid "Group:"
msgstr "群组:"


msgid "Base Color:"
msgstr "基础色:"


msgid "Modifiers:"
msgstr "修改器:"


msgid "Base Transparency:"
msgstr "基线透明度:"


msgid "Base Thickness:"
msgstr "基线宽度:"


msgid "Spacing Along Stroke"
msgstr "沿笔触的间隔"


msgctxt "Operator"
msgid "Start"
msgstr "开始"


msgid "Quality:"
msgstr "品质:"


msgid "Bit Depth"
msgstr "比特深度"


msgid "Refresh Rate"
msgstr "刷新率"


msgid "Exit Key"
msgstr "退出键"


msgid "Animation Frame Rate"
msgstr "动画帧速率"


msgid "Debug Properties"
msgstr "调试属性"


msgid "Framerate and Profile"
msgstr "帧率和属性"


msgid "Physics Visualization"
msgstr "物理可视化"


msgid "Mouse Cursor"
msgstr "鼠标光标"


msgid "Framing:"
msgstr "帧:"


msgid "Rasterization:"
msgstr "光栅化:"


msgid "Agent:"
msgstr "代理:"


msgid "Region:"
msgstr "区域:"


msgid "Polygonization:"
msgstr "多边形化:"


msgid "Detail Mesh:"
msgstr "网格细节:"


msgid "Minimum Intensity"
msgstr "最小强度"


msgid "Bleed Bias"
msgstr "出血偏移量"


msgctxt "Operator"
msgid "Set By Name"
msgstr "按名称排序"


msgctxt "Operator"
msgid "Generate"
msgstr "生成"


msgctxt "Operator"
msgid "Clear All"
msgstr "清除全部"


msgid "Lock Rotation:"
msgstr "锁定旋转:"


msgid "Lights"
msgstr "灯光"


msgid "Shaders"
msgstr "着色器"


msgid "Ramps"
msgstr "渐变"


msgid "Extra Textures"
msgstr "外置纹理"


msgid "Physics Steps:"
msgstr "物理步长:"


msgid "Substeps"
msgstr "子步长"


msgid "Logic Steps:"
msgstr "逻辑步长:"


msgid "Physics Deactivation:"
msgstr "物理失效:"


msgid "Linear Threshold"
msgstr "线性阈值"


msgid "Angular Threshold"
msgstr "角度阈值"


msgid "Occlusion Culling"
msgstr "剔除遮挡面"


msgid "Attributes:"
msgstr "属性"


msgid "Damping:"
msgstr "阻尼:"


msgid "Lock Translation:"
msgstr "锁定移动:"


msgid "Bending Constraints"
msgstr "弯曲约束"


msgid "Cluster Collision:"
msgstr "集群碰撞:"


msgid "Dome Type"
msgstr "半球类型"


msgid "Detect Actors"
msgstr "探测演员"


msgid "Draw:"
msgstr "视图显示:"


msgid "Continuous Drawing"
msgstr "持续拖拽"


msgid "Edit:"
msgstr "编辑"


msgctxt "Operator"
msgid "Flip Direction"
msgstr "反转方向"


msgid "Active Layer:      "
msgstr "激活层"


msgctxt "Operator"
msgid "Convert..."
msgstr "转换"


msgctxt "Operator"
msgid "Selection to Grid"
msgstr "选中项 -> 栅格点"


msgctxt "Operator"
msgid "Cursor to Selected"
msgstr "游标 -> 选中项"


msgctxt "Operator"
msgid "Cursor to Center"
msgstr "游标 -> 中心点"


msgctxt "Operator"
msgid "Cursor to Grid"
msgstr "游标 -> 栅格点"


msgctxt "Operator"
msgid "Show All"
msgstr "显示全部"


msgid "Stroke:"
msgstr "笔触"


msgid "Proportional Edit:"
msgstr "衰减编辑"


msgctxt "Operator"
msgid "Draw"
msgstr "自由线"


msgctxt "Operator"
msgid "Erase"
msgstr "擦除"


msgctxt "Operator"
msgid "Line"
msgstr "直线"


msgctxt "Operator"
msgid "Poly"
msgstr "多段线"


msgid "Data Source:"
msgstr "绘制源"


msgid "Tools:"
msgstr "工具"


msgid "Select:"
msgstr "选择"


msgctxt "Operator"
msgid "Scale"
msgstr "缩放"


msgctxt "Operator"
msgid "Straight Lines"
msgstr "绘制直线"


msgctxt "Operator"
msgid "Eraser"
msgstr "橡皮擦"


msgctxt "Operator"
msgid "Selection to Cursor"
msgstr "选中项 -> 游标"


msgctxt "Operator"
msgid "Selection to Cursor (Offset)"
msgstr "选中项 -> 游标 (偏移)"


msgctxt "Operator"
msgid "Settings..."
msgstr "设置"


msgctxt "Operator"
msgid "Select Inverse"
msgstr "反选"


msgctxt "Operator"
msgid "Delete..."
msgstr "删除..."


msgid "Transform:"
msgstr "变换操作:"


msgid "Spline:"
msgstr "样条:"


msgid "Parenting:"
msgstr "父级:"


msgctxt "Operator"
msgid "Parent"
msgstr "父级"


msgid "Animation:"
msgstr "动画:"


msgctxt "Operator"
msgid "Insert Key"
msgstr "插入帧"


msgctxt "Operator"
msgid "Clear Key"
msgstr "清除帧"


msgctxt "Operator"
msgid "Show Hidden"
msgstr "恢复显示已隐藏项"


msgid "Holes"
msgstr "孔洞"


msgctxt "Operator"
msgid "Scale Feather"
msgstr "缩放羽化"


msgctxt "Operator"
msgid "Hide Unselected"
msgstr "隐藏未选项"


msgctxt "Operator"
msgid "Inverse"
msgstr "反选"


msgid "Track:"
msgstr "轨迹:"


msgid "Cast Only"
msgstr "仅投射阴影"


msgid "Casting Alpha"
msgstr "投射 Alpha"


msgid "Max Dist"
msgstr "最大距离"


msgid "Fade To:"
msgstr "淡入至:"


msgid "Gloss:"
msgstr "光泽度"


msgid "Anisotropic"
msgstr "各向异性过滤"


msgid "RGB Radius"
msgstr "RGB 范围"


msgid "Scattering Weight:"
msgstr "散射权重:"


msgid "Boost"
msgstr "耀光促动"


msgid "Subflares"
msgstr "子耀斑"


msgid "Subsize"
msgstr "子尺寸"


msgid "Alpha Blend:"
msgstr "Alpha 混合:"


msgid "Face Orientation:"
msgstr "面朝向:"


msgid "Force Field:"
msgstr "力场区域:"


msgid "Shading:"
msgstr "着色方式:"


msgid "Surface diffuse:"
msgstr "表面漫射:"


msgid "Light Group:"
msgstr "灯光组:"


msgid "Receive"
msgstr "接受"


msgid "Receive Transparent"
msgstr "接受透明阴影"


msgid "Shadows Only"
msgstr "仅阴影"


msgid "Auto Ray Bias"
msgstr "自动光线偏移量"


msgid "Ray Bias"
msgstr "光线偏移量"


msgid "Buffer Bias"
msgstr "阴影缓冲偏移量"


msgid "Step Calculation:"
msgstr "计算步长:"


msgid "Light Cache Enabled"
msgstr "开启光照缓存"


msgid "Node %s"
msgstr "节点 %s"


msgid "No material node selected"
msgstr "无选择的材质材质"


msgid "Node <none>"
msgstr "节点 <无>"


msgid "Tracking Axes:"
msgstr "跟踪坐标轴:"


msgid "Maximum Dupli Draw Type:"
msgstr "最大双屏显示类型:"


msgid "Maximum Draw Type:"
msgstr "最大显示类型:"


msgid "Object Color:"
msgstr "物体颜色:"


msgid "Not for Axis-Angle"
msgstr "非坐标角度"


msgid "Dupli Visibility"
msgstr "副本可见性"


msgid "Brush Mapping:"
msgstr "笔刷映射:"


msgid "Mask Mapping:"
msgstr "轴向映射:"


msgid "Unified Settings:"
msgstr "统一设置:"


msgid "Sample Bias:"
msgstr "采样偏移量"


msgid "Mask Value"
msgstr "遮罩值"


msgid "Background Color"
msgstr "背景色"


msgid "Clone from image/UV map"
msgstr "从图像/ UV 贴图克隆"


msgid "Source Clone Image"
msgstr "图像克隆源"


msgid "Source Clone UV Map"
msgstr "UV 贴图克隆源"


msgid "Emit From:"
msgstr "发射源:"


msgid "Structure"
msgstr "结构"


msgid "Pinning"
msgstr "钉"


msgid "Emitter Geometry:"
msgstr "发射体几何数据:"


msgid "Emitter Object:"
msgstr "发射体物体数据:"


msgid "Other:"
msgstr "其他:"


msgid "Initial Orientation:"
msgstr "初始朝向:"


msgid "Color:"
msgstr "颜色:"


msgid "Effects:"
msgstr "效果:"


msgid "Kink:"
msgstr "纠缠"


msgid "Type 1:"
msgstr "类型 1:"


msgid "Type 2:"
msgstr "类型 2:"


msgid "Roughness 1"
msgstr "表面糙度 1"


msgid "Roughness 2"
msgstr "表面糙度 2"


msgid "Roughness End"
msgstr "表面糙度末端"


msgid "Not available in the Game Engine"
msgstr "不适用于游戏引擎"


msgctxt "Operator"
msgid "New"
msgstr "新建"


msgid "Angular Velocity:"
msgstr "角速度"


msgid "Multiply mass with size"
msgstr "按大小定质量"


msgid "Forces:"
msgstr "力场:"


msgid "Integration:"
msgstr "集成:"


msgid "Roundness"
msgstr "圆度"


msgid "Roughness:"
msgstr "糙度:"


msgid "Endpoint"
msgstr "端点"


msgid "Settings used for fluid"
msgstr "流体设置"


msgid "Particles/Face"
msgstr "粒子 / 面"


msgid "Jittering Amount"
msgstr "抖动数量"


msgid "Fluid properties:"
msgstr "流体属性:"


msgid "Advanced:"
msgstr "高级:"


msgid "Keys:"
msgstr "关键体:"


msgid "Relations:"
msgstr "关系:"


msgid "Timing:"
msgstr "时间线:"


msgid "Length in frames"
msgstr "帧长度"


msgid "Parting not"
msgstr "分界例外"


msgid "available with"
msgstr "有效伴项"


msgid "virtual parents"
msgstr "虚拟父级"


msgid "Parting"
msgstr "分界"


msgid "%d fluid particles for this frame"
msgstr "此帧包含 %d 个液体粒子"


msgctxt "Operator"
msgid "Free Edit"
msgstr "清除编辑结果"


msgid "Spacing: %g"
msgstr "间隔: %g"


msgid "Use Timing"
msgstr "使用时间"


msgid "Battle:"
msgstr "战场:"


msgid "Misc:"
msgstr "杂项:"


msgid "Fluid interaction:"
msgstr "流体集成:"


msgid "Display percentage makes dynamics inaccurate without baking!"
msgstr "在非烘培情况下非精确仿真效果的显示百分比"


msgid "Springs:"
msgstr "弹性:"


msgid "Not yet functional"
msgstr "开发中"


msgid "Align:"
msgstr "对齐:"


msgid "Tilt:"
msgstr "倾斜:"


msgid "Split UVs:"
msgstr "拆分 UV:"


msgid "Number of splits"
msgstr "切割数"


msgid "Animate:"
msgstr "动画:"


msgid "Velocity Scale:"
msgstr "速度比:"


msgid "Presets:"
msgstr "预设:"


msgid "Speed:"
msgstr "速度:"


msgid "Structural"
msgstr "结构"


msgid "Air"
msgstr "空气"


msgid "Repel"
msgstr "消除"


msgid "Repel Distance"
msgstr "消除间隔"


msgid "Structural Stiffness:"
msgstr "结构刚度"


msgid "Bending Stiffness:"
msgstr "抗弯刚性"


msgid "Sewing Force"
msgstr "缝合力"


msgid "Shrinking:"
msgstr "收缩:"


msgid "Rest Shape Key:"
msgstr "重置形态键:"


msgid "Effect point:"
msgstr "特效片段:"


msgid "Collision:"
msgstr "碰撞:"


msgid "Enable physics for:"
msgstr "为开启物理计算:"


msgid "Index Number:"
msgstr "目录号:"


msgid "File Path:"
msgstr "文件路径:"


msgctxt "Operator"
msgid "Current Cache to Bake"
msgstr "当前烘焙缓存"


msgctxt "Operator"
msgid "Free All Bakes"
msgstr "清除所有烘培"


msgctxt "Operator"
msgid "Force Field"
msgstr "力场"


msgid "Use Lib Path"
msgstr "使用库路径"


msgid "Compression:"
msgstr "压缩:"


msgctxt "Operator"
msgid "Calculate To Frame"
msgstr "计算至帧"


msgctxt "Operator"
msgid "Bake All Dynamics"
msgstr "烘焙所有动力学解算结果"


msgctxt "Operator"
msgid "Update All To Frame"
msgstr "全部更新到帧"


msgid "Cache is disabled until the file is saved"
msgstr "保存工程后才开启缓存"


msgid "Dry:"
msgstr "干化:"


msgctxt "Operator"
msgid "Bake Image Sequence"
msgstr "烘焙图像序列"


msgid "Paint Distance"
msgstr "绘画间隔"


msgid "Fade:"
msgstr "淡出:"


msgid "Dissolve:"
msgstr "消融:"


msgid "Paintmap layer"
msgstr "涂料映射层"


msgid "Wetmap layer"
msgstr "湿度映射层"


msgid "Paintmaps:"
msgstr "涂料映射:"


msgid "Wetmaps:"
msgstr "湿度映射:"


msgid "Filename:"
msgstr "文件名:"


msgid "Surface Movement:"
msgstr "表面运动:"


msgid "Particle effect:"
msgstr "粒子效果:"


msgid "Use Particle's Radius"
msgstr "使用粒子的半径"


msgid "Smooth radius"
msgstr "平滑半径"


msgctxt "Operator"
msgid "Add Canvas"
msgstr "添加画布"


msgctxt "Operator"
msgid "Remove Canvas"
msgstr "移除画布"


msgid "Frames:"
msgstr "帧:"


msgid "Wetness"
msgstr "湿度"


msgid "Displace Type"
msgstr "置换类型"


msgid "Color Layer"
msgstr "颜色层"


msgid "Wave Clamp"
msgstr "波形限定"


msgid "Shape:"
msgstr "外形:"


msgid "Particle:"
msgstr "粒子:"


msgid "Particle Damping:"
msgstr "粒子阻尼:"


msgid "Particle Friction:"
msgstr "粒子摩擦:"


msgid "Soft Body and Cloth:"
msgstr "软体和布料:"


msgid "Soft Body Damping:"
msgstr "软体阻尼:"


msgid "Force Fields:"
msgstr "力场:"


msgid "Clumping:"
msgstr "簇集:"


msgid "Angular:"
msgstr "角度:"


msgid "Radial:"
msgstr "半径:"


msgid "Domain Object:"
msgstr "用作区域的对象/物体:"


msgid "Viscosity Presets:"
msgstr "速度预设:"


msgid "Optimization:"
msgstr "优化:"


msgid "Slip Type:"
msgstr "滑动类型"


msgid "Built without fluids"
msgstr "忽略流体构建"


msgctxt "Operator"
msgid "Bake (Req. Memory: %s)"
msgstr "烘培 (所需内存: %s)"


msgid "Render Display:"
msgstr "渲染显示:"


msgid "Viewport Display:"
msgstr "视图显示:"


msgid "Use Scene Gravity"
msgstr "使用场景重力"


msgid "Gravity:"
msgstr "重力:"


msgid "Use Scene Size Units"
msgstr "使用场景尺寸单位"


msgid "Meters"
msgstr "米"


msgid "Real World Size:"
msgstr "真实世界尺寸"


msgid "Volume Initialization:"
msgstr "体初始化:"


msgid "Initial Velocity:"
msgstr "初速度"


msgid "Impact:"
msgstr "影响:"


msgid "Bake (Req. Memory: %s)"
msgstr "烘培 (所需内存: %s)"


msgid "Inflow Velocity:"
msgstr "注入速度"


msgid "Influence:"
msgstr "影响:"


msgid "Attraction Force:"
msgstr "吸引力"


msgid "Velocity Force:"
msgstr "速度推力"


msgid "Surface Response:"
msgstr "表面响应:"


msgid "Bounciness"
msgstr "弹跳力"


msgid "Sensitivity:"
msgstr "敏感度:"


msgid "Deactivation:"
msgstr "失活性:"


msgid "Linear Vel"
msgstr "线速度"


msgid "Angular Vel"
msgstr "角速度"


msgid "Override Iterations"
msgstr "覆盖迭代"


msgid "Linear motor:"
msgstr "线性机动:"


msgid "Angular motor:"
msgstr "角度机动:"


msgid "Mapping:"
msgstr "映射:"


msgid "Reaction:"
msgstr "反应:"


msgid "Temperatures:"
msgstr "温度:"


msgid "Flow Sampling:"
msgstr "流采样:"


msgid "Noise Method:"
msgstr "噪音方法:"


msgid "Flow Group:"
msgstr "流组:"


msgid "Collision Group:"
msgstr "碰撞组:"


msgid "Border Collisions:"
msgstr "碰撞边框"


msgid "Behavior:"
msgstr "行为:"


msgid "Flow Source:"
msgstr "流体来源:"


msgid "Initial Values:"
msgstr "初始值:"


msgid "Particle System:"
msgstr "粒子系统:"


msgid "Simulation:"
msgstr "仿真:"


msgid "Goal Strengths:"
msgstr "目标拉伸:"


msgid "Goal Settings:"
msgstr "目标设置:"


msgid "Springs"
msgstr "弹性"


msgid "Aerodynamics:"
msgstr "空气动力学"


msgid "Collision Ball Size Calculation:"
msgstr "碰撞球尺寸计算:"


msgid "Ball:"
msgstr "碰撞球:"


msgid "Dampening"
msgstr "阻尼:"


msgid "Step Size:"
msgstr "步长尺寸:"


msgid "Auto-Step"
msgstr "自动步长"


msgid "Helpers:"
msgstr "帮助:"


msgid "Diagnostics:"
msgstr "诊断:"


msgctxt "Operator"
msgid "Audio"
msgstr "音频"


msgid "Aspect Ratio:"
msgstr "纵横比:"


msgid "Frame Range:"
msgstr "帧范围:"


msgid "Frame Rate:"
msgstr "帧率:"


msgid "Time Remapping:"
msgstr "时间映射转换:"


msgid "Old"
msgstr "原始"


msgid "Ray Tracing"
msgstr "光线追踪"


msgid "Tile Size:"
msgstr "块的大小:"


msgid "Memory:"
msgstr "内存:"


msgid "Still"
msgstr "静态"


msgid "Date"
msgstr "日期"


msgid "RenderTime"
msgstr "渲染用时"


msgid "Seq. Strip"
msgstr "剪辑序号"


msgid "Note"
msgstr "说明"


msgid "Rate:"
msgstr "码率:"


msgid "Buffer"
msgstr "缓冲区"


msgid "Mux:"
msgstr "多路复合:"


msgid "Packet Size"
msgstr "包大小"


msgctxt "Operator"
msgid "Animation"
msgstr "动画"


msgid "Instances"
msgstr "实例项"


msgid "Sequencer:"
msgstr "序列编辑器:"


msgid "Video Codec"
msgstr "视频编码"


msgid "User Scale"
msgstr "用户缩放"


msgid "Include:"
msgstr "包含项:"


msgid "Paths:"
msgstr "路径:"


msgid "Doppler"
msgstr "多普勒效应"


msgid "Format:"
msgstr "格式:"


msgid "Shadow Samples"
msgstr "阴影采样"


msgid "AO and SSS"
msgstr "AO 和 SSS"


msgid "Keyframing Settings:"
msgstr "关键帧设置:"


msgid "Array Target:"
msgstr "阵列目标:"


msgid "All Items"
msgstr "全部对象"


msgid "F-Curve Grouping:"
msgstr "函数曲线组:"


msgctxt "Operator"
msgid "Export to File"
msgstr "导出到文件"


msgid "Filter:"
msgstr "过滤器:"


msgid "RGB Multiply:"
msgstr "RGB 叠底:"


msgid "Noise:"
msgstr "噪波:"


msgid "Alpha:"
msgstr "Alpha:"


msgid "Calculate"
msgstr "计算"


msgid "Flip X/Y Axis"
msgstr "翻转 X/Y 轴向"


msgid "Crop Minimum:"
msgstr "裁剪最小值:"


msgid "Crop Maximum:"
msgstr "裁剪最大值:"


msgid "Dimension"
msgstr "尺寸规格"


msgid "Distance Metric:"
msgstr "度量空间:"


msgid "Coloring:"
msgstr "色彩:"


msgid "Feature Weights:"
msgstr "权重设定:"


msgid "Color Source:"
msgstr "色彩源:"


msgid "Noise Basis:"
msgstr "噪波基型:"


msgid "Probes"
msgstr "探针"


msgid "Eccentricity"
msgstr "偏移"


msgid "Repeat:"
msgstr "重复操作:"


msgid "Mirror:"
msgstr "镜像:"


msgid "Coordinates:"
msgstr "坐标:"


msgid "DVar"
msgstr "叠加系数"


msgid "Bump Mapping:"
msgstr "凹凸映射:"


msgid "Odd"
msgstr "怪异"


msgid "System:"
msgstr "系统:"


msgid "Specular:"
msgstr "高光:"


msgid "Geometry:"
msgstr "几何体:"


msgid "Map:"
msgstr "映射:"


msgid "Halo:"
msgstr "光晕:"


msgid "General:"
msgstr "常项:"


msgid "Physics:"
msgstr "物理:"


msgid "Hair:"
msgstr "毛发:"


msgid "Use Tips:"
msgstr "使用提示:"


msgid "Attenuation:"
msgstr "衰减:"


msgid "Only works with Approximate gather method"
msgstr "仅适用于近似采样方法"


msgctxt "Operator"
msgid "Prefetch"
msgstr "预读取"


msgid "Match:"
msgstr "匹配:"


msgctxt "Operator"
msgid "Copy From Active Track"
msgstr "从激活的轨迹中复制"


msgid "Extra Settings"
msgstr "额外设置"


msgid "Clear:"
msgstr "清空:"


msgid "Refine:"
msgstr "改善:"


msgid "Merge:"
msgstr "合并:"


msgid "Tripod"
msgstr "三脚架"


msgctxt "Operator"
msgid "Solve Camera Motion"
msgstr "摄像机运动解算"


msgctxt "Operator"
msgid "Solve Object Motion"
msgstr "物体运动解算"


msgid "B/W"
msgstr "B/W"


msgid "Optical Center:"
msgstr "光心点:"


msgctxt "Operator"
msgid "Center"
msgstr "中心"


msgid "Lens Distortion:"
msgstr "透镜变形:"


msgid "Display Stabilization"
msgstr "显示稳像"


msgid "Calibration"
msgstr "校准"


msgid "Build Original:"
msgstr "建立原始项:"


msgid "Build Undistorted:"
msgstr "建立移除变形项:"


msgctxt "Operator"
msgid "Build Proxy"
msgstr "建立代理"


msgid "Proxy render size:"
msgstr "代理的渲染尺寸:"


msgctxt "Operator"
msgid "Clear After"
msgstr "清除之后的"


msgctxt "Operator"
msgid "Clear Before"
msgstr "清除之前的"


msgctxt "Operator"
msgid "Track Frame Backwards"
msgstr "向左追踪帧"


msgctxt "Operator"
msgid "Track Backwards"
msgstr "后向追踪"


msgctxt "Operator"
msgid "Track Forwards"
msgstr "前向追踪"


msgctxt "Operator"
msgid "Track Frame Forwards"
msgstr "向右追踪帧"


msgctxt "Operator"
msgid "Show Tracks"
msgstr "显示轨迹"


msgctxt "Operator"
msgid "Floor"
msgstr "基面"


msgctxt "Operator"
msgid "Wall"
msgstr "立面"


msgctxt "Operator"
msgid "Set X Axis"
msgstr "设定 X 轴 "


msgctxt "Operator"
msgid "Set Y Axis"
msgstr "设定 Y 轴"


msgid "No active track"
msgstr "无激活的轨迹"


msgid "No active plane track"
msgstr "无激活的平面追踪"


msgid "Display Aspect Ratio:"
msgstr "显示纵横比:"


msgid "3D Markers"
msgstr "3D 标记"


msgid "Use timecode index:"
msgstr "使用时间码索引:"


msgid "Zoom %d:%d"
msgstr "缩放比 %d:%d"


msgctxt "Operator"
msgid "Set Floor"
msgstr "设定基面"


msgctxt "Operator"
msgid "Set Wall"
msgstr "设定立面"


msgctxt "Operator"
msgid "Enable Markers"
msgstr "启用标记"


msgctxt "Operator"
msgid "Disable markers"
msgstr "禁用标记"


msgctxt "Operator"
msgid "Unlock Tracks"
msgstr "轨迹解锁"


msgid "Solve error: %.4f"
msgstr "解算错误: %.4f"


msgid "Filters"
msgstr "过滤器"


msgctxt "Operator"
msgid "Autocomplete"
msgstr "自动完成"


msgctxt "Operator"
msgid "Before Current Frame"
msgstr "当前帧之前"


msgctxt "Operator"
msgid "After Current Frame"
msgstr "当前帧之后"


msgctxt "Operator"
msgid "Extrapolation Mode"
msgstr "外插模式"


msgctxt "Operator"
msgid "Move..."
msgstr "移动..."


msgctxt "Operator"
msgid "Snap"
msgstr "吸附"


msgctxt "Operator"
msgid "Keyframe Type"
msgstr "关键帧类型"


msgctxt "Operator"
msgid "Handle Type"
msgstr "控制柄类型"


msgctxt "Operator"
msgid "Interpolation Mode"
msgstr "差值模式"


msgctxt "Operator"
msgid "Border Axis Range"
msgstr "轴向框选"


msgctxt "Operator"
msgid "Columns on Selected Keys"
msgstr "所选关键帧所在列"


msgctxt "Operator"
msgid "Column on Current Frame"
msgstr "当前帧所在列"


msgctxt "Operator"
msgid "Columns on Selected Markers"
msgstr "所选标记所在列"


msgctxt "Operator"
msgid "Between Selected Markers"
msgstr "所选标记区间内"


msgctxt "Operator"
msgid "Grab/Move"
msgstr "拖拽 / 移动"


msgctxt "Operator"
msgid "Extend"
msgstr "扩展"


msgctxt "Operator"
msgid "Slide"
msgstr "滑动"


msgctxt "Operator"
msgid "Cleanup"
msgstr "清理:"


msgctxt "Operator"
msgid "Border (Include Handles)"
msgstr "框选(包括控制柄)"


msgctxt "Operator"
msgid "Easing Type"
msgstr "缓动类型"


msgctxt "Operator"
msgid "Discontinuity (Euler) Filter"
msgstr "不连续项(欧拉)过滤器"


msgctxt "Operator"
msgid "Less"
msgstr "缩减选区"


msgctxt "Operator"
msgid "More"
msgstr "扩展选区"


msgid "Unified Size"
msgstr "统一尺寸"


msgid "Unified Strength"
msgstr "统一力度"


msgctxt "Operator"
msgid "Save All Images"
msgstr "保存所有图像"


msgctxt "Operator"
msgid "Invert Image Colors"
msgstr "反转图像颜色"


msgid "Clamp:"
msgstr "限定:"


msgid "Curve:"
msgstr "曲线:"


msgid "Mask Texture:"
msgstr "遮罩贴图:"


msgid "Stroke Method:"
msgstr "绘制方式:"


msgctxt "Operator"
msgid "Render Slot Cycle Next"
msgstr "向后循环滚动渲染槽"


msgctxt "Operator"
msgid "Border Select Pinned"
msgstr "框选已钉项"


msgctxt "Operator"
msgid "Edit Externally"
msgstr "外部编辑"


msgctxt "Operator"
msgid "Invert Red Channel"
msgstr "反转红色通道"


msgctxt "Operator"
msgid "Invert Green Channel"
msgstr "反转绿色通道"


msgctxt "Operator"
msgid "Invert Blue Channel"
msgstr "反转蓝色通道"


msgctxt "Operator"
msgid "Invert Alpha Channel"
msgstr "反转 Alpha 通道"


msgctxt "Operator"
msgid "Selected to Pixels"
msgstr "选中项 -> 像素点"


msgctxt "Operator"
msgid "Selected to Cursor"
msgstr "选中项 -> 游标"


msgctxt "Operator"
msgid "Selected to Cursor (Offset)"
msgstr "选中项 -> 游标 (偏移)"


msgctxt "Operator"
msgid "Selected to Adjacent Unselected"
msgstr "选中项 -> 邻近未选项"


msgctxt "Operator"
msgid "Cursor to Pixels"
msgstr "游标 -> 像素点"


msgctxt "Operator"
msgid "Unpin"
msgstr "取消钉选"


msgctxt "Operator"
msgid "Clear Seam"
msgstr "清除缝合边"


msgctxt "Operator"
msgid "Vertex"
msgstr "顶点"


msgctxt "Operator"
msgid "Edge"
msgstr "边"


msgctxt "Operator"
msgid "Face"
msgstr "面"


msgctxt "Operator"
msgid "Island"
msgstr "孤岛"


msgid "Image*"
msgstr "图像*"


msgid "Aspect Ratio"
msgstr "纵横比"


msgid "Cursor Location:"
msgstr "游标位置:"


msgid "UVs:"
msgstr " UV 坐标:"


msgid "Edge To Edge"
msgstr "边到边"


msgid "Brush Unset"
msgstr "笔刷序号"


msgctxt "Operator"
msgid "Zoom %d:%d"
msgstr "缩放比 %d:%d"


msgctxt "Operator"
msgid "Render Slot Cycle Previous"
msgstr "向前循环滚动渲染槽"


msgctxt "Operator"
msgid "Save a Copy"
msgstr "存为副本"


msgctxt "Operator"
msgid "X Axis"
msgstr "X 轴"


msgctxt "Operator"
msgid "Y Axis"
msgstr "Y 轴"


msgctxt "Operator"
msgid "Pack As PNG"
msgstr "打包为 PNG 格式"


msgctxt "Operator"
msgid "Open..."
msgstr "打开..."


msgctxt "Operator"
msgid "Recover Auto Save..."
msgstr "恢复到自动存档文件..."


msgctxt "Operator"
msgid "Save As..."
msgstr "另存为..."


msgctxt "Operator"
msgid "User Preferences..."
msgstr "用户设置..."


msgctxt "Operator"
msgid "Link"
msgstr "关联"


msgctxt "Operator"
msgid "Append"
msgstr "追加"


msgctxt "Operator"
msgid "Quit"
msgstr "退出"


msgctxt "Operator"
msgid "Render Animation"
msgstr "渲染动画"


msgctxt "Operator"
msgid "OpenGL Render Image"
msgstr "使用 OpenGL 渲染图像"


msgctxt "Operator"
msgid "Back to Previous"
msgstr "返回前一视图"


msgctxt "Operator"
msgid "Ignore"
msgstr "忽略"


msgctxt "Operator"
msgid "Save Copy..."
msgstr "保存副本..."


msgctxt "Operator"
msgid "Collada (Default) (.dae)"
msgstr "Collada (默认) (.dae)"


msgctxt "Operator"
msgid "Render Image"
msgstr "渲染图像"


msgctxt "Operator"
msgid "OpenGL Render Animation"
msgstr "使用 OpenGL 渲染动画"


msgctxt "Operator"
msgid "Manual"
msgstr "手册"


msgctxt "Operator"
msgid "Release Log"
msgstr "版本详情"


msgctxt "Operator"
msgid "Blender Website"
msgstr "访问 Blender 网站"


msgctxt "Operator"
msgid "Developer Community"
msgstr "开发者社区"


msgctxt "Operator"
msgid "User Community"
msgstr "用户社区"


msgctxt "Operator"
msgid "Report a Bug"
msgstr "报告 Bug"


msgctxt "Operator"
msgid "Python API Reference"
msgstr "Python API 手册"


msgctxt "Operator"
msgid "Reload Trusted"
msgstr "重新加载可信的文件"


msgctxt "Operator"
msgid "Add Game Property"
msgstr "添加游戏属性"


msgctxt "Operator"
msgid "Sensor"
msgstr "触发器"


msgctxt "Operator"
msgid "Controller"
msgstr "控制器"


msgctxt "Operator"
msgid "Actuator"
msgstr "促动器"


msgid "See Text Object"
msgstr "显示文本物体"


msgctxt "Operator"
msgid "Add Text Game Property"
msgstr "添加文字游戏属性"


msgctxt "Operator"
msgid "Remove Text Game Property"
msgstr "移除文字游戏属性"


msgctxt "Operator"
msgid "Track Ordering..."
msgstr "轨道排序..."


msgctxt "Operator"
msgid "Linked Duplicate"
msgstr "关联副本"


msgctxt "Operator"
msgid "Stop Tweaking Strip Actions"
msgstr "停止调节动作段"


msgctxt "Operator"
msgid "Start Tweaking Strip Actions"
msgstr "开始调节动作段"


msgctxt "Operator"
msgid "Add Tracks Above Selected"
msgstr "在选中项的上方添加新轨"


msgctxt "Operator"
msgid "Search ..."
msgstr "搜索..."


msgctxt "Operator"
msgid "Join in new Frame"
msgstr "在新的帧中加入"


msgctxt "Operator"
msgid "Remove from Frame"
msgstr "从帧中移除"


msgctxt "Operator"
msgid "Move"
msgstr "移动"


msgctxt "Operator"
msgid "Fit"
msgstr "适配"


msgctxt "Operator"
msgid "Backdrop move"
msgstr "移动背景图"


msgctxt "Operator"
msgid "Make and Replace Links"
msgstr "生成并替换连接"


msgid "Inputs:"
msgstr "输入项:"


msgctxt "Operator"
msgid "Backdrop zoom in"
msgstr "放大背景图"


msgctxt "Operator"
msgid "Backdrop zoom out"
msgstr "缩小背景图"


msgid "No Keying Set active"
msgstr "无激活的插帧集"


msgid "Lift:"
msgstr "提升:"


msgid "Gamma:"
msgstr "伽玛:"


msgid "Gain:"
msgstr "增益:"


msgctxt "Operator"
msgid "All strips to the Left"
msgstr "所有左侧的片段"


msgctxt "Operator"
msgid "All strips to the Right"
msgstr "所有右侧的片段"


msgctxt "Operator"
msgid "Grouped"
msgstr "按组"


msgctxt "Operator"
msgid "Path/Files"
msgstr "路径 / 文件"


msgctxt "Operator"
msgid "Movie"
msgstr "影片"


msgctxt "Operator"
msgid "Image"
msgstr "图像"


msgctxt "Operator"
msgid "Sound"
msgstr "声音"


msgid "Name:"
msgstr "名称:"


msgid "Final Length: %s"
msgstr "最终长度: %s"


msgid "Playhead: %d"
msgstr "播放头: %d"


msgid "Frame Offset %d:%d"
msgstr "帧偏移 %d:%d"


msgid "Frame Still %d:%d"
msgstr "帧静态 %d:%d"


msgid "Image Offset"
msgstr "图像偏移"


msgid "Image Crop"
msgstr "图像裁切"


msgid "Trim Duration (soft):"
msgstr "剪切范围(平滑):"


msgid "Trim Duration (hard):"
msgstr "剪切范围(硬性):"


msgid "Video:"
msgstr "视频:"


msgctxt "Operator"
msgid "View all Sequences"
msgstr "查看所有序列"


msgctxt "Operator"
msgid "Fit preview in window"
msgstr "满窗口预览"


msgctxt "Operator"
msgid "Strips to the Left"
msgstr "左侧片段"


msgctxt "Operator"
msgid "Strips to the Right"
msgstr "右侧片段"


msgctxt "Operator"
msgid "Surrounding Handles"
msgstr "两端控制柄"


msgctxt "Operator"
msgid "Left Handle"
msgstr "左控制柄"


msgctxt "Operator"
msgid "Right Handle"
msgstr "右控制柄"


msgctxt "Operator"
msgid "Scene..."
msgstr "场景..."


msgctxt "Operator"
msgid "Clips..."
msgstr "剪辑..."


msgctxt "Operator"
msgid "Masks..."
msgstr "遮罩..."


msgctxt "Operator"
msgid "Subtract"
msgstr "减去"


msgctxt "Operator"
msgid "Alpha Over"
msgstr "Alpha 在上"


msgctxt "Operator"
msgid "Alpha Under"
msgstr "Alpha 在下"


msgctxt "Operator"
msgid "Cross"
msgstr "过渡"


msgctxt "Operator"
msgid "Gamma Cross"
msgstr "伽玛过渡"


msgctxt "Operator"
msgid "Gaussian Blur"
msgstr "高斯模糊"


msgctxt "Operator"
msgid "Multiply"
msgstr "相乘"


msgctxt "Operator"
msgid "Over Drop"
msgstr "向下覆盖"


msgctxt "Operator"
msgid "Wipe"
msgstr "擦除"


msgctxt "Operator"
msgid "Glow"
msgstr "辉光"


msgctxt "Operator"
msgid "Text"
msgstr "文本"


msgctxt "Operator"
msgid "Color"
msgstr "颜色"


msgctxt "Operator"
msgid "Speed Control"
msgstr "速度控制"


msgctxt "Operator"
msgid "Multicam Selector"
msgstr "多机位选择器"


msgctxt "Operator"
msgid "Adjustment Layer"
msgstr "调整层"


msgctxt "Operator"
msgid "Grab/Extend from frame"
msgstr "拖拽 / 延伸帧"


msgctxt "Operator"
msgid "Cut (hard) at frame"
msgstr "在当前帧处切割(硬性)"


msgctxt "Operator"
msgid "Cut (soft) at frame"
msgstr "在当前帧处切割(平滑)"


msgctxt "Operator"
msgid "Reload Strips and Adjust Length"
msgstr "重新加载片段并调节长度"


msgctxt "Operator"
msgid "Mute Deselected Strips"
msgstr "禁用未选中的片段"


msgid "Original Dimension: %dx%d"
msgstr "原始分辨率: %dx%d"


msgid "Path:"
msgstr "路径:"


msgid "Audio Volume"
msgstr "音量"


msgid "Original frame range: %d-%d (%d)"
msgstr "原始帧范围: %d-%d (%d)"


msgid "Tracker:"
msgstr "追踪器:"


msgid "Distortion:"
msgstr "畸变:"


msgid "Build JPEG quality"
msgstr "JEPG 生成质量"


msgid "Default fade"
msgstr "默认过渡"


msgid "File:"
msgstr "文件:"


msgctxt "Operator"
msgid "Unpack"
msgstr "解包"


msgctxt "Operator"
msgid "Pack"
msgstr "打包"


msgid "Effect fader"
msgstr "效果过渡值"


msgid "Stretch to input strip length"
msgstr "拉伸至导入片段的长度"


msgid "Frame number"
msgstr "帧序号"


msgctxt "Operator"
msgid "Find..."
msgstr "查找..."


msgctxt "Operator"
msgid "Top of File"
msgstr "文件顶部"


msgctxt "Operator"
msgid "Bottom of File"
msgstr "文件底部"


msgctxt "Operator"
msgid "One Object"
msgstr "单一物体"


msgctxt "Operator"
msgid "One Object Per Line"
msgstr "每行生成一个物体"


msgctxt "Operator"
msgid "Move line(s) up"
msgstr "将行上移"


msgctxt "Operator"
msgid "Move line(s) down"
msgstr "将行下移"


msgid "Text: External"
msgstr "文字:  外部"


msgid "Text: Internal"
msgstr "文字:  内部"


msgid "File: *%r (unsaved)"
msgstr "文件: *%r (未保存)"


msgid "File: %r"
msgstr "文件: %r"


msgctxt "Operator"
msgid "Duplicate Marker"
msgstr "复制标记"


msgctxt "Operator"
msgid "Grab/Move Marker"
msgstr "拖拽 / 移动标记"


msgctxt "Operator"
msgid "Duplicate Marker to Scene..."
msgstr "将标记复制到场景..."


msgctxt "Operator"
msgid "Jump to Next Marker"
msgstr "跳转到下一个标记"


msgctxt "Operator"
msgid "Jump to Previous Marker"
msgstr "跳转到上一个标记"


msgctxt "Operator"
msgid "Blender (default)"
msgstr "Blender (默认)"


msgid "Interaction:"
msgstr "交互操作方式:"


msgid "View Name"
msgstr "视图名称"


msgid "Playback FPS"
msgstr "播放帧速"


msgid "Display Mini Axis"
msgstr "显示小轴"


msgid "View Manipulation:"
msgstr "视图控制:"


msgid "2D Viewports:"
msgstr "2D 视口:"


msgid "Minimum Grid Spacing"
msgstr "最小栅格间距"


msgid "Handle Size"
msgstr "控制柄大小"


msgid "Hotspot"
msgstr "热区"


msgid "Menus:"
msgstr "菜单:"


msgid "Top Level"
msgstr "顶级菜单"


msgid "Sub Level"
msgstr "次级菜单"


msgid "Pie Menus:"
msgstr "菜单盘:"


msgid "Link Materials To:"
msgstr "材质关联到:"


msgid "New Objects:"
msgstr "新物体:"


msgid "Align To:"
msgstr "对齐到:"


msgid "Undo:"
msgstr "撤销"


msgid "Memory Limit"
msgstr "内存限额"


msgid "Grease Pencil:"
msgstr "蜡笔:"


msgid "Eraser Radius"
msgstr "擦除半径"


msgid "Manhattan Distance"
msgstr "曼哈顿点距"


msgid "Euclidean Distance"
msgstr "欧几里德点距"


msgid "Default Color"
msgstr "默认颜色"


msgid "Simplify Stroke"
msgstr "简化笔触"


msgid "Playback:"
msgstr "回放:"


msgid "Animation Editors:"
msgstr "动画编辑器:"


msgid "F-Curve Visibility"
msgstr "函数曲线的可见性"


msgid "Keyframing:"
msgstr "关键帧:"


msgid "Only Insert Needed"
msgstr "只在必要时插入"


msgid "Auto Keyframing:"
msgstr "自动插入关键帧"


msgid "Only Insert Available"
msgstr "只在可用曲线上插入"


msgid "New F-Curve Defaults:"
msgstr "新建函数曲线的默认值:"


msgid "XYZ to RGB"
msgstr "XYZ 转 RGB"


msgid "Sculpt Overlay Color"
msgstr "造型叠加颜色"


msgid "Duplicate Data:"
msgstr "复制数据:"


msgid "Console Scrollback"
msgstr "控制台回查行数"


msgid "Sound:"
msgstr "声音:"


msgid "Mixing Buffer"
msgstr "混合缓冲区"


msgid "Sample Rate"
msgstr "采样率"


msgid "Sample Format"
msgstr "采样格式"


msgid "Screencast:"
msgstr "程序截屏:"


msgid "OpenGL:"
msgstr "OpenGL:"


msgid "Anisotropic Filtering"
msgstr "各向异性过滤"


msgid "Window Draw Method:"
msgstr "窗口绘制方法:"


msgid "Text Draw Options:"
msgstr "文本绘制选项:"


msgid "Limit Size"
msgstr "尺寸限制"


msgid "Time Out"
msgstr "超时间隔"


msgid "Collection Rate"
msgstr "采集频率"


msgid "Images Draw Method:"
msgstr "图像绘制方式:"


msgid "Colors:"
msgstr "色彩"


msgid "Color Picker Type:"
msgstr "拾色器类型"


msgid "Custom Weight Paint Range"
msgstr "自定义权重绘制色域"


msgid "Kerning Style:"
msgstr "字距样式:"


msgid "Shadow Offset:"
msgstr "阴影偏移:"


msgid "File Paths:"
msgstr "文件路径:"


msgid "Fonts:"
msgstr "字体:"


msgid "Render Output:"
msgstr "渲染输出:"


msgid "Scripts:"
msgstr "脚本:"


msgid "Sounds:"
msgstr "声音"


msgid "Temp:"
msgstr "临时文件夹:"


msgid "I18n Branches:"
msgstr "国际化 (i18n) 分支:"


msgid "Image Editor:"
msgstr "图像编辑器:"


msgid "Animation Player:"
msgstr "动画播放器:"


msgid "Auto Execution:"
msgstr "自动执行:"


msgid "Save & Load:"
msgstr "保存与加载"


msgid "Auto Save:"
msgstr "自动保存:"


msgid "Timer (mins)"
msgstr "间隔(分钟)"


msgid "Text Editor:"
msgstr "文本编辑器:"


msgid "Author:"
msgstr "作者:"


msgid "Pan options"
msgstr "平移选项"


msgid "Zoom options"
msgstr "缩放选项"


msgid "Mouse:"
msgstr "鼠标:"


msgid "Select With:"
msgstr "选择键:"


msgid "Double Click:"
msgstr "双击:"


msgid "Orbit Style:"
msgstr "轨迹旋转方式:"


msgid "Zoom Style:"
msgstr "视图缩放:"


msgid "Invert Wheel Zoom Direction"
msgstr "反向滚轮缩放"


msgid "View Navigation:"
msgstr "视图浏览:"


msgid "Supported Level"
msgstr "支持级别"


msgid "Categories"
msgstr "类别"


msgid "Warnings"
msgstr "注意"


msgid "Might fail for Mesh editing selection!"
msgstr "可能会导致网格编辑选择失败!"


msgid "Regular:"
msgstr "常规区域:"


msgid "Tool:"
msgstr "工具栏:"


msgid "Radio Buttons:"
msgstr "单选按钮:"


msgid "Text:"
msgstr "文本:"


msgid "Option:"
msgstr "选项:"


msgid "Toggle:"
msgstr "切换按钮:"


msgid "Number Field:"
msgstr "数值区域:"


msgid "Value Slider:"
msgstr "数值滑块:"


msgid "Box:"
msgstr "区块:"


msgid "Menu:"
msgstr "菜单框:"


msgid "Pulldown:"
msgstr "下拉菜单:"


msgid "Menu Back:"
msgstr "菜单背景:"


msgid "Tooltip:"
msgstr "工具提示:"


msgid "Menu Item:"
msgstr "菜单项:"


msgid "Scroll Bar:"
msgstr "滚动条:"


msgid "Progress Bar:"
msgstr "进度条:"


msgid "List Item:"
msgstr "列表项目:"


msgid "State:"
msgstr "状态表示:"


msgid "Styles:"
msgstr "样式"


msgid "Axis Colors:"
msgstr "坐标轴颜色"


msgid "Excluded Paths:"
msgstr "排除的路径:"


msgid "Orbit style"
msgstr "视轨交互样式"


msgid "Orbit options"
msgstr "旋绕选项"


msgid "Fly/Walk options"
msgstr "飞行/行走漫游选项"


msgid "Invert Mouse Zoom Direction"
msgstr "反转鼠标缩放方向"


msgid "Natural Trackpad Direction"
msgstr "触控板的固有方向"


msgid "NDOF Device:"
msgstr "NDOF 控制器:"


msgctxt "Operator"
msgid "API Concepts"
msgstr "API 思想"


msgid "Missing script files"
msgstr "缺失的脚本文件"


msgctxt "WindowManager"
msgid "Translate:"
msgstr "翻译:"


msgid "New Data"
msgstr "新建数据"


msgid "Color Set %d:"
msgstr "色彩设定 %d:"


msgid "Panel Title:"
msgstr "面板标题:"


msgid "Widget:"
msgstr "窗体部件:"


msgid "Widget Label:"
msgstr "窗体部件标签:"


msgid "Description:"
msgstr "描述:"


msgid "description"
msgstr "描述:"


msgid "location"
msgstr "位移"


msgid "author"
msgstr "作者"


msgid "Version:"
msgstr "版本:"


msgid "Warning:"
msgstr "须知:"


msgid "Internet:"
msgstr "因特网:"


msgctxt "Operator"
msgid "Documentation"
msgstr "查看文档"


msgid "Preferences:"
msgstr "偏好设置:"


msgid "Error (see console)"
msgstr "错误 (详见控制台)"


msgctxt "Operator"
msgid "Shrink Fatten"
msgstr "法向缩放"


msgctxt "Operator"
msgid "Interactive Mirror"
msgstr "交互镜像"


msgctxt "Operator"
msgid "X Global"
msgstr "全局 X"


msgctxt "Operator"
msgid "Y Global"
msgstr "全局 Y"


msgctxt "Operator"
msgid "Z Global"
msgstr "全局 Z"


msgctxt "Operator"
msgid "Cursor to Active"
msgstr "游标 -> 活动项"


msgctxt "Operator"
msgid "Clipping Border..."
msgstr "视图裁剪区域..."


msgctxt "Operator"
msgid "Zoom Border..."
msgstr "缩放区域..."


msgctxt "Operator"
msgid "View Global/Local"
msgstr "全局 / 局部视图"


msgctxt "Operator"
msgid "Playback Animation"
msgstr "播放动画"


msgctxt "Operator"
msgid "Align Active Camera to View"
msgstr "将活动摄像机对齐到当前视角"


msgctxt "Operator"
msgid "Align Active Camera to Selected"
msgstr "将活动摄像机对齐到选中的物体"


msgctxt "Operator"
msgid "Top"
msgstr "顶视图"


msgctxt "Operator"
msgid "Bottom"
msgstr "底视图"


msgctxt "Operator"
msgid "Front"
msgstr "前视图"


msgctxt "Operator"
msgid "Back"
msgstr "后视图"


msgctxt "Operator"
msgid "Right"
msgstr "右视图"


msgctxt "Operator"
msgid "Left"
msgstr "左视图"


msgctxt "Operator"
msgid "Child"
msgstr "子级"


msgctxt "Operator"
msgid "Extend Parent"
msgstr "扩展父级"


msgctxt "Operator"
msgid "Extend Child"
msgstr "扩展子级"


msgctxt "Operator"
msgid "Random"
msgstr "随机"


msgctxt "Operator"
msgid "Select All by Layer"
msgstr "按层全选"


msgctxt "Operator"
msgid "Select All by Type..."
msgstr "按类型全选..."


msgctxt "Operator"
msgid "Linked"
msgstr "关联项"


msgctxt "Operator"
msgid "Select Pattern..."
msgstr "按名称..."


msgctxt "Operator"
msgid "Flip Active"
msgstr "翻转活动项"


msgctxt "Operator"
msgid "Constraint Target"
msgstr "约束目标"


msgctxt "Operator"
msgid "Roots"
msgstr "根级"


msgctxt "Operator"
msgid "Tips"
msgstr "末级"


msgctxt "Operator"
msgid "Loose Geometry"
msgstr "松散几何元素"


msgctxt "Operator"
msgid "Interior Faces"
msgstr "内侧面"


msgctxt "Operator"
msgid "Ungrouped Verts"
msgstr "未归组顶点"


msgctxt "Operator"
msgid "Sharp Edges"
msgstr "锐边"


msgctxt "Operator"
msgid "Linked Flat Faces"
msgstr "相连的平展面"


msgctxt "Operator"
msgid "Side of Active"
msgstr "活动项的同侧"


msgctxt "Operator"
msgid "Shortest Path"
msgstr "最短路径"


msgctxt "Operator"
msgid "Similar"
msgstr "相似项"


msgctxt "Operator"
msgid "Single Bone"
msgstr "单段骨骼"


msgctxt "Operator"
msgid "Camera"
msgstr "摄像机"


msgctxt "Operator"
msgid "Empty"
msgstr "空物体"


msgctxt "Operator"
msgid "Speaker"
msgstr "扬声器"


msgctxt "Operator"
msgid "Make Proxy..."
msgstr "生成代理..."


msgid "Make Links..."
msgstr "设为关联项..."


msgctxt "Operator"
msgid "Make Local..."
msgstr "转为本地项..."


msgctxt "Operator"
msgid "Insert Keyframe..."
msgstr "插入关键帧..."


msgctxt "Operator"
msgid "Delete Keyframes..."
msgstr "删除关键帧..."


msgctxt "Operator"
msgid "Clear Keyframes..."
msgstr "清除关键帧..."


msgctxt "Operator"
msgid "Change Keying Set..."
msgstr "更改插帧集..."


msgctxt "Operator"
msgid "Bake Action..."
msgstr "烘焙动作..."


msgctxt "Operator"
msgid "Origin"
msgstr "原点"


msgid "Rotation & Scale"
msgstr "旋转 & 缩放"


msgid "Visual Transform"
msgstr "视觉结果转换"


msgctxt "Operator"
msgid "Object"
msgstr "物体"


msgctxt "Operator"
msgid "Object & Data"
msgstr "物体 & 数据"


msgctxt "Operator"
msgid "Object & Data & Materials+Tex"
msgstr "物体 & 数据 & 材质+贴图"


msgctxt "Operator"
msgid "Materials+Tex"
msgstr "材质 + 贴图"


msgctxt "Operator"
msgid "Object Animation"
msgstr "物体动画"


msgctxt "Operator"
msgid "Copy Logic Bricks"
msgstr "复制逻辑块"


msgctxt "Operator"
msgid "Copy Physics Properties"
msgstr "复制物理属性"


msgctxt "Operator"
msgid "Copy Properties..."
msgstr "复制属性..."


msgctxt "Operator"
msgid "Invert"
msgstr "反转"


msgctxt "Operator"
msgid "Levels"
msgstr "层级"


msgctxt "Operator"
msgid "Normalize All"
msgstr "全部规格化"


msgctxt "Operator"
msgid "Normalize"
msgstr "规格化"


msgctxt "Operator"
msgid "Clean"
msgstr "清空"


msgctxt "Operator"
msgid "Quantize"
msgstr "数值化"


msgctxt "Operator"
msgid "Transfer Weights"
msgstr "传递权重"


msgctxt "Operator"
msgid "Limit Total"
msgstr "总限值"


msgctxt "Operator"
msgid "Fix Deforms"
msgstr "修正形变"


msgid "Threaded Sculpt"
msgstr "多线程雕刻"


msgctxt "Operator"
msgid "Hide Bounding Box"
msgstr "隐藏边界盒"


msgctxt "Operator"
msgid "Show Bounding Box"
msgstr "显示边界盒"


msgctxt "Operator"
msgid "Hide Masked"
msgstr "隐藏遮罩作用项"


msgctxt "Operator"
msgid "Invert Mask"
msgstr "反转遮罩"


msgctxt "Operator"
msgid "Fill Mask"
msgstr "填充遮罩"


msgctxt "Operator"
msgid "Clear Mask"
msgstr "清除遮罩"


msgctxt "Operator"
msgid "Box Mask"
msgstr "框选遮罩"


msgctxt "Operator"
msgid "Lasso Mask"
msgstr "套索遮罩"


msgctxt "Operator"
msgid "Change Armature Layers..."
msgstr "更改骨架层..."


msgctxt "Operator"
msgid "Change Bone Layers..."
msgstr "更改骨骼层..."


msgid "Bone Settings"
msgstr "骨骼设定"


msgctxt "Operator"
msgid "All"
msgstr "全部"


msgctxt "Operator"
msgid "Location"
msgstr "位移"


msgctxt "Operator"
msgid "Rotation"
msgstr "旋转"


msgctxt "Operator"
msgid "Reset unkeyed"
msgstr "重置非关键帧"


msgctxt "Operator"
msgid "Browse Poses..."
msgstr "浏览姿态..."


msgctxt "Operator"
msgid "Add Pose..."
msgstr "添加姿态..."


msgctxt "Operator"
msgid "Rename Pose..."
msgstr "重命名姿态..."


msgctxt "Operator"
msgid "Remove Pose..."
msgstr "移除姿态..."


msgctxt "Operator"
msgid "Calculate"
msgstr "计算"


msgctxt "Operator"
msgid "Add (With Targets)..."
msgstr "添加 (带目标)..."


msgid "UV Unwrap..."
msgstr "UV 展开..."


msgctxt "Operator"
msgid "Sort Elements..."
msgstr "网格元素排序"


msgctxt "Operator"
msgid "Merge..."
msgstr "合并..."


msgctxt "Operator"
msgid "Laplacian Smooth"
msgstr "拉普拉斯平滑"


msgctxt "Operator"
msgid "Edge Loops"
msgstr "循环边"


msgctxt "Operator"
msgid "Make"
msgstr "生成"


msgid "Lock to Object:"
msgstr "锁定到物体:"


msgid "Clip:"
msgstr "可视范围:"


msgid "Local Camera:"
msgstr "场景主摄像机:"


msgid "Grid Floor"
msgstr "栅格基面"


msgid "3D Marker Names"
msgstr "3D 标记名称"


msgid "Track Type and Size:"
msgstr "追踪点显示类型及尺寸:"


msgid "Overlays:"
msgstr "覆盖内容:"


msgid "Creases"
msgstr "边缘硬度"


msgctxt "Plural"
msgid "Sharp"
msgstr "锐边"


msgid "Normals:"
msgstr "法线显示:"


msgid "Edge Info:"
msgstr "边信息:"


msgid "Face Info:"
msgstr "面信息:"


msgctxt "Operator"
msgid "Add Image"
msgstr "添加图像"


msgctxt "Operator"
msgid "Convert to Bones"
msgstr "转换为骨骼"


msgctxt "Operator"
msgid "Delete Strokes"
msgstr "删除笔触"


msgctxt "Operator"
msgid "Move Texture Space"
msgstr "移动纹理空间"


msgctxt "Operator"
msgid "Scale Texture Space"
msgstr "缩放纹理空间"


msgctxt "Operator"
msgid "Align to Transform Orientation"
msgstr "对齐到变换参照坐标系"


msgctxt "Operator"
msgid "Geometry to Origin"
msgstr "几何中心 -> 原点"


msgctxt "Operator"
msgid "Origin to Geometry"
msgstr "原点 -> 几何中心"


msgctxt "Operator"
msgid "Origin to 3D Cursor"
msgstr "原点 -> 3D 游标"


msgctxt "Operator"
msgid "X Local"
msgstr "自身 X 轴"


msgctxt "Operator"
msgid "Y Local"
msgstr "自身 Y 轴"


msgctxt "Operator"
msgid "Z Local"
msgstr "自身 Z 轴"


msgctxt "Operator"
msgid "Project from View (Bounds)"
msgstr "从视角投影 (限界)"


msgctxt "Operator"
msgid "Render Border..."
msgstr "渲染区域..."


msgctxt "Operator"
msgid "Roll Left"
msgstr "左倾"


msgctxt "Operator"
msgid "Roll Right"
msgstr "右倾"


msgctxt "Operator"
msgid "Center Cursor and View All"
msgstr "将游标置于中心点, 并查看全部"


msgctxt "Operator"
msgid "Active Camera"
msgstr "活动的摄像机"


msgctxt "Operator"
msgid "Non Manifold"
msgstr "非流形点 / 线"


msgctxt "Operator"
msgid "Edge Rings"
msgstr "并排边"


msgctxt "Operator"
msgid "Lattice"
msgstr "晶格"


msgctxt "Operator"
msgid "Group Instance..."
msgstr "组实例..."


msgctxt "Operator"
msgid "Group Instance"
msgstr "组实例"


msgctxt "Operator"
msgid "Move to Layer..."
msgstr "移动到层..."


msgctxt "Operator"
msgid "Extrude Size"
msgstr "挤出尺寸"


msgctxt "Operator"
msgid "Width Size"
msgstr "宽度尺寸"


msgctxt "Operator"
msgid "Empty Draw Size"
msgstr "空物体显示尺寸"


msgctxt "Operator"
msgid "Objects to Scene..."
msgstr "物体到场景..."


msgctxt "Operator"
msgid "Replace Properties"
msgstr "替换属性"


msgctxt "Operator"
msgid "Merge Properties"
msgstr "合并属性"


msgctxt "Operator"
msgid "Curve Preset"
msgstr "曲线预设"


msgctxt "Operator"
msgid "Hook to Selected Object Bone"
msgstr "钩挂到选中的物体骨骼"


msgctxt "Operator"
msgid "Assign Automatic From Bones"
msgstr "自动按骨骼指定"


msgctxt "Operator"
msgid "Assign From Bone Envelopes"
msgstr "按骨骼封套指定"


msgctxt "Operator"
msgid "Paste X-Flipped Pose"
msgstr "粘贴 X 轴向的翻转动作"


msgctxt "Operator"
msgid "AutoName Left/Right"
msgstr "左 / 右自动命名"


msgctxt "Operator"
msgid "AutoName Front/Back"
msgstr "前 / 后自动命名"


msgctxt "Operator"
msgid "AutoName Top/Bottom"
msgstr "上 / 下自动命名"


msgctxt "Operator"
msgid "To Next Keyframe"
msgstr "到下一关键帧"


msgctxt "Operator"
msgid "To Last Keyframe (Make Cyclic)"
msgstr "到最末关键帧 (创建循环)"


msgctxt "Operator"
msgid "On Selected Markers"
msgstr "在所选标记处"


msgctxt "Operator"
msgid "Assign Automatic from Bones"
msgstr "自动按骨骼指定"


msgctxt "Operator"
msgid "Assign from Bone Envelopes"
msgstr "按骨骼封套指定"


msgctxt "Operator"
msgid "Clear User Transforms (All)"
msgstr "清空用户的全部形变"


msgctxt "Operator"
msgid "Subdivide Smooth"
msgstr "平滑细分"


msgctxt "Operator"
msgid "Vertices Only"
msgstr "仅顶点"


msgctxt "Operator"
msgid "Edges Only"
msgstr "仅边"


msgctxt "Operator"
msgid "Individual Faces"
msgstr "各面"


msgctxt "Operator"
msgid "Region"
msgstr "区块"


msgctxt "Operator"
msgid "Region (Vertex Normals)"
msgstr "各块 (沿顶点法线)"


msgctxt "Operator"
msgid "Clear Sharp"
msgstr "清除锐边"


msgctxt "Operator"
msgid "Rotate Edge CW"
msgstr "顺时针旋转边"


msgctxt "Operator"
msgid "Rotate Edge CCW"
msgstr "逆时针旋转边"


msgctxt "Operator"
msgid "Recalculate Outside"
msgstr "向外重算法线方向"


msgctxt "Operator"
msgid "Recalculate Inside"
msgstr "向内重算法线方向"


msgctxt "Operator"
msgid "Toggle Bold"
msgstr "粗体"


msgctxt "Operator"
msgid "Toggle Italic"
msgstr "斜体"


msgctxt "Operator"
msgid "Toggle Underline"
msgstr "下划线"


msgctxt "Operator"
msgid "Toggle Small Caps"
msgstr "小型大写"


msgctxt "Operator"
msgid "Copyright"
msgstr "版权符号"


msgctxt "Operator"
msgid "Registered Trademark"
msgstr "注册商标符号"


msgctxt "Operator"
msgid "Degree Sign"
msgstr "度数符号"


msgctxt "Operator"
msgid "Multiplication Sign"
msgstr "乘号"


msgctxt "Operator"
msgid "Circle"
msgstr "圆环"


msgctxt "Operator"
msgid "Superscript 1"
msgstr "上标 1"


msgctxt "Operator"
msgid "Superscript 2"
msgstr "上标 2"


msgctxt "Operator"
msgid "Superscript 3"
msgstr "上标 3"


msgctxt "Operator"
msgid "Double >>"
msgstr "加倍 >>"


msgctxt "Operator"
msgid "Double <<"
msgstr "加倍 <<"


msgctxt "Operator"
msgid "Promillage"
msgstr "千分符"


msgctxt "Operator"
msgid "Dutch Florin"
msgstr "荷兰盾"


msgctxt "Operator"
msgid "British Pound"
msgstr "英磅"


msgctxt "Operator"
msgid "Japanese Yen"
msgstr "日元"


msgctxt "Operator"
msgid "German S"
msgstr "德文 S"


msgctxt "Operator"
msgid "Spanish Question Mark"
msgstr "西班牙文问号标识"


msgctxt "Operator"
msgid "Spanish Exclamation Mark"
msgstr "西班牙文 叹号标识"


msgctxt "Operator"
msgid "Set Roll"
msgstr "设置扭转"


msgid "Seams"
msgstr "缝合边"


msgid "Edge Marks"
msgstr "边标记"


msgctxt "Operator"
msgid "Camera Lens Angle"
msgstr "摄像机镜头角度"


msgctxt "Operator"
msgid "Camera Lens Scale"
msgstr "摄像机镜头比例"


msgctxt "Operator"
msgid "Energy"
msgstr "能量"


msgctxt "Operator"
msgid "Spot Size"
msgstr "聚光尺寸"


msgctxt "Operator"
msgid "Spot Blend"
msgstr "混光程度"


msgctxt "Operator"
msgid "Assign to Active Group"
msgstr "指定到活动组"


msgctxt "Operator"
msgid "Remove Active Group"
msgstr "移除活动组"


msgctxt "Operator"
msgid "Remove All Groups"
msgstr "移除所有组"


msgctxt "Operator"
msgid "Assign to Group"
msgstr "指定到组"


msgctxt "Operator"
msgid "Clear Freestyle Edge"
msgstr "清除 Freestyle 边"


msgctxt "Operator"
msgid "Clear Freestyle Face"
msgstr "清除 Freestyle 面"


msgctxt "Operator"
msgid "Scale BBone"
msgstr "缩放样条骨"


msgctxt "Operator"
msgid "DOF Distance"
msgstr "景深距离"


msgctxt "Operator"
msgid "Strength"
msgstr "强度"


msgctxt "Operator"
msgid "Size X"
msgstr "X 尺寸"


msgctxt "Operator"
msgid "Falloff Distance"
msgstr "衰减距离"


msgctxt "Operator"
msgid "Clip Start"
msgstr "起始点"


msgctxt "Operator"
msgid "Clip End"
msgstr "结束点"


msgctxt "Operator"
msgid "Remove from Active Group"
msgstr "从活动组中移除"


msgctxt "Operator"
msgid "Remove from All"
msgstr "从所有组中移除"


msgid "Not Set"
msgstr "未设置"


msgctxt "Operator"
msgid "Scale Envelope Distance"
msgstr "缩放封套间隔"


msgctxt "Operator"
msgid "Scale Radius"
msgstr "缩放半径"


msgctxt "Operator"
msgid "Size Y"
msgstr "Y 尺寸"


msgctxt "Operator"
msgid "Size"
msgstr "尺寸"


msgid "Keyframes:"
msgstr "关键帧:"


msgctxt "Operator"
msgid "Plane"
msgstr "平面"


msgctxt "Operator"
msgid "Cube"
msgstr "立方体"


msgctxt "Operator"
msgid "UV Sphere"
msgstr "经纬球"


msgctxt "Operator"
msgid "Ico Sphere"
msgstr "棱角球"


msgctxt "Operator"
msgid "Cylinder"
msgstr "柱体"


msgctxt "Operator"
msgid "Cone"
msgstr "锥体"


msgctxt "Operator"
msgid "Torus"
msgstr "环体"


msgctxt "Operator"
msgid "Grid"
msgstr "栅格"


msgctxt "Operator"
msgid "Monkey"
msgstr "猴头"


msgctxt "Operator"
msgid "Bezier"
msgstr "贝塞尔曲线"


msgctxt "Operator"
msgid "Nurbs Curve"
msgstr "NURBS 曲线"


msgctxt "Operator"
msgid "Nurbs Circle"
msgstr "NURBS 圆环"


msgctxt "Operator"
msgid "Path"
msgstr "路径曲线"


msgctxt "Operator"
msgid "Nurbs Surface"
msgstr "NURBS表面"


msgctxt "Operator"
msgid "Nurbs Cylinder"
msgstr "NURBS 圆柱"


msgctxt "Operator"
msgid "Nurbs Sphere"
msgstr "NURBS 球体"


msgctxt "Operator"
msgid "Nurbs Torus"
msgstr "NURBS 圆环"


msgctxt "Operator"
msgid "Armature"
msgstr "骨架"


msgid "Mesh:"
msgstr "网格:"


msgid "Lamp:"
msgstr "灯光"


msgctxt "Operator"
msgid "New Group"
msgstr "新建组"


msgctxt "Operator"
msgid "Add to Active"
msgstr "添加到活动组"


msgctxt "Operator"
msgid "Remove from Group"
msgstr "从组中移除"


msgctxt "Operator"
msgid "Set"
msgstr "设置"


msgid "Object Data:"
msgstr "物体数据:"


msgid "Linked Objects:"
msgstr "关联物体:"


msgid "Motion Paths:"
msgstr "运动路径:"


msgid "Action:"
msgstr "动作:"


msgid "Add/Remove:"
msgstr "添加 / 移除:"


msgid "Object Tools:"
msgstr "物体工具:"


msgctxt "Operator"
msgid "Change Shape"
msgstr "改换形状"


msgctxt "Operator"
msgid "Copy from Active"
msgstr "从活动项复制"


msgctxt "Operator"
msgid "Apply Transformation"
msgstr "应用变换"


msgid "Constraints:"
msgstr "约束方式:"


msgctxt "Operator"
msgid "Connect"
msgstr "连接"


msgctxt "Operator"
msgid "Slide Edge"
msgstr "滑移边线"


msgid "Add:"
msgstr "添加:"


msgctxt "Operator"
msgid "Extrude Individual"
msgstr "各自挤出"


msgctxt "Operator"
msgid "Knife"
msgstr "切割"


msgid "Remove:"
msgstr "移除:"


msgid "Faces:"
msgstr "面:"


msgctxt "Operator"
msgid "Flat"
msgstr "平直"


msgid "Edges:"
msgstr "边:"


msgctxt "Operator"
msgid "Sharp"
msgstr "锐利"


msgid "Vertices:"
msgstr "顶点:"


msgctxt "Operator"
msgid "Recalculate"
msgstr "重计算"


msgid "UV Mapping:"
msgstr " UV 映射:"


msgid "Unwrap"
msgstr "展开"


msgid "Edge Select Mode:"
msgstr "边选择模式:"


msgid "Double Threshold:"
msgstr "重叠阈值:"


msgid "Handles:"
msgstr "控制柄:"


msgid "Modeling:"
msgstr "模型:"


msgid "Set Case:"
msgstr "设置大小写:"


msgid "Style:"
msgstr "样式:"


msgid "Bones:"
msgstr "骨骼:"


msgid "In-Between:"
msgstr "间帧调整:"


msgctxt "Operator"
msgid "Push"
msgstr "推"


msgctxt "Operator"
msgid "Relax"
msgstr "松弛"


msgctxt "Operator"
msgid "Breakdowner"
msgstr "创建截断"


msgid "Pose:"
msgstr "姿态:"


msgctxt "Operator"
msgid "Add To Library"
msgstr "添加到库"


msgid "Show Zero Weights:"
msgstr "显示零权重:"


msgctxt "Operator"
msgid "Quick Edit"
msgstr "快速编辑"


msgctxt "Operator"
msgid "Apply"
msgstr "应用"


msgctxt "Operator"
msgid "Apply Camera Image"
msgstr "应用摄像机图像"


msgid "Keep:"
msgstr "保持:"


msgid "Lengths"
msgstr "长度"


msgid "Path Steps"
msgstr "路径步长"


msgctxt "Operator"
msgid "History..."
msgstr "历史操作..."


msgid "Primitives:"
msgstr "基本体:"


msgid "Special:"
msgstr "专用项:"


msgid "Nurbs:"
msgstr "Nurbs:"


msgctxt "Operator"
msgid "Add Active"
msgstr "添加活动项"


msgctxt "Operator"
msgid "Add Passive"
msgstr "添加被动项"


msgctxt "Operator"
msgid "Auto"
msgstr "自动"


msgctxt "Operator"
msgid "Vector"
msgstr "矢量"


msgctxt "Operator"
msgid "Free"
msgstr "自由"


msgctxt "Operator"
msgid "To Upper"
msgstr "转大写"


msgctxt "Operator"
msgid "To Lower"
msgstr "转小写"


msgctxt "Operator"
msgid "Bold"
msgstr "粗体"


msgctxt "Operator"
msgid "Italic"
msgstr "斜体"


msgctxt "Operator"
msgid "Underline"
msgstr "下划线"


msgid "Point cache must be baked"
msgstr "点缓存需经烘焙"


msgid "in memory to enable editing!"
msgstr "在内存中开启编辑!"


msgid "Deflect emitter"
msgstr "偏向发射体"


msgid "Correct:"
msgstr "校正:"


msgctxt "Operator"
msgid "Data"
msgstr "数据"


msgid "Front Faces Only"
msgstr "仅前面的面"


msgid "Trim"
msgstr "裁剪"


msgid "Auto Normalize"
msgstr "自动规格化"


msgid "Multi-Paint"
msgstr "多次绘制"


msgid "Untitled"
msgstr "未命名"


msgid "Modifier requires original data, bad stack position"
msgstr "修改器需要原始数据, 堆栈位置不佳"


msgid "Not supported in dyntopo"
msgstr "动态拓扑暂不支持此功能"


msgid "Not supported in sculpt mode"
msgstr "在雕刻模式中不支持"


msgid ", cannot have single-frame paths"
msgstr ", 无法使用单帧路径"


msgid "Motion path frame extents invalid for %s (%d to %d)%s"
msgstr "运动路径帧非法延长 %s (从 %d 到 %d)%s"


msgid "KeyingSet"
msgstr "插帧集"


msgid "No AnimData to set action on"
msgstr "没有可供设置动作的动画数据"


msgid "Cannot change action, as it is still being edited in NLA"
msgstr "无法修改动作, 因为在 NLA 中还处于编辑状态"


msgid "Could not set action '%s' onto ID '%s', as it does not have suitably rooted paths for this purpose"
msgstr "无法在 ID '%s' 上设置动作 '%s', 因为在这个方向上没有合适的根路径"


msgid "File written by newer Blender binary (%d.%d), expect loss of data!"
msgstr "文件由较新版本的 Blender 二进制程序 (%d.%d) 生成, 可能会造成数据丢失!"


msgid "Loading failed: "
msgstr "加载失败:"


msgid "Loading '%s' failed: "
msgstr "加载 %s 失败:"


msgid "Path '%s' not found"
msgstr "未能找到路径 %s"


msgid "Path '%s' cannot be made relative"
msgstr "无法产生相对路径 '%s'"


msgid "Total files %d | Changed %d | Failed %d"
msgstr "文件总数 %d | 更改 %d 项 | 失败 %d 项"


msgid "Path '%s' cannot be made absolute"
msgstr "无法产生绝对路径  '%s'"


msgid "Could not open directory '%s'"
msgstr "无法打开文件夹 %s"


msgid "Could not find '%s' in '%s'"
msgstr "无法在 '%s' 中找到 '%s'"


msgid "Can't initialize cloth"
msgstr "无法初始化布料"


msgid "Null cloth object"
msgstr "空布料物体"


msgid "Out of memory on allocating clmd->clothObject"
msgstr "配置 clmd->clothObject 时内存不足"


msgid "Cannot build springs"
msgstr "无法创建弹力"


msgid "Out of memory on allocating clmd->clothObject->verts"
msgstr "配置 clmd -> clothObject -> verts 时内存不足"


msgid "Const"
msgstr "约束"


msgid "blend_data"
msgstr "blend_data"


msgid "UVMap"
msgstr "UV 贴图"


msgid "Col"
msgstr "顶点色"


msgid "PreviewCol"
msgstr "预览色"


msgid "TexturedCol"
msgstr "纹理色"


msgid "Recast"
msgstr "重整"


msgid "NGon Face"
msgstr "多边面"


msgid "NGon Face-Vertex"
msgstr "多边面-顶点"


msgid "ShapeKey"
msgstr "形态键"


msgid "BevelWeight"
msgstr "倒角权重"


msgid "SubSurfCrease"
msgstr "次表面折痕"


msgid "OS Loop"
msgstr "OS Loop"


msgid "PreviewLoopCol"
msgstr "预览 LoopCol"


msgid "Not enough free memory"
msgstr "内存不足"


msgid "Canvas mesh not updated"
msgstr "画布网格未更新"


msgid "Cannot bake non-'image sequence' formats"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgid "No UV data on canvas"
msgstr "浏览要关联的网格数据"


msgid "Invalid resolution"
msgstr "分辨率不存在"


msgid "Image save failed: invalid surface"
msgstr "当前空间中显示和编辑的图像"


msgid "Image save failed: not enough free memory"
msgstr "图像存储失败:没有足够内存"


msgctxt "Brush"
msgid "Surface"
msgstr "表面"


msgctxt "Action"
msgid "var"
msgstr "var"


msgid "Stepped"
msgstr "阶化"


msgid "GP_Layer"
msgstr "蜡笔层"


msgid "Key %d"
msgstr "键 %d"


msgid "MaskLayer"
msgstr "遮罩层"


msgid "NlaTrack"
msgstr "NLA 轨道"


msgid "NlaStrip"
msgstr "NLA 片段"


msgid "Surf"
msgstr "曲面"


msgid "Mball"
msgstr "融球"


msgid "No new files have been packed"
msgstr "没有新的文件被打包"


msgid "Unable to pack file, source path '%s' not found"
msgstr "无法打包文件,找不到资源路径 '%s'"


msgid "Image '%s' skipped, movies and image sequences not supported"
msgstr "图像 '%s'被忽略掉,不支持电影和图像序列"


msgid "Packed %d files"
msgstr "已打包 %d 个文件"


msgid "Error creating file '%s'"
msgstr "创建文件 '%s' 时发生错误"


msgid "Error writing file '%s'"
msgstr "写文件 '%s' 时发生错误"


msgid "Saved packed file to: %s"
msgstr "保存打包文件至: %s"


msgid "Error restoring temp file (check files '%s' '%s')"
msgstr "重置临时文件时出错(请检查文件 '%s' '%s')"


msgid "Error deleting '%s' (ignored)"
msgstr "删除  '%s' 时出错(忽略)"


msgid "Use existing file (instead of packed): %s"
msgstr "使用现成的文件 (而不是已打包的文件): %s"


msgid "Cannot pack absolute file: '%s'"
msgstr "无法打包绝对路径文件: '%s'"


msgid "Cannot unpack individual Library file, '%s'"
msgstr "无法解包独立的库文件, '%s'"


msgid "ParticleSettings"
msgstr "粒子设定"


msgid "ParticleSystem %i"
msgstr "粒子系统 %i"


msgid "ParticleSystem"
msgstr "粒子系统"


msgid "%i frames found!"
msgstr "找到 %i 帧!"


msgid "%i points found!"
msgstr "找到 %i 点!"


msgid "No valid data to read!"
msgstr "无可供读取的有效数据!"


msgid "%i cells + High Resolution cached"
msgstr "%i 高分辨率缓存分子"


msgid "%i cells cached"
msgstr "%i 缓存分子"


msgid "%i frames on disk"
msgstr "磁盘上有 %i 帧"


msgid "%i frames in memory (%.1f %s)"
msgstr "内存中有 %i 帧(%.1f %s)"


msgid "Mb"
msgstr "Mb"


msgid "kb"
msgstr "kb"


msgid "%s, cache is outdated!"
msgstr "%s, 缓存已过期!"


msgid "%s, not exact since frame %i"
msgstr "%s, 未精确匹配, 自第 %i 帧起"


msgid "Warning"
msgstr "注意"


msgid "Invalid Input Error"
msgstr "非法输入错误"


msgid "Invalid Context Error"
msgstr "非法正文错误"


msgid "Out Of Memory Error"
msgstr "错误:内存不足"


msgid "Undefined Type"
msgstr "未定义的类型"


msgid "RenderLayer"
msgstr "渲染层"


msgctxt "Sequence"
msgid "Color Balance"
msgstr "色彩平衡"


msgctxt "Sequence"
msgid "Curves"
msgstr "曲线"


msgctxt "Sequence"
msgid "Hue Correct"
msgstr "色相校正"


msgctxt "Sequence"
msgid "Bright/Contrast"
msgstr "亮度 / 对比度"


msgid "Strips must be the same length"
msgstr "所有左侧项"


msgid "Strips were not compatible"
msgstr "脚本无法兼容"


msgid "Strips must have the same number of inputs"
msgstr "在两点之间所选中的顶点路径"


msgid "Unsupported audio format"
msgstr "不支持的音频格式"


msgctxt "MovieClip"
msgid "Plane Track"
msgstr "平面追踪"


msgid "Blender is compiled without motion tracking library"
msgstr "Blender 没有使用运动跟踪库来编译"


msgid "Cannot open or start AVI movie file"
msgstr "无法打开或者播放 AVI 视频文件"


msgid "Error writing frame"
msgstr "环境贴图"


msgid "Could not allocate temporary frame"
msgstr "创建一个新的节点树"


msgid "No valid formats found"
msgstr "没有找到可用的格式"


msgid "Error opening output file"
msgstr "打开输出文件错误"


msgid "Render width has to be 720 pixels for DV!"
msgstr "对于 DV 需要设置渲染宽度为 720 像素"


msgid "Render height has to be 480 pixels for DV-NTSC!"
msgstr "对于 DV-NTSC 的渲染高度需要设置为 480 像素"


msgid "Render height has to be 576 pixels for DV-PAL!"
msgstr "对于 DV-PAL 的渲染高度需要设置为 576 像素"


msgid "FFMPEG only supports 48khz / stereo audio for DV!"
msgstr "FFMPEG 对 DV 只支持 48HZ / 立体声"


msgid "Error initializing video stream"
msgstr "初始化视频流时出错"


msgid "Error initializing audio stream"
msgstr "初始化音频流时出错"


msgid "Could not open file for writing"
msgstr "无法打开用于写入的文件"


msgid "Could not initialize streams, probably unsupported codec combination"
msgstr "无法初始化视频,可能是不支持当前解码"


msgid "Cannot startup socket system"
msgstr "无法启动 socket（套接字）系统"


msgid "Cannot open socket"
msgstr "无法打开 socket（套接字）"


msgid "Cannot bind to socket"
msgstr "无法绑定到 socket（套接字）"


msgid "Cannot establish listen backlog"
msgstr "无法开启监听日志"


msgid "unknown error reading file"
msgstr "读取文件时发生未知错误"


msgid "Unable to read"
msgstr "无法读取"


msgid "Unable to open"
msgstr "无法打开文件"


msgid "Library '%s', '%s' had multiple instances, save and reload!"
msgstr "库  '%s', '%s' 拥有多个实例, 保存并重新加载!"


msgid "Cannot find lib '%s'"
msgstr "未能找到库文件 '%s'"


msgid "Unable to open blend <memory>"
msgstr "无法打开文件"


msgid "Warning in console"
msgstr "警告显示在控制台"


msgid "Texface conversion problem (see error in console)"
msgstr "文字转换错误(错误详见控制台)"


msgid "Failed to read blend file '%s', not a blend file"
msgstr "打开blend文件 '%s' 失败: 这不是blend文件"


msgid "Unable to open '%s': %s"
msgstr "无法打开'%s': %s"


msgid "Unable to read '%s' (problem seeking)"
msgstr "无法读取 '%s' (seeking 问题)"


msgid "Unable to read '%s' (truncated header)"
msgstr "无法读取 '%s' (截断的头部)"


msgid "Unable to read '%s' (not a blend file)"
msgstr "无法读取 '%s' (非 blend 文件)"


msgid "Game property name conflict in object '%s': text objects reserve the ['Text'] game property to change their content through logic bricks"
msgstr "物体 '%s' 中存在游戏属性名冲突: 文字物体将保留游戏属性 ['Text'], 以便在逻辑块中修改它们的内容"


msgid "Unable to make version backup: filename too short"
msgstr "无法产生版本备份:  文件名过短"


msgid "Unable to make version backup"
msgstr "无法产生版本备份"


msgid "Version backup failed (file saved with @)"
msgstr "版本备份失败 (文件以@保存)"


msgid "Cannot change old file (file saved with @)"
msgstr "无法改变旧文件(文件以@保存)"


msgid "Cannot open file %s for writing: %s"
msgstr "无法打开文件 %s 以写入数据, %s."


msgid "Self intersection error"
msgstr "自身交叉错误"


msgid "Could not dissolve vert"
msgstr "无法融并顶点"


msgid "Could not connect vertices"
msgstr "无法连接点"


msgid "Could not traverse mesh"
msgstr "缩放图像"


msgid "Could not dissolve faces"
msgstr "无法融并面"


msgid "Tessellation error"
msgstr "细分错误"


msgid "Cannot deal with non-manifold geometry"
msgstr "无法处理非连续的几何体"


msgid "Invalid selection"
msgstr "选择无效"


msgid "Internal mesh error"
msgstr "内部网格错误"


msgid "Select at least two edge loops"
msgstr "至少选择两个循环边"


msgid "Selected loops must have equal edge counts"
msgstr "选中的循环元素须含等量的边数"


msgid "Could not find boundary of dissolve region"
msgstr "未能找到融并范围的边界"


msgid "Could not create merged face"
msgstr "无法创建合并面"


msgid "Select two edge loops"
msgstr "选择两个循环边"


msgid "Closed loops unsupported"
msgstr "不支持闭合的循环"


msgid "Requires at least three vertices"
msgstr "需要至少 3 个顶点"


msgid "No edge rings found"
msgstr "未找到并排边"


msgid "Edge-ring pair isn't connected"
msgstr "成对循环边未相连"


msgid "Edge-rings are not connected"
msgstr "循环边未相连"


msgid "Could not rotate edge"
msgstr "无法旋转边线"


msgctxt "Action"
msgid "Group"
msgstr "群组"


msgid "Dope Sheet Summary"
msgstr "动画摄影表汇总"


msgid "F-Curve is visible in Graph Editor for editing"
msgstr "在曲线编辑器中可见可编辑的F曲线"


msgid "Channels are visible in Graph Editor for editing"
msgstr "通道在曲线编辑器中可见, 以进行编辑"


msgid "Make channels grouped under this channel visible"
msgstr "在此可见通道下方建立通道组"


msgid "Editability of keyframes for this channel"
msgstr "此通道的关键帧的可编辑性"


msgid "Does F-Curve contribute to result"
msgstr "函数曲线确认会影响结果"


msgid "<invalid>"
msgstr "<无效>"


msgid "<no path>"
msgstr "<无路径>"


msgid "Programming error: operator does not actually have code to do anything!"
msgstr "程序错误:  方法无实质可执行代码"


msgid "Scene not found"
msgstr "找不到场景"


msgid "Cannot re-link markers into the same scene"
msgstr "无法将标记重新链接至同一个场景"


msgid "Expected an timeline/animation area to be active"
msgstr "期望一个活动的时间线 / 动画区域"


msgid "Paste driver: no driver to paste"
msgstr "粘贴驱动:  无可粘贴的驱动"


msgid "Could not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "无法添加驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = %s)"


msgid "Could not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "无法找到可复制的驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = %s)"


msgid "Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "无法粘贴驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = %s)"


msgid "Poly Order:"
msgstr "多项式阶数:"


msgid "Before:"
msgstr "之前:"


msgid "After:"
msgstr "之后:"


msgid "Control Points:"
msgstr "控制点:"


msgid "Add Point"
msgstr "添加点"


msgid "Fra:"
msgstr "帧:"


msgid "Min:"
msgstr "最小值:"


msgid "Max:"
msgstr "最大值:"


msgid "<Unknown Modifier>"
msgstr "<未知修改器>"


msgid "'Order' of the Polynomial (for a polynomial with n terms, 'order' is n-1)"
msgstr "多项式的'阶'(对于 n 次多项式而言, '阶'为 n-1)"


msgid "Coefficient for polynomial"
msgstr "多项式系数"


msgid "Power of x"
msgstr "x 幂值"


msgid "Coefficient of x"
msgstr "x 系数"


msgid "Second coefficient"
msgstr "附加系数"


msgid "Add a new control-point to the envelope on the current frame"
msgstr "在当前帧为封套添加一个新的控制点"


msgid "Frame that envelope point occurs"
msgstr "封套点出现的帧"


msgid "Minimum bound of envelope at this point"
msgstr "封套在此点的最小范围"


msgid "Maximum bound of envelope at this point"
msgstr "封套在此点的最大范围"


msgid "Delete envelope control point"
msgstr "删除封套控制点"


msgid "Delete F-Curve Modifier"
msgstr "删除函数曲线修改器"


msgid "No animation data in buffer to paste"
msgstr "没有用于粘贴的缓存动画数据"


msgid "No selected F-Curves to paste into"
msgstr "没有用于粘贴的选中的函数曲线"


msgid "<No ID pointer>"
msgstr "<缺少 ID 指针>"


msgid "<Missing ID block>"
msgstr "<丢失的 ID 块>"


msgid "No RNA pointer available to retrieve values for this fcurve"
msgstr "对该F曲线没有有效的 RNA 指针返回值"


msgid "No F-Curve to add keyframes to"
msgstr "无可供插入关键帧的函数曲线"


msgid "No RNA pointer available to retrieve values for keyframing from"
msgstr "对于关键帧无有效的 RNA 指针返回值"


msgid "No ID block and/or AnimData to delete keyframe from"
msgstr "关键帧上无可删除的 ID 块/动画数据"


msgid "No active keying set"
msgstr "无激活的插帧集"


msgid "No suitable context info for active keying set"
msgstr "从激活的插帧集中移除激活的路径"


msgid "Keying set failed to insert any keyframes"
msgstr "插入关键帧的帧位置"


msgid "No active Keying Set"
msgstr "无激活的插帧集"


msgid "Keying set failed to remove any keyframes"
msgstr "插入关键帧的帧位置"


msgid "No ID block to insert keyframe in (path = %s)"
msgstr "无可供插入关键帧的 ID 块 (路径 = %s)"


msgid "No action to delete keyframes from for ID = %s"
msgstr "无可供为名为 %s 的ID删除关键帧的动作"


msgid "Keying set '%s' - successfully added %d keyframes"
msgstr "插帧集 '%s' - 成功添加了 %d 个关键帧"


msgid "Successfully added %d keyframes for keying set '%s'"
msgstr "已成功将 %d 个关键帧添加到插帧集 '%s' 中"


msgid "Successfully removed %d keyframes for keying set '%s'"
msgstr "已成功将 %d 个关键帧从插帧集 '%s' 中移除"


msgid "Object '%s' successfully had %d keyframes removed"
msgstr "在物体 '%s' 上成功移除了 %d 关键帧"


msgid "\"%s\" property cannot be animated"
msgstr "无法为 \"%s\" 属性设定动画"


msgid "No active keying set to remove"
msgstr "激活的插帧集"


msgid "Cannot remove built in keying set"
msgstr "移除激活的插帧集"


msgid "No active keying set to add empty path to"
msgstr "将插帧集导出为 Python 脚本"


msgid "No active keying set path to remove"
msgstr "移除激活的插帧集路径"


msgid "No active keying set to remove a path from"
msgstr "移除激活的插帧集路径"


msgid "Cannot add property to built in keying set"
msgstr "无法在内建的插帧集中添加属性"


msgid "No active keying set to remove property from"
msgstr "移除激活的插帧集路径"


msgid "Cannot remove property from built in keying set"
msgstr "从激活的插帧集中移除激活的路径"


msgid "Property removed from Keying Set"
msgstr "从插帧集中移除"


msgid "Property added to Keying Set: '%s'"
msgstr "添加到插帧集中的属性: '%s'"


msgid "Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')"
msgstr "在配置中略过路径, 因为这里丢失ID (KS = '%s', 路径  = '%s[%d]')"


msgid "No region view3d available"
msgstr "无有效的 3D 视图区域"


msgid "No active bone set"
msgstr "无激活的骨骼集"


msgid "No joints selected"
msgstr "没有关节被选中"


msgid "Same bone selected..."
msgstr "选中了相同的骨骼..."


msgid "Operation requires an active bone"
msgstr "该操作需要一段活动的骨骼"


msgid "Too many points selected: %d"
msgstr "选中的点太多: %d"


msgid "Active object is not a selected armature"
msgstr "激活的物体不是一个被选中的骨骼物体"


msgid "Separated bones"
msgstr "分离的骨骼"


msgid "Template %t|None %x0|"
msgstr "模板 %t|无 %x0|"


msgid "Bone Heat Weighting: failed to find solution for one or more bones"
msgstr "骨头加权:  为一个或多个骨头解算时出错"


msgid "Failed to find bind solution (increase precision?)"
msgstr "无法找到绑定解算 (可尝试提高精度)"


msgid "Cannot pose libdata"
msgstr "无法调整库数据"


msgid "Add New"
msgstr "新增"


msgid "Add New (Current Frame)"
msgstr "新增(当前帧)"


msgid "Replace Existing..."
msgstr "替换已有项..."


msgid "No action to validate"
msgstr "无可供确认生效的动作"


msgid "Object does not have pose lib data"
msgstr "点数据的来源物体"


msgid "Invalid index for pose"
msgstr "姿态索引无效"


msgid "Pose lib is only for armatures in pose mode"
msgstr "姿势库仅在姿势模式中对骨骼适用"


msgid "Object does not have a valid pose lib"
msgstr "物体未包含一个有效的姿态库"


msgid "Pose lib had no active pose"
msgstr "姿态库未包含活动的姿态"


msgid "Pose lib has no poses to preview/apply"
msgstr "姿势库中没有姿势可供预览 / 应用"


msgid "Invalid pose specified %d"
msgstr "指定的姿势无效 %d"


msgid "No active Keying Set to use"
msgstr "无激活的帧集"


msgid "No object to propagate poses for"
msgstr "无可供传送姿态的物体"


msgid "No keyframed poses to propagate to"
msgstr "无传送的姿势关键帧"


msgid "Cannot apply pose to lib-linked armature"
msgstr "无法将姿态应用到连接到库的骨架"


msgid "Actions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest pose"
msgstr "由于存储的变换结果相对于旧的静默姿态而变换, 该骨架的动作将被新的静默姿态破坏"


msgid "No pose to copy"
msgstr "没有姿势供复制"


msgid "Copy buffer is empty"
msgstr "复制缓存（剪贴板）是空的"


msgid "Programming error: missing clear transform function or keying set name"
msgstr "程序错误：丢失清除形变的功能或帧设置名称"


msgid "Cannot separate a curve with vertex keys"
msgstr "无法使用顶点帧分离曲线"


msgid "Not yet implemented"
msgstr "还未部署"


msgid "No conversion possible"
msgstr "没有可用的转换"


msgid "Resolution does not match"
msgstr "分辨率不匹配"


msgid "Too few selections to merge"
msgstr "选择用于合并的物体太少"


msgid "Cannot make segment"
msgstr "无法创建段"


msgid "Cannot spin"
msgstr "无法旋绕"


msgid "Active object is not a selected curve"
msgstr "激活的物体不是一个被选中的曲线物体"


msgctxt "Curve"
msgid "BezierCurve"
msgstr "贝塞尔曲"


msgctxt "Curve"
msgid "BezierCircle"
msgstr "贝塞尔圆"


msgctxt "Curve"
msgid "CurvePath"
msgstr "曲线路径"


msgctxt "Curve"
msgid "NurbsCurve"
msgstr "NURBS 曲线"


msgctxt "Curve"
msgid "NurbsCircle"
msgstr "NURBS 圆"


msgctxt "Curve"
msgid "NurbsPath"
msgstr "NURBS 路径"


msgctxt "Curve"
msgid "SurfCurve"
msgstr "曲面线"


msgctxt "Curve"
msgid "SurfCircle"
msgstr "曲面圆"


msgctxt "Curve"
msgid "SurfPatch"
msgstr "曲面片"


msgctxt "Curve"
msgid "SurfSphere"
msgstr "曲面球"


msgctxt "Curve"
msgid "SurfTorus"
msgstr "曲面环"


msgctxt "Curve"
msgid "Surface"
msgstr "曲面"


msgid "Surface has not got active point"
msgstr "表面没有选中的点"


msgid "Curve has not got active point"
msgstr "曲线映射中的曲线"


msgid "Text too long"
msgstr "文段太长"


msgid "Clipboard too long"
msgstr "剪贴板内容过长"


msgid "Incorrect context for running font unlink"
msgstr "未关联字体的运行环境不正确"


msgid "Failed to open file '%s'"
msgstr "打开文件失败 '%s'"


msgid "File too long %s"
msgstr "文件过长 %s"


msgid "No keyframes copied to keyframes copy/paste buffer"
msgstr "关键帧复制 / 粘贴缓存中没有已复制的关键帧数据"


msgid "No Grease Pencil data to work on"
msgstr "无可供操作的蜡笔数据块"


msgid "Nowhere for grease pencil data to go"
msgstr "蜡笔数据无地可去"


msgid "No grease pencil data"
msgstr "没有蜡笔数据"


msgid "No active frame to delete"
msgstr "无可供删除的活动关键帧"


msgid "Failed to find Grease Pencil data to draw into"
msgstr "未能找到用于绘制的蜡笔数据"


msgid "Active region not set"
msgstr "未设置活动范围"


msgid "Grease Pencil: Drawing/erasing stroke... Release to end stroke"
msgstr "蜡笔: 绘制/擦除笔触... 释放按键以结束笔触"


msgid "Cannot paint stroke"
msgstr "无法绘制笔触"


msgid "Grease Pencil operator is already active"
msgstr "蜡笔操作项已激活"


msgid "Failed to set value"
msgstr "未能设定值"


msgid "Pin"
msgstr "钉"


msgid "Shift+Left Mouse"
msgstr "Shift + 鼠标左键"


msgctxt "Operator"
msgid "Replace Keyframes"
msgstr "替换关键帧"


msgctxt "Operator"
msgid "Replace Single Keyframe"
msgstr "替换单项关键帧"


msgctxt "Operator"
msgid "Delete Single Keyframe"
msgstr "删除单项关键帧"


msgctxt "Operator"
msgid "Replace Keyframe"
msgstr "替换关键帧"


msgctxt "Operator"
msgid "Insert Single Keyframe"
msgstr "插入单项关键帧"


msgctxt "Operator"
msgid "Clear Keyframes"
msgstr "清除关键帧"


msgctxt "Operator"
msgid "Clear Single Keyframes"
msgstr "清除单项关键帧"


msgctxt "Operator"
msgid "Delete Drivers"
msgstr "删除驱动"


msgctxt "Operator"
msgid "Delete Single Driver"
msgstr "删除驱动器"


msgctxt "Operator"
msgid "Delete Driver"
msgstr "删除驱动"


msgctxt "Operator"
msgid "Add Drivers"
msgstr "添加驱动器"


msgctxt "Operator"
msgid "Add All to Keying Set"
msgstr "将多项添加到插帧集"


msgctxt "Operator"
msgid "Add Single to Keying Set"
msgstr "将单项添加到插帧集"


msgctxt "Operator"
msgid "Reset All to Default Values"
msgstr "将多项重置为默认值"


msgctxt "Operator"
msgid "Reset Single to Default Value"
msgstr "将单项重置为默认值"


msgctxt "Operator"
msgid "Unset"
msgstr "未使用"


msgctxt "Operator"
msgid "Change Shortcut"
msgstr "改变热键"


msgctxt "Operator"
msgid "Remove Shortcut"
msgstr "移除热键"


msgctxt "Operator"
msgid "Add Shortcut"
msgstr "添加快捷键"


msgctxt "Operator"
msgid "Online Manual"
msgstr "在线指南"


msgctxt "Operator"
msgid "Online Python Reference"
msgstr "在线 Python 参考"


msgid "* Redo Unsupported *"
msgstr "* 不支持重做 *"


msgid "No Properties"
msgstr "无属性"


msgid "Reset operator defaults"
msgstr "恢复运算符默认值"


msgid "Active button is not from a script, cannot edit source"
msgstr "激活按钮非脚本创建，无法编辑源码"


msgid "Active button match cannot be found"
msgstr "无法找到激活的匹配按钮"


msgid "Active button not found"
msgstr "无法找到激活的按钮"


msgid "File '%s' cannot be opened"
msgstr "打不开文件 '%s'"


msgid "See '%s' in the text editor"
msgstr "参见文本编辑器中的 '%s'"


msgid "No valid po found for language '%s' under %s"
msgstr "在 %s 下无法找到有效的 '%s' 语言 PO 文件"


msgid "HSL"
msgstr "HSL"


msgid "HSV"
msgstr "HSV"


msgid "Hex"
msgstr "Hex"


msgid "R:"
msgstr "R:"


msgid "G:"
msgstr "G:"


msgid "B:"
msgstr "B:"


msgid "H:"
msgstr "H:"


msgid "S:"
msgstr "S:"


msgid "L:"
msgstr "L:"


msgid "V:"
msgstr "V:"


msgid "A: "
msgstr "A: "


msgid "Hex: "
msgstr "Hex: "


msgid "(Gamma Corrected)"
msgstr "(伽玛校正)"


msgid "Shortcut: %s"
msgstr "快捷键: %s"


msgid "Value: %s"
msgstr "值: %s"


msgid "Radians: %f"
msgstr "弧度: %f"


msgid "Expression: %s"
msgstr "表达式: %s"


msgid "Library: %s"
msgstr "库: %s"


msgid "Python: %s"
msgstr "Python: %s"


msgid "Disabled: %s"
msgstr "关闭: %s"


msgid "Python: %s.%s"
msgstr "Python: %s.%s"


msgid "Lightness"
msgstr "低亮度"


msgid "Hex triplet for color (#RRGGBB)"
msgstr "用于颜色的 Hex 三元组形式 (#RRGGBB)"


msgid "Value in Display Color Space"
msgstr "显示色彩空间的值"


msgid "Value in Linear RGB Color Space"
msgstr "线性 RGB 色彩空间的值"


msgid "Menu \"%s\" not found"
msgstr "未找到菜单 \"%s\""


msgid "ID-Block:"
msgstr "ID 块:"


msgid "Can't edit external libdata"
msgstr "无法编辑外部库数据"


msgid "%s parent deform"
msgstr "%s 父级形变"


msgid "Make Real"
msgstr "转换为实修改器"


msgid "Unknown"
msgstr "未知"


msgid "Cannot edit Proxy-Protected Constraint"
msgstr "无法编辑受代理保护的约束"


msgid "Pos"
msgstr "位置"


msgid "Use Clipping"
msgstr "使用裁剪范围"


msgid "Min X "
msgstr "X 最小值"


msgid "Min Y "
msgstr "Y 最小值"


msgid "Max X "
msgstr "X 最大值"


msgid "Max Y "
msgstr "Y 最大值"


msgid "Reset View"
msgstr "恢复视图"


msgid "Extend Horizontal"
msgstr "延伸水平线"


msgid "Extend Extrapolated"
msgstr "延伸已外扩项"


msgid "Reset Curve"
msgstr "重置曲线"


msgid "Capture"
msgstr "截屏"


msgid "Anim Player"
msgstr "动画播放器"


msgid "Display number of users of this data (click to make a single-user copy)"
msgstr "显示该数据的共享用户数量(点击以创建一份单用户副本)"


msgid "Packed File, click to unpack"
msgstr "已打包的文件, 点击解包"


msgid "Convert virtual modifier to a real modifier"
msgstr "将虚修改器转换为实修改器"


msgid "Proxy Protected"
msgstr "受保护的代理"


msgid "Add a new color stop to the colorband"
msgstr "在颜色渐变中新建一个色彩隔断"


msgid "Delete the active position"
msgstr "删除激活的姿态"


msgid "Flip the color ramp"
msgstr "翻转颜色渐变"


msgid "Choose active color stop"
msgstr "选择激活的颜色"


msgid "Zoom in"
msgstr "放大"


msgid "Zoom out"
msgstr "缩小"


msgid "Clipping Options"
msgstr "限制范围选项"


msgid "Delete points"
msgstr "删除点"


msgid "Reset Black/White point and curves"
msgstr "重置黑白场及曲线"


msgid "Double click to rename"
msgstr "双击以重命名"


msgid "Hide filtering options"
msgstr "隐藏过滤选项"


msgid "Stop this job"
msgstr "停止当前工作"


msgid "Stop screencast"
msgstr "停止截屏"


msgid "Stop animation playback"
msgstr "停止动画播放"


msgid "Click to see the remaining reports in text block: 'Recent Reports'"
msgstr "点击以在文本块中查看完整报告:'最新报告'"


msgid "Browse Scene to be linked"
msgstr "浏览要关联的场景"


msgid "Browse Object to be linked"
msgstr "浏览要关联的物体"


msgid "Browse Mesh Data to be linked"
msgstr "浏览要关联的网格数据"


msgid "Browse Curve Data to be linked"
msgstr "浏览要关联的曲线数据"


msgid "Browse Metaball Data to be linked"
msgstr "浏览要关联的融球数据"


msgid "Browse Material to be linked"
msgstr "浏览要关联的材质"


msgid "Browse Texture to be linked"
msgstr "浏览要关联的纹理"


msgid "Browse Image to be linked"
msgstr "浏览要关联的图像"


msgid "Browse Line Style Data to be linked"
msgstr "浏览要关联的样条线段数据"


msgid "Browse Lattice Data to be linked"
msgstr "浏览要关联的晶格数据"


msgid "Browse Lamp Data to be linked"
msgstr "浏览关联的灯光数据"


msgid "Browse Camera Data to be linked"
msgstr "浏览要关联的摄像机数据"


msgid "Browse World Settings to be linked"
msgstr "浏览要关联的环境设置"


msgid "Choose Screen layout"
msgstr "选择屏幕布局"


msgid "Browse Text to be linked"
msgstr "浏览要关联的文本"


msgid "Browse Speaker Data to be linked"
msgstr "浏览要关联的播放数据"


msgid "Browse Sound to be linked"
msgstr "浏览要关联的声音"


msgid "Browse Armature data to be linked"
msgstr "浏览要关联的骨架数据"


msgid "Browse Action to be linked"
msgstr "浏览要关联的动作"


msgid "Browse Node Tree to be linked"
msgstr "浏览要关联的节点树"


msgid "Browse Brush to be linked"
msgstr "浏览要关联的笔刷"


msgid "Browse Particle Settings to be linked"
msgstr "浏览要关联的粒子设置"


msgid "Browse Grease Pencil Data to be linked"
msgstr "浏览要关联的蜡笔"


msgid "Browse ID data to be linked"
msgstr "浏览要关联的 ID 数据"


msgctxt "Operator"
msgid "Apply as Shape Key"
msgstr "应用为形态键"


msgctxt "Scene"
msgid "New"
msgstr "新建"


msgctxt "Object"
msgid "New"
msgstr "新建"


msgctxt "Mesh"
msgid "New"
msgstr "新建"


msgctxt "Curve"
msgid "New"
msgstr "新建"


msgctxt "Metaball"
msgid "New"
msgstr "新建"


msgctxt "Material"
msgid "New"
msgstr "新建"


msgctxt "Texture"
msgid "New"
msgstr "新建"


msgctxt "Image"
msgid "New"
msgstr "新建"


msgctxt "Lattice"
msgid "New"
msgstr "新建"


msgctxt "Lamp"
msgid "New"
msgstr "新建"


msgctxt "Camera"
msgid "New"
msgstr "新建"


msgctxt "World"
msgid "New"
msgstr "新建"


msgctxt "Screen"
msgid "New"
msgstr "新建"


msgctxt "Text"
msgid "New"
msgstr "新建"


msgctxt "Speaker"
msgid "New"
msgstr "新建"


msgctxt "Sound"
msgid "New"
msgstr "新建"


msgctxt "Armature"
msgid "New"
msgstr "新建"


msgctxt "Action"
msgid "New"
msgstr "新建"


msgctxt "NodeTree"
msgid "New"
msgstr "新建"


msgctxt "Brush"
msgid "New"
msgstr "新建"


msgctxt "ParticleSettings"
msgid "New"
msgstr "新建"


msgctxt "GPencil"
msgid "New"
msgstr "新建"


msgctxt "FreestyleLineStyle"
msgid "New"
msgstr "新建"


msgid "%d items"
msgstr "%d 项"


msgid "No filename given"
msgstr "未指定文件名"


msgid "Export Data Options:"
msgstr "导出数据选项:"


msgid "Texture Options:"
msgstr "贴图选项:"


msgid "Armature Options:"
msgstr "骨架选项:"


msgid "Collada Options:"
msgstr "Collada 选项:"


msgid "Transformation Type"
msgstr "转换类型"


msgid "Import Data Options:"
msgstr "导出数据选项:"


msgid "Can't create export file"
msgstr "无法创建导出文件"


msgid "Can't overwrite export file"
msgstr "无法覆盖导出文件"


msgid "Errors found during parsing COLLADA document (see console for details)"
msgstr "准备 COLLADA 文档时产生错误 (请参考控制台中的打印错误)"


msgctxt "Mesh"
msgid "Plane"
msgstr "平面"


msgctxt "Mesh"
msgid "Cube"
msgstr "立方体"


msgctxt "Mesh"
msgid "Circle"
msgstr "圆环"


msgctxt "Mesh"
msgid "Cylinder"
msgstr "柱体"


msgctxt "Mesh"
msgid "Cone"
msgstr "锥体"


msgctxt "Mesh"
msgid "Grid"
msgstr "栅格"


msgctxt "Mesh"
msgid "Suzanne"
msgstr "猴头"


msgctxt "Mesh"
msgid "Sphere"
msgstr "球体"


msgctxt "Mesh"
msgid "Icosphere"
msgstr "棱角球"


msgid "LMB: Click and drag to draw cut line"
msgstr "LMB: 点击并拖拽以画出裁切线"


msgid "LMB: Release to confirm cut line"
msgstr "LMB: 松开以确定裁切线"


msgid "Not a valid selection for extrude"
msgstr "光线追踪镜面反射的数量"


msgid "You have to select a string of connected vertices too"
msgstr "选择一个循环链接的 UV 顶点"


msgid "Confirm: Enter/LClick, Cancel: (Esc/RClick), Thickness: %s, Depth (Ctrl to tweak): %s (%s), Outset (O): (%s), Boundary (B): (%s), Individual (I): (%s)"
msgstr "确认: 回车键/鼠标左键点击, 取消: (Esc/鼠标右键), 厚度: %s, 深度 (按 Ctrl 键调节): %s (%s), 外插 (O): (%s), 边界 (B): (%s), 分离 (I): (%s)"


msgid "No other selected objects found to use for projection"
msgstr "未选中其他的物体，无法使用投影"


msgid "Select a ring to be cut, use mouse-wheel or page-up/down for number of cuts, hold Alt for smooth"
msgstr "选择一组要切割的并排边, 用鼠标滚轮或上/下翻页键调节切割次数, 按住 Alt 键可设定平滑切割值"


msgid "Number of Cuts: %s, Smooth: %s (Alt)"
msgstr "切割次数: %s, 平滑: %s (Alt)"


msgid "Loop cut does not work well on deformed edit mesh display"
msgstr "在形变编辑网格的显示状态下循环切割工具将会丢失精度"


msgid "Path selection requires two matching elements to be selected"
msgstr "路径选择功能需要先选中两个匹配元素"


msgid "Error ripping vertex from faces"
msgstr "从面上分离顶点出错"


msgid "Selected vertex has no edge/face pairs attached"
msgstr "不以线、面、以及无面的边线选择顶点"


msgid "No vertices could be ripped"
msgstr "将会影响到哪些顶点"


msgid "No edges could be ripped"
msgstr "无法断离边线"


msgid "Cannot rip selected faces"
msgstr "无法断离所选面"


msgid "Mesh has no active vert/edge/face"
msgstr "激活的 点/边/面"


msgid "Does not work in face selection mode"
msgstr "面选择模式"


msgid "This operator requires an active vertex (last selected)"
msgstr "该操作项需要一个活动顶点 (最后选中的顶点)"


msgid "Must be in vertex selection mode"
msgstr "必须处于点选择模式"


msgid "No weights/vertex groups on object"
msgstr "物体未包含权重组 / 顶点组"


msgid "Select edges or face pairs for edge loops to rotate about"
msgstr "为边循环选择边或面来执行旋转操作"


msgid "Could not find any selected edges that can be rotated"
msgstr "无法找到可用于旋转的可选择边"


msgid "Selected faces must be triangles or quads"
msgstr "将相邻三角面合并为四角面"


msgid "Mesh does not have shape keys"
msgstr "禁用当前形态键"


msgid "No edges are selected to operate on"
msgstr "无可供操作的选中边"


msgid "Mouse path too short"
msgstr "使用卡通效果着色器"


msgid "Nothing selected"
msgstr "未选中任何项"


msgid "Selection not supported in object mode"
msgstr "不支持雕刻模式"


msgid "View not found, cannot sort by view axis"
msgstr "未找到视图, 无法根据视图坐标定序"


msgid "Mesh has no material or texture assigned"
msgstr "网格未被赋予任何材质或纹理"


msgid "Removed %d vertices"
msgstr "移除了 %d 个顶点"


msgid "Parse error in %s"
msgstr "语法错误位于 %s"


msgid "No 3D View Available"
msgstr "无可用的 3D 视图"


msgid "Not an object or mesh"
msgstr "不是一个物体或网格"


msgid "Cannot add geometry in edit mode"
msgstr "编辑模式下所选边线的计数"


msgid "Cannot add tessfaces in edit mode"
msgstr "编辑模式下所选面的计数值"


msgid "Cannot add tessfaces to a mesh that already has polygons"
msgstr "无法向已包含多边形的网格中添加细分曲面"


msgid "Cannot add edges in edit mode"
msgstr "编辑模式下所选边线的计数"


msgid "Cannot add vertices in edit mode"
msgstr "编辑模式下所选顶点的计数值"


msgid "Cannot remove faces in edit mode"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Cannot remove more faces than the mesh contains"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Cannot remove edges in edit mode"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Cannot remove more edges than the mesh contains"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Cannot remove vertices in edit mode"
msgstr "切换粒子编辑模式"


msgid "Cannot remove more vertices than the mesh contains"
msgstr "切换粒子编辑模式"


msgid "Cannot add loops in edit mode"
msgstr "无法在编辑模式下添加环切"


msgid "Cannot add polygons in edit mode"
msgstr "无法在编辑模式下添加多边形"


msgid "%d %s mirrored, %d failed"
msgstr "已镜像 %d %s, 失败 %d"


msgid "%d %s mirrored"
msgstr "已镜像 %d %s"


msgid "Object has a width or height of zero"
msgstr "物体存在零宽度或零高度"


msgid "Failed to create height field"
msgstr "无法双肩高度场"


msgid "Failed to create compact height field"
msgstr "未能创建紧凑的高度场"


msgid "Failed to erode walkable area"
msgstr "无法侵蚀行走区"


msgid "Failed to build distance field"
msgstr "无法创建距离场"


msgid "Failed to build contours"
msgstr "无法创建轮廓"


msgid "Failed to build poly mesh"
msgstr "未能创建多边形网格"


msgid "Failed to build poly mesh detail"
msgstr "未能创建多边形网格细节"


msgid "No mesh objects found"
msgstr "未能找到网格物体"


msgid "Active face has no index set"
msgstr "活动面未设置索引"


msgid "Cannot join while in edit mode"
msgstr "无法在编辑模式下合并"


msgid "Active object is not a mesh"
msgstr "活动的物体不是网格物体"


msgid "Active object is not a selected mesh"
msgstr "活动的物体不是一个被选中的网格物体"


msgid "No mesh data to join"
msgstr "没有可供接合的网格数据"


msgid "Selected meshes must have equal numbers of vertices"
msgstr "在两点之间所选中的顶点路径"


msgid "No additional selected meshes with equal vertex count to join"
msgstr "没有额外的包含等量顶点数的额外网格可供接合"


msgid "Joining results in %d vertices, limit is %ld"
msgstr "%d 个顶点的接合结果, 上限为 %ld"


msgid "SoundTrack"
msgstr "声轨"


msgctxt "Object"
msgid "CurveGuide"
msgstr "曲线引导"


msgctxt "Object"
msgid "Field"
msgstr "力场"


msgctxt "Lamp"
msgid "Lamp"
msgstr "灯光"


msgid "Property 'layer' has no values set"
msgstr "未对 \"层\" 属性进行值的设定"


msgid "Cannot create editmode armature"
msgstr "无法在编辑模式下创建骨架"


msgid "Object not found"
msgstr "没找到物体"


msgid "Object could not be duplicated"
msgstr "无法复制物体"


msgid "This data does not support joining in edit mode"
msgstr "此数据不支持在编辑模式中接合"


msgid "Cannot edit external libdata"
msgstr "无法编辑外部库数据"


msgid "Baking of multires data only works with an active mesh object"
msgstr "多精度数据烘培仅工作在激活网格物体上"


msgid "Multires data baking requires multi-resolution object"
msgstr "多数据烘培需要多分辨率物体"


msgid "Mesh should be unwrapped before multires data baking"
msgstr "网格在多数据烘培前被展开"


msgid "You should have active texture to use multires baker"
msgstr "你需要为多烘培指定激活贴图"


msgid "Baking should happen to image with image buffer"
msgstr "烘培需要图像拥有图像缓存"


msgid "Baking to unsupported image type"
msgstr "烘焙到不支持的图像格式"


msgid "No objects found to bake from"
msgstr "没有找到烘焙的物体"


msgid "No active object"
msgstr "无活动物体"


msgid "No world set up"
msgstr "没有设置世界"


msgid "No objects or images found to bake to"
msgstr "没有找到烘焙的物体或图像"


msgid "No valid images found to bake to"
msgstr "没有有效的烘焙目标图像"


msgid "No valid selected objects"
msgstr "无有效的选中物体"


msgid "Current render engine does not support baking"
msgstr "当前渲染引擎不支持烘焙"


msgid "No valid cage object"
msgstr "没有有效的罩体"


msgid "Error handling selected objects"
msgstr "选中物体处理出错"


msgid "Baking map saved to internal image, save it externally or pack it"
msgstr "将烘焙贴图保存为内部、外部图像文件或将其打包 "


msgid "Object \"%s\" is not a mesh"
msgstr "物体 \"%s\" 不是一个网格物体"


msgid "No active UV layer found in the object \"%s\""
msgstr "未在物体 \"%s\" 中找到活动的 UV 层"


msgid "Uninitialized image \"%s\" from object \"%s\""
msgstr "未初始化的图像 \"%s\" 出现在物体 \"%s\" 上"


msgid "No UV layer named \"%s\" found in the object \"%s\""
msgstr "未在物体 \"%s\" 中找到激活名为 \"%s\" 的UV层"


msgid "Baking map written to \"%s\""
msgstr "写入 \"%s\" 的烘焙贴图"


msgid "Add IK"
msgstr "添加 IK"


msgid "To Active Bone"
msgstr "到活动的骨骼"


msgid "To Active Object"
msgstr "到活动的物体"


msgid "To New Empty Object"
msgstr "到新的空物体"


msgid "Without Targets"
msgstr "不带对象"


msgid "Could not find constraint data for Child-Of Set Inverse"
msgstr "无法找到父子约束中的反向数据"


msgid "Child Of constraint not found"
msgstr "未找到子级约束"


msgid "Follow Path constraint not found"
msgstr "未找到路径跟随约束"


msgid "Path is already animated"
msgstr "路径已有动画设定"


msgid "No active bone with constraints for copying"
msgstr "无可供复制的带约束的活动骨骼"


msgid "No active pose bone to add a constraint to"
msgstr "无可供添加约束的活动姿态骨骼"


msgid "Rigid Body Joint constraint can only be added to objects"
msgstr "只能为物体添加刚体关节约束"


msgid "IK constraint can only be added to bones"
msgstr "只能为骨骼添加 IK 约束"


msgid "Spline IK constraint can only be added to bones"
msgstr "只能为骨骼添加样条线 IK 约束"


msgid "No active object to add constraint to"
msgstr "没有可供添加约束的活动物体"


msgid "Must have an active bone to add IK constraint to"
msgstr "必须有一段可供添加 IK 约束的活动骨骼"


msgid "Bone already has an IK constraint"
msgstr "骨骼已存在 IK 约束"


msgid "Context missing 'constraint'"
msgstr "缺失情境 '约束'"


msgid "Context missing active object"
msgstr "缺失情境 '约束'"


msgid "Cannot edit library data"
msgstr "无法编辑库数据"


msgid "Can't edit linked mesh or curve data"
msgstr "无法编辑关联的网格或曲线数据"


msgid "Unable to execute '%s', error changing modes"
msgstr "无法执行  '%s', 改变模式时出错"


msgid "Skipped some groups because of cycle detected"
msgstr "由于检测到 Cycles 而忽略部分组"


msgid "Active object contains no groups"
msgstr "活动物体未包含任何组"


msgid "Requires selected vertices or active vertex group"
msgstr "需要有选中的顶点或活动顶点组"


msgid "Armature has no active object bone"
msgstr "骨架未包含活动物体骨骼"


msgid "Cannot add hook with no other selected objects"
msgstr "无法在未选中其他物体时添加挂钩"


msgid "Cannot add hook bone for a non armature object"
msgstr "不能为非骨架物体添加钩挂骨骼"


msgid "Could not find hook modifier"
msgstr "未能找到钩挂修改器"


msgid "Only one modifier of this type is allowed"
msgstr "只允许一种当前类型的修改器"


msgid "Cannot move above a modifier requiring original data"
msgstr "无法移动至一个需要原始数据的修改器之上"


msgid "Cannot move beyond a non-deforming modifier"
msgstr "不能移到非形变修改器之上"


msgid "Modifier is disabled, skipping apply"
msgstr "修改器关闭，略过应用"


msgid "Only deforming modifiers can be applied to shapes"
msgstr "在此物体上应用形变修改器为一个新形变"


msgid "Modifier is disabled or returned error, skipping apply"
msgstr "修改器关闭或返回错误，略过应用"


msgid "Cannot apply modifier for this object type"
msgstr "将修改器应用至物体数据"


msgid "Modifier cannot be applied to a mesh with shape keys"
msgstr "该修改器仅可应用到带有形态键的网格上"


msgid "Multires modifier returned error, skipping apply"
msgstr "多个修改器返回错误，略过应用"


msgid "Modifier returned error, skipping apply"
msgstr "修改器返回错误，略过应用"


msgid "Cannot apply constructive modifiers on curve"
msgstr "无法在曲线上应用约束修改器"


msgid "Applied modifier only changed CV points, not tessellated/bevel vertices"
msgstr "应用修改器仅修改 CV 点,而不是倒角点"


msgid "Modifiers cannot be applied in edit mode"
msgstr "无法在编辑模式下应用修改器"


msgid "Modifiers cannot be applied to multi-user data"
msgstr "修改器无法应用至多用户数据"


msgid "Constructive modifier cannot be applied to multi-res data in sculpt mode"
msgstr "修改器无法应用至多用户数据"


msgid "Applied modifier was not first, result may not be as expected"
msgstr "应用的修改器不是第一个，可能导致不可预料的结果"


msgid "Reshape can work only with higher levels of subdivisions"
msgstr "添加一个等级的细分"


msgid "Second selected mesh object required to copy shape from"
msgstr "第二个选择的网格物体需要一个拷贝的形变源"


msgid "Objects do not have the same number of vertices"
msgstr "物体没有同样数量的顶点"


msgid "Modifiers cannot be added to object '%s'"
msgstr "无法为物体 '%s' 添加修改器"


msgid "Modifier '%s' not in object '%s'"
msgstr "修改器 '%s' 未作用于物体 '%s'"


msgid "Mesh '%s' has no skin vertex data"
msgstr "网格 '%s' 没有皮肤顶点数据"


msgid "OK?"
msgstr "确定?"


msgid "Set Parent To"
msgstr "父级设定目标"


msgid "Object (Keep Transform)"
msgstr "物体 (保持变换)"


msgid "Select either 1 or 3 vertices to parent to"
msgstr "将选择 UV 的顶点吸附至目标体的类型"


msgid "Loop in parents"
msgstr "在父级中循环"


msgid "Can only make proxy for a referenced object or group"
msgstr "只能为参考物体或组创建代理"


msgid "No object to make proxy for"
msgstr "无可供设置代理的物体"


msgid "No active bone"
msgstr "无活动骨骼"


msgid "Operation cannot be performed in edit mode"
msgstr "无法在编辑模式下执行该操作"


msgid "Could not find scene"
msgstr "找不到场景"


msgid "Cannot link objects into the same scene"
msgstr "无法将物体链接到自身场景中"


msgid "Cannot link objects into a linked scene"
msgstr "无法场景中的物体实例"


msgid "Select Group"
msgstr "按组选择"


msgid "Cannot apply to a multi user armature"
msgstr "无法应用至多用户骨架"


msgid "%i object(s) not centered, %i changed:"
msgstr "%i 物体没有置中, %i 改变:"


msgid "|%i linked library object(s)"
msgstr "|%i 链接的库物体"


msgid "|%i multiuser armature object(s)"
msgstr "|%i 多用户的骨骼物体"


msgid "This operator does not support an active mirror modifier"
msgstr "当前操作项不支持活动的镜像修改器"


msgid "Editmode lattice is not supported yet"
msgstr "尚不支持编辑模式的晶格"


msgid "Invalid vertex group index"
msgstr "顶点组索引无效"


msgid "Vertex group is locked"
msgstr "锁定的顶点组"


msgid "%d vertex weights limited"
msgstr "%d 顶点权重受限"


msgid "Vertex select needs to be enabled in weight paint mode"
msgstr "需要在权重绘制模式中启用顶点选择"


msgid "No frames to bake"
msgstr "无可供烘焙的帧"


msgid "Bake failed: no Dynamic Paint modifier found"
msgstr "动态绘画修改器"


msgid "Bake failed: invalid canvas"
msgstr "烘焙失败：非法绘制"


msgid "Removed %d double particles"
msgstr "移除了 %d 个重叠粒子"


msgid "There should be only one domain object"
msgstr "应只有一个与物体"


msgid "No domain object found"
msgstr "找不到域物体"


msgid "Cannot bake with more than 256 objects"
msgstr "无法烘焙超过 256 个物体"


msgid "No fluid input objects in the scene"
msgstr "场景中找不到流入型流体物体"


msgid "No frames to export (check your animation range settings)"
msgstr "无导出帧(请检查你的动画区间设置)"


msgid "Invalid object matrix"
msgstr "物体矩阵无效"


msgid "No Rigid Body World to add Rigid Body Constraint to"
msgstr "无可供添加刚体约束的刚体世界环境"


msgid "Object has no Rigid Body Constraint to remove"
msgstr "物体不含可供移除的刚体约束"


msgid "Object '%s' already has a Rigid Body Constraint"
msgstr "物体 \"%s\" 已包含一个刚体约束"


msgid "Acrylic"
msgstr "亚克力"


msgid "Asphalt (Crushed)"
msgstr "沥青 (压碎的)"


msgid "Bark"
msgstr "树皮"


msgid "Beans (Cocoa)"
msgstr "豆类 (可可豆)"


msgid "Beans (Soy)"
msgstr "豆类 (大豆)"


msgid "Brick (Pressed)"
msgstr "砖 (压实的)"


msgid "Brick (Common)"
msgstr "砖 (普通的)"


msgid "Brick (Soft)"
msgstr "砖 (柔软的)"


msgid "Brass"
msgstr "黄铜"


msgid "Bronze"
msgstr "青铜"


msgid "Carbon (Solid)"
msgstr "碳 (固态)"


msgid "Cardboard"
msgstr "硬纸板"


msgid "Cast Iron"
msgstr "铸铁"


msgid "Cement"
msgstr "水泥"


msgid "Chalk (Solid)"
msgstr "粉笔 (固态)"


msgid "Coffee (Fresh/Roast)"
msgstr "咖啡豆 (新鲜 / 经烘烤)"


msgid "Concrete"
msgstr "混凝土"


msgid "Charcoal"
msgstr "木炭"


msgid "Cork"
msgstr "软木"


msgid "Copper"
msgstr "合金"


msgid "Garbage"
msgstr "垃圾"


msgid "Glass (Broken)"
msgstr "玻璃 (碎裂的)"


msgid "Glass (Solid)"
msgstr "玻璃 (坚实的)"


msgid "Gold"
msgstr "黄金"


msgid "Granite (Broken)"
msgstr "花岗岩 (碎裂的)"


msgid "Granite (Solid)"
msgstr "花岗岩 (坚实的)"


msgid "Gravel"
msgstr "砂砾"


msgid "Ice (Crushed)"
msgstr "冰 (压碎的)"


msgid "Ice (Solid)"
msgstr "冰 (坚实的)"


msgid "Iron"
msgstr "铁"


msgid "Lead"
msgstr "铅"


msgid "Limestone (Broken)"
msgstr "石灰岩 (碎裂的)"


msgid "Limestone (Solid)"
msgstr "石灰岩 (坚实的)"


msgid "Marble (Broken)"
msgstr "大理石 (碎裂的)"


msgid "Marble (Solid)"
msgstr "大理石 (坚实的)"


msgid "Paper"
msgstr "纸"


msgid "Peanuts (Shelled)"
msgstr "花生 (带壳)"


msgid "Peanuts (Not Shelled)"
msgstr "花生 (去壳)"


msgid "Plaster"
msgstr "石膏"


msgid "Polystyrene"
msgstr "聚苯乙烯"


msgid "Rubber"
msgstr "橡胶"


msgid "Silver"
msgstr "银"


msgid "Steel"
msgstr "钢"


msgid "Stone"
msgstr "石材"


msgid "Stone (Crushed)"
msgstr "石材 (压碎的)"


msgid "Timber"
msgstr "木材"


msgid "Can't add Rigid Body to non mesh object"
msgstr "无法为非网格物体添加刚体"


msgid "Can't create Rigid Body world"
msgstr "无法创建刚体世界"


msgid "Object has no Rigid Body settings to remove"
msgstr "物体不包含可供移除的刚体设置"


msgid "No Rigid Body World to remove"
msgstr "无可供移除的刚体世界环境"


msgid "No Rigid Body World to export"
msgstr "无可供导出的刚体世界环境"


msgid "Rigid Body World has no associated physics data to export"
msgstr "刚体世界环境没有可供导出的关联物理数据"


msgid "3D Local View"
msgstr "3D本地视图"


msgid "Frame:%d "
msgstr "帧: %d"


msgid "| Last:%s "
msgstr "| 用时: %s "


msgid "Time:%s "
msgstr "时间: %s "


msgid "Ve:%d "
msgstr "顶点: %d"


msgid "Fa:%d "
msgstr "面: %d"


msgid "Ha:%d "
msgstr "光晕点: %d"


msgid "St:%d "
msgstr "发股: %d"


msgid "La:%d "
msgstr "灯光: %d"


msgid "| Mem:%.2fM (%.2fM, Peak %.2fM) "
msgstr "| 内存: %.2fM (%.2fM, 峰值: %.2fM) "


msgid "| Mem:%.2fM, Peak: %.2fM "
msgstr "| 内存: %.2fM, 峰值: %.2fM "


msgid "Field %d "
msgstr "场 %d"


msgid "Blur %d "
msgstr "模糊 %d"


msgid "| Full Sample %d "
msgstr "| 全采样 %d"


msgid "Cannot write a single file with an animation format selected"
msgstr "无法在选中一个动画格式时写入文件"


msgid "Cannot use OpenGL render in background mode (no opengl context)"
msgstr "无法在背景模式下使用 OpenGL 渲染 (无 OpenGL 环境)"


msgid "Scene has no camera"
msgstr "场景中没有摄像机"


msgid "Failed to create OpenGL off-screen buffer, %s"
msgstr "未能创建 OpenGL 屏外缓存, %s"


msgid "Write error: cannot save %s"
msgstr "写入错误：无法保存 %s"


msgid "Skipping existing frame \"%s\""
msgstr "跳过已有帧 \"%s\""


msgid "Unable to remove material slot in edit mode"
msgstr "无法在编辑模式下移除材质槽"


msgid "Flip to Bottom"
msgstr "在底部显示"


msgid "Flip to Top"
msgstr "在顶部显示"


msgid "Collapse Menus"
msgstr "收起菜单"


msgid "Tile Area"
msgstr "拼贴区域"


msgid "Maximize Area"
msgstr "区域最大化"


msgid "Can only scale region size from an action zone"
msgstr "只能在当前操作区内缩放区域尺寸"


msgid "No more keyframes to jump to in this direction"
msgstr "此方向再无可供跳转的关键帧"


msgid "No more markers to jump to in this direction"
msgstr "此方向再无可供跳转的标识"


msgid "Only window region can be 4-splitted"
msgstr "四分视图只支持窗口区域"


msgid "Only last region can be 4-splitted"
msgstr "最后一个区可以被 4 等分"


msgid "No fullscreen areas were found"
msgstr "没有找到全屏区域"


msgid "Removed amount of editors: %d"
msgstr "移除的编辑器数量: %d"


msgid "expected a view3d region"
msgstr "期望一个 3D 视图区"


msgid "expected a timeline/animation area to be active"
msgstr "需要一个活动的时间线 / 动画区域  "


msgid "expected a view3d region & editmesh"
msgstr "期望一个 3D 视图区域和编辑网格"


msgid "expected a view3d region & editcurve"
msgstr "期望一个 3D 视图区域和编辑曲线"


msgid "Screencast job stopped"
msgstr "已停止截屏"


msgid "Appended frame: %d"
msgstr "已追加帧: %d"


msgid "Saved file: %s"
msgstr "已保存文件: %s"


msgid "Image requires 4 color channels to paint: %s"
msgstr "图像需要 4 个色彩通道来绘制: %s"


msgid "Packed MultiLayer files cannot be painted: %s"
msgstr "无法绘制打包的多图层文件: %s"


msgid "Image requires 4 color channels to paint"
msgstr "图像需要四色通道进行绘制"


msgid "Packed MultiLayer files cannot be painted"
msgstr "打包的多图层文件无法被绘制"


msgid "No active mesh object"
msgstr "没有激活的网格物体"


msgid "Image could not be found"
msgstr "未能找到图像"


msgid "Image data could not be found"
msgstr "未能找到图像数据"


msgid "Image project data invalid"
msgstr "图像工程数据无效"


msgid "No active camera set"
msgstr "没有设置激活的摄像机"


msgid "Failed to create OpenGL off-screen buffer: %s"
msgstr "无法创建 OpenGL 离线缓存: %s"


msgid "The modifier used does not support deformed locations"
msgstr "使用的修改器不支持外形位置"


msgid "No active vertex group for painting, aborting"
msgstr "没有用于绘画的激活顶点组, 操作终止"


msgid "Active group is locked, aborting"
msgstr "激活的组被锁定, 操作终止"


msgid "Warning!"
msgstr "注意!"


msgid "OK"
msgstr "确定"


msgid "Dyntopo will not preserve vertex colors, UVs, or other customdata"
msgstr "动态拓扑雕刻将不会保留顶点色, UV, 或其他的自定义数据"


msgid "Compiled without sound support"
msgstr "不使用声音来进行编译"


msgid "AutoPack is enabled, so image will be packed again on file save"
msgstr "自动打包已经开启, 当保存文件时图像将被一并打包保存"


msgid "Active F-Curve"
msgstr "激活的函数曲线"


msgid "Active Keyframe"
msgstr "激活的关键帧"


msgid "Could not find current NLA Track"
msgstr "没找到当前的NLA块"


msgid "Keyframe pasting is not available for mask mode"
msgstr "在遮罩模式下无法使用关键帧粘贴"


msgid "Keyframe pasting is not available for grease pencil or mask mode"
msgstr "在铅笔或遮罩模式下无法使用关键帧粘贴"


msgid "Cannot activate a file selector, one already open"
msgstr "无法激活文件的选择器，一个已经被打开"


msgid "No textures in context"
msgstr "环境中无纹理"


msgid "Track is locked"
msgstr "轨迹已锁定"


msgid "Pattern Area:"
msgstr "搜索区域:"


msgid "Width:"
msgstr "宽度:"


msgid "Height:"
msgstr "高度:"


msgid "Search Area:"
msgstr "搜索区域:"


msgid "Size %d x %d"
msgstr "尺寸 %d x %d,"


msgid ", %d float channel(s)"
msgstr ", %d 浮动型通道"


msgid ", RGBA float"
msgstr ", RGBA 浮点"


msgid ", RGB float"
msgstr ", RGB 浮点"


msgid ", RGBA byte"
msgstr ", RGBA 字节"


msgid ", RGB byte"
msgstr ", RGB 字节"


msgid ", failed to load"
msgstr ", 载入失败"


msgid "Frame: %d / %d"
msgstr "帧: %d / %d"


msgid "Frame: - / %d"
msgstr "帧: - / %d"


msgid "File: %s"
msgstr "文件: %s"


msgid "Marker is disabled at current frame"
msgstr "已在当前帧禁用标记"


msgid "Marker is enabled at current frame"
msgstr "已在当前帧启用标记"


msgid "X-position of marker at frame in screen coordinates"
msgstr "帧上标记的 X 向屏幕坐标位置"


msgid "Y-position of marker at frame in screen coordinates"
msgstr "帧上标记的 Y 向屏幕坐标位置"


msgid "X-offset to parenting point"
msgstr "级联点的 X 向偏移"


msgid "Y-offset to parenting point"
msgstr "级联点的 Y 向偏移"


msgid "Width of marker's pattern in screen coordinates"
msgstr "屏幕坐标中的标记图块宽度"


msgid "Height of marker's pattern in screen coordinates"
msgstr "屏幕坐标中的标记图块高度"


msgid "X-position of search at frame relative to marker's position"
msgstr "帧上相对于标记所在位置的 X 向搜索块位置"


msgid "Y-position of search at frame relative to marker's position"
msgstr "帧上相对于标记所在位置的 Y 向搜索块位置"


msgid "Width of marker's search in screen coordinates"
msgstr "屏幕坐标中的标记搜索块宽度"


msgid "Height of marker's search in screen coordinates"
msgstr "屏幕坐标中的标记搜索块高度"


msgid "unsupported movie clip format"
msgstr "影片剪辑格式不支持"


msgid "No files selected to be opened"
msgstr "没有选中要打开的文件"


msgid "Cannot read '%s': %s"
msgstr "无法读取 '%s': %s"


msgid "No active track to join to"
msgstr "无可供接合的活动轨迹"


msgid "Object used for camera tracking cannot be deleted"
msgstr "不能删除用于摄像机追踪的物体"


msgid "Feature detection requires valid clip frame"
msgstr "破碎探测需要有效的剪辑帧"


msgid "At least one track with bundle should be selected to define origin position"
msgstr "至少需要选取一个带控制柄的通道来定义原始位置"


msgid "No object to apply orientation on"
msgstr "无可供应用定向的物体"


msgid "Three tracks with bundles are needed to orient the floor"
msgstr "需要三个跟踪点来定义地面"


msgid "Single track with bundle should be selected to define axis"
msgstr "需要一个带控制的跟踪点来定义轴"


msgid "Two tracks with bundles should be selected to set scale"
msgstr "需要两个带控制的跟踪点来定义缩放"


msgid "Some data failed to reconstruct (see console for details)"
msgstr "一些数据无法被重构（请参考控制台打印信息）"


msgid "Average re-projection error: %.3f"
msgstr "二次投射的平均误差: %.3f"


msgid "Cancel"
msgstr "取消"


msgid "File path"
msgstr "文件路径"


msgid "Decrement the filename number"
msgstr "递减文件编号"


msgid "Increment the filename number"
msgstr "递增文件编号"


msgid "File name, overwrite existing"
msgstr "文件名, 覆盖已存在的"


msgid "File name"
msgstr "文件名"


msgid "No parent directory given"
msgstr "未指定父级目录"


msgid "Could not create new folder name"
msgstr "无法新建文件夹名称"


msgid "Cursor from Selection"
msgstr "所选项的光标"


msgid "Cursor X"
msgstr "光标 X"


msgid "To Keys"
msgstr "到关键帧"


msgid "Cursor Y"
msgstr "光标 Y"


msgid "Display Color:"
msgstr "显示颜色:"


msgid "Key:"
msgstr "关键帧:"


msgid "Frame:"
msgstr "帧:"


msgid "Value:"
msgstr "值:"


msgid "Left Handle:"
msgstr "左控制柄:"


msgid "Right Handle:"
msgstr "右控制柄:"


msgid "F-Curve only has F-Modifiers"
msgstr "函数曲线仅包含函数修改器"


msgid "See Modifiers panel below"
msgstr "见下方修改器面板"


msgid "F-Curve doesn't have any keyframes as it only contains sampled points"
msgstr "函数曲线不包含关键帧仅存储采样点"


msgid "No active keyframe on F-Curve"
msgstr "函数曲线中无激活的关键帧"


msgid "Prop:"
msgstr "属性:"


msgid "Update Dependencies"
msgstr "更新相关性"


msgid "Remove Driver"
msgstr "移除驱动器"


msgid "Expr"
msgstr "表达式"


msgid "ERROR: Python auto-execution disabled"
msgstr "错误: Python自动执行关闭"


msgid "ERROR: Invalid Python expression"
msgstr "错误: Python 表达式无效"


msgid "WARNING: Driver expression may not work correctly"
msgstr "警告: 驱动器表达式可能无法工作"


msgid "ERROR: Invalid target channel(s)"
msgstr "错误:  目标通道无效"


msgid "Driver Value:"
msgstr "驱动器值:"


msgid "Add Variable"
msgstr "添加变量"


msgid "Delete target variable"
msgstr "删除目标变量"


msgid "Add Modifier"
msgstr "添加修改器"


msgid "Force updates of dependencies"
msgstr "强制更新相关性"


msgid "Remove this driver"
msgstr "移除此驱动器"


msgid "View Properties"
msgstr "查看属性"


msgid "<No ID>"
msgstr "<无 ID>"


msgid "Keyframes cannot be added to sampled F-Curves"
msgstr "无法将关键帧加到已采样的函数曲线上"


msgid "Active F-Curve is not editable"
msgstr "活动的函数曲线不可编辑"


msgid "Remove F-Modifiers from F-Curve to add keyframes"
msgstr "从函数曲线中移除函数曲线修改器以添加关键帧"


msgid "No Euler Rotation F-Curves to fix up"
msgstr "没有需要修复的欧拉旋转曲线"


msgid "Modifier could not be added (see console for details)"
msgstr "无法添加修改器 (请查阅控制台中的错误信息)"


msgid "No F-Modifiers available to be copied"
msgstr "没有可用的函数修改器来拷贝"


msgid "No F-Modifiers to paste"
msgstr "无可供粘贴的函数曲线修改器"


msgid "Euler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)"
msgstr "欧拉旋转曲线有不合法的索引 (ID='%s', 路径 ='%s', 索引=%d)"


msgid "Can't Load Image"
msgstr "无法载入图像"


msgid " %d frs"
msgstr "%d frs"


msgid ": size %d x %d,"
msgstr ": 尺寸 %d x %d,"


msgid "%d float channel(s)"
msgstr "%d 浮动型通道"


msgid " RGBA float"
msgstr "RGBA 浮点型"


msgid " RGB float"
msgstr "RGB 浮点型"


msgid " RGBA byte"
msgstr "RGBA 字节型"


msgid " RGB byte"
msgstr "RGB 字节型"


msgid " + Z"
msgstr " + Z"


msgid ", Frame: %d"
msgstr ", 帧: %d"


msgid "Slot"
msgstr "槽"


msgid "Slot %d"
msgstr "槽 %d"


msgid "(%d) Frames"
msgstr "(%d) 帧"


msgid "Color Depth:"
msgstr "色深:"


msgid "Hard coded Non-Linear, Gamma:1.7"
msgstr "硬编码的非线性, 伽玛值: 1.7"


msgid "Select Slot"
msgstr "选取槽"


msgid "Select Layer"
msgstr "选择层"


msgid "Select Pass"
msgstr "选择通道"


msgid "Can't pack edited image from disk, pack as internal PNG?"
msgstr "无法对磁盘中的已编辑图像进行打包，是否打包为内置的 PNG?"


msgid "unsupported image format"
msgstr "图像格式不支持"


msgid "Did not write, no Multilayer Image"
msgstr "未写入, 无多层图像"


msgid "Can only save sequence on image sequences"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgid "Cannot save multilayer sequences"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgid "No images have been changed"
msgstr "没有图像被更改"


msgid "Packing movies or image sequences not supported"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgid "Cannot pack edited image from disk, only as internal PNG"
msgstr "无法从硬盘中打包编辑中的图像，除非保存为内置的 PNG 格式"


msgid "Unpacking movies or image sequences not supported"
msgstr "添加一个图像或一套图像序列到序列编辑器中"


msgid "Saved Image '%s'"
msgstr "保存的图像 '%s'"


msgid "Cannot save image, path '%s' is not writable"
msgstr "无法保存图像，路径 '%s' 不可写入"


msgid "%d image(s) will be saved in %s"
msgstr "%d 图像将被保存至目录 %s"


msgid "Saved %s"
msgstr "已保存 %s"


msgid "image file not found"
msgstr "未找到图像文件"


msgid "image path can't be written to"
msgstr "无法向图像路径中写入数据"


msgid "can't save image while rendering"
msgstr "渲染时无法保存图像"


msgid "Unpack 1 File"
msgstr "解包 1 个文件"


msgid "Unpack %d Files"
msgstr "解包 %d 个文件"


msgid "Unpack"
msgstr "解包"


msgid "No packed files to unpack"
msgstr "没有可解包的打包文件"


msgid "No packed file"
msgstr "无打包文件"


msgid "Cannot set relative paths with an unsaved blend file"
msgstr "无法为尚未保存的 blend 文件设置相对路径"


msgid "Cannot set absolute paths with an unsaved blend file"
msgstr "无法为尚未保存的 blend 文件设置绝对路径"


msgid " | Mem:%.2fM"
msgstr " | 内存:%.2fM"


msgid " (%.2fM)"
msgstr " (%.2fM)"


msgid " | Free GPU Mem:%.2fM"
msgstr " |清空 GPU 内存:%.2fM"


msgid "/%.2fM"
msgstr "/%.2fM"


msgid "(Key) "
msgstr "(键) "


msgid "No Recent Files"
msgstr "没有最近打开过的文件"


msgid "Open Recent..."
msgstr "打开近期文件..."


msgid "Show Objects"
msgstr "显示物体"


msgid "Hide Objects"
msgstr "隐藏物体"


msgid "Hide Sensors"
msgstr "隐藏传感器"


msgid "Hide Controllers"
msgstr "隐藏控制器"


msgid "Hide Actuators"
msgstr "隐藏促动器"


msgid "Sensor only available for armatures"
msgstr "传感器仅对骨架有效"


msgid "First Modifier:"
msgstr "第一修改器:"


msgid "Second Modifier:"
msgstr "第二修改器:"


msgid "Set controller state index (from 1 to 30)"
msgstr "设置控制器状态"


msgid "Actuator only available for armatures"
msgstr "用于处理状态的促动器"


msgid "Mode only available for mesh objects"
msgstr "将动画数据自身化至各物体"


msgid "Dynamic Object Settings:"
msgstr "动态物体设置:"


msgid "Choose between true and false, 50% chance each"
msgstr "在较快更新速度和较快的渲染速度之间选择"


msgid "Actuator only available for mesh objects"
msgstr "用于编辑物体的促动器"


msgid "Select a sound from the list or load a new one"
msgstr "选择从当前选择节点链接的节点"


msgid "Sel"
msgstr "所选"


msgid "Act"
msgstr "活动"


msgid "Add Controller"
msgstr "添加控制器"


msgid "Add Sensor"
msgstr "添加传感器"


msgid "Add Actuator"
msgstr "添加促动器"


msgid "Object name, click to show/hide controllers"
msgstr "物体名称，单机显示、隐藏控制器"


msgid "Object name, click to show/hide sensors"
msgstr "物体名称，单机显示、隐藏传感器"


msgid "Object name, click to show/hide actuators"
msgstr "物体名称，单机显示、隐藏促动器"


msgid "Shape Action"
msgstr "形变动作"


msgctxt "WindowManager"
msgid "Key:"
msgstr "按键:"


msgid "Strip Extents:"
msgstr "片段范围:"


msgid "Playback Settings:"
msgstr "回放设定:"


msgid "Action Extents:"
msgstr "动作范围:"


msgid "Sync Length"
msgstr "同步长度"


msgid "Now"
msgstr "当前时间点"


msgid "Evaluation"
msgstr "解算"


msgid "Select an existing NLA Track or an empty action line first"
msgstr "先选中一个已有的 NLA 轨道或一个空动作行"


msgid "No AnimData blocks to enter tweak mode for"
msgstr "无可供调节模式使用的动画数据块"


msgid "No active strip(s) to enter tweak mode on"
msgstr "无可供调节模式使用的激活片段"


msgid "No AnimData blocks in tweak mode to exit from"
msgstr "无可供调节的动画数据块"


msgid "No valid action to add"
msgstr "没有可供添加的有效动作"


msgid "Needs at least a pair of adjacent selected strips with a gap between them"
msgstr "需要至少一对选定且在之间有间隔的片段"


msgid "Cannot swap selected strips as they will not be able to fit in their new places"
msgstr "无法与选择的片段互换因为两者无法匹配"


msgid "Could not add action '%s' as it cannot be used relative to ID-blocks of type '%s'"
msgstr "无法添加动作 '%s' 因为它无法被作为ID块类型为 '%s' 的相对引用"


msgid "Too many clusters of strips selected in NLA Track (%s): needs exactly 2 to be selected"
msgstr "在 NLA 轨道 (%s) 中有太多选中的片段: 这里只需要选择 2 个"


msgid "Too few clusters of strips selected in NLA Track (%s): needs exactly 2 to be selected"
msgstr "在 NLA 轨道 (%s) 中没有足够多选中的片段: 这里只需要选择 2 个"


msgid "Cannot swap '%s' and '%s' as one or both will not be able to fit in their new places"
msgstr "在 '%s' 与 '%s' 之间无法通过相互匹配来进行交换"


msgid "Modifier could not be added to (%s : %s) (see console for details)"
msgstr "修改器无法被添加至 (%s : %s)(请参考控制台的打印信息)"


msgid "Sta"
msgstr "开始"


msgid "Label Size"
msgstr "字号"


msgid "Frame: %d"
msgstr ", 帧: %d"


msgid "Squash"
msgstr "挤压"


msgid "Center:"
msgstr "中心:"


msgid "Bokeh Type:"
msgstr "散景类型:"


msgid "Inner Edge:"
msgstr "内侧边:"


msgid "Buffer Edge:"
msgstr "缓冲边线"


msgid "Despill Channel:"
msgstr "非溢出通道:"


msgid "Limiting Channel:"
msgstr "限定通道:"


msgid "Key Channel:"
msgstr "关键通道:"


msgid "Base Path:"
msgstr "基本路径:"


msgid "Add Input"
msgstr "添加输入"


msgid "Layer:"
msgstr "层:"


msgid "File Subpath:"
msgstr "文件子路径"


msgid "Master"
msgstr "主要"


msgid "Highlights"
msgstr "高亮"


msgid "Midtones"
msgstr "中间调"


msgid "Undefined Socket Type"
msgstr "未定义的接口类型"


msgid "NodeTree"
msgstr "节点树"


msgid "Could not add an image node"
msgstr "无法添加图像节点"


msgid "Could not add a mask node"
msgstr "无法添加一个遮罩结点"


msgid "Mask '%s' not found"
msgstr "未找到遮罩 '%s'"


msgid "Node tree type %s undefined"
msgstr "尚未定义节点树类型 %s"


msgid "Outputs:"
msgstr "输出项:"


msgid "Sockets"
msgstr "插口"


msgid "Clipboard is empty"
msgstr "剪贴板为空"


msgid "Clipboard nodes are an incompatible type"
msgstr "剪贴板节点处于一个不兼容的类型"


msgid "Some nodes references could not be restored, will be left empty"
msgstr "一些节点引用无法被重置, 将被留空"


msgid "Text not used by any node, no update done"
msgstr "文本没有被节点使用, 无更新"


msgid "Cannot add node %s into node tree %s"
msgstr "无法将 %s 类型的节点添加到节点树 %s 中"


msgid "Cannot ungroup"
msgstr "无法解组"


msgid "Not inside node group"
msgstr "不是内部顶点组"


msgid "Cannot separate nodes"
msgstr "无法分离节点"


msgid "Can not add node '%s' in a group"
msgstr "无法在组中添加节点 '%s'"


msgid "LMB: drag node link, RMB: cancel"
msgstr "鼠标左键: 拖拽结点连线, 鼠标右键: 取消"


msgid "Remove"
msgstr "移除"


msgid "Disconnect"
msgstr "断开"


msgid "Dependency Loop"
msgstr "从属循环"


msgid "Add node to input"
msgstr "添加节点至输入"


msgid "Remove nodes connected to the input"
msgstr "移除连接至输入部位的节点"


msgid "Disconnect nodes connected to the input"
msgstr "将连接到节点输入端上的连线断开"


msgid "Restrict viewport visibility (Ctrl - Recursive)"
msgstr "限制视图区的可见性 (Ctrl - 递归选择)"


msgid "Restrict viewport selection (Ctrl - Recursive)"
msgstr "限制视图区的可选性 (Ctrl - 递归选择)"


msgid "Restrict rendering (Ctrl - Recursive)"
msgstr "限制可渲染性 (Ctrl - 递归选择)"


msgid "Restrict/Allow visibility in the 3D View"
msgstr "在 3D 视图中限制 / 允许可见性"


msgid "Restrict/Allow selection in the 3D View"
msgstr "在 3D 视图中限制 / 允许可选性"


msgid "Restrict/Allow renderability"
msgstr "限制 / 允许可渲染性"


msgid "Render this RenderLayer"
msgstr "渲染此渲染层"


msgid "Render this Pass"
msgstr "渲染此通道"


msgid "Exclude this Pass from Combined"
msgstr "从合并通道中排除此通道"


msgid "Library path '%s' does not exist, correct this before saving"
msgstr "库路径 '%s' 不存在, 请在保存前纠正"


msgid "Cannot edit builtin name"
msgstr "无法编辑内建名称"


msgid "Cannot edit sequence name"
msgstr "无法编辑序列的名称"


msgid "Cannot edit the path of an indirectly linked library"
msgstr "无法编辑这个间接链接库的路径"


msgid "Operation requires an active keying set"
msgstr "操作需要一个活动的插帧集"


msgid "Not found: %s"
msgstr "未找到项: %s"


msgid "Mixed selection"
msgstr "混合所选项"


msgid "Index Object"
msgstr "索引物体"


msgid "Index Material"
msgstr "索引材质"


msgid "RenderLayers"
msgstr "渲染层"


msgid "Strip None"
msgstr "无片段"


msgid "(empty)"
msgstr "(空)"


msgid "Modal map, not yet"
msgstr "模态映射, 待定"


msgid "Current File"
msgstr "当前文件"


msgid "Movie clip not found"
msgstr "未找到影片剪辑"


msgid "Mask not found"
msgstr "未找到遮罩"


msgid "Start and end frame are not set"
msgstr "输出的起始帧"


msgid "File '%s' could not be loaded"
msgstr "无法加载 '%s' 文件"


msgid "Cannot apply effects to audio sequence strips"
msgstr "序列片段的剪切参数"


msgid "Cannot apply effect to more than 3 sequence strips"
msgstr "序列片段的开始帧"


msgid "At least one selected sequence strip is needed"
msgstr "至少需要一个被选中的视频序列"


msgid "2 selected sequence strips are needed"
msgstr "需要选取 2 个序列片段"


msgid "TODO: in what cases does this happen?"
msgstr "未做功能: 在什么情况下会发生?"


msgid "Cannot reassign inputs: no cycles allowed"
msgstr "无法重新指定输入项: 不允许使用 Cycles"


msgid "No valid inputs to swap"
msgstr "没有可供互换的有效输入项"


msgid "Please select all related strips"
msgstr "请选择所有关联片段"


msgid "Please select two strips"
msgstr "请选择两个片段"


msgid "One of the effect inputs is unset, cannot swap"
msgstr "交换特效输入"


msgid "New effect needs more input strips"
msgstr "新的特效需要更多的输入片段"


msgid "No active sequence!"
msgstr "没有活动的序列!"


msgctxt "Operator"
msgid "Page Up"
msgstr "上翻页"


msgctxt "Operator"
msgid "Page Down"
msgstr "下翻页"


msgid "File Modified Outside and Inside Blender"
msgstr "在 Blender 外部及内部修改的文件"


msgid "Reload from disk (ignore local changes)"
msgstr "从磁盘重新加载"


msgid "Save to disk (ignore outside changes)"
msgstr "保存到磁盘 (忽略外部更改)"


msgid "Make text internal (separate copy)"
msgstr "将文本内置 (单独的副本)"


msgid "File Modified Outside Blender"
msgstr "在 Blender 外部修改的文件"


msgid "Reload from disk"
msgstr "从磁盘重新加载"


msgid "File Deleted Outside Blender"
msgstr "在 Blender 外部被删除的文件"


msgid "Make text internal"
msgstr "加载为内部文件"


msgid "Recreate file"
msgstr "重建文件"


msgid "unknown error writing file"
msgstr "未知的文件写入错误"


msgid "unknown error stating file"
msgstr "未知的文件统计错误"


msgid "Could not reopen file"
msgstr "无法重新打开文件"


msgid "Python script fail, look in the console for now..."
msgstr "Python 脚本出错, 请在控制台中查看问题信息..."


msgid "Python disabled in this build"
msgstr "Python 在本版本中被禁用"


msgid "Unable to save '%s': %s"
msgstr "无法保存 '%s': %s"


msgid "Saved Text '%s'"
msgstr "保存的文字 '%s'"


msgid "Unable to stat '%s': %s"
msgstr "无法统计 '%s': %s"


msgid "Text not found: %s"
msgstr "文字无法找到: %s"


msgid "Control Point:"
msgstr "控制点:"


msgid "Vertex:"
msgstr "顶点:"


msgid "Median:"
msgstr "质心:"


msgid "W:"
msgstr "W:"


msgid "Bevel Weight:"
msgstr "倒角权重:"


msgid "Mean Bevel Weight:"
msgstr "平均倒角权重:"


msgid "Radius X:"
msgstr "半径 X:"


msgid "Mean Radius X:"
msgstr "平均 X 向半径:"


msgid "Radius Y:"
msgstr "半径 X:"


msgid "Mean Radius Y:"
msgstr "平均 Y 向半径:"


msgid "Mean Crease:"
msgstr "平均折痕:"


msgid "Radius:"
msgstr "半径:"


msgid "Mean Weight:"
msgstr "平均权重:"


msgid "Mean Radius:"
msgstr "平均半径:"


msgid "Mean Tilt:"
msgstr "平均倾斜:"


msgid "4L"
msgstr "4L"


msgid "No Bone Active"
msgstr "无激活的骨骼"


msgid "Radius (Parent)"
msgstr "半径范围 (父级)"


msgid "Displays global values"
msgstr "显示全局值"


msgid "Displays local values"
msgstr "显示自身值"


msgid "X radius used by Skin modifier"
msgstr "用于表面细分修改器的权重值"


msgid "Y radius used by Skin modifier"
msgstr "用于皮肤修改器的 Y 半径"


msgid "Radius of curve control points"
msgstr "曲线控制点半径"


msgid "Tilt of curve control points"
msgstr "曲线控制点半径"


msgid "Vertex Weights"
msgstr "顶点权重"


msgid "Front Ortho"
msgstr "前视图  (正交)"


msgid "Front Persp"
msgstr "前视图  (透视)"


msgid "Back Ortho"
msgstr "后视图  (正交)"


msgid "Back Persp"
msgstr "后视图  (透视)"


msgid "Top Ortho"
msgstr "顶视图  (正交)"


msgid "Top Persp"
msgstr "顶视图  (透视)"


msgid "Bottom Ortho"
msgstr "底视图  (正交)"


msgid "Bottom Persp"
msgstr "底视图  (透视)"


msgid "Right Ortho"
msgstr "右视图  (正交)"


msgid "Right Persp"
msgstr "右视图  (透视)"


msgid "Left Ortho"
msgstr "左视图  (正交)"


msgid "Left Persp"
msgstr "左视图  (透视)"


msgid "Camera Persp"
msgstr "摄像机视图  (透视)"


msgid "Camera Ortho"
msgstr "摄像机视图  (正交)"


msgid "Object as Camera"
msgstr "物体作为摄像机"


msgid "User Ortho"
msgstr "用户视图  (正交)"


msgid "User Persp"
msgstr "用户视图  (透视)"


msgid "%s (Local)"
msgstr "%s (局部)"


msgid "fps: %.2f"
msgstr "帧率: %.2f"


msgid "fps: %i"
msgstr "帧率: %i"


msgid "Depth too large"
msgstr "改变深度"


msgid "Cannot fly a camera from an external library"
msgstr "从外部读取缓存数据"


msgid "Cannot fly when the view offset is locked"
msgstr "无法在视图锁定至一个物体时开启飞行模式"


msgid "Cannot fly an object with constraints"
msgstr "清除物体约束"


msgid "Tool Shelf"
msgstr "工具栏"


msgid "No active camera"
msgstr "没有激活的摄像机"


msgid "No more than 8 local views"
msgstr "不得多于 8 个自身视图"


msgid "Game engine is disabled in this build"
msgstr "如果洋面修改器在当前版本中启用, 则显示"


msgid "Cannot navigate a camera from an external library"
msgstr "无法使用外部库的摄像机开启飞行模式"


msgid "Cannot navigate when the view offset is locked"
msgstr "无法在视图锁定至一个物体时开启飞行模式"


msgid "Cannot navigate an object with constraints"
msgstr "无法在物体拥有约束的情况下开启飞行模式"


msgid "along X"
msgstr "沿 X 向"


msgid "along %s X"
msgstr "沿%s X 向"


msgid "locking %s X"
msgstr "锁定%s X 向"


msgid "along Y"
msgstr "沿 Y 向"


msgid "along %s Y"
msgstr "沿 %s Y 向"


msgid "locking %s Y"
msgstr "锁定%s Y 向"


msgid "along Z"
msgstr "沿 Z 向"


msgid "along %s Z"
msgstr "沿%s Z 向"


msgid "locking %s Z"
msgstr "锁定%s Z 向"


msgid "along local Z"
msgstr "沿自身 Z 向"


msgid "Auto Keying On"
msgstr "开启自动插帧"


msgid "Shear: %s %s"
msgstr "切变: %s %s"


msgid "Shear: %.3f %s (Press X or Y to set shear axis)"
msgstr "切变: %.3f %s (按 X 键或 Y 键设定切变轴向)"


msgid "Scale: %s%s %s"
msgstr "缩放: %s%s %s"


msgid "Scale: %s : %s%s %s"
msgstr "缩放: %s : %s%s %s"


msgid "Scale: %s : %s : %s%s %s"
msgstr "缩放: %s : %s : %s%s %s"


msgid "Scale X: %s   Y: %s%s %s"
msgstr "X 向缩放: %s   Y 向缩放: %s%s %s"


msgid "Scale X: %s   Y: %s  Z: %s%s %s"
msgstr "X 向缩放: %s   Y 向缩放: %s  Z 向缩放: %s%s %s"


msgid " Proportional size: %.2f"
msgstr "衰减编辑区尺寸: %.2f"


msgid "To Sphere: %s %s"
msgstr "球形化: %s %s"


msgid "To Sphere: %.4f %s"
msgstr "球形化: %.4f %s"


msgid "Rot: %s %s %s"
msgstr "旋转: %s %s %s"


msgid "Rot: %.2f%s %s"
msgstr "旋转: %.2f%s %s"


msgid "Trackball: %s %s %s"
msgstr "轨迹球: %s %s %s"


msgid "Trackball: %.2f %.2f %s"
msgstr "轨迹球: %.2f %.2f %s"


msgid "AutoIK-Len: %d"
msgstr "自动 IK 长度: %d"


msgid "Shrink/Fatten:"
msgstr "法向缩放:"


msgid " or Alt) Even Thickness %s"
msgstr " 或 Alt) 均匀厚度 %s"


msgid "Tilt: %s° %s"
msgstr "倾斜: %s° %s"


msgid "Tilt: %.2f° %s"
msgstr "倾斜: %.2f° %s"


msgid "Shrink/Fatten: %s"
msgstr "法向缩放: %s"


msgid "Shrink/Fatten: %3f"
msgstr "法向缩放: %3f"


msgid "Feather Shrink/Fatten: %s"
msgstr "法向缩放羽化: %s"


msgid "Feather Shrink/Fatten: %3f"
msgstr "法向缩放羽化: %3f"


msgid "Push/Pull: %s%s %s"
msgstr "推/拉: %s%s %s"


msgid "Push/Pull: %.4f%s %s"
msgstr "推/拉: %.4f%s %s"


msgid "Bevel Weight: +%s %s"
msgstr "倒角权重: +%s %s"


msgid "Bevel Weight: %s %s"
msgstr "倒角权重: %s %s"


msgid "Bevel Weight: +%.3f %s"
msgstr "倒角权重: +%.3f %s"


msgid "Bevel Weight: %.3f %s"
msgstr "倒角权重: %.3f %s"


msgid "Crease: +%s %s"
msgstr "折痕: +%s %s"


msgid "Crease: %s %s"
msgstr "折痕: %s %s"


msgid "Crease: +%.3f %s"
msgstr "折痕: +%.3f %s"


msgid "Crease: %.3f %s"
msgstr "折痕: %.3f %s"


msgid "ScaleB: %s%s %s"
msgstr "ScaleB: %s%s %s"


msgid "ScaleB: %s : %s : %s%s %s"
msgstr "ScaleB: %s : %s : %s%s %s"


msgid "ScaleB X: %s  Y: %s  Z: %s%s %s"
msgstr "ScaleB X: %s  Y: %s  Z: %s%s %s"


msgid "Envelope: %s"
msgstr "封套: %s"


msgid "Envelope: %3f"
msgstr "封套: %3f"


msgid "(E)ven: %s, "
msgstr "(E) 均匀: %s, "


msgid "(F)lipped: %s, "
msgstr "(F) 翻转: %s, "


msgid "Alt or (C)lamp: %s"
msgstr "Alt 或限定 (C): %s"


msgid "Vert Slide: "
msgstr "顶点滑移:"


msgid "Roll: %s"
msgstr "扭转: %s"


msgid "Roll: %.2f"
msgstr "扭转: %.2f"


msgid "Time: +%s %s"
msgstr "时间: +%s %s"


msgid "Time: %s %s"
msgstr "时间: %s %s"


msgid "Time: +%.3f %s"
msgstr "时间: +%.3f %s"


msgid "Time: %.3f %s"
msgstr "时间: %.3f %s"


msgid "Mirror%s"
msgstr "镜像 %s"


msgid "Select a mirror axis (X, Y)"
msgstr "选择一个镜像轴 (X, Y)"


msgid "Select a mirror axis (X, Y, Z)"
msgstr "选择一个镜像轴 (X, Y, Z)"


msgid "Sequence Slide: %s%s, ("
msgstr "序列滑移: %s%s, ("


msgid " or Alt) Expand to fit %s"
msgstr "或 Alt) 扩展匹配到 %s"


msgid "DeltaX: %s"
msgstr "X 向增量: %s"


msgid "TimeSlide: %s"
msgstr "时间滑移: %s"


msgid "ScaleX: %s"
msgstr "X 向缩放: %s"


msgid "global"
msgstr "全局"


msgid "local"
msgstr "自身"


msgid "normal"
msgstr "法线"


msgid "view"
msgstr "屏幕"


msgid "gimbal"
msgstr "万向"


msgid " along Y axis"
msgstr " 沿 Y 轴"


msgid " along X axis"
msgstr " 沿 X 轴"


msgid " locking %s X axis"
msgstr " 锁定 %s X 轴"


msgid " along %s X axis"
msgstr " 沿 %s X 轴"


msgid " locking %s Y axis"
msgstr " 锁定 %s Y 轴"


msgid " along %s Y axis"
msgstr " 沿 %s Y 轴"


msgid " locking %s Z axis"
msgstr " 锁定 %s Z 轴"


msgid " along %s Z axis"
msgstr " 沿 %s Z 轴"


msgid "Bone selection count error"
msgstr "吸附选择至光标"


msgid "(Sharp)"
msgstr "(锐利)"


msgid "(Smooth)"
msgstr "(平滑)"


msgid "(Root)"
msgstr "(根)"


msgid "(Linear)"
msgstr "(线性)"


msgid "(Constant)"
msgstr "(常值)"


msgid "(Sphere)"
msgstr "(球体)"


msgid "(Random)"
msgstr "(随机)"


msgid "Create Orientation's 'use' parameter only valid in a 3DView context"
msgstr "仅为在 3D 视图情境中有效的轴向创建 '使用' 参数"


msgctxt "Scene"
msgid "Space"
msgstr "空间"


msgid "Cannot use zero-length bone"
msgstr "无法使用零长度骨骼"


msgid "Cannot use zero-length curve"
msgstr "无法使用零长度的曲线"


msgid "Cannot use vertex with zero-length normal"
msgstr "无法使用零长度法线的顶点"


msgid "Cannot use zero-length edge"
msgstr "无法使用零长度的边"


msgid "Cannot use zero-area face"
msgstr "无法使用零区域的面"


msgid "Unpack File"
msgstr "解包文件"


msgid "Remove Pack"
msgstr "移除包"


msgid "Create %s"
msgstr "创建 %s"


msgid "Use %s (identical)"
msgstr "使用 %s (相同)"


msgid "Use %s (differs)"
msgstr "使用 %s (不同)"


msgid "Overwrite %s"
msgstr "覆盖 %s"


msgid "UV Vertex"
msgstr "UV 顶点"


msgid "Cannot split selection when sync selection is enabled"
msgstr "当同步开启时无法进行分离"


msgid "Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh"
msgstr "物体拥有没有应用的缩放值, 所以展开也会产生一些比例上的偏差"


msgid "Cannot open file: %s"
msgstr "无法打开文件: %s"


msgid "AaBbCc"
msgstr "斑斓中国"


msgid "The quick"
msgstr "BlenderCN"


msgid "brown fox"
msgstr "简体字 - 繁體字"


msgid "jumps over"
msgstr "ABCDEFGHIJKLMNOPQRSTUVWXYZ"


msgid "the lazy dog"
msgstr "0123456789 abcdefghijklmnopqrstuvwxyz"


msgid "'Refresh' incompatible with Object ID type"
msgstr "'刷新'与物体 ID 类型不兼容"


msgid "'Refresh' incompatible with ParticleSettings ID type"
msgstr "'刷新'与粒子设置 ID 类型不兼容"


msgid "This ID type is not compatible with any 'refresh' options"
msgstr "ID 类型和任意'刷新'选项不兼容"


msgid "Index out of range"
msgstr "索引超出范围"


msgid "No material to removed"
msgstr "没有可供移除的材质"


msgid "Registering id property class: '%s' is too long, maximum length is %d"
msgstr "注册 ID 属性类: '%s' 太长, 最大的长度是 %d"


msgid "Only boolean, int and float properties supported"
msgstr "仅支持布尔, 整型和浮点型属性"


msgid "Array length mismatch (expected %d, got %d)"
msgstr "阵列长度不匹配 (预期 %d , 实际上 %d)"


msgid "Property named '%s' not found"
msgstr "未找到名为 '%s' 的属性"


msgid "Array length mismatch (got %d, expected more)"
msgstr "阵列长度不匹配 (已有 %d , 需要更多)"


msgid "F-Curve data path empty, invalid argument"
msgstr "函数曲线数据路径为空, 非法参数"


msgid "Action group '%s' not found in action '%s'"
msgstr "动作组 '%s' 未在动作 '%s' 中找到"


msgid "F-Curve '%s[%d]' already exists in action '%s'"
msgstr "函数曲线 '%s[%d]' 已存在于动作 '%s' 中"


msgid "F-Curve's action group '%s' not found in action '%s'"
msgstr "函数曲线动作组 '%s' 未在动作 '%s' 中找到"


msgid "F-Curve not found in action '%s'"
msgstr "函数曲线无法在动作 '%s' 中找到"


msgid "Timeline marker '%s' not found in action '%s'"
msgstr "时间线标记 '%s' 未在动作 '%s' 中找到"


msgid "Keying set path could not be added"
msgstr "插帧集路径"


msgid "Keying set path could not be removed"
msgstr "插帧集路径"


msgid "Keying set paths could not be removed"
msgstr "插帧集路径"


msgid "No valid driver data to create copy of"
msgstr "没有有效的驱动来创建副本"


msgid "Registering keying set info class: '%s' is too long, maximum length is %d"
msgstr "将帧设置注册至类: '%s' 太长, 最大长度为 %d"


msgid "NlaTrack '%s' cannot be removed"
msgstr "无法移除 NLA 轨道 '%s'"


msgid "Invalid context for keying set"
msgstr "添加到插帧集"


msgid "Incomplete built-in keying set, appears to be missing type info"
msgstr "非兼容的内置键设置, 缺少一些类型信息"


msgid "Armature '%s' not in edit mode, cannot add an editbone"
msgstr "骨骼 '%s' 不在编辑模式, 无法添加一个可编辑的骨骼"


msgid "Armature '%s' not in edit mode, cannot remove an editbone"
msgstr "骨骼 '%s' 不在编辑模式, 无法移除一个可编辑的骨骼"


msgid "Armature '%s' does not contain bone '%s'"
msgstr "骨架 '%s' 未包含骨骼 '%s' "


msgid "Element not found in element collection or last element"
msgstr "元件无法在元件集合中找到"


msgid "Unable to remove curve point"
msgstr "粘贴材质设置与节点"


msgid "Unable to add element to colorband (limit %d)"
msgstr "无法为色板添加元素(限定为 %d)"


msgid "Relationship"
msgstr "关系"


msgid "Dynamic Effects"
msgstr "动态效果"


msgid "Bezier spline cannot have points added"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Only Bezier splines can be added"
msgstr "在编辑模式中显示贝塞尔控制柄"


msgid "Curve '%s' does not contain spline given"
msgstr "曲线 '%s' 不包含放样"


msgid "Variable does not exist in this driver"
msgstr "驱动中无此变量"


msgid "Keyframe not in F-Curve"
msgstr "函数曲线中无激活的关键帧"


msgid "Control point not in Envelope F-Modifier"
msgstr "函数修改器封套的控制点"


msgid "F-Curve modifier '%s' not found in F-Curve"
msgstr "未在函数曲线中找到函数曲线修改器 '%s'"


msgid "Already a control point at frame %.6f"
msgstr "在帧 %.6f 处已有一个控制点"


msgid "GPencilStrokePoints.pop: index out of range"
msgstr "GPencilStrokePoints.pop: 索引超出范围"


msgid "Stroke not found in grease pencil frame"
msgstr "铅笔来源"


msgid "Frame not found in grease pencil layer"
msgstr "铅笔层中没有找到此帧"


msgid "Layer not found in grease pencil data"
msgstr "铅笔数据中没有找到层"


msgid "Frame already exists on this frame number %d"
msgstr "在第 %d 帧中已存在帧"


msgid "Object '%s' already in group '%s'"
msgstr "物体 '%s' 已在组 '%s' 中"


msgid "Object '%s' not in group '%s'"
msgstr "物体 '%s' 未在组 '%s' 中"


msgid "Could not acquire buffer from image"
msgstr "无法从图像建立缓冲"


msgid "Scene not in context, could not get save parameters"
msgstr "场景不在正文中, 无法获得保存的参数"


msgid "Image not packed"
msgstr "图像文件的色彩空间"


msgid "Image '%s' could not be saved to '%s'"
msgstr "未能将图像 '%s' 保存至 '%s' "


msgid "Image '%s' does not have any image data"
msgstr "图像 '%s' 未包含任何图像数据"


msgctxt "Key"
msgid "Key"
msgstr "按键"


msgid "Failed to add the color modifier"
msgstr "添加色彩修改器失败"


msgid "Failed to add the alpha modifier"
msgstr "添加 Alpha 修改器失败"


msgid "Failed to add the thickness modifier"
msgstr "添加厚度修改器失败"


msgid "Failed to add the geometry modifier"
msgstr "添加多边形网格修改器失败"


msgid "unsupported font format"
msgstr "不支持的字体格式"


msgid "unable to load text"
msgstr "无法加载文本"


msgid "unable to load movie clip"
msgstr "无法载入影片剪辑"


msgid "Object does not have geometry data"
msgstr "点数据的来源物体"


msgid "Scene '%s' is the last, cannot be removed"
msgstr "场景 '%s' 是最后一个场景, 无法被删除"


msgid "ID type '%s' is not valid for an object"
msgstr "对这个物体的ID类型 '%s' 非法无效"


msgid "Mask layer '%s' not found in mask '%s'"
msgstr "遮罩层 '%s' 未在遮罩 '%s' 中找到"


msgid "Mask layer '%s' does not contain spline given"
msgstr "遮罩层 '%s' 不包含赋予的放样线条"


msgid "Mtex not found for this type"
msgstr "当前图层上显示的帧"


msgid "Maximum number of textures added %d"
msgstr "加入纹理的最大数量 %d"


msgid "Index %d is invalid"
msgstr "索引 %d 非法"


msgid "Cannot add tessface colors in edit mode"
msgstr "编辑模式下所选面的计数值"


msgid "Cannot add tessface colors when MPoly's exist"
msgstr "编辑模式下所选面的计数值"


msgid "Cannot add tessface uv's in edit mode"
msgstr "编辑模式下所选面的计数值"


msgid "Cannot add tessface uv's when MPoly's exist"
msgstr "编辑模式下所选面的计数值"


msgid "Vertex color '%s' not found"
msgstr "未找到顶点色 '%s'"


msgid "Texture layer '%s' not found"
msgstr "未找到纹理层 '%s'"


msgid "Metaball '%s' does not contain spline given"
msgstr "融球 '%s' 不包含给定的放样"


msgid "Modify"
msgstr "修改"


msgid "Simulate"
msgstr "模拟"


msgid "Unable to create new strip"
msgstr "无法新建片段"


msgid "Unable to add strip (the track does not have any space to accommodate this new strip)"
msgstr "无法添加片段 ( 轨道上没有足够的空间来添加新的片段 )"


msgid "NLA strip '%s' not found in track '%s'"
msgstr "NLA 片段 '%s' 未在轨道 '%s' 中找到"


msgid "Same input/output direction of sockets"
msgstr "相同的输入 / 输出接口方向"


msgid "Unable to locate link in node tree"
msgstr "启用合成节点树"


msgid "Unable to create socket"
msgstr "无法创建接口"


msgid "Registering node tree class: '%s' is too long, maximum length is %d"
msgstr "注册节点树类: '%s' 过长, 最大长度为 %d"


msgid "Node tree '%s' has undefined type %s"
msgstr "节点树 '%s' 包含未定义的类型 '%s'"


msgid "Node type %s undefined"
msgstr "尚未定义节点类型 '%s'"


msgid "Cannot add node of type %s to node tree '%s'"
msgstr "无法将 '%s' 类型的节点添加到节点树 '%s' 中"


msgid "Unable to locate node '%s' in node tree"
msgstr "无法在节点树中找到节点 '%s' "


msgid "Unable to locate socket '%s' in node"
msgstr "无法在节点上找到接口 '%s'"


msgid "Registering node class: '%s' is too long, maximum length is %d"
msgstr "注册节点类: '%s' 过长, 最大长度为 %d"


msgid "Registering node socket class: '%s' is too long, maximum length is %d"
msgstr "注册节点插口类: '%s' 过长, 最大长度为 %d"


msgid "VertexGroup.add(): cannot be called while object is in edit mode"
msgstr "VertexGroup.add(): 物体在编辑模式时无法被调用"


msgid "VertexGroup.remove(): cannot be called while object is in edit mode"
msgstr "VertexGroup.remove(): 物体在编辑模式时无法被调用"


msgid "Vertex not in group"
msgstr "顶点未包含在顶点组中"


msgid "Constraint '%s' not found in object '%s'"
msgstr "约束 '%s' 未在物体 '%s' 中找到"


msgid "DeformGroup '%s' not in object '%s'"
msgstr "形变组 '%s' 未存在于物体 '%s' 中"


msgid "Object does not have duplis"
msgstr "物体未包含副本"


msgid "Object.dupli_list has not been freed"
msgstr "Object.dupli_list 未被释放"


msgid "Object should be of mesh type"
msgstr "物体需要是网格类型"


msgid "No vertex groups assigned to mesh"
msgstr "网格未被指定任何顶点组"


msgid "Bad assignment mode"
msgstr "分配模式不良"


msgid "Bad vertex index in list"
msgstr "列表中存在不良的顶点索引"


msgid "'from_space' '%s' is invalid when no pose bone is given!"
msgstr "当没有给出姿势骨骼时 'from_space' '%s' 非法"


msgid "'to_space' '%s' is invalid when no pose bone is given!"
msgstr "当无给出姿势骨骼时 'to_space' '%s' 无效"


msgid "Object '%s' does not support shapes"
msgstr "物体 '%s' 不支持形变"


msgid "Object '%s' has no mesh data to be used for ray casting"
msgstr "物体 '%s' 没有可用于光线追踪的网格数据"


msgid "Object '%s' has no mesh data to be used for finding nearest point"
msgstr "物体 '%s' 没有用于寻找最近点的网格数据"


msgid "Object '%s' could not create internal data for finding nearest point"
msgstr "物体 '%s' 无法创建用于寻找最近点的内部数据"


msgid "Mesh has no UV data"
msgstr "网格没有UV数据"


msgctxt "Armature"
msgid "Group"
msgstr "群组"


msgid "Constraint '%s' not found in pose bone '%s'"
msgstr "约束 '%s' 未在姿态骨骼 '%s' 中找到"


msgid "Registering render engine class: '%s' is too long, maximum length is %d"
msgstr "注册的渲染引擎类: '%s' 太长, 最大长度为 %d"


msgid "Keying set could not be added"
msgstr "插帧集选项中添加所选"


msgid "Object '%s' is already in scene '%s'"
msgstr "物体 '%s' 已在场景 '%s' 里"


msgid "Object '%s' is not in this scene '%s'"
msgstr "物体 '%s' 不在场景 '%s' 里"


msgid "Object '%s' must be in object mode to unlink"
msgstr "物体 '%s' 必须在物体模式中解除链接"


msgid "Render layer '%s' could not be removed from scene '%s'"
msgstr "无法将渲染层 '%s' 从场景 '%s' 中移除"


msgid "Timeline marker '%s' not found in scene '%s'"
msgstr "时间线标记 '%s' 未在场景 '%s' 中找到"


msgid "Line set '%s' could not be removed"
msgstr "类似'%s'的配置集无法被移除"


msgid "Sequence type does not support modifiers"
msgstr "序列类型不支持修改器"


msgid "Modifier was not found in the stack"
msgstr "修改器堆栈中未找到修改器"


msgid "Sequences.new_image: unable to open image file"
msgstr "Sequences.new_image: 无法打开图像文件"


msgid "Sequences.new_movie: unable to open movie file"
msgstr "Sequences.new_movie: 无法打开视频文件"


msgid "Sequences.new_sound: unable to open sound file"
msgstr "Sequences.new_sound: 无法打开声音文件"


msgid "Blender compiled without Audaspace support"
msgstr "Blender 编译时没有浩达支持"


msgid "Sequences.new_effect: end frame not set"
msgstr "Sequences.new_effect: 未设置最后一帧"


msgid "Sequences.new_effect: effect takes 1 input sequence"
msgstr "Sequences.new_effect: 效果拥有 1 个输入序列"


msgid "Sequences.new_effect: effect takes 2 input sequences"
msgstr "Sequences.new_effect: 效果拥有 2 个输入序列"


msgid "Sequences.new_effect: effect takes 3 input sequences"
msgstr "Sequences.new_effect: 效果拥有 3 个输入序列"


msgid "SequenceElements.pop: cannot pop the last element"
msgstr "SequenceElements.pop: 无法弹出最后一个元件"


msgid "SequenceElements.pop: index out of range"
msgstr "SequenceElements.pop: 索引超出范围"


msgid "Sequences.new_effect: effect expects more than 3 inputs (%d, should never happen!)"
msgstr "Sequences.new_effect: 效果需要至少 3 个输入(%d, 从未出现过!)"


msgid "Sequence '%s' not in scene '%s'"
msgstr "序列 '%s' 不在场景 '%s' 中"


msgid "Sound not packed"
msgstr "未打包声音"


msgid "Background image cannot be removed"
msgstr "未能移除的背景图"


msgid "MovieTracking '%s' cannot be removed"
msgstr "无法移除影片追踪 %s"


msgid "Region not found in space type"
msgstr "空间类型里找不到区域"


msgid "Registering panel class: '%s' is too long, maximum length is %d"
msgstr "注册的面板类: '%s' 太长, 最大长度为 %d"


msgid "Registering uilist class: '%s' is too long, maximum length is %d"
msgstr "注册的工具类: '%s' 太长, 最大长度为 %d"


msgid "Registering header class: '%s' is too long, maximum length is %d"
msgstr "注册的标题栏类: '%s' 太长, 最大长度为 %d"


msgid "Registering menu class: '%s' is too long, maximum length is %d"
msgstr "注册的菜单类: '%s' 太长, 最大长度为 %d"


msgid "Excluded path is no longer valid"
msgstr "外部路径失效"


msgid "Font not packed"
msgstr "未打包字体"


msgid "Registering operator class: '%s' is too long, maximum length is %d"
msgstr "注册 operator 类: '%s' 过长, 长度上限为 %d"


msgid "Not a non-modal keymap"
msgstr "不是非模态的键映射"


msgid "Not a modal keymap"
msgstr "不是一种键映射模式"


msgid "Property value not in enumeration"
msgstr "属性值为非枚举值"


msgid "KeyMapItem '%s' cannot be removed from '%s'"
msgstr "键映射项 '%s' 无法从 '%s' 中移除"


msgid "KeyConfig '%s' cannot be removed"
msgstr "无法移除键配置 %s"


msgid "Cannot execute boolean operation"
msgstr "未能执行布尔操作"


msgid "Modifier requires more than 3 input faces"
msgstr "修改器需要数量多于 3 的输入面"


msgid "Vertices changed from %d to %d"
msgstr "粒子从 %d 变为 %d"


msgid "Edges changed from %d to %d"
msgstr "边从 %d 变为 %d"


msgid "Vertex group '%s' is not valid"
msgstr " '%s' 顶点组无效"


msgid "The system did not find a solution"
msgstr "系统找不到解决方案"


msgid "'Integrate' only valid for Mesh objects"
msgstr "'整合' 仅对网格物体有效"


msgid "'Integrate' original mesh vertex mismatch"
msgstr "'Integrate' 原始网格面顶点不匹配"


msgid "'Integrate' requires faces"
msgstr "'Integrate' 需要面"


msgid "Cannot get mesh from cage object"
msgstr "无法由罩体获取网格"


msgid "Verts changed from %d to %d"
msgstr "顶点数从 %d 变为 %d"


msgid "Cage verts changed from %d to %d"
msgstr "罩体顶点数从 %d 变为 %d"


msgid "Bind data missing"
msgstr "绑定数据丢失"


msgid "Hull error"
msgstr "包壳错误"


msgid "Faces needed for useful output"
msgstr "面需要常用的输出"


msgid "From/To objects must be set"
msgstr "需要设置起始 / 目标物体"


msgid "Convertor"
msgstr "转换器"


msgid "Fac"
msgstr "系数"


msgid "Determinator"
msgstr "测定"


msgid "Bounding box"
msgstr "边界框"


msgid "Key Color"
msgstr "关键色彩"


msgid "Upper Left"
msgstr "左上"


msgid "Upper Right"
msgstr "右上"


msgid "Lower Left"
msgstr "左下"


msgid "Lower Right"
msgstr "右下"


msgid "Image 1"
msgstr "图像 1"


msgid "Image 2"
msgstr "图像 2"


msgid "ID value"
msgstr "ID 值"


msgid "Dispersion"
msgstr "色散"


msgid "Std Dev"
msgstr "标准差"


msgid "From Min"
msgstr "从最小值"


msgid "From Max"
msgstr "从最大值"


msgid "To Min"
msgstr "到最小值"


msgid "To Max"
msgstr "到最大值"


msgid "Undistortion"
msgstr "移除畸变"


msgid "Dot"
msgstr "点"


msgid "RGBA"
msgstr "RGBA"


msgid "Degr"
msgstr "角度"


msgid "Cb"
msgstr "Cb"


msgid "Cr"
msgstr "Cr"


msgid "Val"
msgstr "值"


msgid "Temperature"
msgstr "温度"


msgid "Anisotropy"
msgstr "各向异性"


msgid "BSDF"
msgstr "BSDF"


msgid "RoughnessU"
msgstr "U糙度"


msgid "RoughnessV"
msgstr "V糙度"


msgid "Sigma"
msgstr "西格玛"


msgid "View Vector"
msgstr "视图矢量"


msgid "View Z Depth"
msgstr "Z 向视图深度"


msgid "View Distance"
msgstr "视图距离"


msgid "Orco"
msgstr "原始坐标"


msgid "Vertex Alpha"
msgstr "顶点 Alpha"


msgid "True Normal"
msgstr "真正法线"


msgid "Incoming"
msgstr "引入"


msgid "Parametric"
msgstr "参数"


msgid "Backfacing"
msgstr "背面"


msgid "Pointiness"
msgstr "钉硬度"


msgid "Is Strand"
msgstr "是发股"


msgid "Intercept"
msgstr "截距"


msgid "Tangent Normal"
msgstr "切向"


msgid "Light Vector"
msgstr "光线矢量"


msgid "Visibility Factor"
msgstr "可视化因子"


msgid "Is Camera Ray"
msgstr "是摄像机射线"


msgid "Is Shadow Ray"
msgstr "是阴影射线"


msgid "Is Diffuse Ray"
msgstr "是漫射射线"


msgid "Is Glossy Ray"
msgstr "是光泽射线"


msgid "Is Singular Ray"
msgstr "是单一射线"


msgid "Is Reflection Ray"
msgstr "是反射射线"


msgid "Is Transmission Ray"
msgstr "是透射射线"


msgid "Ray Depth"
msgstr "射线深度"


msgid "Transparent Depth"
msgstr "透明深度"


msgid "Spec"
msgstr "高光"


msgid "DiffuseIntensity"
msgstr "漫射强度"


msgid "SpecTra"
msgstr "高光衰减"


msgid "Color1"
msgstr "色彩 1"


msgid "Color2"
msgstr "色彩 2"


msgid "Color Fac"
msgstr "色彩系数"


msgid "Alpha Fac"
msgstr "Alpha 系数"


msgid "Texture Blur"
msgstr "帖图模糊"


msgid "BSSRDF"
msgstr "BSSRDF"


msgid "Mortar"
msgstr "灰泥"


msgid "Mortar Size"
msgstr "灰泥尺寸"


msgid "Brick Width"
msgstr "砖宽度"


msgid "Row Height"
msgstr "行高度"


msgid "Detail"
msgstr "细节"


msgid "Detail Scale"
msgstr "细节缩放"


msgid "Patterns"
msgstr "图案"


msgid "Bricks 1"
msgstr "砖墙 1"


msgid "Bricks 2"
msgstr "砖墙 2"


msgid "Coordinate 1"
msgstr "坐标 1"


msgid "Coordinate 2"
msgstr "坐标 2"


msgid "W1"
msgstr "W1"


msgid "W2"
msgstr "W2"


msgid "W3"
msgstr "W3"


msgid "W4"
msgstr "W4"


msgid "iScale"
msgstr "缩放"


msgid ""
"%s\n"
"location: %s:%d"
msgstr ""
"%s\n"
"位置: %s:%d"


msgid "Unknown py-exception, could not convert"
msgstr "未知的 PY 异常, 无法转换"


msgid "Creating Shadowbuffers"
msgstr "正在创建阴影缓存"


msgid "Calculating previous frame vectors"
msgstr "正在计算上一帧矢量"


msgid "Calculating next frame vectors"
msgstr "正在计算下一帧矢量"


msgid "Creating Environment maps"
msgstr "创建环境贴图"


msgid "Blender Game"
msgstr "Blender 游戏"


msgid "Occlusion preprocessing"
msgstr "正在进行遮蔽预处理"


msgid "Fra:%d Mem:%.2fM (%.2fM, Peak %.2fM) "
msgstr "帧号: %d | 内存: %.2fM (%.2fM, 峰值: %.2fM) "


msgid "Sce: %s Ve:%d Fa:%d Ha:%d La:%d"
msgstr "场景名: %s | 顶点: %d | 面: %d | 光晕点: %d | 灯光: %d"


msgid "Sce: %s Ve:%d Fa:%d La:%d"
msgstr "场景名: %s | 顶点: %d | 面: %d | 灯光: %d"


msgid "%s, Part %d-%d"
msgstr "%s, 所占部分 %d-%d"


msgid "Image too small"
msgstr "图像过小"


msgid "Cannot render, no camera"
msgstr "无法渲染, 没有摄像机"


msgid "No border area selected"
msgstr "没有选中的区域"


msgid "Cannot save render buffers, check the temp default path"
msgstr "无法保存渲染缓存, 请检查临时默认路径"


msgid "Full sample does not support edge enhance"
msgstr "完整采样不支持边缘增强"


msgid "No node tree in scene"
msgstr "场景中没有节点树"


msgid "No render output node in scene"
msgstr "场景中没有渲染输出节点"


msgid "Full sample AA not supported without 3D rendering"
msgstr "完整采样抗锯齿不支持非 3D 渲染"


msgid "No ortho render possible for panorama"
msgstr "全景不支持正交渲染"


msgid "All render layers are disabled"
msgstr "所有渲染层被禁用"


msgid "No frames rendered, skipped to not overwrite"
msgstr "未渲染任何帧, 跳过以避免覆写"


msgid "There is no generated environment map available to save"
msgstr "没有已生成的环境贴图可供保存"


msgid "Invalid environment map type"
msgstr "环境贴图类型无效"


msgid "Error writing environment map"
msgstr "写入环境贴图时出错"


msgid "Setting scene %s alpha mode to Premul"
msgstr "将场景 %s 的 Alpha 模式设为预乘"


msgid "Caching Point Densities"
msgstr "缓存点密度"


msgid "Raytree.. building"
msgstr "Raytree.. 正在构建"


msgid "Raytree.. preparing"
msgstr "Raytree.. 正在准备"


msgid "Raytree building canceled"
msgstr "中止 Rayree 构建"


msgid "Raytree finished"
msgstr "完成 Raytree"


msgid "SSS preprocessing"
msgstr "正在预处理次表面散射 (SSS)"


msgid "Simulating multiple scattering: %d%%"
msgstr "正在模拟多重散射: %d%%"


msgid "Precaching volume: %d%%"
msgstr "正在预缓存体积: %d%%"


msgid "Volume preprocessing"
msgstr "正在预处理体积"


msgid "Loading voxel datasets"
msgstr "正在加载体素数据集"


msgid "Paste name"
msgstr "粘贴名称"


msgid "Missing 'window' in context"
msgstr "正文中缺少'window'"


msgid "Save Over?"
msgstr "覆盖保存?"


msgid "unable to open the file"
msgstr "无法打开文件"


msgid "Path is empty, cannot save"
msgstr "路径为空，无法保存"


msgid "Path too long, cannot save"
msgstr "路径太长，无法保存"


msgid "Context window not set"
msgstr "未设定环境窗口"


msgid "Cannot read file '%s': %s"
msgstr "无法读取文件 '%s': %s"


msgid "File format is not supported in file '%s'"
msgstr "在 '%s' 中不支持的文件格式"


msgid "File path '%s' invalid"
msgstr "无效的文件路径 '%s'"


msgid "Unknown error loading '%s'"
msgstr "未知的加载错误 '%s'"


msgid "Could not read '%s'"
msgstr "无法读取 '%s' "


msgid "Cannot save blend file, path '%s' is not writable"
msgstr "无法保存blend文件，路径 '%s' 不可写入"


msgid "Cannot overwrite used library '%.240s'"
msgstr "无法覆写已使用的库 '%.240s'"


msgid "Not a library"
msgstr "不是一个库"


msgid "Nothing indicated"
msgstr "未有指示结果"


msgid "No valid 3D View found, game auto start is not possible"
msgstr "未能找到有效的 3D 视图, 无法自动开始游戏"


msgid "ON"
msgstr "开"


msgid "OFF"
msgstr "关"


msgid "Support an Open Animation Movie"
msgstr "支持开源动画电影"


msgid "Donations"
msgstr "捐助"


msgid "Credits"
msgstr "贡献者名单"


msgid "Release Log"
msgstr "版本详情"


msgid "Blender Website"
msgstr "访问 Blender 网站"


msgid "Python API Reference"
msgstr "Python API 手册"


msgid "unsupported format"
msgstr "格式不支持"


msgid "(undocumented operator)"
msgstr "(未公开的操作项)"


msgid "Dummy Name"
msgstr "虚拟名"


msgid "Toggle System Console"
msgstr "切换系统控制台"


msgctxt "Operator"
msgid "Toggle System Console"
msgstr "切换显示系统控制台"


msgid "No operator in context"
msgstr "环境中不含操作项"


msgid "Property cannot be both boolean and float"
msgstr "无法同时具有布尔型与浮点型双重属性"


msgid "Pointer from path image_id is not an ID"
msgstr "image_id 路径中的指针不是一个 ID"


msgid "Property must be an integer or a float"
msgstr "属性须为整型或浮点型"


msgid "Operator '%s' does not have register enabled, incorrect invoke function"
msgstr "操作项 '%s' 未启用注册, 调用函数有误"


msgid "Operator '%s' does not have undo enabled, incorrect invoke function"
msgstr "操作项 '%s' 未启用撤销, 调用函数有误"


msgid "Operator redo '%s': wrong context"
msgstr "操作项 redo '%s': 环境有误"


msgid "Could not resolve path '%s'"
msgstr "未能分解路径 '%s'"


msgid "Property from path '%s' is not a float"
msgstr "路径 '%s' 中的属性不是浮动型"


msgid "Property from path '%s' has length %d instead of %d"
msgstr "路径 '%s' 的属性长度为 %d 而非 %d"


msgid "Blender User Preferences"
msgstr "Blender 用户设置面板"


msgid "Blender File View"
msgstr "Blender 文件视图"


msgid "All Add-ons"
msgstr "全部插件"


msgid "All Add-ons Installed by User"
msgstr "所有由用户安装的插件"


msgid "All Enabled Add-ons"
msgstr "所有启用插件"


msgid "All Disabled Add-ons"
msgstr "所有禁用插件"


msgid "Add Curve"
msgstr "添加曲线"


msgid "Add Mesh"
msgstr "添加网格"


msgid "Development"
msgstr "开发"


msgid "Game Engine"
msgstr "游戏引擎"


msgid "Import-Export"
msgstr "导入 - 导出"


msgid "Rigging"
msgstr "绑定"


msgid "English (English)"
msgstr "英文 (English)"


msgid "Japanese (日本語)"
msgstr "日文 (日本語)"


msgid "Dutch (Nederlandse taal)"
msgstr "荷兰文 (Nederlandse taal)"


msgid "Italian (Italiano)"
msgstr "意大利文 (Italiano)"


msgid "German (Deutsch)"
msgstr "德文 (Deutsch)"


msgid "Finnish (Suomi)"
msgstr "芬兰文 (Suomalainen)"


msgid "Swedish (Svenska)"
msgstr "瑞典文 (Svenska)"


msgid "French (Français)"
msgstr "法文 (Française)"


msgid "Spanish (Español)"
msgstr "西班牙文 (Español)"


msgid "Catalan (Català)"
msgstr "加泰罗尼亚文 (Català)"


msgid "Czech (Český)"
msgstr "捷克文 (Český)"


msgid "Portuguese (Português)"
msgstr "葡萄牙文 (Português)"


msgid "Simplified Chinese (简体中文)"
msgstr "简体中文 (简体中文)"


msgid "Traditional Chinese (繁體中文)"
msgstr "繁体中文 (繁體中文)"


msgid "Russian (Русский)"
msgstr "俄文 (Русский)"


msgid "Croatian (Hrvatski)"
msgstr "克罗地亚文 (Hrvatski)"


msgid "Serbian (Српски)"
msgstr "塞尔维亚文 (Српски)"


msgid "Ukrainian (Український)"
msgstr "乌克兰文 (Український)"


msgid "Polish (Polski)"
msgstr "波兰文 (Polski)"


msgid "Romanian (Român)"
msgstr "罗马尼亚文 (Român)"


msgid "Arabic (ﺔﻴﺑﺮﻌﻟﺍ)"
msgstr "阿拉伯文 (ﺔﻴﺑﺮﻌﻟﺍ)"


msgid "Bulgarian (Български)"
msgstr "保加利亚文 (Български)"


msgid "Greek (Ελληνικά)"
msgstr "希腊文 (Ελληνικά)"


msgid "Korean (한국 언어)"
msgstr "韩文 (한국 언어)"


msgid "Nepali (नेपाली)"
msgstr "尼泊尔文(नेपाली)"


msgid "Persian (ﯽﺳﺭﺎﻓ)"
msgstr "波斯文 (ﺱﺭﺎﻓ)"


msgid "Indonesian (Bahasa indonesia)"
msgstr "印度尼西亚文 (Bahasa indonesia)"


msgid "Serbian Latin (Srpski latinica)"
msgstr "塞尔维亚拉丁文 (Srpski latinica)"


msgid "Kyrgyz (Кыргыз тили)"
msgstr "吉尔吉斯文 (Кыргыз тили)"


msgid "Turkish (Türkçe)"
msgstr "土耳其文 (Türkçe)"


msgid "Hungarian (Magyar)"
msgstr "匈牙利文 (magyar)"


msgid "Brazilian Portuguese (Português do Brasil)"
msgstr "葡萄牙文 (Português)"


msgid "Hebrew (תירִבְעִ)"
msgstr "希伯来 (תירִבְעִ)"


msgid "Estonian (Eestlane)"
msgstr "爱沙尼亚语 (Eestlane)"


msgid "Esperanto (Esperanto)"
msgstr "世界语 (Esperanto)"


msgid "Spanish from Spain (Español de España)"
msgstr "标准西班牙文 (Español)"


msgid "Amharic (አማርኛ)"
msgstr "阿姆哈拉文 (አማርኛ)"


msgid "Uzbek (Oʻzbek)"
msgstr "乌兹别克文 (Oʻzbek)"


msgid "Uzbek Cyrillic (Ўзбек)"
msgstr "乌兹别克 西里尔文 (Ўзбек)"


msgid "Hindi (मानक हिन्दी)"
msgstr "印地文 (मानक हिन्दी)"


msgid "Vietnamese (tiếng Việt)"
msgstr "越南语 (tiếng Việt)"


msgid "Complete"
msgstr "较完善"


msgid "In Progress"
msgstr "完善中"


msgid "Starting"
msgstr "未完善"

